July 29th, 2010· nosound properly ignores the sound system.(emh, Cyclotron / Daryl for bug report)
· Better appearance when no items will fit in the slot. (emh)
· Knowledge screen is refreshed properly when loading a game. (emh)
· Time Capsule English text no longer assumes the Antarctic. (Phil Bordelon, Avaera8820 for bug report)
· Game pauses when random events occur. (Phil Bordelon, captainsegfault for bug report, justapawn for initial implementation)
· Savefiles are now in sorted order instead of an arbitrary arrangement. (remur_030)
· Additional corrections to de_DE translation. (Christian Gerloff, Developer-KI)
· Really make the Projects do something. (Phil, WvWisokee for bug report)
· "news" and "media" are only synonyms to humans. (FM, captainsegfault for bug report)
· Support the Delete and Keypad Enter keys properly. (Phil, Yoshi for bug report)
· Stopped building additional CPUs from refunding the money previously paid. (FM, Yoshi for bug report)
· Location name fix. (Phil, pederick for bug report)
· Fix a crash with handling scrollbars. (Phil, netantho for bug report)
· Fix a bug where the finance report wouldn't always display. (Raymond Martinau)
· Updated (but not fully complete) es_AR translation. (Guga)
· * New it_IT translation. (Daniele Sapino)
· Fixed a bug where building 0 CPUs made the game crash whenever time was unpaused. (FM, don.ridge for bug report)
· Font sizing has been improved. Most dialogs should no longer appear "bloated". (FM, Gastón Alonso for bug report)
October 6th, 2009· Complete rewrite of the graphics system, shiny new widgets and dialogs. Arbitrary resolutions now supported. (FM)
· Fix to de_DE intro text. (booiiing)
· Individual bases no longer have their own tasks, only a power state. The research dialog has been substantially improved to compensate. (FM)
· When building or researching, CPU, cash, and labor (time) must be spent in approximately equivalent amounts. (FM)
· The AI has learned to estimate how quickly its bases are detected. (FM)
· The AI pays no attention to the humans until they notice his actions. (FM)
· Color-coding has been added to the AI's global estimates. (FM)
· Winning the game has become more permanent. (FM)
· Events no longer happen when they're meaningless. (FM)
· The AI has discovered a network of light sensors around the globe. You can now see day and night on the map. (dvrasp, FM, Anne M. Archibald)
· Added support for running the game on an OLPC XO-1. (FM)
· fr_FR translation (Philippe Grenard)
· Make two Projects that didn't do anything before actually do something. (Phil, FM for bug report)
· Reduced the number of savefile formats supported, but make attempts to load bad saves less problematic.
January 12th, 2009· Three new win/loss tracks for the game, including the Psycle source! (Max McCracken)
· Error logs are handled more sanely on *NIX systems. (Phil, kaol and FM for the idea)
· Replaced Bitstream Vera Sans with DejaVu Sans to facilitate future translations. (Phil)
· Localization fix for locales with non-ASCII number formats. (FM, Henrik Phil for bug report)