CrazyTalk Animator Changelog

New in version 2.14.2303

November 24th, 2014
  • German/ Japanese/ Chinese languages added.

New in version 2.14 (September 5th, 2014)

  • Fixed: Save project cause possible crash while HD space not enough.
  • Fixed: Fixed the possible crash when continually use undo/redo in Mask Editor.
  • Content Downloader v2.0 released:
  • MAC version included in this update, now MAC user can purchase and install content from Market Place.
  • Allow user to install .iMotion without iClone environment.
  • Enhance the download stability, allow larger content downloading.
  • Enhance the flow of installation and get the better installation report.

New in version 2.11 (May 13th, 2014)

  • Enhanced:
  • Enhanced: Enhanced the gif export quality.
  • Enhanced: Gif export quality for half transparent object.
  • Enhanced: Smooth Quick Capture result by using high vector render quality
  • Crash Issue:
  • Fixed: Applying G1 body part to G2 Character causes possible crash.
  • Fixed: Wacom driver causes possible crash while using both mouse and Wacom to operate CrazyTal Animatior.
  • Fixed: Fast and continued press of hotkey causes possible crash.
  • Fixed: Toolbar bar drag out (undock), close and reopen program causes possible crash.
  • Fixed: Pick toolbar frequency in composer makes program crash.
  • Fixed: Possible crash when frequently docking/undocking toolbar.
  • Fixed: Face Fitting save or del character then undo causes possible crash.
  • Fixed: Possible crash when initializing program.
  • Fixed: Program possible hang while initialing and switching windows to another AP
  • Export Issue:
  • Fixed: Export video failed in PC 64bit with UAC tune on or run as non-administrator.
  • Fixed: Once use Render > Current Frame Preview, the Vector Render Quality always goes back to Low in Preference Settings.
  • Fixed: Timeline range indicator not updated when Quick Capture Animation panel opened under some conditions.
  • Fixed: Gif export for half transparent object possibly results in incorrect color display.
  • Fixed: Gif output failed for high resolution and large project.
  • Other Issue:
  • Fixed: Press Space key to stop playing sometimes does not work.
  • Fixed: Audio wave graphic is stretched while adding a lips key to make the audio clip auto extend.
  • Fixed: Duplicate Text object and multi select to move causes incorrect bounding display.
  • Fixed: Performance issue for "GrA_Aisle_side_right reflection.ctProp" in "Scene_Grocery_Aisle" content pack.
  • Fixed: Transition Curve and Time warp Curve editor always behind the timeline.
  • Fixed: Morph-based head does not work with Layer Editor.

New in version 2.1 (May 1st, 2014)

  • What's New:
  • Instantly Copy-Paste PNG & Animated GIF
  • Enhanced Render Style Panel
  • Color Adjustment for Image-based Sprites
  • Color Toning
  • Line Width Adjustment
  • Dynamic Text Bubbles
  • Empowered Motion Clip Blending
  • Enhancement Over Character Composer
  • Mirror an Entire Body or a Single Part
  • Simplified Vector Grouping Tool
  • Instancing With Transformation
  • All Pose Transform
  • Render Style Supports Transparency
  • Enhanced Mask Editor for Character and Prop Composer
  • Supports Windows 64-bit Version
  • Mac Version is Now Available
  • Other Enhancement:
  • Added: Adjustable line width in project settings for camera zoom and object scale.
  • Added: Customize run-time render style quality in preference settings
  • Added: "Apply Selected Render Style" function to copy render style among scene objects.
  • Enhanced: Allow panel size scale for Human IK & Sprite Editor panels.
  • Enhanced: Allow pick object node in Scene Manager when use Link function.
  • Content Updated:
  • Updated: Actor * 6 (Sandra, 3D Ref-Guy, Dummy, Emma, Onion, Ted) for minor visual defects and update to v2.1 new format.
  • Updated: Morph-based Eye * 18 for visual defect fixing.
  • Updated: Sprite-based Head * 4 for visual defect fixing.
  • Updated: Empty Project * 4 for v2.1 new file format.
  • Updated: SFX > Text > Comic Text * 14 for v2.1 new file format
  • Added: SFX > Text > Comic Text * 16 for v2.1 new application
  • Added: Prop > Text Bubble Tail *5 for v2.1 comic text application
  • Bug Fixed:
  • Fixed: Character stretch when entering Composer Mode.
  • Fixed: Dummy actor left ear cannot be seen at 270 degree profile.
  • Fixed: When deleting & replacing character parts in Composer, the deleted part is not restored.
  • Fixed: Layer Editor fails to update when object is changed via Scene Manager.
  • Fixed: Timeline not updated when facial transform key added.
  • Fixed: Layer Editor not disabled when loading a prop with a single object.
  • Fixed: Action Menu editor cannot delete items when the selected item includes an empty item
  • Fixed: When multi-selecting props, right mouse menu still has Add to Scene enabled.
  • Fixed: Disable camera transform tool buttons when modeless edit dialog is opened (user may use Alt + Mouse Drag to change camera).
  • Fixed: Use 50% speed recording in Face Puppet tool when the recorded face motion is over voice playback (speed should be maintained at 100%).
  • Fixed: Cannot add key beyond Motion Clip under some conditions.
  • Fixed: When removing a text object, the Text Editor panel doesn°¶t close automatically.
  • Fixed: When exporting a motion clip and bringing it back to the timeline, the clip length is not the same as the original
  • Fixed: Affected by 3D Motion option can be opened when Runtime Composer is also opened.
  • Fixed: Loading popVideo and .wmv files as character accessories and opening the 3D Motion Key Editor causes occasional crash.
  • Fixed: Content Manager Tab occasionally doesn°¶t show up and down arrow buttons when browsing.
  • Fixed: When importing popVideo & exporting to video format, no audio is being produced.
  • Fixed: Possible crash when dragging the progress bar during video export.
  • Fixed: Characters shifted down when clicking and dragging to view replacement options in Composer.
  • Fixed: When exporting a 3D motion and then bringing it back into the timeline, the clip length is not the same as the original.
  • Fixed: When adding an angle key during a looped 3D motion, the looped motion will not include the key.