CINEMA 4D Changelog

What's new in CINEMA 4D 25.0

Sep 15, 2021
  • New PresetSystem based on the Asset Browser.
  • New Track Modifier tag modifies existing animations procedurally.
  • Many new Scene Nodes.
  • New Icons and Layout.
  • New Illustrator Import.
  • Capsules make Node functions possible in the Object Manager.
  • New document and layout bar above the main menu.
  • HDR output is now supported in the Viewport.
  • New Sculpting command to mask editing.
  • Assets can now be saved to palettes.
  • New command in the Timeline for setting range markers based on key selections.
  • Dynamic command palettes can display commands depending on the document mode, selected tool and object type.
  • New setting for displaying tag settings directly on the object to which its assigned.
  • The FFD object now has a Reset button.
  • New material commands, e.g., to create new materials and assign them to selected objects.
  • New options for adjusting or keeping constant manager window sizes when the application interface is resized.
  • Separate commands for linking size, strength, symmetry and stencil for the Sculpting Brush..
  • New command for simultaneously defining transformation and selection tools' settings in a separate Manager..
  • The planet size can now be scaled in a Physical Sky.
  • Plain mode for the Asset Browser.
  • Legacy Content Browser libraries can be converted to assets.
  • Keywords can now be copied and pasted.
  • New Reload Database command.
  • New Create Value Node from Clipboard command in the Node Editor.
  • All import/export settings now work with the Preset System (e.g., with Alembic Import).

New in CINEMA 4D 22.016 (Jun 8, 2020)

  • New UV Unwrap command for a workflow based on edge selections (Seams). …
  • New, comprehensive settings for the UV Editor, incl. display of UV Seams, Overlaps, Distortions, etc. …
  • New, automatic UV mesh unwrap and relax function: Packing.
  • Separate menu in the UV Manager for packing UV Islands. …
  • Two new commands: UV Weld and UV Weld and Relax. …
  • UV Pins to permanently affix UV points. …
  • There are no longer separate UV Point and UV Polygon modes (instead the modes Use Point, Use Edge and Use Polygon with which both geometry and UV elements can be edited).
  • New Hair shading model for the Viewport
  • Improvement of Viewport display.
  • New glTF export for real-time web applications …
  • New command for mirroring selections. …
  • New functions for the Viewport Renderer (previously Hardware OpenGL).
  • For the Viewport Renderer (previously Hardware OpenGL) you can now define in detail which scene elements should be included for rendering. …
  • Go ZBrush for the exchange of information between ZBrush and Cinema 4D. …
  • Re-arranging and use of view filters - presets can be created and other features.
  • Cineware settings are now in the Project settings (and the new Cineware material settings). …
  • Automatic recognition of touch-screen devices and deactivation if they malfunction.
  • Re-organization of the Viewport Display.
  • When importing Alembic instances you can now select the type of instances that Cinema 4D should generate.
  • The FBX import can make either FBX material values available as Nodes.
  • Cinema 4D can now also export materials defined via Material Nodes in FBX.
  • New color settings dialog for the Texture UV Editor. …
  • The Viewport preferences are now all local.
  • Similar Viewports can be configured together.
  • Many new settings for Viewport effects (especially shadows).
  • Extrude direction is ascertained automatically for the Extrude object.
  • Use Edge mode: Dbouble-clicking on an edge color will select all adjacent edges.
  • The Loop (and Ring) Selection tool have several new options.
  • Selection conversion can now be done with tolerance.
  • New command for switching between the last two tools used.
  • Various minor new features for modeling.
  • The Create Point command has several new settings.
  • The Close Polygon Hole function has a few new settings.
  • 2 new settings for the Bridge tool.
  • Subdivision now also offers subdivision patterns.
  • New Resolve Non-Manifold command to remove invalid geometry.. …
  • The Edge Cut tool has new settings for creating n-gons.
  • Additional options have been added to the Untriangulate command.
  • The Iron tool can now preserve mesh edges.
  • The Magnet and Brush tools were reworked so their settings are similar and both have been given new settings.
  • Neues Kopierverhalten von Animations-Keys und -Spuren.
  • Normal tags can now be created directly in the Phong tag.
  • The initial state of contraints can now be recorded.
  • The Substance-Engine now supports textures up to 8k in 16/32 -bit.

New in CINEMA 4D 19.068 SP3 (Aug 14, 2018)

  • CHARACTER ANIMATION:
  • Fixed some stability issues
  • Fixed a stability issue with the IK Spline tag
  • Fixed a rendering issue with PSD morphs of Pose Morph tag
  • COLOR CHOOSER:
  • Fixed an issue with reversed order of materials when importing from Color Chooser to the Material Manager
  • EXCHANGE:
  • Fixed several issues with Alembic export
  • Fixed an issue with Alembic and non-ASCII characters
  • Fixed a stability issue with loading Alembic files
  • Fixed an issue with importing Illustrator files
  • Fixed an issue with playback of corrupted Alembic files
  • HAIR:
  • Fixed a stability issue with rendering Hair objects to the Viewport
  • INSTALLER:
  • Fixed an issue with dates being displayed wrong in installation folder
  • INTERFACE:
  • Fixed an issue with the usability of the Surface Deformer
  • Fixed an issue with obsolete output presets in the Render Settings
  • Fixed an issue with pre-defined interface colors in the Preferences menu
  • Fixed an issue with the alignment of switches in the Layer Manager
  • Fixed an issue with the visibility of HUD elements in the Prime version
  • MATERIAL:
  • Fixed an undo issue with Sort Materials in the Material Manager
  • MODELING:
  • Fixed an issue with the Edge to Spline command and the Spline Type attribute
  • Fixed a stability issue with the Bevel Deformer's Angle Threshold
  • Fixed an issue with Make Editable on Generator objects
  • MOGRAPH:
  • Fixed an issue with exporting animated Fracture objects to FBX
  • Fixed a stability issue with copying a Voronoi Fracture object in the Viewport
  • Fixed an issue with Formula Effector's Scale variables
  • OBJECTS:
  • Fixed an issue with rendering Volumetric Lights placed inside a Spherical Camera
  • OBJECT MANAGER:
  • Fixed an issue with Make Editable in the Object Manager
  • OPENGL:
  • Fixed an issue with Sky object in the Viewport
  • PYTHON:
  • Fixed an issue with missing variables in the Python tag
  • Fixed an issue with BaseContainer::RemoveData and BaseContainer::RemoveIndex return false on success
  • Fixed an issue related to StringConvertTokensFilter()
  • Fixed an issue with key being "filled" not returned when sending MSG_GETCUSTOMICON
  • Fixed an issue with receiving and sending MSG_DESCRIPTION_ALLOWOVERRIDE
  • Fixed an issue with receiving and sending MSG_GETREALCAMERADATA
  • Fixed an issue with CAWeightTag.TransferWeightMap()
  • Fixed an issue with CalculateVisiblePoints()
  • Fixed typo for GeUserArea.FillBitmapBackground()
  • PRORENDER:
  • Fixed some stability issues with ProRender
  • Fixed a rendering issue with ProRender View in the Viewport
  • Fixed a performance issue with ProRender
  • THINKING PARTICLES:
  • Fixed incorrect spelling in PBorn node, PMatterWaves node and Feather object
  • VIEWPORT:
  • Fixed an issue with Subdivide UVs option Linear, None of OpenSubdiv types
  • Fixed an issue with Subdivide UVs option Linear, Corners Only of OpenSubdiv types
  • OTHER:
  • Fixed a performance issue with Cloth simulation

New in CINEMA 4D 19.024 (Sep 2, 2017)

  • ProRender uses your graphics card for fast or even interactive rendering.
  • The scene Reconstruction is a new Motion Tracker function.
  • Improved OpenGL display.
  • New Polygon Reduction Generator.
  • New Level of Detail functionality.
  • The Camera object can now depict a scene spherically (360°; stereoscopic, if desired.
  • Weight Manager and Weight tools have been separated and many new functions for the Weight Manager have been added (all tabs).
  • The Pose Morph tag can handle the new Correctional PSD Morph mode.
  • New MoGraph Sound Effector.
  • Image and video files now load much faster and new file formats can be implemented: ico (Windows icon format); cur (Windows cursor format); and mpo (stereo format.
  • New Tone Mapping post effect.
  • The Bind command now also works with multiple meshes.
  • BodyPaint 3D now uses OpenGL for painting.
  • New Voronoi Fracture Object Sorting option.
  • The Voronoi Fracture object can now create uneven fragment surfaces.
  • The Voronoi Fracture object connects fragments with Dynamics connectors.
  • The Voronoi Fracture object can connect fragments permanently according to different criteria.
  • The Voronoi Fracture object now also creates Vertex Maps.
  • Several new Voronoi Fracture Object options.
  • New features compared to the previous version can be colored for quick identification.
  • New option for continuous updates of materials in the Viewport.
  • New functions for Alembic import.
  • Alembic objects can be converted to polygon objects in conjunction with an Alembic Morph tag.
  • New FBX export options.
  • New option for Wavefront OBJ import.
  • New environment variable for scripts.
  • New function for creating new objects.
  • The Displacement Deformer can now handle RGB (XYZ Tangents).
  • New options for the Displacement object.
  • The Physical Light (PBR) Light can be used to achieve even more realistic-looking render results.
  • Area lights can be displayed as solid surfaces in the Viewport.
  • The Select Connected and Grow/Shrink Selection commands can now also be applied to UV points and polygons.
  • Point, edge and polygon selections can be converted to UV point or UV polygon selections and vice-versa.
  • The Plane Cut tool can distribute multiple cuts evenly across and object’s surface.
  • Several changes for the Align Normals command.
  • Several changes for the Reverse Normals command.
  • New option in Save dialog window for automatically adjusting the video data rate for other output resolutions.
  • The Hardware OpenGL Renderer can now also smooth transparencies.
  • The Mirror tool has the same functions for locating joints as the Weight Manager.
  • New method for selecting joints with the Weight tool.
  • Two new keyboard shortcuts for the Weight tool.
  • New command for load an entire folder full of Substances.
  • Position, scale and rotation of UV points and polygons can now be modified numerically in the Coordinates Manager.
  • New options for the Display tag.
  • The Vertex Color tag has a new option with which the vertext colors can be constantly shown.
  • The new Physical Material (PBR material) delivers even more realistic render results.
  • HDRI can be used at the material level.
  • Support for multiple images (Multi-Pages) for Textures.
  • Custom color profiles can be used for textures.
  • The Variation shader now also works in conjunction with the Hair feature.
  • New option for the Variation shader
  • The save dialog window in the Picture Viewer can now handle anamorph videos.
  • Several minor new features for image formats.
  • Support for current video formats.
  • Support for current sound formats.
  • Neue Abnahmefunktionalität "Noise".
  • Team Render can now handle frame steps.
  • New automatic computer recognition for Team Render.
  • Motion Tracker Tracks can now use circular search patterns.
  • Motion Tracker footage can be displayed in conjunction with color channel weighting.
  • Motion Tracker Tracks can give preferential treatment to specific color channels.
  • The Houdini connectivity now supports particle rotation.
  • New Projection Painting option for BodyPaint 3D.
  • New method for selecting UV islands.
  • You can double-click on UV points to display or edit their coordinates.
  • Unterstützung von Google ZYNC als Renderfarm.

New in CINEMA 4D 18.057 (Jul 12, 2017)

  • ANIMATION:
  • Fixed a stability issue
  • ANNOTATION:
  • Fixed an issue with the positioning of annotations
  • Fixed an issue with annotations attached to Spline Masks containing spline instances
  • BODYPAINT 3D:
  • Fixed an issue with the Colorize tool
  • Fixed an issue with the Color Correction filter
  • CHARACTER ANIMATION:
  • Fixed several issues with Parent Constraint
  • Fixed an issue with the Vertex Map Paint tool
  • Fixed an issue with the combination of Subdivision Surface and Vertex Map
  • CAMERA RECONSTRUCTION:
  • Fixed an issue with the Motion Tracker and Constraints
  • COLOR CHOOSER:
  • Fixed an issue with the Color Chooser
  • Fixed a performance issue with Color Swatch
  • DEFORMER:
  • Fixed several issues with Bevel Deformer
  • DYNAMICS:
  • Fixed an issue with the Spring Connector
  • EXCHANGE:
  • Fixed an issue with BodyPaint 3D exchange
  • Fixed an issue with 3DS Max exchange plugin
  • Fixed several issues with OBJ import
  • Fixed an issue with OBJ exchange and Reflectance channel
  • Fixed several stability issues with Alembic
  • Fixed an issue with merged Alembic files
  • Fixed an issue with Sound Effector on Alembic Export
  • Fixed an issue with Hair on Alembic Export
  • Fixed an issue with Sweep on Alembic Export
  • Fixed an issue with exported Vertex Alembic maps
  • Fixed an issue with rendering Alembic animations
  • Fixed an issue with SketchUp import and imperial unit system
  • Fixed an issue with broken interface after a SketchUp merge
  • Fixed an issue with Substance Manager
  • Fixed an issue with Substance Shader
  • Fixed an issue with Substance Shader in Material Manager
  • Fixed several issues with FBX import/export
  • HOUDINI EXCHANGE:
  • Standardized the naming of attributes on Houdini Engine output generators
  • Added support for particle orientation to Houdini Engine plugin
  • INTERFACE:
  • Fixed an issue with missing icons
  • Fixed an issue with vertical tabs
  • Fixed an issue with incorrect markers
  • Fixed an issue with materials using identical Reflectance channel
  • Fixed several issues with Reflectance layers
  • Fixed an issue with usability of minimized windows
  • Fixed an issue with refresh behavior of kerning in Viewport
  • Fixed an issue with icon color in the Object Manager
  • Fixed an issue with ToDo list in the Attribute Manager.
  • Fixed an issue with separator line in Attribute Manager
  • Fixed an issue with locked icon
  • Fixed an issue with User Data
  • Fixed an issue with Customize Commands
  • Fixed an issue with shortcuts to F13–F19 keys on macOS
  • Fixed an issue with some interface elements
  • Fixed an issue with the Powerslider keyframe field
  • Fixed several stability issues
  • KERNING:
  • Fixed several issues with kerning in Viewport
  • Fixed several issues with Horizontal/Vertical Kerning Scale
  • Fixed several issues with the Kerning usability
  • Improved the accessibility of the scaling handles
  • Fixed an issue with the kerning user interface remaining after deleting the text
  • Fixed an issue with very short distances in the kerning user interface
  • LICENSE SERVER:
  • Fixed an issue with serial info support
  • MATERIAL:
  • Fixed an issue with the function for selecting materials with the same Reflectance channel setup
  • Fixed an issue with the Variation shader and Team Render
  • Fixed an issue with additively mixed textures using Parallax bump mapping
  • Fixed an out-of-memory issue with missing textures
  • Fixed an issue with Thinfilm shader textures when inside a Layer shader
  • Fixed an issue with the Texture Manager displaying the wrong name for the Reflectance channel
  • Fixed an issue with pasting of shaders in the Layer shader
  • Fixed an issue where "First Active Material" command didn't work
  • Fixed an issue with Substance Engine and OpenGL on macOS
  • MOTION TRACKER:
  • Fixed an issue with inconsistent tracking by Motion Tracker
  • MELANGE:
  • Fixed naming issue in Melange
  • Fixed an issue with several Melange parameters
  • MODELING:
  • Fixed an issue with Weld tool ghost points
  • Fixed an issue with the Weld tool and Splines
  • Fixed an issue with the Polygon Pen in Polygon Brush mode
  • Fixed a stability issue with the Polygon Pen
  • Fixed an issue with Polygon Pen projection
  • Fixed several issues with Line Cut tool control points
  • Fixed several issues with Line Cut tool selections
  • Fixed an issue with Line Cut tool in object hierarchies
  • Fixed an issue with Line Cut tool and Snapping
  • Fixed an issue with Line Cut tool and UV coordinates
  • Fixed an issue with the Line Cut tool and Subdivision Surface object
  • Fixed an issue with Line Cut tool and "Visible Only"
  • Fixed an issue with Line Cut tool creating additional cuts
  • Fixed an issue with Line Cut tool precision
  • Fixed an issue with Line Cut tool and Backface Culling
  • Fixed an issue with the Line Cut tool preview
  • Fixed an issue with Line Cut tool when switching views
  • Fixed an issue with Line Cut tool and editing temporary cuts
  • Fixed an issue with inaccurate line cuts on large objects
  • Fixed an issue with Line Cut tool and navigation
  • Fixed an issue with the Plane Cut gizmo
  • Fixed an issue with Loop Cut tool handling
  • Fixed an issue with Loop Cut and cut movage
  • Fixed an issue with Loop Cut tool HUD
  • Fixed an issue with Loop Cut tool curvature
  • Fixed an issue with Plane Cut Tool control points
  • Fixed an issue with Plane Cut Gizmo Colors
  • Fixed an issue with Spline Mask containing Cloner objects
  • Fixed an issue with Spline Mask and Extrude object
  • Fixed a Layer issue with nested Spline Mask objects
  • Fixed an update issue with Spline Mask hierarchies
  • Fixed an update issue with nested Spline Mask shapes
  • Fixed an issue with MoSplines under Spline Masks
  • Fixed an issue with grouped Spline Mask and Matrix object
  • Fixed an issue with Spline Mask animation
  • Fixed an issue with Spline Boolean operations
  • Fixed an issue with Spline Mask refresh
  • Fixed a memory issue with path selection
  • Fixed an issue with Spline Mask and instance objects
  • Fixed an issue with subordinated Spline Masks
  • Fixed an issue with Viewport Solo on polygonal objects
  • MOGRAPH:
  • Fixed an issue with Voronoi Fracture using the Sketch and Toon Spots shader for point distribution
  • Fixed an issue with non-ascii letters in external MoGraph cache files
  • Fixed an issue with using Cloner object in Radial mode in combination with Push Apart effector
  • Fixed an issue with MoExtrude and normal tag handling
  • Fixed several issues with updating the Cloner in axis distribution mode
  • Fixed a refresh issue with deformed normals
  • Fixed a refresh issue with SplineMask in combination with Tracer and Matrix or Cloner object
  • Fixed a stability issue
  • OPENGL:
  • Fixed several performance issues with using OpenGL in the Viewport under macOS
  • PYTHON:
  • Added new "def_file" string parameter to LoadDialog()/SaveDialog()
  • Fixed an issue with MessageData Timer
  • Fixed an issue with UVWTag::CpySlow()
  • Fixed an issue with RELAXUV_EDGESEL_POINTER
  • Fixed an issue with c4d.Cast()
  • Added "lengthunit" optional parameter to c4d.utils.StringToNumber()
  • Fixed an issue with BaseDraw.DrawPoints() "vc" and "vn" optional parameters
  • RENDERER:
  • Fixed a stability issue with Material Override
  • Fixed an issue with Subsurface Scattering
  • TAKE SYSTEM:
  • Fixed an issue with copying active Takes
  • Fixed an issue with Keyframes in active Takes
  • TIMELINE:
  • Fixed several issues with Timeline performance
  • Fixed an issue with Timeline navigation
  • Fixed several stability issues
  • Fixed an issue with duplicate tracks in the Timeline for animated reflectance parameters
  • UV TOOLS:
  • Fixed an issue with locking of the UVW tag
  • VIEWPORT:
  • Fixed an issue with highlighting feature.
  • Fixed a stability issue
  • Fixed an issue with Viewport tessellation and Surface Shading
  • XPRESSO:
  • Fixed an issue with XPresso connections layout
  • Fixed an issue with the Spline user interface
  • Fixed an issue with XGroup colors

New in CINEMA 4D 18.048 (Apr 20, 2017)

  • The Voronoi Fracture object breaks objects down into fragments.
  • The Thin Film shader can render soap bubble and oil film effects.
  • The Parallax effect is the same as displacement but requires less render time.
  • Cinema 4D can now load Substance Designer software’s Substance assets (textures).
  • The Motion Tracker can now track the movement of objects in live footage.
  • New Line Cut tool.
  • New Plane Cut tool.
  • New Loop/Path Cut tool.
  • The new Push Apart Effector prevents clones from intersecting.
  • The new ReEffector can cancel the effect of other Effectors.
  • Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features.
  • The reflectance preview makes it possible to show a simulated sky reflection in the Viewport.
  • Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport.
  • SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion
  • Cinema 4D now supports vertex colors.
  • New Priority Shift tag for more precise shifing of priorities of entire hierarchies.
  • Cinema 4D can now display vertex normals.
  • The Viewport settings’ menu has a new Enhanced OpenGL tab (tessellation, SSAO, reflectance and more can be displayed in the Viewport.
  • OpenGL can now run on either CPU or graphics card.
  • Several new preference settings for the Color Chooser.
  • In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting.
  • The Alembic and FBX exporters can now be aborted at any time.
  • The Alembic object now displays tags (e.g., Polygon Selection tag).
  • FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances.
  • Object Import and Export functions can now save and load different presets.
  • OBJ Import can assign a mix mode.
  • The Quaternion function is integrated directly into each object.
  • OpenSubdiv support for Subdivision Surfaces.
  • Vertex Maps can be converted to Vertex Colors and vice-versa.
  • Polygon Shift now works independently of the selected component mode.
  • Keyframes can be highlighted in color.
  • Alembic objects can be baked via PLA.
  • Quaternions also for animation layers.
  • Software OpenGL can be defined as render output.
  • Tessellation, SSAO and can be rendered using Hardware OpenGL.
  • The Paint tool can now be used to apply vertex colors.
  • New and improved workflow for Parent object constraints.
  • Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag..
  • New Metaball function.
  • Simplified creation of UVW tags.
  • Simultaneous modification of multiple materials with similar Reflectance settings.
  • New Attribute Manager command for selecting materials with similar Reflectance channel settings.
  • Ambient Occlusion can be used to create interesting effects when inverted.
  • The Variation shader can now load an entire directory of images and distribute these randomly.
  • The Variation shader can now also scale UVW coordinates.
  • The Vertex Map shader can now also render vertex colors.
  • lor and color fields can be dragged directly into a color gradient.
  • The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting.
  • New compact mode (and several other functions) for the Color Chooser.
  • New image format DDS can be loaded.
  • The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos.
  • The Cloth Engine’s priority can now be defined freely.
  • The Cloth Cache tool now works somewhat differently.
  • New command for swapping Cloner and Matrix objects.
  • New command for hiding selected clones.
  • New Distribution mode for Cloner objects in Object mode.
  • Clones can be scaled depending on polygon size.
  • New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays).
  • New way of creating basic Cloner object shapes.
  • New option for displaying clone index numbers in the HUD.
  • The MoGraph Cache Tag now also saves its cache externally.
  • Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly.
  • Weighting can be brushed onto clones, which is then evaluated by Effectors.
  • Vertices scaled according to depth will be added to clones to underscore the impression of depth.
  • The new clone weighting can also be read and set using an XPresso node.
  • If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted.
  • Various minor modifications to the Team Render Server browser interface.
  • New FAQ page for Team Render Server.
  • New Track functions.
  • Objekt Tracker tracks can be listed by name.
  • New Motion Tracker option.
  • New Motion Tracker command.
  • Improved Houdini crash behavior.
  • Houdini assets now have tags.
  • Houdin Assets can now process Vertex Colors and any number of UVW tags.
  • Multiple Morph Deformers can now be used to affect the same object.
  • As always, numerous useful Content Browser items.

New in CINEMA 4D 18.039 SP2 (Jan 20, 2017)

  • Animation:
  • Fixed an issue with Key Interpolation tab in the project settings
  • BodyPaint 3D:
  • Fixed a stability issue with BodyPaint 3D
  • C++ API:
  • GeClipMap::GetFontDescription() now returns the correct value PythonLibrary::InitConstant() now returns the correct value
  • Character Animation:
  • Fixed an issue with Morph Deformer Base Pose
  • Fixed an issue with Visual Selector not scaling dropped icons Fixed a stability issue in the character animation IK system Fixed an issue with calculated offset of Parent constraint
  • CineRender Nemetschek:
  • Fixed an issue with Update Merge dialog and modal dialogs on macOS
  • Color Chooser:
  • Corrected a naming consistency issue with the Color Chooser's color swatches
  • Color Chooser can now also pick screen colors on scaled high­resolution screens on Windows
  • Deformer:
  • Fixed an issue with a Bevel Deformer
  • Dynamics:
  • Fixed a stability issue with Dynamics when high number of objects is used
  • Exchange (General):
  • Fixed an issue with exporting COLLADA and reflectance Fixed an issue with DDS images on macOS 10.12 Fixed an issue with BodyPaint 3D/Maya Exchange Fixed several issues with Update Merge
  • Fixed a performance issue with the Substance plugin Fixed an issue with Substance plugin that caused artefacts
  • Exchange (Alembic):
  • Fixed an issue with Hair object on export
  • Fixed an issue with Subdivision Surface object on export
  • Fixed an stability issue with Subdivision Surface object on import Fixed an issue with Camera Deformer used with exported camera Fixed an issue with exporting animations driven by effectors Fixed an issue with incorrect Normals
  • Fixed an issue with export via Python script
  • Alembic Vertex Color tags can now be read in XPresso
  • Exchange (FBX):
  • Fixed an issue with saving FBX file when exporting a compositing project file via the render settings Fixed an issue with FBX export of animated material color.
  • Fixed a stability issue with FBX export
  • Fixed an issue with FBX export/import of Subdivision Surfaces
  • Fixed an issue with FBX export of scenes with an empty Subdivision Surfaces Weight tag Fixed an issue with FBX and reflectance
  • Fixed an issue with FBX and nested Takes
  • Fixed an issue with FBX export of scenes with Subdivision Surfaces Weight tags
  • Exchange (OBJ):
  • Fixed a stability issue with Alembic particles coming from Houdini
  • Fixed an issue Fixed an issue Fixed an issue Fixed an issue Fixed an issue Fixed an issue Fixed an issue Fixed an issue
  • with false additional meshes on OBJ import
  • with incorrect Normals on rotating objects
  • with incorrect Normals when using the Boole object
  • with incorrect Normals when using the Subdivision Surface object with incorrect Normals when using the Particle Emitter object with Deformers on export
  • with Symmetry object on export
  • with Metaball object on export
  • Houdini Engine:
  • Updated Houdini Engine to version 15.5.632
  • Fixed a performance issue with Houdini Engine
  • Interface:
  • Fixed an issue with Text Spline
  • Fixed an issue with Color Chooser interface
  • Fixed an issue with Viewport
  • Fixed an issue with wrong version number in the title bar
  • Fixed an issue with MoText used in XRef
  • Fixed an issue with MoText and kerning
  • Fixed an issue with Material Manager
  • Fixed an issue with scrolling
  • Fixed a stability issue Powerslider and Fill command
  • Fixed an issue with missing tabs in the Attribute Manager
  • Fixed an issue with saving non­default positions of the Object Manager window
  • License Server:
  • Fixed an issue with RLM runtime license Fixed an issue with License Server
  • Material:
  • Fixed an issue with Reflectance Layer
  • Fixed an issue with the Thin Film shader and transparency Fixed a stability issue with Reflectance user interface
  • Modeling:
  • Fixed several issues with Plane Cut tool and Gizmo handle rotation Fixed an issue with the Bevel Deformer
  • Fixed several stability issues with the Loop Cut tool
  • Fixed several issues with Line Cut tool and undo
  • Fixed an issue with Line Cut tool and Spline Cut highlighting
  • Fixed several issues with Line Cut tool control points
  • Fixed an issue with Line Cut tool and missing cuts
  • Fixed an issue with the Plane Cut tool on small geometry
  • Fixed a stability issue with Ctrl+dragging of Line Cut tool control points Fixed an issue with the Bevel tool and partial rounding
  • Fixed an issue with the Plane Cut tool gizmo
  • Fixed an issue with the Line Cut tool and complex cuts creation
  • Fixed an issue with the Line Cut tool and moving control points
  • Fixed an issue with the Plane Cut tool gizmo and Auto Snap
  • Fixed an issue with the Line Cut tool control points and clipping settings
  • Fixed an issue with Line Cut tool snapping
  • Fixed an issue with saving scenes with SDS weights
  • Fixed an issue with the Plane Cut tool and workplane
  • Fixed an issue with the Line Cut tool when performing several cuts from similar points on the mesh Fixed several issues with Line Cut tool and temporary cut
  • Fixed an issue with the Plane Cut tool on small geometry
  • Fixed an issue with Line Cut tool and N­gons
  • Fixed an issue with the Line Cut tool and camera navigation
  • Fixed an issue with Plane Cut Tool Highlighting
  • Fixed an issue with the disconnected Line Cut tool control points
  • Fixed a stability issue with the Line Cut tool
  • Fixed an issue with Line Cut Tool and view clipping
  • Fixed an issue with Spline Mask
  • Fixed an issue with Line Cut tool when cutting from a view within an object
  • Fixed an issue with Line Cut tool and view clipping
  • Fixed an issue with Line Cut tool preview cut
  • Fixed an issue with Spline Mask and converting splines
  • Fixed an issue with Bevel tool when beveling points
  • Fixed a stability issue with Plane Cut tool and multiple objects
  • Fixed an issue with component display in OpenSubDiv
  • Fixed a stability issue with Line Cut tool when splines are used for cutting
  • Fixed an issue with Loop Cut tool and loop range
  • Fixd an issue with Line Cut tool and dynamic guides
  • Fixed an issue with Knife tools and Viewport Icons
  • Fixed an issue with Line Cut tool and Spline Cut tool and re­using splines
  • Fixed several issues with Line Cut tool and undo/redo
  • Fixed several issues with Line Cut tool and spline cut highlighting
  • Fixed an issue with Line Cut tool and generated splines
  • Fixed an issue with Line Cut tool and Select Cuts option
  • Fixed a stability issue with Line Cut tool and Spline Cut
  • Fixed an issue with Bevel Tool and Ending option
  • Fixed an issue with Poly Pen undo
  • Fixed an issue with Line Cut tool and spline cut projection
  • Fixed an issue with Line Cut tool temporary cut and Ctrl+dragging
  • Fixed an issue with Bevel tool and Fixed Distance
  • Fixed a stability issue with Plane Cut tool and preview cut movement
  • Fixed an issue with Line Cut tool and Split mode
  • Fixed an issue with Bevel tool leading to distorted results
  • Fixed an issue with Line Cut tool in orthographic Views
  • Fixed an issue with Loop Cut tool and Preserve Curvature preview
  • Fixed an issue with the Line Cut tool and falsely created edges
  • MoGraph:
  • Fixed an issue with keyframe animated lights as MoGraph clones Fixed an issue with position inaccuracy of the Camera shader Fixed an issue with MoText and undo
  • Fixed an issue with missing units in Push Apart interface
  • Fixed an issue with empty dropdown list for clones
  • Fixed an issue with Cloner object and light intensity when lights are made Child objects of the Cloner object Fixed an issue with MoSelection painting
  • Fixed an issue with cloned lights and time offset
  • Fixed an issue with incorrect Matrix numeration
  • Fixed an issue with wrong scaling sizes using Cloner Enable Scaling to Polygon
  • Fixed an issue with naming of multiple MoGraph Selection tags
  • Fixed an issue with nested Voronoi Fractures and MoGraph selections
  • Fixed an issue with Delay Effector and MoGraph Weight Paintbrush
  • Fixed an issue with Delay Effector and MoGraph Selection
  • Fixed an issue with Voronoi Fracture and images as Point Generator source
  • Fixed an issue with Voronoi Fracture aligning points with shader
  • Fixed a stability issue with Voronoi Fracture and Sample Mode set to Surface
  • Fixed an issue with Voronoi Fracture and polygon center as creation mode
  • Fixed an issue with Voronoi Fracture Selection tags
  • Fixed an issue with Voronoi Fracture and Sort Result Fixed a stability issue
  • Fixed an issue with animated Voronoi Fracture
  • Fixed a stability issue adding Cloner objects
  • Fixed an issue Fixed an issue Fixed an issue Fixed an issue
  • Motion Tracker:
  • with Voroni Fracture not using axis of polygon islands
  • with Voroni Fracture not using polygon islands
  • with very large Voronoi Fracture objects
  • with Voronoi Fracture changing the shape of fractured parts
  • with the Object Tracker that kept it from solving when parts of the frame range had too few tracks with the Lock View on Track(s) mode in the Motion Tracker
  • Fixed a Phong issue with the Figure object Fixed an issue with ObjectData particle modifier
  • Online Updater:
  • Fixed an issue with missing images in the Updater
  • OpenGL:
  • Fixed an issue with Tessellation mode Fixed a stability issue with Material Preview
  • Python:
  • Fixed an issue with CPyObject_FromDragtypeID
  • Fixed an issue with GetTakeSelection()
  • Fixed an issue with BaseObject.EvaluateSynchronizedRotation() Fixed an issue with Description.GetParameter()
  • Fixed an issue with InitBakeTexture()
  • Fixed an issue with CreateSubstanceShader()
  • Fixed an issue with CallUVCommand()
  • Powerslider:
  • Fixed a performance issue caused by missing texture libraries Fixed several stability issues with the Powerslider
  • Renderer:
  • Fixed an issue with Color channel affecting Alpha channel Fixed several issues with artefacts in Soft Shadows
  • Fixed an issue with Specular Multi­Pass
  • Fixed an issue with progress bar during rendering
  • Fixed an issue with artefacts appearing when using Hair, Irradiance Cache and Physical Renderer
  • Sketch and Toon:
  • Fixed an issue with Strokes pattern Fixed a stability issue with Commander
  • Take System:
  • Fixed a stability issue with Take System camera
  • Fixed an issue with Take System export
  • Fixed an issue with lost Take System material links
  • Fixed an issue with Take System material polygon selection
  • Team Render:
  • Fixed an issue with Team Render messages
  • Fixed a stability issue with Stop Rendering in Picture Viewer Fixed a stability issue with rendering at high resolution Fixed a stability issue with Rendering character animation
  • Objects
  • Fixed an issue
  • Fixed an issue
  • Fixed a stability issue with the Motion Tracker
  • Fixed an issue with Track creation the Motion Tracker that caused an offset
  • Fixed a stability issue with Stop Rendering in Render Queue
  • Team Render Server:
  • Fixed an issue with reordering jobs in web interface
  • Fixed an issue with wrong time displayed in web interface
  • Fixed an issue with job priority of Render Clients
  • Fixed an issue with failed render jobs
  • Fixed an issue with reordering jobs in web interface
  • Fixed an issue with opening Team Render Server/Team Render Client Fixed an issue with Team Render Server/Team Render Client window
  • Texture Manager:
  • Fixed missing context menu entries in the Texture Manager
  • Fixed missing default directory for the Relink function of the Texture Manager
  • Added support for textures of 3rd­party renderer
  • Enhanced the functionality of the context menu in the Texture Manager
  • Fixed an issue with backslash at the end of path names
  • Fixed an issue with the redo function after clearing textures in the Texture Manager
  • Defined a highlight color to point out the current focus element in a selection list in the Texture Manager Fixed an error in the menu structure of the Texture Manager
  • Fixed an error in the Texture Manager, which allowed renaming the "No Layer" tag
  • Fixed an error in the way the Texture Manager displays the frame range of animated textures
  • Fixed a flicker of the preview image in the Texture Manager
  • Timeline:
  • Fixed several issues with Bubble Help in the Timeline
  • UV Tools:
  • Fixed an issue with UV Peeler helper lines
  • Vertex Color:
  • Fixed several issues with Vertex Map shader OpenGL display
  • Fixed a stability issue with vertex colors and the Connect command Fixed an issue with Paint mode being lost in Paint tool
  • Viewport:
  • Fixed an issue with Viewport refresh
  • Fixed an issue with Tessellation
  • Fixed a stability issue with the Viewport
  • Fixed an issue with wrong shading in Viewport Fixed an issue with Viewport filter
  • XPresso:
  • Fixed an issue with XPresso tags Fixed an issue with the spline GUI
  • Other:
  • Fixed an issue with moving Point Light and flickering shadows

New in CINEMA 4D 18.020 SP1 (Sep 1, 2016)

  • This service release includes general stability and performance improvements and minor bug fixes. This update is recommended for all Cinema 4D R18 customers.
  • The main focus of this service release lies on modeling, MoGraph, character animation and XPresso. More than 250 improvements were made that make Cinema 4D an even more dependable tool for your production environment.
  • Animation:
  • Fixed an issue when dragging & dropping motion clips between motion layers Camera
  • Fixed an issue with focus distance picker
  • Fixed an issue with camera crane orientation
  • Camera Reconstruction:
  • Fixed an issue with Camera Mapping tag Character Animation
  • Fixed an issue with joint selection and the Weights Manager
  • Fixed an issue with blending weights
  • Fixed an issue with falloffs of multiple Pose Morph Deformers
  • Fixed an issue with renaming poses
  • Fixed an issue with Parent Constraint and Frozen Coordinates
  • Fixed an issue with undo of deleted Morph tag
  • Fixed a refresh issue with selection only
  • Fixed an issue with weight painting on selected joint
  • Fixed an issue with Parent Constraint Record Optimized
  • Fixed an issue with stepping Keys of Parent Constraints
  • Fixed an issue with CMotion parameters of previous versions
  • Fixed an issue with smoothing weights
  • Fixed an issue with Constraints rotation order
  • Fixed an issue with CMotion Parameter Position display in User Interface
  • Fixed an issue with normalizing weights to 100% in Weights Manager
  • Fixed an issue with Python code not being called in the Character Component tag
  • Fixed an issue with mixing Point Level Animations with Pose Morph
  • Cloth:
  • Fixed an issue with the Cloth Collider tag
  • Fixed an issue with the Iterations parameter when importing cloth objects
  • Color Chooser:
  • Fixed an issue with the naming of re-imported color swatch groups
  • Fixed issues when cancelling the process of saving a color swatch group
  • Content Browser:
  • Fixed an issue with the Content Library loading too slowly Demo Version
  • Fixed an issue with render settings in the demo version Deformer
  • Fixed an issue with UV/VU modes of the Surface Deformer
  • Fixed an issue with Bevel Deformer
  • Exchange (General):
  • Fixed an issue with DPX format support
  • Fixed an issue with DWG format support
  • Fixed an issue with VRML format support
  • Fixed issues with Substance
  • Fixed an issue with texture animation
  • Fixed an issue with DDS header support
  • Fixed an issue with 'Send project back' for exchange
  • Fixed an issue with OBJ and MoGraph Support
  • Fixed an issue with the Maya BodyPaint 3D Plugin and added Maya 2017 BodyPaint 3D support
  • Exchange (Alembic):
  • Fixed an issue with Alembic
  • Fixed an Issue with Alembic Export not supporting the Connect Generator correctly
  • Fixed an Issue with Alembic Export that caused Flipping Rotation values on animations where the negative values changed to positive values. 3° to −1° became 3° to 359°
  • Fixed an issue with Alembic Ogawa export not supporting multiple particle groups Exchange (FBX)
  • Hair:
  • Fixed an issue with Takes without animation in the scene issue with Normals on import
  • Fixed an issue with sub-takes
  • Fixed an issue with Subdiv weighting
  • Fixed an issue with the Symmetry object in combination with export issue with Null objects in combination with export
  • Fixed an issue with splines in combination with export
  • Fixed an issue with Hair UVs
  • Fixed an issue with Hair multi-pass support issue with Hair object settings
  • Houdini Exchange:
  • Upgrade from 15.0.313 to a newer H15 build (15.5.480)
  • Interface:
  • Fixed issues with the interface
  • Fixed an issue with interface kerning
  • Fixed an issue with shortcuts in the Material Manager
  • Fixed an issue with the User Interface Font on MAC OSX
  • Kerning:
  • Fixed issues with Kerning License Server and Licensing
  • Fixed an issue with RLM server shutdown
  • Fixed smaller issues with the licensing system
  • Material:
  • Fixed an issue with the preview of gradients in material channels
  • Fixed a stability issue when using more than one Proximal shader
  • Fixed an issue with the UV scaling parameter of the Variation shader
  • Fixed an issue with the reflectance properties of materials when merging scene files
  • Fixed an issue with too long loading times for the Viewport preview of complex textures
  • Fixed an issue with the preview size of grass materials
  • Fixed an issue with the file name extension when saving materials
  • Motion Tracker:
  • Fixed an issue with Viewport update
  • Fixed a performance issue
  • Fixed an issue with vector handles
  • Fixed an issue with error handling in scene loading
  • Fixed an issue with activation of Interface tab
  • Fixed an issue with zoom
  • Fixed an issue with 'Lock View on Tracks' when selecting another tracker
  • Fixed an issue with zoom
  • Fixed an issue with pattern and search size
  • Fixed a double command entry
  • Modeling:
  • Fixed an issue with undo in the kerning user interface
  • Improved handling of multiple selected objects when null objects are involved for some modeling tools
  • Fixed an issue with deformed input splines and Spline Mask
  • Fixed an issue with Spline Pen stability
  • Fixed an issue with Spline Boole commands
  • Fixed an issue with Spline tool's cut positions
  • Fixed an issue with component visibility and OpenSubdiv
  • Fixed an issue with Metaball's 'Solid' option
  • Fixed an issue with surface preservation of Loop Cutter
  • Fixed an issue with Line Cutter intersection points
  • Fixed an issue with Plane Cut gizmo
  • Fixed an issue with handle highlighting in Plane Cutter
  • Fixed an issue with Loop Cutter in Path mode
  • Fixed an issue with Loop Cutter User Interface
  • Fixed an issue with highlighting in Plane Cutter
  • Fixed an issue with Plane Cutter handling
  • Fixed an issue with Scheme Color preferences
  • Fixed an issue with Plane Cutter and hierarchies
  • Improvements of memory usage of Open SubDiv adaptive mode
  • Fixed a Line Cutter issue when cutting on small geometry
  • Added a Line Cut option for preserving N-gon curvature
  • Fixed an issue with Line Cutter highlighting
  • Fixed an issue with visible only line cuts
  • Fixed issues with Line Cutter
  • Fixed an issue with Spline Mask
  • Fixed an issue with Vertex Normals
  • Fixed an issue with Polygon Pen
  • Fixed an issue with Poly Pen cuts
  • Fixed a speed issue with Line Cut
  • Fixed an issue with Line Cut undo
  • Fixed an issue with Symmetry object
  • Fixed an issue with Spline Cut
  • Fixed an issue with the Spline Mask hierarchy
  • Fixed an issue with the Line Cut tool when using shift+click on edge
  • Fixed an issue with Viewport interaction of cuts
  • Fixed an issue with undo after using the Line Cut tool
  • Fixed an issue with edge loop selection by double-click
  • Fixed an issue with the Loop/Path Cut tool in Use Edge mode
  • Fixed an issue with slider of the Loop Cut tool
  • Fixed an issue with yellow control points of the Line Cut tool
  • Fixed an issue with the function of the Preserve Curvature Option of the Loop/Path Cut tool
  • Fixed an issue with the function of the Bool object
  • Fixed an issue with performance by using the Boole object
  • Fixed an issue with default parameter of Cycloid object
  • Fixed an issue with Phong Break selection out of bounds
  • Fixed an issue with the Plane Cut manipulator
  • Fixed an issue with the Symmetrical Cut option of the Loop/Path Cut tool
  • Fixed a stability issue with bad SubDivision Surface weight data
  • Fixed issues with Line Cut and Spline Cut function
  • Fixed an issue with the Line Cut tool when manipulating the control points
  • Fixed an issue with the Line Cut tool by using a spline to cut
  • Fixed an issue with the Line Cut tool when cutting multiple objects
  • Fixed an issue with the Line Cut tool when Shift+click on a cut line
  • Fixed an issue with Loop Cut and Preserve Curvature
  • MoGraph:
  • Fixed an issue with default settings in combination with Rigid Body
  • Fixed an issue with hollow objects
  • Fixed an issue with display of Clone attributes
  • Fixed an issue with point generators
  • Fixed an issue in combination with CMotion
  • Fixed a refresh issue in combination with MoText
  • Fixed cosmetic issues (among others with CMotion, the Point Generator and bounding boxes)
  • Fixed an issue with unclean meshes
  • Fixed an issue with material assignment
  • Fixed an issue with material order
  • Fixed an issue with Normals
  • Fixed a performance issue with undo and Fracturing
  • Fixed an issue with Fracturing refresh
  • Fixed an issue with Splines as source
  • Fixed an issue in combination with MoInstance
  • Fixed an issue in combination with Cloner object
  • Fixed an issue with incorrect mesh being generated
  • Fixed an issue of Fracture in combination with Voronoi Fracture
  • Fixed an issue with hidden geometry
  • Fixed an issue with Matrix object as source
  • Fixed an issue with nested Voronoi Fracture
  • Fixed an issue of Fracture in combination with Thinking Particles
  • Fixed an issue with refresh
  • Fixed an issue with MoGraph cache
  • Fixed a double command entry
  • Fixed a stability issue
  • Fixed an issue in combination with Phong tag
  • Fixed an issue with Point Selection tag
  • Fixed an issue with reversed normals
  • Fixed an issue with selection tags
  • Fixed an issue with Voronoi Fracture Sample Precision setting
  • Fixed an issue with Voronoi Fracture naming of two input fields
  • Added an Idea to Voronoi Fracture for additional points with duplicate sources
  • Fixed an issue with fragments offsets
  • Fixed an issue with Voronoi Fracture Point Generator and linear color space
  • Fixed an issue with Voronoi update of painting MoGraph weights
  • Fixed an issue with Water Shader used for Fracture Voronoi
  • Fixed an issue with artifacts using a spline as source of Voronoi Fracture
  • Fixed an issue with XRay on Fracture Voronoi source objects
  • Fixed an issue with Voronoi Fracture and wrong Normals
  • Fixed an issue with Voronoi Fracture with Splines as source
  • Fixed an issue with Bevel tool on multiple objects
  • Fixed an issue with the Kerning End value
  • Fixed an issue with multiple MoGraph selections
  • Fixed an issue with Matrix/Tracer and Swap command
  • Fixed an Issue with the naming of the MoGraph Weight node in XPresso
  • Fixed an issue with Matrix in Object mode and Distribution in Edge mode
  • Fixed an issue with cloner and different scaling in R17 and R18
  • Fixed an issue with Align Clone actualization using a Matrix with Deformer as child
  • Fixed an issue with Honeycomb orientation and precision
  • Fixed an issue with offset and scaling
  • Fixed an Issue with MoGraph Weight tag response after double clicking the tag
  • Fixed an issue with display of the cloner handles
  • Fixed an issue with the MoGraph Grid Array
  • Fixed an issue with MoGraph Cache import
  • Objects:
  • Fixed an issue with Kerning of the Text object
  • Fixed an issue with the handle of the Figure object
  • Fixed an issue with Subdivision Surface – OpenSubdiv Catmull-Clark (Adaptive)
  • Fixed an issue with the Physical Sky object – display of the moon
  • Fixed an issue with the move tool while dragging
  • OpenGL:
  • Fixed an issue with viewport tessellation
  • Fixed an issue with OpenSubDiv shader compiling
  • Fixed an issue with OpenGL reflection
  • Fixed an issue with Tessellation performance
  • Fixed an issue with MESA
  • Fixed an issue with OpenGL strings
  • Fixed an issue with OpenGL performance
  • Fixed an issue with Viewport Reflections
  • Fixed an issue with ViewportP Specular
  • Fixed an issue with OpenGL Tessellation scaling
  • Python:
  • Fixed some stability issues with Python
  • Fixed an issue with BaseList2D.SetLayerObject()
  • Fixed an issue with HyperFile.WriteFloat32()
  • Fixed an issue with TextureTag.GetMaterial()
  • Fixed an issue with InitRenderStruct
  • Renderer:
  • Fixed an issue with render preview
  • Fixed an issue with visible Area lights shape
  • Fixed an issue with Watermark and Radiosity Maps
  • Fixed an issue with Reflectance and Picture Viewer Rendering
  • Fixed an issue with GI artefacts and Physical Renderer
  • Fixed an issue with rendering Fog
  • Fixed an issue with Shadow Catcher Reflection
  • Fixed an issue with artefacts in Watermark
  • Sculpting
  • Fixed an issue with Mesh Projection on high-resolution meshes
  • Fixed an issue with sculpting on very dense meshes
  • Fixed an issue with sculpting tools on low-resolution mesh
  • Fixed an issue with baking RGB Tangent displacement maps without Round Geometry and Use Top Level
  • Fixed an issue with baking RGB Tangent displacement maps
  • Fixed an issue with baking displacement map from sculpt
  • Fixed an issue with bad UV Layout
  • Sketch and Toon:
  • Fixed an issue with visibility of outlines
  • Fixed an issue with time offset
  • Fixed a crash on Sketch and Toon
  • Take System:
  • Fixed an issue with Take System
  • Team Render:
  • Fixed an issue with Team Render/Render Queue
  • Fixed an issue with Render Queue/Team Render and log file
  • Fixed an issue with Render Queue/Team Render
  • Fixed an issue with Team Render
  • Team Render Server:
  • Fixed an issue with Team Render Server / Webinterface
  • Fixed an issue with Team Render Server / Webinterface and FAQ
  • Fixed an issue with Team Render Server / Webinterface – description with Team Render Server / Webinterface – job handling with completing the rendering of animations
  • Fixed an issuewith globalizing/localizing texture file paths in the Texture Manager
  • Fixed an issuewith Timeline – treeview drag & drop
  • Viewport:
  • Fixed an issue with updating Reflectance preview in Viewport
  • Fixed an issue displaying maps, loaded in several Reflectance Layers in Viewport
  • Fixed an issue displaying maps, loaded in Reflectance Specular in Viewport
  • Fixed issues displaying maps, loaded in Reflectance Fresnel in Viewport
  • Fixed an issue selecting objects in parallel view
  • Fixed an issue with moving, scaling and rotating in Viewport when multiple objects are selected an issue displaying objects with reflectance and reversed normals
  • Fixed an issue with decreasing performance after replacing materials
  • Fixed an issue with decreasing performance caused by material projection
  • XPresso:
  • Fixed an issue with Maxtrix2HPB node
  • Fixed an issue with XPresso node layout
  • Fixed an issue with renaming of XPresso nodes
  • Fixed an issue with XGroups
  • Fixed an issue with X-Pool presets
  • Fixed a refresh issue with XPresso
  • Fixed an issue with XPresso Math node
  • Fixed an issue with XPresso strings
  • Fixed an issue with Xpresso Post effect node
  • Fixed an issue with XPresso Python node
  • Other:
  • Fixed an issue with particle baking
  • Fixed a stability issue when saving scenes with assets on OS X that include non-existing Windows paths
  • Fixed an issue with the Standard Emitter
  • Fixed an issue with watermarks
  • Fixed a Cinema 4D loading issue on Mac Intel Skylake machines

New in CINEMA 4D 17.048 SP2 (Dec 19, 2015)

  • The main focus of the release is augmentation to exchange formats: Alembic, OBJ, FBX, SketchUp and others. The Houdini exchange has been updated for compatibility with Houdini 15. In addition, many enhancements to animation, the Color Chooser, Motion Tracking, the Take Manager, Spline Tools etc., have been included. All in all, there are over 100 improvements in this Service Release which underlines MAXON's ongoing effort to make Cinema 4D the most reliable tool in your pipeline. The service pack also includes performance improvements for Team Render and a new addition to Cinema 4D's Pipeline menu, the AE Live Link. This functionality is currently disabled and is planned for an upcoming Cineware update in After Effects CC.
  • ANIMATION:
  • Fixed an issue with Euler filter and track types
  • BIRENDER:
  • Sketch and Toon is now available in hardware render settings
  • Fixed an issue with artefact on overlapping Sketch and Toon lines
  • Fixed an issue with Hair in secondary specular multi-pass
  • C++ API:
  • Fixed an issue with Blocksize 128 AES File
  • CHARACTER ANIMATION:
  • Fixed an issue with weight transferring
  • Fixed an issue with Collision deformer memory usage
  • Fixed an issue with console errors with Character Builder
  • Fixed an issue with Weight effector naming
  • CINERENDER NEMETSCHEK:
  • Fixed an issue with Update Merge material update
  • Fixed an issue with Update Merge and Sky object
  • Fixed an issue with Update Merge material update and UVW tags
  • Fixed an issue with Update Merge and materials
  • Fixed an issue with Update and selection tags
  • COLOR CHOOSER:
  • Mode of the Color Chooser is now passed to the pop-up when clicking on the current color
  • Fixed an issue with loading multiple swatch
  • Fixed an issue with Color Chooser pan in image mode
  • Fixed an issue with double-click on color value slider in Color Chooser
  • Fixed an issue with color swatches in Color Chooser
  • Fixed a typo in the name of "Complementary" mode in Color Chooser
  • Fixed an issue with saturation when working in Color Wheel mode
  • Fixed an issue with reordering color swatches in Color Chooser
  • Fixed an issue with Monochromatic mode in Color Chooser
  • CONTENT BROWSER:
  • Fixed an issue with renaming of folders
  • DEFORMER:
  • Fixed and issue with Collision deformer threading
  • Fixed an issue with Shrink Wrap deformer and SDS
  • DEMO VERSION:
  • Fixed the URL to order the full Cinema 4D out of the demo version
  • DYNAMICS:
  • Fixed an issue with soft body dynamics when object is far away from world center
  • Fixed a stability issue
  • EXCHANGE:
  • Fixed an issue with Alembic Polygon selections
  • OBJ now exports the texture in the Color reflectance layer
  • Fixed an issue with DXF Export when objects have a “.” in their name
  • OBJ now optionally adds and exports randomly colored materials for objects without materials
  • OBJ: Alpha texture will now be imported to the Alpha channel
  • Fixed an issue with wrongly disabled materials channels on OBJ import
  • Fixed an issue with FBX export stability
  • Fixed an issue with component instance texture UVs in SketchUp import
  • Fixed an issue with texture paths and SketchUp import
  • Fixed an undo issue when changing Alembic settings
  • Fixed distorted UVs on OBJ export
  • Fixed an issue with the scale option in case the axis are flipped or swapped on OBJ export
  • Fixed an issue with Alembic and Instance Object - Render Instances
  • Fixed an issue with broken UVs if Flipped UV option is used on OBJ export
  • Adapted the OBJ exporter to overcome some limitations of 3ds Max and Maya OBJ importers
  • The OBJ import options Flip and Swap axes do not flip the faces anymore.
  • Fixed an issue with OBJ export option Duplicate Vertices
  • Fixed an issue with the default preset for OBJ Exporter
  • Fixed an issue with Physical Sky import and SketchUp
  • Adapted OBJ for the future Maya versions
  • Fixed an issue when making Alembic splines editable
  • Fixed an issue with Alembic "update PSR" option being active when it shouldn't
  • Fixed an issue with the distribution of the materials while exporting complex hierarchies to OBJ
  • Fixed an undo issue when bulk changing Alembic objects
  • Fixed an issue with the ID of FORMAT_OBJEXPORT
  • Fixed an issue in OBJ exporter with UVs being outside of the canvas
  • Fixed a hierarchy issue when importing certain alembic files
  • OBJs exported out of CATIA can now be imported
  • FBX:
  • Fixed an issue with merging FBX file
  • Upgrading FBX SDK to version 2016.1
  • Fixed an issue with FBX and animated textures
  • Fixed an issue with FBX and animated textures
  • Fixed an issue with FBX and rotation order
  • Fixed an issue with FBX and joint falloff
  • Fixed an issue with multiple UV sets and smoothing groups
  • Fixed an issue with baking deformations
  • Fixed an issue with FBX and normals
  • Fixed an issue with FBX and camera export
  • Fixed an issue with FBX and camera fov
  • Fixed an issue with FBX and Clean Tracks option
  • Fixed an issue with FBX and animated takes
  • Fixed an issue with FBX stability
  • HOUDINI EXCHANGE:
  • Updated Houdini Engine plugin to run Houdini Engine version 15.0.244.16
  • Fixed an issue with creation of Houdini asset parameters on load
  • Fixed an issue with selection inputs of Houdini assets
  • Fixed an issue with a license mismatch warning
  • Fixed an issue the caused Houdini asset parameters to be reset on load when one was keyframed
  • INTERFACE:
  • Fixed an issue on Windows with Navigation Keys and ALT modifier
  • Tokens drop-down now supports the cursor position in the file path field
  • Fixed an issue with empty script pasting
  • Adding tokens no longer modifies the render path unnecessarily
  • Added Material override to Attribute Manager render settings
  • Fixed an issue with saved layout with search field open in Take Manager
  • LICENSE SERVER:
  • Fixed an issue with lease license on OS X:
  • MATCHMOVING:
  • Fixed an issue with scroll wheel zoom in Graph View
  • Fixed an issue with lens distortion post effect that caused objects to render slightly too big
  • Fixed a stability issue
  • Fixed an issue when deleting tracks
  • MATERIAL:
  • Fixed an issue with animated material preview
  • Corrected a text string
  • Fixed an issue with Variation shaders hierarchy mode
  • Fixed an issue with Variation shader and saving with assets
  • Fixed an issue with Variation shaders UVW rotation
  • Fixed an issue with Variation shader and Object Buffers
  • MELANGE:
  • Fixed an issue with Texture tag Restriction parameter in Melange
  • Fixed an issue with Save Animation for Melange and cache
  • MODELING:
  • Fixed several stability issues
  • Fixed an issue with Spline Pen arc preview
  • Fixed an issue with Spline Mask and connect object
  • Fixed an issue with Spline Mask conversion
  • Fixed an issue with Knife tool rapid usage
  • Fixed an issue with Polygon Groups to Objects command
  • Fixed an issue with Spline arc segment selection
  • Fixed an issue with Spline Mask refresh
  • Fixed an issue with Spline Mask transformation refresh
  • Fixed an issue with Spline Mask Boolean 'Or' mode
  • Fixed an issue with Spline Mask exchanging input splines
  • Fixed an issue with Spline Arc incorrect result
  • Fixed an issue with Spline Mask and instances recognition
  • Fixed an issue with Spline Mask Boolean 'or" resulting spline
  • Fixed an issue with Spline Arc generation
  • Fixed an issue with Set Point Value naming
  • Fixed an issue with Boolean and legacy scenes
  • Fixed an issue with Connect+delete command
  • Fixed an issue with Poly Pen extrusion and snap precision
  • Fixed an issue with Create single object in generators performance
  • Fixed an issue with scene loading from File Manager
  • Fixed an issue with incorrect mesh being generated
  • Fixed an issue with artifacts in mesh
  • Fixed an issue with Spline Pen new spline and snapping
  • Fixed an issue with Spline Pen snapping to inactive splines
  • Fixed an issue with Spline Pen preview on hovering
  • Fixed an issue with Spline Pen highlighting inactive splines
  • Fixed an issue with Spline Pen RMB menu and previews
  • Fixed an issue with Close Polygon Hole naming
  • Fixed an issue with Spline Arc slice tweaking
  • Fixed an issue with Spline arc 360 angle value
  • Fixed an issue with Connect object memory release
  • Fixed an issue with Spline Mask unwanted transformations
  • Fixed an issue with Spline Mask performance loss
  • Fixed an issue with Spline Mask modes and scene orbiting
  • Fixed an issue with Spline Mask overall scene interaction
  • Fixed an issue with Spline Mask and Alembic assets
  • Fixed an issue with Poly Pen strip mode and new object creation
  • Fixed an issue with Poly Pen edge removal artefacts
  • Fixed an issue with Poly Pen double-click triggering undo
  • Fixed an issue with Spline Booleans and Spline deformer
  • MOGRAPH:
  • Fixed an issue with lost annotation tags when making a cloner editable.
  • NAVIGATION:
  • Fixed an issue with Alembic camera switching animation
  • NLA:
  • Fixed an issue with undo in layers
  • Fixed an issue with layer conversion undo redo
  • Fixed an issue with convert Layer to keyframes
  • OBJECT MANAGER:
  • Fixed an issue with Connect command used on parametric objects
  • Fixed an issue with Connect command used on primitive splines
  • OBJECTS:
  • Fixed an issue with Platonic object axis
  • Fixed an issue with Hemisphere bounding box
  • Fixed an issue with Icosa platonic size
  • Fixed an issue with Pyramid missing Phong tag
  • ONLINE UPDATER:
  • Fixed several cosmetic issues
  • Fixed an issue with OSX spotlight index
  • OPENGL:
  • Fixed an issue with display of OpenGL capabilities
  • Fixed several stability and performance issues
  • PICTURE VIEWER:
  • Fixed an issue with Picture Viewer and drag-and-drop
  • Fixed an issue with Picture Viewer stability
  • PREFERENCES:
  • Fixed an issue with the display of OpenGL requirements
  • PYTHON:
  • Added IsTakeRenderRunning() and StopTakeRender()
  • Added CKey.GetAutomaticTangentMode()/SetAutomaticTangentMode() and CKey.SetTimeLeftAdjustValue()/SetTimeRightAdjustValue()
  • Added fps Parameter for CCurve and CTrack GetValue()
  • Added missing Settings parameter to GeDialog.AddColorChooser()
  • Added Quaternion class and related functions
  • Added BaseDocument.GetTargetObject()/SetTargetObject()
  • Added optional parameter 'deselectAll' to BaseSelect.SelectAll()
  • Added GeGetDummyThread() and GeGetEscTestThread() functions
  • Added DescID.GetHashCode()
  • Added GvPort.GetUserData()/SetUserData()
  • Added PaintTexture.SetColorProfile()/GetColorProfile()
  • Added TreeViewCustomGui.GetVisibleScrollArea()/GetVisibleLineCount()
  • Added InitSpline() implementations, GetLineObject(), GetPointMatrix() and GetDirty()
  • Added new c4d_tools functions
  • Added support for SculptBrush MouseData + BrushDabData.GetOriginalVertexNormals()
  • Fixed an issue with GetJointRestState
  • Fixed an issue with GetOverrideGroups()
  • Fixed an issue with BaseOverrideGroup.AddTag
  • Fixed an issue with BaseOverrideGroup.Find()
  • Fixed an issue with BaseOverrideGroup.GetObjectsInGroup()
  • Fixed an issue with TakeData.InsertTake() 'destTake'
  • Fixed an issue with BaseTake.AutoTake() 'node' and 'undo' parameters
  • Fixed an issue with BaseTake.FindOverride() 'node'
  • Fixed an issue with BaseTake.DeleteOverrideGroup() 'og' parameter
  • Fixed an issue with BaseTake.SetCamera() 'camera' parameter
  • Fixed an issue with BaseTake.SetRenderData() 'camera' parameter
  • Fixed an issue with BaseTake.Reset()
  • Fixed an issue with ByteSeq and operator
  • Fixed an issue with TakeData.InsertTake()
  • Fixed an issue with BaseDocument.DoUndo()
  • Fixed an issue with FilenameSlicePath()
  • Fixed an issue with c4d.Vector precision of y and z component
  • Fixed an issue with c4d.utils.BooleanSplines
  • Fixed an issue with c4d.utils.CalcSplineDefaultTangents
  • Fixed an issue with CKey.GetClone()
  • RENDERER:
  • Fixed an issue with rendering Content Browser file
  • Fixed an issue with Radiosity Maps differences across operating systems
  • Fixed a stability issue
  • Fixed an issue with adding of the Material Transparency Pass
  • Fixed an issue with Preview Rendering and QuickTime on OS X
  • Fixed an issue with Irradiance Cache and orthogonal views
  • SKETCH AND TOON:
  • Fixed a render issue with the Spot shader
  • Fixed an issue with resetting defaults for the Spot shader
  • Strokes are now enabled by default for Sketch and Toon materials
  • TAKE SYSTEM:
  • Fixed an issue with and undo after running Python script
  • Fixed an issue with excluding Subsurface Scattering shader in Material Override with Physical Renderer
  • Added the possibility to rename the Main Takes
  • Fixed an issue with refresh of Take Manager and Group Overrides
  • Fixed an issue with QuickTime format and rendering to subfolders
  • Fixed an issue with copying of takes including Child takes
  • Fixed an issue with the pop-up windows of presets
  • Fixed an issue with with keyframing and unlocked Overrides
  • Fixed an issue with drag-and-drop of Child takes
  • Fixed an issue with line breaks in pasted file names
  • Fixed an issue with Material Override and Physical Sky
  • Fixed an issue with overridden copied shaders after being changed
  • TEAM RENDER:
  • Fixed several stability issues
  • Fixed an issue with malformed preferences
  • Fixed an issue with GlobaI Illumination caches and animation
  • Fixed an issue with rendering Marked Takes and missing assets
  • Fixed an issue with rendering Marked/All Takes and subfolders in pathnames
  • Fixed an issue with Marked Takes and sub-folder Tokens
  • TEAM RENDER SERVER:
  • Fixed a performance issue
  • Fixed an issue with the repository drive running out of space
  • Fixed an issue with blocked webserver port
  • Fixed an issue with display of wrong error message when clients go offline
  • Fixed an issue with machine list not showing "wrong version"
  • Fixed an issue with absolute windows paths and assembling with QuickTime format
  • Fixed an issue with clearing results while zipping
  • Fixed an issue with the preview image of .mov results
  • Fixed an issue with subfolders and QuickTime format
  • TIMELINE:
  • Graph scale limit increased in Timeline editor
  • Clamp option is turned off by default
  • Fixed a display issue of the mini F-Curve
  • Fixed an issue with undo and subsequent performance
  • USER PARTICIPATION:
  • Fixed an issue with Unicode support
  • XPRESSO:
  • Fixed an issue with XPresso color preferences
  • OTHER:
  • Fixed an issue with Cineware and purge memory
  • Fixed an issue with Revert to Saved
  • Fixed an issue with Render Queue log information with TR and Multi-Passes
  • Fixed an issue with Update Merge and Vectorworks
  • Fixed an issue with ArchiCAD 18 Scene Combine Tool with no object selected
  • Fixed an issue with pi2inv and pi05inv constants
  • ArchiCAD 18 Scene Combine has been renamed to ArchiCAD 18+ Scene Combine
  • Fixed an issue with Windows 10 being displayed as Windows 8 in Team Render Server
  • Fixed an issue with connecting clouds
  • Fixed an issue with the font preview on OS X

New in CINEMA 4D 17.032 (Aug 28, 2015)

  • RENDERING:
  • New Variation Shader
  • New Display Color Shader
  • Filter Shader: New Checkbox to switch color grading on/off
  • New Formula Shader
  • New Lens Distortion Shader
  • New Lens Distortion render effects
  • New Take System
  • New Token System
  • Global Material Override
  • Team Render Improvements
  • Watermark Post-Effect now support Takes
  • MODELING:
  • New Spline Sketch Tool
  • New Spline Pen Tool
  • New Spline Arc Tool
  • New Spline Smooth Tool
  • New Spline Boolean Commands: Substract, Union, And, Or, Intersect
  • Spline Mask supports new boolean modes
  • Spline Mask now supports more than two splines
  • New behavior of the ESC key
  • New Trackball navigation mode
  • Mesh Check Enhancements
  • Poly Pen Enhancements
  • ANIMATION:
  • New Euler Filter
  • New Autotangent modes:
  • Weighted Tangents
  • Fixed Slope Autotangent mode
  • Remove Overshoot Flag
  • Auto Weighting Flag
  • Timeline Enhancements:
  • New Preferences
  • Link Key/Fcurve Selection
  • OM Single object linking
  • OM Single object linking but displays the tags
  • FCurve ListView
  • FCurve Non-hierarchical listview
  • Changes:
  • Tab instead of space bar to switch between Dopesheet/Fcurve
  • Improved shift behavior
  • Space bar now plays but only when Timeline is active
  • The interactive update now also work in Dopesheet mode
  • General speedup
  • Now there are 2 Timeline commands (to open Dopesheet or FCurve)
  • Zoom to cursor
  • Extended marker to range markers and added color
  • Show tangents of selected curves
  • User Data groups are now also displayed in the Timeline
  • When the preference „Track Color“ is set to Track Color, the tracks names are also colored in the list views
  • HPB should now has the correct color order.
  • There is a new deselect command so that CTRL-Shift A can deselect everything
  • The Timeline now remembers the last active area (Object area or main area) and then selects/deselect all accordingly
  • New „Lock Ratio“ command for locked zooming in FCurve Mode - shift toggles between locked/not locked ratio
  • Powerslider Enhancements:
  • CTRL-Shift to create markers
  • There are new commands in the context menu of the Powerslider
  • Double click in the lower area of the Powerslider extends the range to the document range
  • Extended markers also displayed in the Powerslider
  • Optimized default behaviours
  • Sculpting:
  • Erase Brush: New „Erase Masked“ button
  • New „Sculpt To PoseMorph“ command
  • Grab Brush: New Surface Distance Option
  • Stencil Tile Preview
  • Flatten Brush: NewFixed Plane Option „Custom Plane“
  • Radial Symmetry supports a custom center point
  • Sculpt Brushes now Support Guide Snapping
  • Backface Sculpting Option
  • Edge Detect Option
  • Mask Brush Improvement
  • Symmetry Dialog: New „Find nearest point“ option
  • Python:
  • BrushDabData
  • SculptBrushParams
  • SculptObject
  • C++::
  • lib_sculptbrush.h
  • SculptMouseData
  • Spline Brush SDK Example
  • Other Additions
  • lib_sculpt.h
  • Motion Tracker:
  • New Graph View with Top-Down and Graph mode
  • Lens Distortion Tool for Camera Calibrator and Motion Tracker
  • Exchanges:
  • New OBJ Import/Export with support for materials
  • New Sketchup Import
  • FBX now supports Takes
  • AE now supports Takes
  • Pipeline:
  • Integration of the Houdini Engine
  • Workflow & Interface:
  • New Color Chooser
  • Bitmap Shader has a new function to locate the file in Finder/Explorer
  • "Locate Image..." now works correctly for presets
  • Naming tool now also works with Tags, Materials, Layers and Takes
  • Enhanced Camera HUD
  • Rendersettings HUD
  • Attributes Manager: New Layer mode
  • Material Editor: Presets for refraction
  • The last selected objects gets a different highlight color in the Object Manager
  • The Texture Manager now can remove links to Textures (e.g. Textures in deactivated channels)
  • The PictureViewer now also displays the frame number of the rendered frame.
  • The rendertime display moved to a more prominent place in the PictureViewer
  • The cursor keys can now be used to navigate the Texture Manager
  • Other:
  • Metaball Enhancements: New „Line“ and „Triangle“ types, „Accurate Normals“ method
  • Threaded redraw of texture custom user interface
  • Automatic network proxy detection
  • Viewport Dither
  • New command line parameter to render Takes
  • Merge now supports Takes
  • New Override Node for XPresso
  • New OpenGL base system Context, OpenGL 3.2 required
  • Image loaders are now interuptable. This allows early exit for threaded user interface updates.

New in CINEMA 4D 16.051 (Jul 28, 2015)

  • This is the service update 16.051 for Cinema 4D and BodyPaint 3D R16.
It is recommended for users with a NVIDIA graphics card on a Windows machine, who experience frequent crashes. MAXON is aware of some stability issues with several versions of NVIDIA and AMD drivers which can cause crashes of Cinema 4D.
  • Unfortunately MAXON cannot fix these issues, simply because they occur inside the graphics cards drivers. But we are trying to circumvent these issues from our side as good as possible.
  • This patch will fix some of the issues with the NVIDIA drivers, but unfortunately not all of them. If you are running into frequent crashes with NVIDIA graphics cards on Windows, please download this patch. Again, this patch may or may not work in your specific environment.
  • ATTENTION: If you apply this patch to your machines connected to Team Render Clients, you need to update the clients as well, even if they are running Mac OS.
  • This hotfix is only a temporary solution. MAXON is working very closely with the graphics cards vendors to permanently fix these issues as soon as possible.

New in CINEMA 4D 16.050 (May 8, 2015)

  • API IMPROVEMENTS:
  • Fixed an issue with camera execution call in C++ API.
  • RegisterDescription() now has 'g' parameter in C++ API.
  • ARABIC LANGUAGE:
  • Fixed an issue with vertical tabs in Arabic interface layout.
  • Alignment issue in Arabic interface layout has been fixed.
  • Wrong string in Arabic version has been corrected.
  • CHARACTER ANIMATION:
  • Overall stability of animation and Pose Morphs has been enhanced.
  • Fixed a issue when using pose morphs on splines.
  • Fixed a stability issue when making character objects editable.
  • CLOTHILDE:
  • Fixed an issue with loading Cloth caches.
  • EXCHANGE:
  • Problems when exporting feather splines to Alembic has been solved.
  • Fixed an issue with importing Alembic splines as hair.
  • Fixed a stability issue when exporting Alembic with Merge Generated enabled.
  • Fixed an issue with Alembic and Cloner export.
  • Fixed an issue with tags and making Alembic asset editable.
  • Fixed an Alembic import issue.
  • Fixed an issue with scaling Alembic assets.
  • Fixed an issue with Send to ArchiCAD command.
  • Fixed an update issue with Alembic assets when scrubbing backwards.
  • Fixed an issue with rendering Alembic particles.
  • Fixed an issue with Alembic particle geometry.
  • Fixed a status bar string issue when exporting Alembic.
  • Fixed an issue with importing bitmap files.
  • JPEG loader now supports CMYK.
  • TIFF loader now supports CMYK.
  • Fixed an issue with disabled Alembic assets.
  • Fixed an issue with particle visibility when disabling Alembic asset.
  • Fixed an issue with undo/redo update of Alembic particles.
  • Fixed an issue with Alembic particle update when loading scenes.
  • Fixed an issue with importing Alembic splines as hair.
  • Fixed a stability issue when importing Alembic files containing NURBS.
  • Fixed an issue with exporting cameras to Alembic .
  • Fixed an issue with Sky merging.
  • FBX:
  • Fixed an issue with exporting cameras to FBX.
  • Fixed an issue with exporting splines to FBX.
  • HAIR:
  • Fixed a stability issue with hair.
  • INTERFACE:
  • Fixed an issue with font size on OS X 10.10.
  • Fixed a stability issue when switching layouts.
  • Fixed an issue for menu highlighting state in Content Browser and Texture Manager.
  • MATCHMOVING:
  • Motion Tracker footage can now be hardware rendered.
  • Improved performance when deleting Motion Tracker tracks.
  • MODELING:
  • Overall stability when modeling has been improved.
  • Fixed an issue with dynamic grid in orthographic mode.
  • Fixed an issue with snapping in orthographic view.
  • Fixed an issue when snapping on custom workplane .
  • Fixed an issue with extruding complex splines.
  • Fixed an issue with beveling in Solid mode.
  • Fixed a highlighting issue with Bridge and Stich & Sew.
  • Fixed an issue with Symmetry object.
  • Fixed issues with snapping with Polygon Pen.
  • Fixed an issue with snapping in orthogonal view.
  • Fixed an issue with Bevel deformer in Radial Offset mode.
  • Fixed an issue with Mesh Check default settings.
  • Fixed an issue with Symmetry object.
  • Fixed an issue with dynamic grid.
  • Fixed an issue with grid.
  • Fixed an issue with Polygon Pen.
  • MOGRAPH:
  • Stability of MoText object improved.
  • OPENGL:
  • Fixed an issue with shader assignment in OpenGL.
  • Fixed a spline display issue with OpenGL.
  • Fixed a specific performance issue with OpenGL.
  • Fixed a memory issue with OpenGL.
  • Fixed a stability issue with OpenGL.
  • PYTHON:
  • Python: Added missing GenerateTexturePath() and IsInSearchPath() methods.
  • Python: C4DAtom.AddUniqueID() returns a bool.
  • c4d.COLORBYTES_* attribute accessibility in Python/Coffee.
  • Gradient Custom GUI: double knots.
  • Fixed an issue for parameter 'path' in PaintTexture::CreateN
  • SCULPTING:
  • Overall stability when sculpting got improved.
  • Fixed an issue with copying & pasting masks.
  • Fixed an issue with Unsubdivide command.
  • Fixed an issue in BodyPaint 3D application with Project Mesh.
  • SKETCH AND TOON:
  • Fixed an interface issue with Sketch and Toon line modifiers.
  • Fixed an issue with redundant Sketch and Toon multi-pass.
  • Fixed an interface issue in Sketch and Toon render settings.
  • Fixed an issue with arrow caps for Sketch and Toon lines.
  • SOUND:
  • Fixed a stability issue with audio playback.
  • Fixed an issue with audio playback.
  • TEAM RENDER:
  • Added better feedback for Team Render port collision and similar connection situations: Introduced red status of machines.
  • Team Render Client can now send crash reports directly to MAXON.
  • Fixed an issue with adding clients and Bonjour.
  • Fixed an issue with naming of GI caches.
  • Fixed an issue with clients showing version number.
  • Fixed an issue with joining clients not participating in render.
  • Fixed an issue with redundant info messages in the console.
  • Fixed an issue with the online state indicator of clients.
  • Fixed issue with TR/RQ-log printing redundant information.
  • Fixed issue with Reflectance channel adjustments and Team Render to PV.
  • Fixed an issue with output file names.
  • TEAM RENDER SERVER:
  • Overall improved client-server connection stability.
  • Added support for Retina display in web interface icons.
  • Fixed issue with already reserved port in Team Render Server.
  • Fixed issue with job selection and search filter.
  • TEXTURE MANAGER:
  • Fixed a performance issue with Texture Manager.
  • Fixed an interface issue with Texture Manager.
  • Fixed a refresh issue with Texture Manager when texture are held on network drive.
  • THINKING PARTICLES:
  • Fixed an issue with Thinking Particles life attribute.
  • Default maximum particle count has been raised to 1 million.
  • XREFS:
  • Overall stability of XRefs has been improved.
  • Fixed an issue with bevel deformers in XRefs.
  • OTHER:
  • Improved color preferences for Timeline.
  • Fixed a stability issue when making Boole objects editable.
  • Fixed an issue with Python Script Log ignoring new tags.
  • Fixed a stability issue with texture baking.
  • Fixed a stability issue with UV editing.
  • Fixed an issue with false serial number collision
  • Fixed a display issue of Sky textures.
  • Fixed a Picture Viewer stability issue with stereoscopic rendering.
  • Fixed a performance issue with rendering many objects.

New in CINEMA 4D 16.038 (Feb 5, 2015)

  • BIRENDER:
  • Fixed several stability issues
  • Hair now supports separate alpha and depth passes
  • Fixed an issue with Hair Self Shadow pass
  • Fixed several broken Hair passes
  • Fixed a stability issue with Hair
  • Fixed an issue with Hair and Global Illumination
  • BODYPAINT 3D:
  • Fixed a stability issue with Bodypaint 3D
  • Fixed an issue with Raybrush rendering in conjunction with Bump and Reflectance channels
  • CHARACTER ANIMATION:
  • Fixed a stability issue with Weight tool
  • Fixed an issue in the character template of the Advanced Biped
  • DYNAMICS:
  • Fixed an issue with viewport rendering that appeared after rendering Dynamics scenes in Picture Viewer
  • EXCHANGE:
  • Several Thinking Particles attributes are now included when exporting/importing Alembic files
  • Fixed an issue with exporting animations as Alembic
  • Fixed an issue with wrong specular in 3ds import
  • Fixed an issue with importing Alembic curves as Hair
  • Fixed an issue with wrong IDs of Alembic particles
  • Alembic export now supports Thinking Particles data channels
  • Unknown point properties in Alembic files are now imported as Thinking Particles data channels
  • Fixed an issue with Alembic objects ignoring document scaling changes
  • Fixed an issue with redundant tags when making Alembic object editable
  • FBX:
  • Dynamics simulations are now supported by FBX export
  • MoGraph animations are now supported by FBX export
  • Fixed an issue with exporting Cloth to FBX
  • Fixed an issue with splines in FBX export
  • Fixed an issue with FBX exporting performance
  • Fixed a stability issue with exporting Character scenes to FBX
  • Cloth simulations are now exported to FBX as vertex cache animations
  • HELP BROWSER:
  • Fixed an issue with keyboard input in Help Browser search bar
  • INTERFACE:
  • Fixed a stability issue
  • Fixed a refresh issue in the interface
  • Fixed a stability issue with Interaction Tag
  • Fixed an issue with missing drop down arrow
  • MATCHMOVING:
  • Improved orientation detection in Motion Tracker
  • Fixed an issue with the Auto Replace Lost Tracks option
  • Fixed a stability issue with Motion Tracker
  • User Tracks list now automatically adjust to Attribute Manager size
  • MATERIAL:
  • All textures/shaders used in Reflectance channel are now treated linear (without gamma correction), old scenes have an enabled legacy check box to preserve the look
  • Fixed an issue with Sketch and Toon in conjunction with Reflectance channel
  • Added a unit to Reflectance Distance Dimming
  • Fixed a performance issue with Reflectance rendering
  • Fixed a performance issue with Reflectance material preview
  • Fixed a stability issue when loading CMYK textures
  • Option to use Reflectance channel has been removed from Displace deformer
  • Fixed an issue with Lumas shader preview
  • Fixed an issue with the Bake Texture tag of reflectance with gradients
  • Fixed an issue with Bake Texture tag and reflectance not being selected
  • Fixed an issue with selection commands in Texture Manager
  • MODELING:
  • Fixed several modeling stability issues
  • Fixed an issue with caps in Lathe object
  • Improved performance of the Bridge tool
  • Fixed an issue with Knife function of Polygon Pen when re-projection is enabled
  • Fixed a performance issue with snapping
  • Fixed a snapping issue with Polygon Pen when re-projection is enabled
  • Re-projection of Polygon Pen now recognizes deformed meshes
  • Fixed a stability issue with beveling
  • Fixed an issue with N-gons and Symmetry object
  • Fixed an issue with Polygon Pen knife topological forming
  • Fixed a stability issue with Bevel deformer
  • Arc parameters in Polygon Pen are now grayed out when working in Polygon Mode
  • Fixed a stability issue with Polygon Pen
  • Fixed a stability issue with FFD Deformer
  • Fixed a stability issue when adjusting Brush size
  • Fixed an issue with Displacer Deformer
  • Fixed an issue with Polygon snapping on SDS objects
  • Fixed an issue when twisting faces while extruding them with Polygon Pen
  • Fixed an issue with the Bevel Deformer
  • MOGRAPH:
  • Thinking Particles groups inside a Tracer’s Trace Link field now show the correct icon
  • Fixed an issue with Clones on selections
  • Fixed an issue with cloning onto splines
  • Fixed a stability issue with MoGraph Cloner
  • Fixed an issue with cloning onto closed splines
  • Fixed an issue with cloning onto Thinking Particels groups
  • OBJECTS:
  • Fixed an issue with Alembic particle geometry and particle groups
  • Fixed the Spline Rail deformer
  • OPENGL:
  • Fixed an OpenGL stability issue on Nvidia hardware
  • Fixed a stability issue with OpenGL
  • Fixed a stability issue
  • PICTURE VIEWER:
  • Fixed an issue with Picture Viewer displaying wrong render time
  • Color depth in status bar is now also shown correct with Team Render
  • Fixed a zoom issue with full-screen mode of animations
  • PYTHON:
  • Fixed an issue with GvPort.SetName() renaming host node
  • MessageDialog() does now have "type" keyword
  • Fixed an issue with MovieSaver.Choose()
  • RENDER QUEUE:
  • Fixed an issue with Render Queue overwriting files in certain cases
  • Fixed an issue with Render Queue not displaying correct frame numbers
  • RENDERER:
  • Fixed a stability issue with Glow Post Effect when working with very high resolutions
  • Fixed an issue with Specular pass
  • Fixed an issue with Motion Vector pass
  • Fixed an issue with saving progressive rendering results
  • Fixed an issue with render performance
  • Fixed a division by zero issue in the reflection layer
  • Fixed and issue with artifacts and 32-bit images in physical render
  • Fixed some stability issues
  • SCULPTING:
  • Fixed an issue with undo/redo concerning sculpting
  • Fixed a stability issue with Sculpting
  • Fixed an issue with disabling modifiers
  • SKETCH AND TOON:
  • Improved Resize Stroke Variation behavior
  • Fixed some typos in interface for Sketch and Toon
  • Fixed an issue with Sketch and Toon editor display
  • Fixed an issue with Sketch and Toon presets not updating the material preview
  • TEAM RENDER:
  • Status bar now shows a message if you change the Team Render Repository to a path that can't be created
  • Fixed some stability issues
  • Fixed a typo in the Team Render Interface
  • Fixed an issue with Team Render frame number display in Render Queue
  • Fixed an issue with Team Render Client not rendering with correct if material has same texture in more than one channel
  • Fixed an issue with the client status rendering with Team Render to picture viewer
  • Fixed an issue with Team Render local machine not stopping in progressive mode
  • Fixed an issue with disabled Team Render clients joining a rendering job
  • Fixed an issue with client naming when no name was given in preferences
  • Fixed an issue with wrong shown client status after restart
  • Fixed a cosmetic issue in the context menu of the machine list
  • Fixed an issue filtering offline clients in the machine list
  • Fixed an issue with the machine list not updating
  • Fixed an issue with rendering timeout not being taken into account in GI pre-pass
  • Normal, UVW and vector passes render now aliased
  • Fixed an issue with lens effect and Team Render
  • TEAM RENDER SERVER:
  • Fixed some stability issues
  • Added the possibility to filter in the Team Render browser interface monitor by categories
  • Fixed an issue with Team Render Server browser interface showing duplicate jobs after manual deletion of job.ini
  • Fixed an issue with Team Render Server browser interface job progress status
  • Fixed an issue with Team Render Server browser interface showing duplicate jobs when job.ini is not writeable
  • Fixed an issue with browser interface showing old infos after restarting a modified job
  • Fixed an issue with error reporting after deletion of results
  • Fixed an issue with rendering alembic animations
  • Fixed an issue with Team Render Server and sound files
  • Fixed an issue with restarting of clients from the browser interface
  • Improved performance when a lot of assets / results are shown in one job
  • Fixed an issue with browser interface showing wrong language
  • Fixed an resizing issue of the browser interface
  • Fixed an issue with zipping files larger than 2 GB
  • Fixed an issues with web interface selection
  • Fixed an cosmetic issue in the browser interface progress bar
  • Fixed an issue with preparing .zip files in the browser interface
  • Fixed an issue with missing assets warning in Team Render Server
  • THINKING PARTICLES:
  • Added the possibility to assign color to particles in the viewport
  • XREFS:
  • Fixed some stability issues
  • Fixed and issue with proxy ref in the Render Queue
  • Fixed an issue with auto exchange of XRefs
  • OTHER:
  • Fixed a texture tiling issue with Combine Project command
  • Fixed an issue with the rail spline of Spline Wrap deformer
  • Fixed several stability issues
  • Fixed a stability issue with sky object
  • Fixed an issue in C++ API

New in CINEMA 4D 16.029 (Dec 10, 2014)

  • Improvements:
  • Workaround for a deadlock problem that could arise in 3rd-party plugins not utilizing Cinema 4D's threading API, instead calling API functions in a thread.
  • Fix for an OpenGL speed issue on OS X
  • Fixes problems with Object highlighting on OS X
  • Fixes an overflow problem when evaluating the timer after a long period of up-time

New in CINEMA 4D 16.027 (Oct 16, 2014)

  • Improvements:
  • ANIMATION:
  • Fixed an issue with emitter particle count being low.
  • BIRENDER:
  • Hair object position will no longer falsely be rendered as sketch line.
  • BiRender: Fixed an issue with Hair and Global Illumination.
  • Fixed an issue with loading Sketch and Toon presets.
  • Fixed an issue with render artifacts when hair and Sketch lines overlap.
  • Enhanced overall stability.
  • CHARACTER ANIMATION:
  • Fixed an issue with non-frozen jaw control in Advanced Biped.
  • Fixed an issue with memory usage in template.
  • COLLADA:
  • Fixed issue with COLLADA and texture loading.
  • COMMAND MANAGER:
  • Fixed an issue with improper pasting of Python code in Interaction tag.
  • CONTENT LIBRARY:
  • Fixed an issue with Render Queue and output paths pointing to the content library.
  • EXCHANGE:
  • Fixed a stability issue with VRML import.
  • Fixed an issue with Alembic and Thinking Particles.
  • Fixed an issue with merging of Sky objects from Vectorworks.
  • Fixed an issue with import of specific 3ds files.
  • FBX:
  • Fixed an issue with incorrect UV's in FBX import.
  • Fixed an issue with incorrect specular width in FBX.
  • Fixed an issue with incorrect Phong angle FBX import.
  • HELP BROWSER:
  • Fixed an issue with help search results shown twice.
  • Fixed a stability issue with help browser.
  • INTERFACE:
  • Fixed issue with Space Mouse drivers unexpectedly quitting Cinema 4D.
  • LICENSE SERVER:
  • Fixed an issue with lease time display on OS X.
  • Fixed an issue with freeing licenses.
  • MODELING:
  • Fixed an issue with Polygon Pen extrusion.
  • Fixed an issue with Bevel deformer Angle threshold.
  • Fixed an issue with Polygon Pen and Correction deformer.
  • Fixed an issue with Polygon Pen generating excess geometry.
  • Fixed an issue with Polygon Pen re-projection on dense meshes.
  • Fixed an issue with Bevel deformer extrusion topology creation.
  • Fixed an issue with Bevel deformer stability on scene load.
  • Fixed an issue with Wacom and right-click context menu.
  • Fixed an issue with Boole hide new edges option and Bevel deformer.
  • Fixed an issue with modeling and selections not being preserved.
  • MOGRAPH:
  • Fixed an issue of cloning connect objects.
  • Fixed an issue with level of detail in the Cloner object.
  • Fixed an issue with transformations driven by the sound effector not rendering.
  • Fixed an issue with clones on splines not rendering.
  • Fixed an issue with effector in/exclusion list being circumvented.
  • Fixed an issue with compatibility for MoGraph scenes.
  • RENDER QUEUE:
  • Fixed an issue with preview image not being shown in the render queue.
  • RENDERER:
  • Fixed a stability issue with rendering imported FBX files.
  • SCULPTING:
  • Fixed a stability issue with sculpting.
  • SKETCH AND TOON:
  • Fixed a stability issue with Sketch and Toon.
  • Fixed an issue with Sketch and Toon not respecting the layer render status.
  • Fixed an issue with Sketch and Toon background color.
  • Fixed another issue with Sketch and Toon background color.
  • Fixed an issue with hidden lines not being rendered.
  • Fixed an issue with particle lines not being rendered.
  • TEAM RENDER:
  • Added information about frame in render queue log when rendered with team render.
  • Fixed an issue with reconnecting a client by double-clicking.
  • Fixed an issue with filtering in the team render machine list.
  • Fixed an issue with file extensions in the history of the Picture Viewer.
  • Fixed an issue with temporary files not being deleted by Team Render.
  • Fixed an issue with help calls from machine list in Team Render.
  • Fixed an issue with status bar hint in the Team Render machine list.
  • Fixed an issue with Team Render client rendering status.
  • Fixed an issue with clients not restarting after change of verification method.
  • Fixed an issue with console message of team render client.
  • Fixed an issue with text overlapping in the Team Render list of machines.
  • Fixed an issue with Team Render distribution leading to render artifacts.
  • Fixed an issue with Team Render and Render Queue after restarting a job.
  • TEAM RENDER SERVER:
  • Fixed an issue with missing information in job log when no clients are available for rendering.
  • Fixed an issue with help not being opened from keyboard shortcut.
  • Fixed a cosmetic issue with filter function in Team Render server web interface.
  • Fixed an issue with the option “Client gets assets on demand”.
  • Fixed an issue with redundant tiff image being rendered if save option in ‘regular image’ is disabled.
  • Fixed an issue with user-selection being ignored in the Team Render server web interface.
  • Fixed cosmetic resizing issues in Team Render server web interface.
  • Fixed an cosmetic button layout issue in Team Render server web interface.
  • Fixed a formatting issue in web interface of Team Render server.
  • Fixed an issue with filtering in the web interface of Team Render server.
  • TEMPLATE:
  • Fixed an issue with template components selection in Viewport.
  • USER PARTICIPATION:
  • Fix a stability issue with user participation.
  • VIEWPORT:
  • Fixed a stability issue with highlighting in Viewport.
  • XREFS:
  • Fixed an issue with motion clip loosing animation when converted to XRef.
  • OTHER:
  • Fixed an issue with the About Button in CineWare.
  • Fixed an issue with collecting files in CineWare.
  • Removed redundant image link in the Lite Quickstart window.
  • Fixed an issue in CineWare when using Cinema 4D with expired serial numbers as renderer.
  • Fixed an issue with memory leak detection for third party plugins.
  • Older Improvements:
  • AFTER EFFECTS EXCHANGE:
  • Fixed an issue when using multiple render effects.
  • Fixed an issue with Glow in Cineware.
  • Removed redundant light composition in After Effects export.
  • Fixed an issue with Reflectance in After Effects export.
  • ANIMATION:
  • Fixed an issue with ghosting.
  • COLLADA:
  • Removed redundant material in Collada export.
  • Fixed an issue with transparency.
  • DISTRIBUTION CONTENT:
  • Cleaned up Sculpt brushes.
  • EXCHANGE:
  • Fixed an issue with wrong specular in 3ds export.
  • Fixed an issue with Reflectance multi-pass order.
  • Fixed an issue with Compositing exchange files.
  • HAIR:
  • Fixed an issue with Hair Light tag and Physical Renderer.
  • Fixed an issue with Hair rendering.
  • INTERFACE:
  • Implemented indented word wrap for Python.
  • Fixed issue with undo for keyframe creation.
  • Fixed a typo in English language.
  • Fixed an issue with context menu.
  • Fixed an issue with power slider numerical input.
  • Fixed an issue with OM GUI stability.
  • Fixed an issue with deformers icon.
  • Fixed an issue with line highlighting in Script Editor.
  • Fixed an issue with drag & drop in Script Editor.
  • MATCHMOVING:
  • Fixed an issue with undo for Mask Constraint.
  • Fixed cursor icon for User Track mode.
  • Fixed an issue with undo after deleting features.
  • Fixed an issue with saving assets when working with image sequences.
  • Fixed an issue with Attribute Manager selection after undo.
  • Fixed an issue with Attribute Manager selection when editing tracks.
  • Fixed an issue when deleting Mask Constraint.
  • Restricted possible position of tracks to footage border.
  • Fixed an issue with Camera Orientation tag and Attribute Manager selection.
  • Fixed an issue with Motion Tracker blocking middle mouse button click in Viewport.
  • Fixed an issue with brightness of magnification.
  • Fixed an issue with lost Features after saving when Mask Constraint is used.
  • Fixed an issue with track path display after trimming.
  • MATERIAL:
  • Fixed an issue with the Lumas shader.
  • Fixed an issue with renaming Reflectance layer.
  • Fixed an issue with Reflectance channel tab behavior.
  • Fixed an issue with Reflectance when importing old scene files.
  • MODELING:
  • Fixed an issue with bevel amount of Extrude tool in Point mode.
  • Fixed an issue with Slide tool and Pose morph.
  • Edge Slide now works in conjunction with Pose Morph.
  • Fixed an issue with Bevel tool and Pose Morph.
  • Fixed an issue with bevel sub-selections visual indication.
  • Slide tool will now show up in Tool Menu.
  • Fixed an issue with overlapping HUD elements.
  • Fixed an issue with selections when Symmetry object is auto-flipped.
  • Fixed an issue with symmetry clamping during extrusion.
  • Solo Mode now supports Physical Sky.
  • Solo Mode now supports Background and Foreground objects.
  • Solo Mode now supports Sky object.
  • Fixed an issue with Star spline.
  • Fixed an issue with edge slide and resulting selection.
  • Fixed an issue with Solo button when working with Mesh Check.
  • Fixed an issue with Matrix Extrude and Correction deformer.
  • Fixed an issue with Symmetry Delete on axis and extrusion.
  • Fixed an issue with Poly Pen preview under symmetry.
  • Fixed an issue with Poly Pen not extruding after first operation.
  • Renamed Bevel deformer to Bevel.
  • Fixed an issue with Bevel deformer tiny objects.
  • Fixed an issue with Mesh Check refreshing.
  • Fixed an issue with undo behavior of Poly Pen when subdividing arcs.
  • Fixed an issue with Poly Pen when creating arcs.
  • Fixed an issue with Bevel deformer in conjunction with Morph tag.
  • Fixed an issue with Bevel deformer in conjunction with Boole object.
  • Fixed and issue with Poly Pen tilt not re-projecting.
  • Fixed an issue with symmetry and bevel mesh degeneration.
  • Fixed an issue with Poly Pen tool display in Viewport.
  • Corrected extrusion cursor icon of Poly Pen.
  • Fixed an issue with Edge Snap.
  • Fixed a stability issue with Bevel tool.
  • Fixed an issue with PolyInfo update of Interaction tag.
  • MOGRAPH:
  • Spline Display Filter no longer filters out MoGraph clones.
  • Fixed an issue with MoText and MoGraph cache.
  • Fixed an issue with clone target being lost after modeling command.
  • Fixed an issue with Python effector in conjunction with PolyFX.
  • Fixed an issue with loading tracer scenes.
  • Fixed a performance issue with MoSpline.
  • Fixed an issue with MoSpline's Turtle system.
  • Fixed an issue with MoSelections not being recognized by Python effector.
  • Fixed an issue with PolyFX when importing Splines.
  • Restricted MoInstance link field to supported inputs.
  • Fixed an issue with Cloner object outputting data to console.
  • Fixed an issue with Spline Display filter.
  • NLA:
  • Fixed an issue with Motion Clip flickering.
  • Fixed an issue with Motion Clip hierarchy view.
  • OBJECT MANAGER:
  • Fixed an issue with some Edit menu entries not grayed out in a fresh scene.
  • Fixed a spelling error in View menu.
  • OPENGL:
  • Fixed an issue with OpenGL display of Hair in side view.
  • Fixed an issue with Reflectance display in Viewport.
  • PICTURE VIEWER:
  • Fixed an issue with saving a single pass of a loaded picture sequence.
  • On rescale during save picture in Picture Viewer there are no negative values possible anymore.
  • Fixed an issue with stopping playback via Wacom tablet input device.
  • Fixed an issue with saving Multi-pass Animations via "Save as".
  • Fixed an issue with “Save as” with Use Filter and Object Buffers.
  • Fixed an issue with 32-bit image Team Render to Picture Viewer.
  • Fixed an issue with layering the new Reflactance extra Multi-passes.
  • PROJECTIONMAN:
  • Fixed an issue Reflectance options.
  • PYTHON:
  • Added BaseContainer.
  • GetIndexData().
  • RENDER QUEUE:
  • Fixed an issue with Render Queue filename generation.
  • Fixed an issue with opening files in Picture Viewer.
  • Fixed an issue with Team Render jobs stopping the queue.
  • Fixed an issue with the progress bar and hardware renderer.
  • Fixed an issue with cameras in Alembic files.
  • Fixed an issue with the preview image.
  • RENDERER:
  • Fixed an issue with the camera shader in Viewport rendering.
  • Improved performance in certain situations.
  • Fixed an issue with area shadows and Subsurface Scattering.
  • Fixed an issue with Reflectance Multi-Passes.
  • SCULPTING:
  • Fixed an issue with incorrect symmetry during brush stroke.
  • Fixed an issue with sculpting in Use Point mode.
  • Fixed an issue with reversed stamp direction.
  • Fixed an issue with stamp and Fill mode.
  • Fixed an issue with stamp refresh during first stroke.
  • Fixed an issue with Grab brush rotation.
  • Fixed an issue with subdividing specific meshes.
  • SKETCH & TOON:
  • Fixed an issue with Sketch and Toon depth pass.
  • Fixed an issue with Skecht and Toon alpha pass.
  • Restricted Hair link field to supported types.
  • Removed Sketch and Toon from atmosphere pass.
  • Removed obsolete settings from Sketch and Toon user interface.
  • Fixed an issue with intersections in Viewport display.
  • Fixed an issue with rendering Sketch and Toon strokes.
  • TEAM RENDER:
  • Fixed an issue with Render Queue stopping in a row of same file but different cameras constantly.
  • Fixed a crash with XRef and Alembic.
  • Fixed an issue with often failing on Team Render a certain project.
  • Fixed an issue with a line artifact when using render region.
  • Fixed an issue with double defined text strings.
  • Fixed a render client freeze issue when you stop the Render Queue.
  • TEAM RENDER SERVER:
  • Fixed an issue with incoming connection errors for animated textures.
  • Assets can’t be deleted during rendering anymore.
  • At the end of an animation job not all render clients try to render the last frames anymore, but start with the next job.
  • Fixed a spelling error in the Open Web Interface button.
  • Fixed an notification when changing the language.
  • Server log now indicates the related machine.
  • Fixed an issues with Mac clients absolute and absolute paths.
  • Fixed an issues with an irritating error message on low disk space.
  • Fixed an issue with Render and Finished Time lost after server restart.
  • Fixed an issue that certain Image files can't be deleted via Web interface.
  • Fixed an issue with wrong total frame count when job is complete.
  • Fixed an issue with shown Job Progress on page refresh.
  • Improved the behavior when re-order jobs via the Web interface.
  • TEXTURE MANAGER:
  • Fixed an issue with sorting in the Texture Manager.
  • TIMELINE:
  • Fixed an issue with F-Curve consistency when adding keys.
  • Fixed and issue with Drag and drop keyframes.
  • Fixed an issue with multiple undo steps and keyframes.
  • Fixed an issue with motion clips images preview.
  • Fixed an issue with overwriting keys in F-Curve mode.
  • Fixed an issue with incorrect string in status bar.
  • Fixed an issue with inconsistent naming nomenclature.
  • Fixed an issue with drop-down menu ordering.
  • Fixed an issue with inconsistent spline naming.
  • Fixed an issue with inconsistent snapshot icons.
  • Fixed an issue with bake dialog not refreshing.
  • Fixed an issue with PLA not baking.
  • Fixed an issue with duplicate tag after baking.
  • Fixed an issue with incorrect animation after baking.
  • Fixed an issue with baking expressions.
  • Fixed an issue with Motion Clip undo.
  • Fixed and issue with key selection and undo freezing.
  • Fixed an issue with incorrect strings.
  • Fixed naming inconsistencies in preferences.
  • USER PARTICIPATION:
  • Fixed an issue with greyed out buttons in User Participation preferences.
  • Fixed an issue with user participation crashing.
  • VIEWPORT:
  • Viewport and selection filters: Alembic is treated as Generator now.
  • OTHER:
  • Improved overall program stability.
  • Fixed an issue with camera shader offset.
  • Fixed an issue with incorrect quantization during transform.
  • Fixed an issue with tweak tag allowing selection.
  • Fixed an issue with Architectural Grass.
  • Fixed an issue with UV projection after loading ArchiCAD scene.
  • Fixed an issue with Combine Project Command and selections.
  • Fixed an issue with reappearing dialog for ArchiCAD scenes.
  • Fixed an issue with user participation UI redraw.
  • Fixed an issue with incorrect info in credits window.
  • Fixed an issue with installer content window not refreshing.
  • Fixed an issue with Interaction tag output.

New in CINEMA 4D 16.021 (Sep 3, 2014)

  • Improvements:
  • AFTER EFFECTS EXCHANGE:
  • Fixed an issue when using multiple render effects
  • Fixed an issue with Glow in Cineware
  • Removed redundant light composition in After Effects export
  • Fixed an issue with Reflectance in After Effects export
  • ANIMATION:
  • Fixed an issue with ghosting
  • COLLADA:
  • Removed redundant material in Collada export
  • Fixed an issue with transparency
  • DISTRIBUTION CONTENT:
  • Cleaned up Sculpt brushes
  • EXCHANGE:
  • Fixed an issue with wrong specular in 3ds export
  • Fixed an issue with Reflectance multi-pass order
  • Fixed an issue with Compositing exchange files
  • HAIR:
  • Fixed an issue with Hair Light tag and Physical Renderer
  • Fixed an issue with Hair rendering
  • INTERFACE:
  • Implemented indented word wrap for Python
  • Fixed issue with undo for keyframe creation
  • Fixed a typo in English language
  • Fixed an issue with context menu
  • Fixed an issue with power slider numerical input
  • Fixed an issue with OM GUI stability
  • Fixed an issue with deformers icon
  • Fixed an issue with line highlighting in Script Editor
  • Fixed an issue with drag & drop in Script Editor
  • MATCHMOVING:
  • Fixed an issue with undo for Mask Constraint
  • Fixed cursor icon for User Track mode
  • Fixed an issue with undo after deleting features
  • Fixed an issue with saving assets when working with image sequences
  • Fixed an issue with Attribute Manager selection after undo
  • Fixed an issue with Attribute Manager selection when editing tracks
  • Fixed an issue when deleting Mask Constraint
  • Restricted possible position of tracks to footage border
  • Fixed an issue with Camera Orientation tag and Attribute Manager selection
  • Fixed an issue with Motion Tracker blocking middle mouse button click in Viewport
  • Fixed an issue with brightness of magnification
  • Fixed an issue with lost Features after saving when Mask Constraint is used
  • Fixed an issue with track path display after trimming
  • MATERIAL:
  • Fixed an issue with the Lumas shader
  • Fixed an issue with renaming Reflectance layer
  • Fixed an issue with Reflectance channel tab behavior
  • Fixed an issue with Reflectance when importing old scene files
  • MODELING:
  • Fixed an issue with bevel amount of Extrude tool in Point mode
  • Fixed an issue with Slide tool and Pose morph
  • Edge Slide now works in conjunction with Pose Morph
  • Fixed an issue with Bevel tool and Pose Morph
  • Fixed an issue with bevel sub-selections visual indication
  • Slide tool will now show up in Tool Menu
  • Fixed an issue with overlapping HUD elements
  • Fixed an issue with selections when Symmetry object is auto-flipped
  • Fixed an issue with symmetry clamping during extrusion
  • Solo Mode now supports Physical Sky
  • Solo Mode now supports Background and Foreground objects
  • Solo Mode now supports Sky object
  • Fixed an issue with Star spline
  • Fixed an issue with edge slide and resulting selection
  • Fixed an issue with Solo button when working with Mesh Check
  • Fixed an issue with Matrix Extrude and Correction deformer
  • Fixed an issue with Symmetry Delete on axis and extrusion
  • Fixed an issue with Poly Pen preview under symmetry
  • Fixed an issue with Poly Pen not extruding after first operation
  • Renamed Bevel deformer to Bevel
  • Fixed an issue with Bevel deformer tiny objects
  • Fixed an issue with Mesh Check refreshing
  • Fixed an issue with undo behavior of Poly Pen when subdividing arcs
  • Fixed an issue with Poly Pen when creating arcs
  • Fixed an issue with Bevel deformer in conjunction with Morph tag
  • Fixed an issue with Bevel deformer in conjunction with Boole object
  • Fixed and issue with Poly Pen tilt not re-projecting
  • Fixed an issue with symmetry and bevel mesh degeneration
  • Fixed an issue with Poly Pen tool display in Viewport
  • Corrected extrusion cursor icon of Poly Pen
  • Fixed an issue with Edge Snap
  • Fixed a stability issue with Bevel tool
  • Fixed an issue with PolyInfo update of Interaction tag
  • MOGRAPH:
  • Spline Display Filter no longer filters out MoGraph clones
  • Fixed an issue with MoText and MoGraph cache
  • Fixed an issue with clone target being lost after modeling command
  • Fixed an issue with Python effector in conjunction with PolyFX
  • Fixed an issue with loading tracer scenes
  • Fixed a performance issue with MoSpline
  • Fixed an issue with MoSpline's Turtle system
  • Fixed an issue with MoSelections not being recognized by Python effector
  • Fixed an issue with PolyFX when importing Splines
  • Restricted MoInstance link field to supported inputs
  • Fixed an issue with Cloner object outputting data to console
  • Fixed an issue with Spline Display filter
  • NLA:
  • Fixed an issue with Motion Clip flickering
  • Fixed an issue with Motion Clip hierarchy view
  • OBJECT MANAGER:
  • Fixed an issue with some Edit menu entries not grayed out in a fresh scene
  • Fixed a spelling error in View menu
  • OPENGL:
  • Fixed an issue with OpenGL display of Hair in side view
  • Fixed an issue with Reflectance display in Viewport
  • PICTURE VIEWER:
  • Fixed an issue with saving a single pass of a loaded picture sequence
  • On rescale during save picture in Picture Viewer there are no negative values possible anymore
  • Fixed an issue with stopping playback via Wacom tablet input device
  • Fixed an issue with saving Multi-pass Animations via "Save as"
  • Fixed an issue with “Save as” with Use Filter and Object Buffers
  • Fixed an issue with 32-bit image Team Render to Picture Viewer
  • Fixed an issue with layering the new Reflactance extra Multi-passes
  • PROJECTIONMAN:
  • Fixed an issue Reflectance options
  • PYTHON:
  • Added BaseContainer.GetIndexData()
  • RENDER QUEUE:
  • Fixed an issue with Render Queue filename generation
  • Fixed an issue with opening files in Picture Viewer
  • Fixed an issue with Team Render jobs stopping the queue
  • Fixed an issue with the progress bar and hardware renderer
  • Fixed an issue with cameras in Alembic files
  • Fixed an issue with the preview image
  • RENDERER:
  • Fixed an issue with the camera shader in Viewport rendering
  • Improved performance in certain situations
  • Fixed an issue with area shadows and Subsurface Scattering
  • Fixed an issue with Reflectance Multi-Passes
  • SCULPTING:
  • Fixed an issue with incorrect symmetry during brush stroke
  • Fixed an issue with sculpting in Use Point mode
  • Fixed an issue with reversed stamp direction
  • Fixed an issue with stamp and Fill mode
  • Fixed an issue with stamp refresh during first stroke
  • Fixed an issue with Grab brush rotation
  • Fixed an issue with subdividing specific meshes
  • SKETCH & TOON:
  • Fixed an issue with Sketch and Toon depth pass
  • Fixed an issue with Skecht and Toon alpha pass
  • Restricted Hair link field to supported types
  • Removed Sketch and Toon from atmosphere pass
  • Removed obsolete settings from Sketch and Toon user interface
  • Fixed an issue with intersections in Viewport display
  • Fixed an issue with rendering Sketch and Toon strokes
  • TEAM RENDER:
  • Fixed an issue with Render Queue stopping in a row of same file but different cameras constantly
  • Fixed a crash with XRef and Alembic (to verify)
  • Fixed an issue with often failing on Team Render a certain project
  • Fixed an issue with a line artifact when using render region
  • Fixed an issue with double defined text strings
  • Fixed a render client freeze issue when you stop the Render Queue
  • TEAM RENDER SERVER:
  • Fixed an issue with incoming connection errors for animated textures
  • Assets can’t be deleted during rendering anymore
  • At the end of an animation job not all render clients try to render the last frames anymore, but start with the next job
  • Fixed a spelling error in the Open Web Interface button
  • Fixed an notification when changing the language
  • Server log now indicates the related machine
  • Fixed an issues with Mac clients absolute and absolute paths
  • Fixed an issues with an irritating error message on low disk space
  • Fixed an issue with Render and Finished Time lost after server restart
  • Fixed an issue that certain Image files can't be deleted via Web interface
  • Fixed an issue with wrong total frame count when job is complete
  • Fixed an issue with shown Job Progress on page refresh
  • Improved the behavior when re-order jobs via the Web interface
  • TEXTURE MANAGER:
  • Fixed an issue with sorting in the Texture Manager
  • TIMELINE:
  • Fixed an issue with F-Curve consistency when adding keys
  • Fixed and issue with Drag and drop keyframes
  • Fixed an issue with multiple undo steps and keyframes
  • Fixed an issue with motion clips images preview
  • Fixed an issue with overwriting keys in F-Curve mode
  • Fixed an issue with incorrect string in status bar
  • Fixed an issue with inconsistent naming nomenclature
  • Fixed an issue with drop-down menu ordering
  • Fixed an issue with inconsistent spline naming
  • Fixed an issue with inconsistent snapshot icons
  • Fixed an issue with bake dialog not refreshing
  • Fixed an issue with PLA not baking
  • Fixed an issue with duplicate tag after baking
  • Fixed an issue with incorrect animation after baking
  • Fixed an issue with baking expressions
  • Fixed an issue with Motion Clip undo
  • Fixed and issue with key selection and undo freezing
  • Fixed an issue with incorrect strings
  • Fixed naming inconsistencies in preferences
  • USER PARTICIPATION:
  • Fixed an issue with greyed out buttons in User Participation preferences
  • Fixed an issue with user participation crashing
  • VIEWPORT:
  • Viewport and selection filters: Alembic is treated as Generator now
  • OTHER:
  • Improved overall program stability
  • Fixed an issue with camera shader offset
  • Fixed an issue with incorrect quantization during transform
  • Fixed an issue with tweak tag allowing selection
  • Fixed an issue with Architectural Grass
  • Fixed an issue with UV projection after loading ArchiCAD scene
  • Fixed an issue with Combine Project Command and selections
  • Fixed an issue with reappearing dialog for ArchiCAD scenes
  • Fixed an issue with user participation UI redraw
  • Fixed an issue with incorrect info in credits window
  • Fixed an issue with installer content window not refreshing
  • Fixed an issue with Interaction tag output

New in CINEMA 4D 16.020 (Sep 3, 2014)

  • Rendering:
  • The new Team Render Server adds server functionality to Team Render.
  • Add jobs to Team Render Server either via a watchfolder or a web interface
  • New Reflectance Channel allows to add multiple layers of reflections
  • Each layer can have its own bump map and reflection model
  • Create masks to control parameters of reflections, e.g. blurriness
  • New Conductor Fresnel mode
  • New anisotropic reflection model
  • Reflection and specular now combined in one channel
  • Several new reflection models
  • New cloth shading model
  • Distance dim mode to fade out reflections
  • Multipass support for reflection layers
  • New BiRender engine allows rendering of Sketch&Toon effects plus hair at the same time with increased speed and quality
  • BiRender reduces the preparation time, first results can be seen much quicker
  • Fill hair has been removed, old scenes which utilized fill hair will be tweaked automatically (increased hair count) to partially compensate for this change
  • New displacement mode for brick shader allows to create more realistic brick walls
  • Modeling:
  • New PolyPen tool replaces the Create Polygon Tool of previous versions
  • Paint polygons, create point sequences or extrude edges intuitively
  • Existing and newly created points, edges and polygons can be moved, extruded, deleted, subdivided, etc.
  • Arcs can be created automatically
  • With Auto Weld mode enabled, edges and points snap automatically to close polygons or edges and weld or bridge geometry
  • Reproject Result projects polygons on existing surfaces
  • New procedural Bevel Deformer bevels either whole objects or selections non-destructively
  • Mesh Check checks geometry for isolated points, complex poles, non-manifold edges, boundary edges and bad or non-planar polygons
  • UVW coordinates are now created automatically for generator caps
  • Boolean object now creates a hidden Edge Selection Tag like other generators (C1,C2, …)
  • New viewport filter added to turn on/off the base workplane grid
  • New HUD element for grid spacing now available in the viewport preferences
  • Viewport Solo Mode provides a clear overview and faciliates the work with complex scenes
  • Most deformers now support falloff
  • Symmetry Object now supports clamping of points to the symmetry axis and deletion of redundant points
  • Automatically Flip function causes meshes to flip across the mirror plane depending on camera orientation
  • Cogwheel Spline got a massive update: it creates accurate Cogwheels with many new generic tooth parameters and types, new inlay and center hole parameters, not only to create accurate cogwheels, but also a plentitude of fancy objects for other purposes
  • UV Editing:
  • New UV Peeler creates UV parametrizations for single or multiple UV islands on an object, each island corresponding to a continuous seam of selected edges along the length of a cylindrical portion of geometry
  • All UV-related features now use the same logic to determine which UV tag is affected
  • UV polygon and point modes now support tolerance parameters for rectangular and live-selection tools
  • In addition to UV polygons, interactive mapping now works on UV points
  • Support for Dolly to cursor in texture view
  • Shift + double-click a texture tag to open a new texture view
  • Workflow & Interface:
  • A single click on the enhanced keyframe buttons now adds or removes keyframes without need to press additional keys, manipulation of multiple keyframes at once is also possible
  • New setting to remove tracks without keyframes
  • Texture Manager now shows or opens files in Finder/Explorer
  • New status icon in the Texture Manager shows if an image can't be found by the renderer and would trigger an asset error
  • New “All Parameters” option in Timeline Baker will bake all Parameters of an object
  • The Layer column of the Texture Manager now also shows the layer color
  • New “Tweak” command is a global on/off switch to enable or disable tweaking throughout Cinema 4D
  • Projection Tag has a new option to prevent accidental viewport duplication
  • New Interaction Tag allows customized  interaction with the object the tag is applied to (e.g. mouse interaction with objects can be defined by scripts)
  • New Annotation Tag allows annotations and comments directly in the viewport and can be attached to a specific point of the object.
  • Unlimited number of Annotation Tags can be used per object
  • Annotation Tag replaces former WWW Tag
  • Multiline Edit Textbox now offers an undo functionality
  • Script Editor now allows double-click operation to select and drag complete words like in a regular text editor
  • Auto-add brackets and quotation marks while typing
  • Selected text blocks can be comfortably commented out by pressing the * key
  • Likewise typing a quotation mark or bracket with a text block selected will put the block in quotes or the bracket form chosen i.e. { [ ( ' "
  • Code editors now use word wrap for better overview
  • Cursor changes from caret to text cross symbol when held over line numbers for better orientation
  • Clicking a line number will select the line next to it
  • Drag&drop selected text between multiline edit fields, including duplication by pressing Ctrl
  • Colored line flags next to the line number now indicate the edit state of lines (e.g. edited, edited but compiled, edited but saved)
  • Error message if a preset can’t be written
  • Warp Deformer now fits to object
  • Open in Finder function in the Render Queue
  • Statistics HUD renamed to OpenGL Statistics
  • Sculpting:
  • Assign materials to a link field in the Mask Brush options, press sample button to use the first UV tag found on an object and sample the material, applying the UVs of this tag to the currently selected layer
  • Selection Brush now supports selection of points and polygons in the respective mode (either Point or Polygon mode)
  • Brushes now respect the current polygon or point selections (in Point or Polygon Mode)
  • Use materials as stencils or stamps
  • Unsubdivide command unsubdivides quad-based high resolution meshes, extracting all lower level subdivision layers, reconstructing them as sculpt objects with all required layers to recreate the original objects
  • New option in sculpting preferences now allows to constantly update the full polygon object while sculpting (with or without  Sculpt Tag)
  • New brush modifiers now allow to apply and mix the effect of the currently chosen brush with one previously used (i.e. add smooth and inflate to a pull brush)
  • Sculpt brushes now support snapping
  • Stamps and stencils now support procedural shaders
  • Python support has been added to sculpting, users can now create own brushes in Python
  • Drop down to select the motion direction of vertices (average, normal, X, Y, Z, camera)
  • Use the sculpting tools on Camera Deformer, Correction Deformer and Muscle Object
  • Display stencil permanently via visiblity option
  • Motion Tracker:
  • Motion Tracker is a new matchmoving system in Cinema 4D
  • Full Solve command runs a completely automated solve of the footage: it adds a Motion Tracker Object and several Constraint Tags (Mask, Position, Vector, Planar, Camera Orientation)
  • Auto Tracking mode searches trackable points in the footage without user intervention
  • Tracks can be filtered by Minum Length (Frames), Maximum Acceleration, Error Threshold and Smart Acceleration
  • Manual Tracking allows for individual placement of track marks
  • Reconstruction recreates the camera movement and creates 3D feature points from tracking points
  • Mask Constraint Tag allows to exclude specific regions of the footage from 2D tracking
  • Position Constraint Tag calibrates the 3D reconstruction by defining the coordinates of a reconstructed feature (e.g. origin)
  • Vector Constraint Tag is used to calibrate a 3D reconstruction by defining the axis (direction) and/or distance of reconstructed features
  • Planar Constraint Tag calibrates the 3D reconstruction by defining the plane on which three or more reconstructed features are located (this partially defines the orientation of the reconstruction within the scene)
  • Camera Orientation Constraint Tag provides a different way of defining the scene orientation, based on constraining the camera rather than features
  • Exchanges:
  • FBX:
  • Import/export based on FBX SDK 2015.1
  • Import/export of vertex color informations
  • New export option to triangulate meshes
  • New export option to export SDS subdivided meshes
  • New import option “Single Material Selection Sets” to create selection tags even if only one material is assigned
  • Shinyness (Glossiness) texture support
  • Support for relative file paths
  • Option to include/exclude lights, cameras and splines from export
  • Option to include/exclude curves from import
  • Export editor camera, if no other camera in the scene or no active camera defined
  • Optimized import/export user interface
  • 
Alembic:
  • Import and export based on Alembic SDK 1.5
  • Polygon selection tags applied to a generator are copied down to the generated object
  • Support of new Alembic (Ogawa) file format which can't be read by previous SDK (1.0)
  • Use the new cycle option and set file format to Alembic HDF5 (Legacy) to export compatible files (e.g. Cinema 4D R15)
  • New option to export vertex maps as vertex color information
  • 
After Effects:
  • The AE Plugin now exports image based 3D layers
  • Other:
  • Cinema 4D R16 now includes a user participation program which helps MAXON to improve future releases by gathering information about common usage scenarios
  • User need to opt-in to participate
  • Users can refrain from participating at any time and delete all provided data
  • Data sent to MAXON include user statistics like used commands, project file size, usage time, preference settings and system specifications
  • All data sent anonymized, no personal information will be collected
  • Metaballs will load and render faster, viewport interaction will be better

New in CINEMA 4D 15.057 (Jan 10, 2014)

  • IMPROVEMENTS:
  • Exchange:
  • Fixed an issue with Alembic assets wrong pivot import.
  • Fixed an issue with Alembic camera and stereoscopy.
  • Fixed an issue with Alembic and the smoothing deformer.
  • Fixed an issue with Alembic camera projection change.
  • Fixed an issue with Alembic camera white balance.
  • Fixed an issue with Alembic camera stereo parameters.
  • Fixed an issue with Alembic camera stereo render.
  • Fixed an issue with Alembic camera white balance in viewport
  • Fixed an issue with Alembic wrong camera angle on import
  • Fixed an issue with Matrix on cloned Alembic assets
  • Fixed an issue where Alembic animation and cloner.
  • Fixed an issue with no indication of missing Alembic reference.
  • Fixed an issue with FBX animation import from Motion builder.
  • Fixed an issue with FBX Muscle deformer export.
  • Fixed an issue with FBX animation import from Faceshift.
  • Fixed an FBX-issue with embed textures and ASCII.
  • Fixed an issue with Muscle object animation FBX-export.
  • Fixed an issue for constrain tags at FBX-export.
  • Fixed FBX-issues with joints and skinning.
  • Fixed an issue differnet shading and normals FBX-import.
  • Fixed an issue with Normals to phong breaks on FBX-import.
  • Improved and optimised Alembic regarding speed for PSR data.
  • Extended/adapted Alembic export frame range to match render range.
  • FBX various improvements.
  • General fixes and improvements regarding Alembic import/export.
  • Modeling, Sculpting:
  • Modeling: Fixed an issue with tolerant selection and UV .
  • Modeling: Fixed an issue with kinfe tool and workplane snap.
  • Modeling: Fixed an issue with deleting points while knife tool is active.
  • Modeling: Fixed an issue with interactive point sliding.
  • Modeling: Fixed an issue with slide offset slider.
  • Modeling: Improved align normals algorithm.
  • Modeling: Fixed an issue with slide preserve curvature on mesh borders.
  • Modeling: Fixed an issue with bevel tool handles update.
  • Modeling: Fixed an issue with slide tool causing slowdown.
  • Modeling: Fixed an issue with slide and solo layer function.
  • Modeling: Fixed an issue with joint snapping.
  • Modeling: Fixed an issue with bevel tool distortion.
  • Modeling: Fixed an issue with slide tool handles update.
  • Modeling: Fixed an issue with slide tool sleection after sliding.
  • Modeling: Fixed an issue with bevel and subdivide.
  • Modeling: Fixed an issue with multiple edge beveling.
  • Modeling: Fixed an issue when snapping spline under primitive.
  • Modeling: Fixed an issue when beveling without dragging handle.
  • Modeling: Fixed an issue when beveling edges sharing more than two faces.
  • Modeling: Fixed an issue with bevel highlight artifact.
  • Modeling: Fixed an issue with splinewrap backward compatibility.
  • Modeling: Fixed an issue with cursor disappearing with correcction deformer.
  • Modeling: Fixed an issue with phong broken edge.
  • Modeling: Fixed an issue with path selection.
  • Modeling: Fixed an issue off correction deformer working only with points.
  • Sculpting: Fixed an issue with sculpt-baking of an object that is selected but hidden.
  • Sculpting: Fixed an issue with baking centered maps.
  • Sculpting: Fixed an issue with unhiding invisible sculpt object after baking.
  • Sculpting: Fixed an issue in connection with Sculpted Objects.
  • Sculpting: Fixed an issue Sculpting Layers: Undone Sculpting Re-Appears.
  • OpenGL, Interface, Picture Viewer:
  • OpenGL: Fixed an issue with Filtershader.
  • OpenGL: Fixed an issue environment distortion of Surfaceshaders.
  • OpenGL: Fixed an issue with stacked materials.
  • OpenGL: Fixed an issue with Normalizershader.
  • OpenGL: Fixed an issue with Viewport Memory Management.
  • Interface: Fixed an issue with too large tick icon in effector list.
  • Interface: Fixed an issue with BP preview active channel colors.
  • Interface: Lightmapping unit type changed.
  • Interface: Fixed an issue with triangle buttons states.
  • Picture Viewer: Fixed an issue with to large buttons in Fullscreen Mode of Picture Viewer
  • Picture Viewer: Improved stability in general, and when playing animations in the new FPS-range of 1000-2500 FPS
  • TeamRender, Rendering, Render Queue:
  • TeamRender: Dynamic created assets that can't be loaded by TR give a warning to the user so that he can create a workaround.
  • TeamRender: Reduced output of internal, non explaining messages to the console.
  • TeamRender: Fixed an issue with Out of Memory messages when using distributed caches.
  • TeamRender: Already via Render Queue TeamRendered frames are now reused if C4D is restarted on OS X too.
  • TeamRender: Fixed an issue with render-bucket artefacts results with large textures and WLAN.
  • TeamRender: Fixed an issue with remaining .tmp-files after the rendering finished.
  • TeamRender: Introduced a warning in the console now if plugins on client side are missing.
  • TeamRender: IGES Plugin is now available in Team Render Clients.
  • TeamRender: Improved the transmission of large Alembic files.
  • TeamRender: Fixed an issue with banding / low bit depth of multipasses.
  • TeamRender: Fixed an issue with no Sketch & Toon lines if "Post Render" is activated in Sketch&Toon Render Settings.
  • TeamRender: Fixed an issue with data distribution problems of huge projects.
  • TeamRender: Fixed an issue with GI render-bucket artefacts.
  • TeamRender: Fixed an issue with Clients not participating the Rendering.
  • TeamRender: Fixed an issue with particles using a glow material.
  • TeamRender: Fixed an issue with network pressure in TeamRender for better distribution.
  • TeamRender: Machines re-participate the rendering now if disabling and enabling "Share Machine Via Network".
  • TeamRender: Fixed an issue of not updated icon color in machine list for unshared machines that were added manually.
  • TeamRender: Fixed an issue with overwriting rendered frames after reordering jobs in the Render Queue.
  • TeamRender: Fixed an issue with Xref Materialchange in TeamRender.
  • TeamRender: Fixed an issue of remaining temp files if a TeamRender Animation to Picture Viewer is cancelled.
  • TeamRender: Improved stability of TeamRender and Clients.
  • TeamRender: Improved connection and transmission quality.
  • TeamRender: Fixed several smaller specific issues of the render-result (GI, Multipasses, Sketch and Toon...).
  • TeamRender: Improved functionality with exchange and object linking (Alembic, IGES, XRefs).
  • Rendering: Physical Renderer (Embree(faster)) now renders all geometry in ortho views too.
  • Rendering: Improved speed and quality for Light Mapping with Render Instances.
  • Rendering: Fixed an Issue with rendering Alembic in Physical Render.
  • Rendering: Fixed an issue with too large AO-Cache Files and improved quality.
  • Rendering: Fixed an issue with sub surface scattering material preview when choosing SAT texture sampling.
  • Rendering: Fixed an issue with Inheritance Effector Scale.
  • Rendering: Fixed an Issue with Renderartifacts of Sub Poygon Displacement.
  • Rendering: Standard Render renders Sub Surface Scatterin on perfect spheres too now.
  • Rendering: Fixen an issue with CD Effect of Spectral shader and Physical Render.
  • Rendering: Improved rendering system in general and espescially with Sub Surface Scattering combined with visible light.
  • Render Queue: Intruduced a warning when deleting unfinished Jobs from the RenderQueue.
  • Render Queue: Fixed an issue with Team checked but Render unchecked in the joblist interfering TeamRender.
  • Render Queue: RenderQueue renders now the correct Frame Range after restarting, even if First Frame is not 0.
  • Render Queue: Fixed an issue with Delete Job Command in Render queue during rendering.
  • Render Queue: Fixed an issue with job progress indication after job is finished.
  • Render Queue: Introduced a warning if Diskspace get's low (below 10% - espescially for TeamRender).
  • Render Queue: Fixed an issue with an irrelevant Error-Message that came up in combination with QuickTime Format.
  • UV Tools:
  • Bake Texture now uses a texture's assigned UV with multiple UV tags.
  • Fixed an issue with Bake Object and non-planar polygons.
  • Fixed an issue with UV Point movement.
  • Fixed issue with multiple UV tags and hidden UV Polygons.
  • Fixed island selection on some triangle cases.
  • Optimized application of UV-Transform.
  • Fixed issue with multiple UV tags and hidden UV Polygons.
  • Added Zoom to Mousepointer in Texture View.
  • Fixed an issue with Remap and low-resolution textures.
  • Fixed an issue with Relax UV and unselected UV's.
  • Fixed an issue with Navigation in the UV Editor.
  • Fixed an issue with UV selection in Viewport / Texture View.
  • Fixed an issue with Move Up/Down and Flip Sequence with multiple polygonselections.
  • Fixed an issue with UV Points selection not shown.
  • Fixed an issue with Texture View missing a refresh when opened for the first time.
  • Fixed an issue with first UV Tag always being used after selecting object in Object Manager.
  • MoGraph, XPresso, Python:
  • MoGraph: Fixed an issue with animated plain effector.
  • MoGraph: Displacer viewport performance increased.
  • MoGraph: Overall performance and stability increased.
  • MoGraph: Fixed an issue with clones not being rendered.
  • MoGraph: Fixed an issue with Displacer.
  • MoGraph: Fixed an issue with Effector polygon deformations.
  • MoGraph: Fixed an issue with loading spline into Spline effector.
  • MoGraph: Fixed an issue with cloning onto correction deformer.
  • MoGraph: MoInstances are now generated correctly from deformed objects.
  • MoGraph: Fixed an issue with multiple disabled effectors in cloner.
  • MoGraph: Fracture object performance imrpoved.
  • MoGraph: Fixed an issue with loading MoGraph scene.
  • MoGraph: MoGraph objects and Lightmapping don't cause artifacts anymore.
  • MoGraph: Splinewrap improved with bounding box.
  • MoGraph: Layer shader in displacer correctly sampled now.
  • XPresso: Node readability and header colors improved.
  • XPresso: Fixed issue with Formula node seed value.
  • Python: CustomGUI Elements are now accessible via Python.
  • Python: Fixed an issue with Full Control Mode in Python Effector.
  • Python: Fixed an issue with BitmapButtonCustomGUI and GetDEnabling.
  • Python: Fixed an issue with the Link Port of Python Node.
  • Python: Fixed an issue with utilization of the multiprocessing module.
  • Python: Fixed an issue with Source Protector and Filenames.
  • Character Animation, XRef:
  • Character Animation: Fixed an issue with muscle deformer jittering.
  • Character Animation: Fixed an issue with conversion command.
  • XRef: Fixed an issue with animating Xref enabled parameter.
  • XRef: Fixed an issue with asset saving path.
  • XRef: Fixed issue with encapsulated generator.
  • Other:
  • Texture Manager: Replace With now works with empty field
  • Fixed an issue with Hair Preparation time in animations
  • Fixed an issue with combine command making scene unstable.
  • Fixed and issue with memory leak in animation.
  • Additional Info:
  • Fracture object got improved.
  • Splinewrap improved.
  • OLDER IMPROVEMENTS:
  • BodyPaint:
  • Layer thumbnail is displayed properly.
  • Modeling:
  • Point extrude value change now works correct with the arrow buttons.
  • Issues in the modeling tools related to the Undo command are resolved.
  • Issues involving Axis Workplane and parametric objects are now resolved.
  • Spline tangent editing in Viewport follows cursor correctly.
  • All points in imported splines can now be deleted.
  • Bevel operation doesn't produce unexpected distortion anymore.
  • Wrong sliding with preserve curvature for Slide tool is fixed.
  • Bevel error with small offsets is now resolved.
  • Bevel tool can handle all offsets properly now.
  • Bevel sub-selection and hidden faces issue is resolved.
  • Slide tool is not exhibiting any display issues anymore.
  • Project Info Structure: Issues with the N-gon selection is resolved.
  • Quantize and guides work properly now.
  • Bevel tool works correctly with boundary geometry.
  • Fit to parent is now working correctly with spherify deformer.
  • Bevel tool producing holes when working on quads has been fixed.
  • Bevel now always produces consistent corners.
  • Slide tool with Shift key modifier when in proportional mode issue is resolved.
  • Issue with random erratic "jumping" bevel edges has been sorted out.
  • Bevel in solid mode doesn't produce unwanted geometry in open meshes.
  • Slide tool in proportional mode has been corrected.
  • Issues with selecting loops after beveling points got resolved.
  • Issue with Bevel when in proportional mode have been sorted out.
  • Sculpting:
  • Artifacts appearing while baking RGB displacement maps have been resolved.
  • Issue with the steady stroke in brushes is solved.
  • Brush Falloff Preview after using smooth now behaves correctly.
  • Sculpt layers auto naming problem has been sorted out.
  • Stencils now don't exhibit additional angular movement after mouse click release.
  • Stencil now works properly with images containing Alpha channel.
  • The function of the Texture Projection tag got enhanced.
  • Falloff Reset button: Now the stamp preview gets updated accordingly.
  • Resym now works correctly.
  • Flatten brush with rectangle fill issue is resolved.
  • Lines in Line mode not show anymore if brush is disabled.
  • Inflate brush with flood option now updates and undo works as expected.
  • Inflate interactive flood is more precise now.
  • Stencil removal is refreshed correctly in Viewport.
  • Amplify brush pressure works properly now.
  • Undo now also resets the mask color for Sculpt tag.
  • Mask color can now be changed through the HUD.
  • Brush falloff function with certain sculpting tools doesn't lead to incorrect results anymore.
  • Separate Spline GUI for brush falloff is now refreshing as expected.
  • Smoothing the mask using fill mode now works properly.
  • Objects:
  • Kerning GUI orients correctly with plane orientation now.
  • SplineWrap now uses the full range of the spline.
  • All points in a spline can now be deleted.
  • MoGraph:
  • Performance of MoGraph Fracture object has been greatly increased.
  • Correction Deformer now works with MoGraph.
  • Multi-shader colors are now properly refreshed in viewport during playback.
  • Fracture now works correctly with Multi-shader.
  • Spline wrap works with MoInstances now.
  • Fracture now works properly after manipulating hierarchies.
  • Kerning and effector falloff issues have been addressed.
  • MoGraph problem not rendering first frame has been solved.
  • MoExtrude per step mode works correctly now.
  • Bevel sub-selection issue and operation restart is resolved.
  • Matrix is now produced correctly on Bezier object with PolyFX.
  • Fracture object mode Explode Segments issue is fixed.
  • Fracture R14/R15 visual results inconsistency got addressed.
  • Fracture and polygon objects work properly now.
  • Issue with gradient mapping creating different results in R14 and R15 has been fixed.
  • Wrong behavior with Fracture has been fixed.
  • Fracture performance increased with Atom Array and Matrix.
  • Increased interoperability for Matrix with Connect and Fracture.
  • Fracture will not cause unwanted offsets on objects anymore.
  • Animated matrix will not slow down anymore.
  • Fracture and Shader effector received significant performance increase.
  • Character Animation:
  • CMotion: Wrong behavior of tangent alignment has been fixed.
  • Weight Brush: No more problems with painting stopping without obvious reasons.
  • VAMP now transfers UVs correctly.
  • Issues when weighting joints to a sculpted mesh resolved.
  • Advanced biped: No more stability issues with Team Render because of Python fails.
  • Problems with too large icons in visual selector has been sorted out.
  • Dynamics:
  • Clearing caches doesn't induce crashes anymore.
  • XRefs:
  • Grass tag now shown correctly in scenes that use XRefs.
  • Overall stability improved.
  • Exchange:
  • Alembic: Fixed issues with offset of objects in complex scenes.
  • Alembic limitations with splines in array resolved.
  • Alembic now exports splines correctly in conjunction with symmetry object.
  • Alembic crash on quit resolved.
  • Alembic: Exporting deformed subdivision surfaces will not cause object offsets anymore.
  • Morphs can now be imported and exported with FBX correctly.
  • FBX exports now supports light decay/falloff.
  • FBX export now supports Area lights.
  • FBX export now supports a shadows’ on/off setting.
  • FBX export now supports colored shadows.
  • Maya FBX keyframes are imported properly without offsets now.
  • FBX import dialog will now show correct frame rates.
  • Installer:
  • Memory error related to installation path and typing space corrected.
  • "Maxon" folder now gets removed on uninstall.
  • Installer R15: Empty preference folder now gets removed on uninstall.
  • Windows OS now correctly displays size of CINEMA 4D executable file.
  • Demo Version:
  • Render resolution limitations in demo splash screen is correct now.
  • Preferences:
  • Preferences-related crash is resolved.
  • Memory limit issue for rendering Sub-polygon displacement is fixed.
  • Online Updater:
  • Wrongly spelled product name got corrected.
  • On 32-bit system the 4 Gb limit of the displayed updater progress bar now works correctly.
  • Python:
  • Issues with the Python loader and UTF 8 have been fixed.
  • Command "splinehelp.GetVertexMatrix()" now does accept correct index.
  • C++ API:
  • Issues with the command for SplineData::SetKnot() causing impossible loops have been addressed and solved.
  • CINEMA 4D SDK:
  • Issues with the memory allocation have been fixed.
  • The function "MemoryTo String" now works also with less than 1 GiB (Gibibyte).
  • Make IpAddr and IpAddrPort streamlined to be compatible with future SDKs.
  • Renderer:
  • Material: Vertex maps work properly in Displacement channel now.
  • Material: Material previews are not producing huge file sizes anymore.
  • Material: Copying in Layer shader issues are resolved.
  • Material: Animated material on a Background object is now showing the animation.
  • Material: Spline shader is now rendered correctly in material preview.No more issues with motion blur and scaled objects.
  • RPF formats now includes Z depth when rendered with Physical Renderer.
  • No more issues with the physical MotionBlur because of the object's axis.
  • Threading issue when rendering is resolved.
  • Performance issues with Irradiance cache 2.0 and motion vector has been sorted out.
  • Physical renderer not rendering issue resolved.
  • Embree and invalid coordinates crash is resolved.
  • Compositing Background: Shadow is not in the Blend channel anymore.
  • TP and Physical Render engine don't halt on rendering anymore.
  • Pre-rendered IC cache now gets used correctly.
  • AO and SSS caches used with QMC now work faster.
  • Hard shadows work with Light Mapping now.
  • Issues with Light Mapping in orthogonal views got addressed.
  • Render Region with an active brush tool now works.
  • Problem with memory when rendering caustics has been fixed.
  • Using motion blur will not break animations anymore.
  • Unwanted line appearing in Picture Viewer rendering has been fixed.
  • Ambient Occlusion rendering performance in the Picture Viewer has been sorted out.
  • PNG: Rendering issues with an object buffer in the Multi-Pass and images not being saved have been solved.
  • Activating a motion vector pass will not cause increased render times and texture shifting anymore.
  • Status bar information for Sky Maps got addressed.
  • When SSS is inactive, its caches are not computed by render engines anymore.
  • Wrong naming in Render Settings has been fixed.
  • Light Mapping works with axonometric views properly now.
  • Light Mapping pre-pass is shown correctly now when rendering parallel view.
  • Light Mapping world sample size accepts only valid inputs now.
  • SSS shader now works with render instances as expected.
  • Sky:
  • Lumas shader (Oren Nayar) is working correctly with Physical Sky.
  • Video Posteffects:
  • Glow pass renders properly now.
  • Hair:
  • Physical Renderer: Hair and Multi-Pass issue resolved.
  • Team Render:
  • Team Render client console shows feedback messages for improved interaction.
  • Render queue now tells how much of a project has been rendered when stopped.
  • Team Render works with nested XRefs.
  • Team Render: Speed of distributed Irradiance caches increased.
  • Team Render will not display wrong or useless Picture Viewer information.
  • Team Render in Render queue now opens images correctly in Picture Viewer.
  • Abort rendering on client now works.
  • Team Render filtering clients works properly.
  • No more missing frames after resuming the render in render queue via Team Render.
  • Issue with Team Render not starting next job got solved.
  • Issue starting the next render job after successful render is resolved.
  • Team Render / Render Queue, after rendering the Picture Viewer now displays correct pictures.
  • Unwanted light effects in Team Render when using QMC and Light Mapping has been fixed.
  • Team Render now always uses all available computers in the network.
  • Discrepancy of grass renders in Team Render animation has been fixed.
  • Issue with interrupted rendering in Team Render jobs got solved.
  • Issue with computers not detected by Team Render got solved.
  • Team Render issue with not redistributing last frame has been fixed.
  • Problems with Team Render not rendering scenes complete with CINEMA 4D as Client got solved.
  • Team Render list of available computers now has scroll bar.
  • Render queue now opens entire rendered sequence in Picture Viewer.
  • Watermark for Team Render animation now displays correct project name.
  • Issues with Team Render calculating lens flares wrong got solved.
  • Some network issues and incorrect status bar messages got solved.
  • Team Render issue with rendering animations got solved.
  • Team Render now displays correct render time.
  • Numbers of possible Team Render clients for Visualize and Broadcast now gets displayed correctly.
  • Issue with Team Render and Render Region sorted out.
  • Issue in Team Render when rendering grass got solved.
  • Team Render with region render now renders correctly.
  • Team Render and non-rendered frames in PV don't lead to crash anymore.
  • Typo in the interface of Team Render got corrected.
  • No more issues with assets of animated textures not getting transferred to clients.
  • Render Queue:
  • Rendered frame count in conjunction with Team Render is displayed properly now.
  • Viewport:
  • OpenGL now shows dirt function of Brick shader properly.
  • Viewport Isoparms mode is faster.
  • No more unexpected error messages when leaving CINEMA 4D.
  • Outline and OpenGL stability issues are now resolved.
  • Framing selected objects now works well for groups.
  • Vertex maps are not slowing down viewport anymore.
  • Display issue with invisible wireframe models when using linear workflow got addressed.
  • Issue with framed display of layers switched to solo mode got solved.
  • Issue with a garbled display has been fixed.
  • Issue with the drawing order of handles involving MoGraph selections got solved.
  • Navigation:
  • Viewport navigation will not reverse anymore when banking reaches 359 degrees.
  • Parallel Viewport dolly works correctly again.
  • Interface, Attribute Manager:
  • Copy/paste operations in managers resolved.
  • Selection/de-selection related crashes fixed.
  • Display of wrong icons in the Mesh Deformer dialogue box has been fixed.
  • No more stability issues upon displaying project info.se URL in the serial collision warning window can now be clicked for additional info.
  • Color of axis bands got corrected.
  • Spline GUI is displayed correctly now when using Arabic layout.
  • Effectors list layout got cleaned up.
  • Kerning viewport interaction discrepancy resolved.
  • BodyPaint 3D setup wizard Icons got adjusted.
  • Icon for Motion Layer got adjusted.
  • Separate spline GUI window issue for bevel tool fixed.
  • Simple edge loop selection and double-click issues on certain meshes are solved now.
  • Issues with too large HUD object name is fixed.
  • HUD: Display issue with missing animation dots for parameter groups got solved.
  • Issue with missing spotlight icon got solved.
  • Texture Manager now shows material previews correctly.
  • Problems with "film move" navigation is now resolved.
  • Date-time GUI now accepts only valid inputs.
  • User interface issues of the Texture Manager are now fixed.
  • Texture Manager window contents upon layout switch issue is resolved.
  • Kerning being very verbose in console window is addressed.
  • Texture Manager window not showing GUI on CINEMA 4D start up got solved.
  • Issues with Asian text input displaying strange behavior has been sorted out.
  • Picture Viewer:
  • Camera shader now also works with higher resolutions.
  • Simultaneous Playback in PV and rendering are stable now.
  • Coordinates Manager:
  • Coordinate Manager: Size now takes the Workplane into account.
  • Timeline:
  • Maximum frame rate increased to 2500.
  • Keyframes within materials now appear properly in the Timeline ruler.
  • CineWare:
  • Help popup issue resolved.
  • Other:
  • Naming of the "Hair Points" node adjusted according to the manual.
  • “Replace with” function now works as expected.
  • Invoking texture manager via commander is stable now.
  • Texture Manager replace function using wildcards is now working as expected.
  • Texture Manager digit replacing now works without issues.
  • Texture Manager is refreshing properly now.

New in CINEMA 4D 15.037 (Sep 17, 2013)

  • BodyPaint:
  • Layer thumbnail is displayed properly.
  • Modeling:
  • Point extrude value change now works correct with the arrow buttons.
  • Issues in the modeling tools related to the Undo command are resolved.
  • Issues involving Axis Workplane and parametric objects are now resolved.
  • Spline tangent editing in Viewport follows cursor correctly.
  • All points in imported splines can now be deleted.
  • Bevel operation doesn't produce unexpected distortion anymore.
  • Wrong sliding with preserve curvature for Slide tool is fixed.
  • Bevel error with small offsets is now resolved.
  • Bevel tool can handle all offsets properly now.
  • Bevel sub-selection and hidden faces issue is resolved.
  • Slide tool is not exhibiting any display issues anymore.
  • Project Info Structure: Issues with the N-gon selection is resolved.
  • Quantize and guides work properly now.
  • Bevel tool works correctly with boundary geometry.
  • Fit to parent is now working correctly with spherify deformer.
  • Bevel tool producing holes when working on quads has been fixed.
  • Bevel now always produces consistent corners.
  • Slide tool with Shift key modifier when in proportional mode issue is resolved.
  • Issue with random erratic "jumping" bevel edges has been sorted out.
  • Bevel in solid mode doesn't produce unwanted geometry in open meshes.
  • Slide tool in proportional mode has been corrected.
  • Issues with selecting loops after beveling points got resolved.
  • Issue with Bevel when in proportional mode have been sorted out.
  • Sculpting:
  • Artifacts appearing while baking RGB displacement maps have been resolved.
  • Issue with the steady stroke in brushes is solved.
  • Brush Falloff Preview after using smooth now behaves correctly.
  • Sculpt layers auto naming problem has been sorted out.
  • Stencils now don't exhibit additional angular movement after mouse click release.
  • Stencil now works properly with images containing Alpha channel.
  • The function of the Texture Projection tag got enhanced.
  • Falloff Reset button: Now the stamp preview gets updated accordingly.
  • Resym now works correctly.
  • Flatten brush with rectangle fill issue is resolved.
  • Lines in Line mode not show anymore if brush is disabled.
  • Inflate brush with flood option now updates and undo works as expected.
  • Inflate interactive flood is more precise now.
  • Stencil removal is refreshed correctly in Viewport.
  • Amplify brush pressure works properly now.
  • Undo now also resets the mask color for Sculpt tag.
  • Mask color can now be changed through the HUD.
  • Brush falloff function with certain sculpting tools doesn't lead to incorrect results anymore.
  • Separate Spline GUI for brush falloff is now refreshing as expected.
  • Smoothing the mask using fill mode now works properly.
  • Objects:
  • Kerning GUI orients correctly with plane orientation now.
  • SplineWrap now uses the full range of the spline.
  • All points in a spline can now be deleted.
  • MoGraph:
  • Performance of MoGraph Fracture object has been greatly increased.
  • Correction Deformer now works with MoGraph.
  • Multi-shader colors are now properly refreshed in viewport during playback.
  • Fracture now works correctly with Multi-shader.
  • Spline wrap works with MoInstances now.
  • Fracture now works properly after manipulating hierarchies.
  • Kerning and effector falloff issues have been addressed.
  • MoGraph problem not rendering first frame has been solved.
  • MoExtrude per step mode works correctly now.
  • Bevel sub-selection issue and operation restart is resolved.
  • Matrix is now produced correctly on Bezier object with PolyFX.
  • Fracture object mode Explode Segments issue is fixed.
  • Fracture R14/R15 visual results inconsistency got addressed.
  • Fracture and polygon objects work properly now.
  • Issue with gradient mapping creating different results in R14 and R15 has been fixed.
  • Wrong behavior with Fracture has been fixed.
  • Fracture performance increased with Atom Array and Matrix.
  • Increased interoperability for Matrix with Connect and Fracture.
  • Fracture will not cause unwanted offsets on objects anymore.
  • Animated matrix will not slow down anymore.
  • Fracture and Shader effector received significant performance increase.
  • Character Animation:
  • CMotion: Wrong behavior of tangent alignment has been fixed.
  • Weight Brush: No more problems with painting stopping without obvious reasons.
  • VAMP now transfers UVs correctly.
  • Issues when weighting joints to a sculpted mesh resolved.
  • Advanced biped: No more stability issues with Team Render because of Python fails.
  • Problems with too large icons in visual selector has been sorted out.
  • Dynamics:
  • Clearing caches doesn't induce crashes anymore.
  • XRefs:
  • Grass tag now shown correctly in scenes that use XRefs.
  • Overall stability improved.
  • Exchange:
  • Alembic: Fixed issues with offset of objects in complex scenes.
  • Alembic limitations with splines in array resolved.
  • Alembic now exports splines correctly in conjunction with symmetry object.
  • Alembic crash on quit resolved.
  • Alembic: Exporting deformed subdivision surfaces will not cause object offsets anymore.
  • Morphs can now be imported and exported with FBX correctly.
  • FBX exports now supports light decay/falloff.
  • FBX export now supports Area lights.
  • FBX export now supports a shadows’ on/off setting.
  • FBX export now supports colored shadows.
  • Maya FBX keyframes are imported properly without offsets now.
  • FBX import dialog will now show correct frame rates.
  • Installer:
  • Memory error related to installation path and typing space corrected.
  • "Maxon" folder now gets removed on uninstall.
  • Installer R15: Empty preference folder now gets removed on uninstall.
  • Windows OS now correctly displays size of CINEMA 4D executable file.
  • Demo Version:
  • Render resolution limitations in demo splash screen is correct now.
  • Preferences:
  • Preferences-related crash is resolved.
  • Memory limit issue for rendering Sub-polygon displacement is fixed.
  • Online Updater:
  • Wrongly spelled product name got corrected.
  • On 32-bit system the 4 Gb limit of the displayed updater progress bar now works correctly.
  • Python:
  • Issues with the Python loader and UTF 8 have been fixed.
  • Command "splinehelp.GetVertexMatrix()" now does accept correct index.
  • C++ API:
  • Issues with the command for SplineData::SetKnot() causing impossible loops have been addressed and solved.
  • CINEMA 4D SDK:
  • Issues with the memory allocation have been fixed.
  • The function "MemoryTo String" now works also with less than 1 GiB (Gibibyte).
  • Make IpAddr and IpAddrPort streamlined to be compatible with future SDKs.
  • Renderer:
  • Material: Vertex maps work properly in Displacement channel now.
  • Material: Material previews are not producing huge file sizes anymore.
  • Material: Copying in Layer shader issues are resolved.
  • Material: Animated material on a Background object is now showing the animation.
  • Material: Spline shader is now rendered correctly in material preview.No more issues with motion blur and scaled objects.
  • RPF formats now includes Z depth when rendered with Physical Renderer.
  • No more issues with the physical MotionBlur because of the object's axis.
  • Threading issue when rendering is resolved.
  • Performance issues with Irradiance cache 2.0 and motion vector has been sorted out.
  • Physical renderer not rendering issue resolved.
  • Embree and invalid coordinates crash is resolved.
  • Compositing Background: Shadow is not in the Blend channel anymore.
  • TP and Physical Render engine don't halt on rendering anymore.
  • Pre-rendered IC cache now gets used correctly.
  • AO and SSS caches used with QMC now work faster.
  • Hard shadows work with Light Mapping now.
  • Issues with Light Mapping in orthogonal views got addressed.
  • Render Region with an active brush tool now works.
  • Problem with memory when rendering caustics has been fixed.
  • Using motion blur will not break animations anymore.
  • Unwanted line appearing in Picture Viewer rendering has been fixed.
  • Ambient Occlusion rendering performance in the Picture Viewer has been sorted out.
  • PNG: Rendering issues with an object buffer in the Multi-Pass and images not being saved have been solved.
  • Activating a motion vector pass will not cause increased render times and texture shifting anymore.
  • Status bar information for Sky Maps got addressed.
  • When SSS is inactive, its caches are not computed by render engines anymore.
  • Wrong naming in Render Settings has been fixed.
  • Light Mapping works with axonometric views properly now.
  • Light Mapping pre-pass is shown correctly now when rendering parallel view.
  • Light Mapping world sample size accepts only valid inputs now.
  • SSS shader now works with render instances as expected.
  • Sky:
  • Lumas shader (Oren Nayar) is working correctly with Physical Sky.
  • Video Posteffects:
  • Glow pass renders properly now.
  • Hair:
  • Physical Renderer: Hair and Multi-Pass issue resolved.
  • Team Render:
  • Team Render client console shows feedback messages for improved interaction.
  • Render queue now tells how much of a project has been rendered when stopped.
  • Team Render works with nested XRefs.
  • Team Render: Speed of distributed Irradiance caches increased.
  • Team Render will not display wrong or useless Picture Viewer information.
  • Team Render in Render queue now opens images correctly in Picture Viewer.
  • Abort rendering on client now works.
  • Team Render filtering clients works properly.
  • No more missing frames after resuming the render in render queue via Team Render.
  • Issue with Team Render not starting next job got solved.
  • Issue starting the next render job after successful render is resolved.
  • Team Render / Render Queue, after rendering the Picture Viewer now displays correct pictures.
  • Unwanted light effects in Team Render when using QMC and Light Mapping has been fixed.
  • Team Render now always uses all available computers in the network.
  • Discrepancy of grass renders in Team Render animation has been fixed.
  • Issue with interrupted rendering in Team Render jobs got solved.
  • Issue with computers not detected by Team Render got solved.
  • Team Render issue with not redistributing last frame has been fixed.
  • Problems with Team Render not rendering scenes complete with CINEMA 4D as Client got solved.
  • Team Render list of available computers now has scroll bar.
  • Render queue now opens entire rendered sequence in Picture Viewer.
  • Watermark for Team Render animation now displays correct project name.
  • Issues with Team Render calculating lens flares wrong got solved.
  • Some network issues and incorrect status bar messages got solved.
  • Team Render issue with rendering animations got solved.
  • Team Render now displays correct render time.
  • Numbers of possible Team Render clients for Visualize and Broadcast now gets displayed correctly.
  • Issue with Team Render and Render Region sorted out.
  • Issue in Team Render when rendering grass got solved.
  • Team Render with region render now renders correctly.
  • Team Render and non-rendered frames in PV don't lead to crash anymore.
  • Typo in the interface of Team Render got corrected.
  • No more issues with assets of animated textures not getting transferred to clients.
  • Render Queue:
  • Rendered frame count in conjunction with Team Render is displayed properly now.
  • Viewport:
  • OpenGL now shows dirt function of Brick shader properly.
  • Viewport Isoparms mode is faster.
  • No more unexpected error messages when leaving CINEMA 4D.
  • Outline and OpenGL stability issues are now resolved.
  • Framing selected objects now works well for groups.
  • Vertex maps are not slowing down viewport anymore.
  • Display issue with invisible wireframe models when using linear workflow got addressed.
  • Issue with framed display of layers switched to solo mode got solved.
  • Issue with a garbled display has been fixed.
  • Issue with the drawing order of handles involving MoGraph selections got solved.
  • Navigation:
  • Viewport navigation will not reverse anymore when banking reaches 359 degrees.
  • Parallel Viewport dolly works correctly again.
  • Interface, Attribute Manager:
  • Copy/paste operations in managers resolved.
  • Selection/de-selection related crashes fixed.
  • Display of wrong icons in the Mesh Deformer dialogue box has been fixed.
  • No more stability issues upon displaying project info.se URL in the serial collision warning window can now be clicked for additional info.
  • Color of axis bands got corrected.
  • Spline GUI is displayed correctly now when using Arabic layout.
  • Effectors list layout got cleaned up.
  • Kerning viewport interaction discrepancy resolved.
  • BodyPaint 3D setup wizard Icons got adjusted.
  • Icon for Motion Layer got adjusted.
  • Separate spline GUI window issue for bevel tool fixed.
  • Simple edge loop selection and double-click issues on certain meshes are solved now.
  • Issues with too large HUD object name is fixed.
  • HUD: Display issue with missing animation dots for parameter groups got solved.
  • Issue with missing spotlight icon got solved.
  • Texture Manager now shows material previews correctly.
  • Problems with "film move" navigation is now resolved.
  • Date-time GUI now accepts only valid inputs.
  • User interface issues of the Texture Manager are now fixed.
  • Texture Manager window contents upon layout switch issue is resolved.
  • Kerning being very verbose in console window is addressed.
  • Texture Manager window not showing GUI on CINEMA 4D start up got solved.
  • Issues with Asian text input displaying strange behavior has been sorted out.
  • Picture Viewer:
  • Camera shader now also works with higher resolutions.
  • Simultaneous Playback in PV and rendering are stable now.
  • Coordinates Manager:
  • Coordinate Manager: Size now takes the Workplane into account.
  • Timeline:
  • Maximum frame rate increased to 2500.
  • Keyframes within materials now appear properly in the Timeline ruler.
  • CineWare:
  • Help popup issue resolved.
  • Other:
  • Naming of the "Hair Points" node adjusted according to the manual.
  • “Replace with” function now works as expected.
  • Invoking texture manager via commander is stable now.
  • Texture Manager replace function using wildcards is now working as expected.
  • Texture Manager digit replacing now works without issues.
  • Texture Manager is refreshing properly now.

New in CINEMA 4D 14.042 (May 27, 2013)

  • The crashes with ATI graphic chips under Mac OS X are fixed with this release.

New in CINEMA 4D 14.041 (May 7, 2013)

  • Character Animation:
  • Thumb FK Controllers of Advanced Biped can now be selected in the Viewport
  • Exchange:
  • Alembic: Import Pointcloud instead of TP
  • Alembic: Offset of exported objects in complex hierarchy has been corrected
  • Alembic: Fixed wrong object matrices in complex hierarchy and scenes
  • Alembic: Export of animations of polygon objects in complex hierarchies now works
  • Alembic: Fixed issues with the hierarchical order of objects
  • Alembic: Imported particles and PyroCluster now rendering as expected
  • Alembic: Fixed an issue with particle to pointcloud export
  • FBX: Fixed an issue with redundant NULL objects upon export
  • FBX: SDK has been updated
  • FBX: Normal and alpha map channels will no longer be exported with FBX
  • FBX: Export -> Texture / Material -> now also saves specular maps
  • FBX: Fixed an issue with tiled textures
  • FBX: End of joints meshes are now exported correctly
  • FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
  • DWG: Problems with Japanese file names has been solved
  • Help Browser:
  • Fixed an issue with the back button
  • Interface:
  • Fixed an issue with the font selector
  • Gradient Presets: Thumbnail images take alpha gradient into account
  • The Physical Sky GI Strength parameter now resets correctly to its default
  • Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
  • Fixed some issues with copy & paste of user data
  • Some minor layout issues have been solved
  • Melange:
  • Fixed an issue with flag states in the Melange merge menu
  • Replacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore
  • Material Exchanger: Updated materials retain original material UIDs
  • Update Merge: Undo now works also for material links
  • Modeling:
  • Fixed an issue with snapping and disabled Correction deformer
  • Objects in the top view no longer snap to the bottom
  • Fixed an issue with loading presets for the Selection tag
  • Objects:
  • The Camera object's Focus Picker gadget is no only supported for OpenGL
  • Multi-morph in motion camera now also recognizes parent animation
  • Fixed an issue with Korean fonts
  • Viewport:
  • Fixed an issue with Viewport performance when using high-resolution specularity maps
  • Fixed an issue with highlighting of the Character object
  • Disabled lights do not use up OpenGL light slots
  • Fixed an issue where mouse moves triggered a refresh of the rendered Viewports
  • Fixed an issue with objects displayed as black
  • Fixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports
  • Renderer:
  • Physical Render: Motion blur will no longer offset background image sequence
  • Physical Render: Fixed an issue with texture artifacts and motion blur
  • Physical Render: Fixed an issue with asymmetrical hemispheric Area lights
  • Physical Render: Fixed an issue with the Layer shader and blurry reflections
  • Physical Render: Fixed an issue where visible IES lights were not rendered
  • Physical Render: Hair is now takes the Motion Blur tag into account
  • Fixed an issue with unusually long render times
  • Glow post effect: Density parameter in the Noise tab can no longer be set to negative values
  • Fixed an issue with Physical Sky Atmosphere and Banji materials
  • Fixed an issue of diffusion showing up in material color multi-pass
  • Fixed an issue of exclusion of Area lights
  • Fixed an issue with slow GI render times for isometric/axonometric views
  • Materials with linked Vertex Map shaders now work across objects with identical point count
  • Overall stability of the renderer has been improved
  • Sculpting:
  • Baking dialog can be opened now even if the Sculpt object is hidden
  • Solved some minor issues with the Sculpting interface
  • Thinking Particles:
  • Thinking Particles Settings: Add/Remove TP Group now uses the undo stack
  • Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere
  • Virtual Walktrough:
  • Virtual Walkthrough now supports units
  • XPresso:
  • Fixed some minor issues

New in CINEMA 4D 14.034 (Dec 17, 2012)

  • ANIMATION:
  • 
Unexpected behavior of objects while setting keyframes has been fixed.
  • BODYPAINT:
  • 
Remap for Normal map and BP Remap now works as expected.
  • CHARACTER ANIMATION, TEMPLATES:
  • 
Character Object Advanced Biped: Spread finger function now works
  • Character Object Advanced Biped: Knuckle option now works for thumbs as well
  • Character Object Advanced Biped: Segment option now works for thumbs as well
  • Character Object Advanced Biped: Segment option now works for thumbs as well
  • Character Object Advanced Biped: Arm twist now works
  • Character Object Advanced Biped: Knee twist now works
  • Character Object Advanced Biped: Spread toes function now works
  • Character Object Advanced Biped: Some aspects in the character object have been addressed: Freezing, joint orientation, Foot Roll and elbow lock.
  • Template Character Object: Several typos have been corrected.
  • Template Character Object: Issues with objects not getting bound to mesh have been solved (Mocap BVH Poser).
  • Template Character Object: CO_Bird in adjust tab component Tail now has tip-handle.
  • Template Character Object: CO_Bird toes can now be bound to rig.
  • Template Character Object: CO_Bird with added walk, hips and legs now move correctly.
  • Template Character Object: CO Wing (bat) thumb now moveable.
  • Template Character Object: CO Wing, Pterodactyl R digits now curl correctly.
  • Template Character Object: CO Advanced Quadruped, several bone count parameter inconsistencies on spine, tail and neck parameters and display have been fixed.
  • Template Character Object: CO Advanced Quadruped, ear (FK) bone count now new joints are added at the first joint's position.
  • Template Character Object: CO Advanced Biped toes only spread to the right.
  • Mocap (Daz): Symmetry in the Adjust tab now works
  • Mocap (Daz): Wrong naming for arm and leg has been fixed
  • Mesh deformer now also affects splines.
  • EXCHANGE, MELANGE:
  • 
Alembic: Now TP groups for imported TP Geometry are created.
  • Alembic: New check box "Use Original Path" in description for render override has been added.
  • Alembic: Now n-gons/faces with more than 4 vertices are supported.
  • Alembic: Subdivision in the editor is now relevant for Metaball export.
  • Alembic: PV now does not update frame 0 animated Splines with wrong state.
  • Alembic: PSR animation of parent object in "Points only" mode will not be ignored anymore.
  • Alembic: Vertex Tracer is not mistaken for Hair on import anymore.
  • Alembic: On import HyperNURBS objects no longer lack subdivision levels and UVs.
  • Alembic: Wrong displacement behavior of exported animated Alembic object has been fixed.
  • Alembic: Unexpected end of program when exporting Camera-Deformer has been fixed.
  • Alembic: Inability for export of Alembic camera has been fixed.
  • Alembic: All Alembic Cameras now listed in VP Camera List.
  • Alembic: Alembic Morph camera can now be used.
  • Alembic: Alembic generator now resets rotation parameters correctly.
  • Alembic: Disable/Enable of "Update Geometry" will no longer cause an unexpected end of program.
  • Alembic: Alembic export of Preset-File will no longer cause CINEMA to freeze.
  • Alembic: Alembic redraw issues have been fixed.
  • Alembic: Increased overall stability of Alembic import and export.
  • Alembic: Issue with the scaling of Alembic assets has been addressed.
  • Alembic: Export of splines in connect object now works.
  • Alembic: Export of animated Boole objects has been fixed.
  • Alembic: Newly created camera not selectable camera except in Object Manager has been addressed.
  • Alembic: Imported Alembic camera with enabled far clipping has been solved.
  • Alembic: Geometry error with MoGraph Scale has been solved. Normals will no longer export incorrectly.
  • Alembic: MoSpline will no longer be exported with unintended particle geometry.
  • Alembic: Normals error with PBlurp has been solved.
  • Alembic: No more missing particles if Export Particle Geometry is used.
  • Alembic: Change of alembic generator's position now will be used in Picture Viewer.
  • Alembic: Unintended change to offset of Thinking Particles has been addressed.
  • Alembic: No more strange objects are added to the scene when Selection tag is added.
  • Alembic: Save Selection now also works with multiple objects.
  • Alembic: No more wrong time range on import in 32-bit version.
  • ArchiCAD: No more changes of materials after geometry update.
  • ArchiCAD: Issues with misplaced ArchiCAD geometry merge has been sorted out.
  • ArchiCAD & Vectorworks: Issue of ignored 'lamps' objects on import has been addressed.
  • FBX: No more lost materials on import/export.
  • FBX: Export Sky will no longer cause incorrect shadows .
  • FBX: No more vertical flipping when exporting multiple UVs.
  • Melange: ArchiCAD, after merge, material will now update as expected.
  • INSTALLER, INTERFACE:
  • 
Installer: Some minor issues with the Arabic installer have been fixed.
  • Now new file formats can be used from the Command Line Render interface.
  • DateTimeGui: Time edit field now also updates during mouse drag on clock area.
  • MATERIAL, HAIR, GLOBAL ILLUMINATION:
  • 
Issue with missing textures when Save Project with Assets + SSS has been solved.
  • No more problems in SSS while saving with assets.
  • Hair: Increased overall stability of Hair.
  • Global Illumination: Radiosity Maps, will not produce samples that shouldn't be there.
  • MODELING, SCULPTING:
  • 
Modeling: Scaling of Soft Selection will no longer terminate the program.
  • Modeling: Scaling with model tool in r14 now works as expected.
  • Modeling: Modeling with guide and layers will no longer freeze the program.
  • Modeling: Using Guide tool in orthogonal views will no longer result in wrong depth.
  • Modeling: Mid-point snapping now works on all edges.
  • Sculpting: Issues with sculpting in modeling layout have been solved.
  • Sculpting: Issues with display of unused parameters in HUD while sculpting have been solved.
  • Sculpting: Overall stability of sculpting has been enhanced.
  • Sculpting: Problems with Pull-Draw Mode and rectangular brush solved.
  • Sculpting: Optimized handling of sculpted objects in conjunction with rendering.
  • MOTION CAMERA, PHYSICAL SKY:
  • 
Motion Camera: Motion Camera and Camera Morph now use Film Offset parameters when inherited.
  • Motion Camera: Rig dimensions are now correctly grayed out when overridden.
  • Motion Camera: Camera object can no longer be linked as its own Motion Camera base link.
  • Motion Camera: Footsteps in the Motion Camera are now in local space, no longer in world space.v
  • Motion Camera: Increased overall stability of Motion Camera.
  • Physical Sky: Problem while using more than one Physical Sky has been solved.
  • Physical Sky: The merge of Sky and Sun is no longer ignored in editor.
  • Physical Sky: Horizon Fade has been fixed.
  • C++ API, PYTHON:
  • 
C++ API: InExclude list now initiates MSG_DESCRIPTION_CHECKDRAGANDDROP when something is dropped into it
  • C++ API: InExcludeList CustomGui now triggers MSG_DESCRIPTION_CHECKDRAGANDDROP
  • Python: Overall stability of Python improved.
  • RENDERER, SKETCH and TOON, NET RENDER:
  • 
Renderer: Bake objects now recognize excluded lights.
  • Renderer: Physical Renderer used with Cloners and Radiosity maps no longer produce artifacts.
  • Renderer: Physical Renderer used with Render Instance and FFD now work as expected.
  • Renderer: Issue with field rendering and GI has been solved.
  • Renderer: White Balance now will no longer affect the hardware renderer.
  • Renderer: No more unwanted texture stretching when rendering with Physical Renderer.
  • Renderer: Problem with texels not rendering has been solved.
  • Renderer: Enhanced Stability of SSS with Direct Mode.
  • Sketch and Toon: Shading now delivers consistent results.
  • NET Render: Alembic now also works with NET Render.
  • VIEWPORT, PICTURE VIEWER, OPENGL:
  • 
Viewport: Dropping a material on a polygon selection now also works with HyperNURBS.
  • Viewport: Perspective Viewport now updates when lights get moved in 4-view.
  • Viewport: Deforming a point cloud will not produce invisible points in Viewport.
  • Picture Viewer: Overall stability of Picture Viewer improved. [Mac]
  • Picture Viewer: The use of Proximal and Correction deformer will no longer suppress the animation.
  • OpenGL: Stereo cursor pointer size issue has been addressed.
  • OpenGL: Due to driver issues with OGL 3.2 on Macs with Intel GFX, usage limimted to GL 2.1 on Macs with Intel GFX.
  • XMB:
  • 
Physical Renderer will no longer produce wrong results when using Frontal mapping and GI.
  • Several issues with wrong or incorrect results while using the Physical Renderer have been solved.
  • XPRESSO, MOGRAPH, OBJECTS:
  • 
XPresso: Broken zoom fixed
  • XPresso: PShape entry in the help has been corrected and can now be found.
  • XPresso: Point node returning wrong results has been fixed.
  • XPresso: Bitmaps from the Bitmap node are now added to project asset list.
  • MoGraph: Increased overall stability of MoGraph.
  • MoGraph: Enhanced display functionality of weights.
  • Objects: Wrong naming in XPresso sub-menus fixed.
  • XREFS:
  • Several stability and workflow issues in the XRefs have been solved.
  • OTHER:
  • 
Issue with wrong naming on new .c4d files creation has been solved.
  • Issue with broken Spline graphs in CMotion has been solved.
  • Some localization issues in Arabic version have been fixed.

New in CINEMA 4D 13.061 (Jul 12, 2012)

  • Renderer:
  • Overall stability of renderer increased
  • Overall stability of renderer while rendering to open Picture Viewer enhanced
  • Exchange:
  • UpdateMerge - Material Update - updates with same texture are now handled correctly
  • MoGraph:
  • MoSpline Turtle + Sweep Scale have been fixed
  • Other:
  • RelaxUV has been fixed

New in CINEMA 4D 13.058 (May 22, 2012)

  • Character Animation:
  • Advanced Biped: Knee Lock Controller correctly added to the Selection tab of the Bendy Leg Component
  • Advanced Biped: an error in the calculation of IK/FK Blending has been fixed
  • Character Biped: Redundant Use Chest Position control has been removed
  • Character Insect: Claws Tibia and Tarsus have been adjusted and behave correctly, when animated
  • Character Insect: Claws now open and close correctly after scaling
  • Character Insect: Twisting of leg control after repositioning has been fixed
  • Character Insect: Origin positioning of newly created insect character thorax has been corrected
  • Character Bird: Tail Bones of bird character now have even length and orientation after setup
  • Character Bird: Relationship of spine and neck in the bird character template has been fixed. Moving the spine will cause the neck to follow.
  • Character Bird: Bird character element Neck_Base_con+ now protected.
  • Character Bird: Typo in spelling of middle toe has been fixed
  • Character Fish: Spine (Driven) will now correctly follow Master_con+
  • Character Fish: Default Spine HUD has been adjusted to the default appearance of character HUDs
  • Character Fish: Auto Spine problem with Jaw Position has been fixed
  • Character Fish: The Spine (Driven) hierarchy has been adjusted for proper animation controllers
  • Character Reptile: Color of tail has been adjusted according to color scheme of other characters
  • PSR Constraints: The Maintain Original option for rotation constraints now works as expected.
  • HUDs for deleted components will not show up anymore
  • XRefs:
  • Wrong behavior while selecting XRefs after converting has been fixed
  • Reloading XRefs after modifying the hierarchy will no longer cause freezes
  • "This Project is Corrupted" message caused by duplicate tags has been fixed
  • A problem with XRefs and the Layer shader has been fixed
  • Undefined XPresso ports referenced XRefs have been fixed
  • Renderer:
  • Banding issues with linear workflow have been fixed
  • Sketch & Toon: Unwanted rendering of back-facing polygons has been fixed
  • Stereo rendering: Camera Mode Right now works as expected
  • Stereo rendering: Zero Parallex error with eye separation set to zero has been sorted out
  • Hardware Renderer: An issue in which Viewport and hardware renderer did not match has been fixed
  • Hardware Renderer: Speed-up of slow Enhanced OpenGL rendering
  • Hair, Dynamics:
  • Hair: Unwanted clipping of hair during rendering has been fixed
  • Dynamics: Not yet triggered dynamics bodies will not be deactivated before receiving trigger command
  • Viewport:
  • Outline Selection tool: An issue in which highlighted polygons were visible for invisible objects has been fixed.
  • Exchange:
  • Includes the After Effects Exporter that supports the export of 3D Data as CINEMA 4D File directly out of AFX
  • Content Browser:
  • Visualize demo content library adjusted according to version
  • C.O.F.F.E.E., Python, C++ API:
  • Expression Editor: Wrong display of line and position error information has been fixed
  • Script manager: An issue in which a new script was created for each additional new script has been fixed
  • Script Manager registers changes to script files
  • Python: Resizing of user areas now works correctly
  • Python: DescID comparison has been fixed
  • Python: BaseSelect:SelectAll now works as expected
  • C++ API: GeClipMap now supports antialiased text
  • C.O.F.F.E.E.: Float values equal to their integer part are no longer evaluated as nil
  • MoGraph:
  • GetGenerator() is now available in the Python effector
  • Other:
  • Commandline error in logfile has been fixed

New in CINEMA 4D 13.051 (Dec 13, 2011)

  • Interface, Navigation, OpenGL, Viewport:
  • Render preset does not get switched on undo
  • Multi-select in render settings now possible
  • Font selector now stable
  • Script Manager resize will not cut buttons anymore
  • Non-modal windows no longer open at top left
  • Copying object now also copies HUD
  • Problem with missing shortcuts fixed
  • Issue with RightHandTangent in Spline GUI fixed
  • HUD visibility issues fixed
  • Command Line now frees licenses on quit
  • Sticky key mode timing was adjusted
  • Text tool: Sorted out some functionality flaws
  • Navigation: No more strange rotation handle behavior with rotation scale = 0
  • Navigation: Deep option for cursor placement now works as expected
  • Navigation: Some odd navigation flaws fixed
  • OpenGL: Box mode now reflects layer colors
  • OpenGL: Environment strength viewport display now displayed correctly
  • OpenGL: Cursor navigation now works when using alpha materials
  • Viewport: Stereoscopic, no more stuck mouse in Viewport
  • Viewport: N-gon lines are not visible anymore if N-gons are hidden
  • Viewport: No more illogical flipping of background images
  • Viewport Select: Pick Object now picks nearest pixel depth
  • Exchange:
  • COLLADA plugin now also loads in OS X 10.5
  • After Effects: A number of issues were solved; increased stability and enhanced functionality
  • After Effects: Plugin exports now image-based 3D layers
  • After Effects: Unicode export problem in composition name fixed
  • Exchange Maya to BodyPaint 3D, Reflectivity and Reflected Color do not behave differently anymore after they have been sent back to Maya
  • Exchange 3ds max to BodyPaint 3D, Self Illumination RGB value will now be assigned, even if a texture is already assigned
  • Exchange Maya to BodyPaint 3D: re-export BodyPaint 3D now assigns changed material values
  • TexturePath from CS3 exports now displayed correctly with slashes, and imports correctly
  • FBX Export: Texture names now can also contain special characters like Ä,Ö,Ü
  • FBX incorrect FPS display fixed
  • OpenEXR: Added "lossy 16-bit float" compression
  • Modeling:
  • Polygon reduction: 100% setting now causes a 100% effect
  • Set Vertex weight and Restriction tag will update new weights
  • Spline deformer: Identical behavior on Mac and Windows
  • Spline deformer: Improved stability
  • Move tool axis will no longer lock selection
  • Ctrl+Drag now creates objects in the right position
  • Enhanced stability while selecting loops
  • Weighting status is now displayed correctly
  • Using Move tool with hidden axis, jumping of object is fixed
  • Sticky axis handles now stay and behave as expected
  • Axis extension now also works in top view
  • Switching the mode (points, edges, polygons) does not corrupt Project anymore
  • Phong Break Selection - "select all" function now works correctly in polygon mode
  • Hide selected: Now works with path selection
  • Extrude and Correction Deformer Tags used on objects no longer corrupts rendering of project
  • Timeline:
  • Undo no longer breaks tangents
  • Broken Show F-Curves is fixed
  • PLA Time Track no longer vanishes in Timeline
  • Timeline -> Motion Source -> Change Hierarchy: no more incorrect position markers
  • Marker now can be renamed in F-Curve mode
  • Body Paint 3D:
  • The Maya plugin is now universal binary
  • Wrong edit, copy and paste behavior corrected
  • Saving in .tif format now preserves the Alpha channel
  • Character Animation:
  • MoCap templates now all have a Retarget tag setup through User Data
  • It is possible now to make multiple selections in Character Builder
  • CMotion: Deactivation of Action now will not deactivate Reference
  • CMotion: Issues with Display Motion are solved
  • CMotion: Align Direction +Y and -Y now work according to the defined direction
  • CMotion: Surface Base Object now produces expected effect
  • CMotion: Preset now also saves reference action
  • CMotion: When in static mode, surface is no longer calculated
  • CMotion: If the forward axis is set to X instead Z, the gradient will be not ignored anymore
  • Visual Selector: Fixed some flaws for Animate mode
  • Visual Selector: Hotspots now get drawn with selected views
  • Visual Selector: Now also works when used with XRefs
  • Visual Selector: Wrong Shift key behavior while using Tag tab and Rectangle Selection tool fixed
  • Visual Selector: Some display and interface issues were addressed and solved
  • Advanced Biped: Fine-tuned adjustment of limbs and their relationships
  • Advanced Biped: Fine-tuned parameters of limbs and joints (bending, rotating, etc.)
  • Advanced Biped: Default Visual Selector gets created
  • Advanced Biped: Now has all controllers in the Selection tab
  • Advanced Biped: FK Arm visibility corrected
  • Advanced Biped: Ball Rock controller mirroring now works properly
  • Advanced Biped: Hand controllers now present and usable in CMotion
  • Advanced Biped: IK/FK Bendy Leg main controller corrected.
  • Advanced Biped: IK/FK now applies bendy elements for entire rig
  • Advanced Biped: Collar controls now get added to CMotion
  • Character object will not break during updating
  • Broken Character Builder issue fixed
  • Updating a posed rig with certain applied changes will no longer be contorted
  • Character templates Fish and Spider: Solved some global issues with the templates
  • Rotation orders of standard biped arms can now be changed
  • Bone Count now also works with multiple selected components
  • IK/FK Controller rotations no longer frozen initially
  • Character template - Mocap rig, BVH rig now load correctly
  • Using Ctrl+a in Spline window no longer selects objects outside of field of view
  • While using parts of different templates: The inserted components of templates will now assume the positions of the parent template for scaling
  • External morphs will not corrupt the project anymore
  • Component tag: Component type is not overwriting controller type anymore
  • Character object: Wings now update only when needed
  • During weight painting, CINEMA 4D no longer switches to shaded view
  • Joint align will not fail when used
  • Character Builder: Update does now also updates weight binding
  • Character Mocap: When turned invisible, nothing visible will be left behind
  • Muscle deformer: Muscles do not penetrate skin anymore
  • Visual Selector View Select now requires only one click
  • Dynamics:
  • AVX support for dynamics
  • Dynamics XPresso node now gets locked by switching off Dynamics and baked cache gets not overwritten
  • XRef and Dynamics collision issue solved
  • Dynamics with incorrect rotation problem fixed
  • Dynamics cache baking now produces not more than one baked item
  • MoGraph:
  • Fixed the scale problem with Spline effector
  • MoInstance can now be cloned
  • Items on MoGraph menu are no longer grayed out
  • MoInstance used with materials now will not loose the material anymore
  • Python, XPresso, C.O.F.F.E.E.:
  • Console no longer loses last character
  • FindCTrack argument now accepts arguments
  • Fixed wrong string encoding in __setattr__
  • GetSplinePoint will no longer report an index Error without reason
  • Python: Code in Script Manager remains visible
  • Python Falloff plugin crash fixed
  • Passed arguments to CINEMA 4D are now redirected to Python
  • XPresso: New XPresso filter now works as expected
  • XPresso: Spline node no longer returns a wrong global tangent
  • XPresso: No more disappearing nodes from XPresso Manager after update
  • Global Python message crashes CINEMA 4D on exit fixed
  • Script Manager: Confusing dialog issue corrected
  • Does not crash anymore after deleting a script
  • C.O.F.F.E.E.: Create Visual Selector can now use mirrored names
  • Stereoscopic:
  • Off Axis Setup now accepts additional lenses and does not only work with a 36mm lens
  • Use Folder For Saving option now also works over network
  • Fixed wrong naming in Stereoscopic mode
  • Default Placement mode is now Parallel, according to documentation
  • Interactive handle on Near Plane can no longer be dragged to negative values (behind camera)
  • Stereo Camera setting spinner increment units were adjusted for easier use
  • Render Queue, Renderer, Physical Renderer:
  • Render Queue: Corrected some bugs with frames and frame count
  • Physical Renderer: Depth of field measurement units conversion error fixed
  • Physical Renderer: Blurry reflections + spike no more strange render artifacts
  • Physical Renderer: Depiction in orthographic views now match camera view
  • Physical Renderer: Multi-pass and alphas now work correctly
  • Physical Renderer: Global Illumination area now accepts light + front/back mapping
  • Physical Renderer: Depth of field effect now renders more naturally
  • Physical Renderer: Pixel aspect in Viewports now correct
  • Physical Renderer: Ambient Occlusion pass no longer ignores evaluate transparency
  • Physical Renderer: Now renders shadows on passes
  • Physical Renderer: Blurred transparency is now homogenous
  • Physical Renderer: Cloud objects now render with shadows
  • Physical Camera and Compositing tag reflection issue issue solved
  • Physical Camera offset now also used for alpha and reflection
  • Broken caustics fixed
  • Interactive Render Region (IRR) output problems with post effects solved
  • Multi-Shader on clone now renders correctly
  • SubSurface Scattering now is rendering in Picture Viewer
  • SubSurface Scattering and Interactive Render Region with Include/Exclude lights now works as expected
  • Hair subdivisions now work with values other than 1
  • Physical Camera's depth of field: blurriness adjusted
  • Object-based area lights are no longer cause wrong shadows and illumination in Physical Renderer
  • Indirect Illumination corrected in comparison to Global Illumination
  • Area shape Infinite light now has the expected effect
  • Odd noise "gradient" in indirect illumination render no longer occurs
  • Picture Viewer:
  • Stereoscopic: Side-by-Side mode mirror option use will no longer cause destruction of image
  • Ctrl+Drag in Picture Viewer now also creates thumbnails for copies created by Ctrl + Drag
  • Function: Delete hard disc cache function is now available even when you are not rendering
  • Histogram tab refresh problem solved
  • Picture Viewer double-right click in History tab
  • Stereoscopic render time is now total render time
  • Copying of folders in Picture Viewer no longer possible
  • XRefs:
  • Series of problems with linking, saving, loading, referencing and updating of assets fixed
  • Issues with display, visibility and interface were addressed
  • Some incorrect material, particle and texture behavior fixed
  • General interface and usage flaws were solved
  • Usability and stability of poses and effectors were improved
  • No more lost layer hierarchy
  • Select object command no longer selects all objects in XRefs
  • Motion clips no longer interfere with XRefs
  • Load, save, exchange functionalities were stabilized and improved
  • Issues with several copy and paste of XRefs, proxies and related items solved
  • Hierarchy issues solved and stability increased
  • Surface deformer no longer needs to be initialized for each open
  • Convert Object Selection to XRef - file no longer gets overwritten
  • Converted XRef objects now get removed from the XRef Manager
  • There are now multiple tracks for multiple animated objects
  • Default custom prefix now uses proper default string
  • Enabling Relative to Project now has the desired effect
  • Animation no longer gets lost when using Reduced save
  • Dependencies now editable
  • Encapsulated no longer switches object order when off
  • CINEMA 4D can now handle multiple XRefs of the same file
  • Crash after multiple Reload XRefs fixed
  • Relative path after SaveDocument is no longer incorrect
  • Array of XRefs is now correct after being made editable
  • Deletion of XRef object now also deletes XRef in XRef Manager
  • Convert To now keeps current project settings
  • Other:
  • CINEMA 4D SDK: Rounded Tube object handles corrected
  • Document preview now gets generated with Save Project with Assets
  • Assets are no longer presented as bitmaps
  • CINEMA 4D can now load/save files on OneFS drive via NFS or SMB
  • CINEMA 4D R11 Import Scale settings now work in R13
  • Incorrect file structure problem fixed
  • Opening saved file in Picture Viewer again will now load the picture without strange artifacts
  • Playing sound will no longer use too many CPU resources (Windows)
  • Command Manager: move camera command - now shortcut can be reassigned
  • Hair: Hair used with Symmetry and Collider tag will not cause a crash anymore
  • Preferences: Reset to Default - confusing message got cleaned
  • Sky: Physical Sky setting sun parameters now also have density like the Sun object/tag
  • Sound: Missing sound file problem fixed
  • Thinking Particles: Particle geometry no longer vanishes if animation plays back while rendering
  • Video Post effects: Some effects that did do not work with CineMan now work
  • Materials: Mac image sequences now work on polygon objects
  • Materials: Material Redraw does not freeze CINEMA 4D anymore
  • Objects: Spline Deformer Radius GUI now works without problems
  • Object Manager: Fold/Unfold selected Icons are now corrected

New in CINEMA 4D 13.029 (Sep 15, 2011)

  • Contains many bug fixes incorporated after the production of the disc version.
  • The update affects various areas of the software and will fix false behaviors and increase stability.

New in CINEMA 4D 11.514 (Apr 16, 2010)

  • CINEMA 4D Core:
  • Double-clicking on the edge of a Manager window will automatically reposition the manager window
  • The entire group window can be switched to Fullscreen mode
  • Palettes and Managers can be opened in Fullscreen mode
  • New palette separator to fill space between icon groups, allowing them to be aligned in a justified manner
  • Project Settings can be edited in the Attribute Manager.
  • Several scene parameters are now displayed in the Project Settings dialog window
  • Import/export settings are displayed automatically. Alt/option key by-passes the dialog
  • FBX now supports Joints, multiple UV tags and evaluates Expressions upon export
  • Environment variables for external plugin directories
  • Use Render Instances to render an almost unlimited number of objects
  • Render Instances for the Array object
  • Render Instances for the Particle Emitter
  • Duplicate function can generate render instances
  • Greatly expanded falloff functionality for all particle modifiers
  • Particle turbulence modifier with expanded noise turbulence
  • Particle wind modifier with expanded noise turbulence
  • Export Doodle objects in compressed PNG format
  • The Connect command correctly joins Texture tags and polygon selections
  • New Connect+Delete command
  • New hotkeys for creating and deleting keys and tracks
  • New keyframe dot behavior - yellow dot indicates changed value not yet keyframed
  • FCurves: switch quickly between custom and pref colors
  • Keyframe baking can be cancelled in the Timeline
  • Motion source hierarchy can now be changed to match skeleton
  • Quaternion and HPB can be switched manually when Motion Layers are blended
  • Render settings now include region specification to render a portion of the view
  • Export of camera data, lights and Objects for Apple Motion
  • Numerous additions for After Effects export
  • Improved antialiasing for alpha channels and Multi-Passes
  • New Hybrid and Raytracer modes to optimize antialiasing
  • Bucket rendering optimizes memory usage and speed
  • Greatly expanded color correction post effect that can be generated directly from the Picture Viewer's filter settings
  • Higher samples possible for Scene Motion Blur
  • Compositing Background now works with Global Illumination (under certain circumstances)
  • The External Compositing tag now works with Cloner objects and XRefs
  • The External Compositing tag has several new parameters for export to Adobe After Effects
  • Materials can be replaced by alt+dragging from the Content Browser or Material Manager
  • Numeric attributes can be modified using keyboard arrow keys
  • Parameters in the Attribute Manager can be filtered by name
  • Double-clicking an element icon in the Attribute Manager selects the element
  • Newly developed Picture Viewer with integrated RAM player
  • Improved (many more functions) and faster formula parser
  • Native support for reading & writing PNG images
  • Support for reading & writing DPX images
  • QuickTime can now be used on Windows 64-bit systems; QuickTime and Avi sound import/export
  • Overall speed optimization in various areas
  • CINEMA 4D can read and write 32-bit PSD files with layers
  • Objects are numbered incrementally upon creation or duplication
  • Advanced Render Module:
  • The Prepass can now be rendered exclusively for GI.
  • Dithering for sky color.
  • Parameter for achieving an improved coloring of sky atmosphere.
  • Dithering for atmosphere.
  • CineMan supports Layersets, Seed values for Noise shaders and Ambient Occlusion (material).

  • MOCCA Module:
  • New Iterations parameter in Cloth tag.
  • Thinking Particles Module:
  • Render Instances for Thinking Particles.
  • MoGraph Module:
  • Render Instances for the Cloner object.
  • Clones can be arranged in tubular-shaped volumes.
  • Rail Spline functionality for the Cloner object.
  • New animation modes for the Cloner object.
  • Most MoGraph objects can be defined as a falloff source.
  • The MoGraph C.O.F.F.E.E. Effector offers full control over all Clones.
  • Random Effector: New random mode, Sort.
  • Rail Spline functionality for Spline Effector.
  • New Segment mode for the Spline Effector.
  • Dynamics system for MoGraph Clones.
  • Scene-wide MoDynamics settings in Preferences menu.
  • The new Rigid Body tag is an important part of Dynamics.
  • The Force object for attracting or repelling Clones.
  • MoSpline object generates and modifies existing splines in a parametric manner with effector and force support.
  • Rail Spline functionality for Spline Wrap.
  • Polygons and Splines (or spline segments) can be viewed as Clones using the MoGraph object, "PolyFX".
  • New options for the MoGraph Cache tag.
  • Camera shader can assume any camera view.

New in CINEMA 4D 11.102 (Sep 30, 2008)

  • Support for 64-bit on Mac OS X.
  • Non-Linear Animation.
  • Faster Rendering.
  • Collada Im-/Export.
  • Many more enhancements.

New in CINEMA 4D 11 (Aug 14, 2008)

  • General 64-bit support for MacOS X 10.5.
  • 3D mouse for MacOS
  • COLLADA import and export
  • Projection Man: high end 3D matte painting toolset
  • Application can now be registered online
  • Online Updater
  • User-specific configuration files are saved to the user folder
  • Command line parameter for modifying configuration file paths
  • Integrating sound into rendered videos
  • This key can be defined to emulate the right mouse button on a MacOS
  • Interface An unintentional modification of the layout can be prevented by enabling the Lock Layout command
  • Scripts linked to icons can be modified directly in the Script Manager
  • Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
  • Show tool cursor
  • The Stage Object can be deactivated
  • Post effects, incl. all parameters, can be copied to other scenes
  • Vibrate tag now also works with object coordinate system
  • Custom seed value for all noise functions
  • Gradient overshoot can be prevented
  • Expanded editing functionality by multiple selection
  • Parameters of linked elements displayed in the Attribute Manager
  • Expanded selection of list items
  • Using existing elements to create GUI elements for user data
  • Create C.O.F.F.E.E. code to define parameter values
  • Selected Render Settins can be displayed in the Attribute Manager
  • Vastly improved User Data display and management
  • QuickTime videos and sound filed can be played in the Content Browser (Mac only)
  • Easily create multilingual presets in the Content Browser
  • When copying materials in the Content Browser bitmaps associated with those materials can also be copied
  • Selecting CINEMA 4D or system color picker
  • Paging through the help files
  • The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
  • The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
  • Doodles can also be integrated into renderings
  • Access to Layer Browser functions at element level
  • Animation Integration on a non-linear animation system (NLA)
  • All relevant functions in the Timeline�s Edit menu also work with Motion Clips
  • Filtering Motion Sources
  • New Timeline mode: �Motion Modus�
  • Move and Scale also works with Motion Clips
  • The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
  • Motion Clips - an integral part of the Motion System
  • The Motion System tag contains animation and motion layers
  • Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
  • Add Animation Layer command
  • 'Add Motion Clip' function turns conventional animations into Motion Clips
  • Add Empty Motion Layer command
  • Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
  • Keys can be arranged left-justified
  • Key creation for all objects contained in a Selection object
  • Sound curves displayed in the Animation Palette
  • Show active animation layer Keys only
  • 'Bake' functionality for animations expanded
  • New Key Reducer algorithm treats curves more gently
  • Increasing velocity can be temporarily set to a constant velocity
  • Ghosting, or �onion skinning� can be enabled for animations using the Display tag
  • Easy Constraint object setup via commands
  • Individual Constraint options can be enabled or disabled separately
  • Gravity, offsets, rotaton and scale springs for Spring Constraint
  • Mirror function for Constraing object
  • Rendering Realistic-looking glass using Absorption
  • More realistic reflections
  • Exit Reflections can be disabled
  • Improved Enhanced OpenGL texture quality thanks to MIP mapping
  • Improved Enhanced OpenGL texture quality thanks to antialiasing
  • Consistent noise in Area shadows
  • Improved organization of Render Settings options
  • Vastly improved resolution settings for rendering
  • Only render soft shadows
  • Object (Texture) baking can replace original objects
  • New Pixel Shader