What's new in DE:Noise for After Effects 3.1.8

May 1, 2018
  • Fixes a bug where blank, incomplete or “random” images were produced in Premiere Pro.

New in DE:Noise for After Effects 3.1.7 (Nov 29, 2017)

  • Fixes a problem where Temporal processing method "Best 2", which is the preferred method for deflashing ,was not woking well for the frame after the flash

New in DE:Noise for After Effects 3.1 (Sep 20, 2015)

  • Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
  • Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
  • Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

New in DE:Noise for After Effects 3.0.2 (Mar 31, 2015)

  • Fixes a bug where GPU acceleration did not properly work in Premiere Pro

New in DE:Noise for After Effects 3.0.1 (Mar 31, 2015)

  • More efficient GPU memory resource use

New in DE:Noise for After Effects 3.0 (Jan 20, 2015)

  • Adds GPU support
  • Adds two new spatial filtering modes

New in DE:Noise for After Effects 2.3 (Jul 24, 2014)

  • Adds cross OS support with a single registration key.
  • Fixes a bug when in Premiere where providing alternate source clip did not get the proper frames.

New in DE:Noise for After Effects 2.2.3 (Jun 5, 2014)

  • Fixes a crashing bug in DE:Noise Frame Average when using Premiere Pro.

New in DE:Noise for After Effects 2.2.2 (Feb 11, 2014)

  • Fixes a crashing bug in AE
  • Fixes color issues in Quantel's eQ products (via Synapse by VDS)
  • Fixes a memory leak

New in DE:Noise for After Effects 2.2.1 (Feb 8, 2014)

  • Fixes a crashing bug in AE
  • Fixes color issues in Quantel's eQ products (via Synapse by VDS)

New in DE:Noise for After Effects 2.2 (Jan 28, 2014)

  • Fixes a problem in Premiere Pro where images could be upside down, or all black or garbage
  • Adds a new Temporal Threshold Mode in DE:Noise and made it the default. This should result in fewer artefacts out of the gate. People loading old projects made with DE:Noise pre 2.2 might see a small difference, this menu can be changed to revert to the original look if needed.
  • Floating point processing now supported in Premiere Pro for DE:Noise (but not DE:Noise Frame Avg)

New in DE:Noise for After Effects 2.1.2b (Sep 17, 2013)

  • Adds installer support for Adobe CC.

New in DE:Noise for After Effects 2.1.2 (Nov 17, 2012)

  • Fixed a bug where DE:Noise Frame Average repeated the first two frames within AE CS6.

New in DE:Noise for After Effects 2.1.1 (Sep 14, 2012)

  • Fixed a bug where DE:Noise Frame Average always worked in demo mode in After Effects CS6.

New in DE:Noise for After Effects 2.1 (Jun 18, 2012)

  • Added changes necessary to work in Adobe CS6 applications
  • Added a new Salt and Pepper noise suppression option

New in DE:Noise for After Effects 2.0.1 (Feb 1, 2011)

  • Adds floating license capability for DE:Noise or Effections floating license purchases.