What's new in Imperialism Remake 0.2.1
Feb 16, 2015
- And there is another release. It’s rather a minor release and mostly changes the details shown in the view of the editor screen (rivers, cities, borders) and also the game lobby (where one selects a scenario to play). This means we are still far from any playable state.
- However, the project is still active and this release also serves the purpose of showing this activity.
New in Imperialism Remake 0.2.0 (Sep 10, 2014)
- Most prominently it features the transition from using Java as the programming language to using Python.
New in Imperialism Remake 0.1.4 (Jul 18, 2013)
- Continuous terrain effect extending over several tiles
- Server-client communication overhaul, can connect to server and send/receive chat messages
- Improved buttons with wooden design
New in Imperialism Remake 0.1.3 (May 17, 2013)
- Start screen design now similar to original with mouse over effects
- Nicer river overlay
New in Imperialism Remake 0.1.2 (Mar 7, 2013)
- Extended terrain showing towns, province and nation borders, rivers, province names
- Political mini map showing each nation in a distinct color
- Graphics: New start screen, more and improved tile graphics, a first unit graphics
- Music: Plays background (Ogg/Vorbis) music files
- Many internal improvements (better save file structure, network tests)
New in Imperialism Remake 0.1.1 (Mar 7, 2013)
- Map now showing resources, province borders and town locations are shown.
- Each tile belongs to a province, each province to a nation.
- More skeletons of user interfaces like a help browser, options dialog, network dialog.
- Fixed Linux issue with starting Frames maximized resulting in zero sizes. Window now visible.
- Under the hood: Basics of network communication and easier setup of development environment.
New in Imperialism Remake 0.1.0 (Mar 7, 2013)
- Editor with a Europe map (imported from Imperialism one) showing terrain only.
- Terrain can be changed by selecting other terrain and clicking on the map.
- Some skeletons or User Interface dialogs can be accessed.