Dofus Changelog

What's new in Dofus 2.33.4

Feb 25, 2016
  • The missing icons for the Krosmoglobe's spell effects have been added.
  • The Little White Bow Meow's maximum initiative bonus is now 1100 instead of 1080 when using the the Improvement Potion.
  • One of the grilles in room 2 of the Minotoror's Labyrinth is correctly interactive.
  • In some cases, a character could possess the Invitation Letter without having the associated quest active, which would then block the dialog options when talking to the Captain Koda NPC. This issue is fixed.
  • In the Furry Nearly Catastrophic quest, the Blud Stown NPC continues to offer the player the option to use his portal as long as the player hasn't got the item requested by the quest.
  • It is no longer possible to bypass the 24 hour delay needed to fight the Kit Knapping's Chest again.
  • On the identification interface, the link to the referral page is fixed.
  • An issue that could trigger the apparition of black screens when entering a Haven Bag is fixed.
  • In some cases, playing very fast at the start of a fight could block movement. This issue is fixed.
  • The damage preview for the Punishment spell is fixed.

New in Dofus 2.32.6 (Feb 9, 2016)

  • MONSTERS:
  • King Nidas: the "Discord" spell no longer deals damage to allies.
  • Terristocrat: the Bomb Ilical's "Cutting the Cord" spell no longer deals damage to allies.
  • Ickyrus: the "Winged Attraction" spell no longer deals damage to allies.
  • IDOLS:
  • Minor Yosh: the stacking limit is now 5
  • Yosh: the stacking limit is now 4
  • Major Yosh: the stacking limit is now 3
  • Great Yosh: the stacking limit is now 2
  • HUPPERMAGE:
  • The spell-casting animations are optimized and the targets are hit faster.

New in Dofus 2.31.1 (Jan 19, 2016)

  • The Fecaflip boots and the Bouquets of Demonic Roses obtained before update 2.31 (these items used to be available to purchase from an NPC) are removed from the game in order to limit the possibility of abuse to the smithmagic rune generation system.
  • Some trades with the following NPCs are removed in update 2.31 in order to limit unbalanced conversions between some items:
  • Agrid Shakoku
  • Telma Faker
  • Bowisse
  • Gobirswaper
  • Cholmondeley Featherstonehaugh

New in Dofus 2.30.5 (Nov 12, 2015)

  • Cra's Knowledge quest: the Oli Venders NPC can now give out another Hurrywood to characters who haven't seen Enileda yet and don't have the wood in their inventory anymore.

New in Dofus 2.30.2 (Sep 10, 2015)

  • Professions:
  • In some cases, the degression applied to the experience gains (when the profession level is over the item level) wasn't correctly applied when serial-crafting items; this issue is fixed.
  • Items:
  • The Chance bonus given by the Tam Voodoo Mask is now a Power bonus.
  • Bigoks Set: a 5 Neutral damage bonus is added to the set bonuses.
  • The Exotic Shield is permanently linked to the account. It no longer has any characteristics.
  • Rando Geta: the description is fixed. The Water Damage bonus is replaced with a Fire Damage bonus.
  • Kongoku Cloak: the Wisdom bonus is now 31-40 instead of 21-30.
  • Voldelor Belt: added a 1 Range bonus.
  • KOs’ Amulet: the maximum Intelligence value is now 60 instead of 50, and the maximum Strength value is now 50 instead of 60. The Wisdom value is now 31-40 instead of 26-35, and the AP Loss Resistance is now 4-5 instead of 3-4.
  • KOs’ Belt: the Dodge bonus is replaced with a 1 Range bonus. The item's level is now 183 instead of 184.
  • Zatoishwan's Belt: a 201-300 Initiative bonus is added. The Critical Hit Damage bonus is replaced with a Critical Hit bonus (3-4).
  • Zatoishwan's Beard: the Critical Hits Damage bonus is replaced with a Critical Hit bonus (3-4). The item's level is now 154 instead of 152.
  • Charlie's Agents Shovel: the minimum Intelligence and Chance bonuses are now 16 instead of 11.
  • Spells:
  • The Area of Effect for the Life Transfer spell is increased from 3 to 4 at spell level 6.
  • Monsters:
  • Darkli Moon: the monster now has 3 MPs (it used to have 5).
  • Moon: the monster's resistances are increased (100% in all elements), and its invulnerable state is removed. When a totem is placed inside Moon's glyph, Moon loses 100% resistance in the corresponding element.
  • The summons used during the fight against Furye no longer disconnect the DOFUS client.
  • Furye's summoning spell now works correctly; some of the monsters weren't summoned and made the difficulty of the fight abnormally low.
  • Quests:
  • Quest objectives matching the "Defeat a monster within a dungeon" template can no longer be validated outside dungeons.
  • A Wrathful Soul quest: it's possible to start the quest even if the talk with the Meriana NPC is interrupted.
  • Once Upon a Time in the West quest: the Disciple of Foluk correctly gives the Goblin Impaler to the player character, as indicated in the talks.
  • In the At Danathor's Service quest, the Crackler Pudding requested by the Kooc Fehc NPC is replaced with Rancid Meat.
  • Pets:
  • The level of the Groogler pet is now 60 instead of 1. Its preferred area bonus is now 40% instead of 100%.
  • Idols:
  • The effects of the Rocha idol trigger at the start of the turns of monsters and no longer at the end.
  • Miscellaneous:
  • The save point of a characters who has never visited Incarnam since the Achievements appeared is no longer crushed upon entering the area.
  • The resources' level in the Fish category matches the required level to fish them.

New in Dofus 2.30.1 (Sep 10, 2015)

  • Interfaces:
  • In the quest or achievements rewards, experience and kama values can no longer have decimals.
  • Quests:
  • Doomin and Dragons quest: fixed an issue with updating the interactive are linked to the bowl located at the center of the Disillusioned Thicket.
  • Moon Meeting quest: it is no longer possible to validate the quest without having first learned the Moon Hammer spell.
  • The Mean Ol' Witch of the East and Altar of the North quests: it is now possible to validate the Get the Blessing objectives even if the talk with the appropriate disciple is interrupted.
  • Riff-Raft quest: it is now possible to validate the last quest objective even if the talk with the Kaponor NPC gets interrupted.
  • Recycling:
  • New Leaf Orb can now be bought and sold in the Rune's Market.
  • The Fuji Snowfoux leather and Condyle can no longer be dropped by fighting the Fuji Snowfoux wanted poster.
  • Monsters:
  • The Hazwonarm's resistance at rank 1 are fixed.
  • Achievements:
  • On 09/01/2015, the deployment of Update 2.30 triggered for some characters a reset of the counters for some Achievements that hadn't been validated yet. The update on 09/03/2015 fixed this issue. The characters who have lost part of their Achievements' progression will get said progression back during an upcoming maintenance.

New in Dofus 2.29.1 (Jul 7, 2015)

  • Idols:
  • The experience gains from some monsters were abnormally high when idols were used, this issue is fixed. Here is a list of the monsters in question: Peki Peki, Puppet Master, Krtek, and Jorbak.
  • The experience gain preview on a group of monsters after logging off and back on after one or several idols selected is fixed.
  • The experience and loot bonuses given by the idols are correctly impacted on by the level difference between the highest character level in the group and the average level of the monsters fought. The bonuses are higher if the group of monsters has an average level higher than that of the highest level character in the fight. The bonuses are lower if the group of monsters has an average level lower than that of the highest level character in the fight. This mechanic is necessary in order to give value to risk-taking and difficulty by taking on high-level monsters and reduce the bonuses given by the idols in fights where monsters are much too weak for the effects of the idols to be really suffered by the characters.
  • The Ultram Idol works correctly: it used to give 1 MP to any character who would start their turn on the glyph instead of giving the invulnerable state to the enemies.
  • The experience gain preview on some monsters is fixed when idols are used (for instance, the preview wasn't computed correctly for the Tynrils monsters).
  • The loot probabilities in the Bestiary take correctly into account the increase or decrease due to the idols bonus when the monster's level is different from the character's. The probabilities calculation takes into account the presence of the character in a group (as the bonuses given by the idols are dependent upon the highest character level in the group).
  • A line break is added between the experience bonuses and the loot bonuses in the in-fight idols information bubble.
  • Professions:
  • The validation of quest objectives and Achievements that implies the crafting of items works correctly after logging back in.
  • The Waffle item gives back health points.
  • Artificial Intelligence:
  • The way effects that trigger damages on other targets and the dealt damage multipliers are handled is improved. This modification should limit the situations in which some monsters would attack their allies to give them bonuses that do not compensate the HP loss enough.
  • Items:
  • The equipping restriction for the Bearman's Staff is removed.
  • The bonuses for the Green Piwi Amulet are corrected (it used to give an Earth damage bonus instead of an Air damage bonus).
  • Quests:
  • Characters that had started the "The Death of Rimaraf" quest before the 2.29 update and that were stuck during the talk with the Danathor NPC can now continue the quest by talking to him again.
  • The Mak Gahan NPC no longer blocks the progression of the "Crazy Clink" quest.
  • Characters that are stuck in the "Use of Strength or Wit?" quest can go back to talk with the Azra Lazarus NPC to continue the quest.
  • In some cases, after changing alignments, characters could be stuck in the "The Challenge of the Warrior Master" quest. They can now continue this quest by talking to Oto Mustam.
  • Treasure Hunt:
  • The markers for a treasure hunt are correctly removed from the Map when the hunt is over.
  • Miscellaneous:
  • Interacting with one's class statue in Astrub correctly displays a contextual menu allowing one to choose between a teleportation to the class temple or a teleportation to Incarnam.
  • In Incarnam, it no longer necessary to exit the current map and then come back to it to see resources reappear.
  • The icons for the damage gain effects displayed on the Synchro match the spells that have activated said effect.
  • In the markets, if the interface is opened in buying mode before switching to selling mode and switching back to buying mode, the list of items on sale is correctly displayed.

New in Dofus 2.27 (Feb 17, 2015)

  • 3 new sets
  • Revision of the Treechnid Forest
  • Graphic redesign of Soft Oak and Ancestral Treechnid dungeons
  • Redesign of the Sadida class
  • Improving the way Smithmagic runes are created
  • Improved search system for high-value Perceptors

New in Dofus 2.26 (Dec 18, 2014)

  • New class: the Eliotrope:
  • Having appeared via a freak accident, Eliotropes are but mirror images of their creator, the King-God. They move at the speed of lightning, disappear in the blink of an eye to reappear someplace else, away. Just like Eliatropes, they know the Wakfu's secrets. Don't wait any longer, take control of the 16th class in the World of Twelve!
  • Xelor class revamping:
  • The Xelor class gameplay is entirely reworked. Discover its new role as a temporal placement controller, have fun telefragging anything that moves, and become a true master of time! More informations in the devblog.
  • Improvements to the characteristics system:
  • The way characteristics (Strength, Luck, etc) points work, and the way natural (gained with each level) and bonus (gained through characteristics scrolls) points are saved have been redone. More informations in the devblog.
  • End to the 2014 storyline:
  • As 2014 comes to an end, so does its theme, the Divine Dimensions. Go back and wander the Divine Dimensions for a last series of quests that will make you cross paths, once again, with Gein and the Explorancient. The bravest of you won't leave empty-handed, as two Dofus will reward your successes in adventures!

New in Dofus 2.24.2 (Oct 21, 2014)

  • On the Heroic and Epic servers, the accounts are now only authorized to replay dead characters five times a day.
  • It is no longer possible to use the Rikiki Wand with a Mimisymbic.
  • A trade opened with a prism is correctly closed when the prism is destroyed.
  • Treasure Hunts can no longer go through the same map twice, even when the map is divided in two by an obstacle.
  • It is no longer possible to use a Divine Dimension portal with an unsubscribed account.
  • Error messages linked to the impossibility of using items in fight preparation phase or during a fight are made clearer.
  • The starting positions are correctly displayed when joining a fight in spectator mode from another map (via the use of the friends interface for instance).

New in Dofus 2.24.1 (Oct 15, 2014)

  • The Great Emporium is accessible from the game again.
  • The theoretical item pages are correctly displayed in all languages for items that have linking effects.
  • The game loading screen is changed.

New in Dofus 2.23.3 (Oct 7, 2014)

  • There is no longer one monster missing in eight-characters fights against the Tengu Snowfoux and the Fuji Snowfoux (in the same fight).
  • In some cases, the monsters that accompany a Dungeon Boss would have different starting positions when they should stay identical. This issue is fixed.
  • The prerequisite to equip the Archiduk Signal is now level 30 to harmonize him with the other sidekicks.
  • In the "The Sands of Time" quest, during the fight against Elvis Irr, the damages he receives correctly trigger his Wandering spell effects. The way the monster works is globally simplified.

New in Dofus 2.23.2 (Sep 30, 2014)

  • In some rare cases, characters on the Epic Server could not be played again after their death. This issue is fixed.
  • Renewable Energy and Thread the Needle Quests: the number of opponents during fights against waves of monsters is reduced and the monsters' health points have been decreased.
  • The deterministic starting position change in dungeons against Bosses is correctly activated after a victory.
  • In the Spatiotemporal Faults quest, the Agent Doredeen NPC stays visible once found.
  • In the Time War quest, the Clairvoyant Twentoo following character no longer disappears when the player character is located in the Xelorium voyager's outpost.
  • The Panthyrozy wanted poster is correctly referenced as a wanted poster in the Bestiary.
  • It is no longer possible to use portals to the Divine Dimensions while one is transformed into a tomb or a ghost.

New in Dofus 2.23.1 (Sep 26, 2014)

  • Treasure Hunting: It is now correctly possible to place a milestone on the starting map, except for the very first milestone. This bug could make some treasure hunting mission impossible to finish.
  • It is now correctly possible to place a milestone on a map that has been verified as wrong, but for a prior clue
  • Treasure hunts that partly take place in the Eltneg Wood or in the Bonta Cemetary correctly give 4 treasure chest instead of 1.
  • There is no more kama loss when going over the 2 billion kamas limit.
  • It is no longer possible to modify a prism (move it, change its vulnerability time...) when it is under attack.
  • It is no longer possible to add or remove modules from a prism that is under attack, weakened, sabotaged, or vulnerable.
  • The experience value given by some Divine Dimensions monsters is corrected.
  • During waves of monsters fights, the second wave as well as the next ones no longer come one turn too soon.

New in Dofus 2.23 (Sep 23, 2014)

  • Divine Dimension: Xelorium:
  • Following the example set by Enutrof and Sram, Xelor is getting out his Needles and knitting you a path through space and time! In Xelorium, a lack of time is no excuse – you’ll travel between the past, present, and future while resisting the onslaught of Xelomorphs, Altdemons, and The Lost, who are lurking in the three areas (aimed at levels 120,170, and 200) of the dimension. When you’re ready, arm yourself and challenge Fraktale, XLII, and Vortex, the three new dungeon bosses!
  • The Museum:
  • But life isn’t only about fighting. In Xelorium, you can take time to lay down your weapons and explore the magnificent Museum to reminisce about the past, bring the present into focus, and catch a glimpse of the future… enjoy!
  • New Equipment:
  • In Xelorium, the monsters and dungeons offer almost 30 new items that you can craft and equip. New sets for levels 120, 170, and 200 are available, as well as new weapons waiting for you to create them! On your drops, get sets… CRAFT!
  • Treasure Hunting 2.0:
  • In 2.21, Treasure Hunting was released as a new way to earn kamas and make your way in DOFUS! In 2.23, we’re making further improvements to the system with a large number of new clues and new rewards! There’s also the new milestones system to make hunts more diversive. Grab your shovels and dig in! You can read more about these improvements in the Devblog.
  • Veteran Rewards:
  • For a long time, we’ve wanted to set up a reward system to show our appreciation to subscribers for their loyalty, and now it’s done! The Veteran Rewards system currently has 13 new sets, 2 pets, 2 petsmounts, and 3 new emotes, all 100% cosmetic. To unlock these rewards is very simple. Just subscribe, and each time your elapsed subscription total reaches certain milestones, you’ll receive the corresponding gift. Each year, we’ll add more rewards for the most loyal players. Read more about the Veteran Rewards on our special page.
  • Class Revamp: Feca:
  • For a long time, the Feca class has suffered from a rather rigid style of gameplay. Too many of their spells have had nearly identical effects. In this update, the Feca class has been completely redesigned to energize and streamline their playing style while retaining the core concepts of their gameplay: Protection (with armors) and zone control (using glyphs). Spells that were too similar were merged (like the elemental armor spells) or have been given different capabilities (like Immunity and Spell Rebound). And the offensive/defensive potential of the class has been increased thanks to their new stat theft effects. Learn even more about this class overhaul on the Devblog!

New in Dofus 2.22 (Aug 12, 2014)

  • New area: the "Albatrocious Rock":
  • Some thought she was no more than a myth, buried in the elders' memory... Grave mistake! The Whale resurfaces, not far from the Frigost coasts, in the newly discovered area: the "Albatrocious Rock".
  • The island has in store, for any courageous explorer, a new monster family, the "Krobes", as well as a new dungeon intended for level 200 adventurers.
  • In store as well: 3 new quests to do, 8 new Achievements to unlock, and a new Title to display.
  • Last but not least, the craftsmen will not be left behind with 10 new level 200 equipments to craft.

New in Dofus 2.19 (May 28, 2014)

  • Treasure Hunting:
  • Grab your compass and keep your eyes wide open, because the Treasure Hunt is on! Countless treasures are scattered around the World of Twelve and they're all waiting to be found. Pay attention to the details of your surroundings, you'll need to be able to distinguish a Iop skull from a gobball skull if you want to follow the clues!
  • Divine Dimention: Enurado:
  • Find the portal opened by the Dimensional Travelers before it shifts position and you'll be able to marvel at the golden treasures of Enurado! Explore the first Divine Dimension and discover three new dungeons level 100, 150, and 200; amazing new creatures; and an environment radically different from the World of Twelve you're used to...
  • Waves of Monsters:
  • A new combat system is waiting for you in the dungeons of Enurado. Five tidy rooms? Gone. Healing breaks between fights? Not here, friend. The Divine Dimensions are not here to make friends. Each dungeon only has a single fight, but during combat, new waves of monsters will appear to replace the monsters you kill. No down time, no resting, this is a challenge for your endurance and your ferocity! Are you up to the test?
  • Combat modifications:
  • No two fights are exactly the same in Enurado! Every time the dimensional portal shifts position, a new combat modifier will be imposed, forcing you to adapt or perish! These divine modifiers always contains both a bonus and a penalty, and it's guarenteed to spice up your battles!
  • New equipment:
  • When you've put the boot to the monsters of Enurado, you'll be rewarded with resources that you can use to craft some of the 30 new pieces of equipment that are tailor-made for the Golden Dragon of Greed. If you fancy a change of element, build, or style, try some of these new items and you'll be golden!
  • New Mini-Map:
  • So, the map within the medallion is too small... but the world map is too big? No worries, we've prepared a new in-between map just for you that you can place anywhere on your screen. You can even adjust the transparency! Now you'll never be lost again...

New in Dofus 2.16 (Oct 22, 2013)

  • Merkator’s Domain:
  • A new zone is available for characters who are level 190 and up. This area includes:
  • 1 New dungeon and dungeon boss
  • 1 new monster family
  • 10 new Achievements
  • 7 new quests
  • 1 new emote
  • 3 new sets and 2 new independent items
  • New resource collection sites
  • Alliances and guilds:
  • A devblog article dedicated to the changes brought to the Alliance system is available here: Click here
  • A new reward system has been added: over time, prisms will generate nuggets that will only be obtainable by winning a KotH phase (Kind of the Hill). The quantity of nuggets generated by a prism will be directly dependant on the area level in which the prism is located.
  • These nuggets will be distributed as additional loot on the monsters of the area, and only the members of the alliance controlling the said area will be able to drop them.
  • These nuggets can be exchanged, at the Alliance Temple, for emotes and exclusive petsmounts.
  • Characters with prism placing rights now have the possibility to put their prisms in a “sabotaged” state. This state is the equivalent to the “weakened” state but does not require an actual prism fight, simply rendering the prism vulnerable at a time predetermined by its the defenders, which would allow for a KotH phase to take place. This possibility allows Alliances to have a simplified access to the nuggets generated by their own prisms, whilst exposing themselves to a KotH phase.
  • The Alliance tag is displayed after a character’s name when the “show player names” option is activated.
  • During a prism attack where there are no free spots left on the defense’s side, it is possible to replace a defender, if the replacing character is of a higher level than that of the character it wished to replace.
  • The invulnerability display of a prism of conquest disappears properly at the end of the second turn.
  • During a KotH phase, the interfaces dedicated to KotH close properly when a character leaves its guild or alliance.
  • In the alliance members interface, the check box to active ones AvA mode has been replaced by a button.
  • In the KotH interface, in the event of a tie, the text displayed works properly in all languages supported by the client.
  • In the alliance interface, in the list of conquest areas (under the Conquest tab), the coordinates are interactive and allow for a mark to be placed on the world map.
  • On the world map, for superimposed areas, the information displayed upon mousing over a prism matches the area associated with the prism.
  • In the Fellow Pages, the guilds are sorted, by default, by descending number of members and alliances are sorted, by default, by descending number of controlled territories.
  • The conquest icons displayed above characters are displayed properly after zooming.
  • Filters of forbidden words for guild names are also applied to alliance names and tags.
  • es filtres de mots interdits sur les noms de guildes sont appliqués sur les noms et tags d’alliances.
  • An informative message is sent when either the PvP or AvA mode is disabled by the activation of the other mode.
  • Kolossium:
  • The kolossoken bonus for daily victories is removed, but the kolossoken reward per victory is multiplied by 3. This change does not impact players that are satisfied with one victory per gaming day, but considerably increases the kolossoken gain for players with several victories in the same day. This modification allows players to organize their time more freely, with no particular incentive to participate in kolossium fights on a daily basis.
  • The 12 maps from the 2013 Goultarminator event are added to the Kolossium. The majority of the existing maps have been balanced (starting positions and some obstacles have been modified).
  • New rewards are available in the Kolossium building, by talking to the NPC Glad Yator, in exchange for kolossokens: 3 new emotes (“boo”, “big wave” and “boxer”), as well as a new petsmount: the ever so colourful Karmeleon.
  • Breeding and Mounts:
  • Several significant modifications have been brought to the breeding system. A dedicated devblog article can be found here: Click here
  • New breeding items can be crafted using dungeon boss resources.
  • The majority of old breeding items will no longer be craftable but will remain usable. Some can still be crafted but their recipes have been reviewed.
  • It is now possible to exchange used up breeding items against brand new ones. For that, you need to talk to Bobby the Builder in the Koalak Mountain Breeder Village, where he will exchange five breeding items of the same type for a brand new one.
  • A dragoturkey’s energy during a mating session will now have a direct impact on breeders: it increases the probability of getting an additional offspring.
  • A dragoturkey’s energy is now fixed across all levels: from level 1, dragoturkeys will have a maximum of energy equivalent to that of a level 100 dragoturkey prior to the 2.16 update.
  • 64 new paddocks have been added to the game: Pandala (24), Amakna (24), Frigost (8) and Koalak Mountain (8).
  • The breeding items in public paddocks have been replaced. Their efficiency level has been increased from 15 to 30.
  • Breeding items left inside a paddock are transferred to the bank of the previous owner upon the sale of the paddock.
  • It is no longer possible to keep the paddock interface open upon the sale of said paddock (this allowed for mounts of a previous owner to be put into the new owner’s paddock).
  • Mimisymbic:
  • It is now possible to use an item whose appearance has been modified by a mimisymbic as the appearance for a new mimisymbic association (the level and equipment criteria are now correctly tested on the item that will serve to provide the appearance and no longer on the item whose appearance has been modified).
  • Interfaces:
  • The end of subscription date for the currently logged account is added to the game’s main menu (accessible via the Esc - “Esc” - key).
  • It is now possible to directly change characters or server from the game’s main menu, without the need to go through the traditional interfaces of character or selection.
  • A new interface option allows for a prefix to be displayed at the start of an informative messages (green), as well as for error or important messages (red), in the chat interface. This option makes it easier to distinguish certain channels for those who have difficulty in differentiating colours.
  • In the inventories, non-exchangeable items (temporarily or permanent) are now displayed with a different coloured background than that of exchangeable items.
  • It is now possible to zoom out of combat by using the mouse wheel. This option can be deactivated via an option.
  • The interface dedicated to zooming has been removed as it became redundant now that one may use the mouse wheel as well as the contextual menu to zoom in on a character or portion of the screen.
  • In the chat interface, commas are now used in the majority of informative messages (red or green messages), e.g., messages notifying that items have sold.
  • When the option to display all monsters of a group is activated, right clicking on any monster will open the bestiary interface.
  • In merchant mode as well as markets, the tooltip displayed whilst mousing over the search field displays properly.
  • After a change to a given chat channel colour, messages destined for that specific channel that are in the process of being written will change colour correctly.
  • The tooltip shown while mousing over the optional pod gauge on the central medallion is now displayed correctly when the inventory is full.
  • The explanatory tooltips have been added to the performance options’ interface.
  • The NPC dialogue interface manages long dialogs properly, as it no longer appears below the text area, and a scroll bar has been added for when the text to be displayed is too long.
  • Scrolling via the mouse wheel works properly for the shortcuts tabs, by placing the cursor over the respective area, which allows for the shortcut tab displayed to be changed.
  • In input fields, when a number is selected before the automatic formatting is applied (for example, the separation of thousands), the selection is now properly preserved.
  • In inventories, an interactive cursor is now displayed when mousing over the amount of Kamas owned, signifying that an interaction is possible.
  • During an exchange, it is no longer possible to move an object within the same inventory (which resulted in the cancellation of the exchange).
  • In the chat interface, character information is now more detailed if the character is offline.
  • NPCs with no dialog no longer display tooltips suggesting that they have dialog when moused over.
  • In the bestiary, the main area of monsters doesn’t necessarily correspond to the area in which these monsters can be found in large quantities, as other criteria are considered (for example, accessibility to the area).
  • On item descriptions, a symbol has been added to more easily distinguish items whose appearance is modified by a Mimisymbic.
  • Item shortcuts in the shortcuts tab can be moved properly outside of combat when the inventory is closed.
  • On spell descriptions, the display of the probability of triggering certain effects has been improved (hidden effects are properly taken into account for the probability of triggering calculation).
  • Smilies and custom sets now have a tooltip when placed in the shortcut tab.
  • Tooltips for emote shortcuts present in the shortcut tab include the shortcut key and not the command for the chat interface.
  • Inactive characters in the character selection carousel no longer have transparency issues with their island.
  • On the world map, the level of zoom displayed is correctly updated when the mouse wheel is used.
  • On the world map, transportation methods are now displayed under a specific category.
  • icons have been added to the world map to indicate the location of Astrub’s and incarnam’s militia as well as Guard of the Day Without End.
  • Items sold in NPC markets are sorted in ascending order of price, but in the event of identical pricing, they are grouped by category.
  • Artificial Intelligence:
  • The AI is now better at managing rogue’s illusions and tries to find the rogue by directly targeting its illusions.
  • Dungeon:
  • It is now possible to teleport a group to Pandala dungeons even without the associated key or a bunch of key.
  • Sakai Abandoned mines’ dungeon boss N will now be named “The Exile“
  • Bribery:
  • This spell cannot be cast during the first turn of a fight.
  • Spell points for this spell will be returned.
  • Precipitation:
  • The cooldown for this spell is now shared between all Iops on a team.
  • This spell cannot be cast during the first turn of a fight.
  • Spell points for this spell will be returned.
  • Spiritual Leash:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
  • Summoning of Gobball:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
  • Summoning of Prespic:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
  • Summoning of Boar:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
  • Summoning of Bwork Mage:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
  • Summoning of Crackler:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
  • Summoning of Red Wyrmling:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
  • Summoning of Tofu:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
  • Invisibility:
  • The cooldown for this spell is now shared between all Srams on a team.
  • Spell points for this spell will be returned.
  • Inivisibility of Others:
  • The cooldown for this spell is now shared between all Srams on a team.
  • Spell points for this spell will be returned.
  • Heroic Server:
  • Members of the alliance that has control over the territory can now be attacked by members of other alliances in these territories.
  • Dead characters that are being re-played aren’t displayed as grave-stone anymore in the interace when creature mode is activated.
  • Achievements are now removed once the character is dead. TItles and ornaments linked to the achievement are removed as well. This modification allows characters to progress more rapidly by unlocking those achievements again after their death.
  • 25% of the owned objects are definitely destroyed at the death of a character (instead of 50%).
  • Perceptors:
  • Perceptors don’t collect any more ressource once a character opened the “collecting” window.
  • Almanax:
  • Almanax bonus linked to mounts and pets along with the experience bonus for mounts are no longer available in arena.
  • Stars on a group of monster doesn’t appear faster if the attacking group quits the fight while there is a bonus on the spawning speed of stars ( Almanax bonus for example ).
  • Dragotrukeys experience bonus is fixed ( it was wrongly calculated and too important ).
  • Monsters:
  • In Bonta and Brakmar City, there will now be three groups of monsters per map instead of one.
  • Items and Equipment:
  • In the interfaces displaying the theorical effects of an item ( associated recipes for example ), all items’ effects ( including consumables ) are now being displayed.
  • It is no longer possible to temporarily exceed a limitation of the number of MP ( equipment condition for example ) by using a +MP mount.
  • The level of some resources are modified to better suit the level of the monster on which they can be dropped.
  • The levels of Magic Bamboo Wood and Magic Bamboo Plank are modified.
  • Quick Equips:
  • The pets associated with custom sets stay correctly associated with each custom set when the character own multiple identical pets in his inventory and nourish them.
  • Pet:
  • It is no longer possible to feed eniripsa powder to a pet that is at full hp.
  • Professions:
  • The profession gauge is now being correctly updated when a series of crafts are being executed.
  • In the list of craftsman interface, it is now possible to sort by columns.
  • Characters can no longer use “positioning my character” while gathering ressources.
  • The minimum number of ingredients in the craftsman list is now of 1 ( instead of 0 ).
  • Maps and Zones:
  • New interior maps have been added in the houses and buildings of Amakna and Astrub.
  • The territory “ Sufokia “ has been renamed “ Sufokia Bay “. Sufokia City keeps the same name. The territory “ Sufokian Gulf Shoreline “ is now named “ Sufokian Shoreline.“
  • Shortcuts:
  • It is now possible to associate a shortcut for the emotes interface’s opening.
  • For Mac users, the shortcut “cmd+tab” no longer opens the guild interface.
  • Shortcuts associated with “Next quick shortcut tab” and “Previous quick shortcut tab” will now be correctly saved after a reconexion.
  • Sound and Music:
  • When the sound of the client is disabled, that of cinematics is disabled as well.
  • The sound against some monster would disappear after the 15th turn of combat, this problem is fixed.
  • The sounds of equiped objects are no longer played while the client is loading.
  • Emotes:
  • Emotes that are not available ( for example, when riding a mount ) are now correctly greyed out.
  • Characters can correctly position themselves in all directions if they used the emote “sit” during a session.
  • Alerts:
  • A small avatar of the character are now being displayed with the alerts associated with private messages and when they log.

New in Dofus 2.14 Beta (Aug 7, 2013)

  • For the 2.14 update, we decided to improve Wabbit Island. It is one of the oldest islands in the game, and much of its content seems outdated compared to the changes that have taken place on the mainland and other islands over the years. We’re improving the appearance of this island by adding a lot of new, fresh details to its decore and giving each of the smaller islands that make up the Wabbit Archipelago their own unique feel. We’re also updating the look and theme of the dungeons on this island.

New in Dofus 2.6 (Apr 4, 2012)

  • New sets, dungeon updates, new Doploons, new EXP bonuses for secondary characters... and more

New in Dofus 2.5 (Mar 3, 2012)

  • New Kwismas Island (New quests, rewards, new monsters and new gift system)
  • Improvements on Maps and areas
  • Modification of the unbewitchment system
  • Improved management of unhealable damage
  • New Stacking Actions
  • many more

New in Dofus 2.4 (Sep 29, 2011)

  • Incarnam and Astruba areas upgrades
  • New Donjon meeting points

New in Dofus 2.3.1 (Jan 25, 2011)

  • Kwismas Island:
  • Kwismas Island is gone until next winter. The snow covering Amakna Village has melted away.
  • Pets:
  • Pet Enhancement Potions are now consumed properly when used (this was not true in all cases).
  • Artificial Intelligence:
  • “Crazy” monsters (the Chaferfu, for example) will no longer attack glyphs.
  • Monsters move correctly after killing a bomb.
  • AI can now manage effects triggered by critical hits more efficiently.
  • Management of dead characters has been improved. The Red Wyrmling can now attack a target that was hidden by another character which died in the current round.
  • The Double is now aware of any traps its allies placed before it was summoned. Reminder: the Double tries to avoid traps if no enemies are standing on them, but do not avoid traps if an enemy will be damaged by them.
  • AI now operates more effectively using melee attacks when already aligned with the target. For example, Xelor’s Needle and Sacrier’s Flying Sword now correctly attack their targets when they are lined up with them.
  • The Xelor Temple Dopple can now correctly use Devotion.
  • The Ecaflip Temple Dopple can now correctly use Rekop and Smell.
  • AI can now correctly handle tackle when a monster is surrounded by multiple enemies.
  • AI can now correctly attack a target, even if it is repeatedly blocked from casting a spell because of traps or an invisible character.
  • AI can manage pushback damage more efficiently. Monsters will now take damage they will cause by pushing one target into another into account when acting.

New in Dofus 2.3.0 Beta (Dec 7, 2010)

  • Optimization and Performance:
  • A major CPU leak that occurred during fights has been corrected: the performance of the DOFUS client should no longer degrade as quickly.
  • Format of the game’s archive files has been modified to reduce the length of client updates
  • “Save game data” is no longer activated by default (this selection can be found under the Support tab of the Options menu) to improve client performance
  • NPC tooltips are now cached to accelerate their display
  • The following spell animations have been improved and optimized:
  • Bow Skill
  • Plaguing Arrow
  • Critical Shooting
  • Powerful Shooting
  • Absorptive Arrow
  • Magic Arrow
  • Destructive Arrow
  • Frozen Arrow
  • Paralyzing Arrow
  • Atonement Arrow
  • Punitive Arrow
  • Explosive Arrow
  • Dark Ray
  • Aqueous Vulnerability
  • White-Hot Vulnerability
  • Wind Vulnerability
  • Earth Vulnerability
  • Dragoturkey sprites have been optimized (the complexity of the sprite was reduced by 40% without any loss of quality)
  • A memory leak in the game servers has been fixed
  • A new interface is available when starting the game to allow selection of three simple performance presets suitable for different computer configurations.
  • Emote icons are now displayed as bitmaps to improve the display speed of the emote menu.
  • Event: Kwismas Island:
  • Kwismas Island is accessible again this year. All Island maps and sprites have been completely redone.
  • The Island can be accessed by speaking with the NPC Hector Kwismas. He can be found at the co-ordinates (8,-6). On the Heroic Server, Hector Kwismas will be standing in the Astrub Tavern at the co-ordinates (5,-17). Kwismas Island will be available from December 14th, 2010 until January 11th, 2011. The Island has been divided into three different zones (1-70, 71-130 and 131-200). A devblog article has been posted with more details about the changes that can be expected from this event: http://devblog.dofus.com/en/posts/62-retur...mas-island.html
  • Connection to the Game:
  • It’s no longer possible to interrupt the current connection attempt by clicking on “Play” from the login interface. This change limits the number of involuntary disconnections while the try attempts to connect in the background. The number of connection attempts should be reduced and the connection speed to the game globally improved.
  • The operation of the “Interrupt” button has been adjusted and now properly returns the user to the login if the client needs to display the message “The server is taking too long to respond, and may be unavailable.”
  • While changing characters, the interface now displays the correct message if the server fails to respond within 10 seconds.
  • On the login interface, the state of the “Quick Connection” checkbox is saved from one game session to another.
  • When connecting to the game the message “The server is taking too long to respond, and may be unavailable” no longer appears when the user logging in has already been placed in the queue. This correction ensures that users already in the queue do not leave involuntarily. The number of connection attempts should be reduced and the game connection speed should improve globally.
  • [*In the login queue interface, the button to return to the previous step now works correctly when the Quick Connection option is activated.
  • Various optimizations to the connection server have been made between December 3rd and November 22nd. A Devblog article is available on this subject: http://devblog.dofus.com/en/posts/61-conne...n-problems.html
  • Animations:
  • The Bamboo Milk spell animation no longer plays in a loop.
  • During the dodge-lock animation shown from behind, the female Pandawa’s torso no longer disappears.
  • During the critical fail animation, when you’re using a shovel or a pick, the weapon no longer looks like it’s floating in mid-air.
  • The Dragon Pig’s attack animations no longer play in a loop.
  • Equipment:
  • The following weapons are now correctly displayed in combat and when using the "Show weapon" emote:
  • Sunshade Staff
  • Eternal Wand
  • Mallow Marsh Daggers
  • Assinscrede Axe
  • Korriander Axe
  • Projects Axe
  • Dorado Shovel
  • Peccadillo Blade
  • Galgarion's Helmet is now displayed correctly in profile view.
  • Interfaces:
  • In the inventory, the “Destroy this object” option present in an item’s contextual menu is now available during exchanges with another character or when you access the bank or market interfaces.
  • In the majority of interfaces, the character names displayed are now interactive and you can use them to open a contextual menu that gives access to actions available with these characters (add to friends, send a private message, etc.)
  • The guild experience gauge displayed around the medallion now only updates itself when it is displayed.
  • In the custom equipment set interface, the quantity of items which are part of the selected equipment is no longer displayed.
  • In the lower band, the text displayed when you hover over the “Emotes” button has been corrected.
  • In the Grimoire, in the spells interface, a character’s class spells are no longer displayed if the character has been transformed into an Incarnation or a monster.
  • In the Grimoire, in the spells interface, it’s no longer possible to invest points in a spell you haven’t acquired yet.
  • In the character selection interface, it is once again possible to connect with a character after a previous attempt to connect has failed.
  • A character’s first three spells are now sorted in the same order in the Grimoire and in the spell shortcut bar.
  • When a quest notification is removed from the global map, the corresponding annotation on the mini map is now also correctly removed.
  • In the interface which displays fights in progress on the map, the names of the monsters and tax collectors no longer display a contextual menu allowing you to carry out actions restricted to the player’s persons.
  • The interfaces for entering item quantities during item transfers are now automatically closed when the interface is closed.
  • The exchange interfaces (used by artisans, to access the bank or to exchange items, for example) no longer automatically close when you click on the inventory access button or use the keyboard shortcut to open the inventory (“i”, by default).
  • Tutorial notifications are no longer reinitialised when you change the option to display or hide them.
  • Activating tutorial notifications no longer requires you to restart the game client.
  • It is now possible to equip a ring or a Dofus by double-clicking from the inventory, even if an item of the same type is already equipped. It is, for example, possible to equip a Gelano which has different bonuses from another Gelano already equipped by the character.
  • An error message in the chat window now informs you if you are unable to access your mount’s inventory during a fight if an attempt is detected.
  • The “Manage Item” option (which displays the Livitinem management interface) in the contextual menu of an item is no longer available on items which have been disassociated from a Livitinem.
  • The item quantity selection interface displayed when you interact with a pile of items in the inventory now closes automatically when the inventory is closed.
  • The “Attack” option in the Prisms of Conquest contextual menu is now grey for neutrally aligned characters.
  • The chat window with an inactive Tax Collector now opens correctly.
  • The availability of the different elements in the character creation interface has been improved to allow you to select the new character classes.
  • On the character selection interface, the pedestals are no longer deformed.
  • In the social interface, in the information about Tax Collectors, the times during which they are available are now correctly displayed.
  • In the character customisation page, the advanced characteristics progress bar no longer moves when the list is refreshed (during the gain of a characteristics point or when you equip an item, for example).
  • In the contextual menu associated with the characters, the text used for the exchange action has been updated.
  • The zoom option in the characters’ contextual menus now turns grey when zoom is unavailable.
  • When you enter a house which does not belong to your character, the house management interface is no longer displayed.
  • Chat Window:
  • Scrolling through text using the scroll button on the mouse now works correctly: Scrolling up or down now causes the text to scroll the same number of times as indicated by the mouse.
  • Now, when you enter the game, the size of the font will be the one chosen by the user.
  • The contextual menu for the chat window will no longer close when you chose the first channel to use.

New in Dofus 2.2.3 (Nov 9, 2010)

  • Performance and optimisation:
  • The main problems linked to the use of low-definition character sprites have been corrected (characters “moonwalking” across maps, missing spell animations during fights, incorrect positioning of characters and pets etc.).
  • Interfaces:
  • The font of the text in the chat channel no longer changes size after a change of character.
  • The character XP gauge is no longer replaced by the guild XP gauge when a guild member finishes a fight.
  • Artificial Intelligence:
  • Monsters correctly execute their movements at the end of their turn as well as their actions if they have triggered a trap.
  • Perceptors:
  • It is once again possible to change a character’s equipped items during the preparation phase of a fight involving a Perceptor.

New in Dofus 2.2.1 (Oct 5, 2010)

  • New dungeon:
  • A new dungeon, the Kwakwa’s Nest, is available. It is aimed primarily at characters of level 50 to 60. The entrance can be found at [-4,-7]. It is strongly recommended that you form a group of adventurers capable of hitting in all elements before attempting the dungeon. A new emote as well as items to craft a new set can be found in the dungeon (the set is based on the new item effects added with episodes 1 and 2 of Frigost, so that runes can be more easily obtained for maging).
  • Maging:
  • The cooperative maging interface no longer closes without reason.
  • Mages now see the result of their work in the chat channel when the cooperative maging interface is used.
  • Mages can now use the “Combine” button several times without having to change the item or the runes used.
  • Two new messages have been added to let the player know:
  • When enough residual magic has accumulated for the result of a maging failure (with the rune in use) to be absorbed.
  • When the residual magic is not enough to absorb a maging failure.
  • Magic runes now display their effect and their associated value.
  • The display of generic effects and values on runes in markets has been corrected.
  • Inventory:
  • Using the "Transfer all” button no longer causes display errors with the amount of items possessed.
  • PvP:
  • It is now possible to attack dishonourable characters on those maps in-game on which fights can be started (on Zaap maps, for example).
  • Monsters:
  • Mastogob Warrior: Mastomachache’s damage bonus has been reduced and all element weaknesses are applied (rather than being randomly applied).
  • Obsidemon:
  • The Maglob’s “Shutout” spell now kills the Maglob when cast.
  • Objurgation no longer kills enemies when triggered: a monster that receives pushback damage no longer kills its enemies in a 1-cell cross.
  • The number of maximum summons is reduced to 1.
  • Objection no longer pushes enemies back.
  • The following monsters can now be captured with a soul stone:
  • Mellifluous Bearbarian
  • Esurient Bearbarian
  • Rampant Bearbarian
  • Kanniballs now respawn correctly on the Road to Moon.
  • Lord Crow now respawns correctly in his dungeon.
  • The Enraged Maglob’s “Death Sentence” spell now works correctly.
  • Archmonsters:
  • Archmonsters in the “waiting to respawn” queue are no longer spawned immediately after a server maintenance and instead maintain their respawn time. This change stops the increased chance of finding an Archmonster just after a server maintenance.
  • Spells:
  • The Sacrificial Doll: Sacrifice no longer has a critical fail.
  • Houses:
  • In order to standardise the price of houses according to their content, Enormous Houses in the Snowbound Village now have 2 extra chests.
  • Items:
  • Thanos’s Staff: The air damage bonus has been corrected. Staves that had already been crafted prior to this change will become unusable but can be exchanged with Juss Tafinger’s assistant in the Ski Shop at [-82,-46] in Frigost Village. The effects of the received item will be randomised and any effects linked to maging will be lost.
  • Stormcloud Staff: the probabilities of a critical hit and a critical failure become 1/50. The bonus on a critical hit is reduced to +5.
  • Kouartz Wands and Kurasso Coral are now displayed correctly in the inventory.
  • Livitinems:
  • Changes in the appearance of Livitinems are now correctly mirrored by the item’s icon.
  • Pets:
  • Equipping a pet when mounted now makes the character dismount.
  • The maximum delay between a Wabbit’s meals has been increased from 52 hours to 72 hours.
  • Bonuses linked to Frigost pets’ “areas of choice” now also work in episode 2’s areas.
  • Quests:
  • Wanted posters in the Snowbound Village are now accessible even if the Snowfoux invasion is still in progress.
  • "The illness": The dialogues of Cassiopeia Sant and Bisale Vinlenta proceed as normal even if the character hasn’t done one of their quests yet.
  • "Strange encounter of the first kind" (Brakmarian alignment quest 44): players that encounter a problem with Milone Corichel can now complete their quest step.
  • “The convoy and the wise man”: the character’s victory is now taken into account.
  • Guilds:
  • During a forced change of leader (as a result of the previous leader being inactive for too long), the warning message is only sent once per account (rather than once for every character present in the guild).
  • Artificial Intelligence:
  • The AI now handles null-range spells and spells with an inverse circular area of effect more effectively: if the AI knows it has very little chance of escaping a tackle zone, it will no longer try to move.
  • Priority spells are handled more effectively. For example, Silf the Greater Bherb will now rather cast Hololol than summon or attack.
  • Maps and areas:
  • The Primitive Cemetery has been entirely redone.
  • Misc:
  • Zaaps are now remembered automatically when a character arrives on a Zaap map (it is no longer necessary to use a Zaap for it to be remembered).
  • When a server is on backup, it is displayed as such, and no longer as “shutting down”.
  • Atall Tramston is no longer displayed as constantly sitting down when following characters.

New in Dofus 2.2 (Sep 22, 2010)

  • New expansion (Frigost episode 2)

New in Dofus 2.1 (Jul 13, 2010)

  • New graphics engine and new features

New in Dofus 1.29 (Sep 30, 2009)

  • Challenges:
  • Keep Moving! : MP removed by glyphs and traps will now fail the challenge.
  • Time Flies: AP removed by glyphs and traps will now fail the challenge.
  • Elementary, my dear!: damage caused to allies is no longer taken into consideration.
  • Scanty: this challenge is now incompatible with the following challenges: Versatile, Gardener, Barbaric, Gravedigger, Casino Royal, Araklover, Pighead and Exuberant.
  • Forgemagic:
  • The effect “steals Kamas” can no longer be lost if an item fails a mage.
  • Items:
  • Gobballmeat Pasty: The recipe has been corrected. Salt has been replaced by Salt Measure.
  • Prancing Chimera Potion: the recipe has been corrected.
  • Cra Class Set:
  • The class set’s effects have been modified to be compatible with changes made to Cras’ spells.
  • Robbie Hoodie Cap (level 40):
  • Reduces Distant Shooting’s AP cost by 1
  • Increase Frozen Arrow’s number of casts per target by 1
  • Increases Paralyzing Arrow’s number of casts per target by 1
  • Reduces Atonement Arrow’s AP cost by 1
  • Cape Hulco (level 80):
  • Reduces Burning Arrow’s AP cost by 1
  • +25 crits to Absorptive Arrow
  • Reduces Critical Shooting's cooldown by 1
  • Deactivates Poisoned Arrow’s line of sight
  • Veggie Boots (level 100):
  • Reduces Punitive Arrow’s AP cost by 1
  • Reduces Magic Arrow’s AP cost by 1
  • Reduces Retreat Arrow’s AP cost by 1
  • +30 crits to Tormenting Arrow
  • +1 MP
  • Targ Belt (level 130):
  • Slow Down Arrow no longer has to be cast only in a straight line
  • Reduces Lashing Arrow’s AP cost by 1
  • +30 crits to Destructive Arrow
  • Reduces Powerful Shooting's cooldown by 1
  • Honoh Ring (level 150):
  • +30 crits to Explosive Arrow
  • Reduces Plaguing Arrow’s AP cost by 1
  • Reduces Bat's Eye’s AP cost by 1
  • Reduces Bow Skill's cooldown by 1
  • Changing the levels at which Class Spells can be received:
  • To facilitate the growth of lowlevel characters and to make it easier for beginners to get a feel for each class, we have decided to review the allocation of certain lowlevel class spells. This balance will continue in future updates.
  • Cra:
  • Critical Shooting: the spell is now received at level 21.
  • Retreat Arrow: the spell is now received at level 1.
  • Frozen Arrow: the spell is now received at level 3.
  • Homing Arrow: the spell is now received at level 1.
  • Ecaflip:
  • Feline Leap: the spell is now received at level 1.
  • Roulette: the spell is now received at level 21.
  • Bluff: the spell is now received at level 3.
  • Perception: the spell is now received at level 6.
  • Eniripsa:
  • Forbidden Word: the spell is now received at level 1.
  • Wounding Word: the spell is now received at level 6.
  • Draining Word: the spell is now received at level 17.
  • Frightening Word: the spell is now received at level 1.
  • Enutrof:
  • Unsummoning: the spell is now received at level 26.
  • Coins Throwing: the spell is now received at level 1.
  • Fortune: the spell is now received at level 6.
  • Living Bag: the spell is now received at level 1.
  • Reducing Key: the spell is now received at level 17.
  • Ghostly Shovel: the spell is now received at level 3.
  • Feca:
  • Glowing Armour: the spell is now received at level 9.
  • Earth Armour: the spell is now received at level 1.
  • Blindness: the spell is now received at level 6.
  • Aggressive Glyph: the spell is now received at level 1.
  • Osamodas:
  • Crow: the spell is now received at level 31.
  • Animal Blessing: the spell is now received at level 3.
  • Pandawa:
  • WhiteHot Vulnerability: the spell is now received at level 13.
  • Hangover: the spell is now received at level 1.
  • Alcoholic Breath: the spell is now received at level 6.
  • Sacrier:
  • Bold Punishment: the spell is now received at level 21.
  • Attraction: the spell is now received at level 1.
  • Evasion: the spell is now received at level 3.
  • Life Transfer: the spell is now received at level 90.
  • Swap: the spell is now received at level 6.
  • Transposition: the spell is now received at level 54.
  • Dissolution: the spell is now received at level 17.
  • Cooperation: the spell is now received at level 48.
  • Sadida:
  • The Madoll : the spell is now received at level 9.
  • The Block: the spell is now received at level 1.
  • Earthquake: the spell is now received at level 26.
  • Dolly Sacrifice: the spell is now received at level 3.
  • Paralyzing Poison: the spell is now received at level 1.
  • Tear: the spell is now received at level 6.
  • Sram:
  • Location: the spell is now received at level 17.
  • Invisibility: the spell is now received at level 1.
  • Xelor:
  • Xelor’s Sandglass: the spell is now received at level 6.
  • Haziness: the spell is now received at level 21.
  • Osamodas:
  • Spiritual Leash: the spell no longer allows static summons (Cawwot and Tree, for example) to be resurrected.
  • Sram:
  • Invisibility and Invisibility of Others: when a spell is used while under the effect of Invisibility, the caster’s position is revealed to their allies and enemies. From now on, players will be able to more easily work out the position of an invisible enemy and are no longer forced to wait for them to become visible again. This system forces invisible characters to think about how much risk they are willing to take. The more MP an invisible character has before casting a spell, the more difficult it will be for their opponents to work out their position. We made this change to make invisibility a lot more fun, participative and balanced in PvP.
  • Sacrier:
  • On the turn that a punishment is recast, it is no longer possible to benefit from the cumulative effects of two identical punishments.
  • When multiple sameeffect punishments are accumulated, the maximum achievable bonus is now equal to the sum of the maximum bonus of each individual punishment. The speed at which bonuses are gained in this type of situation is no longer multiplied by the number of active, sameeffect punishments.
  • Xelor:
  • Rhol Bak: the spell is no longer castable under the effects of Gravity
  • Cra:
  • We have reviewed the majority of Cra spells to increase the effectiveness of this class in PvP. All spell points given back are returned given the number of spells changed. Here are the major changes:
  • The randomness of Cras’ damage has been reduced to make their attacks more predictable and facilitate the establishment of reliable, attackminded tactics.
  • The differences in the power of spells at levels 1 to 5 have been reduced to make them viable at level 1 and thus reduce the points investment required for the class to be viable in PvP (over the course of coming updates, this change will also be applied to all other classes). Obstructive spells (reduction of range, MP or AP, for example) have been generally modified so as to be almost as effective a barrier at level 1 than at level 6.
  • All Cra spells now have a usage limit per target in a single turn or a minimum recast time. This limitation helps us to facilitate balancing spells by allowing us much more easily determine the maximum potential defensive or offensive restriction over each turn. This restriction also allows us to more easily reduce the spells' AP cost to facilitate setting up combos without increasing the raw power of a spell. We also believe that these constraints encourage more players to make tactical choices between several different spells rather than repetitively using the best possible action.
  • The differences critical hits and normal hits have been reduced to make builds that are not based entirely on critical hits more viable, and thus make the class more accessible, without making critical hit builds less efficient. Restrictive effects have been modified to be essentially the same on a normal hit as on a critical hit. We want the tactical effects of restriction not to be subject to the randomness of critical hits. We have therefore changed spells so that critical hits do higher damage above anything else.
  • The recast time of some spells has been changed, and the durations of some effects reduced, to make a Cra's game more vigorous, less sensitive to unbewitching and to make them a more dangerous opponent. We believe that Cras were far too dependent on their spells bonuses, which made them very vulnerable to unbewitching. We want to limit the number of spells whose cooldowns exceed the duration of their bonuses. For spells with very powerful bonuses, but whose duration is short, we allow Cras to exercise greater control over their opponent's game, by imposing significant tactical decisions on their opponents. Specifically, exposing yourself to the attack of a Cra benefiting from its bonuses should be much more dangerous, but should not be continuous. The introduction more powerful bonuses with shorter durations allows us to further enhance the Cra's tactical game since the decision to use a spell that gives a bonus at the right time will have a significant impact on the outcome of battles. Furthermore, these changes allow us to better differentiate between offensive and defensive phases in a Cra's game to offer more varied game for Cras and their opponents.
  • Extra negative effects on enemies have been added to some offensive spells in order to provide Cras with better control of their opponent's game.
  • Spells critical hit rate at levels 1 to 5 are the same as at Level 6. As critical hit bonuses are increasingly easy to accumulate as a character progresses, it is generally not necessary to make critical hits less accessible at levels 1 to 5.
  • The critical hit rate of spells have been standardised according to 3 levels: 1/30, 1/40 and 1/50. This standardisation allows certain levels [of critical hit rates] to be reached through temporary bonuses to critical hits. Each Elemental build has at least one offensive spell at rates 1/30, 1/40 and 1/50. Low level spells are the easiest to achieve [at 1/2] in order to make a critical hit build playable at low levels. The offensive spells that have recast times have the highest chance of a critical hit (1/30 generally) and have moderate critical hit bonuses so as not to make their use too random. Spells giving bonuses are also based on this "three level" system of critical hit rates. This system makes it more interesting for each elemental build to want to move into the next "level" of critical hit rates, as for each transition to the next level [of critical hit rates], at least two spells reach 1/2.
  • The maximum potential reduction of MP through Cra spells has been reduced during one turn, but the average of MP removed per AP used has been increased. We want to reduce the randomness of the restriction caused by MP reduction. In return for reducing the maximum potential removal of MP, the number of spells that push back targets has been increased to allow Cras to more easily keep a safe distance from their opponents. We decided to focus on the effects of push back rather than reduction of MP because we believe that the effects of push back allow for more interesting tactical possibilities for the opponents, making their positioning much more important.
  • The offensive capabilities of the class are increased when faced with opponents who use spells giving a temporary reduction in damage by increasing the potential damage of Cra's push back spells and with the addition of a poisoning effect of the 'new' spell 'Poisoned Arrow'.
  • The effects of critical hits are modified to be consistently more effective than normal shots.
  • The spell descriptions are updated.
  • Spells that have a very large offensive potential now have a minimum range but increased offensive potential. We want to make Cras more dangerous at distance, but offset this by reducing their close combat potential. We've also increased Cras' ability to keep their opponents at bay.
  • The range of the majority of Cra spells has been increased to give them an advantage when using longrange attacks without necessarily having to rely on temporary range bonuses.
  • Here is a list of Cra spells that have changed:
  • Magic Arrow: the damage is less random and is increased at all levels. The critical hit rate increases to 1/30 at all levels. The AP cost rises to 4 at all levels. The spell is limited to 2 turns per target within the same turn. The spell’s maximum range goes to 7, 8, 9, 10, 11, and 12 cells at levels 1, 2, 3, 4, 5 and 6 respectively. The spell now steals the target’s range. The spell steals 2 range for 1 turn at level 6. The damage on a crit is increased at levels 1 to 5. We have changed this spell to allow players to have better control over the opponent's range by being able to more quickly increase the differential between the enemy's range and the Cra's range. This change also partially offsets Distant Shooting's cooldown period.
  • Homing Arrow: this spell is now called "Poisoned Arrow". The range of the spell goes to 7 cells at all levels. The spell is limited to 1 use per target. The critical hit rate is now 1/30 at all levels of the spell. Damage is less random and is increased. The spell now causes Neutral damage over two turns. The spell now costs 4AP at all levels. The minimum range of the spell is now 2 cells. The first source of damage is applied at the beginning of the opponent's turn to avoid it being reduced or reflected. The spell's maximum range changes to 5, 6, 7, 8, 9 and 10 cells at levels 1, 2, 3, 4, 5 and 6. We've changed this spell to make it more effective against protection and damage reflection.
  • Retreat Arrow: the spell's damage is now less random and is increased at all levels. The spell now pushes back 3 cells on both normal and critical hits at levels 1 to 5 and 4 cells on both normal and critical hits at level 6. The critical hit rate is now 1/30 at all levels of the spell.
  • Frozen Arrow: the spell's damage is now less random and is increased at all levels. The spell removes 2AP on both a normal and a critical hit at levels 1 to 6. The spell is limited to 2 casts per target at levels 1 to 6. The spell's maximum range is now 5, 6, 7, 8, 9 and 10 cells at levels 1, 2, 3, 4, 5 and 6. The critical hit rate is now 1/40 at all levels of the spell.
  • Burning Arrow: the damage is now less random, and is increased on a crit and a noncrit. The spell’s area of effect is now 4 cells at all levels. The critical hit rate is now 1/40 at all levels. The spell's maximum range is now 3, 4, 5, 6, 7 and 8 cells at levels 1 to 6. The spell costs 4AP at all levels. The spell is limited to 2 casts per turn. The spell now pushes all targets present in the area of effect back by one cell.
  • Distant Shooting: the duration of the range bonus is now 3 turns. The spell can be recast every 5 turns. The spell costs 2AP at all levels. The critical hit rate is now 1/30. The spell now gives a bonus to range in an AoE of 2 cells at levels 1 to 5 and 3 cells at level 6. We have changed this spell so it can replace Eagle Eye and so that one spell is enough to increase the range of the Cra and its allies.
  • Atonement Arrow: the damage is less random and is increased at all levels. The spell now causes Watertype damage. The spell can be recast every 3 turns. The maximum range of the spell is 10 cells and the minimum range is 8 at all levels. The critical hit rate is now 1/30 at all levels. The spell applies the state Gravity (which prevents the target from using movement spells) for 1 turn. The spell costs 4AP at all levels. The damage bonus cannot be unbewitched. We have changed this spell to reduce the hindrance caused by the Gravity state and give Cras another offensive longrange spell but with a significant minimum range constraint.
  • Bat’s Eye: The spell costs 3AP at all levels. The duration of the effects of reduced range last 3 turns at all levels. Range is reduced by 6 cells on both normal and critical hits at all levels. The spell can be recast every 4 turns at all levels. The spell now steals HP through watertype damage in all of the spells area of effect. The spell's maximum range is now 5, 6, 7, 8, 9 and 10 cells at levels 1, 2, 3, 4, 5 and 6.
  • Critical Shooting: The spell costs 2AP at all levels. The bonus to critical hits lasts 3 turns at all levels. The spell can be recast every 5 turns at all levels. The bonus to critical hits is now 9, 10, 11, 12, 13, and 14 on both a normal and a critical hit. The range of the spell is modifiable and the maximum range is now 1, 2, 3, 4, 5 and 6 cells at levels 1, 2, 3, 4, 5 and 6. A critical hit increases �mage.
  • Paralyzing Arrow: the damage is less random. The spell now causes Watertype damage. The spell costs 2AP at all levels. The critical hit rate is now 1/40 at all levels. The spell now steals 1MP on both a critical hit and a normal hit. The spells maximum range is now 5, 6, 7, 8, 9 and 10 cells at levels 1, 2, 3, 4, 5 and 6.
  • Punitive Arrow: damages are less random. The damage bonus on a crit and noncrit is increased at all levels. The spell can now be recast every 2 turns and gives a damage bonus for a duration of 2 turns which can significantly increase the spells damage when it is recast after 2 turns (damage is doubled). We changed this spell to enrich the Cra’s spells, to make a spell that is a significant deterrent and that has high offensive potential but that needs to be cast at the right time, and can potentially be countered by opponents. The damage bonus associated with the spell cannot be unbewitched. The critical hit rate is now 1/30 at all levels of the spell. The spell costs 4AP at all levels. The minimum range of the spell is now 6 cells. The maximum range of the spell is now 8 cells at all levels.
  • Powerful Shooting: The spell’s effect lasts 2 turns on both a normal and a critical hit at all levels. The spell costs 3AP at all levels. The spell’s range is modifiable and is now 1, 2, 3, 4, 5 and 6 cells at levels 1, 2, 3, 4, 5 and 6. The spell increases damage by 110, 120, 130, 140, 150 and 250% damage on a normal hit and 130, 140, 150, 160, 170 and 290 on a critical hit at levels 1, 2, 3, 4, 5 and 6. The spell can be recast every 6 turns at all levels. The critical failure rate is now 1/100 at all levels.
  • Plaguing Arrow: the critical hit rate is now 1/40 at all levels of the spell. The spell costs 3AP at all levels. The spell is limited to two casts per target. Damage on a crit and noncrit is increased at all levels. The spell's maximum range is now 7, 8, 9, 10, 11 and 12 cells at levels 1, 2, 3, 4, 5 and 6.
  • Lashing Arrow: the damages are less random and increased at all levels. The spell is limited to 1 cast per target at all levels. The spell now removes 2MP for 1 turn at levels 1 to 5 and 3MP for 1 turn at level 6. Damage on a crit is increased at all levels. The spell's maximum range is now 5, 6, 7, 8, 9 and 10 cells at levels 1, 2, 3, 4, 5 and 6. The spell costs 3AP at all levels. The critical hit rate changes to 1/40 at all levels. We have changed this spell to allow a large amount of MP to be reduced quickly so as to better manage the enemy's approach in the early turns of a fight, while being less sensitive to unbewitching. This change also allows this spell to work well with Paralyzing Arrow, since it can now be used without being penalized by the old reduction in MP that was made at the beginning of the opponent's turn.
  • Eagle Eye: this spell is replaced by "Tormenting Arrow". This spell causes Air and Fire damage, for 3AP at all levels with a limit of two uses per target, but with significant constraints: cast in a straight line with a minimum range of 5 spells. We have replaced Eagle Eye because it provided a way to get around Distant Shooting's cooldown, but also because the increased range of Cras' basic spells makes this spell less useful. Adding the ability to cast the spell Distant Shooting on allies in its AoE also helps to compensate for Eagle Eye being replaced. We chose to replace it with an offensive spell to compensate for Cra's lack of offensive potential.
  • Destructive Arrow: The spell costs 4AP at all levels. Damage is less random. Damage on a crit and noncrit is increased at all levels. The spell's maximum range is now 8 cells at all levels. The spell's minimum range is now 5 cells. As well as the initial damage, the spell now applies an additional penalty of fixed damages of 6, 7, 8, 9, 10 and 15 at levels 1, 2, 3, 4, 5 and 6 to the target for a duration of one turn. The spell is limited to two casts per target. We have changed this spell in order to increase its offensive potential but have added a range restriction to it.
  • Absorptive Arrow: the damage is less random. The spell costs 4AP at levels 1 to 5. Damage on crit and noncrit is increased at all levels. The spell is limited to two casts per target. The critical hit rate is now 1/50 at all levels of the spell. The spell now has a minimum range of 5 cells. We have changed this spell in order to increase its offensive potential but have added a range restriction to it.
  • Slow Down Arrow: the damage is less random. Damage on crit and noncrit is increased. The spell costs 5AP at levels 1 to 5. The range of the spell is now 8 cells at all levels of the spell. The critical hit rate is now 1/50 at all levels.
  • Explosive Arrow: the damage is less random and increased at levels 1 to 4. The spell costs 4AP at all levels. The critical hit rate is now 1/50 at all levels. The range of the spell is now 8 cells at all levels.
  • Bow Skill: The spell's effects now last 2 turns. The bonus is increased at all levels of the spell. The spell can be recast every 5 turns at all levels. The range of the spell is modifiable and is now 1, 2, 3, 4, 5 and 6 cells at levels 1, 2, 3, 4, 5 and 6.
  • Dispersing Arrow: The spell costs 3AP at all levels. This spell can now move the caster as well. The spell’s range is now 7, 8, 9, 10, 11 and 12 cells at levels 1, 2, 3, 4, 5 and 6. We have changed this spell to potentially increase Cras’ mobility and give them the opportunity to get out of tackle zones more easily.
  • Enutrof:
  • Slaughtering Shovel: the damage is less random. The damage on a critical hit is reduced and damage on a normal hit is increased at all levels. The average damage of the spell is increased at all levels. We changed this spell to make its operation more stable and thus make the spell more usable in a tactical game.
  • Conquest Villages:
  • When attackers lose a fight against a village Heart, it will automatically reappear just after their defeat.
  • PvP:
  • Fights against the guards of cities or conquest villages correctly force the activation of all fighters’ PvP mode.
  • Mounts:
  • It’s now possible to exchange more than one mount certificate at the same time for characteristic scrolls with the NPC Mounded Ghard.
  • Heroic Server:
  • The Newtroll Knight will only join characters if the area was neutral when the character was attacked. It is therefore no longer possible for a neutral character to be helped by a Newtroll Knight if the prism of the area where the assault took place is defeated after the assault was launched.
  • The spell scrolls for Soul Capture, Perfidious Boomerang, Moon Hammer and Mount Taming now work correctly when obtained after killing a character which had those spells. These adjustments are not yet retroactive. The old spell scrolls that do not work will be modified for the release of DOFUS 2.0.
  • PvP Quests:
  • The DOFUS Client now prohibits the use of multiple accounts from one machine to attack or defend the target of a hunt. We believe that players who play together should be able to defend each other from attacks, but the use of multiple accounts by a single person should not allow them to protect themselves too effectively.
  • Monsters:
  • Mushd: the monster is no longer aggressive.
  • Crocodyl Chief: this monster is no longer aggressive.
  • Immature Green Larva: no longer has the spell Backfire.
  • Immature Orange Larva: this monster no longer has the spells Backfire or Carapace.
  • Boomba: the spell Bombomb works correctly.
  • Pets:
  • Pet Bonuses can no longer temporarily exceed their maximum at the time of the last increase in bonus.
  • Soul Eaters can now retroactively benefit from the reductions in the number of monsters that need to be killed for them to earn bonuses. The retroactive bonus will be applied when they next gain a bonus.
  • Bilby: The +damage bonus increases from 6 to 10.
  • Bow Meow: This pet can now give a chance bonus if it is fed with Green Mice, Trout, or Gutted Trout.
  • Bloody Koalak: as well as eating Boomerangs, this pet will now eat the following foods: Wild Koalak Femur, Reapalak Fabric and Koalak Warrior Bandage.
  • QuaQuack: the maximum prospecting bonus increases from 10 to 20 and the maximum initiative bonus increases from 100 to 200.
  • Peki: the maximum vitality bonus increases from 300 to 400.
  • Little White Bow Meow: the maximum initiative bonus increases from 400 to 800.
  • Little Black Bow Wow: the maximum damage bonus increases from 40% to 50%.
  • Ross: The heals bonus increases from 6 to 10.
  • Wabbit: This pet can now give an intelligence bonus if it is fed with the following resources: Demonic Rose Saliva or Fiveleaf Clover. The maximum interval between two meals increases from 52 to 72 hours. In addition to Cawwots, it can now be fed the following resources to increase wisdom: Wabbit Leg, Wabbit Leg **, Wabbit Leg *** and Wabbit Leg ****.
  • The majority of pets can now enjoy increased capacity by using Pet Enhancement Potions, which are made by Alchemists from resources that can be obtained at the Pet Cemetery and from several dungeons in the game.
  • Markets:
  • A Fairywork Merchant is now available in the Trool Fair at coordinates [10,41].
  • A Handymen’s Market is now available in Astrub at coordinates [5,18].
  • From now on, keys can be bought and sold in Handymen’s Markets. Keys that were already in the Resource Market before the update will be removed and put into their owner’s bank account.
  • Quests:
  • Alignment Quests 61 to 70 are now available. The NPC Ali MacBeth, situated at [1,1] in the Duty Free area, will grant you alignment level 60 straight away in order to facilitate testing the quests.
  • A new quest is available in Astrub in order to facilitate enrolment into the minority alignment.
  • The XP and Kama rewards from most of the quests ingame have been increased.
  • Banks:
  • The addition of objects or Kamas in banks when loading a character on a game server has been fixed.
  • Artificial Intelligence:
  • Areas of Effect and obstacles: the AI better handles positioning and obstacles when using spells that have an Area of Effect. For example, Living Bag will correctly cast Sacrifice on its summoner when it is forced to move to find a line of sight on its summoner.
  • Unbewitching: the weighting of bonuses and penalties has been standardised to facilitate the calculation of removing a spell’s effect.
  • Critical Hits: The AI now takes into consideration the actual probabilities of making a critical hit, taking into account the agility bonus and critical hit bonus.
  • Invisibility: the AI’s handling of invisibility has been completely revised. The AI now knows the position of invisible characters when they use a spell. The AI then determines, through the character’s remaining MP, a list of the invisible character’s possible positions and will attack a position chosen randomly from those present in the list. If the AI attacks an empty cell, it will attempt to target another cell if it has enough AP to launch another attack during its turn. If the AI enters a tackle zone while moving, it will attempt to target at random the invisible character’s possible position, until it finds it. We have changed the AI’s handling of invisibility to provide behaviour as close as possible to logical human reasoning: recording the last known position, calculating the possible positions depending on remaining MP, selecting a position and testing different positions until the target position is found. The AI’s handling of invisibility is very similar to players’ methods of detecting invisible characters, and so we hope that in PvM, management of invisibility will be much more enjoyable and tactical since the likelihood of a character being detected by the AI will now depend on the risk that the player has taken: the more MP a person has after casting their last spell, the more difficult it will be for the AI to detect them. This new system makes invisibility viable in PvM, both at short range and long range.
  • AI performance improved.
  • Carrying characters: The AI correctly handles carried characters and carrying characters. For example, it can target an immune, carried character in order to reach the carrying character.
  • Pushback damage: The handling of the effects of pushback damage has been improved. The AI will more effectively calculate pushback damage.
  • The AI will now more often prefer to attack the summoner than their summons.
  • Incarnam:
  • It is no longer possible to return to Incarnam with characters whose level is greater than 15.
  • The NPC Fairy Sette, in the Incarnam Inn, allows players to redistribute their characteristic points for free up until level 30.
  • The map [2,3] in Incarnam is now a Market Square and can have up to 20 players on it in merchant mode.
  • Regeneration of Health Points:
  • Health points regained by offline characters have been increased, characters will now gain 1HP per second they’re offline and 2HP per second they’re offline in an inn, a house or a class temple.
  • Miscellaneous:
  • The price of weapon skill scrolls has been standardised. The scrolls are all worth 1,000 Kamas if sold to an NPC.
  • The tile action bug has been fixed, it is necessary to have one character per tile. It is now no longer possible for one of the characters standing on a tile to activate a lever and make the server believe that they are still standing on the tile.
  • The area in the Dark Vlad’s Labyrinth that had an inaccessible Malicious Chest in it is now accessible.
  • Updater:
  • The Flashplayer version has been updated on Linux, which should resolve problems with the loading of language files when the game is launched.

New in Dofus 1.28 (Jul 30, 2009)

  • Will introduce new alignment quests, which are missions entrusted either by Amayiro, the Bontarian master-at-arms, or by Oto Mustam, the leader of the Brakmarian militia. These missions will give adventurers the opportunity to prove their worth and their devotion to one of the rival cities: Bonta or Brakmar.

New in Dofus 1.27 (Apr 8, 2009)

  • Will expand and enrich the game concepts introduced in version 1.26.
  • Following on from the previous update, we've introduced 30 new combat challenges, re-evaluated PvP quests, and completely redesigned the Class Temple Dopples: what you will find is a whole host of new ways to evolve your character!
  • What's more, DOFUS 1.27 will also see a significant rebalancing of the classes. The appearance of unhealable damage, modifications to Initiative management, tackling and changes to Sacriers are the main elements of the update.

New in Dofus 1.25 (Sep 24, 2008)

  • Check out the new Osamodas Generation and their new special resurrecting spell! The class has been strengthened with more powerful summons and multifaceted spells, which will make the Osamodas welcome in group fights!
  • Come and try the new resistance to AP loss and Xelor spells system for an even more strategic game and fights where tactics will become vital!

New in Dofus 1.24 (Jun 26, 2008)

  • The quest for the Ochre Dofus
  • New creatures
  • PvP combat will spread to World of Twelve
  • Many more enhancements.