What's new in Gfire 0.9.6
Jun 5, 2014
- Fix update notification bug
- Make update notifications optional within Pidgin
New in Gfire 0.9.5 (Apr 25, 2014)
- Many fixes on game detection (detection issues, memleak, ...)
- Compilation and build fixes by LookTJ, svenstaro and cookiekiller from Github
- Fix for API changes by libpurple >=2.10.8
New in Gfire 0.9.4 (Apr 25, 2014)
- Fixed rather critical crash on startup if game detection was disabled
- Rewrote file transfer code partially
- Changed P2P handshaking
- Added stuff
- Added ability to create P2P connection with local network nodes
- NAT Type can now be looked up in the about window
- Added --disable-game-detection flag to configure for embedded systems or servers
New in Gfire 0.9.3 (Apr 25, 2014)
- Fixed further, if not almost all, P2P issues
- Fixed infinite loop on web detection usage
- Fixed possible crashes on web detection code
- Fixed bug in preferences code
- Added support for keep-alive connections on the web detection (less CPU usage)
- Added missing lower case conversion of usernames for login
- Added server browser with drivers for ASE, GameSpy, GameSpy2, Source and Savage query protocols
New in Gfire 0.9.2 (Apr 25, 2014)
- Fixed file transfer completion issues
- Fixed bad loading of the game list when started without a working internet connection
- Fixed timeout issues
New in Gfire 0.9.1 (Apr 25, 2014)
- Fixed MIME-type bug in the game manager on Windows
- Added display of a buddys status message while he's playing
- Added support for game icons
New in Gfire 0.9.0 (Apr 25, 2014)
- Added File Transfer
- Added Server Browser
- Added Server Detection
- Added Avatar Support
- Added Clan/Guild Support
- Added Friends of Friends
- Added Improvements to Game Manager
- Added Windows Game Detection
- Added Internationlization Support
- Added Advanced Status Handling
- Added Web Game Detection
- Added New Icons
- Added Notifications by libnotify
- Added Custom group management
- Added Largely improved chat room support
- Added VoIP software detection (requires working server detection)
- Complete Code Rewrite
- Better organisation of code
- 'Get Info' Fully Working!
- Completed network data handling issues
- Fixed a bug preventing a user logging in, with their username containing uppercase characters
- Status did not change if you logged off and logged back in
- Reversed IP address in contact listings
- In some Linux distros, the buddy list was not being displayed
- Messages received came with html tags
- Fixed HTML tags in status messages, if they contained an URL
- Fixed a crash when a "Playing" status was received
- Fixed a crash when sending an offline message
- Fixed several bugs with the games list and game manager
- Updated Web Links
- Now useable with Finch again
New in Gfire 0.8.3 (Dec 17, 2009)
- Corrected networking code (fixes problems with Xfire 1.13)
- Added Xfires statistics packet
New in Gfire 0.8.2 (May 31, 2009)
- Update for server (website) change.
New in Gfire 0.8.1 (Apr 22, 2009)
- Fix crash on login with some Linux distros.
- Small bugfixes/changes.
- Improve file paths.
- Only 200 characters are allowed in a topic for groupchat.