What's new in GemRB 0.7.2
Nov 21, 2012
- New features:
- configuration changes are now saved to gem-baldur.ini (or equivalent)
- GemRB now asks for confirmation when exiting
- output can now be shown in the ingame message window (run debug(5))
- ToBEx flags for effect damage: bypass mirror image, ignore difficulty
- SDL2 software keyboard
- Improved features:
- custom dialog.tlk encoding support
- fonts, effect icons, initials, chapter text
- option windows
- actions, triggers, effects, invisibility handling
- assorted bugfixes
New in GemRB 0.7.1 (Jul 16, 2012)
- New MouseFeedback config option:
- Bitfield with reserved bits for disabling the mouse. Those bits cannot be set via config
- Show mouse+tooltips = 0 (default)
- Hide mouse = 1
- Hide tooltips = 2
- Hide mouse+tooltips = 3
- The new vlc plugin requires vlc 2.0.0+, though the plugin itself is
- rarely needed (mac versions of the games).
New in GemRB 0.7.0 (Jan 3, 2012)
- New features:
- one can play through the whole Baldur's Gate saga
- custom TTF fonts support
- arbitrarily sortable casting list
- ios configuration interface, xcode project
- more pst spawn ini flags, individual critical hit animations
- Improved features:
- resting, comment timing, actions
- drop caps, keybindings, sdl 1.3 input
- bugfixes, cleanups
New in GemRB 0.6.6 (Oct 4, 2011)
- New features:
- aura pollution and cleansing, casting interruption
- formation rotation
- bounty encounters
- npclevel.2da support
- initial mac bundle support
- fatigue
- backstab on condition (like in ToBEx)
- Improved features:
- effects, triggers, actions
- keyboard shortcuts (F1-F12), touchscreen ui, scrolling
- hitpoint gain, thieving skill boni
- combat, spellcasting, iwd sounds
- PST inventory, PST spells
- bugfixes
- Applied patches:
- manpage typo fixes from c-korn #3377098
- pst spell learning fix from Viktor Novotn√Ω
- touchscreen fix from Beholder
New in GemRB 0.6.5 (Jul 25, 2011)
- Bug Fixes:
- Fixed Object Parsing in Dialog code
- Added Features:
- Added many scripting actions, triggers, object filters
- Added hotkeys like '1-9', '=' to select players
New in GemRB 0.6.3 (Nov 23, 2010)
- Bug Fixes:
- Fixed Object Parsing in Dialog code
- Added Features:
- Added many scripting actions, triggers, object filters
- Added hotkeys like '1-9', '=' to select players
New in GemRB 0.6.2 (Aug 21, 2010)
- A new basic SDLAudio plugin intended for use on resource limited devices (faster but poorer audio).
- Some files in core/ moved into subdirs.
- Pass -DSTATIC_LINK=Yes to cmake, to link all plugins (and gemrb_core) into gemrb
- The sample config now generates the GemRBPath, GemRBOverridePath,
- GUIScriptsPath and PluginsPath at build time and is put in the build dir.
- GemRB.cfg.subdir.sample was removed
New in GemRB 0.6.1 (Jun 17, 2010)
- gemrb/plugins/Core moved to gemrb/core
- all plugins had the "lib" prefix removed from their name
- some plugins were additionally renamed
- there are a few new plugins
New in GemRB 0.6.0 (Apr 29, 2010)
- Bug Fixes:
- Fixed Object Parsing in Dialog code
- Added Features:
- Added many scripting actions, triggers, object filters
- Added hotkeys like '1-9', '=' to select players
New in GemRB 0.4.0 (May 29, 2009)
- New features:
- level up support in bg2
- basic party reordering
- bashing of containers and doors
- persistent area effects (cloudkill, stinking cloud, web, etc.)
- item amount window for stack splitting (shift+click or doubleclick)
- depletion of item charges
- opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
- clear air, polymorph, disable button
- dynamic scrollbar creation (display of more than 10 kits, 24 spells)
- portrait effect icons
- item ability selection
- character customization
- Improved features:
- fog of war
- party reformation
- iwd and how guiscripts have been merged
- traps
- pst dialogs
- regeneration, hp bonuses, healing
- animations and projectiles
- rewritten MVE player
- ranged combat
- various guiscripts
- bugfixes
- Applied patches:
- 2770564 Whiteclone (pst options window bug)
- numerous patches from mattinm finishing the level up support
- a few patches from ape fixing and extending iwd
- 2579743 jbmetz added RPM spec files
New in GemRB 0.3.2 (Feb 17, 2009)
- New features:
- default cancel button, bound to the escape key
- tooltip animations and a shortcut (tab)
- wrapper python classes that simplified the GUIScripts
- trap detection, removal, triggering, xp, feedback, autopause
- modal effects
- proper xp award for dualand multiclass actors
- double click (used in the map window)
- click-and-hold incrementing/decrementing
- accumulate kill statistics
- characters can move while the map is open
- sound on item equip
- arbitrary feat prerequisites in iwd2
- hard pause for all games (originally a ToB feature); triggered with 'h'
- extended night areas (originally a bg2 feature)
- Improved features:
- walking animation timing
- formations (arbitrary sizes, rotation, cursor)
- ppc support (no more crashes)
- container/door/infopoint cursor and highlight handling
- various guiscripts
- cmake build system (now really works on *nix)
- magic item exclusion
- stores and bags
- fixed attack loop when target dies
- bugfixes
- Applied patches:
- 2159734 Zefklop (Mouse activity during movies)
- 2243323 Zefklop (correct Openal cleanup)
- 2263333 Whiteclone (bg1 guiinv)
- 2380891 Amikrop (iwd1 guicommonwindows)
New in GemRB 0.3.1 (Oct 29, 2008)
- New features:
- mouse scroll support
- starting tob inventory
- character import in iwd and how
- spritecover for area animations
- proper XP bonus for thieving and learning spells
- Improved features:
- gcc 4.3 compatibility
- PST bestiary
- bg2 and tob game modes have been merged
- bg2 and iwd2 character generation was simplified and improved
- stricter dualclassing prerequisites
- the cmake build system is available for other platforms too
- pathfinding
- starting time is now at day 0
- less memory leaks
- bugfixes