Cartoon Animator Changelog

What's new in Cartoon Animator 3.31

Mar 20, 2019
  • Bug Fixed:
  • We fixed the issue where CrazyTalk Animator 3 would sometimes not save projects.

New in Cartoon Animator 3.3.3007 (Jun 15, 2018)

  • Enhanced: Pressing the spacebar for Face Puppet preview is not allowed after a missing sprite message.
  • Fixed: Facial layer order thrown in disarray after launching the image in an external PSD editor and changing the layer positions.
  • Fixed: Program crashed as a result of clicking on the Next button in the Face Fitting window.
  • Fixed: G3 character "Ted" was missing 3 sprites for the eyes.
  • Fixed: Prop pivots refused to move on mouse drag.
  • Fixed: Particular *.ctAction files causing crashes.
  • Fixed: Unintended color shifts occur for characters who were saved with modified render styles.
  • Fixed: Importing particular characters into some environments led to crashes.
  • Fixed: Error message appear at times when saving the project for Mac OS.

New in Cartoon Animator 3.22.2621 (Mar 4, 2018)

  • Added:
  • Added: "Export the entire scene in PSD format. You can choose whether to merge the object parts into one layer, or keep them as separated layers."
  • Added: The program now supports large UI and text size for 4K high-resolution monitors.
  • Added: "Able to create customized accessories by combining multiple props.
  • (1). Props can be assembled as one accessory through the Attach feature.
  • (2). Accessories grouped by props can be seen with the color pink in the Layer Manager.
  • (3). By right-clicking on the group, you can select and drag the accessory to adjust its order."
  • Added: "The new Animated Accessory Systems.
  • (1). Access the newly added Accessory System in the Actor tab under Content Manager
  • (2). Double-click on the selected accessory to add it to the target body part.
  • (3). Use the right-click menu to play accessory animations."
  • Added: "Custom templates for Free Bone actors.
  • (1). You can create new bone structures for unique creature species and corresponding motions.
  • (2). Motions can be applied to characters with the same bone structures.
  • (3). Characters can replace each other while the motions remain intact.
  • Note: All Free Bone characters and motions can be saved and sold in the Reallusion Marketplace."
  • Enhanced:
  • Enhanced: Optimized GIF Capture to Clipboard function.
  • Enhanced: Prop Skew function in Prop Key Editor.
  • Enhanced: Show Recent Project in File Menu.
  • Enhanced: Show modification status of projects in Title bar.
  • Enhanced: Added Facial Calibration under Composer Mode for G3 characters.
  • Enhanced: Added Bone display settings in 2D Motion Key Editor.
  • Enhanced: Added Backspace as hotkey to return to previous folder in Content Manager.
  • Enhanced: Renamed motion in Action Menu.
  • Enhanced: Auto search and Add facial sprite if "Facial Normal sprite" was missing when using Face Puppet.
  • Fixed:
  • Fixed: Possible program crash when using the Body Puppet panel when recording motions.
  • Fixed: Unable to switch to corresponding language when setting localization.
  • Fixed: Possible program crash while importing .MOV format as Prop for Mac users using OS v10.13.1.
  • Fixed: Unable to save Image Layer using the "Add" button in the Content Manager.
  • Fixed: Incorrect facial expression while adjusting lips with the "Lips Editor" for Morph Character.
  • Fixed: Possible program crash while creating free bone actor in the "Transform Sprite" Mode.
  • Fixed: Text Editor panel could not keep current settings after applying text settings.
  • Fixed: Opening the Scene Manager and pressing the Spacebar did not work when stopping animation.
  • Fixed: Unable to attach head to other bone in Composer Mode.
  • Fixed: Unable to preview face results simulated in Face Fittings Editor.
  • Fixed: Render video scope and preview scope were different in 4K Mode.
  • Fixed: Unusability when dragging Keys in Timeline with high-resolution monitors.
  • Fixed: Disabled "Import Animation" button on the top functional menu.
  • Fixed: Possible program crashes when importing articular scenes.
  • Fixed: Unable to select multiple control points with the right drag in Face Key Editor Deform tab.
  • Fixed: Possible program crashes when launching PSD character with G2 eyes (Head).
  • Fixed: Unable to use action menu for playback animation.
  • Fixed: Remove Convert to G2+ Facial System button in Composer Mode.
  • Fixed: Facial motions were incorrect when applied to morph head characters.
  • Fixed: Unable to import articulated props.
  • Fixed: Incorrect character import from SWF file.
  • Fixed: The program froze after inserting frames.
  • Fixed: Importing G2/G2+ heads could cause incorrect Render Style and unexpected results.
  • Fixed: Unabled to save position of props.
  • Fixed: Unabled to use the Render Style to recolor.

New in Cartoon Animator 3.22.2508.1 (Jan 9, 2018)

  • Added:
  • Added: The program now supports large UI and text size for 4K high-resolution monitors.
  • Added: "The new Animated Accessory Systems.
  • (1). Access the newly added Accessory System in the Actor tab under Content Manager
  • (2). Double-click on the selected accessory to add it to the target body part.
  • (3). Use the right-click menu to play accessory animations."
  • Added: "Custom templates for Free Bone actors.
  • (1). You can create new bone structures for unique creature species and corresponding motions.
  • (2). Motions can be applied to characters with the same bone structures.
  • (3). Characters can replace each other while the motions remain intact.
  • Note: All Free Bone characters and motions can be saved and sold in the Reallusion Marketplace."
  • Added: Added function for capturing PNG or GIF file in the clipboard to paste in the Cloud Animator service.
  • Enhanced:
  • Enhanced: Prop Skew function in Prop Key Editor.
  • Enhanced: Show Recent Project in File Menu.
  • Enhanced: Show modification status of projects in Title bar.
  • Enhanced: Added Facial Calibration under Composer Mode for G3 characters.
  • Enhanced: Added Bone display settings in 2D Motion Key Editor.
  • Enhanced: Added Backspace as hotkey to return to previous folder in Content Manager.
  • Enhanced: Renamed motion in Action Menu.
  • Enhanced: Auto search and Add facial sprite if "Facial Normal sprite" was missing when using Face Puppet.
  • Fixed:
  • Fixed: Possible program crash when using the Body Puppet panel when recording motions.
  • Fixed: Unable to switch to corresponding language when setting localization.
  • Fixed: Possible program crash while importing .MOV format as Prop for Mac users using OS v10.13.1.
  • Fixed: Unable to save Image Layer using the "Add" button in the Content Manager.
  • Fixed: Incorrect facial expression while adjusting lips with the "Lips Editor" for Morph Character.
  • Fixed: Possible program crash while creating free bone actor in the "Transform Sprite" Mode.
  • Fixed: Text Editor panel could not keep current settings after applying text settings.
  • Fixed: Opening the Scene Manager and pressing the Spacebar did not work when stopping animation.
  • Fixed: Unable to attach head to other bone in Composer Mode.
  • Fixed: Unable to preview face results simulated in Face Fittings Editor.
  • Fixed: Render video scope and preview scope were different in 4K Mode.
  • Fixed: Unusability when dragging Keys in Timeline with high-resolution monitors.
  • Fixed: Disabled "Import Animation" button on the top functional menu.
  • Fixed: Possible program crashes when importing articular scenes.
  • Fixed: Unable to select multiple control points with the right drag in Face Key Editor Deform tab.
  • Fixed: Possible program crashes when launching PSD character with G2 eyes (Head).
  • Fixed: Unable to use action menu for playback animation.
  • Fixed: Remove Convert to G2+ Facial System button in Composer Mode.
  • Fixed: Facial motions were incorrect when applied to morph head characters.
  • Fixed: Unable to import articulated props.
  • Fixed: Incorrect character import from SWF file.
  • Fixed: The program froze after inserting frames.
  • Fixed: Importing G2/G2+ heads could cause incorrect Render Style and unexpected results.
  • Fixed: Usibility of Wacom tablet's right-click function.
  • Fixed: Render Style only allowed one adjustment at a time.
  • Fixed: Unabled to save position of props.
  • Fixed: Unabled to use the Render Style to recolor.

New in Cartoon Animator 3.22.2426 (Jan 5, 2018)

  • Added:
  • Added: The program now supports large UI and text size for 4K high-resolution monitors.
  • Added: "The new Animated Accessory Systems.
  • (1). Access the newly added Accessory System in the Actor tab under Content Manager
  • (2). Double-click on the selected accessory to add it to the target body part.
  • (3). Use the right-click menu to play accessory animations."
  • Added: "Custom templates for Free Bone actors.
  • (1). You can create new bone structures for unique creature species and corresponding motions.
  • (2). Motions can be applied to characters with the same bone structures.
  • (3). Characters can replace each other while the motions remain intact.
  • Note: All Free Bone characters and motions can be saved and sold in the Reallusion Marketplace."
  • Added: Added function for capturing PNG or GIF file in the clipboard to paste in the Cloud Animator service.
  • Enhanced:
  • Enhanced: Prop Skew function in Prop Key Editor.
  • Enhanced: Show Recent Project in File Menu.
  • Enhanced: Show modification status of projects in Title bar.
  • Enhanced: Added Facial Calibration under Composer Mode for G3 characters.
  • Enhanced: Added Bone display settings in 2D Motion Key Editor.
  • Enhanced: Added Backspace as hotkey to return to previous folder in Content Manager.
  • Enhanced: Renamed motion in Action Menu.
  • Enhanced: Auto search and Add facial sprite if "Facial Normal sprite" was missing when using Face Puppet.
  • Fixed:
  • Fixed: Possible program crash when using the Body Puppet panel when recording motions.
  • Fixed: Unable to switch to corresponding language when setting localization.
  • Fixed: Possible program crash while importing .MOV format as Prop for Mac users using OS v10.13.1.
  • Fixed: Unable to save Image Layer using the "Add" button in the Content Manager.
  • Fixed: Incorrect facial expression while adjusting lips with the "Lips Editor" for Morph Character.
  • Fixed: Possible program crash while creating free bone actor in the "Transform Sprite" Mode.
  • Fixed: Text Editor panel could not keep current settings after applying text settings.
  • Fixed: Opening the Scene Manager and pressing the Spacebar did not work when stopping animation.
  • Fixed: Unable to attach head to other bone in Composer Mode.
  • Fixed: Unable to preview face results simulated in Face Fittings Editor.
  • Fixed: Render video scope and preview scope were different in 4K Mode.
  • Fixed: Unusability when dragging Keys in Timeline with high-resolution monitors.
  • Fixed: Disabled "Import Animation" button on the top functional menu.
  • Fixed: Possible program crashes when importing articular scenes.
  • Fixed: Unable to select multiple control points with the right drag in Face Key Editor Deform tab.
  • Fixed: Possible program crashes when launching PSD character with G2 eyes (Head).
  • Fixed: Unable to use action menu for playback animation.
  • Fixed: Remove Convert to G2+ Facial System button in Composer Mode.
  • Fixed: Facial motions were incorrect when applied to morph head characters.
  • Fixed: Unable to import articulated props.
  • Fixed: Incorrect character import from SWF file.
  • Fixed: The program froze after inserting frames.
  • Fixed: Importing G2/G2+ heads could cause incorrect Render Style and unexpected results.
  • Fixed: Usibility of Wacom tablet's right-click function.
  • Fixed: Render Style only allowed one adjustment at a time.
  • Fixed: Unabled to save position of props.
  • Fixed: Unabled to use the Render Style to recolor.

New in Cartoon Animator 3.12.1719.1 (May 24, 2017)

  • Function and Content Enhanced:
  • Enhanced: Allow use "Add Bone" function to connected existed bone.
  • Bug Fixed:
  • Fixed: Possible program crashes when replacing the G3 character which with Morph Head.
  • Fixed: Failed to read the naming of Image Layer from PSD file, which with the same naming.
  • Fixed: Possible program crashes when using hotkey to delete "Thigh" bone on G3 character.
  • Fixed: Partial Update is disabled when updating Free Bone character from a PSD file.
  • Fixed: Image quality degrades when saving or performing undo/redo functions.
  • Fixed: Attached button function does not work when the target is a body. Feedback Tracker
  • Fixed: Launch to External Editor does not work correctly on Morph-based Head. Feedback Tracker
  • Fixed: Inconsistent positioning of the pupils (eyes) between the PSD file and CrazyTalk Animator.
  • Know Issue: Character not display completed once the image was separated into multiple parts in psd file.

New in Cartoon Animator 3.11.1625.1 (Apr 28, 2017)

  • G3 Character System:
  • CrazyTalk Animator 3 offers a new generation of sprite-based character system allowing users to create human, animal character and beyound. Simply set up desired bone structure, apply content or replace sprite, then the system will create a character with flexible, bouncy and cartoon-like movement, automatically
  • Vast Motion Library for G3 character:
  • Spine Bone Templates provide not only a bone set, but also corresponding motions that can be applied to different types of objects. This can save lots of time when dealing with instant production.
  • Traditional character animations are mainly made by joint rotations. This tends to look stiff and rigid. The new Human Bone Templates can easily soften any character and level up the animation quality.
  • When it comes to animal companions, CrazyTalk Animator 3 allows four-legged animals to use motions from the Animal Bone Template. Use them for quick four-legged action.
  • New Facial System:
  • Though it was nice, facial expresion in CrazyTalk Animator 2 were a bit jumpy by purely using sprite switch machenism. By combining Free Form Deformation, transformation & sprite switch, CrazyTalk Animator 3 greatly enhanced the facial system to allows animators to create continuous, smooth and realistic expressions with fewer sprites.
  • Elastic Motion:
  • This magical design with various entrance, exit and emphasize animation options can make things simple and attractive. Elastic Motions of CrazyTalk Animator 3 help users grab attention in commercials, presentations, training videos and e-learning courses. Use them to say goodbye to linear motions and start an organic show.
  • Infinite Prop Possibility:
  • In CrazyTalk Animator 3, any prop can be a dynamite leading character. CrazyTalk Animator 3 also allows users to create interactive props with multiple animations. By replacing sprite elements, the same animation pattern can be reused to present totally different concepts.

New in Cartoon Animator 3.01.1116 (Nov 25, 2016)

  • Powerful Bone Editor to rig any image to animated character
  • G3 character templates and professional character motion libraries
  • Elastic Motion System to instantly give life to image, logo and props
  • Free-Form Deformation and Motion Curve Editors

New in Cartoon Animator 2.14.2303 (Nov 24, 2014)

  • German/ Japanese/ Chinese languages added.

New in Cartoon Animator 2.14 (Sep 5, 2014)

  • Fixed: Save project cause possible crash while HD space not enough.
  • Fixed: Fixed the possible crash when continually use undo/redo in Mask Editor.
  • Content Downloader v2.0 released:
  • MAC version included in this update, now MAC user can purchase and install content from Market Place.
  • Allow user to install .iMotion without iClone environment.
  • Enhance the download stability, allow larger content downloading.
  • Enhance the flow of installation and get the better installation report.

New in Cartoon Animator 2.11 (May 13, 2014)

  • Enhanced:
  • Enhanced: Enhanced the gif export quality.
  • Enhanced: Gif export quality for half transparent object.
  • Enhanced: Smooth Quick Capture result by using high vector render quality
  • Crash Issue:
  • Fixed: Applying G1 body part to G2 Character causes possible crash.
  • Fixed: Wacom driver causes possible crash while using both mouse and Wacom to operate CrazyTal Animatior.
  • Fixed: Fast and continued press of hotkey causes possible crash.
  • Fixed: Toolbar bar drag out (undock), close and reopen program causes possible crash.
  • Fixed: Pick toolbar frequency in composer makes program crash.
  • Fixed: Possible crash when frequently docking/undocking toolbar.
  • Fixed: Face Fitting save or del character then undo causes possible crash.
  • Fixed: Possible crash when initializing program.
  • Fixed: Program possible hang while initialing and switching windows to another AP
  • Export Issue:
  • Fixed: Export video failed in PC 64bit with UAC tune on or run as non-administrator.
  • Fixed: Once use Render > Current Frame Preview, the Vector Render Quality always goes back to Low in Preference Settings.
  • Fixed: Timeline range indicator not updated when Quick Capture Animation panel opened under some conditions.
  • Fixed: Gif export for half transparent object possibly results in incorrect color display.
  • Fixed: Gif output failed for high resolution and large project.
  • Other Issue:
  • Fixed: Press Space key to stop playing sometimes does not work.
  • Fixed: Audio wave graphic is stretched while adding a lips key to make the audio clip auto extend.
  • Fixed: Duplicate Text object and multi select to move causes incorrect bounding display.
  • Fixed: Performance issue for "GrA_Aisle_side_right reflection.ctProp" in "Scene_Grocery_Aisle" content pack.
  • Fixed: Transition Curve and Time warp Curve editor always behind the timeline.
  • Fixed: Morph-based head does not work with Layer Editor.

New in Cartoon Animator 2.1 (May 1, 2014)

  • What's New:
  • Instantly Copy-Paste PNG & Animated GIF
  • Enhanced Render Style Panel
  • Color Adjustment for Image-based Sprites
  • Color Toning
  • Line Width Adjustment
  • Dynamic Text Bubbles
  • Empowered Motion Clip Blending
  • Enhancement Over Character Composer
  • Mirror an Entire Body or a Single Part
  • Simplified Vector Grouping Tool
  • Instancing With Transformation
  • All Pose Transform
  • Render Style Supports Transparency
  • Enhanced Mask Editor for Character and Prop Composer
  • Supports Windows 64-bit Version
  • Mac Version is Now Available
  • Other Enhancement:
  • Added: Adjustable line width in project settings for camera zoom and object scale.
  • Added: Customize run-time render style quality in preference settings
  • Added: "Apply Selected Render Style" function to copy render style among scene objects.
  • Enhanced: Allow panel size scale for Human IK & Sprite Editor panels.
  • Enhanced: Allow pick object node in Scene Manager when use Link function.
  • Content Updated:
  • Updated: Actor * 6 (Sandra, 3D Ref-Guy, Dummy, Emma, Onion, Ted) for minor visual defects and update to v2.1 new format.
  • Updated: Morph-based Eye * 18 for visual defect fixing.
  • Updated: Sprite-based Head * 4 for visual defect fixing.
  • Updated: Empty Project * 4 for v2.1 new file format.
  • Updated: SFX > Text > Comic Text * 14 for v2.1 new file format
  • Added: SFX > Text > Comic Text * 16 for v2.1 new application
  • Added: Prop > Text Bubble Tail *5 for v2.1 comic text application
  • Bug Fixed:
  • Fixed: Character stretch when entering Composer Mode.
  • Fixed: Dummy actor left ear cannot be seen at 270 degree profile.
  • Fixed: When deleting & replacing character parts in Composer, the deleted part is not restored.
  • Fixed: Layer Editor fails to update when object is changed via Scene Manager.
  • Fixed: Timeline not updated when facial transform key added.
  • Fixed: Layer Editor not disabled when loading a prop with a single object.
  • Fixed: Action Menu editor cannot delete items when the selected item includes an empty item
  • Fixed: When multi-selecting props, right mouse menu still has Add to Scene enabled.
  • Fixed: Disable camera transform tool buttons when modeless edit dialog is opened (user may use Alt + Mouse Drag to change camera).
  • Fixed: Use 50% speed recording in Face Puppet tool when the recorded face motion is over voice playback (speed should be maintained at 100%).
  • Fixed: Cannot add key beyond Motion Clip under some conditions.
  • Fixed: When removing a text object, the Text Editor panel doesn°¶t close automatically.
  • Fixed: When exporting a motion clip and bringing it back to the timeline, the clip length is not the same as the original
  • Fixed: Affected by 3D Motion option can be opened when Runtime Composer is also opened.
  • Fixed: Loading popVideo and .wmv files as character accessories and opening the 3D Motion Key Editor causes occasional crash.
  • Fixed: Content Manager Tab occasionally doesn°¶t show up and down arrow buttons when browsing.
  • Fixed: When importing popVideo & exporting to video format, no audio is being produced.
  • Fixed: Possible crash when dragging the progress bar during video export.
  • Fixed: Characters shifted down when clicking and dragging to view replacement options in Composer.
  • Fixed: When exporting a 3D motion and then bringing it back into the timeline, the clip length is not the same as the original.
  • Fixed: When adding an angle key during a looped 3D motion, the looped motion will not include the key.