What's new in FS-UAE 2.9.7 Dev
May 5, 2018
- Support building with latest version of MSYS2.
- Renamed option frame to bezel.
- New option: force_aspect.
- Added shaders compiled/ported/written by guest.r.
New in FS-UAE 2.8.3 (Apr 8, 2017)
- Fix decoding on non-ascii %-escaped file names on directory HDs.
- Fixed caps lock.
- Imported updated translations from crowdin.com.
New in FS-UAE 2.9.5 Dev (Apr 8, 2017)
- Added some game controller configs.
- Restructuring to allow for (future) multiple video/audio/input drivers.
New in FS-UAE 2.9.4 Dev (Feb 11, 2017)
- Try to use config from game database when launching with a WHDLoad archive.
- New startup argument –no-auto-detect-game to disable the above feature.
- Save directory based on archive name when launching with an archive.
- Fixed a bug where rating icons could disappear from variants list.
- New option whdload_preload, defaults to 1 (change in behavior).
- More language flags for the status bar.
- New option to toggle close buttons in dialogs.
- New reset to defaults button on settings pages (GUI does not update yet).
New in FS-UAE 2.9.3 Dev (Jan 19, 2017)
- Updated FS-UAE icon.
- Allow specifying sub_title = 0 to disable the sub title.
New in FS-UAE 2.9.2 Dev (Jan 9, 2017)
- New boolean option warp_mode (warp_mode = 1 to start in warp mode).
- Try ralphschmidt-cyberstorm-ppc-4471.rom if cyberstormppc.rom is not found.
- Imported updated translations from crowdin.com.
New in FS-UAE 2.8.2 (Dec 29, 2016)
- FS-UAE Launcher 2.8.2:
- New option whdload_boot_dir must be used to enable an old feature, previously it was enabled by the presence of Hard Drives/WHDLoad.
- Changes in FS-UAE Arcade 2.8.2:
- Allow mouse to be used to activate the close button.
- Show mouse cursor briefly when moving the mouse.
New in FS-UAE 2.9.0 Dev (Dec 12, 2016)
- Alt+F4 and Cmd+Q will no longer quit FS-UAE (in full keyboard emulation mode).
- New option raw_input = 0 will disable use of raw input for keyboard.
- Fixed loading shaders from fs-uae.dat.
New in FS-UAE 2.8.1 (Nov 5, 2016)
- Alt+F4 and Cmd+Q will no longer quit FS-UAE (in full keyboard emulation mode).
- New option raw_input = 0 will disable use of raw input for keyboard.
- Fixed loading shaders from fs-uae.dat.
New in FS-UAE 2.7.16 Dev (Sep 16, 2016)
- Add -no-pie (unless JIT is explicitly disabled) if supported by linker.
- Removed dependency on GLEW, use GLAD OpenGL loader instead.
- Check if SDL2 uses the X11 subsystem before using X11 directly.
- Fixed crash when using the Wayland SDL2 driver.
New in FS-UAE 2.7.15 Dev (Sep 13, 2016)
- New option clipboard_sharing.
- Translation fix for Fedora.
- Do do install unused files to $prefix/share/fs-uae.
- Packaging fix for Linux standalone version (fixes crash on Ubuntu 16.04).
- Use embedded RUNPATHs instead of LD_LIBRARY_PATH for generic Linux versions.
- Imported updated translations from crowdin.com.
New in FS-UAE 2.7.14 Dev (May 23, 2016)
- Fixed reserved word problem (“filter”) in crt.shader.
- Fixes for earlier vpar merge (fs-uae/issues/93).
- Added segtracker to UAE debugger [cnvogelg].
- Imported updated translations from crowdin.com.
New in FS-UAE 2.7.13 Dev (May 5, 2016)
- JIT on x86-64: Handle it gracefully when 2 GB virtual memory could not be allocated (reduce size of allocation region).
- A bit more flexible VM allocation function.
- New option expect_version (used by FS-UAE Launcher).
- Fixed middle mouse button ungrabbing with more than 1 keyboard joystick.
- Remove greek translations due to missing bitmap font characters.
- Imported updated translations from crowdin.com.
New in FS-UAE 2.7.12 Dev (Apr 16, 2016)
- Support additional/custom keybard-emulated joysticks, built-in configs for X-Arcade controllers.
- Enabled ECS Agnus for *all* A500 models by mistake (2.7.10dev).
New in FS-UAE 2.7.10 Dev (Apr 8, 2016)
- Choosing an accelerator now auto-selects a suitable CPU.
- Added new option: network_card.
- Added new option: freezer_cartridge.
- Automatically set chipset to ECS Agnus if A500 and chip RAM >= 1MB.
- A4000 model defaults to 680EC30 now, not 68030.
- Fixed on-screen warning when using hardware dongle.
- You can now more easily override keybindings in keyboard.conf.
- New option cdrom_drive_0_delay (boolean) – delayed insert for CD32.
- Enable the CD-ROM drive if there are CD images in the CD swap list.
- Load floppy drive sounds from fs-uae.dat (fixes missing drive sounds).
- Also look for named shaders in FS-UAE/Data/Shaders.
- Map Mod+cursors to Amiga cursor keys (useful with joystick emulation).
New in FS-UAE 2.7.9 Dev (Mar 31, 2016)
- Plugin layout changed – new plugins must be downloaded.
- Detect screen refresh rate for correct display with multiple displays.
- Simplified video_sync option (is a boolean now).
- Low latency vsync is enabled by default.
New in FS-UAE 2.7.8 Dev (Feb 26, 2016)
- Disable use of fullscreen spaces on OS X by default. Use SDL_VIDEO_MAC_FULLSCREEN_SPACES = 1 (advanced settings or environment) if you want to re-enable it.
- Fixed a crash when using (experimental and) unsupported re-recording.
New in FS-UAE 2.7.7 Dev (Jan 17, 2016)
- Compile with hardening disabled for Fedora 23+.
- Automatically scan $BASE/AmigaForever/Amiga Files/Shared/rom for Kickstarts.
- Changes in FS-UAE Launcher 2.7.7dev:
- Always sort variant list in rated order from oagd.net, but prefer locally available variants.
- Automatically scan $BASE/AmigaForever/Amiga Files/Shared/rom for Kickstarts.
- Automatically add $BASE/AmigaForever/Amiga Files to file scanner.
- Kickstart import: Show how many ROM files were imported (or warn if none).
- Blacklist mouse_integration from advanced settings (use per-config instead).
- Added support for WHDLoad 18.2, set as default version.
New in FS-UAE 2.7.6 Dev (Dec 23, 2015)
- Fix AGA flickering bug introduced in 2.5.40dev.
- Do not use R12 register in x86-64 JIT due to addressing issue.
- Lowered default floppy drive sound volume.
- Warn when uae_cachesize is used without jit_compiler enabled.
- Theme options override options from config.
- Updated emulation core from WinUAE 3220.
New in FS-UAE 2.7.5 Dev (Nov 24, 2015)
- Fix abort in OpenAL on OS X on shutdown.
- On x86-64, do not try to use “32-bit memory” unless JIT is enabled.
- If x87_fldcw dynamic function cannot be created, fall back to inline asm.
- Fix loading controller configs from non-ASCII paths on Windows.
- Better (build-time) OpenAL detection on OS X.
- New configure option –with-libmpeg2=yes/builtin (no won’t work yet), defaults to yes (using system library).
- Fix additional custom joystick ports.
- New boolean option full_keyboard to set the initial state.
- Auto-choose joystick device for port 0 when not started in mouse mode.
- Support deflate compression in fs-uae.dat.
- Updated emulation core from WinUAE 3210.
New in FS-UAE 2.6.2 (Oct 28, 2015)
- Do not use built-in libmpeg2.
- Fixed crash (abort) with A1200 Blizzard CPU board models.
- Added more gamepad controller configurations.
- Fixed non-blocking socket I/O support in bsdsocket_posix [Jens Maus].
- Imported updated translations from crowdin.com.
New in FS-UAE 2.7.3 Dev (Oct 19, 2015)
- Support for multimedia keys: volume up, volume down and mute.
- New shortcut Mod+K to toggle full keyboard emulation.
- Using (Left) Alt (Cmd on OS X) as default keyboard shortcut modifier.
- Workaround to allow Alt+Tab to work on non-Windows/non-OS-X platforms.
- Most built-in shortcuts are now configurable.
- Actions for built-in shortcuts are now available for mapping.
- Actions for F11 and F12 (release) can be customized.
- Ungrab mouse and keyboard when entering the menu.
- Added support for reading controller configs from fs-uae.dat.
- Support for creating static / fully self-contained .exe on Windows.
- JIT: Better fldcw_m_indexed fix (can use all x86-64 registers).
- Fixed RSP inc/dec for x86-64, shadow stack space on Windows / x86-64.
- Fix callee-saved registers for Windows x64 ABI.
- Fixed crash when using Blizzard accelerators and x86-64 JIT.
- Respect cpu option when checking for Zorro III config problems.
- Compile with -fno-strict-aliasing to avoid potential aliasing bugs.
- Removed some SDL 1.2 code.
New in FS-UAE 2.6.1 (Oct 12, 2015)
- Updated emulation code from WinUAE 3.1.0.
- Support for PPC emulation (can run AmigaOS 4.x) via QEMU-UAE plugin.
- More emulated hardware support (Toccata, A2061, Picasso IV, …).
- Better support for modern OS versions due to using SDL 2.0.
- Built-in support for multiple displays, and fixes for HiDPI displays.
- The Launcher supports modern OS versions better due to using QT 5.x.
- Much improved FS-UAE Launcher user interface.
- FS-UAE mouse integration (Workbench cursor follows host cursor).
- Updated internal kickstart replacement from AROS.
- Dual joystick/mouse mode for joystick port 0.
- Official builds for SteamOS (Linux + Steam runtime).
- OS X apps are now digitally signed (Apple Developer ID).
- Support for JIT direct memory access (much faster JIT).
- Many bug fixes.
New in FS-UAE 2.6.0 Beta 2 (Sep 1, 2015)
- Several new and updated joystick and gamepad configs.
- Built-in configs for Xbox 360 / One pads on OS X (requires driver).
- Changed default stereo separation setting to 70%.
- Windows builds are digitally signed again.
- Fixed a joystick issue where SDL_JoystickID was not used properly.
- Added new option log_input (replaces environment variable FS_DEBUG_INPUT).
- Also log joystick button and hat events when log_input is enabled.
- Imported updated translations from crowdin.com.
New in FS-UAE 2.6.0 Beta 1 (Aug 8, 2015)
- Updated emulation code from WinUAE 3.1.0.
- Support for PPC emulation (can run AmigaOS 4.x) via QEMU-UAE plugin.
- More emulated hardware support (Toccata, A2061, Picasso IV, …).
- Better support for modern OS versions due to using SDL 2.0.
- Built-in support for multiple displays, and fixes for HiDPI displays.
- The Launcher supports modern OS versions better due to using QT 5.x.
- Much improved FS-UAE Launcher user interface.
- FS-UAE mouse integration (Workbench cursor follows host cursor).
- Updated internal kickstart replacement from AROS.
- Dual joystick/mouse mode for joystick port 0.
- Official builds for SteamOS (Linux + Steam runtime).
- OS X apps are now digitally signed (Apple Developer ID).
- Many bug fixes.
New in FS-UAE 2.5.35 Dev (Aug 7, 2015)
- Fixed bug (lockup) when quitting FS-UAE from Amiga side on some platforms.
- Fixed a potential key repeat issue (could not reproduce original problem).
- Load kickstart replacement from data files instead of embedding in executable.
- Re-enabled serial port (was disabled in 2.5.31dev), fixed AROS Kickstart replacement.
- Share serial port emulation code with WinUAE.
New in FS-UAE 2.5.34 Dev (Aug 5, 2015)
- New option floppy_drive_volume_empty.
- Switched default key mapping for host backslash and insert keys.
- Use GLEW instead of GLee for OpenGL extensions.
- When not using FS-UAE Launcher, model A1200 defaulted to kickstart 3.0.
New in FS-UAE 2.5.33 Dev (Aug 4, 2015)
- Blizzard SCSI Kit ROM wasn’t found by (full) path.
- Several new amiga quickstart models for A1200.
- Added several Blizzard boards to accelerator option.
- Added new options motherboard_ram, blizzard_scsi_kit.
- New boolean option window_border to disable window decorations.
- If STEAM_RUNTIME is set, look for “steamos” plugins, not “linux” plugins.
- Plugin search path updated (also changed plugin format slightly).
New in FS-UAE 2.5.32 Dev (Jun 15, 2015)
- Choose which monitor FS-UAE appears on in full-screen mode.
- Added mime type application/x-adf for Linux desktops.
- Updated emulation core from WinUAE 3100.
New in FS-UAE 2.5.31 Dev (Jun 6, 2015)
- Fixed a time offset bug in my_utime used by action_set_date.
- Temporarily disabled serial port emulation (need code update).
- Fixed handling of configurations_dir and cache_dir options.
- Imported updated translations from crowdin.com.
- Updated emulation core from WinUAE 3100b23.
New in FS-UAE 2.5.30 Dev (Apr 2, 2015)
- Fixed ROM initialization of Cyberstorm PPC.
- Lowered default volume of floppy drive sounds.
- Updated emulation core from WinUAE 3100b14.
New in FS-UAE 2.5.29 Dev (Mar 2, 2015)
- Updated emulation core from WinUAE 3100b11
New in FS-UAE 2.5.29 Dev (Mar 2, 2015)
- Updated emulation core from WinUAE 3100b11
New in FS-UAE 2.5.28 Dev (Mar 2, 2015)
- Detect portable dir without help from FS-UAE Launcher.
- Updated emulation core from WinUAE 3100b8.
New in FS-UAE 2.5.27 Dev (Jan 26, 2015)
- Implemented prefix expansion for screenshots_output_dir.
- Implemented joystick_port_0_autoswitch = 0 for the relatively new automatic mouse mode switching feature (in order to disable it).
- Updated emulation core from WinUAE 3100b6.
New in FS-UAE 2.5.26 Dev (Jan 23, 2015)
- Option sound_card = toccata actually implemented now.
- Updated emulation core from WinUAE 3100b2.
New in FS-UAE 2.5.25 Dev (Jan 22, 2015)
- New option sound_card = toccata.
- Added several joystick configs [johanpalmqvist].
- Updated emulation core from WinUAE 3100b1.
New in FS-UAE 2.5.24 Dev (Jan 19, 2015)
- New user interface layout (config list on the left).
- Improved support for lower-resolution displays.
- Preliminary support for new config visualization (config_feature=1).
- Prefer QT5 when running the launcher, QT4 when running the arcade interface.
- Fixed bug preventing Windows version from joining the net play lobby.
- Also look for ../bin/fs-uae on Linux/Unix.
New in FS-UAE 2.5.23 Dev (Dec 30, 2014)
- Fixed loading of Picasso IV ROM when using graphics_card_rom_option.
- Read plugins from [prefix]/lib/fs-uae/plugins too.
- Updated emulation core from WinUAE 3000.
New in FS-UAE 2.5.22 Dev (Dec 27, 2014)
- Updated emulation core from WinUAE 3000b28.
New in FS-UAE 2.5.19 Dev (Oct 13, 2014)
- Restore kickstart ROM when CSMK3/CSPPC/BPPC maprom is disabled.
- New PPC lock implemented, fixes occasional PPC lockup.
- Fix crash during PPC reset (missing lock when memory regions were updated).
- Stop PPC CPU before resetting Amiga.
- Floating point fixes for PowerPC hosts.
- New options cpu, fpu, mmu, changes to how CPU is configured.
- Defaults for fpu, mmu, cpu speed, cpu accuracy, blitter mode now automatically depends on specified (or implied) cpu option. Example, cpu = 68040 will automatically enable 68040 FPU (and MMU), set fastest possible mode, less compatible CPU and enable waiting blits.
- A3000/A4000 models now use waiting blits by default (was immediate).
- Fix reset problem while PPC CPU is active.
- Workaround for Hexagons Joystick Adapter (name is a single non-ASCII letter).
- Workaround for SDL 2 XInput Controller names with #x in the name.
- Recognize –version and –help arguments.
- The bitmap fonts are also now loaded from fs-uae.dat.
- Don’t add RTC module on stock A600, A1200 (exp) defaults to MSM6242B.
- Fixed loading CD into drive from CD image list (full path wasn’t resolved).
- Added new boolean option uaenative_library.
- Updated emulation core from WinUAE 2900b19.
New in FS-UAE 2.5.18 Dev (Sep 30, 2014)
- Disabled / soft-removed PearPC PPC implementation.
- Changed A4000 default floppy drive type to 3.5″ HD.
- New option cdfs (boolean). Can be used to disable builtin CDFS.
- Reduced number of OpenAL buffers to pre-2.5.17dev level.
- Updated emulation core from WinUAE 2900b18.
New in FS-UAE 2.5.17 Dev (Sep 29, 2014)
- Initial support for magic mouse / virtual mouse.
- New option mouse_integration (boolean) (Setting it to 1 implies cursor=0, automatic_input_grab=0).
- New option cursor (boolean + auto).
- Removed audio_buffer_target_bytes (use audio_buffer_target_size instead).
- Changes to audio buffer fill logic.
- Measure fps internally with floating point numbers.
- Fixed cyberstormppc.rom lookup when using FS-UAE config file.
- Fixed ISO-8859-1 UTF-8 conversion (broke in 2.5.15dev).
- Renamed testing option workbench -> workbenc_disk.
- Updated emulation core from WinUAE 2900b17.
New in FS-UAE 2.5.15 Dev (Sep 18, 2014)
- FS-UAE memory options are more clever, and can take arguments as both KB or MB (with recommended explicit K/M suffix). For example, for memory options which are always in MB, 8M == 8192K == 8192 == 8.
- Flexible value matching for choice-based FS-UAE configuration options (i.e. cyberstorm-ppc == CyberStormPPC)
- New model A4000/PPC (auto-enables CyberStorm PPC).
- New model A4000/OS4 (CyberStorm PPC, Picasso IV, default to onboard SCSI).
- New options graphics_card and graphics_card_memory (supercedes uaegfx_card).
- New options accelerator, accelerator_rom, graphics_card_rom.
- New –workbench option useful for command line testing (automatically inserts an appropriate wb disk in DF0).
- Show GUI warning when floppy_drive_x files are not found.
- Enabled A500/512K model (same as A500 but without slow RAM).
- Enabled A4000 model (68030, 3.1 ROM, 2MB Chip + 8 MB Fast).
- Added .bin extension to internal FS-UAE rom scanner.
- More code cleanup / fixes, reduces compiler warnings.
- Enabled floating point control.
- Updated emulation core from WinUAE 2900b16.
- Fixed bug when adding 2nd fast memory bank in non-autoconfig mode.
- Allow 1 to be used as true/yes for boolean uae_* options.
- Removed cpu_idle override, added new cpu_idle option (0 – 10).
- Implemented support for growable VHD hard drive images.
- Added proper error message when libcapsimage plugin is missing.
- Use new dlopen plugin interface to load ppc and libcapsimage plugins.
New in FS-UAE 2.5.14 Dev (Sep 11, 2014)
- Updated emulation core from WinUAE 2900b15.
- Updates to Qemu PPC CPU integration.
- New option: cdrom_drive_0_controller (to specify for example ide1)
- Fixed problem when inserting, ejecting and then inserting a CD again.
- Changes to how fastest-possible-mode works and interacts with frame rendering (solves some issues, might introduce new ones…)
- Fixed and activated more recent Picasso96 (uaegfx) code.
- Enabled emulation of GFX hardware boards (Picassso IV, etc).
- A bit more code cleanup and fixes to make code compatible with MSVC.
New in FS-UAE 2.5.13 Dev (Sep 5, 2014)
- Updated emulation core from WinUAE 2900b14.
- Harmonize CD IOCTL / image initialization with WinUAE.
- Initial version of QEmu PPC CPU integration (not fully working yet).
- Removed –disable-cpuboard option to configure (no longer needed).
- Updated Picasso96 code, but old version is still used (needs more work).
- Add internal HRTMon rom to the rom list on startup.
- Show GUI warning when some config incompatibilities are detected.
- GUI warning when custom uae_ options fails or are not recognized.
- Added more compiler warnings by default.
- More code cleanup, especially in src/od-fs.
- Merged several modules which were similar between FS-UAE and WinUAE.
New in FS-UAE 2.4.1 (Sep 5, 2014)
- (Launcher) Fixed a bug preventing hd_requirements = workbench from working.
- (Launcher) Fixed a bug which is also a syntax error with Python < v2.7.
- (Launcher) Fixed a potential startup problem when PATH has non-ASCII characters.
- (Arcade) Fixed a bug related to non-ASCII characters in joystick names.
New in FS-UAE 2.5.12 Dev (Sep 2, 2014)
- Updated emulation core from WinUAE 2900b12.
- Another big-endian fix for loading fs-uae.dat.
- Added xinput_controller_15_6_0_0_windows.conf [Kitty].
New in FS-UAE 2.5.10 Dev (Aug 11, 2014)
- Updated emulation core from WinUAE 2900b10.
- Fixed audio initialization (broke in 2.5.9dev).
- New option cpuboard_flash_ext_file (not tested).
New in FS-UAE 2.5.8 Dev (Aug 8, 2014)
- New option uaem_write_flags to control when .uaem files are created.
- Support NewMouse-compatible mouse wheel events.
- Bundle libmpeg2 with FS-UAE source (missing on many Linux distros).
- Don’t install uaenative.library unless requested.
New in FS-UAE 2.5.7 Dev (Aug 6, 2014)
- Fix 68000 cycle exact mode (tbl == op_smalltbl_14_ff check was missing).
- Fixed specifying base_dir via config file (broke in 2.5.6dev).
- Re-enable slirp/a2065/sana2 by default. A2065 works partially, uaenet.device still crashes.
- Modified Makefile.am for out-of-tree builds.
- Fixed crash when playing videos with CD32 FMV (no display yet).
- Added libudis86 (disassembler library for x86 / x86-64).
- Explicitly flush lines logged to stdout.
New in FS-UAE 2.5.6 Dev (Aug 4, 2014)
- Updated emulation core from WinUAE 2820b8.
- Load libcapsimage from plugin instead of having it bundled.
- Updated built-in AROS rom [WinUAE 2.8.1].
- Starting FS-UAE.app with config file works again on OS X.
- Fixed a bug (potential crash) in fs_get_application_exe_path on windows.
- Initial support reading resources from fs-uae.dat (or embedded in the exe).
- Build scripts for SteamOS / Steam runtime version.
- Re-enable compiler optimizations for cpuemu, use -fno-strict-overflow to work around the issue that current cpu emulation code assumes signed integer overflow behavior.
- Added speedlink_strike_2_gamepad_12_5_1_0_windows.conf [TCD].
- Changes to support compilation on OS X 10.9.
- Added slirp support (not tested yet, not enabled by default).
- Enabled A2065 (not tested yet, not enabled by default).
- FS-UAE now uses automake in addition to autoconf.
- New requirement: libmpeg2 / libmpeg2convert for CD32 FMV support.
- Some bugfixes based on static code analysis + code cleanup.
New in FS-UAE 2.5.5 Dev (May 16, 2014)
- Dual joystick/mouse mode for joystick port 0, both a specific joystick device and mouse is enabled at the same time (only when joystick_port_0_mode = joystick and a joystick host device is selected).
- Show on-screen gui_message notifications from UAE code.
- Added missing @docdir@ substitution variable.
- More build system updates / removed old cruft.
- BSD make should now also work (in addition to GNU make).
- Environment variable FSGS_RETURN_CURSOR_TO can be used to move the cursor to a specific location when FS-UAE quits.
- (Device Helper) Ignore full negative axis motion events on startup.
New in FS-UAE 2.5.3 Dev (May 10, 2014)
- Merged code from WinUAE 2800.
- Update AROS ROM from WinUAE 2800.
- Debian compat set to 9, allow harding flags.
- Migrated build system to autoconf (not automake).
- Some source code clean to detect features / functions from autoconf.
- Remove use of deprecated Glib function, require Glib >= 2.32.
- Properly fixed build dependencies on auto-generated source code.
New in FS-UAE 2.5.2 Dev (May 5, 2014)
- Merged code from WinUAE 2800b18.
- SDL2 is now default on all platforms (make sdl=1 to override for now).
- Fixes to make the windows version compile with SDL2.
- Fixes for FS-UAE compilation with mingw-w32 4.6.3.
- fs-uae-device-helper has a new –events mode which continuously prints joystick events to stdout.
New in FS-UAE 2.5.1 Dev (Apr 1, 2014)
- Merged code from WinUAE 2710b12.
- Support for .scp floppy images [keirf].
- Drive sound and CDDA fixes for big-endian platforms.
- Fixed left trigger = toggle autofire.
New in FS-UAE 2.4.0 (Mar 14, 2014)
- Many improvements, several bug fixes, and new translations.
- FS-UAE now supports multiple mice at the same time. Especially useful for games such as multi-player Lemmings.
- Improved packaging for several Linux distributions.
- Support for SDL 2.0 (currently used by the OS X version).
- “Portable” distributions are available for Windows and OS X (Read more below).
- Several more FS-UAE configuration options are available.
- JIT should work on Windows (x86) too now.
New in FS-UAE 2.2.3 / 2.3.99 Beta 2 (Feb 3, 2014)
- Inhibit screen saver / power saving when running FS-UAE on OS X.
- (Launcher) Adult filter for game database, enabled by default.
- (Launcher) Use search term tag:adult to show adult games.
- (Launcher) New option database_show_adult to show adult games by default.
- (Launcher) Can search for quoted words to require exact word match.
- (Launcher) Fixed some translated strings used incorrectly.
- (Launcher) Updated translations: pl [grimi], fi [Goingdown], it [Speedvicio].
- (Arcade) On Linux, only set FS-UAE fullscreen mode to window if is not specifically set to anything (allows fullscreen_mode = fullscreen).
New in FS-UAE 2.3.15 Dev (Jan 13, 2014)
- (Launcher) Fixed a bug loading online database games with cpu specification.
- (Arcade) Fixed Windows shortcut for FS-UAE Arcade.
New in FS-UAE 2.3.11 Dev (Dec 6, 2013)
- When deleting a directory from a dir HD, remove Thumbs_DB and .DS_Store files first if they exist.
- (Launcher) Changed where fs-uae-device-helper is stored in FS-UAE.app so it is picked up by the fix-libs script.
- (Launcher) Removed refresh game database from left “main menu”.
- (Launcher) Fixed a problem with lhafile caused by Python 3-compat changes.
New in FS-UAE 2.3.9 Dev (Nov 14, 2013)
- Add build support for kFreeBSD [glaubitz].
- Add generic maccess.h defines for “other” architectures [glaubitz].
- Better code to disable the JIT compiler on non-i386 architectures [glaubitz].
- Added contrib/sinc-integral.py to source distribution (Debian compliance).
- Removed catweasel code from source distribution (Debian compliance).
- Also check for $executable_path/../../Config.fs-uae on OS X.
- Gracefully handle it when xrandr executable is not found.
- New translations: da [tomse].
- Updated translations: de [TCD].
- (Launcher) Fixed a rendering issue with the tab panel.
- (Launcher) Fixed rendering of local config/variant name in config list.
- (Launcher) CD32 FMV ROM is properly used again when CD32/FMV model is used.
- (Launcher) Allow server to reset local game database when necessary.
- (Launcher) Fixed bug when last letter in search term is n.
- (Launcher) Set explicit min width for ADF/HDF creator size field.
- (Launcher) Allow (Qt) list items to be activated with enter.
- (Launcher) OAGD.net Locker Uploader implemented.
- (Launcher) Fixed bug with indexing files in archives somewhere within a directory called #.
- (Launcher) SetPatch can be extracted on demand from disk in locker.
- (Launcher) Minor GUI tweaks and improvements here and there.
- (Launcher) More code restructuring for sharing between launcher and gc.
- (Launcher) New translations: da [tomse].
- (Launcher) Updated translations: de [TCD], it [Speedvicio], nb.
- (Game Center) Search-as-you type (just start typing to activate search).
- (Game Center) Only show db configs (local ones don’t work now anyway).
New in FS-UAE 2.3.8 Dev (Nov 5, 2013)
- New option “volume” to specify initial audio volume.
- (Launcher) New OAGD.net login and logout dialog.
- (Launcher) New login system (store authentication tokens instead of username and password).
- (Launcher) Drop-down list for choosing game list (from OAGD.net).
- (Launcher) Support for synchronizing game lists from OAGD.net.
- (Launcher) Initial support for OAGD.net locker (only available to a few select users right now).
- (Launcher) If local files are missing, files will be downloaded on demand from the user’s OAGD.net locker, if present there.
- (Launcher) More compact (OAGD) game database, faster synchronization.
- (Launcher) Nicer database refresh dialog, stop button works now.
- (Launcher) Fixed bugs in HDF Creator appearing after split from ADF Creator.
- (Launcher) Language preferences page now actually works.
- (Launcher) New language detection code for OS X, not dependent on wx.
- (Launcher) Fixed bugs preventing info panel from showing some warnings.
- (Launcher) Settings file moved into FS-UAE/Data, shared with Game Center.
- (Launcher) Several other minor UI updates, bug fixes, and restructured code.
- (Launcher) WHDLoad runner installs the file C:OSEmu.400.
- (Launcher) Load QT stylesheet (if found) from FS-UAE/Plugins//fs-uae-launcher-theme/stylesheet.qss
- (Launcher) Added icons to settings dialog, removed close button.
- (Launcher) QT port now displays application / window icon again.
- (Launcher) Moved “Custom Settings” to Preferences -> Advanced Settings.
- (Launcher) Remember last used preferences page.
- (Launcher) Added preference control for new audio volume option.
- (Game Center) Now reads and applies (most) FS-UAE Launcher settings.
New in FS-UAE 2.3.7 Dev (Sep 23, 2013)
- New utility program: fs-uae-device-helper (used by FS-UAE Launcher).
- (Launcher) pygame is no longer an dependency, joystick event detection for mapping purposes is done via fs-uae-device-helper.
- (Launcher) Program startup and focus issue should be fixed on OS X.
- (Launcher) Added language preference page.
- (Launcher) ADF & HDF Creator split into two, and they are now non-modal.
- (Launcher) Joystick config tool shows existing config when opening (only when the user has already configured it, bundled config is not shown yet).
- (Launcher) Joystick device for mapping is selected in joystick prefs.
- (Launcher) Completed porting to QT (using pyside bindings for Python).
- (Launcher) Old wxPython GUI layer still exists (–wx) but not 100% updated.
- (Launcher) Input Settings prefs page split into mouse and keyboard.
- (Launcher) Fixed bug when choosing a zip with select multiple floppies.
- (Launcher) Search-as-you type could in some case return multiple entries for the same game.
- (Launcher) Updated don’t checksum BSD device nodes code [vext01].
New in FS-UAE 2.3.6 Dev (Aug 28, 2013)
- Joystick indices (for use with custom input mapping) were skewed due to the new mouse devices (fixed).
- Swapped display order of mouse and joystick ports, call them “Joystick Port” and “Mouse Port” instead of Joystick Port 0/1.
- Fade in when starting FS-UAE, looks better when using themes since the graphics won’t just suddently pop out.
- (Launcher) Search-as-you type has returned.
- (Launcher) Show homepage_url, thelegacy_url in links menu.
- (Launcher) Swapped display order of mouse and joystick ports.
- (Launcher) Spin controls did not work properly on OS X.
- (Launcher) Handle importing kickstarts from the kickstarts dir gracefully.
- (Game Center) Don’t create ~/Documents (unless needed) and ~/Games.
New in FS-UAE 2.3.5 Dev (Aug 23, 2013)
- Can open block devices as HDF files on OpenBSD [Edd Barrett / vext01].
- Full stereo separation by default (was 70%).
- Use “enhanced” audio filter when Amiga model is A1200 or A4000.
- Fixed bug where the new FPS led status would overwrite floppy drive leds.
- (Launcher) Fixed a bug where new A500 configs could refuse to start because “kickstart was not found” (2.3.4).
- (Launcher) Better support for .7z (where available), but very inefficient, works best for having a few ADFs in each .7z archive, not WHDLoad archives.
- (Launcher) Can start WHDLoad slaves from archives where the slave is in the root directory and not in a sub-directory.
- (Game Center) Create a log file in a similar manner as FS-UAE Launcher.
- (Game Center) Added python-opengl, python-numpy as Debian dependencies.
- (Game Center) Was missing from suite installer for Windows (fixed).
New in FS-UAE 2.3.4 Dev (Aug 20, 2013)
- Support for multiple mice using ManyMouse library by Ryan C. Gordon.
- New theme bundled: led-bars-edge.
- Support for some theme digit overlays (cylinder numbers, fps).
- Initial code for input recording.
- Fixed a bug when looking up executable path on Unix-like systems.
- When quitting from fullscreen mode, move cursor to bottom right (so transitioning to a full-screen launcher looks nicer).
- (Launcher) Support multiple mice.
- (Launcher) Preference to show downloadable games or not.
- (Launcher) Don’t try to to checksum OS X/*BSD device nodes [vext01].
- (Launcher) Fixed bug when closing the config dialog.
- (Launcher) Support 7z archives when the 7z program is found on PATH.
- (Launcher) Joystick config tool works with devices having axes with negative or positive rest values.
- (Launcher) Don’t display “Amiga” in game list, only other platform names.
- (Launcher) More restructuring and smaller changes (no changelog…)
- (Game Center) Only show locally available games.
- (Game Center) Only preselect the highest rated variant from local variants.
- (Game Center) Nicer transition to FS-UAE (remove/reduce cursor flickering).
- (Game Center) Use LSUIPresentationMode 4 for bundled FS-UAE for seamless transition to FS-UAE on OS X.
New in FS-UAE 2.2.3 (Jun 26, 2013)
- (Launcher) Only add Cloanto “Amiga Files” to search path if directory exists (Windows).
- (Launcher) Fix slash direction in default search directory on Windows so it does not look weird.
- (Launcher) Updated translations: it [speedvicio].
New in FS-UAE 2.2.2 (Apr 22, 2013)
- With video_sync = auto, allow some slack when deciding to enable full sync or not (accept host refresh rate 49 instead of just 50, ..).
- New option: assume_refresh_rate (int) to manually specify host refresh rate when refresh rate detection fails. This option in combination with video_sync = auto effectively replaces video_sync = full.
- video_sync = full is now an alias for video_sync = auto.
- Fixed bug causing FS-UAE to hang when pausing with video_sync = off.
- New model CD32/FMV (includes FMV ROM), CD32 model reverted to original.
- Fixed compatibility issues in scanline GLSL shaders.
New in FS-UAE 2.2.1 (Apr 18, 2013)
- Show on-screen warning if OpenAL device cannot be opened, log OpenAL error code.
- New option save_state_compression can be used to disable save state
- compression.
- New option “log” which can be used to enable misc types of debug logging.
- Queued input events are processed in hsync handler.
- Use CD32 + FMV quickstart for CD32 model, update cd.device in cartridge ROM fixes problem with Pirates Gold intro.
- Removed a couple of left-over / unnecesary log statements.
- Support language option to override GUI language.
- New translations: tr [Decypher].
- (Launcher) Fixed bug when specifying window_width / window_height in custom settings.
- (Launcher) Warn when using A1200 model with < 2 MB chip RAM.
- (Launcher) Fixed a bug where 0-byte screenshot / covers files could be stored if a network error occurs while downloading.
- (Launcher) Better support for A3000 and A4000 with the game database.
- (Launcher) Support hiding variants from the database based on _status.
- (Launcher) Cycle-exact can be disabled from database if abs. necessary.
- (Launcher) Support language option to override GUI language.
- (Launcher) New translations: tr [Decypher].
New in FS-UAE 2.2.0 (Mar 18, 2013)
- Much-improved FS-UAE Launcher UI.
- Updated emulation code from WinUAE 2.5.1.
- Better stability, better performance.
- More keyboard shortcuts.
- Improved support for directory hard drives.
- Initial support for the Open Amiga Game Database.
- More input options.
- Amiga PAL/NTSC mode switching.
- Better shader and theme support.
- Improved WHDLoad support.
- LHA archive support.
- Improved support for Amiga Forever.
- More platforms and more languages supported.
- And many other improvements and fixes.
New in FS-UAE 2.1.32 Dev (Mar 9, 2013)
- New option notification_duration (ms). Does not apply to warnings.
- Fixed bug in IPF handling causing Buggy Boy to not load.
- (Launcher) Scan entire directory tree for dirs with .slave files.
- (Launcher) Make sure usernames are converted to unicode.
- (Launcher) Base screenshots prefix on configuration name.
- (Launcher) Updated translations: cs [spajdr].
New in FS-UAE 2.1.31 Dev (Mar 4, 2013)
- Shortcuts F12 + P or Pause/Break key to pause the emulation.
- Left and right mouse buttons are aliased to joystick port 0 fire and 2nd button (unless joystick_port0_mode is nothing, or mouse is already used in a port).
- Disabled automatic port 0 joystick switching for mouse, alias mouse buttons instead.
- Disabled automatic port 0 joystick switching for emulated joystick.
- Warn, if necessary, when joystick/gamepad has no config for CD32 game pad.
- Fixed scanline code for PPC.
- Support for a more advanced viewport syntax.
- Updated bitmap font with new character.
- Updated translations: pl [grimi].
- (Launcher) Retry database download operations several times on failure.
- (Launcher) Support floppy_list field from online database, as well as new database fields.
- (Launcher) WHDLoad versions can be selected via the new x_whdload_version option.
- (Launcher) Added WHDLoad versions 16.0 – 16.9 [TheCyberDruid].
- (Launcher) ADFFileExtractor module [TheCyberDruid].
- (Launcher) SetPatch is extracted using the new ADFFileExtractor module instead of the old hack.
New in FS-UAE 2.1.29 Dev (Feb 25, 2013)
- Fixed a bug with notification replacing earlier notifications of the same type.
- F12 + w to toggle warp mode (no frame limit, no audio).
- F12 + m to mute the sound (was implemented in 2.1.28).
- F12 + comma to decrease the volume.
- F12 + period to increase the volume.
- Updated translations: fi [GoingDown], sr [Milanchez].
- (Launcher) Updated translations: sr [Milanchez].
New in FS-UAE 2.1.26 Dev (Feb 11, 2013)
- Implemented options hard_drive_x_priority.
- Renamed FS-UAE.log to FS-UAE.log.txt for easier upload to EAB.
- Better method to override directories (e.g. base_dir), old ones deprecated.
- Added translations: cs [spajdr], fi [GoingDown].
- Updated translations: it [Speedvicio].
- (Launcher) Added refresh button to update list of connected joysticks.
- (Launcher) Added support for the recently added A3000 FS-UAE Amiga model.
- (Launcher) Improved memory widgets, you now see the current default value.
- (Launcher) A new simple ADF & HDF Creator dialog is included.
- (Launcher) Display name first, then directory in media selectors.
- (Launcher) Fixed a bug where you could get an error message about missing kickstart after just having imported kickstarts and tried to start the emulation.
- (Launcher) Do not expose database username/password in FS-UAE logs.
- (Launcher) Added main menu button, moved scan and settings to this menu.
- (Launcher) Also add menu entries to application menu on OS X.
- (Launcher) Moved custom options and custom settings to new dialog accessible from the new menu.
- (Launcher) Moved kickstart import to new kickstart import dialog, removed the “setup” / wizard tab.
- (Launcher) New “kickstarts are missing” notification in the top tab area.
- (Launcher) Marked some additional text for translation.
- (Launcher) Added new about dialog.
- (Launcher) Database: Game variants can specify that an empty HD or a HD with Workbench must be added to the system.
- (Launcher) Preselect variant with personal rating = 5, or else highest rated game variant when selecting a game from the database.
- (Launcher) Respect new base_dir override.
- (Launcher) Updated GUI layout in several places, minor improvements here and there.
- (Launcher) Added translations: cs [spajdr], fi [GoingDown].
New in FS-UAE 2.1.25 Dev (Feb 5, 2013)
- Fixed startup when running under OS X (2.1.24).
New in FS-UAE 2.1.24 Dev (Feb 5, 2013)
- Screenshot function also saves a screenshot of the OpenGL frame buffer.
- Support some RetroArch extensions to the XML shader spec, as a result, the CRT-interlaced-halation shader works now.
- Fixed zoom modes and viewport correction when disabling line doubling or using low_resolution option.
- Warn if OpenGL renderer is “GDI Generic” (no real driver installed).
- Fixed problem loading state when using directory hard drives on case sensitive file systems.
- Don’t warn (with LEDs) about missed frames / repeated frames when this is normal (host frame rate != Amiga frame rate).
- Blank sync leds a few seconds after startup until the statistics have settled.
- New option fade_out_duration (miliseconds).
- Updated translations: fr [Foul], de [nexusle], pl [grimi].
- (Launcher) Fixed problem initializing joystick device list on Windows.
- (Launcher) Updated translations: fr [Foul], de [nexusle].
New in FS-UAE 2.1.23 Dev (Jan 29, 2013)
- New option save_states can be used to disable the save state feature.
- Marked several warning messages for translation.
- Updated translations: de [nexusle].
- (Launcher) Disable the save state feature in cases were it is known to not work (with temporarily created hard drives).
- (Launcher) Updated translations: de [nexusle].
New in FS-UAE 2.1.19 Dev (Jan 21, 2013)
- Fix proper stereo audio output when using OpenAL soft implementation.
- Automatically adjust to 50Hz / 60Hz Amiga mode change.
- video_sync = full is deprecated (now handled as auto), will enable full video sync only when host frame rate ~= Amiga frame rate.
- Fixed a bug with the number of enabled floppy drives, introduced with the support for custom floppy sounds.
- Some minor source code and build improvements.
- Experimental support for a “fifth joystick port“, which can be mapped to Amiga keyboard keys.
New in FS-UAE 2.1.18 Dev (Jan 15, 2013)
- Fixed overflow preventing alt/cmd modifier key from working.
- Updated translations: es [albconde].
- (Launcher) No floppy drive sounds when loading a WHDLoad variant from the online database.
- (Launcher) Updated translations: es [albconde].
New in FS-UAE 2.1.16 Dev (Jan 8, 2013)
- (Launcher) Only show variant name (without game name) in variant list.
- (Launcher) New horizontal layout for game/variants lists.
- (Launcher) Variant list now disappears when choosing a non-database entry.
- (Launcher) Render square covers inside a portrait cover.
- (Launcher) Better differentiation of game and variant info.
- (Launcher) Adjusted screenshot sizes for 1920×1080 maximized.
- (Launcher) You can click on the screenshot area to show the other screenshots, if not all are shown.
- (Launcher) Automatically extract SetPatch from WB disks for WHDLoad.
- (Launcher) Copy WHDLoad.key from base dir (Documents/FS-UAE) if found.
- (Launcher) Documents/FS-UAE/WHDLoad dir not needed/supported anymore, but you can put files to merge in Documents/FS-UAE/Hard Drives/WHDLoad instead if needed.
- (Launcher) Updated translations: pl [grimi], de [nexusle].
New in FS-UAE 2.1.15 Dev (Jan 3, 2013)
- Determine the size of block devices on OS X, making it possible to mount block devices as hard drives on OS X [lallafa].
- Fixed source to remove some compiler warnings in hardfile_host.cpp.
- (Launcher) Create “Devs/system-configuration” when running WHDLoad games.
- (Launcher) Fixed initialization of (last used) game info on startup.
- (Launcher) Added mobygames link button.
- (Launcher) Use icon button to toggle fullscreen / windowed mode.
- (Launcher) Updated translations: de [nexusle].
New in FS-UAE 2.1.10 Dev (Dec 6, 2012)
- Merged updated emulation core from WinUAE 2.5.0.
- (Launcher) Support (empty) HD directories in database configurations.
- (Launcher) Use standard WHDLoad settings by default.
- (Launcher) WHDLoad games where unpacked one directory level too deep.
- (Launcher) Support chip_memory override from online database.
- (Launcher) Skip / ignore file names with invalid encoding.
- (Launcher) Fix search function for games from database (needs refresh).
- (Launcher) Updated translations: pt [Treco].
New in FS-UAE 2.1.7 Dev (Nov 28, 2012)
- Merged updated emulation core from WinUAE 2.5.0beta27.
- (Launcher) WHDLoad support in combination with online database.
- (Launcher) Updated translations: it [Speedvicio], pl [grimi].
New in FS-UAE 2.1.4 Dev (Nov 26, 2012)
- Merged updated emulation core from WinUAE 2.5.0beta26.
- Add support for displaying HD/CD/Power leds in themes.
- Added new option: swap_ctrl_keys.
- Automatically configure unrecognized joysticks/gamepads as simple Amiga joysticks.
- Fixes to allow compilation on OpenBSD [vext01].
- Added translations: es [albconde].
- Updated translations: fr [Foul], sr [Milanchez].
- Using directory prefix $BASE/ caused one character to be cut off.
- Fixed Launcher-created joystick config when using 2+ of the same type.
- Support environment variable FS_UAE_BASE_DIR.
- (Launcher) Fixed problem starting joystick configurator on Mac.
- (Launcher) GUI setting for swap left/right ctrl keys.
- (Launcher) Support environment variable FS_UAE_BASE_DIR.
- (Launcher) Fix for non-ASCII characters in joystick device names.
- (Launcher) Can set option __netplay_state_dir_name with /set to force a specific state dir for net play, for persistent states.
- (Launcher) URLs for floppies/HDs can be synchronized, so net play-compatible configs can be created for downloadable public domain / shareware games.
- (Launcher) Can override screenshots_dir, covers_dir, titles_dir in config.
- (Launcher) Can use title_image, cover_image, screen1_image (…) to override path for individual images.
- (Launcher) Can prefix paths with $CONFIG/ (referring to the directory containing the current configuration file).
- (Launcher) Added translations: es [albconde].
- (Launcher) Updated translations: pl [grimi], it [Speedvicio], fr [Foul], sr [Milanchez].
New in FS-UAE 2.1.3 Dev (Nov 10, 2012)
- New option “mouse_speed” – set mouse speed in percentage(1-500).
- Escape key can be used to navigate back and exit FS-UAE menu.
- Use new state subdirs based on configuration name ny default. New options state_dir and state_dir_name to tweak the new behavior.
- Remove use of “Floppy Overlays” and “Flash Memory” dirs, save files in state directory instead (same as launcher already does).
- Will autoload saved state if “Saved State.uss” exists in state dir.
- Merged updated emulation core from WinUAE 2.5.0beta24.
- New option middle_click_ungrab (can be set to 0).
- Updated translations: pl [grimi], de [nexusle].
- Patch amiga-os-310.rom to default A4000 rom on demand.
- Removed the default slight gamma correction which was applied before.
- (Launcher) Automatically fill in WHDLoad Arguments when zip file is loaded.
- (Launcher) Screenshots/titles/covers don’t need to be put in letter subdirs.
- (Launcher) Use direct subdirs in save states dir, don’t add letter unless an old state dir already exists.
- (Launcher) Added many more options to the settings dialog, including the new mouse speed option.
- (Launcher) Updated translations: pl [grimi], de [nexusle].
New in FS-UAE 2.1.1 Dev (Nov 1, 2012)
- Merged updated emulation core from WinUAE 2.5.0beta23.
- Gamepad button “left trigger” toggles auto-fire, GUI message is displayed when auto-fire mode is toggled.
- New option hard_drive_x_file_system to specify file system handler, for instance path to SmartFilesystem.
- New option hard_drive_x_controller to specify HD controller.
- New option hard_drive_x_type to force RDB mode if RDB cannot be autodetected (unpartitioned/blank disk image).
- (Launcher) hard_drive_x can be http(s) URL and the HD will be downloaded on demand and used like a local file. URL must end with a “normal file name”.
- (Launcher) Use wxversion.select to ensure 2.8 is used if also older versions of wxPython are installed.
New in FS-UAE 2.0.1 (Oct 27, 2012)
- No need to edit config files any more! A user-friendly configuration frontend, FS-UAE Launcher, is included.
- Emulation core updated to WinUAE2.4.2beta1.
- Many bug fixes and performance improvements.
- Support OpenGL shaders for post-processing special effects.
- Added theming infrastructure. Downloadable themes are available.
- GUI translation for several languages (English, French, German, Italian, Norwegian (Bokmål), Polish, and Serbian).
- Added keyboard emulation for CD32 gamepad.
- Support for hard drive images > 4GB.
- JIT compilation is now available on some platforms.
- Windows installer is now avaiable, and the Windows version does no longer require any other software packages to be installed.
- Binaries are created for many more Linux distributions, and download repositories are available.
- FS-UAE now compiles and runs on Mac OS X 10.5 (both x86 and PPC) and FreeBSD.
- And many more changes (see the Changelog for details).
New in FS-UAE 2.0.0 Beta 1 (Oct 20, 2012)
- Don’t quit on parse error when parsing viewport option.
- (Launcher) Show notification about new versions in the same series (stable or devel) as the installed version.
- (Launcher) Added information panel to toolbar, currently used to show update notifications.
- (Launcher) Fix path issue on Windows causing kickstarts to be scanned on every startup.
- (Launcher) Updated downloadable WHDLoad version to 17.1.
- (Launcher) Added tooltips to main window tabs.
- (Launcher) Simplified default scan search path to just FS-UAE dir.
- (Launcher) Implicitly add CD-ROM drive if CD image list is non-empty.
- (Launcher) Automatically add CDs in drives to image list if list is empty.
- (Launcher) Fixed bug when saving configurations.
- (Launcher) Fixed type-ahead search bug in configuration list.
New in FS-UAE 1.3.31 Dev (Oct 13, 2012)
- (Launcher) Use native toolbar control on Mac.
- (Launcher) More consistent use of browse for file/folder icons.
- (Launcher) Automatically select CD32 Gamepad mode when selecting CD32 model.
- (Launcher) Recalculate default devices after editing joystick settings.
- (Launcher) Contract paths also when using multi-select.
- (Launcher) Media swap lists are now editable.
- (Launcher) Use proper list views for media swap lists.
- (Launcher) Replace other list controls with new implementation.
- (Launcher) Hide “WHDLoad Arguments” control.
- (Launcher) Updated translations: it [Speedvicio].
New in FS-UAE 1.3.30 Dev (Oct 12, 2012)
- (Launcher) New list control implementation for configurations list.
- (Launcher) You can now type in the config list to jump to items.
- (Launcher) Configuration list items are prefixed with an icon.
- (Launcher) New setup page for importing kickstarts when starting the launcher for the first time.
- (Launcher) Automatically scan for rom changes in main Kickstarts folder on startup.
- (Launcher) Fixed backspace behaviour in config name text box.
- (Launcher) Windows installer: explicitly put registry keys in HKEY_CURRENT_USER\Software\Classes instead of HKEY_CLASSES_ROOT.
New in FS-UAE 1.3.28 Dev (Oct 1, 2012)
- New official boolean option uaegfx_card to enable the “Picasso 96 card”.
- Re-initialize shaders after fullscreenwindow switching.
- (Launcher) Double-click (or enter) in configuration list starts FS-UAE.
- (Launcher) Remember last directories used when browsing for floppies, CDs, hard drives and kickstarts.
- (Launcher) Automatically add floppies in drives to swap list if swap list is empty.
- (Launcher) Find hard drive zip file relative to hard drives dir.
- (Launcher) GUI widgets to override memory settings.
- (Launcher) Added checkboxes for uaegfx.card and bsdsocket.library.
- (Launcher) Added checkbox to enable NTSC mode.
- (Launcher) Updated GUI main window background drawing to make the GUI look better on Linux (looks much nicer on Kubuntu now).
- (Launcher) Center FS-UAE window on launcher window.
- (Launcher) Center launch dialog on main window also on OS X.
- (Launcher) Updated look for OS X.
New in FS-UAE 1.3.27 Dev (Sep 24, 2012)
- Config for Retro Joystick interface v1.2 (joystick adapter) [Magnar].
- Fixed serial port emulation when not serial port is not “used”.
- Native serial port for POSIX systems [lallafa].
- Added A1000 model support (defaulting to Kickstart 1.2).
- Fixed a bug preventing the launcher from starting on some systems.
- (Launcher) Added A1000 model support.
- (Launcher) Work around bug in openSUSE 12.2′s gettext.py.
New in FS-UAE 1.3.25 (Sep 5, 2012)
- Properly close OpenAL device on shutdown (avoids error on shutdown on Windows with OpenAL Soft implementation).
- Bundle oal_soft.dll as OpenAL32.dll on Windows (no OpenAL installation needed, but will not use HW-specific drivers unless OpenAL32.dll is deleted from app dir).
- New shortcuts (soft/hard reset, freeze, debugger) [lallafa].
- Initial FreeBSD support (tested to compile and run on FreeBSD 8.2).
- Automatically choose best texture format for new video_format rgb565.
- Added config for Speed-Link Competition Pro Gold [Régis Patroix].
- Added support for RTG modes with native 16-bit buffers.
- Copy RTG video row data without pixel conversion when possible.
- Added support for PPC / Mac OS 10.5 [Tobias Netzel].
- Added support for 16-bit video and texture formats (new value video_format = rgb565).
- Fixes to allow for compilation with clang.
- Replaced deprecated valloc, getpagesize with posix equivalents.
- (Launcher) Bundle local Microsoft.VC90.CRT on Windows.
- (Launcher) Workaround to make translations work on Mac OS X.
- (Launcher) Fixed bug when setting hard_drive_x folders options from config files.
- (Launcher) Remove information panels when running on small resolutions.
- (Launcher) Updated translations: fr [Foul], de [nexusle], it [Speedvicio].
New in FS-UAE 1.2.1 (May 15, 2012)
- Fixed a crash occurring on some platforms (Mac OS X at least) when saving states with mounted directories.
New in FS-UAE 1.2.0 (May 10, 2012)
- Great rendering performance improvements, especially on slower hardware.
- OpenGL renderer compatible with older GPUs (only requires OpenGL 1.1 now).
- Input devices and options can be changed in the menu while running FS-UAE.
- UAEGFX card (“Picasso 96″) is implemented.
- Added A4000/040 model, running in fastest possible mode.
- Support for mounting CD images for all Amiga models (built-in CDFS and CD image switcher in menu).
- Fullscreen/window mode switching with Alt+Enter, better fullscreen handling.
- Better net play support (show dialog while connecting, will retry connecting until successful, continue in offline mode if connection to server is broken).
- A1200 model can be used in net play mode with accuracy < 1.
- UAE core code updated from WinUAE 2.4.0.
- Advanced options for tweaking vsync method.
- Common host options can be specified once in Host.fs-uae config file.
- Many other fixes and improvements.