What's new in Combat Mission: Fortress Italy 1.01
Oct 23, 2012
- Mortars work better with the Target Briefly command.
- Target Briefly command works when attached to waypoints.
- Corrected a problem with marking mines making a unit get 'stuck'.
- Breda M30 LMG reloads more slowly.
- Breda M37 MMG reloads more quickly.
- Easier to delete old saved games.
- Minor corrections to soldier uniform details.
- Clear Target command key is user-configurable.
- Fixed a trick that allowed mortars to retain existing LOF after moving to a blocked position.
- Driver is shown in the PSW 233.
- M3 GMC and T30 halftracks correctly move a crewman to replace a howitzer gunner casualty.
- TacAI makes better decisions about using HE vs. HEAT against building area targets.
- Renault R35 shows correct icon for coaxial MG.
- Corrections to small-arms ammo inside Italian bunkers.
- Corrected an issue that allowed mortars to estimate range-to-target correctly too easily when changing
- targets.
- Corrected crash bugs at the end game screen, and the command key configuration screen.
- On-map artillery makes proper use of smoke ammunition carried by nearby bearers and vehicles.
- Fixed a problem that caused buddy aid occasionally to adopt the targeting orders of the fallen comrades.
- Small explosions cause less damage to vehicle tracks.
- Corrected a small problem that showed the wrong time length for some battles in the loading screen.
- Corrected a small problem with the command and control icons just after a squad is split.
- Updated shaders.
- Small corrections to models for Sdkfz 231 and 233.
- Corrected a problem with corner handling in the scenario editor's automatic linear terrain tool.
- fixed QB map issues fixed, including AI enemy not moving quickly enough
- some Meeting Engagement maps were re-balanced.