Kineme3D Changelog

What's new in Kineme3D 1.9

Aug 30, 2013
  • Added keyed structure output to the Vertex Structure With Object patch.
  • Added keyed structure input to the 3D Object with Vertex Structure patch.
  • Fixed crash when running the Mesh Blender patch in Resolume Arena.

New in Kineme3D 1.8 (Feb 27, 2013)

  • New 3D Vertex Structure to Object patch.
  • Update 3D Object Blend to blend UV coordinates in addition to vertices.

New in Kineme3D 1.7 (Nov 29, 2012)

  • Changes:
  • New 3D Object to Vertex Structure patch
  • Added FBX animation support to 3D Object Loader patch (commissioned by @franz)
  • Added "Animation Length" output to the 3D Object Loader patch
  • Added "Polygon Mode" settings to 3D Object Renderer and 3D Object Structure Renderer patches
  • Workarounds:
  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

New in Kineme3D 1.6 (Jul 30, 2012)

  • Added "Swap Axis" input to the Kineme3DObjectLoader patch (feature request)
  • Added "Close U" & "Close V" inputs to the Kineme3DParametricSurface patch (feature request)
  • Added "Draw Face Normals" input to the Kineme3DObjectRenderer and Kineme3DObjectStructureRenderer patch
  • Fixed crash when attempting to load geometry with large amounts of unused vertices
  • Added 9 new mesh inputs to the Kineme3DMeshBlender patch, for a total of 17 (commissioned by @franz)
  • Updated to FBXSDK 2012.2
  • Updated to Open Asset Import 2.0.863

New in Kineme3D 1.5 (Oct 28, 2011)

  • Added ability to load models containing duplicate object names (such as .dae models exported from Google SketchUp).

New in Kineme3D 1.4 (Oct 24, 2011)

  • Added Normalize All input to 3D Object Loader to normalize the entire model when it contains multiple objects. (The existing Normalize input normalized each object in the model separately.)

New in Kineme3D 1.3 (Apr 22, 2011)

  • Fixed issue when rendering inside Render In Image (save/restore array buffer binding)
  • Fixed a potential crash condition when loading corrupt .md2 files.
  • Switched .obj, .dxf, .3ds, and .dae file loading from FBXSDK to Open Asset Import.
  • Added support for a bunch of other formats provided by Open Asset Import.
  • Fixed crash when attempting to load meshes with no 3D geometry.
  • Updated drag-and-drop mesh loading to reflect new formats.
  • Added object names as structure keys for 3D Object Loader patch's Objects output port.
  • Fixed some intermittent crashes when using .fbx files.
  • Fixed crash when attempting to load models with no texture coordinates.

New in Kineme3D 1.2 (Dec 18, 2009)

  • New Features:
  • Parametric Surface patchHeight Field patchDrag-and-drop meshes onto the Composition Editor
  • Updates:
  • Updated to most recent Autodesk FBX SDK, which:
  • solves issues regarding multi-object placement in 3DS meshes.
  • solves issues regarding object scaling in 3DS meshes.
  • slightly improves performance of loading OBJ meshes.Improved performance of smoothing and normals calculations.Improved performance of mesh normalization.Improved performance of mesh blending.Improved performance when rendering static meshes.Improved performance when rendering meshes that are regenerated every frame.Fixed issue wherein some degenerate meshes would cause the smoother to crash.Fixed issue with license key activation when running Quartz Composer in 64-bit mode.Fixed issue with incorrect simplification of some FBX meshes.Fixed issue with incorrect global displacement of some FBX meshes.Fixed occasional stability issues when inside a Render In Image environment.

New in Kineme3D 1.1 (Jan 9, 2009)

  • Numerous bugs were fixed (especially when running Kineme3D in VDMX), memory usage bugs were fixed, and mesh blending and simplification were slightly improved.