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    Home > Mac > Games > Dwarf Fortress > Changelog

    Dwarf Fortress 0.34.10 - Changelog


    What's new in Dwarf Fortress 0.34.10:

    May 21st, 2012

    Major bug fixes:
    · Stopped powered rollers from pushing every track cart everywhere
    · Fixed lye/milk bucket storage jobs
    · Stopped them from storing assigned cart that is on a valid trackless stop
    · Allowed them to store unassigned cart that is on a track


    Other bug fixes/tweaks:
    · Updated some screens for higher dimensions (if you enlarge in windowed mode for instance)
    · Wrestles/shared items don't persist when cart moves



    What's new in Dwarf Fortress 0.34.09:

    May 19th, 2012

    Major bug fixes:
    · Fixed various broken bucket jobs
    · Rollers require power properly now and get carts to speed faster
    · Stopped injuries from channeling and made objects and the digger move down to the ramp square when appropriate
    · Stopped picking up of unit-occupied/speeding carts in adv mode
    · Stopped wheelbarrow from getting stuck on obstacles that are built as it is moving
    · Fixed problem where carts leaving ramps get their velocity throttled too much (or just outright stopped)

    Other bug fixes/tweaks:
    · Stopped salt from spreading to fresh water, made fresh water destroy stagnant water
    · Cleaned up stockpile options for tools
    · Increased output of coke reactions
    · Made materials for embark tools match definition
    · Stopped fast travel when riding carts
    · Fixed scrolling of hauling menu for screen heights greater than 25
    · Made older saves set new vehicle ids correctly
    · Fixed busted string when looking at objects on rollers
    · Fixed typo in white sand density



    What's new in Dwarf Fortress 0.34.08:

    May 15th, 2012

    New stuff:
    · Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
    · Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
    · Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
    · Pressure plates can be triggered by carts
    · Rollers can be used to push cart along when powered
    · Minecarts limited to one per tile in general, various collisions can occur
    · Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
    · Falling objects can collide with critters
    · Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens

    Other bug fixes/tweaks:
    · Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
    · Hauling jobs will often be combined, using one container
    · Heavy items harder to haul
    · Densities/colors updated, based on Uristocrat's data collection thread
    · Can filter creature names in arena
    · Mine drop rates tweaked, no longer skill-based
    · Puzzleboxes/drum makeable
    · Stopped blinking on bridges
    · Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
    · All flying units use new minecart parabolic flight paths
    · Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
    · Can create/assign to squads from v-p
    · Squads can be given nicknames from v-p or the military screen
    · Fixed broken clay stockpile option



    What's new in Dwarf Fortress 0.34.07:

    April 12th, 2012

    Major bug fixes:
    · Stopped crash from some odd creatures transforming into werebeasts
    · Fixed crash from sites on the edge of the map
    · Fixed old adv mode save imports
    · Slab to missing allowed, once missing status has been announced (unless from reclaim, then you can always do it)
    · Made animated corpses that collapse still count toward putting down ghosts
    · Stopped undead from getting werecurses -- generally made animation/ghost/acquired tags count for more
    · Removed negative clothing thoughts for children

    Other bug fixes/tweaks:
    · Stopped people from dropping random crafts/weapons on edge of map again
    · People should more consistently bring axes, picks, crossbows, quivers, ammo
    · Temporarily made amulets/backpacks etc. have no layering info (was screwing up clothing, will return to it)
    · Limited number of hunting/vamp crafts
    · Flux check in site finder should match with text now
    · Stopped vamps from bragging about their kills
    · Lists ghost/slab number/burial state in memorial list and stuck announced ghosts without slab item on the very top
    · Fixed blank memorial names
    · Husks have more information removed (pasture/pet/some job targeting/etc)
    · Opposition to life now overrides peace with wildlife
    · Stopped dwarves leading animals from going moody
    · Imported saves from 34.05 and earlier will have eggs that produce tame hatchlings
    · Option between skill/unit based profession setting in d_init
    · Made initial equipment based on profession setting rather than unit type
    · Fixed broken animal overall training scrolling
    · Mood dwarves no longer ask for "rock bars" and it says "bones" instead of "body parts"
    · Displayed medical dates correctly (they were a day off)
    · Season announcement appears with correct date
    · Correct year will show up on announcement screen
    · Displayed gender for some items that were showing up as duplicate entries
    · Gender in kill list (duplicate entries again)
    · Fixed some mannerism pronouns
    · Various raw fixes (see file_changes) -- highlight is that various underground animal men have attacks again



    What's new in Dwarf Fortress 0.34.05:

    March 20th, 2012

    · Toady One Damaged clothing that gets thrown out in the refuse pile will rot away now.



    What's new in Dwarf Fortress 0.31.05:

    June 15th, 2010

    Crash fixes:
    · SDL graphics mode should work now (Baughn)
    · creating squads in Linux shouldn't crash the game now
    · stopped melting items from eventually crashing the game

    Major bug fixes:
    · animals/babies no longer try to clean themselves at water sources
    · stopped losers from keeping their positions at elections (could not easily repair old saves with this problem though)
    · fixed problem where ID numbers would be invalid on load after generating a world
    · adjusted seasonal temperatures (should actually fix the rain bug)
    · SDL grid sizes no longer stuck on 80x25 if you let intro movies play (Baughn)

    Other bug fixes/tweaks:
    · site finder will advanec without keypresses now
    · SDL version 2D mode colors are corrected (Baughn)
    · stopped cursor from skipping over large entries in stocks screen in SDL versions (Baughn)
    · ESC no longer quits SDL keybinding screens instead of going up a level (Baughn)
    · slow SDL unit offloading and other similar problems sped up (Baughn)

    New stuff:
    · immediately runs elections for unappointed, unelected positions like expedition leader if leader dies
    · can set held key repetition behavior in SDL versions from init.txt (Baughn)
    · SDL version 2D mode now allows zooming (Baughn)




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