GemRB Changelog

What's new in GemRB 0.7.2

Nov 21, 2012
  • New features:
  • configuration changes are now saved to gem-baldur.ini (or equivalent)
  • GemRB now asks for confirmation when exiting
  • output can now be shown in the ingame message window (run debug(5))
  • ToBEx flags for effect damage: bypass mirror image, ignore difficulty
  • SDL2 software keyboard
  • Improved features:
  • custom dialog.tlk encoding support
  • fonts, effect icons, initials, chapter text
  • option windows
  • actions, triggers, effects, invisibility handling
  • assorted bugfixes

New in GemRB 0.7.1 (Jul 16, 2012)

  • New MouseFeedback config option:
  • Bitfield with reserved bits for disabling the mouse. Those bits cannot be set via config
  • Show mouse+tooltips = 0 (default)
  • Hide mouse = 1
  • Hide tooltips = 2
  • Hide mouse+tooltips = 3
  • The new vlc plugin requires vlc 2.0.0+, though the plugin itself is
  • rarely needed (mac versions of the games).

New in GemRB 0.7.0 (Jan 3, 2012)

  • New features:
  • one can play through the whole Baldur's Gate saga
  • custom TTF fonts support
  • arbitrarily sortable casting list
  • ios configuration interface, xcode project
  • more pst spawn ini flags, individual critical hit animations
  • Improved features:
  • resting, comment timing, actions
  • drop caps, keybindings, sdl 1.3 input
  • bugfixes, cleanups

New in GemRB 0.6.6 (Oct 4, 2011)

  • New features:
  • aura pollution and cleansing, casting interruption
  • formation rotation
  • bounty encounters
  • npclevel.2da support
  • initial mac bundle support
  • fatigue
  • backstab on condition (like in ToBEx)
  • Improved features:
  • effects, triggers, actions
  • keyboard shortcuts (F1-F12), touchscreen ui, scrolling
  • hitpoint gain, thieving skill boni
  • combat, spellcasting, iwd sounds
  • PST inventory, PST spells
  • bugfixes
  • Applied patches:
  • manpage typo fixes from c-korn #3377098
  • pst spell learning fix from Viktor Novotn√Ω
  • touchscreen fix from Beholder

New in GemRB 0.6.5 (Jul 25, 2011)

  • Bug Fixes:
  • Fixed Object Parsing in Dialog code
  • Added Features:
  • Added many scripting actions, triggers, object filters
  • Added hotkeys like '1-9', '=' to select players

New in GemRB 0.6.3 (Nov 23, 2010)

  • Bug Fixes:
  • Fixed Object Parsing in Dialog code
  • Added Features:
  • Added many scripting actions, triggers, object filters
  • Added hotkeys like '1-9', '=' to select players

New in GemRB 0.6.2 (Aug 21, 2010)

  • A new basic SDLAudio plugin intended for use on resource limited devices (faster but poorer audio).
  • Some files in core/ moved into subdirs.
  • Pass -DSTATIC_LINK=Yes to cmake, to link all plugins (and gemrb_core) into gemrb
  • The sample config now generates the GemRBPath, GemRBOverridePath,
  • GUIScriptsPath and PluginsPath at build time and is put in the build dir.
  • GemRB.cfg.subdir.sample was removed

New in GemRB 0.6.1 (Jun 17, 2010)

  • gemrb/plugins/Core moved to gemrb/core
  • all plugins had the "lib" prefix removed from their name
  • some plugins were additionally renamed
  • there are a few new plugins

New in GemRB 0.6.0 (Apr 29, 2010)

  • Bug Fixes:
  • Fixed Object Parsing in Dialog code
  • Added Features:
  • Added many scripting actions, triggers, object filters
  • Added hotkeys like '1-9', '=' to select players

New in GemRB 0.4.0 (May 29, 2009)

  • New features:
  • level up support in bg2
  • basic party reordering
  • bashing of containers and doors
  • persistent area effects (cloudkill, stinking cloud, web, etc.)
  • item amount window for stack splitting (shift+click or doubleclick)
  • depletion of item charges
  • opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
  • clear air, polymorph, disable button
  • dynamic scrollbar creation (display of more than 10 kits, 24 spells)
  • portrait effect icons
  • item ability selection
  • character customization
  • Improved features:
  • fog of war
  • party reformation
  • iwd and how guiscripts have been merged
  • traps
  • pst dialogs
  • regeneration, hp bonuses, healing
  • animations and projectiles
  • rewritten MVE player
  • ranged combat
  • various guiscripts
  • bugfixes
  • Applied patches:
  • 2770564 Whiteclone (pst options window bug)
  • numerous patches from mattinm finishing the level up support
  • a few patches from ape fixing and extending iwd
  • 2579743 jbmetz added RPM spec files

New in GemRB 0.3.2 (Feb 17, 2009)

  • New features:
  • default cancel button, bound to the escape key
  • tooltip animations and a shortcut (tab)
  • wrapper python classes that simplified the GUIScripts
  • trap detection, removal, triggering, xp, feedback, autopause
  • modal effects
  • proper xp award for dualand multiclass actors
  • double click (used in the map window)
  • click-and-hold incrementing/decrementing
  • accumulate kill statistics
  • characters can move while the map is open
  • sound on item equip
  • arbitrary feat prerequisites in iwd2
  • hard pause for all games (originally a ToB feature); triggered with 'h'
  • extended night areas (originally a bg2 feature)
  • Improved features:
  • walking animation timing
  • formations (arbitrary sizes, rotation, cursor)
  • ppc support (no more crashes)
  • container/door/infopoint cursor and highlight handling
  • various guiscripts
  • cmake build system (now really works on *nix)
  • magic item exclusion
  • stores and bags
  • fixed attack loop when target dies
  • bugfixes
  • Applied patches:
  • 2159734 Zefklop (Mouse activity during movies)
  • 2243323 Zefklop (correct Openal cleanup)
  • 2263333 Whiteclone (bg1 guiinv)
  • 2380891 Amikrop (iwd1 guicommonwindows)

New in GemRB 0.3.1 (Oct 29, 2008)

  • New features:
  • mouse scroll support
  • starting tob inventory
  • character import in iwd and how
  • spritecover for area animations
  • proper XP bonus for thieving and learning spells
  • Improved features:
  • gcc 4.3 compatibility
  • PST bestiary
  • bg2 and tob game modes have been merged
  • bg2 and iwd2 character generation was simplified and improved
  • stricter dualclassing prerequisites
  • the cmake build system is available for other platforms too
  • pathfinding
  • starting time is now at day 0
  • less memory leaks
  • bugfixes