What's new in CINEMA 4D 25.0
Sep 15, 2021
- New PresetSystem based on the Asset Browser.
- New Track Modifier tag modifies existing animations procedurally.
- Many new Scene Nodes.
- New Icons and Layout.
- New Illustrator Import.
- Capsules make Node functions possible in the Object Manager.
- New document and layout bar above the main menu.
- HDR output is now supported in the Viewport.
- New Sculpting command to mask editing.
- Assets can now be saved to palettes.
- New command in the Timeline for setting range markers based on key selections.
- Dynamic command palettes can display commands depending on the document mode, selected tool and object type.
- New setting for displaying tag settings directly on the object to which its assigned.
- The FFD object now has a Reset button.
- New material commands, e.g., to create new materials and assign them to selected objects.
- New options for adjusting or keeping constant manager window sizes when the application interface is resized.
- Separate commands for linking size, strength, symmetry and stencil for the Sculpting Brush..
- New command for simultaneously defining transformation and selection tools' settings in a separate Manager..
- The planet size can now be scaled in a Physical Sky.
- Plain mode for the Asset Browser.
- Legacy Content Browser libraries can be converted to assets.
- Keywords can now be copied and pasted.
- New Reload Database command.
- New Create Value Node from Clipboard command in the Node Editor.
- All import/export settings now work with the Preset System (e.g., with Alembic Import).
New in CINEMA 4D 22.016 (Jun 8, 2020)
- New UV Unwrap command for a workflow based on edge selections (Seams). …
- New, comprehensive settings for the UV Editor, incl. display of UV Seams, Overlaps, Distortions, etc. …
- New, automatic UV mesh unwrap and relax function: Packing.
- Separate menu in the UV Manager for packing UV Islands. …
- Two new commands: UV Weld and UV Weld and Relax. …
- UV Pins to permanently affix UV points. …
- There are no longer separate UV Point and UV Polygon modes (instead the modes Use Point, Use Edge and Use Polygon with which both geometry and UV elements can be edited).
- …
- New Hair shading model for the Viewport
- Improvement of Viewport display.
- New glTF export for real-time web applications …
- New command for mirroring selections. …
- New functions for the Viewport Renderer (previously Hardware OpenGL).
- For the Viewport Renderer (previously Hardware OpenGL) you can now define in detail which scene elements should be included for rendering. …
- Go ZBrush for the exchange of information between ZBrush and Cinema 4D. …
- Re-arranging and use of view filters - presets can be created and other features.
- Cineware settings are now in the Project settings (and the new Cineware material settings). …
- Automatic recognition of touch-screen devices and deactivation if they malfunction.
- Re-organization of the Viewport Display.
- When importing Alembic instances you can now select the type of instances that Cinema 4D should generate.
- The FBX import can make either FBX material values available as Nodes.
- Cinema 4D can now also export materials defined via Material Nodes in FBX.
- New color settings dialog for the Texture UV Editor. …
- The Viewport preferences are now all local.
- Similar Viewports can be configured together.
- Many new settings for Viewport effects (especially shadows).
- Extrude direction is ascertained automatically for the Extrude object.
- Use Edge mode: Dbouble-clicking on an edge color will select all adjacent edges.
- The Loop (and Ring) Selection tool have several new options.
- Selection conversion can now be done with tolerance.
- New command for switching between the last two tools used.
- Various minor new features for modeling.
- The Create Point command has several new settings.
- The Close Polygon Hole function has a few new settings.
- 2 new settings for the Bridge tool.
- Subdivision now also offers subdivision patterns.
- New Resolve Non-Manifold command to remove invalid geometry.. …
- The Edge Cut tool has new settings for creating n-gons.
- Additional options have been added to the Untriangulate command.
- The Iron tool can now preserve mesh edges.
- The Magnet and Brush tools were reworked so their settings are similar and both have been given new settings.
- Neues Kopierverhalten von Animations-Keys und -Spuren.
- Normal tags can now be created directly in the Phong tag.
- The initial state of contraints can now be recorded.
- The Substance-Engine now supports textures up to 8k in 16/32 -bit.
New in CINEMA 4D 19.068 SP3 (Aug 14, 2018)
- CHARACTER ANIMATION:
- Fixed some stability issues
- Fixed a stability issue with the IK Spline tag
- Fixed a rendering issue with PSD morphs of Pose Morph tag
- COLOR CHOOSER:
- Fixed an issue with reversed order of materials when importing from Color Chooser to the Material Manager
- EXCHANGE:
- Fixed several issues with Alembic export
- Fixed an issue with Alembic and non-ASCII characters
- Fixed a stability issue with loading Alembic files
- Fixed an issue with importing Illustrator files
- Fixed an issue with playback of corrupted Alembic files
- HAIR:
- Fixed a stability issue with rendering Hair objects to the Viewport
- INSTALLER:
- Fixed an issue with dates being displayed wrong in installation folder
- INTERFACE:
- Fixed an issue with the usability of the Surface Deformer
- Fixed an issue with obsolete output presets in the Render Settings
- Fixed an issue with pre-defined interface colors in the Preferences menu
- Fixed an issue with the alignment of switches in the Layer Manager
- Fixed an issue with the visibility of HUD elements in the Prime version
- MATERIAL:
- Fixed an undo issue with Sort Materials in the Material Manager
- MODELING:
- Fixed an issue with the Edge to Spline command and the Spline Type attribute
- Fixed a stability issue with the Bevel Deformer's Angle Threshold
- Fixed an issue with Make Editable on Generator objects
- MOGRAPH:
- Fixed an issue with exporting animated Fracture objects to FBX
- Fixed a stability issue with copying a Voronoi Fracture object in the Viewport
- Fixed an issue with Formula Effector's Scale variables
- OBJECTS:
- Fixed an issue with rendering Volumetric Lights placed inside a Spherical Camera
- OBJECT MANAGER:
- Fixed an issue with Make Editable in the Object Manager
- OPENGL:
- Fixed an issue with Sky object in the Viewport
- PYTHON:
- Fixed an issue with missing variables in the Python tag
- Fixed an issue with BaseContainer::RemoveData and BaseContainer::RemoveIndex return false on success
- Fixed an issue related to StringConvertTokensFilter()
- Fixed an issue with key being "filled" not returned when sending MSG_GETCUSTOMICON
- Fixed an issue with receiving and sending MSG_DESCRIPTION_ALLOWOVERRIDE
- Fixed an issue with receiving and sending MSG_GETREALCAMERADATA
- Fixed an issue with CAWeightTag.TransferWeightMap()
- Fixed an issue with CalculateVisiblePoints()
- Fixed typo for GeUserArea.FillBitmapBackground()
- PRORENDER:
- Fixed some stability issues with ProRender
- Fixed a rendering issue with ProRender View in the Viewport
- Fixed a performance issue with ProRender
- THINKING PARTICLES:
- Fixed incorrect spelling in PBorn node, PMatterWaves node and Feather object
- VIEWPORT:
- Fixed an issue with Subdivide UVs option Linear, None of OpenSubdiv types
- Fixed an issue with Subdivide UVs option Linear, Corners Only of OpenSubdiv types
- OTHER:
- Fixed a performance issue with Cloth simulation
New in CINEMA 4D 19.024 (Sep 2, 2017)
- ProRender uses your graphics card for fast or even interactive rendering.
- The scene Reconstruction is a new Motion Tracker function.
- Improved OpenGL display.
- New Polygon Reduction Generator.
- New Level of Detail functionality.
- The Camera object can now depict a scene spherically (360°; stereoscopic, if desired.
- Weight Manager and Weight tools have been separated and many new functions for the Weight Manager have been added (all tabs).
- The Pose Morph tag can handle the new Correctional PSD Morph mode.
- New MoGraph Sound Effector.
- Image and video files now load much faster and new file formats can be implemented: ico (Windows icon format); cur (Windows cursor format); and mpo (stereo format.
- New Tone Mapping post effect.
- The Bind command now also works with multiple meshes.
- BodyPaint 3D now uses OpenGL for painting.
- New Voronoi Fracture Object Sorting option.
- The Voronoi Fracture object can now create uneven fragment surfaces.
- The Voronoi Fracture object connects fragments with Dynamics connectors.
- The Voronoi Fracture object can connect fragments permanently according to different criteria.
- The Voronoi Fracture object now also creates Vertex Maps.
- Several new Voronoi Fracture Object options.
- New features compared to the previous version can be colored for quick identification.
- New option for continuous updates of materials in the Viewport.
- New functions for Alembic import.
- Alembic objects can be converted to polygon objects in conjunction with an Alembic Morph tag.
- New FBX export options.
- New option for Wavefront OBJ import.
- New environment variable for scripts.
- New function for creating new objects.
- The Displacement Deformer can now handle RGB (XYZ Tangents).
- New options for the Displacement object.
- The Physical Light (PBR) Light can be used to achieve even more realistic-looking render results.
- Area lights can be displayed as solid surfaces in the Viewport.
- The Select Connected and Grow/Shrink Selection commands can now also be applied to UV points and polygons.
- Point, edge and polygon selections can be converted to UV point or UV polygon selections and vice-versa.
- The Plane Cut tool can distribute multiple cuts evenly across and object’s surface.
- Several changes for the Align Normals command.
- Several changes for the Reverse Normals command.
- New option in Save dialog window for automatically adjusting the video data rate for other output resolutions.
- The Hardware OpenGL Renderer can now also smooth transparencies.
- The Mirror tool has the same functions for locating joints as the Weight Manager.
- New method for selecting joints with the Weight tool.
- Two new keyboard shortcuts for the Weight tool.
- New command for load an entire folder full of Substances.
- Position, scale and rotation of UV points and polygons can now be modified numerically in the Coordinates Manager.
- New options for the Display tag.
- The Vertex Color tag has a new option with which the vertext colors can be constantly shown.
- The new Physical Material (PBR material) delivers even more realistic render results.
- HDRI can be used at the material level.
- Support for multiple images (Multi-Pages) for Textures.
- Custom color profiles can be used for textures.
- The Variation shader now also works in conjunction with the Hair feature.
- New option for the Variation shader
- The save dialog window in the Picture Viewer can now handle anamorph videos.
- Several minor new features for image formats.
- Support for current video formats.
- Support for current sound formats.
- Neue Abnahmefunktionalität "Noise".
- Team Render can now handle frame steps.
- New automatic computer recognition for Team Render.
- Motion Tracker Tracks can now use circular search patterns.
- Motion Tracker footage can be displayed in conjunction with color channel weighting.
- Motion Tracker Tracks can give preferential treatment to specific color channels.
- The Houdini connectivity now supports particle rotation.
- New Projection Painting option for BodyPaint 3D.
- New method for selecting UV islands.
- You can double-click on UV points to display or edit their coordinates.
- Unterstützung von Google ZYNC als Renderfarm.
New in CINEMA 4D 18.048 (Apr 20, 2017)
- The Voronoi Fracture object breaks objects down into fragments.
- The Thin Film shader can render soap bubble and oil film effects.
- The Parallax effect is the same as displacement but requires less render time.
- Cinema 4D can now load Substance Designer software’s Substance assets (textures).
- The Motion Tracker can now track the movement of objects in live footage.
- New Line Cut tool.
- New Plane Cut tool.
- New Loop/Path Cut tool.
- The new Push Apart Effector prevents clones from intersecting.
- The new ReEffector can cancel the effect of other Effectors.
- Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features.
- The reflectance preview makes it possible to show a simulated sky reflection in the Viewport.
- Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport.
- SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion
- Cinema 4D now supports vertex colors.
- New Priority Shift tag for more precise shifing of priorities of entire hierarchies.
- Cinema 4D can now display vertex normals.
- The Viewport settings’ menu has a new Enhanced OpenGL tab (tessellation, SSAO, reflectance and more can be displayed in the Viewport.
- OpenGL can now run on either CPU or graphics card.
- Several new preference settings for the Color Chooser.
- In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting.
- The Alembic and FBX exporters can now be aborted at any time.
- The Alembic object now displays tags (e.g., Polygon Selection tag).
- FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances.
- Object Import and Export functions can now save and load different presets.
- OBJ Import can assign a mix mode.
- The Quaternion function is integrated directly into each object.
- OpenSubdiv support for Subdivision Surfaces.
- Vertex Maps can be converted to Vertex Colors and vice-versa.
- Polygon Shift now works independently of the selected component mode.
- Keyframes can be highlighted in color.
- Alembic objects can be baked via PLA.
- Quaternions also for animation layers.
- Software OpenGL can be defined as render output.
- Tessellation, SSAO and can be rendered using Hardware OpenGL.
- The Paint tool can now be used to apply vertex colors.
- New and improved workflow for Parent object constraints.
- Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag..
- New Metaball function.
- Simplified creation of UVW tags.
- Simultaneous modification of multiple materials with similar Reflectance settings.
- New Attribute Manager command for selecting materials with similar Reflectance channel settings.
- Ambient Occlusion can be used to create interesting effects when inverted.
- The Variation shader can now load an entire directory of images and distribute these randomly.
- The Variation shader can now also scale UVW coordinates.
- The Vertex Map shader can now also render vertex colors.
- lor and color fields can be dragged directly into a color gradient.
- The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting.
- New compact mode (and several other functions) for the Color Chooser.
- New image format DDS can be loaded.
- The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos.
- The Cloth Engine’s priority can now be defined freely.
- The Cloth Cache tool now works somewhat differently.
- New command for swapping Cloner and Matrix objects.
- New command for hiding selected clones.
- New Distribution mode for Cloner objects in Object mode.
- Clones can be scaled depending on polygon size.
- New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays).
- New way of creating basic Cloner object shapes.
- New option for displaying clone index numbers in the HUD.
- The MoGraph Cache Tag now also saves its cache externally.
- Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly.
- Weighting can be brushed onto clones, which is then evaluated by Effectors.
- Vertices scaled according to depth will be added to clones to underscore the impression of depth.
- The new clone weighting can also be read and set using an XPresso node.
- If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted.
- Various minor modifications to the Team Render Server browser interface.
- New FAQ page for Team Render Server.
- New Track functions.
- Objekt Tracker tracks can be listed by name.
- New Motion Tracker option.
- New Motion Tracker command.
- Improved Houdini crash behavior.
- Houdini assets now have tags.
- Houdin Assets can now process Vertex Colors and any number of UVW tags.
- Multiple Morph Deformers can now be used to affect the same object.
- As always, numerous useful Content Browser items.
New in CINEMA 4D 17.048 SP2 (Dec 19, 2015)
- The main focus of the release is augmentation to exchange formats: Alembic, OBJ, FBX, SketchUp and others. The Houdini exchange has been updated for compatibility with Houdini 15. In addition, many enhancements to animation, the Color Chooser, Motion Tracking, the Take Manager, Spline Tools etc., have been included. All in all, there are over 100 improvements in this Service Release which underlines MAXON's ongoing effort to make Cinema 4D the most reliable tool in your pipeline. The service pack also includes performance improvements for Team Render and a new addition to Cinema 4D's Pipeline menu, the AE Live Link. This functionality is currently disabled and is planned for an upcoming Cineware update in After Effects CC.
- ANIMATION:
- Fixed an issue with Euler filter and track types
- BIRENDER:
- Sketch and Toon is now available in hardware render settings
- Fixed an issue with artefact on overlapping Sketch and Toon lines
- Fixed an issue with Hair in secondary specular multi-pass
- C++ API:
- Fixed an issue with Blocksize 128 AES File
- CHARACTER ANIMATION:
- Fixed an issue with weight transferring
- Fixed an issue with Collision deformer memory usage
- Fixed an issue with console errors with Character Builder
- Fixed an issue with Weight effector naming
- CINERENDER NEMETSCHEK:
- Fixed an issue with Update Merge material update
- Fixed an issue with Update Merge and Sky object
- Fixed an issue with Update Merge material update and UVW tags
- Fixed an issue with Update Merge and materials
- Fixed an issue with Update and selection tags
- COLOR CHOOSER:
- Mode of the Color Chooser is now passed to the pop-up when clicking on the current color
- Fixed an issue with loading multiple swatch
- Fixed an issue with Color Chooser pan in image mode
- Fixed an issue with double-click on color value slider in Color Chooser
- Fixed an issue with color swatches in Color Chooser
- Fixed a typo in the name of "Complementary" mode in Color Chooser
- Fixed an issue with saturation when working in Color Wheel mode
- Fixed an issue with reordering color swatches in Color Chooser
- Fixed an issue with Monochromatic mode in Color Chooser
- CONTENT BROWSER:
- Fixed an issue with renaming of folders
- DEFORMER:
- Fixed and issue with Collision deformer threading
- Fixed an issue with Shrink Wrap deformer and SDS
- DEMO VERSION:
- Fixed the URL to order the full Cinema 4D out of the demo version
- DYNAMICS:
- Fixed an issue with soft body dynamics when object is far away from world center
- Fixed a stability issue
- EXCHANGE:
- Fixed an issue with Alembic Polygon selections
- OBJ now exports the texture in the Color reflectance layer
- Fixed an issue with DXF Export when objects have a “.” in their name
- OBJ now optionally adds and exports randomly colored materials for objects without materials
- OBJ: Alpha texture will now be imported to the Alpha channel
- Fixed an issue with wrongly disabled materials channels on OBJ import
- Fixed an issue with FBX export stability
- Fixed an issue with component instance texture UVs in SketchUp import
- Fixed an issue with texture paths and SketchUp import
- Fixed an undo issue when changing Alembic settings
- Fixed distorted UVs on OBJ export
- Fixed an issue with the scale option in case the axis are flipped or swapped on OBJ export
- Fixed an issue with Alembic and Instance Object - Render Instances
- Fixed an issue with broken UVs if Flipped UV option is used on OBJ export
- Adapted the OBJ exporter to overcome some limitations of 3ds Max and Maya OBJ importers
- The OBJ import options Flip and Swap axes do not flip the faces anymore.
- Fixed an issue with OBJ export option Duplicate Vertices
- Fixed an issue with the default preset for OBJ Exporter
- Fixed an issue with Physical Sky import and SketchUp
- Adapted OBJ for the future Maya versions
- Fixed an issue when making Alembic splines editable
- Fixed an issue with Alembic "update PSR" option being active when it shouldn't
- Fixed an issue with the distribution of the materials while exporting complex hierarchies to OBJ
- Fixed an undo issue when bulk changing Alembic objects
- Fixed an issue with the ID of FORMAT_OBJEXPORT
- Fixed an issue in OBJ exporter with UVs being outside of the canvas
- Fixed a hierarchy issue when importing certain alembic files
- OBJs exported out of CATIA can now be imported
- FBX:
- Fixed an issue with merging FBX file
- Upgrading FBX SDK to version 2016.1
- Fixed an issue with FBX and animated textures
- Fixed an issue with FBX and animated textures
- Fixed an issue with FBX and rotation order
- Fixed an issue with FBX and joint falloff
- Fixed an issue with multiple UV sets and smoothing groups
- Fixed an issue with baking deformations
- Fixed an issue with FBX and normals
- Fixed an issue with FBX and camera export
- Fixed an issue with FBX and camera fov
- Fixed an issue with FBX and Clean Tracks option
- Fixed an issue with FBX and animated takes
- Fixed an issue with FBX stability
- HOUDINI EXCHANGE:
- Updated Houdini Engine plugin to run Houdini Engine version 15.0.244.16
- Fixed an issue with creation of Houdini asset parameters on load
- Fixed an issue with selection inputs of Houdini assets
- Fixed an issue with a license mismatch warning
- Fixed an issue the caused Houdini asset parameters to be reset on load when one was keyframed
- INTERFACE:
- Fixed an issue on Windows with Navigation Keys and ALT modifier
- Tokens drop-down now supports the cursor position in the file path field
- Fixed an issue with empty script pasting
- Adding tokens no longer modifies the render path unnecessarily
- Added Material override to Attribute Manager render settings
- Fixed an issue with saved layout with search field open in Take Manager
- LICENSE SERVER:
- Fixed an issue with lease license on OS X:
- MATCHMOVING:
- Fixed an issue with scroll wheel zoom in Graph View
- Fixed an issue with lens distortion post effect that caused objects to render slightly too big
- Fixed a stability issue
- Fixed an issue when deleting tracks
- MATERIAL:
- Fixed an issue with animated material preview
- Corrected a text string
- Fixed an issue with Variation shaders hierarchy mode
- Fixed an issue with Variation shader and saving with assets
- Fixed an issue with Variation shaders UVW rotation
- Fixed an issue with Variation shader and Object Buffers
- MELANGE:
- Fixed an issue with Texture tag Restriction parameter in Melange
- Fixed an issue with Save Animation for Melange and cache
- MODELING:
- Fixed several stability issues
- Fixed an issue with Spline Pen arc preview
- Fixed an issue with Spline Mask and connect object
- Fixed an issue with Spline Mask conversion
- Fixed an issue with Knife tool rapid usage
- Fixed an issue with Polygon Groups to Objects command
- Fixed an issue with Spline arc segment selection
- Fixed an issue with Spline Mask refresh
- Fixed an issue with Spline Mask transformation refresh
- Fixed an issue with Spline Mask Boolean 'Or' mode
- Fixed an issue with Spline Mask exchanging input splines
- Fixed an issue with Spline Arc incorrect result
- Fixed an issue with Spline Mask and instances recognition
- Fixed an issue with Spline Mask Boolean 'or" resulting spline
- Fixed an issue with Spline Arc generation
- Fixed an issue with Set Point Value naming
- Fixed an issue with Boolean and legacy scenes
- Fixed an issue with Connect+delete command
- Fixed an issue with Poly Pen extrusion and snap precision
- Fixed an issue with Create single object in generators performance
- Fixed an issue with scene loading from File Manager
- Fixed an issue with incorrect mesh being generated
- Fixed an issue with artifacts in mesh
- Fixed an issue with Spline Pen new spline and snapping
- Fixed an issue with Spline Pen snapping to inactive splines
- Fixed an issue with Spline Pen preview on hovering
- Fixed an issue with Spline Pen highlighting inactive splines
- Fixed an issue with Spline Pen RMB menu and previews
- Fixed an issue with Close Polygon Hole naming
- Fixed an issue with Spline Arc slice tweaking
- Fixed an issue with Spline arc 360 angle value
- Fixed an issue with Connect object memory release
- Fixed an issue with Spline Mask unwanted transformations
- Fixed an issue with Spline Mask performance loss
- Fixed an issue with Spline Mask modes and scene orbiting
- Fixed an issue with Spline Mask overall scene interaction
- Fixed an issue with Spline Mask and Alembic assets
- Fixed an issue with Poly Pen strip mode and new object creation
- Fixed an issue with Poly Pen edge removal artefacts
- Fixed an issue with Poly Pen double-click triggering undo
- Fixed an issue with Spline Booleans and Spline deformer
- MOGRAPH:
- Fixed an issue with lost annotation tags when making a cloner editable.
- NAVIGATION:
- Fixed an issue with Alembic camera switching animation
- NLA:
- Fixed an issue with undo in layers
- Fixed an issue with layer conversion undo redo
- Fixed an issue with convert Layer to keyframes
- OBJECT MANAGER:
- Fixed an issue with Connect command used on parametric objects
- Fixed an issue with Connect command used on primitive splines
- OBJECTS:
- Fixed an issue with Platonic object axis
- Fixed an issue with Hemisphere bounding box
- Fixed an issue with Icosa platonic size
- Fixed an issue with Pyramid missing Phong tag
- ONLINE UPDATER:
- Fixed several cosmetic issues
- Fixed an issue with OSX spotlight index
- OPENGL:
- Fixed an issue with display of OpenGL capabilities
- Fixed several stability and performance issues
- PICTURE VIEWER:
- Fixed an issue with Picture Viewer and drag-and-drop
- Fixed an issue with Picture Viewer stability
- PREFERENCES:
- Fixed an issue with the display of OpenGL requirements
- PYTHON:
- Added IsTakeRenderRunning() and StopTakeRender()
- Added CKey.GetAutomaticTangentMode()/SetAutomaticTangentMode() and CKey.SetTimeLeftAdjustValue()/SetTimeRightAdjustValue()
- Added fps Parameter for CCurve and CTrack GetValue()
- Added missing Settings parameter to GeDialog.AddColorChooser()
- Added Quaternion class and related functions
- Added BaseDocument.GetTargetObject()/SetTargetObject()
- Added optional parameter 'deselectAll' to BaseSelect.SelectAll()
- Added GeGetDummyThread() and GeGetEscTestThread() functions
- Added DescID.GetHashCode()
- Added GvPort.GetUserData()/SetUserData()
- Added PaintTexture.SetColorProfile()/GetColorProfile()
- Added TreeViewCustomGui.GetVisibleScrollArea()/GetVisibleLineCount()
- Added InitSpline() implementations, GetLineObject(), GetPointMatrix() and GetDirty()
- Added new c4d_tools functions
- Added support for SculptBrush MouseData + BrushDabData.GetOriginalVertexNormals()
- Fixed an issue with GetJointRestState
- Fixed an issue with GetOverrideGroups()
- Fixed an issue with BaseOverrideGroup.AddTag
- Fixed an issue with BaseOverrideGroup.Find()
- Fixed an issue with BaseOverrideGroup.GetObjectsInGroup()
- Fixed an issue with TakeData.InsertTake() 'destTake'
- Fixed an issue with BaseTake.AutoTake() 'node' and 'undo' parameters
- Fixed an issue with BaseTake.FindOverride() 'node'
- Fixed an issue with BaseTake.DeleteOverrideGroup() 'og' parameter
- Fixed an issue with BaseTake.SetCamera() 'camera' parameter
- Fixed an issue with BaseTake.SetRenderData() 'camera' parameter
- Fixed an issue with BaseTake.Reset()
- Fixed an issue with ByteSeq and operator
- Fixed an issue with TakeData.InsertTake()
- Fixed an issue with BaseDocument.DoUndo()
- Fixed an issue with FilenameSlicePath()
- Fixed an issue with c4d.Vector precision of y and z component
- Fixed an issue with c4d.utils.BooleanSplines
- Fixed an issue with c4d.utils.CalcSplineDefaultTangents
- Fixed an issue with CKey.GetClone()
- RENDERER:
- Fixed an issue with rendering Content Browser file
- Fixed an issue with Radiosity Maps differences across operating systems
- Fixed a stability issue
- Fixed an issue with adding of the Material Transparency Pass
- Fixed an issue with Preview Rendering and QuickTime on OS X
- Fixed an issue with Irradiance Cache and orthogonal views
- SKETCH AND TOON:
- Fixed a render issue with the Spot shader
- Fixed an issue with resetting defaults for the Spot shader
- Strokes are now enabled by default for Sketch and Toon materials
- TAKE SYSTEM:
- Fixed an issue with and undo after running Python script
- Fixed an issue with excluding Subsurface Scattering shader in Material Override with Physical Renderer
- Added the possibility to rename the Main Takes
- Fixed an issue with refresh of Take Manager and Group Overrides
- Fixed an issue with QuickTime format and rendering to subfolders
- Fixed an issue with copying of takes including Child takes
- Fixed an issue with the pop-up windows of presets
- Fixed an issue with with keyframing and unlocked Overrides
- Fixed an issue with drag-and-drop of Child takes
- Fixed an issue with line breaks in pasted file names
- Fixed an issue with Material Override and Physical Sky
- Fixed an issue with overridden copied shaders after being changed
- TEAM RENDER:
- Fixed several stability issues
- Fixed an issue with malformed preferences
- Fixed an issue with GlobaI Illumination caches and animation
- Fixed an issue with rendering Marked Takes and missing assets
- Fixed an issue with rendering Marked/All Takes and subfolders in pathnames
- Fixed an issue with Marked Takes and sub-folder Tokens
- TEAM RENDER SERVER:
- Fixed a performance issue
- Fixed an issue with the repository drive running out of space
- Fixed an issue with blocked webserver port
- Fixed an issue with display of wrong error message when clients go offline
- Fixed an issue with machine list not showing "wrong version"
- Fixed an issue with absolute windows paths and assembling with QuickTime format
- Fixed an issue with clearing results while zipping
- Fixed an issue with the preview image of .mov results
- Fixed an issue with subfolders and QuickTime format
- TIMELINE:
- Graph scale limit increased in Timeline editor
- Clamp option is turned off by default
- Fixed a display issue of the mini F-Curve
- Fixed an issue with undo and subsequent performance
- USER PARTICIPATION:
- Fixed an issue with Unicode support
- XPRESSO:
- Fixed an issue with XPresso color preferences
- OTHER:
- Fixed an issue with Cineware and purge memory
- Fixed an issue with Revert to Saved
- Fixed an issue with Render Queue log information with TR and Multi-Passes
- Fixed an issue with Update Merge and Vectorworks
- Fixed an issue with ArchiCAD 18 Scene Combine Tool with no object selected
- Fixed an issue with pi2inv and pi05inv constants
- ArchiCAD 18 Scene Combine has been renamed to ArchiCAD 18+ Scene Combine
- Fixed an issue with Windows 10 being displayed as Windows 8 in Team Render Server
- Fixed an issue with connecting clouds
- Fixed an issue with the font preview on OS X
New in CINEMA 4D 17.032 (Aug 28, 2015)
- RENDERING:
- New Variation Shader
- New Display Color Shader
- Filter Shader: New Checkbox to switch color grading on/off
- New Formula Shader
- New Lens Distortion Shader
- New Lens Distortion render effects
- New Take System
- New Token System
- Global Material Override
- Team Render Improvements
- Watermark Post-Effect now support Takes
- MODELING:
- New Spline Sketch Tool
- New Spline Pen Tool
- New Spline Arc Tool
- New Spline Smooth Tool
- New Spline Boolean Commands: Substract, Union, And, Or, Intersect
- Spline Mask supports new boolean modes
- Spline Mask now supports more than two splines
- New behavior of the ESC key
- New Trackball navigation mode
- Mesh Check Enhancements
- Poly Pen Enhancements
- ANIMATION:
- New Euler Filter
- New Autotangent modes:
- Weighted Tangents
- Fixed Slope Autotangent mode
- Remove Overshoot Flag
- Auto Weighting Flag
- Timeline Enhancements:
- New Preferences
- Link Key/Fcurve Selection
- OM Single object linking
- OM Single object linking but displays the tags
- FCurve ListView
- FCurve Non-hierarchical listview
- Changes:
- Tab instead of space bar to switch between Dopesheet/Fcurve
- Improved shift behavior
- Space bar now plays but only when Timeline is active
- The interactive update now also work in Dopesheet mode
- General speedup
- Now there are 2 Timeline commands (to open Dopesheet or FCurve)
- Zoom to cursor
- Extended marker to range markers and added color
- Show tangents of selected curves
- User Data groups are now also displayed in the Timeline
- When the preference „Track Color“ is set to Track Color, the tracks names are also colored in the list views
- HPB should now has the correct color order.
- There is a new deselect command so that CTRL-Shift A can deselect everything
- The Timeline now remembers the last active area (Object area or main area) and then selects/deselect all accordingly
- New „Lock Ratio“ command for locked zooming in FCurve Mode - shift toggles between locked/not locked ratio
- Powerslider Enhancements:
- CTRL-Shift to create markers
- There are new commands in the context menu of the Powerslider
- Double click in the lower area of the Powerslider extends the range to the document range
- Extended markers also displayed in the Powerslider
- Optimized default behaviours
- Sculpting:
- Erase Brush: New „Erase Masked“ button
- New „Sculpt To PoseMorph“ command
- Grab Brush: New Surface Distance Option
- Stencil Tile Preview
- Flatten Brush: NewFixed Plane Option „Custom Plane“
- Radial Symmetry supports a custom center point
- Sculpt Brushes now Support Guide Snapping
- Backface Sculpting Option
- Edge Detect Option
- Mask Brush Improvement
- Symmetry Dialog: New „Find nearest point“ option
- Python:
- BrushDabData
- SculptBrushParams
- SculptObject
- C++::
- lib_sculptbrush.h
- SculptMouseData
- Spline Brush SDK Example
- Other Additions
- lib_sculpt.h
- Motion Tracker:
- New Graph View with Top-Down and Graph mode
- Lens Distortion Tool for Camera Calibrator and Motion Tracker
- Exchanges:
- New OBJ Import/Export with support for materials
- New Sketchup Import
- FBX now supports Takes
- AE now supports Takes
- Pipeline:
- Integration of the Houdini Engine
- Workflow & Interface:
- New Color Chooser
- Bitmap Shader has a new function to locate the file in Finder/Explorer
- "Locate Image..." now works correctly for presets
- Naming tool now also works with Tags, Materials, Layers and Takes
- Enhanced Camera HUD
- Rendersettings HUD
- Attributes Manager: New Layer mode
- Material Editor: Presets for refraction
- The last selected objects gets a different highlight color in the Object Manager
- The Texture Manager now can remove links to Textures (e.g. Textures in deactivated channels)
- The PictureViewer now also displays the frame number of the rendered frame.
- The rendertime display moved to a more prominent place in the PictureViewer
- The cursor keys can now be used to navigate the Texture Manager
- Other:
- Metaball Enhancements: New „Line“ and „Triangle“ types, „Accurate Normals“ method
- Threaded redraw of texture custom user interface
- Automatic network proxy detection
- Viewport Dither
- New command line parameter to render Takes
- Merge now supports Takes
- New Override Node for XPresso
- New OpenGL base system Context, OpenGL 3.2 required
- Image loaders are now interuptable. This allows early exit for threaded user interface updates.
New in CINEMA 4D 16.051 (Jul 28, 2015)
- This is the service update 16.051 for Cinema 4D and BodyPaint 3D R16.
It is recommended for users with a NVIDIA graphics card on a Windows machine, who experience frequent crashes. MAXON is aware of some stability issues with several versions of NVIDIA and AMD drivers which can cause crashes of Cinema 4D.
- Unfortunately MAXON cannot fix these issues, simply because they occur inside the graphics cards drivers. But we are trying to circumvent these issues from our side as good as possible.
- This patch will fix some of the issues with the NVIDIA drivers, but unfortunately not all of them. If you are running into frequent crashes with NVIDIA graphics cards on Windows, please download this patch. Again, this patch may or may not work in your specific environment.
- ATTENTION: If you apply this patch to your machines connected to Team Render Clients, you need to update the clients as well, even if they are running Mac OS.
- This hotfix is only a temporary solution. MAXON is working very closely with the graphics cards vendors to permanently fix these issues as soon as possible.
New in CINEMA 4D 16.029 (Dec 10, 2014)
- Improvements:
- Workaround for a deadlock problem that could arise in 3rd-party plugins not utilizing Cinema 4D's threading API, instead calling API functions in a thread.
- Fix for an OpenGL speed issue on OS X
- Fixes problems with Object highlighting on OS X
- Fixes an overflow problem when evaluating the timer after a long period of up-time
New in CINEMA 4D 16.020 (Sep 3, 2014)
- Rendering:
- The new Team Render Server adds server functionality to Team Render.
- Add jobs to Team Render Server either via a watchfolder or a web interface
- New Reflectance Channel allows to add multiple layers of reflections
- Each layer can have its own bump map and reflection model
- Create masks to control parameters of reflections, e.g. blurriness
- New Conductor Fresnel mode
- New anisotropic reflection model
- Reflection and specular now combined in one channel
- Several new reflection models
- New cloth shading model
- Distance dim mode to fade out reflections
- Multipass support for reflection layers
- New BiRender engine allows rendering of Sketch&Toon effects plus hair at the same time with increased speed and quality
- BiRender reduces the preparation time, first results can be seen much quicker
- Fill hair has been removed, old scenes which utilized fill hair will be tweaked automatically (increased hair count) to partially compensate for this change
- New displacement mode for brick shader allows to create more realistic brick walls
- Modeling:
- New PolyPen tool replaces the Create Polygon Tool of previous versions
- Paint polygons, create point sequences or extrude edges intuitively
- Existing and newly created points, edges and polygons can be moved, extruded, deleted, subdivided, etc.
- Arcs can be created automatically
- With Auto Weld mode enabled, edges and points snap automatically to close polygons or edges and weld or bridge geometry
- Reproject Result projects polygons on existing surfaces
- New procedural Bevel Deformer bevels either whole objects or selections non-destructively
- Mesh Check checks geometry for isolated points, complex poles, non-manifold edges, boundary edges and bad or non-planar polygons
- UVW coordinates are now created automatically for generator caps
- Boolean object now creates a hidden Edge Selection Tag like other generators (C1,C2, …)
- New viewport filter added to turn on/off the base workplane grid
- New HUD element for grid spacing now available in the viewport preferences
- Viewport Solo Mode provides a clear overview and faciliates the work with complex scenes
- Most deformers now support falloff
- Symmetry Object now supports clamping of points to the symmetry axis and deletion of redundant points
- Automatically Flip function causes meshes to flip across the mirror plane depending on camera orientation
- Cogwheel Spline got a massive update: it creates accurate Cogwheels with many new generic tooth parameters and types, new inlay and center hole parameters, not only to create accurate cogwheels, but also a plentitude of fancy objects for other purposes
- UV Editing:
- New UV Peeler creates UV parametrizations for single or multiple UV islands on an object, each island corresponding to a continuous seam of selected edges along the length of a cylindrical portion of geometry
- All UV-related features now use the same logic to determine which UV tag is affected
- UV polygon and point modes now support tolerance parameters for rectangular and live-selection tools
- In addition to UV polygons, interactive mapping now works on UV points
- Support for Dolly to cursor in texture view
- Shift + double-click a texture tag to open a new texture view
- Workflow & Interface:
- A single click on the enhanced keyframe buttons now adds or removes keyframes without need to press additional keys, manipulation of multiple keyframes at once is also possible
- New setting to remove tracks without keyframes
- Texture Manager now shows or opens files in Finder/Explorer
- New status icon in the Texture Manager shows if an image can't be found by the renderer and would trigger an asset error
- New “All Parameters” option in Timeline Baker will bake all Parameters of an object
- The Layer column of the Texture Manager now also shows the layer color
- New “Tweak” command is a global on/off switch to enable or disable tweaking throughout Cinema 4D
- Projection Tag has a new option to prevent accidental viewport duplication
- New Interaction Tag allows customized interaction with the object the tag is applied to (e.g. mouse interaction with objects can be defined by scripts)
- New Annotation Tag allows annotations and comments directly in the viewport and can be attached to a specific point of the object.
- Unlimited number of Annotation Tags can be used per object
- Annotation Tag replaces former WWW Tag
- Multiline Edit Textbox now offers an undo functionality
- Script Editor now allows double-click operation to select and drag complete words like in a regular text editor
- Auto-add brackets and quotation marks while typing
- Selected text blocks can be comfortably commented out by pressing the * key
- Likewise typing a quotation mark or bracket with a text block selected will put the block in quotes or the bracket form chosen i.e. { [ ( ' "
- Code editors now use word wrap for better overview
- Cursor changes from caret to text cross symbol when held over line numbers for better orientation
- Clicking a line number will select the line next to it
- Drag&drop selected text between multiline edit fields, including duplication by pressing Ctrl
- Colored line flags next to the line number now indicate the edit state of lines (e.g. edited, edited but compiled, edited but saved)
- Error message if a preset can’t be written
- Warp Deformer now fits to object
- Open in Finder function in the Render Queue
- Statistics HUD renamed to OpenGL Statistics
- Sculpting:
- Assign materials to a link field in the Mask Brush options, press sample button to use the first UV tag found on an object and sample the material, applying the UVs of this tag to the currently selected layer
- Selection Brush now supports selection of points and polygons in the respective mode (either Point or Polygon mode)
- Brushes now respect the current polygon or point selections (in Point or Polygon Mode)
- Use materials as stencils or stamps
- Unsubdivide command unsubdivides quad-based high resolution meshes, extracting all lower level subdivision layers, reconstructing them as sculpt objects with all required layers to recreate the original objects
- New option in sculpting preferences now allows to constantly update the full polygon object while sculpting (with or without Sculpt Tag)
- New brush modifiers now allow to apply and mix the effect of the currently chosen brush with one previously used (i.e. add smooth and inflate to a pull brush)
- Sculpt brushes now support snapping
- Stamps and stencils now support procedural shaders
- Python support has been added to sculpting, users can now create own brushes in Python
- Drop down to select the motion direction of vertices (average, normal, X, Y, Z, camera)
- Use the sculpting tools on Camera Deformer, Correction Deformer and Muscle Object
- Display stencil permanently via visiblity option
- Motion Tracker:
- Motion Tracker is a new matchmoving system in Cinema 4D
- Full Solve command runs a completely automated solve of the footage: it adds a Motion Tracker Object and several Constraint Tags (Mask, Position, Vector, Planar, Camera Orientation)
- Auto Tracking mode searches trackable points in the footage without user intervention
- Tracks can be filtered by Minum Length (Frames), Maximum Acceleration, Error Threshold and Smart Acceleration
- Manual Tracking allows for individual placement of track marks
- Reconstruction recreates the camera movement and creates 3D feature points from tracking points
- Mask Constraint Tag allows to exclude specific regions of the footage from 2D tracking
- Position Constraint Tag calibrates the 3D reconstruction by defining the coordinates of a reconstructed feature (e.g. origin)
- Vector Constraint Tag is used to calibrate a 3D reconstruction by defining the axis (direction) and/or distance of reconstructed features
- Planar Constraint Tag calibrates the 3D reconstruction by defining the plane on which three or more reconstructed features are located (this partially defines the orientation of the reconstruction within the scene)
- Camera Orientation Constraint Tag provides a different way of defining the scene orientation, based on constraining the camera rather than features
- Exchanges:
- FBX:
- Import/export based on FBX SDK 2015.1
- Import/export of vertex color informations
- New export option to triangulate meshes
- New export option to export SDS subdivided meshes
- New import option “Single Material Selection Sets” to create selection tags even if only one material is assigned
- Shinyness (Glossiness) texture support
- Support for relative file paths
- Option to include/exclude lights, cameras and splines from export
- Option to include/exclude curves from import
- Export editor camera, if no other camera in the scene or no active camera defined
- Optimized import/export user interface
-
Alembic:
- Import and export based on Alembic SDK 1.5
- Polygon selection tags applied to a generator are copied down to the generated object
- Support of new Alembic (Ogawa) file format which can't be read by previous SDK (1.0)
- Use the new cycle option and set file format to Alembic HDF5 (Legacy) to export compatible files (e.g. Cinema 4D R15)
- New option to export vertex maps as vertex color information
-
After Effects:
- The AE Plugin now exports image based 3D layers
- Other:
- Cinema 4D R16 now includes a user participation program which helps MAXON to improve future releases by gathering information about common usage scenarios
- User need to opt-in to participate
- Users can refrain from participating at any time and delete all provided data
- Data sent to MAXON include user statistics like used commands, project file size, usage time, preference settings and system specifications
- All data sent anonymized, no personal information will be collected
- Metaballs will load and render faster, viewport interaction will be better
New in CINEMA 4D 15.057 (Jan 10, 2014)
- IMPROVEMENTS:
- Exchange:
- Fixed an issue with Alembic assets wrong pivot import.
- Fixed an issue with Alembic camera and stereoscopy.
- Fixed an issue with Alembic and the smoothing deformer.
- Fixed an issue with Alembic camera projection change.
- Fixed an issue with Alembic camera white balance.
- Fixed an issue with Alembic camera stereo parameters.
- Fixed an issue with Alembic camera stereo render.
- Fixed an issue with Alembic camera white balance in viewport
- Fixed an issue with Alembic wrong camera angle on import
- Fixed an issue with Matrix on cloned Alembic assets
- Fixed an issue where Alembic animation and cloner.
- Fixed an issue with no indication of missing Alembic reference.
- Fixed an issue with FBX animation import from Motion builder.
- Fixed an issue with FBX Muscle deformer export.
- Fixed an issue with FBX animation import from Faceshift.
- Fixed an FBX-issue with embed textures and ASCII.
- Fixed an issue with Muscle object animation FBX-export.
- Fixed an issue for constrain tags at FBX-export.
- Fixed FBX-issues with joints and skinning.
- Fixed an issue differnet shading and normals FBX-import.
- Fixed an issue with Normals to phong breaks on FBX-import.
- Improved and optimised Alembic regarding speed for PSR data.
- Extended/adapted Alembic export frame range to match render range.
- FBX various improvements.
- General fixes and improvements regarding Alembic import/export.
- Modeling, Sculpting:
- Modeling: Fixed an issue with tolerant selection and UV .
- Modeling: Fixed an issue with kinfe tool and workplane snap.
- Modeling: Fixed an issue with deleting points while knife tool is active.
- Modeling: Fixed an issue with interactive point sliding.
- Modeling: Fixed an issue with slide offset slider.
- Modeling: Improved align normals algorithm.
- Modeling: Fixed an issue with slide preserve curvature on mesh borders.
- Modeling: Fixed an issue with bevel tool handles update.
- Modeling: Fixed an issue with slide tool causing slowdown.
- Modeling: Fixed an issue with slide and solo layer function.
- Modeling: Fixed an issue with joint snapping.
- Modeling: Fixed an issue with bevel tool distortion.
- Modeling: Fixed an issue with slide tool handles update.
- Modeling: Fixed an issue with slide tool sleection after sliding.
- Modeling: Fixed an issue with bevel and subdivide.
- Modeling: Fixed an issue with multiple edge beveling.
- Modeling: Fixed an issue when snapping spline under primitive.
- Modeling: Fixed an issue when beveling without dragging handle.
- Modeling: Fixed an issue when beveling edges sharing more than two faces.
- Modeling: Fixed an issue with bevel highlight artifact.
- Modeling: Fixed an issue with splinewrap backward compatibility.
- Modeling: Fixed an issue with cursor disappearing with correcction deformer.
- Modeling: Fixed an issue with phong broken edge.
- Modeling: Fixed an issue with path selection.
- Modeling: Fixed an issue off correction deformer working only with points.
- Sculpting: Fixed an issue with sculpt-baking of an object that is selected but hidden.
- Sculpting: Fixed an issue with baking centered maps.
- Sculpting: Fixed an issue with unhiding invisible sculpt object after baking.
- Sculpting: Fixed an issue in connection with Sculpted Objects.
- Sculpting: Fixed an issue Sculpting Layers: Undone Sculpting Re-Appears.
- OpenGL, Interface, Picture Viewer:
- OpenGL: Fixed an issue with Filtershader.
- OpenGL: Fixed an issue environment distortion of Surfaceshaders.
- OpenGL: Fixed an issue with stacked materials.
- OpenGL: Fixed an issue with Normalizershader.
- OpenGL: Fixed an issue with Viewport Memory Management.
- Interface: Fixed an issue with too large tick icon in effector list.
- Interface: Fixed an issue with BP preview active channel colors.
- Interface: Lightmapping unit type changed.
- Interface: Fixed an issue with triangle buttons states.
- Picture Viewer: Fixed an issue with to large buttons in Fullscreen Mode of Picture Viewer
- Picture Viewer: Improved stability in general, and when playing animations in the new FPS-range of 1000-2500 FPS
- TeamRender, Rendering, Render Queue:
- TeamRender: Dynamic created assets that can't be loaded by TR give a warning to the user so that he can create a workaround.
- TeamRender: Reduced output of internal, non explaining messages to the console.
- TeamRender: Fixed an issue with Out of Memory messages when using distributed caches.
- TeamRender: Already via Render Queue TeamRendered frames are now reused if C4D is restarted on OS X too.
- TeamRender: Fixed an issue with render-bucket artefacts results with large textures and WLAN.
- TeamRender: Fixed an issue with remaining .tmp-files after the rendering finished.
- TeamRender: Introduced a warning in the console now if plugins on client side are missing.
- TeamRender: IGES Plugin is now available in Team Render Clients.
- TeamRender: Improved the transmission of large Alembic files.
- TeamRender: Fixed an issue with banding / low bit depth of multipasses.
- TeamRender: Fixed an issue with no Sketch & Toon lines if "Post Render" is activated in Sketch&Toon Render Settings.
- TeamRender: Fixed an issue with data distribution problems of huge projects.
- TeamRender: Fixed an issue with GI render-bucket artefacts.
- TeamRender: Fixed an issue with Clients not participating the Rendering.
- TeamRender: Fixed an issue with particles using a glow material.
- TeamRender: Fixed an issue with network pressure in TeamRender for better distribution.
- TeamRender: Machines re-participate the rendering now if disabling and enabling "Share Machine Via Network".
- TeamRender: Fixed an issue of not updated icon color in machine list for unshared machines that were added manually.
- TeamRender: Fixed an issue with overwriting rendered frames after reordering jobs in the Render Queue.
- TeamRender: Fixed an issue with Xref Materialchange in TeamRender.
- TeamRender: Fixed an issue of remaining temp files if a TeamRender Animation to Picture Viewer is cancelled.
- TeamRender: Improved stability of TeamRender and Clients.
- TeamRender: Improved connection and transmission quality.
- TeamRender: Fixed several smaller specific issues of the render-result (GI, Multipasses, Sketch and Toon...).
- TeamRender: Improved functionality with exchange and object linking (Alembic, IGES, XRefs).
- Rendering: Physical Renderer (Embree(faster)) now renders all geometry in ortho views too.
- Rendering: Improved speed and quality for Light Mapping with Render Instances.
- Rendering: Fixed an Issue with rendering Alembic in Physical Render.
- Rendering: Fixed an issue with too large AO-Cache Files and improved quality.
- Rendering: Fixed an issue with sub surface scattering material preview when choosing SAT texture sampling.
- Rendering: Fixed an issue with Inheritance Effector Scale.
- Rendering: Fixed an Issue with Renderartifacts of Sub Poygon Displacement.
- Rendering: Standard Render renders Sub Surface Scatterin on perfect spheres too now.
- Rendering: Fixen an issue with CD Effect of Spectral shader and Physical Render.
- Rendering: Improved rendering system in general and espescially with Sub Surface Scattering combined with visible light.
- Render Queue: Intruduced a warning when deleting unfinished Jobs from the RenderQueue.
- Render Queue: Fixed an issue with Team checked but Render unchecked in the joblist interfering TeamRender.
- Render Queue: RenderQueue renders now the correct Frame Range after restarting, even if First Frame is not 0.
- Render Queue: Fixed an issue with Delete Job Command in Render queue during rendering.
- Render Queue: Fixed an issue with job progress indication after job is finished.
- Render Queue: Introduced a warning if Diskspace get's low (below 10% - espescially for TeamRender).
- Render Queue: Fixed an issue with an irrelevant Error-Message that came up in combination with QuickTime Format.
- UV Tools:
- Bake Texture now uses a texture's assigned UV with multiple UV tags.
- Fixed an issue with Bake Object and non-planar polygons.
- Fixed an issue with UV Point movement.
- Fixed issue with multiple UV tags and hidden UV Polygons.
- Fixed island selection on some triangle cases.
- Optimized application of UV-Transform.
- Fixed issue with multiple UV tags and hidden UV Polygons.
- Added Zoom to Mousepointer in Texture View.
- Fixed an issue with Remap and low-resolution textures.
- Fixed an issue with Relax UV and unselected UV's.
- Fixed an issue with Navigation in the UV Editor.
- Fixed an issue with UV selection in Viewport / Texture View.
- Fixed an issue with Move Up/Down and Flip Sequence with multiple polygonselections.
- Fixed an issue with UV Points selection not shown.
- Fixed an issue with Texture View missing a refresh when opened for the first time.
- Fixed an issue with first UV Tag always being used after selecting object in Object Manager.
- MoGraph, XPresso, Python:
- MoGraph: Fixed an issue with animated plain effector.
- MoGraph: Displacer viewport performance increased.
- MoGraph: Overall performance and stability increased.
- MoGraph: Fixed an issue with clones not being rendered.
- MoGraph: Fixed an issue with Displacer.
- MoGraph: Fixed an issue with Effector polygon deformations.
- MoGraph: Fixed an issue with loading spline into Spline effector.
- MoGraph: Fixed an issue with cloning onto correction deformer.
- MoGraph: MoInstances are now generated correctly from deformed objects.
- MoGraph: Fixed an issue with multiple disabled effectors in cloner.
- MoGraph: Fracture object performance imrpoved.
- MoGraph: Fixed an issue with loading MoGraph scene.
- MoGraph: MoGraph objects and Lightmapping don't cause artifacts anymore.
- MoGraph: Splinewrap improved with bounding box.
- MoGraph: Layer shader in displacer correctly sampled now.
- XPresso: Node readability and header colors improved.
- XPresso: Fixed issue with Formula node seed value.
- Python: CustomGUI Elements are now accessible via Python.
- Python: Fixed an issue with Full Control Mode in Python Effector.
- Python: Fixed an issue with BitmapButtonCustomGUI and GetDEnabling.
- Python: Fixed an issue with the Link Port of Python Node.
- Python: Fixed an issue with utilization of the multiprocessing module.
- Python: Fixed an issue with Source Protector and Filenames.
- Character Animation, XRef:
- Character Animation: Fixed an issue with muscle deformer jittering.
- Character Animation: Fixed an issue with conversion command.
- XRef: Fixed an issue with animating Xref enabled parameter.
- XRef: Fixed an issue with asset saving path.
- XRef: Fixed issue with encapsulated generator.
- Other:
- Texture Manager: Replace With now works with empty field
- Fixed an issue with Hair Preparation time in animations
- Fixed an issue with combine command making scene unstable.
- Fixed and issue with memory leak in animation.
- Additional Info:
- Fracture object got improved.
- Splinewrap improved.
- OLDER IMPROVEMENTS:
- BodyPaint:
- Layer thumbnail is displayed properly.
- Modeling:
- Point extrude value change now works correct with the arrow buttons.
- Issues in the modeling tools related to the Undo command are resolved.
- Issues involving Axis Workplane and parametric objects are now resolved.
- Spline tangent editing in Viewport follows cursor correctly.
- All points in imported splines can now be deleted.
- Bevel operation doesn't produce unexpected distortion anymore.
- Wrong sliding with preserve curvature for Slide tool is fixed.
- Bevel error with small offsets is now resolved.
- Bevel tool can handle all offsets properly now.
- Bevel sub-selection and hidden faces issue is resolved.
- Slide tool is not exhibiting any display issues anymore.
- Project Info Structure: Issues with the N-gon selection is resolved.
- Quantize and guides work properly now.
- Bevel tool works correctly with boundary geometry.
- Fit to parent is now working correctly with spherify deformer.
- Bevel tool producing holes when working on quads has been fixed.
- Bevel now always produces consistent corners.
- Slide tool with Shift key modifier when in proportional mode issue is resolved.
- Issue with random erratic "jumping" bevel edges has been sorted out.
- Bevel in solid mode doesn't produce unwanted geometry in open meshes.
- Slide tool in proportional mode has been corrected.
- Issues with selecting loops after beveling points got resolved.
- Issue with Bevel when in proportional mode have been sorted out.
- Sculpting:
- Artifacts appearing while baking RGB displacement maps have been resolved.
- Issue with the steady stroke in brushes is solved.
- Brush Falloff Preview after using smooth now behaves correctly.
- Sculpt layers auto naming problem has been sorted out.
- Stencils now don't exhibit additional angular movement after mouse click release.
- Stencil now works properly with images containing Alpha channel.
- The function of the Texture Projection tag got enhanced.
- Falloff Reset button: Now the stamp preview gets updated accordingly.
- Resym now works correctly.
- Flatten brush with rectangle fill issue is resolved.
- Lines in Line mode not show anymore if brush is disabled.
- Inflate brush with flood option now updates and undo works as expected.
- Inflate interactive flood is more precise now.
- Stencil removal is refreshed correctly in Viewport.
- Amplify brush pressure works properly now.
- Undo now also resets the mask color for Sculpt tag.
- Mask color can now be changed through the HUD.
- Brush falloff function with certain sculpting tools doesn't lead to incorrect results anymore.
- Separate Spline GUI for brush falloff is now refreshing as expected.
- Smoothing the mask using fill mode now works properly.
- Objects:
- Kerning GUI orients correctly with plane orientation now.
- SplineWrap now uses the full range of the spline.
- All points in a spline can now be deleted.
- MoGraph:
- Performance of MoGraph Fracture object has been greatly increased.
- Correction Deformer now works with MoGraph.
- Multi-shader colors are now properly refreshed in viewport during playback.
- Fracture now works correctly with Multi-shader.
- Spline wrap works with MoInstances now.
- Fracture now works properly after manipulating hierarchies.
- Kerning and effector falloff issues have been addressed.
- MoGraph problem not rendering first frame has been solved.
- MoExtrude per step mode works correctly now.
- Bevel sub-selection issue and operation restart is resolved.
- Matrix is now produced correctly on Bezier object with PolyFX.
- Fracture object mode Explode Segments issue is fixed.
- Fracture R14/R15 visual results inconsistency got addressed.
- Fracture and polygon objects work properly now.
- Issue with gradient mapping creating different results in R14 and R15 has been fixed.
- Wrong behavior with Fracture has been fixed.
- Fracture performance increased with Atom Array and Matrix.
- Increased interoperability for Matrix with Connect and Fracture.
- Fracture will not cause unwanted offsets on objects anymore.
- Animated matrix will not slow down anymore.
- Fracture and Shader effector received significant performance increase.
- Character Animation:
- CMotion: Wrong behavior of tangent alignment has been fixed.
- Weight Brush: No more problems with painting stopping without obvious reasons.
- VAMP now transfers UVs correctly.
- Issues when weighting joints to a sculpted mesh resolved.
- Advanced biped: No more stability issues with Team Render because of Python fails.
- Problems with too large icons in visual selector has been sorted out.
- Dynamics:
- Clearing caches doesn't induce crashes anymore.
- XRefs:
- Grass tag now shown correctly in scenes that use XRefs.
- Overall stability improved.
- Exchange:
- Alembic: Fixed issues with offset of objects in complex scenes.
- Alembic limitations with splines in array resolved.
- Alembic now exports splines correctly in conjunction with symmetry object.
- Alembic crash on quit resolved.
- Alembic: Exporting deformed subdivision surfaces will not cause object offsets anymore.
- Morphs can now be imported and exported with FBX correctly.
- FBX exports now supports light decay/falloff.
- FBX export now supports Area lights.
- FBX export now supports a shadows’ on/off setting.
- FBX export now supports colored shadows.
- Maya FBX keyframes are imported properly without offsets now.
- FBX import dialog will now show correct frame rates.
- Installer:
- Memory error related to installation path and typing space corrected.
- "Maxon" folder now gets removed on uninstall.
- Installer R15: Empty preference folder now gets removed on uninstall.
- Windows OS now correctly displays size of CINEMA 4D executable file.
- Demo Version:
- Render resolution limitations in demo splash screen is correct now.
- Preferences:
- Preferences-related crash is resolved.
- Memory limit issue for rendering Sub-polygon displacement is fixed.
- Online Updater:
- Wrongly spelled product name got corrected.
- On 32-bit system the 4 Gb limit of the displayed updater progress bar now works correctly.
- Python:
- Issues with the Python loader and UTF 8 have been fixed.
- Command "splinehelp.GetVertexMatrix()" now does accept correct index.
- C++ API:
- Issues with the command for SplineData::SetKnot() causing impossible loops have been addressed and solved.
- CINEMA 4D SDK:
- Issues with the memory allocation have been fixed.
- The function "MemoryTo String" now works also with less than 1 GiB (Gibibyte).
- Make IpAddr and IpAddrPort streamlined to be compatible with future SDKs.
- Renderer:
- Material: Vertex maps work properly in Displacement channel now.
- Material: Material previews are not producing huge file sizes anymore.
- Material: Copying in Layer shader issues are resolved.
- Material: Animated material on a Background object is now showing the animation.
- Material: Spline shader is now rendered correctly in material preview.No more issues with motion blur and scaled objects.
- RPF formats now includes Z depth when rendered with Physical Renderer.
- No more issues with the physical MotionBlur because of the object's axis.
- Threading issue when rendering is resolved.
- Performance issues with Irradiance cache 2.0 and motion vector has been sorted out.
- Physical renderer not rendering issue resolved.
- Embree and invalid coordinates crash is resolved.
- Compositing Background: Shadow is not in the Blend channel anymore.
- TP and Physical Render engine don't halt on rendering anymore.
- Pre-rendered IC cache now gets used correctly.
- AO and SSS caches used with QMC now work faster.
- Hard shadows work with Light Mapping now.
- Issues with Light Mapping in orthogonal views got addressed.
- Render Region with an active brush tool now works.
- Problem with memory when rendering caustics has been fixed.
- Using motion blur will not break animations anymore.
- Unwanted line appearing in Picture Viewer rendering has been fixed.
- Ambient Occlusion rendering performance in the Picture Viewer has been sorted out.
- PNG: Rendering issues with an object buffer in the Multi-Pass and images not being saved have been solved.
- Activating a motion vector pass will not cause increased render times and texture shifting anymore.
- Status bar information for Sky Maps got addressed.
- When SSS is inactive, its caches are not computed by render engines anymore.
- Wrong naming in Render Settings has been fixed.
- Light Mapping works with axonometric views properly now.
- Light Mapping pre-pass is shown correctly now when rendering parallel view.
- Light Mapping world sample size accepts only valid inputs now.
- SSS shader now works with render instances as expected.
- Sky:
- Lumas shader (Oren Nayar) is working correctly with Physical Sky.
- Video Posteffects:
- Glow pass renders properly now.
- Hair:
- Physical Renderer: Hair and Multi-Pass issue resolved.
- Team Render:
- Team Render client console shows feedback messages for improved interaction.
- Render queue now tells how much of a project has been rendered when stopped.
- Team Render works with nested XRefs.
- Team Render: Speed of distributed Irradiance caches increased.
- Team Render will not display wrong or useless Picture Viewer information.
- Team Render in Render queue now opens images correctly in Picture Viewer.
- Abort rendering on client now works.
- Team Render filtering clients works properly.
- No more missing frames after resuming the render in render queue via Team Render.
- Issue with Team Render not starting next job got solved.
- Issue starting the next render job after successful render is resolved.
- Team Render / Render Queue, after rendering the Picture Viewer now displays correct pictures.
- Unwanted light effects in Team Render when using QMC and Light Mapping has been fixed.
- Team Render now always uses all available computers in the network.
- Discrepancy of grass renders in Team Render animation has been fixed.
- Issue with interrupted rendering in Team Render jobs got solved.
- Issue with computers not detected by Team Render got solved.
- Team Render issue with not redistributing last frame has been fixed.
- Problems with Team Render not rendering scenes complete with CINEMA 4D as Client got solved.
- Team Render list of available computers now has scroll bar.
- Render queue now opens entire rendered sequence in Picture Viewer.
- Watermark for Team Render animation now displays correct project name.
- Issues with Team Render calculating lens flares wrong got solved.
- Some network issues and incorrect status bar messages got solved.
- Team Render issue with rendering animations got solved.
- Team Render now displays correct render time.
- Numbers of possible Team Render clients for Visualize and Broadcast now gets displayed correctly.
- Issue with Team Render and Render Region sorted out.
- Issue in Team Render when rendering grass got solved.
- Team Render with region render now renders correctly.
- Team Render and non-rendered frames in PV don't lead to crash anymore.
- Typo in the interface of Team Render got corrected.
- No more issues with assets of animated textures not getting transferred to clients.
- Render Queue:
- Rendered frame count in conjunction with Team Render is displayed properly now.
- Viewport:
- OpenGL now shows dirt function of Brick shader properly.
- Viewport Isoparms mode is faster.
- No more unexpected error messages when leaving CINEMA 4D.
- Outline and OpenGL stability issues are now resolved.
- Framing selected objects now works well for groups.
- Vertex maps are not slowing down viewport anymore.
- Display issue with invisible wireframe models when using linear workflow got addressed.
- Issue with framed display of layers switched to solo mode got solved.
- Issue with a garbled display has been fixed.
- Issue with the drawing order of handles involving MoGraph selections got solved.
- Navigation:
- Viewport navigation will not reverse anymore when banking reaches 359 degrees.
- Parallel Viewport dolly works correctly again.
- Interface, Attribute Manager:
- Copy/paste operations in managers resolved.
- Selection/de-selection related crashes fixed.
- Display of wrong icons in the Mesh Deformer dialogue box has been fixed.
- No more stability issues upon displaying project info.se URL in the serial collision warning window can now be clicked for additional info.
- Color of axis bands got corrected.
- Spline GUI is displayed correctly now when using Arabic layout.
- Effectors list layout got cleaned up.
- Kerning viewport interaction discrepancy resolved.
- BodyPaint 3D setup wizard Icons got adjusted.
- Icon for Motion Layer got adjusted.
- Separate spline GUI window issue for bevel tool fixed.
- Simple edge loop selection and double-click issues on certain meshes are solved now.
- Issues with too large HUD object name is fixed.
- HUD: Display issue with missing animation dots for parameter groups got solved.
- Issue with missing spotlight icon got solved.
- Texture Manager now shows material previews correctly.
- Problems with "film move" navigation is now resolved.
- Date-time GUI now accepts only valid inputs.
- User interface issues of the Texture Manager are now fixed.
- Texture Manager window contents upon layout switch issue is resolved.
- Kerning being very verbose in console window is addressed.
- Texture Manager window not showing GUI on CINEMA 4D start up got solved.
- Issues with Asian text input displaying strange behavior has been sorted out.
- Picture Viewer:
- Camera shader now also works with higher resolutions.
- Simultaneous Playback in PV and rendering are stable now.
- Coordinates Manager:
- Coordinate Manager: Size now takes the Workplane into account.
- Timeline:
- Maximum frame rate increased to 2500.
- Keyframes within materials now appear properly in the Timeline ruler.
- CineWare:
- Help popup issue resolved.
- Other:
- Naming of the "Hair Points" node adjusted according to the manual.
- “Replace with” function now works as expected.
- Invoking texture manager via commander is stable now.
- Texture Manager replace function using wildcards is now working as expected.
- Texture Manager digit replacing now works without issues.
- Texture Manager is refreshing properly now.
New in CINEMA 4D 14.042 (May 27, 2013)
- The crashes with ATI graphic chips under Mac OS X are fixed with this release.
New in CINEMA 4D 14.041 (May 7, 2013)
- Character Animation:
- Thumb FK Controllers of Advanced Biped can now be selected in the Viewport
- Exchange:
- Alembic: Import Pointcloud instead of TP
- Alembic: Offset of exported objects in complex hierarchy has been corrected
- Alembic: Fixed wrong object matrices in complex hierarchy and scenes
- Alembic: Export of animations of polygon objects in complex hierarchies now works
- Alembic: Fixed issues with the hierarchical order of objects
- Alembic: Imported particles and PyroCluster now rendering as expected
- Alembic: Fixed an issue with particle to pointcloud export
- FBX: Fixed an issue with redundant NULL objects upon export
- FBX: SDK has been updated
- FBX: Normal and alpha map channels will no longer be exported with FBX
- FBX: Export -> Texture / Material -> now also saves specular maps
- FBX: Fixed an issue with tiled textures
- FBX: End of joints meshes are now exported correctly
- FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
- DWG: Problems with Japanese file names has been solved
- Help Browser:
- Fixed an issue with the back button
- Interface:
- Fixed an issue with the font selector
- Gradient Presets: Thumbnail images take alpha gradient into account
- The Physical Sky GI Strength parameter now resets correctly to its default
- Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
- Fixed some issues with copy & paste of user data
- Some minor layout issues have been solved
- Melange:
- Fixed an issue with flag states in the Melange merge menu
- Replacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore
- Material Exchanger: Updated materials retain original material UIDs
- Update Merge: Undo now works also for material links
- Modeling:
- Fixed an issue with snapping and disabled Correction deformer
- Objects in the top view no longer snap to the bottom
- Fixed an issue with loading presets for the Selection tag
- Objects:
- The Camera object's Focus Picker gadget is no only supported for OpenGL
- Multi-morph in motion camera now also recognizes parent animation
- Fixed an issue with Korean fonts
- Viewport:
- Fixed an issue with Viewport performance when using high-resolution specularity maps
- Fixed an issue with highlighting of the Character object
- Disabled lights do not use up OpenGL light slots
- Fixed an issue where mouse moves triggered a refresh of the rendered Viewports
- Fixed an issue with objects displayed as black
- Fixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports
- Renderer:
- Physical Render: Motion blur will no longer offset background image sequence
- Physical Render: Fixed an issue with texture artifacts and motion blur
- Physical Render: Fixed an issue with asymmetrical hemispheric Area lights
- Physical Render: Fixed an issue with the Layer shader and blurry reflections
- Physical Render: Fixed an issue where visible IES lights were not rendered
- Physical Render: Hair is now takes the Motion Blur tag into account
- Fixed an issue with unusually long render times
- Glow post effect: Density parameter in the Noise tab can no longer be set to negative values
- Fixed an issue with Physical Sky Atmosphere and Banji materials
- Fixed an issue of diffusion showing up in material color multi-pass
- Fixed an issue of exclusion of Area lights
- Fixed an issue with slow GI render times for isometric/axonometric views
- Materials with linked Vertex Map shaders now work across objects with identical point count
- Overall stability of the renderer has been improved
- Sculpting:
- Baking dialog can be opened now even if the Sculpt object is hidden
- Solved some minor issues with the Sculpting interface
- Thinking Particles:
- Thinking Particles Settings: Add/Remove TP Group now uses the undo stack
- Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere
- Virtual Walktrough:
- Virtual Walkthrough now supports units
- XPresso:
- Fixed some minor issues
New in CINEMA 4D 14.034 (Dec 17, 2012)
- ANIMATION:
-
Unexpected behavior of objects while setting keyframes has been fixed.
-
- BODYPAINT:
-
Remap for Normal map and BP Remap now works as expected.
-
- CHARACTER ANIMATION, TEMPLATES:
-
Character Object Advanced Biped: Spread finger function now works
- Character Object Advanced Biped: Knuckle option now works for thumbs as well
- Character Object Advanced Biped: Segment option now works for thumbs as well
- Character Object Advanced Biped: Segment option now works for thumbs as well
- Character Object Advanced Biped: Arm twist now works
- Character Object Advanced Biped: Knee twist now works
- Character Object Advanced Biped: Spread toes function now works
- Character Object Advanced Biped: Some aspects in the character object have been addressed: Freezing, joint orientation, Foot Roll and elbow lock.
- Template Character Object: Several typos have been corrected.
- Template Character Object: Issues with objects not getting bound to mesh have been solved (Mocap BVH Poser).
- Template Character Object: CO_Bird in adjust tab component Tail now has tip-handle.
- Template Character Object: CO_Bird toes can now be bound to rig.
- Template Character Object: CO_Bird with added walk, hips and legs now move correctly.
- Template Character Object: CO Wing (bat) thumb now moveable.
- Template Character Object: CO Wing, Pterodactyl R digits now curl correctly.
- Template Character Object: CO Advanced Quadruped, several bone count parameter inconsistencies on spine, tail and neck parameters and display have been fixed.
- Template Character Object: CO Advanced Quadruped, ear (FK) bone count now new joints are added at the first joint's position.
- Template Character Object: CO Advanced Biped toes only spread to the right.
- Mocap (Daz): Symmetry in the Adjust tab now works
- Mocap (Daz): Wrong naming for arm and leg has been fixed
- Mesh deformer now also affects splines.
-
- EXCHANGE, MELANGE:
-
Alembic: Now TP groups for imported TP Geometry are created.
- Alembic: New check box "Use Original Path" in description for render override has been added.
- Alembic: Now n-gons/faces with more than 4 vertices are supported.
- Alembic: Subdivision in the editor is now relevant for Metaball export.
- Alembic: PV now does not update frame 0 animated Splines with wrong state.
- Alembic: PSR animation of parent object in "Points only" mode will not be ignored anymore.
- Alembic: Vertex Tracer is not mistaken for Hair on import anymore.
- Alembic: On import HyperNURBS objects no longer lack subdivision levels and UVs.
- Alembic: Wrong displacement behavior of exported animated Alembic object has been fixed.
- Alembic: Unexpected end of program when exporting Camera-Deformer has been fixed.
- Alembic: Inability for export of Alembic camera has been fixed.
- Alembic: All Alembic Cameras now listed in VP Camera List.
- Alembic: Alembic Morph camera can now be used.
- Alembic: Alembic generator now resets rotation parameters correctly.
- Alembic: Disable/Enable of "Update Geometry" will no longer cause an unexpected end of program.
- Alembic: Alembic export of Preset-File will no longer cause CINEMA to freeze.
- Alembic: Alembic redraw issues have been fixed.
- Alembic: Increased overall stability of Alembic import and export.
- Alembic: Issue with the scaling of Alembic assets has been addressed.
- Alembic: Export of splines in connect object now works.
- Alembic: Export of animated Boole objects has been fixed.
- Alembic: Newly created camera not selectable camera except in Object Manager has been addressed.
- Alembic: Imported Alembic camera with enabled far clipping has been solved.
- Alembic: Geometry error with MoGraph Scale has been solved. Normals will no longer export incorrectly.
- Alembic: MoSpline will no longer be exported with unintended particle geometry.
- Alembic: Normals error with PBlurp has been solved.
- Alembic: No more missing particles if Export Particle Geometry is used.
- Alembic: Change of alembic generator's position now will be used in Picture Viewer.
- Alembic: Unintended change to offset of Thinking Particles has been addressed.
- Alembic: No more strange objects are added to the scene when Selection tag is added.
- Alembic: Save Selection now also works with multiple objects.
- Alembic: No more wrong time range on import in 32-bit version.
- ArchiCAD: No more changes of materials after geometry update.
- ArchiCAD: Issues with misplaced ArchiCAD geometry merge has been sorted out.
- ArchiCAD & Vectorworks: Issue of ignored 'lamps' objects on import has been addressed.
- FBX: No more lost materials on import/export.
- FBX: Export Sky will no longer cause incorrect shadows .
- FBX: No more vertical flipping when exporting multiple UVs.
- Melange: ArchiCAD, after merge, material will now update as expected.
-
- INSTALLER, INTERFACE:
-
Installer: Some minor issues with the Arabic installer have been fixed.
- Now new file formats can be used from the Command Line Render interface.
- DateTimeGui: Time edit field now also updates during mouse drag on clock area.
-
- MATERIAL, HAIR, GLOBAL ILLUMINATION:
-
Issue with missing textures when Save Project with Assets + SSS has been solved.
- No more problems in SSS while saving with assets.
- Hair: Increased overall stability of Hair.
- Global Illumination: Radiosity Maps, will not produce samples that shouldn't be there.
-
- MODELING, SCULPTING:
-
Modeling: Scaling of Soft Selection will no longer terminate the program.
- Modeling: Scaling with model tool in r14 now works as expected.
- Modeling: Modeling with guide and layers will no longer freeze the program.
- Modeling: Using Guide tool in orthogonal views will no longer result in wrong depth.
- Modeling: Mid-point snapping now works on all edges.
- Sculpting: Issues with sculpting in modeling layout have been solved.
- Sculpting: Issues with display of unused parameters in HUD while sculpting have been solved.
- Sculpting: Overall stability of sculpting has been enhanced.
- Sculpting: Problems with Pull-Draw Mode and rectangular brush solved.
- Sculpting: Optimized handling of sculpted objects in conjunction with rendering.
-
- MOTION CAMERA, PHYSICAL SKY:
-
Motion Camera: Motion Camera and Camera Morph now use Film Offset parameters when inherited.
- Motion Camera: Rig dimensions are now correctly grayed out when overridden.
- Motion Camera: Camera object can no longer be linked as its own Motion Camera base link.
- Motion Camera: Footsteps in the Motion Camera are now in local space, no longer in world space.v
- Motion Camera: Increased overall stability of Motion Camera.
- Physical Sky: Problem while using more than one Physical Sky has been solved.
- Physical Sky: The merge of Sky and Sun is no longer ignored in editor.
- Physical Sky: Horizon Fade has been fixed.
-
- C++ API, PYTHON:
-
C++ API: InExclude list now initiates MSG_DESCRIPTION_CHECKDRAGANDDROP when something is dropped into it
- C++ API: InExcludeList CustomGui now triggers MSG_DESCRIPTION_CHECKDRAGANDDROP
- Python: Overall stability of Python improved.
-
- RENDERER, SKETCH and TOON, NET RENDER:
-
Renderer: Bake objects now recognize excluded lights.
- Renderer: Physical Renderer used with Cloners and Radiosity maps no longer produce artifacts.
- Renderer: Physical Renderer used with Render Instance and FFD now work as expected.
- Renderer: Issue with field rendering and GI has been solved.
- Renderer: White Balance now will no longer affect the hardware renderer.
- Renderer: No more unwanted texture stretching when rendering with Physical Renderer.
- Renderer: Problem with texels not rendering has been solved.
- Renderer: Enhanced Stability of SSS with Direct Mode.
- Sketch and Toon: Shading now delivers consistent results.
- NET Render: Alembic now also works with NET Render.
-
- VIEWPORT, PICTURE VIEWER, OPENGL:
-
Viewport: Dropping a material on a polygon selection now also works with HyperNURBS.
- Viewport: Perspective Viewport now updates when lights get moved in 4-view.
- Viewport: Deforming a point cloud will not produce invisible points in Viewport.
- Picture Viewer: Overall stability of Picture Viewer improved. [Mac]
- Picture Viewer: The use of Proximal and Correction deformer will no longer suppress the animation.
- OpenGL: Stereo cursor pointer size issue has been addressed.
- OpenGL: Due to driver issues with OGL 3.2 on Macs with Intel GFX, usage limimted to GL 2.1 on Macs with Intel GFX.
-
- XMB:
-
Physical Renderer will no longer produce wrong results when using Frontal mapping and GI.
- Several issues with wrong or incorrect results while using the Physical Renderer have been solved.
-
- XPRESSO, MOGRAPH, OBJECTS:
-
XPresso: Broken zoom fixed
- XPresso: PShape entry in the help has been corrected and can now be found.
- XPresso: Point node returning wrong results has been fixed.
- XPresso: Bitmaps from the Bitmap node are now added to project asset list.
- MoGraph: Increased overall stability of MoGraph.
- MoGraph: Enhanced display functionality of weights.
- Objects: Wrong naming in XPresso sub-menus fixed.
-
- XREFS:
- Several stability and workflow issues in the XRefs have been solved.
-
- OTHER:
-
Issue with wrong naming on new .c4d files creation has been solved.
- Issue with broken Spline graphs in CMotion has been solved.
- Some localization issues in Arabic version have been fixed.
New in CINEMA 4D 13.061 (Jul 12, 2012)
- Renderer:
- Overall stability of renderer increased
- Overall stability of renderer while rendering to open Picture Viewer enhanced
- Exchange:
- UpdateMerge - Material Update - updates with same texture are now handled correctly
- MoGraph:
- MoSpline Turtle + Sweep Scale have been fixed
- Other:
- RelaxUV has been fixed
New in CINEMA 4D 13.058 (May 22, 2012)
- Character Animation:
- Advanced Biped: Knee Lock Controller correctly added to the Selection tab of the Bendy Leg Component
- Advanced Biped: an error in the calculation of IK/FK Blending has been fixed
- Character Biped: Redundant Use Chest Position control has been removed
- Character Insect: Claws Tibia and Tarsus have been adjusted and behave correctly, when animated
- Character Insect: Claws now open and close correctly after scaling
- Character Insect: Twisting of leg control after repositioning has been fixed
- Character Insect: Origin positioning of newly created insect character thorax has been corrected
- Character Bird: Tail Bones of bird character now have even length and orientation after setup
- Character Bird: Relationship of spine and neck in the bird character template has been fixed. Moving the spine will cause the neck to follow.
- Character Bird: Bird character element Neck_Base_con+ now protected.
- Character Bird: Typo in spelling of middle toe has been fixed
- Character Fish: Spine (Driven) will now correctly follow Master_con+
- Character Fish: Default Spine HUD has been adjusted to the default appearance of character HUDs
- Character Fish: Auto Spine problem with Jaw Position has been fixed
- Character Fish: The Spine (Driven) hierarchy has been adjusted for proper animation controllers
- Character Reptile: Color of tail has been adjusted according to color scheme of other characters
- PSR Constraints: The Maintain Original option for rotation constraints now works as expected.
- HUDs for deleted components will not show up anymore
- XRefs:
- Wrong behavior while selecting XRefs after converting has been fixed
- Reloading XRefs after modifying the hierarchy will no longer cause freezes
- "This Project is Corrupted" message caused by duplicate tags has been fixed
- A problem with XRefs and the Layer shader has been fixed
- Undefined XPresso ports referenced XRefs have been fixed
- Renderer:
- Banding issues with linear workflow have been fixed
- Sketch & Toon: Unwanted rendering of back-facing polygons has been fixed
- Stereo rendering: Camera Mode Right now works as expected
- Stereo rendering: Zero Parallex error with eye separation set to zero has been sorted out
- Hardware Renderer: An issue in which Viewport and hardware renderer did not match has been fixed
- Hardware Renderer: Speed-up of slow Enhanced OpenGL rendering
- Hair, Dynamics:
- Hair: Unwanted clipping of hair during rendering has been fixed
- Dynamics: Not yet triggered dynamics bodies will not be deactivated before receiving trigger command
- Viewport:
- Outline Selection tool: An issue in which highlighted polygons were visible for invisible objects has been fixed.
- Exchange:
- Includes the After Effects Exporter that supports the export of 3D Data as CINEMA 4D File directly out of AFX
- Content Browser:
- Visualize demo content library adjusted according to version
- C.O.F.F.E.E., Python, C++ API:
- Expression Editor: Wrong display of line and position error information has been fixed
- Script manager: An issue in which a new script was created for each additional new script has been fixed
- Script Manager registers changes to script files
- Python: Resizing of user areas now works correctly
- Python: DescID comparison has been fixed
- Python: BaseSelect:SelectAll now works as expected
- C++ API: GeClipMap now supports antialiased text
- C.O.F.F.E.E.: Float values equal to their integer part are no longer evaluated as nil
- MoGraph:
- GetGenerator() is now available in the Python effector
- Other:
- Commandline error in logfile has been fixed
New in CINEMA 4D 13.051 (Dec 13, 2011)
- Interface, Navigation, OpenGL, Viewport:
- Render preset does not get switched on undo
- Multi-select in render settings now possible
- Font selector now stable
- Script Manager resize will not cut buttons anymore
- Non-modal windows no longer open at top left
- Copying object now also copies HUD
- Problem with missing shortcuts fixed
- Issue with RightHandTangent in Spline GUI fixed
- HUD visibility issues fixed
- Command Line now frees licenses on quit
- Sticky key mode timing was adjusted
- Text tool: Sorted out some functionality flaws
- Navigation: No more strange rotation handle behavior with rotation scale = 0
- Navigation: Deep option for cursor placement now works as expected
- Navigation: Some odd navigation flaws fixed
- OpenGL: Box mode now reflects layer colors
- OpenGL: Environment strength viewport display now displayed correctly
- OpenGL: Cursor navigation now works when using alpha materials
- Viewport: Stereoscopic, no more stuck mouse in Viewport
- Viewport: N-gon lines are not visible anymore if N-gons are hidden
- Viewport: No more illogical flipping of background images
- Viewport Select: Pick Object now picks nearest pixel depth
- Exchange:
- COLLADA plugin now also loads in OS X 10.5
- After Effects: A number of issues were solved; increased stability and enhanced functionality
- After Effects: Plugin exports now image-based 3D layers
- After Effects: Unicode export problem in composition name fixed
- Exchange Maya to BodyPaint 3D, Reflectivity and Reflected Color do not behave differently anymore after they have been sent back to Maya
- Exchange 3ds max to BodyPaint 3D, Self Illumination RGB value will now be assigned, even if a texture is already assigned
- Exchange Maya to BodyPaint 3D: re-export BodyPaint 3D now assigns changed material values
- TexturePath from CS3 exports now displayed correctly with slashes, and imports correctly
- FBX Export: Texture names now can also contain special characters like Ä,Ö,Ü
- FBX incorrect FPS display fixed
- OpenEXR: Added "lossy 16-bit float" compression
- Modeling:
- Polygon reduction: 100% setting now causes a 100% effect
- Set Vertex weight and Restriction tag will update new weights
- Spline deformer: Identical behavior on Mac and Windows
- Spline deformer: Improved stability
- Move tool axis will no longer lock selection
- Ctrl+Drag now creates objects in the right position
- Enhanced stability while selecting loops
- Weighting status is now displayed correctly
- Using Move tool with hidden axis, jumping of object is fixed
- Sticky axis handles now stay and behave as expected
- Axis extension now also works in top view
- Switching the mode (points, edges, polygons) does not corrupt Project anymore
- Phong Break Selection - "select all" function now works correctly in polygon mode
- Hide selected: Now works with path selection
- Extrude and Correction Deformer Tags used on objects no longer corrupts rendering of project
- Timeline:
- Undo no longer breaks tangents
- Broken Show F-Curves is fixed
- PLA Time Track no longer vanishes in Timeline
- Timeline -> Motion Source -> Change Hierarchy: no more incorrect position markers
- Marker now can be renamed in F-Curve mode
- Body Paint 3D:
- The Maya plugin is now universal binary
- Wrong edit, copy and paste behavior corrected
- Saving in .tif format now preserves the Alpha channel
- Character Animation:
- MoCap templates now all have a Retarget tag setup through User Data
- It is possible now to make multiple selections in Character Builder
- CMotion: Deactivation of Action now will not deactivate Reference
- CMotion: Issues with Display Motion are solved
- CMotion: Align Direction +Y and -Y now work according to the defined direction
- CMotion: Surface Base Object now produces expected effect
- CMotion: Preset now also saves reference action
- CMotion: When in static mode, surface is no longer calculated
- CMotion: If the forward axis is set to X instead Z, the gradient will be not ignored anymore
- Visual Selector: Fixed some flaws for Animate mode
- Visual Selector: Hotspots now get drawn with selected views
- Visual Selector: Now also works when used with XRefs
- Visual Selector: Wrong Shift key behavior while using Tag tab and Rectangle Selection tool fixed
- Visual Selector: Some display and interface issues were addressed and solved
- Advanced Biped: Fine-tuned adjustment of limbs and their relationships
- Advanced Biped: Fine-tuned parameters of limbs and joints (bending, rotating, etc.)
- Advanced Biped: Default Visual Selector gets created
- Advanced Biped: Now has all controllers in the Selection tab
- Advanced Biped: FK Arm visibility corrected
- Advanced Biped: Ball Rock controller mirroring now works properly
- Advanced Biped: Hand controllers now present and usable in CMotion
- Advanced Biped: IK/FK Bendy Leg main controller corrected.
- Advanced Biped: IK/FK now applies bendy elements for entire rig
- Advanced Biped: Collar controls now get added to CMotion
- Character object will not break during updating
- Broken Character Builder issue fixed
- Updating a posed rig with certain applied changes will no longer be contorted
- Character templates Fish and Spider: Solved some global issues with the templates
- Rotation orders of standard biped arms can now be changed
- Bone Count now also works with multiple selected components
- IK/FK Controller rotations no longer frozen initially
- Character template - Mocap rig, BVH rig now load correctly
- Using Ctrl+a in Spline window no longer selects objects outside of field of view
- While using parts of different templates: The inserted components of templates will now assume the positions of the parent template for scaling
- External morphs will not corrupt the project anymore
- Component tag: Component type is not overwriting controller type anymore
- Character object: Wings now update only when needed
- During weight painting, CINEMA 4D no longer switches to shaded view
- Joint align will not fail when used
- Character Builder: Update does now also updates weight binding
- Character Mocap: When turned invisible, nothing visible will be left behind
- Muscle deformer: Muscles do not penetrate skin anymore
- Visual Selector View Select now requires only one click
- Dynamics:
- AVX support for dynamics
- Dynamics XPresso node now gets locked by switching off Dynamics and baked cache gets not overwritten
- XRef and Dynamics collision issue solved
- Dynamics with incorrect rotation problem fixed
- Dynamics cache baking now produces not more than one baked item
- MoGraph:
- Fixed the scale problem with Spline effector
- MoInstance can now be cloned
- Items on MoGraph menu are no longer grayed out
- MoInstance used with materials now will not loose the material anymore
- Python, XPresso, C.O.F.F.E.E.:
- Console no longer loses last character
- FindCTrack argument now accepts arguments
- Fixed wrong string encoding in __setattr__
- GetSplinePoint will no longer report an index Error without reason
- Python: Code in Script Manager remains visible
- Python Falloff plugin crash fixed
- Passed arguments to CINEMA 4D are now redirected to Python
- XPresso: New XPresso filter now works as expected
- XPresso: Spline node no longer returns a wrong global tangent
- XPresso: No more disappearing nodes from XPresso Manager after update
- Global Python message crashes CINEMA 4D on exit fixed
- Script Manager: Confusing dialog issue corrected
- Does not crash anymore after deleting a script
- C.O.F.F.E.E.: Create Visual Selector can now use mirrored names
- Stereoscopic:
- Off Axis Setup now accepts additional lenses and does not only work with a 36mm lens
- Use Folder For Saving option now also works over network
- Fixed wrong naming in Stereoscopic mode
- Default Placement mode is now Parallel, according to documentation
- Interactive handle on Near Plane can no longer be dragged to negative values (behind camera)
- Stereo Camera setting spinner increment units were adjusted for easier use
- Render Queue, Renderer, Physical Renderer:
- Render Queue: Corrected some bugs with frames and frame count
- Physical Renderer: Depth of field measurement units conversion error fixed
- Physical Renderer: Blurry reflections + spike no more strange render artifacts
- Physical Renderer: Depiction in orthographic views now match camera view
- Physical Renderer: Multi-pass and alphas now work correctly
- Physical Renderer: Global Illumination area now accepts light + front/back mapping
- Physical Renderer: Depth of field effect now renders more naturally
- Physical Renderer: Pixel aspect in Viewports now correct
- Physical Renderer: Ambient Occlusion pass no longer ignores evaluate transparency
- Physical Renderer: Now renders shadows on passes
- Physical Renderer: Blurred transparency is now homogenous
- Physical Renderer: Cloud objects now render with shadows
- Physical Camera and Compositing tag reflection issue issue solved
- Physical Camera offset now also used for alpha and reflection
- Broken caustics fixed
- Interactive Render Region (IRR) output problems with post effects solved
- Multi-Shader on clone now renders correctly
- SubSurface Scattering now is rendering in Picture Viewer
- SubSurface Scattering and Interactive Render Region with Include/Exclude lights now works as expected
- Hair subdivisions now work with values other than 1
- Physical Camera's depth of field: blurriness adjusted
- Object-based area lights are no longer cause wrong shadows and illumination in Physical Renderer
- Indirect Illumination corrected in comparison to Global Illumination
- Area shape Infinite light now has the expected effect
- Odd noise "gradient" in indirect illumination render no longer occurs
- Picture Viewer:
- Stereoscopic: Side-by-Side mode mirror option use will no longer cause destruction of image
- Ctrl+Drag in Picture Viewer now also creates thumbnails for copies created by Ctrl + Drag
- Function: Delete hard disc cache function is now available even when you are not rendering
- Histogram tab refresh problem solved
- Picture Viewer double-right click in History tab
- Stereoscopic render time is now total render time
- Copying of folders in Picture Viewer no longer possible
- XRefs:
- Series of problems with linking, saving, loading, referencing and updating of assets fixed
- Issues with display, visibility and interface were addressed
- Some incorrect material, particle and texture behavior fixed
- General interface and usage flaws were solved
- Usability and stability of poses and effectors were improved
- No more lost layer hierarchy
- Select object command no longer selects all objects in XRefs
- Motion clips no longer interfere with XRefs
- Load, save, exchange functionalities were stabilized and improved
- Issues with several copy and paste of XRefs, proxies and related items solved
- Hierarchy issues solved and stability increased
- Surface deformer no longer needs to be initialized for each open
- Convert Object Selection to XRef - file no longer gets overwritten
- Converted XRef objects now get removed from the XRef Manager
- There are now multiple tracks for multiple animated objects
- Default custom prefix now uses proper default string
- Enabling Relative to Project now has the desired effect
- Animation no longer gets lost when using Reduced save
- Dependencies now editable
- Encapsulated no longer switches object order when off
- CINEMA 4D can now handle multiple XRefs of the same file
- Crash after multiple Reload XRefs fixed
- Relative path after SaveDocument is no longer incorrect
- Array of XRefs is now correct after being made editable
- Deletion of XRef object now also deletes XRef in XRef Manager
- Convert To now keeps current project settings
- Other:
- CINEMA 4D SDK: Rounded Tube object handles corrected
- Document preview now gets generated with Save Project with Assets
- Assets are no longer presented as bitmaps
- CINEMA 4D can now load/save files on OneFS drive via NFS or SMB
- CINEMA 4D R11 Import Scale settings now work in R13
- Incorrect file structure problem fixed
- Opening saved file in Picture Viewer again will now load the picture without strange artifacts
- Playing sound will no longer use too many CPU resources (Windows)
- Command Manager: move camera command - now shortcut can be reassigned
- Hair: Hair used with Symmetry and Collider tag will not cause a crash anymore
- Preferences: Reset to Default - confusing message got cleaned
- Sky: Physical Sky setting sun parameters now also have density like the Sun object/tag
- Sound: Missing sound file problem fixed
- Thinking Particles: Particle geometry no longer vanishes if animation plays back while rendering
- Video Post effects: Some effects that did do not work with CineMan now work
- Materials: Mac image sequences now work on polygon objects
- Materials: Material Redraw does not freeze CINEMA 4D anymore
- Objects: Spline Deformer Radius GUI now works without problems
- Object Manager: Fold/Unfold selected Icons are now corrected
New in CINEMA 4D 13.029 (Sep 15, 2011)
- Contains many bug fixes incorporated after the production of the disc version.
- The update affects various areas of the software and will fix false behaviors and increase stability.
New in CINEMA 4D 11.514 (Apr 16, 2010)
- CINEMA 4D Core:
- Double-clicking on the edge of a Manager window will automatically reposition the manager window
- The entire group window can be switched to Fullscreen mode
- Palettes and Managers can be opened in Fullscreen mode
- New palette separator to fill space between icon groups, allowing them to be aligned in a justified manner
- Project Settings can be edited in the Attribute Manager.
- Several scene parameters are now displayed in the Project Settings dialog window
- Import/export settings are displayed automatically. Alt/option key by-passes the dialog
- FBX now supports Joints, multiple UV tags and evaluates Expressions upon export
- Environment variables for external plugin directories
- Use Render Instances to render an almost unlimited number of objects
- Render Instances for the Array object
- Render Instances for the Particle Emitter
- Duplicate function can generate render instances
- Greatly expanded falloff functionality for all particle modifiers
- Particle turbulence modifier with expanded noise turbulence
- Particle wind modifier with expanded noise turbulence
- Export Doodle objects in compressed PNG format
- The Connect command correctly joins Texture tags and polygon selections
- New Connect+Delete command
- New hotkeys for creating and deleting keys and tracks
- New keyframe dot behavior - yellow dot indicates changed value not yet keyframed
- FCurves: switch quickly between custom and pref colors
- Keyframe baking can be cancelled in the Timeline
- Motion source hierarchy can now be changed to match skeleton
- Quaternion and HPB can be switched manually when Motion Layers are blended
- Render settings now include region specification to render a portion of the view
- Export of camera data, lights and Objects for Apple Motion
- Numerous additions for After Effects export
- Improved antialiasing for alpha channels and Multi-Passes
- New Hybrid and Raytracer modes to optimize antialiasing
- Bucket rendering optimizes memory usage and speed
- Greatly expanded color correction post effect that can be generated directly from the Picture Viewer's filter settings
- Higher samples possible for Scene Motion Blur
- Compositing Background now works with Global Illumination (under certain circumstances)
- The External Compositing tag now works with Cloner objects and XRefs
- The External Compositing tag has several new parameters for export to Adobe After Effects
- Materials can be replaced by alt+dragging from the Content Browser or Material Manager
- Numeric attributes can be modified using keyboard arrow keys
- Parameters in the Attribute Manager can be filtered by name
- Double-clicking an element icon in the Attribute Manager selects the element
- Newly developed Picture Viewer with integrated RAM player
- Improved (many more functions) and faster formula parser
- Native support for reading & writing PNG images
- Support for reading & writing DPX images
- QuickTime can now be used on Windows 64-bit systems; QuickTime and Avi sound import/export
- Overall speed optimization in various areas
- CINEMA 4D can read and write 32-bit PSD files with layers
- Objects are numbered incrementally upon creation or duplication
- Advanced Render Module:
- The Prepass can now be rendered exclusively for GI.
- Dithering for sky color.
- Parameter for achieving an improved coloring of sky atmosphere.
- Dithering for atmosphere.
- CineMan supports Layersets, Seed values for Noise shaders and Ambient Occlusion (material).
- MOCCA Module:
- New Iterations parameter in Cloth tag.
- Thinking Particles Module:
- Render Instances for Thinking Particles.
- MoGraph Module:
- Render Instances for the Cloner object.
- Clones can be arranged in tubular-shaped volumes.
- Rail Spline functionality for the Cloner object.
- New animation modes for the Cloner object.
- Most MoGraph objects can be defined as a falloff source.
- The MoGraph C.O.F.F.E.E. Effector offers full control over all Clones.
- Random Effector: New random mode, Sort.
- Rail Spline functionality for Spline Effector.
- New Segment mode for the Spline Effector.
- Dynamics system for MoGraph Clones.
- Scene-wide MoDynamics settings in Preferences menu.
- The new Rigid Body tag is an important part of Dynamics.
- The Force object for attracting or repelling Clones.
- MoSpline object generates and modifies existing splines in a parametric manner with effector and force support.
- Rail Spline functionality for Spline Wrap.
- Polygons and Splines (or spline segments) can be viewed as Clones using the MoGraph object, "PolyFX".
- New options for the MoGraph Cache tag.
- Camera shader can assume any camera view.
New in CINEMA 4D 11.102 (Sep 30, 2008)
- Support for 64-bit on Mac OS X.
- Non-Linear Animation.
- Faster Rendering.
- Collada Im-/Export.
- Many more enhancements.
New in CINEMA 4D 11 (Aug 14, 2008)
- General 64-bit support for MacOS X 10.5.
- 3D mouse for MacOS
- COLLADA import and export
- Projection Man: high end 3D matte painting toolset
- Application can now be registered online
- Online Updater
- User-specific configuration files are saved to the user folder
- Command line parameter for modifying configuration file paths
- Integrating sound into rendered videos
- This key can be defined to emulate the right mouse button on a MacOS
- Interface An unintentional modification of the layout can be prevented by enabling the Lock Layout command
- Scripts linked to icons can be modified directly in the Script Manager
- Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
- Show tool cursor
- The Stage Object can be deactivated
- Post effects, incl. all parameters, can be copied to other scenes
- Vibrate tag now also works with object coordinate system
- Custom seed value for all noise functions
- Gradient overshoot can be prevented
- Expanded editing functionality by multiple selection
- Parameters of linked elements displayed in the Attribute Manager
- Expanded selection of list items
- Using existing elements to create GUI elements for user data
- Create C.O.F.F.E.E. code to define parameter values
- Selected Render Settins can be displayed in the Attribute Manager
- Vastly improved User Data display and management
- QuickTime videos and sound filed can be played in the Content Browser (Mac only)
- Easily create multilingual presets in the Content Browser
- When copying materials in the Content Browser bitmaps associated with those materials can also be copied
- Selecting CINEMA 4D or system color picker
- Paging through the help files
- The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
- The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
- Doodles can also be integrated into renderings
- Access to Layer Browser functions at element level
- Animation Integration on a non-linear animation system (NLA)
- All relevant functions in the Timeline�s Edit menu also work with Motion Clips
- Filtering Motion Sources
- New Timeline mode: �Motion Modus�
- Move and Scale also works with Motion Clips
- The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
- Motion Clips - an integral part of the Motion System
- The Motion System tag contains animation and motion layers
- Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
- Add Animation Layer command
- 'Add Motion Clip' function turns conventional animations into Motion Clips
- Add Empty Motion Layer command
- Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
- Keys can be arranged left-justified
- Key creation for all objects contained in a Selection object
- Sound curves displayed in the Animation Palette
- Show active animation layer Keys only
- 'Bake' functionality for animations expanded
- New Key Reducer algorithm treats curves more gently
- Increasing velocity can be temporarily set to a constant velocity
- Ghosting, or �onion skinning� can be enabled for animations using the Display tag
- Easy Constraint object setup via commands
- Individual Constraint options can be enabled or disabled separately
- Gravity, offsets, rotaton and scale springs for Spring Constraint
- Mirror function for Constraing object
- Rendering Realistic-looking glass using Absorption
- More realistic reflections
- Exit Reflections can be disabled
- Improved Enhanced OpenGL texture quality thanks to MIP mapping
- Improved Enhanced OpenGL texture quality thanks to antialiasing
- Consistent noise in Area shadows
- Improved organization of Render Settings options
- Vastly improved resolution settings for rendering
- Only render soft shadows
- Object (Texture) baking can replace original objects
- New Pixel Shader