Fortbattle Player Changelog

What's new in Fortbattle Player 7.1

Aug 18, 2014
  • The level dependent damage is now included which should correct the crit list.
  • Also the amount of crits is now directly taken from the fortbattle data and no longer calculated.
  • Additionally the amount of play deads and the average damage per player was added to the statistics.

New in Fortbattle Player 7.0 (Aug 1, 2014)

  • Added new weapons:
  • 44032,222,338,0,0,0,Valentins langes Gewehr
  • 44033,219,341,0,0,0,St. Patricks Gewehr
  • 44034,20,40,0,0,0,Cullen Bakers Gewehr
  • 44035,20,40,0,0,0,Bass Reeves Gewehr
  • 44036,20,40,0,0,0,Pat Desmonds Gewehr
  • 44037,20,40,0,0,0,Ostershowdown-Gewehr
  • 44038,20,40,0,0,0,Dampfgetriebenes Gewehr
  • 44039,222,338,0,0,0,Volkas Long-Range Revolver
  • 44050,222,338,0,0,0,ROMPEHUESOS Long-Range Revolver
  • 44051,20,40,0,0,0,Thomas Jeffersons Unabhängigkeitsgewehr
  • 44052,20,40,0,0,0,Drachengewehr

New in Fortbattle Player 3.2 (Jan 24, 2011)

  • Town names in player popup.

New in Fortbattle Player 2.6 (Dec 29, 2010)

  • showing all players on a single field (the display will be tuned... sometime)
  • players swapping positions is no correctly shown
  • statistic for swapping positions
  • fixed status health bar of team on the left (negative HPs were counted, so it was too early at zero)
  • fixed initial positions shown in first round (not two players should be on the same field)