Cubemen Changelog

What's new in Cubemen 1.310

May 30, 2013
  • Fixed laser units not targeting/shooting crossbow mobs.

New in Cubemen 1.300 (May 25, 2013)

  • Added user level search in level gallery. You can search by level or author name.
  • Added bonus packages to defense games in user created levels.
  • Added error message + quit button for situations where user levels are busted to prevent you from playing them.

New in Cubemen 1.290 (Apr 11, 2013)

  • Made HELLO & SERPENT Defense levels easier
  • Fixed "Win On All Defense Levels" Achievement
  • Fixed wrong names on Bonus 20 and Bonus 50 Achievements
  • Changed sort method in User levels by rank to now be by rank + plays
  • Updated to latest networking version for cross platform play

New in Cubemen 1.27 (Jan 8, 2013)

  • Significant networking fixes/improvements
  • Fixed the "Win All Defense Levels" achievement from not being awarded

New in Cubemen 1.25 (Oct 31, 2012)

  • Reduced memory requirements and improved performance slightly
  • Fixed some image quality issues on iPad
  • Fixed bug that randomly stopped music from playing during a game

New in Cubemen 1.22 (Oct 13, 2012)

  • Level Editor including level creation, sharing & favourites
  • Local Mayhem games (no need for online connectivity at all)
  • Added random tower placement option in defense (unlocked per level by getting platinum)
  • Added reverse tower placement in Skirmish mode (local and online games)
  • Added brand new music tracks with custom music theme selection options per game mode
  • Added volume controls for Music and SFX in game options and in game
  • Added music selection control in game options and in game
  • Added smarter AI
  • Added Level Theme skinning gallery and ability to create custom themes to share
  • Improved level selection
  • Made in game scores the same calculation as end of game scores
  • Brand new Cubemen original music score available as an album (available soon)
  • Updated pathfinding library for better performance, lower memory usage and fewer crashes
  • New local Mayhem Level - Empires
  • Bug fixes

New in Cubemen 1.17 (Aug 24, 2012)

  • Fixed Defense game "Congratulations" message when game over due to running out of cubes
  • Fixed BOSS rain weapon not working
  • Fixed frozen enemy Cubemen getting too slow
  • Fixed a potential crash condition with AI units

New in Cubemen 1.13 (Jul 21, 2012)

  • Fixed bonus achievements not being awarded properly
  • Fixed "Cubeism" achievements being skipped
  • Fixed local scores not being recorded properly
  • Fixed unit purchase menu not re-appearing sometimes
  • Fixed Fog Of War (darkening of enemy units outside of selected unit range) flashing occasionally
  • Fixed Fog Of War not always marching unit radius accurately
  • Separated Clear Local Scores and Clear medals in Game Options ( for those that want to clear their scores but not lose their medals)
  • Improved speed of end of Defense game stat counter
  • Added more network game cleanup code

New in Cubemen 1.12 (Jul 6, 2012)

  • Fixed invisible units issue in network games (I hope)
  • Fixed connected players in mayhem lobby sometimes sticking around after you cancel the game.
  • Fixed NPC Mages not firing
  • Fixed issue when player changes camera view too quickly in game
  • Fixed a few levels with broken textures
  • Fixed a few levels with incorrect top down camera placement
  • Fixed bug when entering password in join private games in Mayhem mode not being forced to uppercase
  • Fixed bug where skirmish private games were rejecting some passwords
  • Fixed bug where if no player name was set and you joined a game, the game would not be startable
  • Added forced player name entry on join screen if no name is set
  • Improved full screen & resolution switching on desktops
  • Optimized level geometry to reduce memory requirements and improve performance

New in Cubemen 1.1 (Jun 21, 2012)

  • New Mayhem Mode:
  • 2 – 6 player Online (or mixed with AI) gameplay on a new set of 6 maps (more maps to be released in future updates)
  • Individual or team based games
  • Host decides team selection and wether AI will fill empty player slots
  • In lobby chat system for players waiting for a game to start (Mayhem mode only)
  • iPad players can only host and join up to 4 player games
  • Cubemen Customization:
  • Customise both your units and enemy units
  • Select from 12 different colours
  • Select from 8 new additional textures ( ninja, eyepatch, skeleton etc )
  • Game Level colour strip now matches your Cubemen colour selection
  • Improved Network Games:
  • Network games are now never cancelled when a player disconnects
  • AI will take over the dropped player(s) and the game will continue as before
  • Better handling when there is no internet connectivity
  • New Levels:
  • 6 new Mayhem levels
  • 3 new Skirmish levels
  • 5 new Defense levels
  • New features & Improvements:
  • New Sniper unit (SID). Deadly tracer bullets, massive range but low health.
  • Cycle through your units on the map with the , and . keys (only on desktop versions)
  • Improved unit selection on maps
  • Set the number of waves for both Skirmish & Mayhem games (20, 30, 40, 50, Unlimited)
  • Set the AI difficulty for both Skirmish & Mayhem games for those that want more of a challenge
  • New improved end of game screens with game stats for Defense mode and ladder for Skirmish and Mayhem games
  • Added [Join Game] button to the main screen and created a brand new lobby system that shows both Skirmish and Mayhem games on the same screen for easy game joining
  • Re-made the private game system to now be a password for a game. All games are shown in the lobby and those that require a password have a padlock and allow for the password to be entered for immediate joining
  • Revised Enemy Boss rain attack/li>
  • Can now set Force 60hz or use Display Hz in game options screen
  • New Info button for Skirmish and Mayhem games that when on show’s player names above towers and extended enemy info, but when off, shows minimal enemy info for less screen clutter
  • 17 New achievements to earn
  • Improved Performance:
  • A lot of optimization and re-factoring has gone into this update to improve performance and allow for faster updates in the future
  • iPad players should notice improved performance on heavy/large levels.
  • Bug fixes:
  • Lots and lots and lots of bug fixes and improvements

New in Cubemen 1.0.6 (Apr 17, 2012)

  • Added new Defense Level UpDown
  • Added message for No Support for GMA950 cards on game start (OSX)
  • Added message for No Support for iPad1 on game start (iOS)
  • Added message about network games and version number
  • Added device icons (mac, pc, ipad)
  • Added more music loops
  • Added sound-fx chime when player joins network game
  • Added framerate threshold for dropping VFX on iOS devices at low frame rate (Check Options screen on by default)
  • Added incrementing cost for units (This changes the game slightly for those that spam levels with GRILLS)
  • Added move lives to Beginner and Easy levels
  • Added game stats to Achievements page
  • Added in-game news feature
  • Improved performance where possible
  • Improved Mortar unit at short distance and stationary targets
  • Improved online game connection screens ( Now Looks Nicer)
  • Improved endless mode It's now harder
  • Fixed Skimish mode players not attacking other players when no non player units on the level.
  • Fixed imbalance on AI Grenade units in Skirmish mode
  • Fixed skirmish game stability and syncing
  • Fixed more crash bugs
  • Fixed bug where stats used for achievements were not storing correctly ( stats and achievements could now be out of sync, but they will re-sync over time )
  • Fixed humped bonus times
  • Fixed wrong cubemen Icon in Just Rockets mode

New in Cubemen 1.0.5 (Apr 5, 2012)

  • Added new Defense Level Spikes (Hard)
  • Added new Defense game mode Sudden Death. Start with 1 life and that's all you get.
  • Added click/tap ANY unit on the level to see the units details (Name, Weapon & Health)
  • Added player unit target choice Target Closest & Target Furthest
  • Added support for 2560x1440 & 2560x1600 resolutions (Desktop version)
  • Added more hints
  • Moved player units main details to bottom left of interface and added unit cooling/ready state display
  • Improved targeting/shooting of Cubemen (especially Mortar and Flamer)
  • Improved performance & optimised shaders
  • Improved Player Units that fall off the level or too far away from their spots get reset back to the base and re-pathfind back to their wanted destination
  • Improved Mike Medic pathfinding
  • Improved occasional overshooting of destination when Units walking
  • Tweak Ripples level to make it easier
  • Fixed spelling mistakes
  • Fixed bug where "Pick New Level" after game end didn't display the level selection screen correctly
  • Fixed random crash bug on camera switch
  • Fixed random crash when Lazlo Laser unit fires
  • Fixed in game rating button not going to correct page (iOS)
  • Fixed game sometimes getting stuck during first play help stopping waves from starting
  • Fixed bonus packages not triggering when falling on units