New in KoLmafia 13.1 (Apr 13, 2009)
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7045]7045[/url]
- Fix calculation of the date of Easter (had some missing parentheses).
- Added the fact that certain item uses may consume adventures - any item that
- can lead to a combat, and llama gongs when the choiceadv settings select
- Roachform. It is now safe to do things like "use * drum machine" without
- missing counter expirations (although this doesn't do anything to help with
- item usage from the relay browser).
- If a notice is given for a counter expiring more than two turns in the future
- (this can happen when using a gym, for example), don't delete the counter -
- let the warning be given again when the player reaches that point again.
- If multiple counters expire on the same request, display the others in the
- CLI - so that there's at least some evidence left of what happened to them.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7046]7046[/url]
- When you receive Fernswarthy's Key the second time, link to the tower ruins
- instead of the guild. Not tested.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7047]7047[/url]
- Recognize damage
- It's in the tooltip, log it
- In haiku combat.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7048]7048[/url]
- Update smithing requirements for Anemone Mine ore weapons
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7049]7049[/url]
- New SSPD items
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7050]7050[/url]
- Add handful of bees
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7051]7051[/url]
- Never interpret Mall buying results in haiku format - that leads to a
- runaway buying spree, since no items appear to be obtained.
- Add handful of bees to the monster it can be stolen from.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7052]7052[/url]
- Don't double-count white pixels in inventory when generating the use link for
- acquired pixels.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7053]7053[/url]
- When using items that can result in a combat, perform normal between-battle
- handling, including HP/MP maintenance.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7054]7054[/url]
- When adventuring at the F'c'le, if you have all three quest items, use them.
- Completing this area can therefore be done by adventuring until the default
- goals are met, then adventuring once more to get the pirate fledges.
- Adventuring with a goal of "pirate fledges" should also work, but can't be
- made the default condition since it would prevent the use of the auto-olfact
- or auto-putty features to help get the third quest item.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7055]7055[/url]
- When reading a map from a file via ASH, if the key is an item and the file
- contains a bogus item name, don't make an item with a null name, leading to
- later NPEs. Instead, use the default "none" item.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7056]7056[/url]
- KoLmafia wants to use a LARP card to buy from cafes. If you have one in your
- inventory or closet, it will show the discounted price on the Item Manager.
- If you have one in storage and are out of ronin, we would automatically pull
- it for you. Unfortunately, we tried to do this whenever we were determining
- the price, even for display on the Item Manager. Making requests from the
- swing thread doesn't work.
- Therefore, when you log on, when we fetch the contents of storage, if you are
- out of ronin and have a LARP card sitting there, pull it at that time.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7057]7057[/url]
- When you use an item that can redirect to a fight (black pudding, drum machine,
- spooky puttiy monster, etc.) via the CLI or Item Manager, KoL actually does
- issue a redirect, and we properly log the encounter as a fight and do special
- prciessing, like dealing with fullness for a black pudding, or put a spooky
- putty sheet back into inventory, for a spooky putty monster.
- But if you do it from the Relay Browser, KoL uses ajax to execute a script to
- call fight.php and we don't do any of that.
- Fix that.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7058]7058[/url]
- When you find the rusty screwdriver in the Relay Browser, provide a link to
- visit the Untinker
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7059]7059[/url]
- Provide useless option to not strip linebreaks when logging HTML in debug log.
- Using items in-line was erroneously trimming what was displayed to what was
- between the first tag and the first tag. That breaks when the
- output contains nested tables and/or multiple tables.
- It appears to be completely unnecessary, in addition to being simply wrong, so
- it's gone.
- You may to remove data/relay/basics.js to get ths fix.e
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7060]7060[/url]
- Attempt to make the Basement decorator lists work again in IE.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7061]7061[/url]
- Center table when using items inline
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7062]7062[/url]
- When deciding whether to buy or make an item, consider the price of
- ingredients recursively (up to 10 levels deep), rather than only the top
- level ingredients.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7063]7063[/url]
- The Master of Ceremonies, not Master of Ceremonies. Ghuol, not Ghoul.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7064]7064[/url]
- KoL now supports searching for the cheapest mall prices again. Use it.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7065]7065[/url]
- Fix white pixel use links: include not only how many yu can create, but how many
- are currently in inventory.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7066]7066[/url]
- Teach familiar trainer about bathysphere and das boot. Untested.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7067]7067[/url]
- Fix typo
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7068]7068[/url]
- At start of a familiar training session to learn arena parameters, log how many
- iterations are expected.
- If a learning session aborts for some reason, print out what had been deduced
- up to that point.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7069]7069[/url]
- When you acquire an unknown item, not only record it in the gCLI, but add it
- to the session tally.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7070]7070[/url]
- Add midget clownfish. No arena parameters yet.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7071]7071[/url]
- Teach the familiar trainer about the disintegrating spiky collar
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7072]7072[/url]
- Show lighthouse items in Coinmaster frame if you've finished the lighthouse
- subquest for the appropriate side.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7073]7073[/url]
- Initial support for Mer-kin outpost, Grandma quest, new sea items, etc.
- Now that we know the modifiers for the status effects, fix spoilers for Arena
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7074]7074[/url]
- Remove erroneously inserted newlines
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7075]7075[/url]
- Another sweep of content updates
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7076]7076[/url]
- Fix typo
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7077]7077[/url]
- ASH has string functions that can take indices to specify the part of the string
- to manipulate. Range check them and generate an understandable runtime error,
- rather than simply passing them on to Java to generate a stack trace.
- Recognize when we visit Grandpa and ask him a story. Add a CLI command to do
- so: "grandpa " will start him talking.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7078]7078[/url]
- You lose Grandma's note when you get Grandma's map
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7079]7079[/url]
- sea radish and eel sauce are now sushi ingredients
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7080]7080[/url]
- Log commands issued to the strange leaflet, whether via quest script or from
- the Relay Browser. CLI command "leaflet location" tells you where you are in the
- leaflet.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7081]7081[/url]
- Correctly determine availability of cooking/mixing recipes when servant
- auto-repair is turned off.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7082]7082[/url]
- Recognize usage of zapping wand equivalently from GUI and from Relay Browser:
- detect unzappable items, detect when wand blows up.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7083]7083[/url]
- In the charpane decorator, insert counters in the proper place if they are
- higher than any normal effect's count, but there is an intrinsic effect.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7084]7084[/url]
- Fix Wiki lookups (via the "lookup" CLI command and the context menu in
- various lists) for items with non-ASCII characters. Bash-Os still don't
- work, but that appears to be a problem with the Wiki.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7085]7085[/url]
- Add item drop chances for Hidden City, Octopus's Garden.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7086]7086[/url]
- Re-sort the consumables list whenever milk of magnesium, mojo filters, or Ode
- are used - even if not done via the buttons in the Item Manager.
- Re-sort the consumables list whenever an item is consumed outside of the Item
- Manager, if sortByRoom is turned on.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7087]7087[/url]
- Experimental feature for Mac OS X 10.5: if a debug log is generated for any
- reason, and the GUI appears to be running, add a proxy icon representing the
- log file to the main window's title bar. This icon can be dragged to a text
- editor to view the log, to an email message to attach it, or to a web form
- file upload field (such as to attach it to a bug report) - all without having
- to dig down to KoLmafia's data folder. Not tested - the feature isn't
- available in OS X 10.4.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7088]7088[/url]
- Regardless of whether the "inline use link" option is selected, use links for
- drum machine, spooky putty monster, black pudding, Cap'n Caronch's map, and the
- cursed piece of thirteen cannot be inline, since that doesn't work if/when you
- get redirected to a fight.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7089]7089[/url]
- Give the "drink without ode?" confirmation dialog if Ode was castable, but
- failed for some reason - most likely due to having all song slots full.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7090]7090[/url]
- ASH string functions CAN take an index which equals the length of the input
- string.
- Initial support for new Pastamancer combat entities. Not all the data is on the
- Wiki yet, and more testing is needed...
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7091]7091[/url]
- Add another variation on the possible messages you can get when you acquire a
- Skill: this one handles Scarysauce, and possibly other Spookyraven skills.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7092]7092[/url]
- Add .gif file names for the new pastamancer combat entities.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7093]7093[/url]
- Fix a few regular expressions for new pastamancer ghosts.
- Remove extra space in message for "entity" command.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7094]7094[/url]
- A change to how the 3rd field in tradeitems.txt is handled: instead of a
- numeric usage type code, it is now human-readable text. There can be one
- primary usage ("eat", "drink", "usable", "multiple", "hat", "weapon", etc.),
- plus zero or more secondary usages, separated by commas.
- The possible secondary usages are:
- "usable", "reusable" - for items that have a [use], [fold], or similar link,
- in addition to their primary [equip] or other function. Such items no longer
- have to be hard-coded in mafia.
- "combat", "combat reusable" - for items usable in combat, which is now
- entirely independent of other usages.
- "single", "solo" - for combat items only, specifies that the item should not
- be used twice, or that the second slot should not be used at all, if the
- player has Funkslinking.
- "bounty" - this was previously hard-coded.
- "curse" - for items that can be used on other players. We're not currently
- handling such items at all, but at least they're now identified.
- tradeitems.txt has been converted to the new format, and the version number
- has been bumped. Several combat item usage problems have been fixed, now
- that it's possible to do so.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7095]7095[/url]
- Fix over-zealous global replace
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7096]7096[/url]
- Add itemdesc for vampire glitter, from the Wiki.
- Recognize when a Boba Fettucine is summoned into a fight.
- (I'm missing the message when a Vampieroghi is summoned into a fight. If anyone
- has that combat ghost and can send me a debug log, I'd appreciate it.)
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7097]7097[/url]
- Fix the vampire pearl ring & necklace - they were swapped in tradeitems.txt.
- Add a way of classifying special item drops, via a letter added in front of
- the drop rate numbers in monsters.txt:
- p - item is pickpocket-only.
- n - item cannot be pickpocketed.
- b - bounty item.
- c - conditional drop, such as the items unlocked by talking to Grandpa.
- This info is shown in the relay browser spoilers, and is used to more
- precisely calculate drop rates in Location Details (which also now labels the
- multiple numbers shown when pickpocketing is involved). It should also make
- the decision of whether to auto-pickpocket a monster more accurate.
- monsters.txt version number NOT changed, as the added letters would be
- ignored by previous versions. I've added the appropriate drop types for many
- items, but many more remain to be done - in particular, all the non-pickable
- items in the Sea.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7098]7098[/url]
- Recognize when you summon a Vampieroghi in battle.
- Initial support for a "switch" construct in ASH:
- switch () {
- case :
- ...
- break;
- default:
- ...
- break;
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7099]7099[/url]
- If the switch scop leaves the interpreter in a BREAK state, set it back to
- NORMAL so we don't prematurely exit enclosing loops.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7100]7100[/url]
- Allow "continue" within a switch scope iff the switch is inside a loop.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7101]7101[/url]
- switch can return something other than void if it is exited via "return"
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7102]7102[/url]
- Add support for items that require knowledge of a recipe to craft. Such
- items are indicated by a preference of the form "unknownRecipe" in
- defaults.txt, with a value of true. The value will be changed to false,
- allowing the item to be considered creatable, in the following cases:
- * the recipe is read,
- * the item was successfully crafted via the relay browser, or
- * the item was seen on a crafting discoveries page.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7103]7103[/url]
- The Clownlord Beelzebozo
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7104]7104[/url]
- Adds an override for handling expiring counters during automated adventuring.
- Set counterScript to the name of an ASH script containing a function:
- boolean main( string name, int remain )
- name - the label of the expired counter, "Fortune Cookie" for example.
- remain - the number of turns remaining, typically 0 but can be higher if
- adventuring in an area that takes multiple turns.
- return value - false to allow the counter warning to appear as normal,
- aborting the adventure request; true to continue the request with no warning.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7105]7105[/url]
- Add Typical Tavern swill and its byproducts, with preliminary consumption data.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7106]7106[/url]
- Fix recipe for 17-alarm saucepan: we had it listed under 17-Alarm saucepan.
- That's consistent with the 5-Alarm saucepan, but it's not correct name.
- When your Wild Hare gives you an extra rollover adventure, tally it in the
- "extraRolloverAdventures" setting, which is (obviously) cleared at rollover.
- The little pop-up on the sidepane showing modifiers adds this to the Rollover
- Advs number from equipment, to give you the total number of extra adventures
- you get at rollover.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7107]7107[/url]
- Use ISO-8859-1 charset for chat requests, not UTF-8
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7108]7108[/url]
- Optimization for switch: if the labels are all constants, use a map to quickly
- and efficiently map the constant into the appropriate code offset to execute.
- Regardless of whether all labels are constants, check those that are for
- duplicates and give an error at script parse time if you give a duplicate.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7109]7109[/url]
- When deciding whether to make or buy an item, better handle items that have a
- yield greater than one. For example, with current prices, Saucerors will now
- buy a goat's milk rather than a finished milk of magnesium - the goat's milk
- actually costs more, but produces three items. The assumption is that the
- other two milks of magnesium will also be useful.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7110]7110[/url]
- Added a wide range of new ranged weapons.
- Added item drop data for Mer-kin Outpost.
- All shirt drops are now marked as conditional.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7111]7111[/url]
- Added "Wiki Name" string modifier, containing an alternate name for looking
- up items that contain characters that can't be used in Wiki titles. Added
- such modifiers for both Bash-Os items and the new frigid hankyu.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7112]7112[/url]
- Save mood settings after adding to the current mood via context menu.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7113]7113[/url]
- Fix recognition of constant case labels: "not an Expression" won't do, since, at
- least, a VariableReference is also not constant. What we really want is
- "nothing more than a Value".
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7114]7114[/url]
- When a key breaks off in a lock in the daily dungeon, remove a skeleton key
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7115]7115[/url]
- Mer-kin sneakmask and hidepaint give Combat Rate -5 under the sea
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7116]7116[/url]
- When we acquire Lord Spookyraven's spectacles, reset the dusty bottle reset
- counter to -1 so that we will identify the bottles even if we've erroneously
- tried to identify them before.
- This is a band-aid, since it doesn not address the root problem: why are we
- sometimes trying to identify the bottles before we have the spectacles?
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7117]7117[/url]
- Add Wiki Name modifiers for the El Vibrato punchcards, so that they can be
- looked up. Bang potions, stone spheres, and sushi remain unlookupable.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7118]7118[/url]
- The namespace interpreter has a map from file -> modification date.
- When checking whether a file has been modified, don't try to use the
- modification date as the file.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7119]7119[/url]
- Fix a variety of typos revealed by running "checkitems"
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7120]7120[/url]
- Switch needs any kind of Map, not specifically a TreeMap.
- Don't ignore default actions for effects if we don't have a descid.
- Soup up ASH's "call" facility a bit: in addition to accepting a string variable
- reference to hold the function to invoke, allow a parenthesized expression that
- evaluates to a string.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7121]7121[/url]
- Even though it can be combined, if you get an eyepatch, you probably want an
- [outfit] or [equip] link, not a [combine] link.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7122]7122[/url]
- The ItemManager has a Create/Equipment section. When you see that you can make,
- for example, 4 mummy masks, if you select that item and click the "create & use"
- button, don't prompt for how many to make. You can only use 1 via "equip", which
- is what "use" means in this context...
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7123]7123[/url]
- When you have a creatable item in inventory but lack the ingredients to make
- another, the item will show up on the Create panel with a quantity of -1.
- Fix that.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7124]7124[/url]
- When navigating the strange leaflet, if you notice a tchotchke on the
- mantlepiece, record it for posterity in the session log.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7125]7125[/url]
- Added several of the new ranged weapons as possible instruments for passing
- the Stone Mariachis.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7126]7126[/url]
- When you visit the sewer with multiple clovers, remove one clover every time
- you successfully pick three items from the sewer gnomes.
- If the topiary golem steals your puzzle just after you turn the last tile, do
- not fail to open the path to the tower while claiming to do so.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7127]7127[/url]
- Add a couple of new items
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7128]7128[/url]
- April IOTM and April 1 IOTD
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7129]7129[/url]
- Tiny Costume Wardrobe gives +25 pounds to a Doppelshifter
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7130]7130[/url]
- A mixing method can change from being available to unavailable and back. For
- example, checking or unchecking the "require in-a-box" checkbox will make
- food or booze recipes available or not, depending on what you have in your
- campground. Similarly, using the still for the last time in a day makes further
- still usages unavailable.
- We did not remove concoctions from the available list if the mixing method was
- formerly available but is no longer available. Fix that.
- Add plurals for several mixed swills.
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7131]7131[/url]
- When your cheap studded belt breaks in combat, remove and discard it.
- The leaflet spells it "mantelpiece", not "mantlepiece".
- Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7132]7132[/url]
- Bump version number to 13.1