Gfire Changelog

What's new in Gfire 0.9.6

Jun 5, 2014
  • Fix update notification bug
  • Make update notifications optional within Pidgin

New in Gfire 0.9.5 (Apr 25, 2014)

  • Many fixes on game detection (detection issues, memleak, ...)
  • Compilation and build fixes by LookTJ, svenstaro and cookiekiller from Github
  • Fix for API changes by libpurple >=2.10.8

New in Gfire 0.9.4 (Apr 25, 2014)

  • Fixed rather critical crash on startup if game detection was disabled
  • Rewrote file transfer code partially
  • Changed P2P handshaking
  • Added stuff
  • Added ability to create P2P connection with local network nodes
  • NAT Type can now be looked up in the about window
  • Added --disable-game-detection flag to configure for embedded systems or servers

New in Gfire 0.9.3 (Apr 25, 2014)

  • Fixed further, if not almost all, P2P issues
  • Fixed infinite loop on web detection usage
  • Fixed possible crashes on web detection code
  • Fixed bug in preferences code
  • Added support for keep-alive connections on the web detection (less CPU usage)
  • Added missing lower case conversion of usernames for login
  • Added server browser with drivers for ASE, GameSpy, GameSpy2, Source and Savage query protocols

New in Gfire 0.9.2 (Apr 25, 2014)

  • Fixed file transfer completion issues
  • Fixed bad loading of the game list when started without a working internet connection
  • Fixed timeout issues

New in Gfire 0.9.1 (Apr 25, 2014)

  • Fixed MIME-type bug in the game manager on Windows
  • Added display of a buddys status message while he's playing
  • Added support for game icons

New in Gfire 0.9.0 (Apr 25, 2014)

  • Added File Transfer
  • Added Server Browser
  • Added Server Detection
  • Added Avatar Support
  • Added Clan/Guild Support
  • Added Friends of Friends
  • Added Improvements to Game Manager
  • Added Windows Game Detection
  • Added Internationlization Support
  • Added Advanced Status Handling
  • Added Web Game Detection
  • Added New Icons
  • Added Notifications by libnotify
  • Added Custom group management
  • Added Largely improved chat room support
  • Added VoIP software detection (requires working server detection)
  • Complete Code Rewrite
  • Better organisation of code
  • 'Get Info' Fully Working!
  • Completed network data handling issues
  • Fixed a bug preventing a user logging in, with their username containing uppercase characters
  • Status did not change if you logged off and logged back in
  • Reversed IP address in contact listings
  • In some Linux distros, the buddy list was not being displayed
  • Messages received came with html tags
  • Fixed HTML tags in status messages, if they contained an URL
  • Fixed a crash when a "Playing" status was received
  • Fixed a crash when sending an offline message
  • Fixed several bugs with the games list and game manager
  • Updated Web Links
  • Now useable with Finch again

New in Gfire 0.8.3 (Dec 17, 2009)

  • Corrected networking code (fixes problems with Xfire 1.13)
  • Added Xfires statistics packet

New in Gfire 0.8.2 (May 31, 2009)

  • Update for server (website) change.

New in Gfire 0.8.1 (Apr 22, 2009)

  • Fix crash on login with some Linux distros.
  • Small bugfixes/changes.
  • Improve file paths.
  • Only 200 characters are allowed in a topic for groupchat.