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    Home > Mac > Graphics > Equalizer > Changelog

    Equalizer 1.0 - Changelog


    What's new in Equalizer 1.0:

    May 11th, 2011

    · Collage: an object-oriented network library, formerly known as eq::net. Eventually Collage will be separated completely from Equalizer. (technology preview)
    · CMake build system for all supported platforms
    · Support for GPU-CPU transfer and compression plugins
    · Failure tolerance during initialization
    · Administrative API for runtime configuration changes (technology preview)
    · Runtime stereo switching to select mono and stereo rendering at application runtime
    · Slave object commit supports serializing changed data on a slave object instance to the master instance
    · Automatic compression of distributed object data
    · Support for pixel formats with 10 bit per color component
    · Rendering capabilities allow application-dependent (de-)activation of channels
    · Interruptible rendering allows applications to stop rendering on all pending frames



    What's new in Equalizer 0.9:

    August 12th, 2009

    New Features:
    · Automatic cross-segment load-balancing for multi-display installations
    · Dynamic Frame Resolution (DFR) for constant framerate rendering
    · Compression Plugin API for runtime-loadable image compression engines
    · Canvas and Layout API for runtime-switchable layouts and resource configurations
    · Simple configuration of physical projection system
    · Logical view layouts on multi-segment projection surfaces
    · Simple 2D operations on multi-segment projection surfaces
    · Run-time (de-)activation of nodes, pipes, windows and channels
    · Support for multiple observers in a single configuration
    · Support for Head-Mounted Displays (HMD)
    · Monitor Equalizer for the observation of other views
    · Up- and down-scaling for source channel pixel viewports, including zoom support for compositing
    · Support for hardware swapbuffer synchronization with nVidia G-Sync
    · Support for Framebuffer Objects (FBO)
    · Support for half_float and float PBuffers and FBOs
    · Spacemouse support (AGL only)
    · New helper class to handle dynamic libraries
    · New helper class for memory-mapped files

    Enhancements:
    · Improved statistics overlay (added legend, FPS counter, image compression ratio, pipe idle ratio, framerate throttle statistic)
    · New helper class eq::Object for easier data distribution of dynamic, versioned objects
    · Texture-based frames for optimal compositing on a single GPU
    · Upgraded to VMMlib 1.0
    · Abstraction for window-system specific code through OSPipe interface
    · AGL event handling follows same threading model as GLX and WGL
    · Config file versioning
    · Synchronize clock used for logging across all nodes
    · Improved handling for event-driven applications

    Optimizations:
    · Lock-free network packet cache for low-latency, high-performance packet dispatch
    · Network layer uses asynchronous IO semantics and has better performance on Windows
    · Per-component and differential RLE image compressor
    · Use GL_UNSIGNED_INT depth buffer instead of GL_FLOAT for better performance and compression
    · DPlex framerate equalizer optimizations
    · Faster serialization of std::vectors in distributed objects
    · Named pipe connection for fast local communication on Windows

    Bug Fixes:
    · 2822348: No latency when event-driven
    · 2803528: assertion with zero area pvps
    · 2797391: Error state in parser not reset
    · 2788964: Suspicious compiler warning
    · 2782038: Mapping of multiple Objects of type DELTA creates assertions
    · 2778587: eqServer crashes when running without an appNode
    · 2688797: Configs with no appNode crash
    · 2592240: DPlex LB breaks swapbarrier
    · 2556921: AGL context updates broken
    · 2545209: crashes on specific configs
    · 2458583: Mouse buttons are numbered differently between AGL and GLX
    · 2268547: fullscreen windows not always active on Win32
    · 1997583: eqPly: ortho frustum culling broken
    · 1816670: eVolve: binary swap configs don't work



    What's new in Equalizer 0.6:

    December 3rd, 2008

    · 2D and DB load-balancing, DPlex compounds.



    What's new in Equalizer 0.5.5:

    November 17th, 2008

    · Initial support for 2D pixel compound kernels
    · New OSWindow interface to simplify window system integration
    · Add eq::util::BitmapFont as a simple helper to draw 2D bitmap fonts




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