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    Home > Mac > Games > Cheese Boys > Changelog

    Cheese Boys 0.2.0 - Changelog


    What's new in Cheese Boys 0.2.0:

    December 17th, 2009

    · Change the handle of the character step time: removed the addDistanceWalked methods (pixel based). Now is used the new _updateStepTime (time based). This fix an ugly effect on very slow characters.
    · Stealth mode. Also added some new vector's features to the Vector2 class.
    · Healt level now influence the general character speed. More damages lead to a slower movement.
    · Added dependency from the KezMenu Python Library, instead of releasing this with the game itself.
    · Added dependency from the KTextSurfaceWriter Python Library, instead of releasing this with the game itself.
    · Now the CTRL key stop the time passing. Always. You can so seek and hunt an enemy.
    · SHIFT key handle stealth, and X key block the hunt and the movement during attack.
    · Fixed the Z (retreat) action.
    · Characters can't see throught all the physical sprites that also block the path.
    · Raindrop now can end inside the game screen.
    · Pathfinding!
    · Some memoize tuning, to speed up a little the FPS of the game.



    What's new in Cheese Boys 0.1.1:

    December 28th, 2008

    · Added the PySetup script for simplify the py2exe releases (thanks to PyMike from pygame community to release this).
    · BUG - fixed the long-life bug "character-bouncing-position" after killing an enemy.
    · This also fix a bug that breaks presentations with a cblocals.game_speed too high.
    · Pressing F1 now switch from window/fullscreen mode.
    · REFACTORING, TODO - replaced the term "dimension" with "size".
    · Added main menu with use of EzMenu (thanks to PyMike for releasing that).
    · In facts, I released my own version (KezMenu) but the major part of the work is still Mike's ideas!
    · Added the "check for update" feature.
    · Added the new indipendent module ktextsurfacewriter, to generally display a text over a PyGame surface.
    · REFACTORING - renamed the _loadEmptySprite GameSprite's method to generateEmptySprite.
    · Enhanced the .cbp format, allowing relative time (.cbp version 2.0.0).
    · Also rewrited the funny intro to use this new feature (and have better timing).
    · Migration to pygame 1.8.
    · No real feature migration, but fixed the LevelExit transparency know problem.
    · TODO - Whitespaces in .cbp files are handled in a smarter way (better regexp for .cbp file format).
    · Added the darkness and lightrange effects.



    What's new in Cheese Boys 0.1.0:

    December 19th, 2008

    · Added the rain and wind effects.
    · Added speech and shout behaviour for characters.
    · Hit point color now change whit healt value.
    · (!!!) Added the presentation support feature!
    · Added the text level intro feature.
    · BUG - the console area (again, not used) was blitted in a wrong way.
    · Added thunder, lighting and stains sprites.
    · BUG - position primitives of GameSprite classes were very messy.
    · The game can be now launched in fullscreen mode with the -f option.
    · (!!!) Now the game is multi-level, and you can switch levels using LevelExit sprites.
    · Added a second enemy image set. Special thanks to "The Mage" from charasproject.net.
    · BUG - fixed the "infinite hitten" behaviour.
    · Added gates which close paths.
    · Sprite text tips enanched.
    · Added the trigger module.




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