Imperialism Remake Changelog

What's new in Imperialism Remake 0.2.1

Feb 16, 2015
  • And there is another release. It’s rather a minor release and mostly changes the details shown in the view of the editor screen (rivers, cities, borders) and also the game lobby (where one selects a scenario to play). This means we are still far from any playable state.
  • However, the project is still active and this release also serves the purpose of showing this activity.

New in Imperialism Remake 0.2.0 (Sep 10, 2014)

  • Most prominently it features the transition from using Java as the programming language to using Python.

New in Imperialism Remake 0.1.4 (Jul 18, 2013)

  • Continuous terrain effect extending over several tiles
  • Server-client communication overhaul, can connect to server and send/receive chat messages
  • Improved buttons with wooden design

New in Imperialism Remake 0.1.3 (May 17, 2013)

  • Start screen design now similar to original with mouse over effects
  • Nicer river overlay

New in Imperialism Remake 0.1.2 (Mar 7, 2013)

  • Extended terrain showing towns, province and nation borders, rivers, province names
  • Political mini map showing each nation in a distinct color
  • Graphics: New start screen, more and improved tile graphics, a first unit graphics
  • Music: Plays background (Ogg/Vorbis) music files
  • Many internal improvements (better save file structure, network tests)

New in Imperialism Remake 0.1.1 (Mar 7, 2013)

  • Map now showing resources, province borders and town locations are shown.
  • Each tile belongs to a province, each province to a nation.
  • More skeletons of user interfaces like a help browser, options dialog, network dialog.
  • Fixed Linux issue with starting Frames maximized resulting in zero sizes. Window now visible.
  • Under the hood: Basics of network communication and easier setup of development environment.

New in Imperialism Remake 0.1.0 (Mar 7, 2013)

  • Editor with a Europe map (imported from Imperialism one) showing terrain only.
  • Terrain can be changed by selecting other terrain and clicking on the map.
  • Some skeletons or User Interface dialogs can be accessed.