May 21st, 2012Major bug fixes:
· Stopped powered rollers from pushing every track cart everywhere
· Fixed lye/milk bucket storage jobs
· Stopped them from storing assigned cart that is on a valid trackless stop
· Allowed them to store unassigned cart that is on a track
Other bug fixes/tweaks:
· Updated some screens for higher dimensions (if you enlarge in windowed mode for instance)
· Wrestles/shared items don't persist when cart moves
May 19th, 2012Major bug fixes:
· Fixed various broken bucket jobs
· Rollers require power properly now and get carts to speed faster
· Stopped injuries from channeling and made objects and the digger move down to the ramp square when appropriate
· Stopped picking up of unit-occupied/speeding carts in adv mode
· Stopped wheelbarrow from getting stuck on obstacles that are built as it is moving
· Fixed problem where carts leaving ramps get their velocity throttled too much (or just outright stopped)
Other bug fixes/tweaks:
· Stopped salt from spreading to fresh water, made fresh water destroy stagnant water
· Cleaned up stockpile options for tools
· Increased output of coke reactions
· Made materials for embark tools match definition
· Stopped fast travel when riding carts
· Fixed scrolling of hauling menu for screen heights greater than 25
· Made older saves set new vehicle ids correctly
· Fixed busted string when looking at objects on rollers
· Fixed typo in white sand density
May 15th, 2012New stuff:
· Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
· Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
· Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
· Pressure plates can be triggered by carts
· Rollers can be used to push cart along when powered
· Minecarts limited to one per tile in general, various collisions can occur
· Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
· Falling objects can collide with critters
· Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens
Other bug fixes/tweaks:
· Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
· Hauling jobs will often be combined, using one container
· Heavy items harder to haul
· Densities/colors updated, based on Uristocrat's data collection thread
· Can filter creature names in arena
· Mine drop rates tweaked, no longer skill-based
· Puzzleboxes/drum makeable
· Stopped blinking on bridges
· Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
· All flying units use new minecart parabolic flight paths
· Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
· Can create/assign to squads from v-p
· Squads can be given nicknames from v-p or the military screen
· Fixed broken clay stockpile option
April 12th, 2012Major bug fixes:
· Stopped crash from some odd creatures transforming into werebeasts
· Fixed crash from sites on the edge of the map
· Fixed old adv mode save imports
· Slab to missing allowed, once missing status has been announced (unless from reclaim, then you can always do it)
· Made animated corpses that collapse still count toward putting down ghosts
· Stopped undead from getting werecurses -- generally made animation/ghost/acquired tags count for more
· Removed negative clothing thoughts for children
Other bug fixes/tweaks:
· Stopped people from dropping random crafts/weapons on edge of map again
· People should more consistently bring axes, picks, crossbows, quivers, ammo
· Temporarily made amulets/backpacks etc. have no layering info (was screwing up clothing, will return to it)
· Limited number of hunting/vamp crafts
· Flux check in site finder should match with text now
· Stopped vamps from bragging about their kills
· Lists ghost/slab number/burial state in memorial list and stuck announced ghosts without slab item on the very top
· Fixed blank memorial names
· Husks have more information removed (pasture/pet/some job targeting/etc)
· Opposition to life now overrides peace with wildlife
· Stopped dwarves leading animals from going moody
· Imported saves from 34.05 and earlier will have eggs that produce tame hatchlings
· Option between skill/unit based profession setting in d_init
· Made initial equipment based on profession setting rather than unit type
· Fixed broken animal overall training scrolling
· Mood dwarves no longer ask for "rock bars" and it says "bones" instead of "body parts"
· Displayed medical dates correctly (they were a day off)
· Season announcement appears with correct date
· Correct year will show up on announcement screen
· Displayed gender for some items that were showing up as duplicate entries
· Gender in kill list (duplicate entries again)
· Fixed some mannerism pronouns
· Various raw fixes (see file_changes) -- highlight is that various underground animal men have attacks again
March 20th, 2012· Toady One Damaged clothing that gets thrown out in the refuse pile will rot away now.
June 15th, 2010Crash fixes:
· SDL graphics mode should work now (Baughn)
· creating squads in Linux shouldn't crash the game now
· stopped melting items from eventually crashing the game
Major bug fixes:
· animals/babies no longer try to clean themselves at water sources
· stopped losers from keeping their positions at elections (could not easily repair old saves with this problem though)
· fixed problem where ID numbers would be invalid on load after generating a world
· adjusted seasonal temperatures (should actually fix the rain bug)
· SDL grid sizes no longer stuck on 80x25 if you let intro movies play (Baughn)
Other bug fixes/tweaks:
· site finder will advanec without keypresses now
· SDL version 2D mode colors are corrected (Baughn)
· stopped cursor from skipping over large entries in stocks screen in SDL versions (Baughn)
· ESC no longer quits SDL keybinding screens instead of going up a level (Baughn)
· slow SDL unit offloading and other similar problems sped up (Baughn)
New stuff:
· immediately runs elections for unappointed, unelected positions like expedition leader if leader dies
· can set held key repetition behavior in SDL versions from init.txt (Baughn)
· SDL version 2D mode now allows zooming (Baughn)