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    Home > Mac > Multimedia > CINEMA 4D > Changelog

    CINEMA 4D 14.041 - Changelog


    What's new in CINEMA 4D 14.041:

    May 7th, 2013

    Character Animation:
    · Thumb FK Controllers of Advanced Biped can now be selected in the Viewport

    Exchange:
    · Alembic: Import Pointcloud instead of TP
    · Alembic: Offset of exported objects in complex hierarchy has been corrected
    · Alembic: Fixed wrong object matrices in complex hierarchy and scenes
    · Alembic: Export of animations of polygon objects in complex hierarchies now works
    · Alembic: Fixed issues with the hierarchical order of objects
    · Alembic: Imported particles and PyroCluster now rendering as expected
    · Alembic: Fixed an issue with particle to pointcloud export
    · FBX: Fixed an issue with redundant NULL objects upon export
    · FBX: SDK has been updated
    · FBX: Normal and alpha map channels will no longer be exported with FBX
    · FBX: Export -> Texture / Material -> now also saves specular maps
    · FBX: Fixed an issue with tiled textures
    · FBX: End of joints meshes are now exported correctly
    · FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
    · DWG: Problems with Japanese file names has been solved

    Help Browser:
    · Fixed an issue with the back button

    Interface:
    · Fixed an issue with the font selector
    · Gradient Presets: Thumbnail images take alpha gradient into account
    · The Physical Sky GI Strength parameter now resets correctly to its default
    · Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
    · Fixed some issues with copy & paste of user data
    · Some minor layout issues have been solved

    Melange:
    · Fixed an issue with flag states in the Melange merge menu
    · Replacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore
    · Material Exchanger: Updated materials retain original material UIDs
    · Update Merge: Undo now works also for material links

    Modeling:
    · Fixed an issue with snapping and disabled Correction deformer
    · Objects in the top view no longer snap to the bottom
    · Fixed an issue with loading presets for the Selection tag

    Objects:
    · The Camera object's Focus Picker gadget is no only supported for OpenGL
    · Multi-morph in motion camera now also recognizes parent animation
    · Fixed an issue with Korean fonts

    Viewport:
    · Fixed an issue with Viewport performance when using high-resolution specularity maps
    · Fixed an issue with highlighting of the Character object
    · Disabled lights do not use up OpenGL light slots
    · Fixed an issue where mouse moves triggered a refresh of the rendered Viewports
    · Fixed an issue with objects displayed as black
    · Fixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports

    Renderer:
    · Physical Render: Motion blur will no longer offset background image sequence
    · Physical Render: Fixed an issue with texture artifacts and motion blur
    · Physical Render: Fixed an issue with asymmetrical hemispheric Area lights
    · Physical Render: Fixed an issue with the Layer shader and blurry reflections
    · Physical Render: Fixed an issue where visible IES lights were not rendered
    · Physical Render: Hair is now takes the Motion Blur tag into account
    · Fixed an issue with unusually long render times
    · Glow post effect: Density parameter in the Noise tab can no longer be set to negative values
    · Fixed an issue with Physical Sky Atmosphere and Banji materials
    · Fixed an issue of diffusion showing up in material color multi-pass
    · Fixed an issue of exclusion of Area lights
    · Fixed an issue with slow GI render times for isometric/axonometric views
    · Materials with linked Vertex Map shaders now work across objects with identical point count
    · Overall stability of the renderer has been improved

    Sculpting:
    · Baking dialog can be opened now even if the Sculpt object is hidden
    · Solved some minor issues with the Sculpting interface

    Thinking Particles:
    · Thinking Particles Settings: Add/Remove TP Group now uses the undo stack
    · Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere

    Virtual Walktrough:
    · Virtual Walkthrough now supports units

    XPresso:
    · Fixed some minor issues



    What's new in CINEMA 4D 14.034:

    December 17th, 2012

    ANIMATION:
    · 
Unexpected behavior of objects while setting keyframes has been fixed.
    · 

    BODYPAINT:
    · 
Remap for Normal map and BP Remap now works as expected.
    · 

    CHARACTER ANIMATION, TEMPLATES:
    · 
Character Object Advanced Biped: Spread finger function now works
    · Character Object Advanced Biped: Knuckle option now works for thumbs as well
    · Character Object Advanced Biped: Segment option now works for thumbs as well
    · Character Object Advanced Biped: Segment option now works for thumbs as well
    · Character Object Advanced Biped: Arm twist now works
    · Character Object Advanced Biped: Knee twist now works
    · Character Object Advanced Biped: Spread toes function now works
    · Character Object Advanced Biped: Some aspects in the character object have been addressed: Freezing, joint orientation, Foot Roll and elbow lock.
    · Template Character Object: Several typos have been corrected.
    · Template Character Object: Issues with objects not getting bound to mesh have been solved (Mocap BVH Poser).
    · Template Character Object: CO_Bird in adjust tab component Tail now has tip-handle.
    · Template Character Object: CO_Bird toes can now be bound to rig.
    · Template Character Object: CO_Bird with added walk, hips and legs now move correctly.
    · Template Character Object: CO Wing (bat) thumb now moveable.
    · Template Character Object: CO Wing, Pterodactyl R digits now curl correctly.
    · Template Character Object: CO Advanced Quadruped, several bone count parameter inconsistencies on spine, tail and neck parameters and display have been fixed.
    · Template Character Object: CO Advanced Quadruped, ear (FK) bone count now new joints are added at the first joint's position.
    · Template Character Object: CO Advanced Biped toes only spread to the right.
    · Mocap (Daz): Symmetry in the Adjust tab now works
    · Mocap (Daz): Wrong naming for arm and leg has been fixed
    · Mesh deformer now also affects splines.
    · 

    EXCHANGE, MELANGE:
    · 
Alembic: Now TP groups for imported TP Geometry are created.
    · Alembic: New check box "Use Original Path" in description for render override has been added.
    · Alembic: Now n-gons/faces with more than 4 vertices are supported.
    · Alembic: Subdivision in the editor is now relevant for Metaball export.
    · Alembic: PV now does not update frame 0 animated Splines with wrong state.
    · Alembic: PSR animation of parent object in "Points only" mode will not be ignored anymore.
    · Alembic: Vertex Tracer is not mistaken for Hair on import anymore.
    · Alembic: On import HyperNURBS objects no longer lack subdivision levels and UVs.
    · Alembic: Wrong displacement behavior of exported animated Alembic object has been fixed.
    · Alembic: Unexpected end of program when exporting Camera-Deformer has been fixed.
    · Alembic: Inability for export of Alembic camera has been fixed.
    · Alembic: All Alembic Cameras now listed in VP Camera List.
    · Alembic: Alembic Morph camera can now be used.
    · Alembic: Alembic generator now resets rotation parameters correctly.
    · Alembic: Disable/Enable of "Update Geometry" will no longer cause an unexpected end of program.
    · Alembic: Alembic export of Preset-File will no longer cause CINEMA to freeze.
    · Alembic: Alembic redraw issues have been fixed.
    · Alembic: Increased overall stability of Alembic import and export.
    · Alembic: Issue with the scaling of Alembic assets has been addressed.
    · Alembic: Export of splines in connect object now works.
    · Alembic: Export of animated Boole objects has been fixed.
    · Alembic: Newly created camera not selectable camera except in Object Manager has been addressed.
    · Alembic: Imported Alembic camera with enabled far clipping has been solved.
    · Alembic: Geometry error with MoGraph Scale has been solved. Normals will no longer export incorrectly.
    · Alembic: MoSpline will no longer be exported with unintended particle geometry.
    · Alembic: Normals error with PBlurp has been solved.
    · Alembic: No more missing particles if Export Particle Geometry is used.
    · Alembic: Change of alembic generator's position now will be used in Picture Viewer.
    · Alembic: Unintended change to offset of Thinking Particles has been addressed.
    · Alembic: No more strange objects are added to the scene when Selection tag is added.
    · Alembic: Save Selection now also works with multiple objects.
    · Alembic: No more wrong time range on import in 32-bit version.
    · ArchiCAD: No more changes of materials after geometry update.
    · ArchiCAD: Issues with misplaced ArchiCAD geometry merge has been sorted out.
    · ArchiCAD & Vectorworks: Issue of ignored 'lamps' objects on import has been addressed.
    · FBX: No more lost materials on import/export.
    · FBX: Export Sky will no longer cause incorrect shadows .
    · FBX: No more vertical flipping when exporting multiple UVs.
    · Melange: ArchiCAD, after merge, material will now update as expected.
    · 

    INSTALLER, INTERFACE:
    · 
Installer: Some minor issues with the Arabic installer have been fixed.
    · Now new file formats can be used from the Command Line Render interface.
    · DateTimeGui: Time edit field now also updates during mouse drag on clock area.
    · 

    MATERIAL, HAIR, GLOBAL ILLUMINATION:
    · 
Issue with missing textures when Save Project with Assets + SSS has been solved.
    · No more problems in SSS while saving with assets.
    · Hair: Increased overall stability of Hair.
    · Global Illumination: Radiosity Maps, will not produce samples that shouldn't be there.
    · 

    MODELING, SCULPTING:
    · 
Modeling: Scaling of Soft Selection will no longer terminate the program.
    · Modeling: Scaling with model tool in r14 now works as expected.
    · Modeling: Modeling with guide and layers will no longer freeze the program.
    · Modeling: Using Guide tool in orthogonal views will no longer result in wrong depth.
    · Modeling: Mid-point snapping now works on all edges.
    · Sculpting: Issues with sculpting in modeling layout have been solved.
    · Sculpting: Issues with display of unused parameters in HUD while sculpting have been solved.
    · Sculpting: Overall stability of sculpting has been enhanced.
    · Sculpting: Problems with Pull-Draw Mode and rectangular brush solved.
    · Sculpting: Optimized handling of sculpted objects in conjunction with rendering.
    · 

    MOTION CAMERA, PHYSICAL SKY:
    · 
Motion Camera: Motion Camera and Camera Morph now use Film Offset parameters when inherited.
    · Motion Camera: Rig dimensions are now correctly grayed out when overridden.
    · Motion Camera: Camera object can no longer be linked as its own Motion Camera base link.
    · Motion Camera: Footsteps in the Motion Camera are now in local space, no longer in world space.v
    · Motion Camera: Increased overall stability of Motion Camera.
    · Physical Sky: Problem while using more than one Physical Sky has been solved.
    · Physical Sky: The merge of Sky and Sun is no longer ignored in editor.
    · Physical Sky: Horizon Fade has been fixed.
    · 

    C++ API, PYTHON:
    · 
C++ API: InExclude list now initiates MSG_DESCRIPTION_CHECKDRAGANDDROP when something is dropped into it
    · C++ API: InExcludeList CustomGui now triggers MSG_DESCRIPTION_CHECKDRAGANDDROP
    · Python: Overall stability of Python improved.
    · 

    RENDERER, SKETCH and TOON, NET RENDER:
    · 
Renderer: Bake objects now recognize excluded lights.
    · Renderer: Physical Renderer used with Cloners and Radiosity maps no longer produce artifacts.
    · Renderer: Physical Renderer used with Render Instance and FFD now work as expected.
    · Renderer: Issue with field rendering and GI has been solved.
    · Renderer: White Balance now will no longer affect the hardware renderer.
    · Renderer: No more unwanted texture stretching when rendering with Physical Renderer.
    · Renderer: Problem with texels not rendering has been solved.
    · Renderer: Enhanced Stability of SSS with Direct Mode.
    · Sketch and Toon: Shading now delivers consistent results.
    · NET Render: Alembic now also works with NET Render.
    · 

    VIEWPORT, PICTURE VIEWER, OPENGL:
    · 
Viewport: Dropping a material on a polygon selection now also works with HyperNURBS.
    · Viewport: Perspective Viewport now updates when lights get moved in 4-view.
    · Viewport: Deforming a point cloud will not produce invisible points in Viewport.
    · Picture Viewer: Overall stability of Picture Viewer improved. [Mac]
    · Picture Viewer: The use of Proximal and Correction deformer will no longer suppress the animation.
    · OpenGL: Stereo cursor pointer size issue has been addressed.
    · OpenGL: Due to driver issues with OGL 3.2 on Macs with Intel GFX, usage limimted to GL 2.1 on Macs with Intel GFX.
    · 

    XMB:
    · 
Physical Renderer will no longer produce wrong results when using Frontal mapping and GI.
    · Several issues with wrong or incorrect results while using the Physical Renderer have been solved.
    · 

    XPRESSO, MOGRAPH, OBJECTS:
    · 
XPresso: Broken zoom fixed
    · XPresso: PShape entry in the help has been corrected and can now be found.
    · XPresso: Point node returning wrong results has been fixed.
    · XPresso: Bitmaps from the Bitmap node are now added to project asset list.
    · MoGraph: Increased overall stability of MoGraph.
    · MoGraph: Enhanced display functionality of weights.
    · Objects: Wrong naming in XPresso sub-menus fixed.
    · 

    XREFS:
    · Several stability and workflow issues in the XRefs have been solved.
    · 

    OTHER:
    · 
Issue with wrong naming on new .c4d files creation has been solved.
    · Issue with broken Spline graphs in CMotion has been solved.
    · Some localization issues in Arabic version have been fixed.



    What's new in CINEMA 4D 13.061:

    July 12th, 2012

    Renderer:
    · Overall stability of renderer increased
    · Overall stability of renderer while rendering to open Picture Viewer enhanced

    Exchange:
    · UpdateMerge - Material Update - updates with same texture are now handled correctly

    MoGraph:
    · MoSpline Turtle + Sweep Scale have been fixed

    Other:
    · RelaxUV has been fixed



    What's new in CINEMA 4D 13.058:

    May 22nd, 2012

    Character Animation:
    · Advanced Biped: Knee Lock Controller correctly added to the Selection tab of the Bendy Leg Component
    · Advanced Biped: an error in the calculation of IK/FK Blending has been fixed
    · Character Biped: Redundant Use Chest Position control has been removed
    · Character Insect: Claws Tibia and Tarsus have been adjusted and behave correctly, when animated
    · Character Insect: Claws now open and close correctly after scaling
    · Character Insect: Twisting of leg control after repositioning has been fixed
    · Character Insect: Origin positioning of newly created insect character thorax has been corrected
    · Character Bird: Tail Bones of bird character now have even length and orientation after setup
    · Character Bird: Relationship of spine and neck in the bird character template has been fixed. Moving the spine will cause the neck to follow.
    · Character Bird: Bird character element Neck_Base_con+ now protected.
    · Character Bird: Typo in spelling of middle toe has been fixed
    · Character Fish: Spine (Driven) will now correctly follow Master_con+
    · Character Fish: Default Spine HUD has been adjusted to the default appearance of character HUDs
    · Character Fish: Auto Spine problem with Jaw Position has been fixed
    · Character Fish: The Spine (Driven) hierarchy has been adjusted for proper animation controllers
    · Character Reptile: Color of tail has been adjusted according to color scheme of other characters
    · PSR Constraints: The Maintain Original option for rotation constraints now works as expected.
    · HUDs for deleted components will not show up anymore

    XRefs:
    · Wrong behavior while selecting XRefs after converting has been fixed
    · Reloading XRefs after modifying the hierarchy will no longer cause freezes
    · "This Project is Corrupted" message caused by duplicate tags has been fixed
    · A problem with XRefs and the Layer shader has been fixed
    · Undefined XPresso ports referenced XRefs have been fixed

    Renderer:
    · Banding issues with linear workflow have been fixed
    · Sketch & Toon: Unwanted rendering of back-facing polygons has been fixed
    · Stereo rendering: Camera Mode Right now works as expected
    · Stereo rendering: Zero Parallex error with eye separation set to zero has been sorted out
    · Hardware Renderer: An issue in which Viewport and hardware renderer did not match has been fixed
    · Hardware Renderer: Speed-up of slow Enhanced OpenGL rendering

    Hair, Dynamics:
    · Hair: Unwanted clipping of hair during rendering has been fixed
    · Dynamics: Not yet triggered dynamics bodies will not be deactivated before receiving trigger command

    Viewport:
    · Outline Selection tool: An issue in which highlighted polygons were visible for invisible objects has been fixed.

    Exchange:
    · Includes the After Effects Exporter that supports the export of 3D Data as CINEMA 4D File directly out of AFX

    Content Browser:
    · Visualize demo content library adjusted according to version

    C.O.F.F.E.E., Python, C++ API:
    · Expression Editor: Wrong display of line and position error information has been fixed
    · Script manager: An issue in which a new script was created for each additional new script has been fixed
    · Script Manager registers changes to script files
    · Python: Resizing of user areas now works correctly
    · Python: DescID comparison has been fixed
    · Python: BaseSelect:SelectAll now works as expected
    · C++ API: GeClipMap now supports antialiased text
    · C.O.F.F.E.E.: Float values equal to their integer part are no longer evaluated as nil

    MoGraph:
    · GetGenerator() is now available in the Python effector

    Other:
    · Commandline error in logfile has been fixed



    What's new in CINEMA 4D 13.051:

    December 13th, 2011

    Interface, Navigation, OpenGL, Viewport:
    · Render preset does not get switched on undo
    · Multi-select in render settings now possible
    · Font selector now stable
    · Script Manager resize will not cut buttons anymore
    · Non-modal windows no longer open at top left
    · Copying object now also copies HUD
    · Problem with missing shortcuts fixed
    · Issue with RightHandTangent in Spline GUI fixed
    · HUD visibility issues fixed
    · Command Line now frees licenses on quit
    · Sticky key mode timing was adjusted
    · Text tool: Sorted out some functionality flaws
    · Navigation: No more strange rotation handle behavior with rotation scale = 0
    · Navigation: Deep option for cursor placement now works as expected
    · Navigation: Some odd navigation flaws fixed
    · OpenGL: Box mode now reflects layer colors
    · OpenGL: Environment strength viewport display now displayed correctly
    · OpenGL: Cursor navigation now works when using alpha materials
    · Viewport: Stereoscopic, no more stuck mouse in Viewport
    · Viewport: N-gon lines are not visible anymore if N-gons are hidden
    · Viewport: No more illogical flipping of background images
    · Viewport Select: Pick Object now picks nearest pixel depth

    Exchange:
    · COLLADA plugin now also loads in OS X 10.5
    · After Effects: A number of issues were solved; increased stability and enhanced functionality
    · After Effects: Plugin exports now image-based 3D layers
    · After Effects: Unicode export problem in composition name fixed
    · Exchange Maya to BodyPaint 3D, Reflectivity and Reflected Color do not behave differently anymore after they have been sent back to Maya
    · Exchange 3ds max to BodyPaint 3D, Self Illumination RGB value will now be assigned, even if a texture is already assigned
    · Exchange Maya to BodyPaint 3D: re-export BodyPaint 3D now assigns changed material values
    · TexturePath from CS3 exports now displayed correctly with slashes, and imports correctly
    · FBX Export: Texture names now can also contain special characters like Ä,Ö,Ü
    · FBX incorrect FPS display fixed
    · OpenEXR: Added "lossy 16-bit float" compression

    Modeling:
    · Polygon reduction: 100% setting now causes a 100% effect
    · Set Vertex weight and Restriction tag will update new weights
    · Spline deformer: Identical behavior on Mac and Windows
    · Spline deformer: Improved stability
    · Move tool axis will no longer lock selection
    · Ctrl+Drag now creates objects in the right position
    · Enhanced stability while selecting loops
    · Weighting status is now displayed correctly
    · Using Move tool with hidden axis, jumping of object is fixed
    · Sticky axis handles now stay and behave as expected
    · Axis extension now also works in top view
    · Switching the mode (points, edges, polygons) does not corrupt Project anymore
    · Phong Break Selection - "select all" function now works correctly in polygon mode
    · Hide selected: Now works with path selection
    · Extrude and Correction Deformer Tags used on objects no longer corrupts rendering of project

    Timeline:
    · Undo no longer breaks tangents
    · Broken Show F-Curves is fixed
    · PLA Time Track no longer vanishes in Timeline
    · Timeline -> Motion Source -> Change Hierarchy: no more incorrect position markers
    · Marker now can be renamed in F-Curve mode

    Body Paint 3D:
    · The Maya plugin is now universal binary
    · Wrong edit, copy and paste behavior corrected
    · Saving in .tif format now preserves the Alpha channel

    Character Animation:
    · MoCap templates now all have a Retarget tag setup through User Data
    · It is possible now to make multiple selections in Character Builder
    · CMotion: Deactivation of Action now will not deactivate Reference
    · CMotion: Issues with Display Motion are solved
    · CMotion: Align Direction +Y and -Y now work according to the defined direction
    · CMotion: Surface Base Object now produces expected effect
    · CMotion: Preset now also saves reference action
    · CMotion: When in static mode, surface is no longer calculated
    · CMotion: If the forward axis is set to X instead Z, the gradient will be not ignored anymore
    · Visual Selector: Fixed some flaws for Animate mode
    · Visual Selector: Hotspots now get drawn with selected views
    · Visual Selector: Now also works when used with XRefs
    · Visual Selector: Wrong Shift key behavior while using Tag tab and Rectangle Selection tool fixed
    · Visual Selector: Some display and interface issues were addressed and solved
    · Advanced Biped: Fine-tuned adjustment of limbs and their relationships
    · Advanced Biped: Fine-tuned parameters of limbs and joints (bending, rotating, etc.)
    · Advanced Biped: Default Visual Selector gets created
    · Advanced Biped: Now has all controllers in the Selection tab
    · Advanced Biped: FK Arm visibility corrected
    · Advanced Biped: Ball Rock controller mirroring now works properly
    · Advanced Biped: Hand controllers now present and usable in CMotion
    · Advanced Biped: IK/FK Bendy Leg main controller corrected.
    · Advanced Biped: IK/FK now applies bendy elements for entire rig
    · Advanced Biped: Collar controls now get added to CMotion
    · Character object will not break during updating
    · Broken Character Builder issue fixed
    · Updating a posed rig with certain applied changes will no longer be contorted
    · Character templates Fish and Spider: Solved some global issues with the templates
    · Rotation orders of standard biped arms can now be changed
    · Bone Count now also works with multiple selected components
    · IK/FK Controller rotations no longer frozen initially
    · Character template - Mocap rig, BVH rig now load correctly
    · Using Ctrl+a in Spline window no longer selects objects outside of field of view
    · While using parts of different templates: The inserted components of templates will now assume the positions of the parent template for scaling
    · External morphs will not corrupt the project anymore
    · Component tag: Component type is not overwriting controller type anymore
    · Character object: Wings now update only when needed
    · During weight painting, CINEMA 4D no longer switches to shaded view
    · Joint align will not fail when used
    · Character Builder: Update does now also updates weight binding
    · Character Mocap: When turned invisible, nothing visible will be left behind
    · Muscle deformer: Muscles do not penetrate skin anymore
    · Visual Selector View Select now requires only one click

    Dynamics:
    · AVX support for dynamics
    · Dynamics XPresso node now gets locked by switching off Dynamics and baked cache gets not overwritten
    · XRef and Dynamics collision issue solved
    · Dynamics with incorrect rotation problem fixed
    · Dynamics cache baking now produces not more than one baked item

    MoGraph:
    · Fixed the scale problem with Spline effector
    · MoInstance can now be cloned
    · Items on MoGraph menu are no longer grayed out
    · MoInstance used with materials now will not loose the material anymore

    Python, XPresso, C.O.F.F.E.E.:
    · Console no longer loses last character
    · FindCTrack argument now accepts arguments
    · Fixed wrong string encoding in __setattr__
    · GetSplinePoint will no longer report an index Error without reason
    · Python: Code in Script Manager remains visible
    · Python Falloff plugin crash fixed
    · Passed arguments to CINEMA 4D are now redirected to Python
    · XPresso: New XPresso filter now works as expected
    · XPresso: Spline node no longer returns a wrong global tangent
    · XPresso: No more disappearing nodes from XPresso Manager after update
    · Global Python message crashes CINEMA 4D on exit fixed
    · Script Manager: Confusing dialog issue corrected
    · Does not crash anymore after deleting a script
    · C.O.F.F.E.E.: Create Visual Selector can now use mirrored names

    Stereoscopic:
    · Off Axis Setup now accepts additional lenses and does not only work with a 36mm lens
    · Use Folder For Saving option now also works over network
    · Fixed wrong naming in Stereoscopic mode
    · Default Placement mode is now Parallel, according to documentation
    · Interactive handle on Near Plane can no longer be dragged to negative values (behind camera)
    · Stereo Camera setting spinner increment units were adjusted for easier use

    Render Queue, Renderer, Physical Renderer:
    · Render Queue: Corrected some bugs with frames and frame count
    · Physical Renderer: Depth of field measurement units conversion error fixed
    · Physical Renderer: Blurry reflections + spike no more strange render artifacts
    · Physical Renderer: Depiction in orthographic views now match camera view
    · Physical Renderer: Multi-pass and alphas now work correctly
    · Physical Renderer: Global Illumination area now accepts light + front/back mapping
    · Physical Renderer: Depth of field effect now renders more naturally
    · Physical Renderer: Pixel aspect in Viewports now correct
    · Physical Renderer: Ambient Occlusion pass no longer ignores evaluate transparency
    · Physical Renderer: Now renders shadows on passes
    · Physical Renderer: Blurred transparency is now homogenous
    · Physical Renderer: Cloud objects now render with shadows
    · Physical Camera and Compositing tag reflection issue issue solved
    · Physical Camera offset now also used for alpha and reflection
    · Broken caustics fixed
    · Interactive Render Region (IRR) output problems with post effects solved
    · Multi-Shader on clone now renders correctly
    · SubSurface Scattering now is rendering in Picture Viewer
    · SubSurface Scattering and Interactive Render Region with Include/Exclude lights now works as expected
    · Hair subdivisions now work with values other than 1
    · Physical Camera's depth of field: blurriness adjusted
    · Object-based area lights are no longer cause wrong shadows and illumination in Physical Renderer
    · Indirect Illumination corrected in comparison to Global Illumination
    · Area shape Infinite light now has the expected effect
    · Odd noise "gradient" in indirect illumination render no longer occurs

    Picture Viewer:
    · Stereoscopic: Side-by-Side mode mirror option use will no longer cause destruction of image
    · Ctrl+Drag in Picture Viewer now also creates thumbnails for copies created by Ctrl + Drag
    · Function: Delete hard disc cache function is now available even when you are not rendering
    · Histogram tab refresh problem solved
    · Picture Viewer double-right click in History tab
    · Stereoscopic render time is now total render time
    · Copying of folders in Picture Viewer no longer possible

    XRefs:
    · Series of problems with linking, saving, loading, referencing and updating of assets fixed
    · Issues with display, visibility and interface were addressed
    · Some incorrect material, particle and texture behavior fixed
    · General interface and usage flaws were solved
    · Usability and stability of poses and effectors were improved
    · No more lost layer hierarchy
    · Select object command no longer selects all objects in XRefs
    · Motion clips no longer interfere with XRefs
    · Load, save, exchange functionalities were stabilized and improved
    · Issues with several copy and paste of XRefs, proxies and related items solved
    · Hierarchy issues solved and stability increased
    · Surface deformer no longer needs to be initialized for each open
    · Convert Object Selection to XRef - file no longer gets overwritten
    · Converted XRef objects now get removed from the XRef Manager
    · There are now multiple tracks for multiple animated objects
    · Default custom prefix now uses proper default string
    · Enabling Relative to Project now has the desired effect
    · Animation no longer gets lost when using Reduced save
    · Dependencies now editable
    · Encapsulated no longer switches object order when off
    · CINEMA 4D can now handle multiple XRefs of the same file
    · Crash after multiple Reload XRefs fixed
    · Relative path after SaveDocument is no longer incorrect
    · Array of XRefs is now correct after being made editable
    · Deletion of XRef object now also deletes XRef in XRef Manager
    · Convert To now keeps current project settings

    Other:
    · CINEMA 4D SDK: Rounded Tube object handles corrected
    · Document preview now gets generated with Save Project with Assets
    · Assets are no longer presented as bitmaps
    · CINEMA 4D can now load/save files on OneFS drive via NFS or SMB
    · CINEMA 4D R11 Import Scale settings now work in R13
    · Incorrect file structure problem fixed
    · Opening saved file in Picture Viewer again will now load the picture without strange artifacts
    · Playing sound will no longer use too many CPU resources (Windows)
    · Command Manager: move camera command - now shortcut can be reassigned
    · Hair: Hair used with Symmetry and Collider tag will not cause a crash anymore
    · Preferences: Reset to Default - confusing message got cleaned
    · Sky: Physical Sky setting sun parameters now also have density like the Sun object/tag
    · Sound: Missing sound file problem fixed
    · Thinking Particles: Particle geometry no longer vanishes if animation plays back while rendering
    · Video Post effects: Some effects that did do not work with CineMan now work
    · Materials: Mac image sequences now work on polygon objects
    · Materials: Material Redraw does not freeze CINEMA 4D anymore
    · Objects: Spline Deformer Radius GUI now works without problems
    · Object Manager: Fold/Unfold selected Icons are now corrected



    What's new in CINEMA 4D 13.029:

    September 15th, 2011

    · Contains many bug fixes incorporated after the production of the disc version.
    · The update affects various areas of the software and will fix false behaviors and increase stability.



    What's new in CINEMA 4D 11.514:

    April 16th, 2010

    CINEMA 4D Core:
    · Double-clicking on the edge of a Manager window will automatically reposition the manager window
    · The entire group window can be switched to Fullscreen mode
    · Palettes and Managers can be opened in Fullscreen mode
    · New palette separator to fill space between icon groups, allowing them to be aligned in a justified manner
    · Project Settings can be edited in the Attribute Manager.
    · Several scene parameters are now displayed in the Project Settings dialog window
    · Import/export settings are displayed automatically. Alt/option key by-passes the dialog
    · FBX now supports Joints, multiple UV tags and evaluates Expressions upon export
    · Environment variables for external plugin directories
    · Use Render Instances to render an almost unlimited number of objects
    · Render Instances for the Array object
    · Render Instances for the Particle Emitter
    · Duplicate function can generate render instances
    · Greatly expanded falloff functionality for all particle modifiers
    · Particle turbulence modifier with expanded noise turbulence
    · Particle wind modifier with expanded noise turbulence
    · Export Doodle objects in compressed PNG format
    · The Connect command correctly joins Texture tags and polygon selections
    · New Connect+Delete command
    · New hotkeys for creating and deleting keys and tracks
    · New keyframe dot behavior - yellow dot indicates changed value not yet keyframed
    · FCurves: switch quickly between custom and pref colors
    · Keyframe baking can be cancelled in the Timeline
    · Motion source hierarchy can now be changed to match skeleton
    · Quaternion and HPB can be switched manually when Motion Layers are blended
    · Render settings now include region specification to render a portion of the view
    · Export of camera data, lights and Objects for Apple Motion
    · Numerous additions for After Effects export
    · Improved antialiasing for alpha channels and Multi-Passes
    · New Hybrid and Raytracer modes to optimize antialiasing
    · Bucket rendering optimizes memory usage and speed
    · Greatly expanded color correction post effect that can be generated directly from the Picture Viewer's filter settings
    · Higher samples possible for Scene Motion Blur
    · Compositing Background now works with Global Illumination (under certain circumstances)
    · The External Compositing tag now works with Cloner objects and XRefs
    · The External Compositing tag has several new parameters for export to Adobe After Effects
    · Materials can be replaced by alt+dragging from the Content Browser or Material Manager
    · Numeric attributes can be modified using keyboard arrow keys
    · Parameters in the Attribute Manager can be filtered by name
    · Double-clicking an element icon in the Attribute Manager selects the element
    · Newly developed Picture Viewer with integrated RAM player
    · Improved (many more functions) and faster formula parser
    · Native support for reading & writing PNG images
    · Support for reading & writing DPX images
    · QuickTime can now be used on Windows 64-bit systems; QuickTime and Avi sound import/export
    · Overall speed optimization in various areas
    · CINEMA 4D can read and write 32-bit PSD files with layers
    · Objects are numbered incrementally upon creation or duplication

    Advanced Render Module:
    · The Prepass can now be rendered exclusively for GI.
    · Dithering for sky color.
    · Parameter for achieving an improved coloring of sky atmosphere.
    · Dithering for atmosphere.
    · CineMan supports Layersets, Seed values for Noise shaders and Ambient Occlusion (material).


    MOCCA Module:
    · New Iterations parameter in Cloth tag.

    Thinking Particles Module:
    · Render Instances for Thinking Particles.

    MoGraph Module:
    · Render Instances for the Cloner object.
    · Clones can be arranged in tubular-shaped volumes.
    · Rail Spline functionality for the Cloner object.
    · New animation modes for the Cloner object.
    · Most MoGraph objects can be defined as a falloff source.
    · The MoGraph C.O.F.F.E.E. Effector offers full control over all Clones.
    · Random Effector: New random mode, Sort.
    · Rail Spline functionality for Spline Effector.
    · New Segment mode for the Spline Effector.
    · Dynamics system for MoGraph Clones.
    · Scene-wide MoDynamics settings in Preferences menu.
    · The new Rigid Body tag is an important part of Dynamics.
    · The Force object for attracting or repelling Clones.
    · MoSpline object generates and modifies existing splines in a parametric manner with effector and force support.
    · Rail Spline functionality for Spline Wrap.
    · Polygons and Splines (or spline segments) can be viewed as Clones using the MoGraph object, "PolyFX".
    · New options for the MoGraph Cache tag.
    · Camera shader can assume any camera view.



    What's new in CINEMA 4D 11.102:

    September 30th, 2008

    · Support for 64-bit on Mac OS X.
    · Non-Linear Animation.
    · Faster Rendering.
    · Collada Im-/Export.
    · Many more enhancements.



    What's new in CINEMA 4D 11:

    August 14th, 2008

    · General 64-bit support for MacOS X 10.5.
    · 3D mouse for MacOS
    · COLLADA import and export
    · Projection Man: high end 3D matte painting toolset
    · Application can now be registered online
    · Online Updater
    · User-specific configuration files are saved to the user folder
    · Command line parameter for modifying configuration file paths
    · Integrating sound into rendered videos
    · This key can be defined to emulate the right mouse button on a MacOS
    · Interface An unintentional modification of the layout can be prevented by enabling the Lock Layout command
    · Scripts linked to icons can be modified directly in the Script Manager
    · Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
    · Show tool cursor
    · The Stage Object can be deactivated
    · Post effects, incl. all parameters, can be copied to other scenes
    · Vibrate tag now also works with object coordinate system
    · Custom seed value for all noise functions
    · Gradient overshoot can be prevented
    · Expanded editing functionality by multiple selection
    · Parameters of linked elements displayed in the Attribute Manager
    · Expanded selection of list items
    · Using existing elements to create GUI elements for user data
    · Create C.O.F.F.E.E. code to define parameter values
    · Selected Render Settins can be displayed in the Attribute Manager
    · Vastly improved User Data display and management
    · QuickTime videos and sound filed can be played in the Content Browser (Mac only)
    · Easily create multilingual presets in the Content Browser
    · When copying materials in the Content Browser bitmaps associated with those materials can also be copied
    · Selecting CINEMA 4D or system color picker
    · Paging through the help files
    · The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
    · The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
    · Doodles can also be integrated into renderings
    · Access to Layer Browser functions at element level
    · Animation Integration on a non-linear animation system (NLA)
    · All relevant functions in the Timeline’s Edit menu also work with Motion Clips
    · Filtering Motion Sources
    · New Timeline mode: „Motion Modus“
    · Move and Scale also works with Motion Clips
    · The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
    · Motion Clips - an integral part of the Motion System
    · The Motion System tag contains animation and motion layers
    · Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
    · Add Animation Layer command
    · 'Add Motion Clip' function turns conventional animations into Motion Clips
    · Add Empty Motion Layer command
    · Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
    · Keys can be arranged left-justified
    · Key creation for all objects contained in a Selection object
    · Sound curves displayed in the Animation Palette
    · Show active animation layer Keys only
    · 'Bake' functionality for animations expanded
    · New Key Reducer algorithm treats curves more gently
    · Increasing velocity can be temporarily set to a constant velocity
    · Ghosting, or „onion skinning“ can be enabled for animations using the Display tag
    · Easy Constraint object setup via commands
    · Individual Constraint options can be enabled or disabled separately
    · Gravity, offsets, rotaton and scale springs for Spring Constraint
    · Mirror function for Constraing object
    · Rendering Realistic-looking glass using Absorption
    · More realistic reflections
    · Exit Reflections can be disabled
    · Improved Enhanced OpenGL texture quality thanks to MIP mapping
    · Improved Enhanced OpenGL texture quality thanks to antialiasing
    · Consistent noise in Area shadows
    · Improved organization of Render Settings options
    · Vastly improved resolution settings for rendering
    · Only render soft shadows
    · Object (Texture) baking can replace original objects
    · New Pixel Shader




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