BombSquad Changelog

What's new in BombSquad 1.7.33

Mar 26, 2024
  • Bug fixes and performance improvements

New in BombSquad 1.7.32 (Dec 21, 2023)

  • Bug fixes and performance improvements

New in BombSquad 1.7.31 (Dec 18, 2023)

  • Bug fixes and performance improvements

New in BombSquad 1.7.30 (Dec 11, 2023)

  • Bug fixes and performance improvements

New in BombSquad 1.7.28 (Nov 17, 2023)

  • The wait is over! BombSquad has been extensively remastered and updated for the modern Mac experience
  • Now fully Apple Silicon native, with higher texture resolutions and graphical improvements such as multi-sampled antialiasing on all Apple Silicon Macs
  • Support for high frame rate ProMotion displays
  • Seamless support for the latest game controllers such as PS5, Xbox, and Switch, while still supporting a huge number of older controllers
  • GameCenter account integration has been updated to support 'V2' features, including back-end security verification to keep your account extra safe
  • Custom soundtracks system updated to support the Apple Music app
  • Modding is easier than ever, powered by an updated modern Python 3.11 back-end and flexible web based scripting tools
  • Many new and updated languages

New in BombSquad 1.4.141 (Aug 13, 2018)

  • Fixed a longstanding bug that could cause occasional crashes in network games.

New in BombSquad 1.4.140 (Aug 7, 2018)

  • Added support for custom stats pages on dedicated servers
  • Added Hindi Language
  • Bug fixes and optimizations

New in BombSquad 1.4.136 (Jun 6, 2018)

  • Bug fixes.

New in BombSquad 1.4.133 (Mar 12, 2018)

  • The "Pro" upgrade now unlocks custom team names and colors
  • The "Pro" upgrade now unlocks a full RGB color picker for characters
  • Added an option to completely ignore chat messages
  • Fixed a bug where the player selector could get stuck on the screen
  • Added 5 new flags: Iran, Poland, Argentina, Philippines, and Chile
  • Increased quality on some models, textures, and audio
  • Added Serbian translation
  • See bombsquadgame.com for complete list of changes

New in BombSquad 1.4.131 (Feb 10, 2018)

  • Replay playback speed can now be adjusted in the menu
  • Improved public party browser performance
  • Added protections against turbo controller exploits
  • Fixed issues with some controllers not being recognized
  • Bug fixes and graphics polishing

New in BombSquad 1.4.130 (Feb 9, 2018)

  • New character! Grumbledorf the Wizard
  • Bug fixes and optimizations

New in BombSquad 1.4.123 (Sep 12, 2017)

  • Added account unlinking
  • Bug fixes

New in BombSquad 1.4.116 (Apr 24, 2017)

  • Bug fixes.

New in BombSquad 1.4.113 (Mar 30, 2017)

  • BombSquad Pro now unlocks more characters and tickets
  • Bug fixes

New in BombSquad 1.4.105 Build 14278 (Nov 29, 2016)

  • Improved handling of Made-for-iOS/Mac Game Controllers
  • Connections from the BombSquad-Remote app can now be disabled
  • Spinning too long now results in passing out
  • Shield health now drops over time
  • Bug fixes

New in BombSquad 1.4.99 Build 14260 (Sep 9, 2016)

  • Bug fixes.

New in BombSquad 1.4.98 Build 14248 (Aug 12, 2016)

  • Network play improvements (kick votes, chat-spam blocking, etc)

New in BombSquad 1.4.94 Build 14231 (Jul 14, 2016)

  • Network play improvements.

New in BombSquad 1.4.91 Build 14227 (Jun 30, 2016)

  • Network play improvements.

New in BombSquad 1.4.88 Build 14224 (Jun 21, 2016)

  • added public internet parties
  • party hosts can now kick members
  • bug fixes

New in BombSquad 1.4.81 Build 14215 (May 22, 2016)

  • Fixes a crash bug and improves behavior when using custom iTunes soundtracks with the latest version of iTunes.

New in BombSquad 1.4.66 Build 14192 (Mar 19, 2016)

  • Special Easter Edition: unlock the Easter Bunny and compete in Easter Egg Hunt tournaments

New in BombSquad 1.4.63 Build 14179 (Jan 29, 2016)

  • Bug fixes.

New in BombSquad 1.4.62 Build 14178 (Jan 26, 2016)

  • Added support for SteelSeries Nimbus controllers
  • New characters
  • Bug fixes

New in BombSquad 1.4.59 Build 14171 (Dec 19, 2015)

  • New characters and bug fixes.

New in BombSquad 1.4.57 Build 14169 (Dec 4, 2015)

  • New languages and bug fixes.

New in BombSquad 1.4.38 Build 14134 (Aug 4, 2015)

  • New global player profiles allow you to reserve names and select custom icons for your players

New in BombSquad 1.4.16 Build 14089 (May 14, 2015)

  • Bug fixes and minor UI polish

New in BombSquad 1.4.15 Build 14083 (Mar 2, 2015)

  • Various bug fixes and interface improvements
  • Added the option to continue campaign levels in case you get too stuck

New in BombSquad 1.4.14 Build 14074 (Feb 5, 2015)

  • bug fixes
  • new features for leagues and tournaments

New in BombSquad 1.4.11 Build 14071 (Jan 20, 2015)

  • Fixes an issue with purchases on older versions of OS X, adds new tournament and ranking features

New in BombSquad 1.4.10 Build 14068 (Dec 10, 2014)

  • Fixes a rare issue that could prevent the game from launching

New in BombSquad 1.4.9 Build 14067 (Dec 6, 2014)

  • new characters, new maps, new game types, network-play, replays, tournaments, and more!

New in BombSquad 1.3.29 (Jun 10, 2014)

  • bug fixes.

New in BombSquad 1.3.28 (Jun 6, 2014)

  • Greatly improved physics and animation smoothness
  • Analog triggers can now be used to run at different speeds
  • Improved modding support

New in BombSquad 1.3.27 (Apr 15, 2014)

  • Camera, Graphics, and Translation improvements.

New in BombSquad 1.3.26 (Mar 22, 2014)

  • Added a tutorial before the first co-op level and (optionally) before teams/ffa matches.
  • Minor UI improvements

New in BombSquad 1.3.24 (Feb 26, 2014)

  • new polish translation
  • modding improvements
  • new controls guide when joining games
  • minor bug fixes and graphics tweaks

New in BombSquad 1.3.23 (Jan 31, 2014)

  • Russian Localization
  • Visual Improvements
  • Minor Bug Fixes

New in BombSquad 1.3.22 (Jan 23, 2014)

  • Bug fixes and UI improvements.

New in BombSquad 1.3.19 (Dec 14, 2013)

  • New French translation, various translation corrections, and bug fixes.

New in BombSquad 1.3.18 (Dec 6, 2013)

  • Added German, Dutch, Danish, Italian, Spanish, and Portuguese translations

New in BombSquad 1.3.13 (Aug 13, 2013)

  • Lots of under-the-hood improvements related to modding.

New in BombSquad 1.3.8 (May 14, 2013)

  • Bug fixes and minor graphics improvements.

New in BombSquad 1.3.5 (Apr 27, 2013)

  • Completely revamped the controller configuration process. It is now flexible enough to support the most obscure controller types, and smart enough to auto-configure your controller if someone in the world already has done so.
  • Added a ready-set-go countdown at the start of races
  • Contact-bombs are no longer set off by flags in games such as king-of-the-hill or conquest
  • Powerup boxes no longer get launched in the air if they pop up on top of a bomb you're holding
  • Reworked the graphics settings panel
  • Various speed improvements in the graphics and physics engines
  • Fixed a rare icloud-related crash
  • Other minor bug fixes
  • Dropped max mines back to 3 (sorry guys)

New in BombSquad 1.3.4 (Mar 21, 2013)

  • fixed an issue where elimination games would sometimes go to the wrong team
  • 'race' can now be played in teams mode (the entire team has to finish to win)
  • it is now harder to fall off edges on Big G (the race map)
  • BombSquad Remote on a phone or tablet can now reconnect to existing players if disconnected (requires most recent version of BombSquad Remote)
  • 'race' now shows current ranks over players' heads so its easier to tell who's winning
  • the new graphics engine is now significantly speedier; it should now run rings around the old one
  • added several additional custom-soundtrack categories
  • added several heads-up displays for things like kill-counts or keep-away countdowns
  • scoring players now get bigger shout-outs in some games, making it easier to gloat

New in BombSquad 1.3.3 (Feb 9, 2013)

  • Bug fixes and optimization

New in BombSquad 1.3.2 (Jan 30, 2013)

  • Introducing 'Free-For-All,' a completely new game mode to complement the existing 'Co-Op' and 'Teams' modes
  • You can now personalize your characters with custom colors and highlights
  • Added many new options for game customization including time limits, custom spawn times, flag return times, etc.
  • Added a large new map, 'Big G,' as well as more options for existing maps. You can now play Capture-the-Flag on the Ice-Hockey Arena for example.
  • Added a new 'Chosen One' mini-game
  • Added a new 'Race' mini-game
  • You can now carry up to 6 land-mines. This should be interesting.
  • Added support for newer Wiimotes (with motion-plus built in)
  • Lots of polishing and bug fixes

New in BombSquad 1.3.1 (Dec 4, 2012)

  • Visual and efficiency improvements for the new graphics engine
  • Player names are now shown over characters in multiplayer (can be turned off in settings)
  • Reduced spawn times for cooperative football & runaround with more than one player
  • Minor bug fixes

New in BombSquad 1.3.0 (Nov 10, 2012)

  • Added Game Center achievements, leaderboards, and challenges. (requires OSX 10.8.2)
  • Enhanced for Retina Display Macbook Pros
  • iCloud preferences: your player profiles, scores, game-lists, etc are now shared between all your Macs
  • Completely rewritten more efficient graphics engine
  • Fuses are now longer so you can better judge when bombs will explode
  • Now uses Lion-style fullscreen windows so you can switch to other apps without exiting fullscreen
  • Lots of UI polish
  • Fixed an issue where players could sometimes not rejoin a game after leaving
  • BombSquad is now sandboxed for your safety and well-being
  • You now get more points for multi-kills
  • Football challenges now measure time to hundredths of a second so we won't have as many ties
  • 'Courtyard' (the map from rookie-onslaught) is now a playable level in team tournament
  • Added support for some obscure gamepads such as the Senze dual gamepad and the JITE gamepad.
  • Some more challenge games are a bit easier now
  • Lots more minor bug fixes

New in BombSquad 1.2.6 (Sep 26, 2012)

  • Fixes an issue where Wiimotes would not work under Mountain Lion
  • Fixes issues running in some display resolutions on retina Macbook Pros

New in BombSquad 1.2.4 (Apr 24, 2012)

  • fixed a bug where arrow keys wouldn't work properly when assigned to actions
  • fixed an issue where music could stop playing if the computer is under heavy load
  • fixed several very obscure bugs in team tournament games (thanks to the folks who turned on auto-bug-reporting!)

New in BombSquad 1.2.3 (Apr 14, 2012)

  • Added Quick-Play Onslaught and Runaround games with infinite randomly generated waves of enemies.
  • The first few levels of the campaign are now much easier to complete.
  • Scores are now shown even on losses in co-op games, and *all* scores now count on Onslaught training.
  • Elimination games now show how many lives you have remaining when you spawn.
  • Added opt-in automatic bug reporting to keep BombSquad as bug-free as possible in the future.
  • Polished up the custom-soundtrack functionality a bit.
  • Other minor bug fixes and polish.

New in BombSquad 1.2.2 (Mar 2, 2012)

  • Added custom soundtracks. Getting tired of the same old game music? Now you can personalize your party-game experience with your own iTunes playlists! Customize everything from the menu music to the victory music and switch easily between any number of saved soundtracks.
  • Fixed an issue causing series MVPs to not be shown
  • Multiple trigger-bombs thrown by the same player can no longer set each other off mid-air. This makes triple-bombs in combination with trigger-bombs much less dangerous to use.
  • Fixed solo elimination to *actually* be solo elimination (oops)
  • Fixed some scoring bugs related to team kills in death-match and added a 'draw' result if both teams win at the same time

New in BombSquad 1.2.1 (Feb 22, 2012)

  • Fixes a rare crash-on-launch issue and an issue with the game-list editor
  • New 10-level co-op campaign featuring new game types such as 'Runaround' and 'The Last Stand'
  • New improved worldwide ranking system
  • New power-up: land-mines. Quite useful for base protection and other mischief
  • New power-up: curse. You probably want to avoid these. Or do you?...
  • New map feature: TNT-boxes. You don't want to be around if a bomb goes off near one of these.
  • New 'solo-mode' option for elimination games: each team has just one player on the field at a time; the rest get to cheer.
  • New 'lives-per-player' option for elimination games
  • New map: 'Step Right Up' - a big winding map designed for assault games.
  • New map: 'Rampage' - a tiny map designed for small elimination and death-match games
  • Added an option for a second player sharing the keyboard
  • Added support for Wiimote nunchucks
  • Added an 'Epic Mode' option to assault and capture-the-flag game types.
  • You can now stick to your own sticky-bombs once you've thrown them.
  • Post-spawn invincibility time dropped from 2 seconds to 1 second
  • Ice bombs now have a slightly larger area of effect
  • The controls on happy-thoughts have been reworked - you now just hold the direction you want to fly.
  • The happy-thoughts map now supports other game types (death-match, keep-away, etc)
  • Relocated spawn points on crag castle
  • Scoring in assault now transports *all* players on your team back to base, preventing rapid-fire scoring
  • Newly-spawned characters will now properly pick up buttons/directions that were already being pressed.
  • Fixed a few maps where it was easy to fall off cliffs just after spawning
  • Running near a wall should no longer slow you down
  • Characters no longer occasionally whack themselves in the face when picking things up
  • Respawn times are now slightly longer
  • Lots more bug fixes and visual tweaks

New in BombSquad 1.2 (Feb 16, 2012)

  • Finally some single-player love!! 10 new co-op challenge levels with game types including 'Runaround' and 'The Last Stand'.
  • New power-up: land-mines. Quite useful for base protection and other mischief.
  • New power-up: curse. You probably want to avoid these. Or do you?...
  • New map feature: TNT-boxes. You don't want to be around if a bomb goes off near one of these.
  • New 'solo-mode' option for elimination games: each team has just one player on the field at a time; the rest get to cheer.
  • New 'lives-per-player' option for elimination games
  • New map: 'Step Right Up' a big winding map designed for assault games.
  • New map: 'Rampage' a tiny map designed for small elimination and death-match games
  • Added an option for a second player sharing the keyboard
  • Added support for Wiimote nunchucks
  • Added an 'Epic Mode' option to assault and capture-the-flag game types.
  • You can now stick to your own sticky-bombs once you've thrown them.
  • Post-spawn invincibility time dropped from 2 seconds to 1 second
  • Ice bombs now have a slightly larger area of effect
  • The controls on happy-thoughts have been reworked you now just hold the direction you want to fly.
  • The happy-thoughts map now supports other game types (death-match, keep-away, etc)
  • Relocated spawn points on crag castle
  • Scoring in assault now transports *all* players on your team back to base (prevents herds of players from instantly ending the game)
  • Newly-spawned characters will now properly pick up buttons/directions that were already being pressed.
  • Fixed a few maps where it was easy to fall off cliffs just after spawning
  • Running near a wall should no longer slow you down
  • Character no longer occasionally whack themselves in the face when picking things up
  • Respawn times are now slightly longer
  • Lots more bug fixes and visual tweaks

New in BombSquad 1.1.1 (Nov 3, 2011)

  • Fixed an issue that could prevent players from joining local games if certain network-blocking software is in use.

New in BombSquad 1.01 (Oct 25, 2011)

  • Minor bug fixes & polish.