Heroes of Newerth Changelog

What's new in Heroes of Newerth 3.5.8.1

Oct 23, 2014
  • New Hero:
  • New Hellbourne Strength Hero: Kane the Usurper
  • Kane the Usurper is an orphaned, mixed-breed warrior raised by Maliken to despise all forms of royalty and authority. His utopia is a Newerth bereft of crowns, with only the strongest and most savage allowed to hold dominion over others. He is incredibly cocky, but he can back it up, so maybe he's just confident...
  • Should Kane kill Jeraziah without taunting him, a unique voice line will play
  • New Kane Debut Avatar: 8-Bit Kane
  • 8-Bit Kane has devoted his life to demolishing every video game record in Newerth, and with his years of dedicated training and powered-up gear, the pixels and high scores are trembling with fear. Choose 8-Bit Kane and proclaim to the world: All your base are belong to us.
  • New Kane Avatar: Katana
  • Katana is a wandering samurai with no master, on a seemingly never*ending search for the mongrel who traveled deep into the Sang*La Mountains, hacked his way through dozens of warriors and murdered Katana's lord. This beast is known as Kane the Usurper, and Katana will avenge the death of his master before he joins him in the afterlife.
  • General:
  • Tournament Mode: Pauses in no longer have a 5-second countdown (Unpausing still has the 5-second countdown).
  • Bot matches with one person will no longer display the Leaver Disconnect screen
  • Courier no longer shows as being "dead" in the UI when it has 1 HP
  • Goblin Store: Preview buttons on Alt Avatars, Taunts, etc. now play sounds properly
  • New Content:
  • New Halloween Party Cosplay Avatars:
  • Preda Tori Predator
  • Ellie Envy Parasite
  • Bonnie Blood Hunter
  • Lynn X Grinex
  • Let the Cosplay Halloween Party begin! These festive, Newerth-loving ladies have worked all year on their costumes and the time has finally come to show them off! Join the Halloween celebration by showering the map with their new party effects and trying to win the Best Cosplay Award*! (*Contestant must be alive to win.)
  • New Halloween Holiday Edition Rhapsody Avatar: Thriller Rhapsody
  • Thriller Rhapsody is a zombie who has returned from the dead because of her love for Halloween, dancing, and brains. She digs her way out of the grave every year to boogie across Caldavar while shredding flesh with her wickedly sharp keytar and cracking open some skulls for a snack to share with her fellow zombies. Watch out if you find yourself in her hellish Disco Inferno -zombies don't like it when you mess up their dance routine.
  • New Halloween Holiday Edition Devourer Avatar: Bedsheet Devo
  • Who's the corpulent, grotesque, skinless creature with the weird arm hiding under that stained bedsheet? Armadon? Puppet Master? ...Blacksmith? Ah, who knows; could be anyone!
  • New Halloween Holiday Edition Silhouette Avatar: Mae Nak
  • Mae Nak is a ghost from Thai folklore in a perpetual search for her husband, who fled when he realized his wife was actually a spirit. She terrorizes every living creature she encounters, blaming them for making him flee, and kills everyone she can to keep them from revealing her haunted secret.
  • URSA Corps Courier
  • The URSA Corps is running low on ammo--quick, send in the custom courier! The only way to claim your URSA Corps Courier is by owning these avatars:
  • Uproar Flux
  • Ussuri Gauntlet
  • Kodia Devo
  • Axia Moraxus
  • Barrage Bombardier
  • Gunclaw Gunblade
  • Scoria Magmus
  • Pumpkin Courier
  • This spooky pumpkin knows all about possessions. Oh, your possessions? Here you go, with extra seeds, stringy goop, and haunting!
  • This courier is not for purchase and only acquired by collecting all of the cosplay avatars
  • Bug Fixes and Optimizations:
  • Heropets (e.g. Puppet Master's Voodoo Puppet, Gemini's split form Fire/Ice pets) will no longer count as an extra kill/assist for the following skills & items:
  • Devourer's Cadaver Armor
  • Nomad's True Strike & Mirage Strike
  • Grave Locket
  • Sacrificial Stone
  • Icon of the Goddess
  • Aluna:
  • Emerald Red's state no longer uses up charges if Aluna casts Emerald Red after casting Déja Vu & uses the second and third activations of Deja Vu
  • Emerald Warden:
  • Gawain's abilities are now properly reset by Restoration Stone
  • Ultimate abilities have a 0.5s cooldown to prevent too much Practice Mode auto-refresh Gawain Q spam
  • Overgrowth traps can no longer be attacked by ally players if Emerald Warden turns off help from that player
  • Overgrowth will no longer be triggered when attacked by an invulnerable enemy unit
  • Kraken Splash now has a cast range indicator
  • Riptide In My Element's circle indicator now respawns correctly if Perfect Storm is active and Riptide dies & revives before the duration of Perfect Storm is over
  • Thunderbringer Asgard Thor's Chain Lightning effect will no longer spread out randomly on the screen
  • Vindicator Sexy Librarian pages will no longer come out of the book when she dies
  • Zephyr Horus Zephyr (Alt6) selected flavour sound now plays the correct sound file

New in Heroes of Newerth 3.4.3 (May 29, 2014)

  • New Content:
  • Added new Drunken Master Alt Avatar: Rum Master (Bloodtide Brigade) - Release Date 5/21
  • Another mate on Baaracko's ship, Rum Master's addictive personality gave him little incentive to ever advance beyond swabbing the poop deck, content to bathe in the dark amber ambrosia that kept him in a perpetual stupor. When Captain Gorebeard took over the ship, he was not concerned with the changing tide, if he even knew it took place. As long as he gets to drink, fight, and plunder, nothing seems to matter, and the compass in his pocket points truer than the one for his morals.
  • Added new Magebane Alt Avatar: Syphon Magebane (The Shroud) - Release Date 5/21
  • When The Shroud is hired to assassinate a powerful magician, Syphon is the member of the elite killing squad who gets the task. Syphon has no allegiance to a particular god or mystical source-in fact, he considers these to be crutches and weaknesses for those he is sent to kill. Once he drains them of their mana and magical abilities, they are simply defenseless, easy prey, and their incantations and prayers are soon silenced.
  • Added new Fayde Alt Avatar: Vanish Fayde (The Shroud) - Release Date 5/23

New in Heroes of Newerth 3.2.7.1 (Nov 8, 2013)

  • New Content:
  • Added new Soul Reaper Alt Avatar: RoboReaper
  • The warped genius inventor who is creating robotic versions of Hellbourne daemons has designed a mechanical harvester of souls in RoboReaper. Equipped with cutting-edge radar to locate living souls, RoboReaper uses advanced algorithms to judge their worth and withering attacks to destroy the living vessels. What the Hellbourne genius will do with all those collected souls, no one knows...
  • Added new Master of Arms Alt Avatar: Master of Cybernetics
  • Giving up his body for the sake of the Legion, Master of Arms has fitted himself with the most advanced cybernetic bodysuit the Blacksmiths were able to construct. 50% human, 50% robot, and 100% ready to melt the Hellbourne ranks with a barrage computer-aided of weaponry, the Master of Cybernetics is a deadly foe with all the skills of a mercenary soldier and all the power of a nuclear reactor.
  • Added new Moon Queen Alt Avatar: Eclipse
  • A ruler of distant galaxies and a jaw-dropping beauty in all of them, Eclipse is a stunning example of alien breeding and near-utopian culture. Having been in contact with humans before the Fall of Man through technology like Gundromeda, she recognizes the existential threat that the Hellbourne daemons and spirits now pose to regions beyond Newerth and its galaxy, and joins the fight to rid them from the known universe.
  • Added new Parasite Alt Avatar: NanoParasite
  • The mysterious Hellbourne inventor has outdone himself this time; just ask him. His NanoParasite is built entirely using nanotechnology and is programmed with the sole purpose of infecting Legion heroes with a potent virus to spread its vile presence across Newerth.
  • Added new Armadon Alt Avatar: Robodon
  • Building upon the strength and durability of the slow-witted Armadon was not an easy task, but increasing his intelligence was a much more realistic goal. Stuffed to the brim with a phalanx of missiles and equipped with oil pumps for lubrication of his massive limbs, the Robodon is an industrial miracle, showcasing both the defensive and offensive capabilities of the Legion’s robotic engineering prowess.
  • Added new Rally Alt Avatar: Bogatyr
  • No greater glory exists for the wandering Bogatyr than helping those who cannot help themselves. His treasure lies not in the physical riches that he could have for his heroic deeds—and in fact, he detests the thought of helping the well-off for political or capital gain—but in the virtue of selflessness through battle. He is a symbol of pride, respect, and leadership.
  • New Map & Mode: Rift Wars Beta
  • Our brave heroes must venture into the alien realm of the Great Rift to close the portal that is spewing apocalyptic creatures across Newerth. The Great Rift has its own chaotic reality, however, and each warrior will possess an ever-shifting array of abilities. Prepare for countless opportunities to showcase your skills and non-stop OMG anarchy!
  • Custom-made Mode that creates a totally different experience every time you play
  • Everyone picks one hero each. This will be the in-game hero
  • Everyone then picks two heroes each for the ability shuffle. All heroes are enabled for this phase, and each hero can only be selected once per game
  • When the game starts, every player gets four random abilities from the entire pool of shuffle-picked heroes
  • When a player dies, they get four new random abilities from the entire pool of shuffle-picked heroes
  • This is a Beta release because we want to bring this great experience to all of our players as soon as possible. We will continue to improve the mode, fix bugs, and bring everyone a bigger and better experience.
  • For more information please see the forums
  • Amulet of Rebirth added as a new ability to every hero in a Rift Wars game
  • You can use the Amulet of Rebirth to re-random all of your abilities while ingame
  • Using the Amulet costs a small amount of Goblin Coins (NOT gold from killing creeps)
  • You can only re-random your ability in your team's Well.
  • You can earn a free use of the Amulet by playing Rift Wars games
  • Grimm's Crossing is back and better than ever!
  • Grimm's has been re-textured and touched up to be used for the Rift Wars
  • Players on the map have been increased from 3v3 to 5v5
  • Rift Wars added to Matchmaking

New in Heroes of Newerth 3.2.6 (Oct 25, 2013)

  • New Content:
  • Added new Grinex Alt Avatar: Cyber Steel Grinex
  • A mysterious mad inventor is creating robotic versions of Hellbourne daemons, and one of his proudest designs is Cyber Steel Grinex, a perfect improvement upon the original, flawed creature from the Rift. When Cyber Steel Grinex dominates the battlefield, all of Newerth will recognize the genius and fervor inherent in the design.
  • Added new Draconis Alt Avatar: Mecha Draconis
  • An ambitious move by the Legion to combine the power of the ancient protector Draconis with forgotten technology that once wrought destruction upon an entire generation has resulted in a mechanical wyvern so sleek and deadly that obtaining a piece of his body is even more valuable than the treasure Draconis once protected.
  • Added new Taunt: Super Taunt
  • Use the Super Taunt like kryptonite to utterly demolish your opponent. And his support. And his buddy who went mid. And the jungler. And then him again. Because when you’re this good, "super" is the only way to describe your skill.
  • Enhances your current taunt by refreshing it after every successful taunt kill!
  • Super Taunt can only be purchased through Plinko Ticket Redemption.
  • Added new Behemoth Alt Avatar: Basher Behemoth
  • The United States World Series is in full swing, and Basher Behemoth is ready to sock a few Hellbourne dingers out of the park. No performance enhancing drugs here, unless you count Frostfield Plate and a Behemoth’s Heart.
  • Added new Amun-Ra Alt Avatar: RoboRa
  • RoboRa may be the unknown Hellbourne inventor’s most nefarious creation. This mechanical monster is powered by solar energy, harnessing the gift of Sol and using it against those who worship him.
  • Added new Nomad Alt Avatar: Exterminator Nomad
  • A relic of the genocides that occurred during the scientific enlightenment before the Fall of Man, the Exterminator Nomad was sent on roaming missions by the government to infiltrate underground resistance camps and exterminate them one by one. Once adept at combing large areas of urban decay without rest, the robotic body of this ancient warrior has been almost perfectly preserved, resting in Tork the Engineer’s cellar until his circuitry could be understood and reconnected.
  • Added new Taunt: Rainbow Taunt
  • What better way to embarrass your enemies than to kill them with kindness? Show your true colors when this fabulous beast struts onto the battlefield, loud and proud.
  • General:
  • Halloween has come to Newerth once again!
  • Logger's Hatchet no longer deals increased damage to allied creeps
  • Logger's Hatchet can no longer be thrown at Bosses
  • Logger's Hatchet now deals the correct amount of damage to Mechanical units when thrown
  • Was dealing 100% of your attack damage when it should have been dealing 50% against Mechanical units
  • Bug Fixes and Optimizations:
  • Ancient Creeps will now be able to attack Lane Creeps that are player controlled
  • Circe, Empath, Fayde, Gemini, Grinex, Kinesis, and Parasite will now correctly interact with morphs such as Dark Lady's Cover of Darkness
  • This bug caused units to sometimes be unselectable
  • Quarterback Blitz: Blitzkrieg now correctly stuns
  • Zephyr: Cyclones will no longer go up to 16 in number from using Typhoon
  • Plinko: If you exit plinko mid-drop it will now resume the drop when you reopen it
  • Plinko: Fixed sound issues
  • Fixed blinking on Ability cooldowns in the spectator UI
  • Fixed the close buttons on notifications not working correctly

New in Heroes of Newerth 3.2.5 (Oct 11, 2013)

  • General :
  • Plinko:
  • +Stop by Merrick's shop and test your chances with his new game! Use gold or 'tickets' to drop a chip for a chance to win some great prizes.
  • The outcome of Plinko drops are randomly determined. On average value of prizes won will exceed the gold cost of playing the game
  • Observatory:
  • The Observatory has provided an unnecessary advantage to the Hellbourne team, allowing purchases from middle lane. The addition of Dust of Revelation is a quality of life change that allows for an additional avenue of countering invisible heroes that previously existed exclusively with transportation of the courier.
  • Added Dust of Revelation to the shop
  • Reduced the purchasing range of the Hellbourne Observatory from 500 to 370
  • Hero Balance :
  • Stealth abilities can no longer be purged or transferred
  • AmunRa:
  • Ra has always been a fan favorite for a lot of players. The lane presence of Ra combined with allies has become too lethal so we're toning down his burst damage. To compensate, we are allowing Ashes to Ashes to work on creep damage again, bringing back his ability to jungle efficiently. The increased radius and removal of attack speed helps refine Ra's focus towards Magic Damage over time.
  • Increased Armor by 1
  • Path of Destruction: Reduced damage from 110/180/250/320 to 90/140/190/240
  • Ignite: Reduced damage from 80/120/160/200 to 60/100/140/180
  • Ashes to Ashes: Now works on creeps again
  • Ashes to Ashes: Radius increased from 350 to 400
  • Ashes to Ashes: removed attack speed
  • Aluna:
  • Power Throw is individually a strong ability. Rather than reducing its high damage, we've increased the mana cost instead to bring it more in line with other nukes.
  • Power Throw: Increased mana from 100/110/120/130 to 110/120/130/140
  • Behemoth:
  • Behemoth has always been an iconic wrecking bomb with a portal key. We feel it is time to bring back some of his old strengths by alleviating some of his mana cost issues and putting a larger emphasis on his reward for Shockwave.
  • Increased starting Intelligence from 16 to 17
  • Increased Intelligence gain per level from 1.8 to 2.0
  • Fissure: Mana Cost lowered from 125,140,155,170 to 120,130,140,150
  • Shockwave: Increases the radius from 500 to 600
  • Shockwave: Increases the bonus radius per unit from 500 to 600
  • Shockwave: Cooldown lowered from 150,130,110 to 130,120,110
  • Bombardier:
  • Boom Dust has always felt awkward with the range being significantly less than attack range. While we don't want it to be free damage on every auto attack, we are increasing the range to feel much better in the laning phase.
  • Boom Dust: Increased cast range from 500 to 550
  • Cthulhuphant:
  • With the emphasis of movement speed from a lot of more recent items and heroes, we feel Cthuluphant has experienced a large increase in difficulty of landing trample.
  • Trample: increased the speed from 700 to 800
  • Dampeer:
  • Alongside our direction nerfs to reduce unskilled burst, we're comfortable with Dampeer's baseline output however we're reducing his maximum damage potential. These changes will be most noticeable with the maximum number of essences.
  • Terrorize: Reduces bonus damage granted from each essence from 30 to 25
  • Vampiric Flight: Reduces bonus damage granted from each essence from 20 to 15
  • Vampiric Flight: Fixed a string error with the heal per essence from 15 to 5 (gameplay values remain the same)
  • Consume: Reduces bonus damage granted from each essence from 40,60,80 to 35,55,75
  • Devourer:
  • Devourer's overall damage output has been too high. Devourer's intention has always been to be a brute force tank with high magic damage output at the cost of his own safety. Rather than toning down the exciting thins about the hero, we're reverting the extra physical attack damage granted by his ultimate.
  • Devour: Removed the increase in attack damage that you gain from channeling the ultimate.
  • Doctor Repulsor:
  • Doctor Repulsor has always experienced some difficulties getting to 6 but still lacked some power even after achieving level 6. We've added a bit of power to his early game ultimate while keeping his late game power the same.
  • Ludicrous Speed: Increased the speed from 1250/1875/2500 to 1500/2000/2500
  • Ellonia:
  • Ellonia truly shines with her stacks of frost when she can land consecutive hits of her abilities. While we like the high skill shot play style that Ellonia provides, we feel that difficulty of landing Glacial Spike was too high.
  • Glacial Spike: Increased the speed of the projectile from 1000 to 1100
  • Glacial Spike: Increased the touch radius from 90 to 110
  • Engineer:
  • Engineer has always been able to engage with very little risk. Considering the most optimal position of his abilities is still on the other side of enemies, we wanted to keep the ranges high but decided to tone it down a bit.
  • The Keg: Lowered cast range from 800 to 750
  • Steam Turret: Lowered cast range from 800 to 750
  • Steam Turret: Each charge has it's own timer instead of fully refreshing the slow
  • Glacius:
  • Tundra Blast's cast range combined with it's radius has allowed for some incredible initiations. We're reducing the range to require Glacius to be more considerate of his positioning.
  • Tundra Blast: Decreased range from 700 to 600
  • Ice Imprisonment: Now allows turning
  • Geomancer:
  • With the popularity of increase in movement speed items and abilities, we've found Earth's Grasp to be irrelevant too early in the game. we're increasing the movement speed require to avoid the damage from Earth's Grasp to keep it relevant for a longer period in the game.
  • Earth's Grasp: Increased radius from 180 to 195 (now requires over 390 Movement Speed to avoid)
  • Night Hound:
  • Night Hound's new found power from his recent changes to his ultimate has made him a bit problematic. We appreciate the addition of his new ultimate so we're taking a look at some of the frustration the hero creates. we're toning down the disruptive radius of Smoke Bomb in team fights at the later stages without affecting his early game too much. we're also putting a greater emphasis on the choice for enemy players to fight the Night Hound head on or flee at the cost of bonus backstab damage.
  • Magic armor reduced from 5.75 to 5
  • Agility gain reduced from 2.9 to 2.5
  • Smoke Bomb: No longer reduces attack speed
  • Smoke Bomb: Radius reduced from 250/275/300/325 to 275
  • Smoke Bomb: Cooldown increased from 15 to 30/25/20/15 seconds
  • Pounce: Will now always appear between you and the target instead of always behind the target
  • Invisibility: Reduced agility per level from 6/12/18 to 5/10/15
  • Kraken:
  • In addition to his recent buffs, we've felt that Kraken could still use a tiny push. Kraken can now be more aggressive with harass damage in lane with his splash attack.
  • Splash: reduced cooldown from 11/10/9/8 to 10/9/8/7
  • Maliken:
  • An old time favorite and an icon in the game, Maliken has fallen off the charts through time. we're putting emphasis on his concept as a carry with increased power at high risk, forcing enemies to finish him off at low health or be punished by his potential.
  • Increases starting strength by 1
  • Hellbourne Zeal: increased max charges from 100 to 120
  • Possession: Increased fear duration from 1/1.5/2 to 1.5/1.75/2
  • Enchanted Flames: Reduces the damage taken on self from 6,9,12,15 to 4,8,12,16
  • Enchanted Flames: Increases bonus attack damage from 10,20,30,40 to 12,24,36,48
  • Parasite:
  • Draining Venom has been adding a lot of late game damage to Parasite, allowing him to burst most enemies regardless of the length of the game. Alongside our directional changes to reduce unskilled burst, we're removing the bonus damage granted from items and creating more decisions for the Parasite in his item choice rather than always killing your target with codex.
  • Draining Venom: No longer works on any items.
  • Face Hug: No longer transfers any buffs or debuffs on magic immune targets. Will still transfer Protective Charm from Jeraziah to self then apply debuffs.
  • Predator:
  • Predator's new found strength from Elder Parasite and reworked Terror has made him extremely difficult to deal with. We find the changes to Terror to be more enjoyable than the previous implementation but we feel its about time to tone it down a bit. we're increasing the counter play around the activation of Terror by requiring more attacks and reducing his early game stats.
  • Decreased starting strength from 25 to 23
  • Increased strength gain from 2.4 to 2.5
  • Movement Speed reduced from 300 to 295
  • Terror: Increased the amount of attacks to activate from 3 to 4
  • Prisoner:
  • Prisoner is still relatively new and while we don't want to hit him too hard. We've found that the combination of his tankiness and lethality early game is too high. Lowering his armor to make him more vulnerable to harass damage and lowering the impact of Shackled at the early levels. we're refocusing some of the free activation damage from Prison Break and putting a larger emphasis on the trigger damage for Prisoner while granting a larger reward for enemy counter play.
  • Starting Armor lowered from 1.10 to 0.60 (total armor from 3.5 to 3.0)
  • Shackled: Slow decreased from 30% to 20,25,30,35%
  • "Target Closest" activation has been removed
  • Prison Break: Initial damage reduced from 150/225/300 to 100/150/200
  • Prison Break: Trigger damage increased from 150/200/300 to 200/300/400
  • Puppet Master:
  • We feel Puppet Master has fallen behind in his carry potential compared to some other favorites due to his previous nerfs. Rather than increasing his already incredibly long disables, we've put a larger emphasis on his WhipLash allowing him to enjoy the uses of Assassin's Shroud wiping creep waves much earlier in the game.
  • Increased starting damage by 2
  • Whiplash: Reducing charges from 5 to 4
  • Whiplash: Increasing critical damage from 1.25,1.5,1.75,2.0 to 1.5,1.75,2.0,2.25
  • Voodoo Puppet: Increased damage amplification from the Puppet from 140,160,180% to 150,170,190%
  • Rhapsody:
  • Dance Floor has always ideally wanted to be placed on the other side of the enemy to gain the most benefit. An increase in cast range will feel much better for Rhapsody when used in combination with Staccato.
  • Increased the cast range of dance floor from 500 to 600. Feels much better with the use of her stun
  • Riftwalker:
  • Riftwalker is perceived as a weaker support in exchange for what she provides in the later stages of the game being one of the few support initiators. We've toned down some of her harsh level and gold requirements making it less punishing to play the support role.
  • Increasing Starting Magic Armor from 5.75 to 6.0
  • Wormhole: Lowered the mana cost at all levels from 150/200/250 to 125/175/225
  • Shared Existence: Reduces cooldown from 20,16,12,8 to 10
  • Sandwraith:
  • We've found Sand Wraith to have a significant increase in strength due to the recent emphasis on hero bounties and cooldown reductions to Mirage. We like the opportunity and action that his global presence creates so instead we've lowered his early game tankiness a bit making him more manageable in lane. Desert's Curse is also getting a significant decrease in the lingertime putting more meaning on the placement both for the Sand Wraith and enemies.
  • Reduced starting strength from 19 to 17
  • Desert's Curse: Reduced the linger time of the debuff slow from Desert's Curse from 3 seconds to 1 second.
  • The Madman:
  • The cooldown of stalk was initially increased due to the frustration that The Madman created. With the recent buffs to his counters like Dust of Revelation, Wards of Sight and Puzzle Box. We are comfortable with a revert to his previous changes.
  • Stalk: Reduced cooldown from 10/9/8/7 to 9/8/7/6
  • Soulstealer:
  • SoulStealer, an old time favorite has lost a lot of his appeal. The recent changes to mitigate his soul loss mechanic we feel was the wrong way to go, it ended up removing the counter play involved and lost a lot of meaning of the skill. Instead we're bringing back the risk and reward of the skill and even putting a greater emphasis on the mechanic. Soulstealer will now be able to reach higher peaks while also putting more emphasis on his death.
  • Demon Hand: Reduced the mana cost from 80 to 75
  • Soulsteal: Increased the maximum number of souls from 8,15,23,30 to 10,20,30,40(damage potential of Soul Burst remains the same)
  • Soulsteal: Death reduction changed from 1/3 to 1/2
  • Soul Burst: Increased the movement speed slow from 15,20,25% to 25%
  • Soul Burst: Increases the base damage reduction from 15,20,25% to 25%
  • Bug Fixes and Optimizations :
  • Circe:
  • Fixed cast range indicators on Doppelganger and Twisted Visage
  • Entrapment can now properly be cast near the edge of the map
  • Entrapment can no longer be used on heroes who are magic immune
  • Fixed interaction with AmunRa's ultimate such that if Circe transforms into AmunRa (with ultimate skilled) and Circe's transformation time expires naturally, then she won't be "killed" and revive with 60% HP
  • Emerald Warden:
  • Fixed Overgrowth so that the damage comes from the correct source
  • Legionnaire:
  • Creeps afflicted by taunt will no longer be aggressive towards the Legionnaire after the state expires
  • Targets afflicted by taunt will no longer be silenced and perplexed if legionnaire dies within the duration
  • Pestilence's Gore: Illusions now do 33% damage of gore and cannot stun
  • Riftwalker: Staff of the Master visual effect after teleporting will now be visible to enemies. Can no longer target boss units
  • Shadowblade's Feint Siphon: will no longer give attack damage to Shadowblade if the target has negative damage
  • Homecoming Stone disarm time will now be equal to the teleport time as well.(4 seconds for outer towers)
  • Fix crash with HoNTour spectators.
  • Lowered announcer memory usage
  • Lower alt avatar memory usage

New in Heroes of Newerth 3.2.3 (Oct 1, 2013)

  • New Content:
  • Added new Ravenor Ultimate Alt Avatar: El Diablo:
  • If you want something done right, you gotta do it yourself! Furious at his Hellbourne minions for keeping the souls of the slaughtered Legion to themselves, the daemon king El Diablo surfaces in a tempest of fire and fury to punish the disobedient and collect the souls which are rightfully his.
  • Added new Dark Lady Alt Avatar: Set:
  • Summoned by the same corrupted disciples of Sol that brought Amun-Ra to Newerth, the goddess of darkness, Set, seeks to rain chaos and disorder upon those foolish enough to disturb the sandy throne of the sun god, tearing through Legion ranks unseen and untouched.
  • Added new Dampeer Alt Avatar: Camazotz:
  • Reveling in the pools of blood that litter Caldavar's forests, Camazotz glides through the brush with a mouth full of fangs and a colony of hungry bats adorning his wings. Decorated with ancient Mayan markings, this god of death and ritual sacrifice yearns to glean the lifeforce from naive warriors by force, replacing their smile with his own.
  • Added new Ellonia Alt Avatar: Ymir:
  • In the heart of the Ice Caves north of Hell's Keep, the frost giant Ymir stirs, roused from centuries of slumber by the opening of the Great Rift. As he ventures onto the battlefield, this titan of the frozen north intends to leave more in his wake than a trail of frigid footsteps.
  • Added new Voodoo Jester Avatar: Hel:
  • There are some who consider the various realms of the underworld a punishment, but not Hel. She presides over her beloved deceased souls from her vast mansions, worshipped by countless servants and proud to be the mistress of the dead and diseased. She is also relieved her hideous appearance—half beautiful woman and half decaying crone—draws no attention in the realm of the dead. But that relief is soon to end, for her father Loki has summoned her to Newerth to bring about the end of days. At least she will have many more souls to welcome when she returns home.
  • Added new Soulstealer Alt Avatar: Hades:
  • Hades drifts through the battle-ravaged landscape, propelled by the hands of spirits longing to return to Newerth, and angered by his brothers accepting defeated warriors into their realms after death. Those who he passes over are sent directly to the Underworld, their screams muffled beneath the crust of the living.
  • Staff of the Master Upgrades:
  • Staff of the Master now upgrades the Ultimate Abilities of several new heroes!
  • Accursed:
  • Flame Consumption: In addition to increasing the duration by 2 seconds and letting you activate the ability while Silenced, you can now activate the ability while Stunned
  • Berzerker:
  • Carnage: Now activatable while disabled and when activated, removes all debuffs and disables from yourself
  • Carnage: Reduces the incoming Damage Multiplier from 15% to 0%
  • Carnage: Increases the Bonus Damage based on your Maximum Health from 6/7/8% to 8/9/10%
  • Blitz:
  • Lightning Shackles: Slow duration increased from 3 to 4 Seconds
  • Lightning Shackles: Now also applies -100 Attack Speed Slow for the duration
  • Lightning Shackles: Increases damage from 225/325/425 to 325/425/525
  • Corrupted Disciple:
  • Overload: Increased the frequency of the bolts from from every 0.8/0.7/0.6 seconds to every 0.7/0.6/0.5 seconds
  • Overload: Each bolt will bounce twice to new targets
  • Legionnaire:
  • Decapitate: Instantly refreshes all of your Abilities (not Items) when you sucessfully Execute a target
  • Madman:
  • Berserk: Attack Speed increased from 40/80/120 to 80/120/160
  • Berserk: Movement Speed increased from 5/7/9% to 10/14/18%
  • Berserk: While active and if Madman's health reaches 0, he will not die immediately and will instead die in 5 seconds. During this time, he can still act and attack normally.
  • Martyr:
  • Hand in Hand: Heals both yourself and the target to full life
  • Monarch:
  • Cleansing Wind: Radius increased from 225 to 900
  • Cleansing Wind: After a 3 second delay, fires a second Clensing Wind backwards
  • Rhapsody:
  • Protective Melody: Duration increased from 4/5/6 to 5/6/7
  • Protective Melody: You can now move at 150 Movespeed while channeling, but attacking, being disabled, casting another spell, or activating an item will end the spell
  • Riftwalker:
  • Wormhole: Range increased from 1200 to 1400
  • Wormhole: Can now activate the ability again within 2/2.25/2.5 seconds of using it to teleport yourself and all enemies hit back to where you started casting it
  • Sand Wraith:
  • Mirage: When using the secondary activation and teleporting to one of your illusions, all enemies within 400 units of there are feared for 2 seconds then slowed by 15% for an additional 4 seconds
  • Slither:
  • Poison Burst: In addition increasing the Damage done and reducing the cooldown, the Damage is now lethal
  • Hero Changes :
  • In addition to not being able to attack Towers, summoned minions can no longer attack any buildings when their owner is no longer in range
  • Deadwood:
  • Willowmaker: Strength Reduction increased from 20% to 30%
  • Willowmaker: Damage decreased from 350/650/950 to 225/475/725
  • Lodestone:
  • Rocket Drill: Cooldown increased from 14 to 20/18/16/14 seconds
  • Rocket Drill: Travel time of the drill increased from 0.5 seconds to 0.6 seconds
  • Rocket Drill: Lodestone's travel speed decreased from 2000 to 1750
  • Shatterstorm: Slow now tapers off smoothly over 5 seconds instead of static
  • Pebbles:
  • Stalgmites: Damage decreased from 100/160/220/280 to 85/145/205/265
  • Chuck: Damage decreased from 75/150/225/300 to 70/140/210/280
  • Scout:
  • Vanish: Movement Speed decreased from 25% to 10/15/20/25%
  • Vanish: Changed bonus when you come out of Stealth from 1/2/3/4 attacks at 300 Attack Speed to 4 attacks at 75/150/225/300 Attack Speed
  • Electric Eye: Detection range increased from 150 to 200 units
  • The detection range is the distance from the Electric Eye in which an enemy unit must be within to reveal it
  • Bots :
  • Added a new Bot: Gravekeeper 
  • Bot created by community member Schnarchnase
  • Schnarchnase receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award!
  • Join us on the bot subforums to create your own bot!
  • Improved lasthit calculations for bots, resulting in 50 70% increase in last hits and denies.
  • Thanks to paradox870 and the Community Bot Team for all their hard work~!
  • Bug Fixes and Optimizations:
  • Behemoth:
  • Removed ground crack visuals from following his moving targets after Behemoth autoattacks them
  • Fixed Heavyweight and Shockwave tooltips so that their radius shows up in simple tooltips
  • Nomad:
  • Fixed Mirage Strike's invisibility so that it breaks when Nomad finishes his attack, not when he starts the attack animation
  • Pebbles:
  • Fixed an exploit so that Pebbles cannot use Chuck and Group Chuck immediately after if he drops SotM before using Chuck and picks up SotM after Chuck is cast
  • Fixed the pause hotkey/bind for replays
  • Added info about Couriers being uncontrollable to the tooltips for the Courier

New in Heroes of Newerth 2.0.9 (Jan 31, 2011)

  • General:
  • This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her!
  • Gold Collection items are only available for a limited time
  • Tweaked the ramps near Kongor on Caldavar to be much wider
  • Casual Mode games now automatically start with a courier for each team
  • Outpost no longer has Snake Bracelet or Minor Totem in it, now has an Apprentice's Robe
  • Shop Improvements:
  • The green border around a component now takes into account your stash.
  • An orange border will be displayed around a component if you own it, but it's not in the selected unit's inventory. It will not show up if it's in anyone else's stash, if you can't see it, or if it's held by an enemy.
  • "Buy All Components" is now "Buy Remaining", which will purchase only the items without a green or orange border. It'll also buy items going left to right, depth-first, so it can still buy some components even if you can't afford all.
  • You can now buy while dead and then sell those items back while still dead
  • Added a new icon over the item when it's still in the grace period for 100% sell-back value
  • Fixed courier purchase messages showing the wrong player as buying them
  • Added more account icons
  • A courier will no longer automatically transfer wards to you, unless you bought the wards
  • Stunned units can no longer use the Grimm Teleporters
  • You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks.
  • Fixed the timer for votes showing the wrong amount of time remaining. It wasn't taking into account time spent paused
  • You can no longer concede once the enemy team has conceded
  • Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero
  • Added GetGameTime and GetTotalTime console commands
  • Font loading and memory optimizations
  • Fonts load about twice as fast now and use about half the memory
  • When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds"
  • Items:
  • Blood Chalice
  • Now takes a Scarab instead of a Trinket of Restoration
  • No longer gives +2 Health Regeneration
  • Does not give any Mana Regeneration passively
  • Hellflower
  • Now gives +51 damage instead of +50 as it is a correct sum of its parts
  • Nullstone
  • The spell-block component no longer propagates to Illusions
  • Puzzlebox
  • Fixed the Mana Burn to correctly do Magic damage instead of True
  • Sacrificial Stone
  • Added +10 damage (from Sustainer)
  • Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges
  • Fixed it so that the wielder must be a hero in order to get charges added to it
  • Heroes:
  • Bombardier
  • Fixed an anomaly with Nullstone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges
  • Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it
  • Chronos
  • Fixed Time Freeze so that the damage won't be lethal to allied units
  • Corrupted Disciple
  • Optimized Corrupted Conduit to use less game resources
  • Dampeer
  • Fixed Dampeer's Bloodthirst dispeling Sage's Lore
  • Should no longer lose his essence charge if he dies with Token of Life active
  • Devourer
  • Cadaver Armor will now gain charges equal to the strength gained (no gameplay change, just a cosmetic bonus)
  • Flint Beastwood
  • Fixed Money Shot so that it always plays the sound when it should
  • Fixes an issue where the sound would play even if the target did not die
  • Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
  • Fixed his Hollowpoint Shells from killing allied heroes
  • Forsaken Archer
  • Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on
  • Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling Call of the Damned quickly
  • Gauntlet
  • Infernal Instability is no longer dispellable
  • Gladiator
  • Added disjoint to Showdown (I Have No Patience) upon returning the target
  • Fixed Pitfall sound effect glitches
  • Made the state that deals damage to you after the Call to Arms visible so you know what is damaging you
  • Kraken
  • Resized his alt avatar
  • Fixed his Tsunami Charge so it will no longer dispel other stuns on the enemies
  • Fixed his Release the Kraken! effect playing 1 second too long
  • Legionnaire
  • Fixed Terrifying Charge from canceling when a unit is on the edge of fog (again)
  • Fixed Terrifying Charge so it can be blocked by Moraxus
  • Decapitate cast effect type changed from Physical to SuperiorMagic
  • This means it can now be cast on Physical Immune as well as Magic Immune units
  • Maliken
  • Fixed his sword stance not playing his idle animation when you go back to regular sword stance
  • Fixed Maliken's colors when using sword modes
  • Myrmidon
  • Fixing his Magic Carp from proccing events like Corrupted Disciple's Static Discharge more than once
  • Pandamonium
  • Fixed Flick to not work on invulnerable units
  • Also fixed Flick to properly trigger Moraxus Arcane Shield
  • Pharaoh
  • Fixed Wrath of the Pharaoh being able to hit a unit behind him when he casts it.
  • Tweaked how Wrath of the Pharaoh works with Staff of the Master. Added a new fifth ability to swap between the versions
  • Predator
  • Fixed Venomous Leap so you can correctly disjoint it
  • Sand Wraith
  • Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
  • Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available
  • Soul Reaper
  • Fixed Demonic Execution so that it always plays the sound when it should
  • Fixes an issue where the sound would play even if the target did not die
  • Soulstealer
  • No longer gains souls from killing gadgets
  • Succubus
  • Fixed Mesmerize so the first damage tick happens correctly
  • Credits to [S2]ElementUser for the majority of the gameplay bug fixes.

New in Heroes of Newerth 2.0.9 (Jan 31, 2011)

  • General:
  • This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her!
  • Gold Collection items are only available for a limited time
  • Tweaked the ramps near Kongor on Caldavar to be much wider
  • Casual Mode games now automatically start with a courier for each team
  • Outpost no longer has Snake Bracelet or Minor Totem in it, now has an Apprentice's Robe
  • Shop Improvements:
  • The green border around a component now takes into account your stash.
  • An orange border will be displayed around a component if you own it, but it's not in the selected unit's inventory. It will not show up if it's in anyone else's stash, if you can't see it, or if it's held by an enemy.
  • "Buy All Components" is now "Buy Remaining", which will purchase only the items without a green or orange border. It'll also buy items going left to right, depth-first, so it can still buy some components even if you can't afford all.
  • You can now buy while dead and then sell those items back while still dead
  • Added a new icon over the item when it's still in the grace period for 100% sell-back value
  • Fixed courier purchase messages showing the wrong player as buying them
  • Added more account icons
  • A courier will no longer automatically transfer wards to you, unless you bought the wards
  • Stunned units can no longer use the Grimm Teleporters
  • You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks.
  • Fixed the timer for votes showing the wrong amount of time remaining. It wasn't taking into account time spent paused
  • You can no longer concede once the enemy team has conceded
  • Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero
  • Added GetGameTime and GetTotalTime console commands
  • Font loading and memory optimizations
  • Fonts load about twice as fast now and use about half the memory
  • When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds"
  • Items:
  • Blood Chalice
  • Now takes a Scarab instead of a Trinket of Restoration
  • No longer gives +2 Health Regeneration
  • Does not give any Mana Regeneration passively
  • Hellflower
  • Now gives +51 damage instead of +50 as it is a correct sum of its parts
  • Nullstone
  • The spell-block component no longer propagates to Illusions
  • Puzzlebox
  • Fixed the Mana Burn to correctly do Magic damage instead of True
  • Sacrificial Stone
  • Added +10 damage (from Sustainer)
  • Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges
  • Fixed it so that the wielder must be a hero in order to get charges added to it
  • Heroes:
  • Bombardier
  • Fixed an anomaly with Nullstone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges
  • Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it
  • Chronos
  • Fixed Time Freeze so that the damage won't be lethal to allied units
  • Corrupted Disciple
  • Optimized Corrupted Conduit to use less game resources
  • Dampeer
  • Fixed Dampeer's Bloodthirst dispeling Sage's Lore
  • Should no longer lose his essence charge if he dies with Token of Life active
  • Devourer
  • Cadaver Armor will now gain charges equal to the strength gained (no gameplay change, just a cosmetic bonus)
  • Flint Beastwood
  • Fixed Money Shot so that it always plays the sound when it should
  • Fixes an issue where the sound would play even if the target did not die
  • Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
  • Fixed his Hollowpoint Shells from killing allied heroes
  • Forsaken Archer
  • Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on
  • Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling Call of the Damned quickly
  • Gauntlet
  • Infernal Instability is no longer dispellable
  • Gladiator
  • Added disjoint to Showdown (I Have No Patience) upon returning the target
  • Fixed Pitfall sound effect glitches
  • Made the state that deals damage to you after the Call to Arms visible so you know what is damaging you
  • Kraken
  • Resized his alt avatar
  • Fixed his Tsunami Charge so it will no longer dispel other stuns on the enemies
  • Fixed his Release the Kraken! effect playing 1 second too long
  • Legionnaire
  • Fixed Terrifying Charge from canceling when a unit is on the edge of fog (again)
  • Fixed Terrifying Charge so it can be blocked by Moraxus
  • Decapitate cast effect type changed from Physical to SuperiorMagic
  • This means it can now be cast on Physical Immune as well as Magic Immune units
  • Maliken
  • Fixed his sword stance not playing his idle animation when you go back to regular sword stance
  • Fixed Maliken's colors when using sword modes
  • Myrmidon
  • Fixing his Magic Carp from proccing events like Corrupted Disciple's Static Discharge more than once
  • Pandamonium
  • Fixed Flick to not work on invulnerable units
  • Also fixed Flick to properly trigger Moraxus Arcane Shield
  • Pharaoh
  • Fixed Wrath of the Pharaoh being able to hit a unit behind him when he casts it.
  • Tweaked how Wrath of the Pharaoh works with Staff of the Master. Added a new fifth ability to swap between the versions
  • Predator
  • Fixed Venomous Leap so you can correctly disjoint it
  • Sand Wraith
  • Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
  • Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available
  • Soul Reaper
  • Fixed Demonic Execution so that it always plays the sound when it should
  • Fixes an issue where the sound would play even if the target did not die
  • Soulstealer
  • No longer gains souls from killing gadgets
  • Succubus
  • Fixed Mesmerize so the first damage tick happens correctly
  • Credits to [S2]ElementUser for the majority of the gameplay bug fixes.

New in Heroes of Newerth 2.0.8 (Jan 25, 2011)

  • Units in the fog of war will no longer block pathing
  • This means that if you are clicking to move through a juke spot and an enemy is in the fog, blocking that path, your hero will still attempt to follow that path until you see the enemy hero, rather than run around the long way
  • This includes stuff like fissure or other movement blocking gadgets
  • New Kraken alternate avatar: Crustacean Kraken
  • Added new account icons
  • Moved the concede and pause options slightly
  • Added a confirmation box when you call a concede vote
  • Removed snow from Caldavar
  • Players can now right click the "Auto-Connect" checkbox to remove all chat rooms from their auto join list
  • Doing so will also leave each auto join channel they are currently in
  • Fixed the UI acting like spectators could vote on remaking
  • Fixed spectators being able to vote on kick votes
  • Each team now has a 5 second cooldown between any vote call
  • Any global votes fail immediately if enough people vote NO
  • Players will now automatically be placed in a group channel when they do team matchmaking
  • When a player joins a group the group channel will automatically have channel focus
  • Fixed the editor deleting the /resources/ folder inside of a map archive when you save
  • Fixed a crash after playing 2+ games in a row
  • Fixed a crash within the hero compendium
  • Geometer's Bane
  • Recipe cost increased from 500 to 1200
  • Now "Order Disjoints" when used
  • This means someone who queues up a spell or attack on the user has that order canceled when it is used
  • Bombardier:
  • Boom dust ranged decreased from 600 to 500
  • Boom dust damage scaling from 40/60/80/100 to 25/50/75/100
  • Dampeer:
  • Terrorize cooldown increased from 8s to 10s
  • Vampiric Flight cooldown increased from 20/16/12/8 to 22/18/14/10
  • Thunderbringer:
  • Lightning Rod area of effect reduced from 1000 to 800
  • Slither:
  • Vision on wards reduced from 1400 to 300
  • Voodoo Jester:
  • Base damage decreased from 51-61 to 46-56
  • Zephyr:
  • Gust now has a 0.1 second ministun

New in Heroes of Newerth 2.0.7 (Jan 20, 2011)

  • Fixed AFK kick vote
  • Kick votes now have the proper cooldown
  • Fixed the yellow 'time left' bar over all other units appearing

New in Heroes of Newerth 2.0.6.1 (Jan 17, 2011)

  • Fixed Helga Hammerstorm icon

New in Heroes of Newerth 2.0.6 (Jan 17, 2011)

  • Added a new Alt Avatar for Gladiator: Adventure Gladiator
  • Added a new Alt Avatar for Hammerstorm: Helga Hammerstorm
  • Based on player feedback and data from the last month of matches significant improvements to the MM algorithm have been made which should result in matches being much more balanced
  • Groups waiting more than a few minutes in the queue should now find themselves being placed into a fair match much sooner than previously
  • This also includes groups with very high or very low MMR that were having to wait much longer than the average queue times
  • Added more icons and another bundle
  • Vote kick has been re-added to the game
  • A kick vote against someone can only be called once every 3 minutes
  • Concede now only requires 4/5 "Yes" votes after 30 minutes instead of normal 5/5
  • Fixed a bunch of console errors
  • Fixed an issue on the hero selection screen for the Hellbourne team
  • Part of the UI was overlapping the hero selected circle and causing issues
  • Can now click store item icons to view bundle/avatar/announcer preview windows
  • Add Romanian language to system bar language selection combobox
  • Tweak to progression interface to display 4-digit cumulative stats
  • Added a "Back" button [back to player stats] for match stats panel when clicking to view another player's stats for a particular match
  • Fixed the AFK kick vote to indicate that it is team only
  • Items in the shop now show their total cost by default
  • To see just the recipe cost, hold down control with the shop open
  • Wards now have a 'Timer' bar above them that shows how much time is left at a glance
  • Fixed a bug where Striders could get charges while on cooldown
  • Re-recorded Gladiator's voice

New in Heroes of Newerth 2.0.5 (Jan 8, 2011)

  • Added new Alt Avatar for Arachna
  • Added new Flags, Icons, and Bundles
  • Fixed up Chipper recommended items
  • "Ownage" now only plays on the fifth team kill streak, not all kills five or greater
  • Fixed weather effects stopping when joining a new game
  • Fied Alt Avatars being selected during hero loading
  • Fixed a crash when someone selected an invalid Alt Avatar
  • The Wards stat is now Wards Places instead of Wards Bought
  • Players attempting to join matchmaking groups that are already queued for a match will now be stopped from doing so with an appropriate message and popup
  • The chat server should now throttle repeated matchmaking invites sent from players trying to spam invites
  • Disjointing improvements:
  • All orders can now be disjointed (e.g. right clicking to attack a hero that then blinks will cancel your attack order)
  • Attacks will now get canceled mid-attack if the target disjoints
  • Spells will now get canceled mid-cast if the target disjoints
  • Channeled spells will now get canceled if the target disjoints
  • Striders:
  • Now begins to lose charges when you are within 900 units of a visible enemy hero
  • The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero
  • Dampeer:
  • Fixed some abilities playing through fog
  • No longer invulnerable when charging at someone
  • Legionnaire:
  • Fixed the no damage charge bug
  • Keeper of the Forest:
  • Stealth is now removed when the attack completes, not when it starts

New in Heroes of Newerth 2.0.4.2 (Dec 23, 2010)

  • Fixed an issue with recent matches in stats page
  • Fixed the chest present box- Merry Christmas!

New in Heroes of Newerth 2.0.0 (Dec 14, 2010)

  • Team Matchmaking:
  • Find matches faster! Boasting arranged-team or solo play, this innovative and intuitive feature increases the efficiency of game creation by automatically gathering player statistics from a variety of group sizes, formulating teams, then matching those teams in as fair a manner as possible. With the ability to customize game mode, region, and map preferences, as well as group up with players on or off your friends list, the new Matchmaking will not only make it much faster to find a game of HoN, but also maximize the fairness and quality of the match.
  • Playing Matchmaking rewards you with valuable Goblin Coins! Check out the new end-game scorescreen function after a Matchmaking game.
  • Matchmaking will be disabled initially, we'll enable it when we're ready to begin public testing on it this week. Once enabled, expect it to have cycles of going up and down as we gather data, iterate, improve the algorithms, and fix any bugs.
  • Cosmetic Store:
  • With goblin coin currency, which can be earned or bought, players can purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store, controlled by Merrick the goblin shopkeeper, lets players customize their experience without affecting game play or allowing the purchases to change the level of competition.
  • Cosmetic upgrades include:
  • Alternate hero avatars
  • Taunt
  • Account icons
  • Alternate announcer packs
  • Name color options.
  • Account Symbols
  • New 3v3 Map: Grimm's Crossing:
  • A new action-packed and exciting map that includes a two-way teleporter in the middle area, allowing for more innovative fighting strategies and tactics. Grimm's Crossing is a battlefield for the bloodthirsty. The terrain favors the cunning and aggressive, as hidden paths within the trees can provide a quick way to rout unsuspecting enemies. There is precious little territory to be contested over; battles are won and lost at frantic paces, often beginning and ending unexpectedly.
  • Features of the new map:
  • 2 lanes that are very close together
  • Only one set of towers outside of each base
  • Small, tightly packed map
  • Neutral creeps spawn only in the middle section of the map
  • No elevation at entrances into bases
  • 1 rune spawn location in the center
  • Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. This is active if with both Casual and Normal mode on this map.
  • Twin teleporters for quick transit and fun surprises
  • It's a winter wonderland! Try the snow weather on this map!
  • New Game Mode: Casual Mode:
  • This entirely new mode of play will provide new HoN players and casual gamers with a more “fun,” less punishing way to learn and play HoN. Elements in Casual Mode speed up progression and increase rewards in ways that remain true to the game's core identity, delivering a version that can be embraced by new and veteran players alike.
  • Changes from Normal Mode to Casual Mode are as follows:
  • Exp range from 1000 to 1300
  • Removed gold loss on death
  • Increased hero bounty
  • *Hero base gold bounty: from 200 to 300
  • *Hero gold bounty per level: from 5 to 10
  • First blood bonus: from 200 to 300
  • Gold bounty per streak: from 50 to 75
  • Hero assist gold totals 50% of kill amount, split between all assisters
  • Radius assist gold base: from 30 to 0
  • Radius assist gold per level: from 5 to 0
  • Respawn time per level from 4 seconds to 3 seconds
  • Denies no longer deny experience
  • Uphill miss chance removed
  • Creeps give 1.25x of average normal mode value, no gold fluctuation
  • Buildings give 1.5x of average normal mode value, no gold fluctuation
  • Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300
  • Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450
  • Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450
  • The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode.
  • Buyback costs are at 1.75x normal mode values
  • Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead.
  • New Interface Features:
  • We have revamped the in-game interface to be more dynamic, informative, and efficient.
  • Enhancements include:
  • Advanced mini-map interaction. Try hovering over heroes, buildings, or wards!
  • Pull down tabs in the upper right for intuitive access to vote functions and game options
  • Graphic kill messages for feedback when you net a kill in the upper left.
  • A gold counter to see the breakdown of your gold earnings from different sources. Hover your mouse over your gold count to see the exact breakdown!
  • Experience range indicators to mark enemies within the experience gain range. You will notice a small purple diamond next a creep's health bar when you are in range and a purple diamond effect will play when they die if you got experience.
  • Context-sensitive pings to highlight the object and send out alert messages to allies. Try Alt+Clicking an ally, enemy, or building.
  • A hover-over inventory to allow for quicker inventory feedback on allies and enemies. Hover over an enemy to quickly see their inventory.
  • BETA Map Editor:
  • With the exact same tool that we used to make HoN, users can now create and edit maps for enhanced single-player experiences. Users who are inspired to create multi-player maps can submit their map designs to the HoN DREAM website for potential inclusion in HoN. Also, in conjunction with scripting manipulation, players can create their own custom modes.
  • This is still a BETA version of the Map Editor, and as such still has features to be added, polish to be done, and bugs to be fixed. Keep this in mind!
  • To open the editor, use the editor.bat file in your HoN directory or re-install the game and it will automatically add a shortcut to your start menu as well
  • Weather Effects:
  • A storm has arrived on Newerth with HoN 2.0 and it shows! Change the weather of the map you are in at any time through the Options menu and feel free to sing in the rain.
  • Players can set their preferred weather effect in the interface options or with a chat command. Right now we support "Rain" and "Snow". The default is "Off".
  • Chat commands are as follows:
  • /weather
  • /weather None
  • /weather Rain
  • /weather Snow
  • We included a text file with instructions on how to make your own weather effects in the HoN directory
  • New Item: Spellshards:
  • It's time for the magic users of Newerth to show their true power! With Spellshards, they can pierce the defenses of the enemy and burn them to a crisp that much faster.
  • The wielder's spells ignore a portion of their enemy's magic armor, causing increased magic damage.
  • After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded two additional times.
  • Components: Great Arcana (1675) + Recipe (1000)
  • Stats:
  • 6 Intelligence
  • 17 Damage
  • 10 Attack Speed
  • 3/6/9% Cooldown Reduction
  • 75% Mana Regeneration
  • Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic Armor. This effect can never cause their magic armor to go below 0.
  • Note: The item "Trophy Belt" did not make it into this patch.
  • Nemesis and Payback:
  • Beat down an opponent hard enough and you will become their Nemesis! Be careful, though, for payback is sweet revenge.
  • A 'Nemesis' against an opponent is gained when you kill them 4 times in a row without them killing or assisting in a kill against you.
  • A 'Payback' is given when you kill or help kill your Nemesis.
  • New Music:
  • Newerth's citizens, every now and then, take the time away from the battlefield to learn new musical scores. They have brought us six new songs to encourage us in battle!
  • New songs:
  • The Missing Rune
  • Hope
  • From The Depths They Rose
  • The Chase
  • Overrun Lane
  • Kongor's Lair
  • Each map now has a custom music soundtrack that plays songs in a pre-determined order.
  • In addition, several music related bugs were fixed:
  • Fixed music looping
  • Fixed playlist looping
  • Fixed music fade-out/fade-in
  • When a music track is stopped, it defaults to fading out
  • Music is now streamed rather than loaded upfront. This fixes an issue where lower-end computers would randomly hitch when the music switched.
  • When a music track ends, its memory is now freed
  • Other Features:
  • BP bans increased from 3 to 4
  • Single draft now has blind pick, meaning you won't see the other team's hero picks during hero selection
  • Banning draft will now switch bans immediately
  • Mid-bar completely redone for HoN 2.0
  • Streak stats are no longer recorded for public games
  • Fixes for Caldavar so the creeps won't start in tower range in bottom lane and the middle lane will be more even
  • General:
  • Fixed GPM calculations. Gold that wasn't counted in GPM before:
  • Passive
  • First blood bounty
  • Assists
  • Radius bounty
  • Was counting how much a player should have lost on death, rather than what he actually lost if he didn't have enough gold
  • Fixed a spot you can hit Kongor from outside of his pit
  • You can now also "buy all components" for items without components and it'll just buy the individual item.
  • Swapping the minimap to right side now also swaps the location of attack modifiers
  • Added sounds to the pause/unpause countdown
  • You can no longer transfer items from your stash onto units that can't carry items
  • Toggling mute on a player no longer /ignores them
  • Tweaked effects, voices, and animations of several heroes
  • A code tweak that will increase load time for computers with limited amount of virtual memory, but should help alleviate crashes due to running out of virtual memory (32 bit Vista and 7)
  • Gold will now max at 65535 instead of looping back to 0
  • Sped up Frostwolf Skull projectile to 1500 (medium speed based on high and low ranges)
  • Fixed up a lot of the stringtables
  • Fixed some divide by zero errors
  • Shrunk some giant textures
  • Custom Game renamed to Public Game
  • Fixed some map textures
  • Fixed follow coloring to update when first displayed
  • Fixed a crash when viewing match stats containing a null player slot
  • Added a unit voice delay slider to the options panel. Credit to Bangerz for the initial implementation.
  • Follow is now removed when removing buddy
  • Fixed model quality change crash
  • Fixed Tournament Mode not working on linux client
  • Replay_autoSkipPause cvar for auto skipping pauses in replays
  • Deleted un-used voice commands
  • Bug fixes:
  • Previously, if a courier dropped an upgradeable item on you when you had a full inventory, including a recipe for that item, the recipe would be consumed but the item wouldn't upgrade. Fixed.
  • Fixed a Bombardier Boom Dust bug relating to casting it from long ranges resulting in quirky behavior
  • Chipper ult won't draw on the minimap anymore
  • Fayde's Burning Shadows now give small clearvision
  • Legionnaire's ult damage when he doesn't kill now correctly does Magic damage (was a script error)
  • Pharaoh's Wall of Mummies will now grab people correctly to the middle
  • Tempest's Glacial Blasts won't stun magic immune units or invulnerable units anymore
  • Fixed Arachna's ult still spawning if the target dies first
  • Thunderbringer's ult won't hit illusions anymore
  • Vindicator's illusions won't steal int from him anymore and will get the +2 int popup so it's not obvious who the real one is
  • Blacksmith can now hit himself with Frenzy when it multicasts on another target
  • Gladiator's ult won't wonk out anymore if he casts it while frozen and can't turn
  • Gauntlet's fist won't wonk out anymore if he casts it while frozen and can't turn
  • Fixed the manacost of Defiler's Silence to match the tooltip correctly
  • Fixed Thunderclaw and Charged Hammer so they won't go off on denies
  • Added double activate to Blood Hunter Blood Crazy
  • Added double activate to Succubus Mesmerize
  • Made Succubus ult undispellable
  • Made Tablet of Command unbind it's target
  • Warbeast's Wolves won't take the craters they come out of with them anymore
  • Neutrals:
  • Neutrals now sleep at night
  • They have zero aggro range at night and normal aggro range in the day
  • Minotaur Neutral Creep:
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Heroes:
  • Fixed some effects playing through fog:
  • Gladiator Pitfall
  • Moraxus Stomp
  • Bubbles' teleport-to-Shell-Surf "water splash"
  • Bubbles' Song of the Sea
  • Balphagore Fixed his illusions from eating creeps
  • Chipper Fixed his ult from drawing on the minimap like silliness
  • Devourer Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Doctor Repulsor Fixed missing tooltip info
  • Electrician Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Engineer:
  • Turret now shoots twice as fast and the cap of number of hits removed.
  • Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
  • The push starts at the same it was, but gets weaker the more you are hit
  • Snare is still max of 35% from 10 hits
  • Gauntlet Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Gladiator:
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Added a glow to the whip
  • Legionnaire Fixed a typo in his ult damage (was doing 300, should be 350) if you missed with it
  • Maliken Re-exported and cleaned up voice
  • Moraxus Axes damage from 80/100/120/140 to 60/80/100/120
  • Myrmidon:
  • New sounds
  • Fixed infinite life weed field
  • Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form
  • Fixed a permanent vision bug
  • Nymphora Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.
  • Pebbles Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Sand Wraith:
  • Fixed an issue with Dissipate that let him get some long range damage
  • Fixed a bug with the ult that reset the cooldown to the max length incorrectly when Mirage was used
  • Fixed the illusions incorrectly giving vision the whole duration of the ult instead of just while they are alive
  • Soul Reaper Fixed him getting mana from hero kills correctly
  • Succubus:
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Fixed heroes ulted by her not doing their idle animation after it ends
  • Tundra Fixed his charge and interaction with Moraxus' Shield
  • Wildsoul Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form
  • Console Commands / UI Commands:
  • This section is mainly for modders
  • StopMusic(true) will now fade out the current music track
  • StopMusic() will still stop it instantly
  • New console command 'MusicInfo'
  • Displays the name of current track, length of current track, and position within current track
  • New console command 'MusicSeek'
  • Allows you to jump to a specific time index within the current music track
  • The argument can be in 'mm:ss' format, for example 01:30, or in seconds, for example 90
  • If the argument begins with '-' then it represents a time offset from the end of the track (for example -10 would seek to 10 seconds from the end of the current track)
  • New console command 'PlaylistStart'
  • Begins playing the specified tracks in order. Example: PlaylistStart music/track_01.mp3 music/track_02.mp3 music/track_03.mp3
  • New console command 'PlaylistClear'
  • Clears the current playlist
  • New console command 'PlaylistNext'
  • Plays the next track in the playlist
  • Fades out the current music track and fades in the next music track
  • New console command 'PlaylistInfo'
  • Displays information about the current active playlist, including number of tracks, name of each track, and which track is currently active

New in Heroes of Newerth 1.0.21.1 (Dec 9, 2010)

  • Fixed Myrmidon effects

New in Heroes of Newerth 1.0.21 (Dec 9, 2010)

  • All Wards are now sold for 100g in stacks of 1
  • Plated Greaves: recipe removed
  • Andromeda: Aurora dubuff duration from 20s to 14/16/18/20s
  • Succubus: Heartache cooldown from 20s to 15s
  • Rampage: Chains that Bind no longer disarm Rampage during the duration

New in Heroes of Newerth 1.0.20 (Nov 20, 2010)

  • Added a new strength hero: Moraxus!
  • Updated the Caldavar map with significant changes to the bases and area right outside of them
  • Assist Gold Reworked
  • Instead, half of the total bounty awarded for the hero kill is then divded evenly amongst all assisters on the kill
  • The player who gets the kill receives the same amount of gold. Overall this is an increase in gold received for assisting on a kill, however you must actively partake in earning the assist (dealing damage, debuffing, etc) rather than just being nearby
  • You still receive gold for simply being in the proximity of an enemy hero kill
  • Fixed up a bunch of stringtables
  • Delay before the other team can unpause lowered from 60s to 30s
  • Disabled voice responses for a lot of abilities that have custom sounds
  • New Immortal sound
  • Puzzlebox
  • Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero + summons grouped together
  • Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily distinguish Wizard from Mauler
  • Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at lvl 3
  • Manaburn popup is now above target instead of Wizard
  • Tooltips redone/fixed

New in Heroes of Newerth 1.0.19 (Nov 16, 2010)

  • Fixed Arachna
  • Fixed Bombardier's Air Strike! not working with Staff of the Master
  • Kraken Ultimate from 90/80/70 to 110/100/90 second cooldown
  • Reverted the change to Sand Wraith due to a technical issue
  • Bottle now loses ownership when it is dropped from a Courier death

New in Heroes of Newerth 1.0.17 (Nov 1, 2010)

  • Added kill streaks, and other kill events to the player stats page
  • This includes Smackdowns and Humiliations (The tracked Humiliation is not a failed attempt at a smackdown, but when you kill someone who taunted you)
  • Touched up some effects on the main menu background
  • Updated stringtables
  • Updated Catman Leader effects when he stomps
  • Tablet of Command - Can no longer be used while immobilized
  • Harkon's Blade - Can be toggled while stunned
  • Bombardier:
  • Tweaked sounds and effects slightly
  • Added voice
  • Deadwood - Slow from Willowmaker is now linear in how it decreases instead of down-up-down weirdness
  • Flint Beastwood - Flare now does DOT damage over 2 seconds (initial hit, 1 tick after first second, 1 tick after second second)
  • Legionnaire - Terrify is now properly applied in a cone in-front of him again
  • Pharaoh - Ult (with SOTM only) can now be toggled between targeting enemies only or enemies and allied heroes

New in Heroes of Newerth 1.0.12 (Sep 15, 2010)

  • Fixed invisible heroes and a potential crash
  • Fixed a server crash when moving a flying unit

New in Heroes of Newerth 1.0.8 (Aug 10, 2010)

  • Fixed Pause, Remake, and AFK votes
  • Remake threshold bumped back to 70%, unless someone has been terminated, in which case it's 50%
  • Cleaned up some interface errors
  • Devourer:
  • Cadaver Armor strength gain lowered to 1.5 from 2
  • Cadaver Armor Magic Armor back to 1,2,3,4
  • tweaks to the tweaks to the ult
  • Health gained from the buff is now added to current health pool. For example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase to 400/1300 hp
  • Each charge now lasts 10 seconds. This means that for 8 seconds after using the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and wearing off completely at 10 seconds
  • Damage per charge increased to 15/25/35
  • Doctor Repulsor:
  • Fixed Teapots
  • Added story
  • Added recommended items
  • Effects optimizations, fixing FPS lag created by his attacks
  • Fix some gadgets showing up on the minimap
  • Ludacrious Speed now disjoints properly
  • Can no longer use this ability again while it is in flight
  • Gladiator:
  • Fix the timing on his Pitfall delay correctly.
  • Nymph:
  • Zeal damage from 70,100,130,160 to 55,90,130,160
  • Pebbles:
  • Fix chuck targetting. Nohelp now stops you from being thrown, not being thrown to
  • Warbeast:
  • Added recommended items

New in Heroes of Newerth 1.0.6.1 (Jul 12, 2010)

  • Gladiator Voice

New in Heroes of Newerth 1.0.0.1 (May 15, 2010)

  • Fixing a minor UI issue with the new F6 menu while ingame.

New in Heroes of Newerth 1.0.0 (May 15, 2010)

  • Fixed terminating players properly ingame when they left
  • Fixed disconnection caused by the terminated player message
  • Fixed upside down taskbar icon under Linux
  • Fixed matchmaking giving improper point values
  • Fixed the black and white box when picking a dev hero
  • Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
  • Rate of passive income is now adjusted when a player terminates (Higher with less players)
  • Cleaned up create game dialog
  • Added a frame that holds the disconnect button on the loading screen
  • Updated tooltip description for hardcore mode so it doesn't say items are dropped
  • Tweaked Linux resource auto-reloading
  • Balphagore:
  • Minions spawned by Balphagore's ult will now die if their target dies
  • Won't eat Items, Wildsoul's Bear, or Mechanical units anymore