Darwine Changelog

What's new in Darwine 1.1.37

Feb 5, 2010
  • Desperados: image masking problem
  • Fate Axis - unimplemented function D3DRMCreate
  • Oblivion water lacks any shader effects
  • Fireworks 3 help fails, URL passed to winebrowser mishandled
  • cannot use context menu in password gorilla
  • Oblivion water lacks transparency
  • Protel does not show correctly status bar
  • Oblivion giant tree sprite(s) follow the player
  • Civilization 2 Test of Time is Unplayable
  • Baldur's Gate 2 Throne of Bhaal fails to save game because the file default.tot exists in the game temp directory.
  • Oblivion distant trees flicker and look like 2D sprites
  • Enterprise Architect - Text inside block rendered in reversed order
  • Heroes of Might and Magic IV crashes
  • gdi32: dib.c fails to build with gcc 4.2, -Werror -O3
  • Rome Total War always crashes on certain maps
  • The Bat! v4.0.34.13 - lose birthday in addressbook
  • BMW M3 Challenge: Screen between intro and menu is invisible
  • msxml1: Can't set an attribute to Null
  • Battlezone 2: frame rate deteriorated
  • ntdll/tests/rtlbitmap.c: comparison is always false due to limited range of data type
  • Deep Burner opens with missing buttons on burn iso window
  • SAMO-Touragent does not work with new gecko engine (since 1.1.12)
  • Console messages cut short?
  • WinAVR: make command fails with Interrupt/Exception caught
  • IDirect3DDevice9::Present ignores pDestRect
  • Regression in PowerPC compilation
  • Maya PLE 8.5 doesn't install
  • Oblivion: blank screen when HDR is enabled
  • HoneyBOT: Wine crash upon Right Click Copy of text.
  • Kingsoft Office crashes almost immediately on launch
  • ExSystemTimeToLocalTime is not implemented
  • Perfect World International - Diagonal Lines on Tiger Barbarians
  • Read buffer overflow in test_GetSidSubAuthority?
  • Civilization 2 crashes during installation
  • Cygwin 1.7.1 fails to install packages under wine
  • 16-bit app barks at wprocs.dll and then crashes
  • System call "dup2" returns 0 for negative inputs, thus behaving different from real Windows
  • System call "dup2" doesn't retain text vs binary mode
  • wine/list.h has namespace conflicts with sys/queue.h
  • Stars! crash on "New Game"
  • build broken on OpenSolaris

New in Darwine 1.1.20 (Apr 28, 2009)

  • Show a dialog on application crashes.
  • Much improved OLE copy/paste support.
  • Various listview improvements.
  • More Direct3D code cleanups.
  • Various bug fixes.

New in Darwine 1.1.18 (Mar 30, 2009)

  • RPC over HTTP support.
  • Improved support for upgrades in MSI.
  • Debug symbols in WineDbg on Mac OS X.
  • Many Direct3D code cleanups.
  • Various bug fixes.