May 7th, 2013Character Animation:
· Thumb FK Controllers of Advanced Biped can now be selected in the Viewport
Exchange:
· Alembic: Import Pointcloud instead of TP
· Alembic: Offset of exported objects in complex hierarchy has been corrected
· Alembic: Fixed wrong object matrices in complex hierarchy and scenes
· Alembic: Export of animations of polygon objects in complex hierarchies now works
· Alembic: Fixed issues with the hierarchical order of objects
· Alembic: Imported particles and PyroCluster now rendering as expected
· Alembic: Fixed an issue with particle to pointcloud export
· FBX: Fixed an issue with redundant NULL objects upon export
· FBX: SDK has been updated
· FBX: Normal and alpha map channels will no longer be exported with FBX
· FBX: Export -> Texture / Material -> now also saves specular maps
· FBX: Fixed an issue with tiled textures
· FBX: End of joints meshes are now exported correctly
· FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
· DWG: Problems with Japanese file names has been solved
Help Browser:
· Fixed an issue with the back button
Interface:
· Fixed an issue with the font selector
· Gradient Presets: Thumbnail images take alpha gradient into account
· The Physical Sky GI Strength parameter now resets correctly to its default
· Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
· Fixed some issues with copy & paste of user data
· Some minor layout issues have been solved
Melange:
· Fixed an issue with flag states in the Melange merge menu
· Replacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore
· Material Exchanger: Updated materials retain original material UIDs
· Update Merge: Undo now works also for material links
Modeling:
· Fixed an issue with snapping and disabled Correction deformer
· Objects in the top view no longer snap to the bottom
· Fixed an issue with loading presets for the Selection tag
Objects:
· The Camera object's Focus Picker gadget is no only supported for OpenGL
· Multi-morph in motion camera now also recognizes parent animation
· Fixed an issue with Korean fonts
Viewport:
· Fixed an issue with Viewport performance when using high-resolution specularity maps
· Fixed an issue with highlighting of the Character object
· Disabled lights do not use up OpenGL light slots
· Fixed an issue where mouse moves triggered a refresh of the rendered Viewports
· Fixed an issue with objects displayed as black
· Fixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports
Renderer:
· Physical Render: Motion blur will no longer offset background image sequence
· Physical Render: Fixed an issue with texture artifacts and motion blur
· Physical Render: Fixed an issue with asymmetrical hemispheric Area lights
· Physical Render: Fixed an issue with the Layer shader and blurry reflections
· Physical Render: Fixed an issue where visible IES lights were not rendered
· Physical Render: Hair is now takes the Motion Blur tag into account
· Fixed an issue with unusually long render times
· Glow post effect: Density parameter in the Noise tab can no longer be set to negative values
· Fixed an issue with Physical Sky Atmosphere and Banji materials
· Fixed an issue of diffusion showing up in material color multi-pass
· Fixed an issue of exclusion of Area lights
· Fixed an issue with slow GI render times for isometric/axonometric views
· Materials with linked Vertex Map shaders now work across objects with identical point count
· Overall stability of the renderer has been improved
Sculpting:
· Baking dialog can be opened now even if the Sculpt object is hidden
· Solved some minor issues with the Sculpting interface
Thinking Particles:
· Thinking Particles Settings: Add/Remove TP Group now uses the undo stack
· Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere
Virtual Walktrough:
· Virtual Walkthrough now supports units
XPresso:
· Fixed some minor issues
December 17th, 2012ANIMATION:
· 
Unexpected behavior of objects while setting keyframes has been fixed.
· 

BODYPAINT:
· 
Remap for Normal map and BP Remap now works as expected.
· 

CHARACTER ANIMATION, TEMPLATES:
· 
Character Object Advanced Biped: Spread finger function now works
· Character Object Advanced Biped: Knuckle option now works for thumbs as well
· Character Object Advanced Biped: Segment option now works for thumbs as well
· Character Object Advanced Biped: Segment option now works for thumbs as well
· Character Object Advanced Biped: Arm twist now works
· Character Object Advanced Biped: Knee twist now works
· Character Object Advanced Biped: Spread toes function now works
· Character Object Advanced Biped: Some aspects in the character object have been addressed: Freezing, joint orientation, Foot Roll and elbow lock.
· Template Character Object: Several typos have been corrected.
· Template Character Object: Issues with objects not getting bound to mesh have been solved (Mocap BVH Poser).
· Template Character Object: CO_Bird in adjust tab component Tail now has tip-handle.
· Template Character Object: CO_Bird toes can now be bound to rig.
· Template Character Object: CO_Bird with added walk, hips and legs now move correctly.
· Template Character Object: CO Wing (bat) thumb now moveable.
· Template Character Object: CO Wing, Pterodactyl R digits now curl correctly.
· Template Character Object: CO Advanced Quadruped, several bone count parameter inconsistencies on spine, tail and neck parameters and display have been fixed.
· Template Character Object: CO Advanced Quadruped, ear (FK) bone count now new joints are added at the first joint's position.
· Template Character Object: CO Advanced Biped toes only spread to the right.
· Mocap (Daz): Symmetry in the Adjust tab now works
· Mocap (Daz): Wrong naming for arm and leg has been fixed
· Mesh deformer now also affects splines.
· 

EXCHANGE, MELANGE:
· 
Alembic: Now TP groups for imported TP Geometry are created.
· Alembic: New check box "Use Original Path" in description for render override has been added.
· Alembic: Now n-gons/faces with more than 4 vertices are supported.
· Alembic: Subdivision in the editor is now relevant for Metaball export.
· Alembic: PV now does not update frame 0 animated Splines with wrong state.
· Alembic: PSR animation of parent object in "Points only" mode will not be ignored anymore.
· Alembic: Vertex Tracer is not mistaken for Hair on import anymore.
· Alembic: On import HyperNURBS objects no longer lack subdivision levels and UVs.
· Alembic: Wrong displacement behavior of exported animated Alembic object has been fixed.
· Alembic: Unexpected end of program when exporting Camera-Deformer has been fixed.
· Alembic: Inability for export of Alembic camera has been fixed.
· Alembic: All Alembic Cameras now listed in VP Camera List.
· Alembic: Alembic Morph camera can now be used.
· Alembic: Alembic generator now resets rotation parameters correctly.
· Alembic: Disable/Enable of "Update Geometry" will no longer cause an unexpected end of program.
· Alembic: Alembic export of Preset-File will no longer cause CINEMA to freeze.
· Alembic: Alembic redraw issues have been fixed.
· Alembic: Increased overall stability of Alembic import and export.
· Alembic: Issue with the scaling of Alembic assets has been addressed.
· Alembic: Export of splines in connect object now works.
· Alembic: Export of animated Boole objects has been fixed.
· Alembic: Newly created camera not selectable camera except in Object Manager has been addressed.
· Alembic: Imported Alembic camera with enabled far clipping has been solved.
· Alembic: Geometry error with MoGraph Scale has been solved. Normals will no longer export incorrectly.
· Alembic: MoSpline will no longer be exported with unintended particle geometry.
· Alembic: Normals error with PBlurp has been solved.
· Alembic: No more missing particles if Export Particle Geometry is used.
· Alembic: Change of alembic generator's position now will be used in Picture Viewer.
· Alembic: Unintended change to offset of Thinking Particles has been addressed.
· Alembic: No more strange objects are added to the scene when Selection tag is added.
· Alembic: Save Selection now also works with multiple objects.
· Alembic: No more wrong time range on import in 32-bit version.
· ArchiCAD: No more changes of materials after geometry update.
· ArchiCAD: Issues with misplaced ArchiCAD geometry merge has been sorted out.
· ArchiCAD & Vectorworks: Issue of ignored 'lamps' objects on import has been addressed.
· FBX: No more lost materials on import/export.
· FBX: Export Sky will no longer cause incorrect shadows .
· FBX: No more vertical flipping when exporting multiple UVs.
· Melange: ArchiCAD, after merge, material will now update as expected.
· 

INSTALLER, INTERFACE:
· 
Installer: Some minor issues with the Arabic installer have been fixed.
· Now new file formats can be used from the Command Line Render interface.
· DateTimeGui: Time edit field now also updates during mouse drag on clock area.
· 

MATERIAL, HAIR, GLOBAL ILLUMINATION:
· 
Issue with missing textures when Save Project with Assets + SSS has been solved.
· No more problems in SSS while saving with assets.
· Hair: Increased overall stability of Hair.
· Global Illumination: Radiosity Maps, will not produce samples that shouldn't be there.
· 

MODELING, SCULPTING:
· 
Modeling: Scaling of Soft Selection will no longer terminate the program.
· Modeling: Scaling with model tool in r14 now works as expected.
· Modeling: Modeling with guide and layers will no longer freeze the program.
· Modeling: Using Guide tool in orthogonal views will no longer result in wrong depth.
· Modeling: Mid-point snapping now works on all edges.
· Sculpting: Issues with sculpting in modeling layout have been solved.
· Sculpting: Issues with display of unused parameters in HUD while sculpting have been solved.
· Sculpting: Overall stability of sculpting has been enhanced.
· Sculpting: Problems with Pull-Draw Mode and rectangular brush solved.
· Sculpting: Optimized handling of sculpted objects in conjunction with rendering.
· 

MOTION CAMERA, PHYSICAL SKY:
· 
Motion Camera: Motion Camera and Camera Morph now use Film Offset parameters when inherited.
· Motion Camera: Rig dimensions are now correctly grayed out when overridden.
· Motion Camera: Camera object can no longer be linked as its own Motion Camera base link.
· Motion Camera: Footsteps in the Motion Camera are now in local space, no longer in world space.v
· Motion Camera: Increased overall stability of Motion Camera.
· Physical Sky: Problem while using more than one Physical Sky has been solved.
· Physical Sky: The merge of Sky and Sun is no longer ignored in editor.
· Physical Sky: Horizon Fade has been fixed.
· 

C++ API, PYTHON:
· 
C++ API: InExclude list now initiates MSG_DESCRIPTION_CHECKDRAGANDDROP when something is dropped into it
· C++ API: InExcludeList CustomGui now triggers MSG_DESCRIPTION_CHECKDRAGANDDROP
· Python: Overall stability of Python improved.
· 

RENDERER, SKETCH and TOON, NET RENDER:
· 
Renderer: Bake objects now recognize excluded lights.
· Renderer: Physical Renderer used with Cloners and Radiosity maps no longer produce artifacts.
· Renderer: Physical Renderer used with Render Instance and FFD now work as expected.
· Renderer: Issue with field rendering and GI has been solved.
· Renderer: White Balance now will no longer affect the hardware renderer.
· Renderer: No more unwanted texture stretching when rendering with Physical Renderer.
· Renderer: Problem with texels not rendering has been solved.
· Renderer: Enhanced Stability of SSS with Direct Mode.
· Sketch and Toon: Shading now delivers consistent results.
· NET Render: Alembic now also works with NET Render.
· 

VIEWPORT, PICTURE VIEWER, OPENGL:
· 
Viewport: Dropping a material on a polygon selection now also works with HyperNURBS.
· Viewport: Perspective Viewport now updates when lights get moved in 4-view.
· Viewport: Deforming a point cloud will not produce invisible points in Viewport.
· Picture Viewer: Overall stability of Picture Viewer improved. [Mac]
· Picture Viewer: The use of Proximal and Correction deformer will no longer suppress the animation.
· OpenGL: Stereo cursor pointer size issue has been addressed.
· OpenGL: Due to driver issues with OGL 3.2 on Macs with Intel GFX, usage limimted to GL 2.1 on Macs with Intel GFX.
· 

XMB:
· 
Physical Renderer will no longer produce wrong results when using Frontal mapping and GI.
· Several issues with wrong or incorrect results while using the Physical Renderer have been solved.
· 

XPRESSO, MOGRAPH, OBJECTS:
· 
XPresso: Broken zoom fixed
· XPresso: PShape entry in the help has been corrected and can now be found.
· XPresso: Point node returning wrong results has been fixed.
· XPresso: Bitmaps from the Bitmap node are now added to project asset list.
· MoGraph: Increased overall stability of MoGraph.
· MoGraph: Enhanced display functionality of weights.
· Objects: Wrong naming in XPresso sub-menus fixed.
· 

XREFS:
· Several stability and workflow issues in the XRefs have been solved.
· 

OTHER:
· 
Issue with wrong naming on new .c4d files creation has been solved.
· Issue with broken Spline graphs in CMotion has been solved.
· Some localization issues in Arabic version have been fixed.
July 12th, 2012Renderer:
· Overall stability of renderer increased
· Overall stability of renderer while rendering to open Picture Viewer enhanced
Exchange:
· UpdateMerge - Material Update - updates with same texture are now handled correctly
MoGraph:
· MoSpline Turtle + Sweep Scale have been fixed
Other:
· RelaxUV has been fixed
May 22nd, 2012Character Animation:
· Advanced Biped: Knee Lock Controller correctly added to the Selection tab of the Bendy Leg Component
· Advanced Biped: an error in the calculation of IK/FK Blending has been fixed
· Character Biped: Redundant Use Chest Position control has been removed
· Character Insect: Claws Tibia and Tarsus have been adjusted and behave correctly, when animated
· Character Insect: Claws now open and close correctly after scaling
· Character Insect: Twisting of leg control after repositioning has been fixed
· Character Insect: Origin positioning of newly created insect character thorax has been corrected
· Character Bird: Tail Bones of bird character now have even length and orientation after setup
· Character Bird: Relationship of spine and neck in the bird character template has been fixed. Moving the spine will cause the neck to follow.
· Character Bird: Bird character element Neck_Base_con+ now protected.
· Character Bird: Typo in spelling of middle toe has been fixed
· Character Fish: Spine (Driven) will now correctly follow Master_con+
· Character Fish: Default Spine HUD has been adjusted to the default appearance of character HUDs
· Character Fish: Auto Spine problem with Jaw Position has been fixed
· Character Fish: The Spine (Driven) hierarchy has been adjusted for proper animation controllers
· Character Reptile: Color of tail has been adjusted according to color scheme of other characters
· PSR Constraints: The Maintain Original option for rotation constraints now works as expected.
· HUDs for deleted components will not show up anymore
XRefs:
· Wrong behavior while selecting XRefs after converting has been fixed
· Reloading XRefs after modifying the hierarchy will no longer cause freezes
· "This Project is Corrupted" message caused by duplicate tags has been fixed
· A problem with XRefs and the Layer shader has been fixed
· Undefined XPresso ports referenced XRefs have been fixed
Renderer:
· Banding issues with linear workflow have been fixed
· Sketch & Toon: Unwanted rendering of back-facing polygons has been fixed
· Stereo rendering: Camera Mode Right now works as expected
· Stereo rendering: Zero Parallex error with eye separation set to zero has been sorted out
· Hardware Renderer: An issue in which Viewport and hardware renderer did not match has been fixed
· Hardware Renderer: Speed-up of slow Enhanced OpenGL rendering
Hair, Dynamics:
· Hair: Unwanted clipping of hair during rendering has been fixed
· Dynamics: Not yet triggered dynamics bodies will not be deactivated before receiving trigger command
Viewport:
· Outline Selection tool: An issue in which highlighted polygons were visible for invisible objects has been fixed.
Exchange:
· Includes the After Effects Exporter that supports the export of 3D Data as CINEMA 4D File directly out of AFX
Content Browser:
· Visualize demo content library adjusted according to version
C.O.F.F.E.E., Python, C++ API:
· Expression Editor: Wrong display of line and position error information has been fixed
· Script manager: An issue in which a new script was created for each additional new script has been fixed
· Script Manager registers changes to script files
· Python: Resizing of user areas now works correctly
· Python: DescID comparison has been fixed
· Python: BaseSelect:SelectAll now works as expected
· C++ API: GeClipMap now supports antialiased text
· C.O.F.F.E.E.: Float values equal to their integer part are no longer evaluated as nil
MoGraph:
· GetGenerator() is now available in the Python effector
Other:
· Commandline error in logfile has been fixed
December 13th, 2011Interface, Navigation, OpenGL, Viewport:
· Render preset does not get switched on undo
· Multi-select in render settings now possible
· Font selector now stable
· Script Manager resize will not cut buttons anymore
· Non-modal windows no longer open at top left
· Copying object now also copies HUD
· Problem with missing shortcuts fixed
· Issue with RightHandTangent in Spline GUI fixed
· HUD visibility issues fixed
· Command Line now frees licenses on quit
· Sticky key mode timing was adjusted
· Text tool: Sorted out some functionality flaws
· Navigation: No more strange rotation handle behavior with rotation scale = 0
· Navigation: Deep option for cursor placement now works as expected
· Navigation: Some odd navigation flaws fixed
· OpenGL: Box mode now reflects layer colors
· OpenGL: Environment strength viewport display now displayed correctly
· OpenGL: Cursor navigation now works when using alpha materials
· Viewport: Stereoscopic, no more stuck mouse in Viewport
· Viewport: N-gon lines are not visible anymore if N-gons are hidden
· Viewport: No more illogical flipping of background images
· Viewport Select: Pick Object now picks nearest pixel depth
Exchange:
· COLLADA plugin now also loads in OS X 10.5
· After Effects: A number of issues were solved; increased stability and enhanced functionality
· After Effects: Plugin exports now image-based 3D layers
· After Effects: Unicode export problem in composition name fixed
· Exchange Maya to BodyPaint 3D, Reflectivity and Reflected Color do not behave differently anymore after they have been sent back to Maya
· Exchange 3ds max to BodyPaint 3D, Self Illumination RGB value will now be assigned, even if a texture is already assigned
· Exchange Maya to BodyPaint 3D: re-export BodyPaint 3D now assigns changed material values
· TexturePath from CS3 exports now displayed correctly with slashes, and imports correctly
· FBX Export: Texture names now can also contain special characters like Ä,Ö,Ü
· FBX incorrect FPS display fixed
· OpenEXR: Added "lossy 16-bit float" compression
Modeling:
· Polygon reduction: 100% setting now causes a 100% effect
· Set Vertex weight and Restriction tag will update new weights
· Spline deformer: Identical behavior on Mac and Windows
· Spline deformer: Improved stability
· Move tool axis will no longer lock selection
· Ctrl+Drag now creates objects in the right position
· Enhanced stability while selecting loops
· Weighting status is now displayed correctly
· Using Move tool with hidden axis, jumping of object is fixed
· Sticky axis handles now stay and behave as expected
· Axis extension now also works in top view
· Switching the mode (points, edges, polygons) does not corrupt Project anymore
· Phong Break Selection - "select all" function now works correctly in polygon mode
· Hide selected: Now works with path selection
· Extrude and Correction Deformer Tags used on objects no longer corrupts rendering of project
Timeline:
· Undo no longer breaks tangents
· Broken Show F-Curves is fixed
· PLA Time Track no longer vanishes in Timeline
· Timeline -> Motion Source -> Change Hierarchy: no more incorrect position markers
· Marker now can be renamed in F-Curve mode
Body Paint 3D:
· The Maya plugin is now universal binary
· Wrong edit, copy and paste behavior corrected
· Saving in .tif format now preserves the Alpha channel
Character Animation:
· MoCap templates now all have a Retarget tag setup through User Data
· It is possible now to make multiple selections in Character Builder
· CMotion: Deactivation of Action now will not deactivate Reference
· CMotion: Issues with Display Motion are solved
· CMotion: Align Direction +Y and -Y now work according to the defined direction
· CMotion: Surface Base Object now produces expected effect
· CMotion: Preset now also saves reference action
· CMotion: When in static mode, surface is no longer calculated
· CMotion: If the forward axis is set to X instead Z, the gradient will be not ignored anymore
· Visual Selector: Fixed some flaws for Animate mode
· Visual Selector: Hotspots now get drawn with selected views
· Visual Selector: Now also works when used with XRefs
· Visual Selector: Wrong Shift key behavior while using Tag tab and Rectangle Selection tool fixed
· Visual Selector: Some display and interface issues were addressed and solved
· Advanced Biped: Fine-tuned adjustment of limbs and their relationships
· Advanced Biped: Fine-tuned parameters of limbs and joints (bending, rotating, etc.)
· Advanced Biped: Default Visual Selector gets created
· Advanced Biped: Now has all controllers in the Selection tab
· Advanced Biped: FK Arm visibility corrected
· Advanced Biped: Ball Rock controller mirroring now works properly
· Advanced Biped: Hand controllers now present and usable in CMotion
· Advanced Biped: IK/FK Bendy Leg main controller corrected.
· Advanced Biped: IK/FK now applies bendy elements for entire rig
· Advanced Biped: Collar controls now get added to CMotion
· Character object will not break during updating
· Broken Character Builder issue fixed
· Updating a posed rig with certain applied changes will no longer be contorted
· Character templates Fish and Spider: Solved some global issues with the templates
· Rotation orders of standard biped arms can now be changed
· Bone Count now also works with multiple selected components
· IK/FK Controller rotations no longer frozen initially
· Character template - Mocap rig, BVH rig now load correctly
· Using Ctrl+a in Spline window no longer selects objects outside of field of view
· While using parts of different templates: The inserted components of templates will now assume the positions of the parent template for scaling
· External morphs will not corrupt the project anymore
· Component tag: Component type is not overwriting controller type anymore
· Character object: Wings now update only when needed
· During weight painting, CINEMA 4D no longer switches to shaded view
· Joint align will not fail when used
· Character Builder: Update does now also updates weight binding
· Character Mocap: When turned invisible, nothing visible will be left behind
· Muscle deformer: Muscles do not penetrate skin anymore
· Visual Selector View Select now requires only one click
Dynamics:
· AVX support for dynamics
· Dynamics XPresso node now gets locked by switching off Dynamics and baked cache gets not overwritten
· XRef and Dynamics collision issue solved
· Dynamics with incorrect rotation problem fixed
· Dynamics cache baking now produces not more than one baked item
MoGraph:
· Fixed the scale problem with Spline effector
· MoInstance can now be cloned
· Items on MoGraph menu are no longer grayed out
· MoInstance used with materials now will not loose the material anymore
Python, XPresso, C.O.F.F.E.E.:
· Console no longer loses last character
· FindCTrack argument now accepts arguments
· Fixed wrong string encoding in __setattr__
· GetSplinePoint will no longer report an index Error without reason
· Python: Code in Script Manager remains visible
· Python Falloff plugin crash fixed
· Passed arguments to CINEMA 4D are now redirected to Python
· XPresso: New XPresso filter now works as expected
· XPresso: Spline node no longer returns a wrong global tangent
· XPresso: No more disappearing nodes from XPresso Manager after update
· Global Python message crashes CINEMA 4D on exit fixed
· Script Manager: Confusing dialog issue corrected
· Does not crash anymore after deleting a script
· C.O.F.F.E.E.: Create Visual Selector can now use mirrored names
Stereoscopic:
· Off Axis Setup now accepts additional lenses and does not only work with a 36mm lens
· Use Folder For Saving option now also works over network
· Fixed wrong naming in Stereoscopic mode
· Default Placement mode is now Parallel, according to documentation
· Interactive handle on Near Plane can no longer be dragged to negative values (behind camera)
· Stereo Camera setting spinner increment units were adjusted for easier use
Render Queue, Renderer, Physical Renderer:
· Render Queue: Corrected some bugs with frames and frame count
· Physical Renderer: Depth of field measurement units conversion error fixed
· Physical Renderer: Blurry reflections + spike no more strange render artifacts
· Physical Renderer: Depiction in orthographic views now match camera view
· Physical Renderer: Multi-pass and alphas now work correctly
· Physical Renderer: Global Illumination area now accepts light + front/back mapping
· Physical Renderer: Depth of field effect now renders more naturally
· Physical Renderer: Pixel aspect in Viewports now correct
· Physical Renderer: Ambient Occlusion pass no longer ignores evaluate transparency
· Physical Renderer: Now renders shadows on passes
· Physical Renderer: Blurred transparency is now homogenous
· Physical Renderer: Cloud objects now render with shadows
· Physical Camera and Compositing tag reflection issue issue solved
· Physical Camera offset now also used for alpha and reflection
· Broken caustics fixed
· Interactive Render Region (IRR) output problems with post effects solved
· Multi-Shader on clone now renders correctly
· SubSurface Scattering now is rendering in Picture Viewer
· SubSurface Scattering and Interactive Render Region with Include/Exclude lights now works as expected
· Hair subdivisions now work with values other than 1
· Physical Camera's depth of field: blurriness adjusted
· Object-based area lights are no longer cause wrong shadows and illumination in Physical Renderer
· Indirect Illumination corrected in comparison to Global Illumination
· Area shape Infinite light now has the expected effect
· Odd noise "gradient" in indirect illumination render no longer occurs
Picture Viewer:
· Stereoscopic: Side-by-Side mode mirror option use will no longer cause destruction of image
· Ctrl+Drag in Picture Viewer now also creates thumbnails for copies created by Ctrl + Drag
· Function: Delete hard disc cache function is now available even when you are not rendering
· Histogram tab refresh problem solved
· Picture Viewer double-right click in History tab
· Stereoscopic render time is now total render time
· Copying of folders in Picture Viewer no longer possible
XRefs:
· Series of problems with linking, saving, loading, referencing and updating of assets fixed
· Issues with display, visibility and interface were addressed
· Some incorrect material, particle and texture behavior fixed
· General interface and usage flaws were solved
· Usability and stability of poses and effectors were improved
· No more lost layer hierarchy
· Select object command no longer selects all objects in XRefs
· Motion clips no longer interfere with XRefs
· Load, save, exchange functionalities were stabilized and improved
· Issues with several copy and paste of XRefs, proxies and related items solved
· Hierarchy issues solved and stability increased
· Surface deformer no longer needs to be initialized for each open
· Convert Object Selection to XRef - file no longer gets overwritten
· Converted XRef objects now get removed from the XRef Manager
· There are now multiple tracks for multiple animated objects
· Default custom prefix now uses proper default string
· Enabling Relative to Project now has the desired effect
· Animation no longer gets lost when using Reduced save
· Dependencies now editable
· Encapsulated no longer switches object order when off
· CINEMA 4D can now handle multiple XRefs of the same file
· Crash after multiple Reload XRefs fixed
· Relative path after SaveDocument is no longer incorrect
· Array of XRefs is now correct after being made editable
· Deletion of XRef object now also deletes XRef in XRef Manager
· Convert To now keeps current project settings
Other:
· CINEMA 4D SDK: Rounded Tube object handles corrected
· Document preview now gets generated with Save Project with Assets
· Assets are no longer presented as bitmaps
· CINEMA 4D can now load/save files on OneFS drive via NFS or SMB
· CINEMA 4D R11 Import Scale settings now work in R13
· Incorrect file structure problem fixed
· Opening saved file in Picture Viewer again will now load the picture without strange artifacts
· Playing sound will no longer use too many CPU resources (Windows)
· Command Manager: move camera command - now shortcut can be reassigned
· Hair: Hair used with Symmetry and Collider tag will not cause a crash anymore
· Preferences: Reset to Default - confusing message got cleaned
· Sky: Physical Sky setting sun parameters now also have density like the Sun object/tag
· Sound: Missing sound file problem fixed
· Thinking Particles: Particle geometry no longer vanishes if animation plays back while rendering
· Video Post effects: Some effects that did do not work with CineMan now work
· Materials: Mac image sequences now work on polygon objects
· Materials: Material Redraw does not freeze CINEMA 4D anymore
· Objects: Spline Deformer Radius GUI now works without problems
· Object Manager: Fold/Unfold selected Icons are now corrected
September 15th, 2011· Contains many bug fixes incorporated after the production of the disc version.
· The update affects various areas of the software and will fix false behaviors and increase stability.
April 16th, 2010CINEMA 4D Core:
· Double-clicking on the edge of a Manager window will automatically reposition the manager window
· The entire group window can be switched to Fullscreen mode
· Palettes and Managers can be opened in Fullscreen mode
· New palette separator to fill space between icon groups, allowing them to be aligned in a justified manner
· Project Settings can be edited in the Attribute Manager.
· Several scene parameters are now displayed in the Project Settings dialog window
· Import/export settings are displayed automatically. Alt/option key by-passes the dialog
· FBX now supports Joints, multiple UV tags and evaluates Expressions upon export
· Environment variables for external plugin directories
· Use Render Instances to render an almost unlimited number of objects
· Render Instances for the Array object
· Render Instances for the Particle Emitter
· Duplicate function can generate render instances
· Greatly expanded falloff functionality for all particle modifiers
· Particle turbulence modifier with expanded noise turbulence
· Particle wind modifier with expanded noise turbulence
· Export Doodle objects in compressed PNG format
· The Connect command correctly joins Texture tags and polygon selections
· New Connect+Delete command
· New hotkeys for creating and deleting keys and tracks
· New keyframe dot behavior - yellow dot indicates changed value not yet keyframed
· FCurves: switch quickly between custom and pref colors
· Keyframe baking can be cancelled in the Timeline
· Motion source hierarchy can now be changed to match skeleton
· Quaternion and HPB can be switched manually when Motion Layers are blended
· Render settings now include region specification to render a portion of the view
· Export of camera data, lights and Objects for Apple Motion
· Numerous additions for After Effects export
· Improved antialiasing for alpha channels and Multi-Passes
· New Hybrid and Raytracer modes to optimize antialiasing
· Bucket rendering optimizes memory usage and speed
· Greatly expanded color correction post effect that can be generated directly from the Picture Viewer's filter settings
· Higher samples possible for Scene Motion Blur
· Compositing Background now works with Global Illumination (under certain circumstances)
· The External Compositing tag now works with Cloner objects and XRefs
· The External Compositing tag has several new parameters for export to Adobe After Effects
· Materials can be replaced by alt+dragging from the Content Browser or Material Manager
· Numeric attributes can be modified using keyboard arrow keys
· Parameters in the Attribute Manager can be filtered by name
· Double-clicking an element icon in the Attribute Manager selects the element
· Newly developed Picture Viewer with integrated RAM player
· Improved (many more functions) and faster formula parser
· Native support for reading & writing PNG images
· Support for reading & writing DPX images
· QuickTime can now be used on Windows 64-bit systems; QuickTime and Avi sound import/export
· Overall speed optimization in various areas
· CINEMA 4D can read and write 32-bit PSD files with layers
· Objects are numbered incrementally upon creation or duplication
Advanced Render Module:
· The Prepass can now be rendered exclusively for GI.
· Dithering for sky color.
· Parameter for achieving an improved coloring of sky atmosphere.
· Dithering for atmosphere.
· CineMan supports Layersets, Seed values for Noise shaders and Ambient Occlusion (material).

MOCCA Module:
· New Iterations parameter in Cloth tag.
Thinking Particles Module:
· Render Instances for Thinking Particles.
MoGraph Module:
· Render Instances for the Cloner object.
· Clones can be arranged in tubular-shaped volumes.
· Rail Spline functionality for the Cloner object.
· New animation modes for the Cloner object.
· Most MoGraph objects can be defined as a falloff source.
· The MoGraph C.O.F.F.E.E. Effector offers full control over all Clones.
· Random Effector: New random mode, Sort.
· Rail Spline functionality for Spline Effector.
· New Segment mode for the Spline Effector.
· Dynamics system for MoGraph Clones.
· Scene-wide MoDynamics settings in Preferences menu.
· The new Rigid Body tag is an important part of Dynamics.
· The Force object for attracting or repelling Clones.
· MoSpline object generates and modifies existing splines in a parametric manner with effector and force support.
· Rail Spline functionality for Spline Wrap.
· Polygons and Splines (or spline segments) can be viewed as Clones using the MoGraph object, "PolyFX".
· New options for the MoGraph Cache tag.
· Camera shader can assume any camera view.
September 30th, 2008· Support for 64-bit on Mac OS X.
· Non-Linear Animation.
· Faster Rendering.
· Collada Im-/Export.
· Many more enhancements.
August 14th, 2008· General 64-bit support for MacOS X 10.5.
· 3D mouse for MacOS
· COLLADA import and export
· Projection Man: high end 3D matte painting toolset
· Application can now be registered online
· Online Updater
· User-specific configuration files are saved to the user folder
· Command line parameter for modifying configuration file paths
· Integrating sound into rendered videos
· This key can be defined to emulate the right mouse button on a MacOS
· Interface An unintentional modification of the layout can be prevented by enabling the Lock Layout command
· Scripts linked to icons can be modified directly in the Script Manager
· Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
· Show tool cursor
· The Stage Object can be deactivated
· Post effects, incl. all parameters, can be copied to other scenes
· Vibrate tag now also works with object coordinate system
· Custom seed value for all noise functions
· Gradient overshoot can be prevented
· Expanded editing functionality by multiple selection
· Parameters of linked elements displayed in the Attribute Manager
· Expanded selection of list items
· Using existing elements to create GUI elements for user data
· Create C.O.F.F.E.E. code to define parameter values
· Selected Render Settins can be displayed in the Attribute Manager
· Vastly improved User Data display and management
· QuickTime videos and sound filed can be played in the Content Browser (Mac only)
· Easily create multilingual presets in the Content Browser
· When copying materials in the Content Browser bitmaps associated with those materials can also be copied
· Selecting CINEMA 4D or system color picker
· Paging through the help files
· The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
· The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
· Doodles can also be integrated into renderings
· Access to Layer Browser functions at element level
· Animation Integration on a non-linear animation system (NLA)
· All relevant functions in the Timeline’s Edit menu also work with Motion Clips
· Filtering Motion Sources
· New Timeline mode: „Motion Modus“
· Move and Scale also works with Motion Clips
· The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
· Motion Clips - an integral part of the Motion System
· The Motion System tag contains animation and motion layers
· Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
· Add Animation Layer command
· 'Add Motion Clip' function turns conventional animations into Motion Clips
· Add Empty Motion Layer command
· Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
· Keys can be arranged left-justified
· Key creation for all objects contained in a Selection object
· Sound curves displayed in the Animation Palette
· Show active animation layer Keys only
· 'Bake' functionality for animations expanded
· New Key Reducer algorithm treats curves more gently
· Increasing velocity can be temporarily set to a constant velocity
· Ghosting, or „onion skinning“ can be enabled for animations using the Display tag
· Easy Constraint object setup via commands
· Individual Constraint options can be enabled or disabled separately
· Gravity, offsets, rotaton and scale springs for Spring Constraint
· Mirror function for Constraing object
· Rendering Realistic-looking glass using Absorption
· More realistic reflections
· Exit Reflections can be disabled
· Improved Enhanced OpenGL texture quality thanks to MIP mapping
· Improved Enhanced OpenGL texture quality thanks to antialiasing
· Consistent noise in Area shadows
· Improved organization of Render Settings options
· Vastly improved resolution settings for rendering
· Only render soft shadows
· Object (Texture) baking can replace original objects
· New Pixel Shader