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    Home > Mac > Games > BOOM > Changelog

    BOOM 2.0.6 - Changelog


    What's new in BOOM 2.0.6:

    February 20th, 2012

    · New In-App Store.
    · Fixed a bug in the update check functionality.
    · A few minor bug fixes and code improvements.
    · Updated Help.



    What's new in BOOM 2.0.5:

    September 12th, 2011

    · Fixed an issue that caused the player to become invincible after losing a life just an instant before advancing to the next level.



    What's new in BOOM 2.0.4:

    September 5th, 2011

    · Fixed not working Options menu.
    · Fixed an issue that caused music to not properly stop/resume after disabling/enabling it.
    · A few code enhancements.



    What's new in BOOM 2.0.3:

    April 18th, 2011

    · Fixed a bug that caused the game to occasionally crash under some uncommon conditions.
    · Fixed a problem with cursor not auto-hiding on Leopard.
    · A few minor code refinements.



    What's new in BOOM 2.0.2:

    March 19th, 2011

    · Various bug fixes and enhancements.



    What's new in BOOM 2.0.1:

    February 27th, 2011

    · Fixed a bug that prevented the game to start on Mac OS X 10.5 Leopard.
    · Fixed a problem that occured when a player was losing a life just after completing a level.
    · Fixed font problem on Leopard.



    What's new in BOOM 2.0:

    February 23rd, 2011

    · The game has been completely rewritten from scratch using Apple's modern development tools and frameworks (Xcode, Cocoa, Objective-C).
    · Runs natively on Intel Macs (Universal Binary).
    · Requires Mac OS X 10.5 Leopard or later.
    · The game engine is now built using MGGame, an OpenGL/OpenAL based 2D animation library developed by Sebastian Wegner.
    · A brand new loading screen has been added, as well as a few new effects and transitions.
    · The game saving feature has been completely redesigned for better usability.
    · Built-in basic USB HID gamepad support (no external plugins/drivers required).
    · Help has been re-engineered and updated.
    · Added Italian localization.
    · Due to the new application architecture, old preferences and saved game files created with a previous version of the game are not compatible with this release.
    · For the same reason, registered users will have to re-enter their registration information to unlock the game.



    What's new in BOOM 1.6.3:

    January 24th, 2011

    · Fixed: wrong sound played when Gunner gets wiped out.
    · Reduced game's price to $9.95.



    What's new in BOOM 1.6.2:

    April 29th, 2008

    · Fixed an issue that caused the monitor color depth not being properly restored after changing the option for setting the display to thousands of colors while in full screen.
    · Fixed the URL for downloading the game when a new version is available.
    · Improved error handling while purchasing the game via the Kagi Registration Module.
    · The KRM has been reverted to version 1.0.6 due to unsolved problems with version 1.0.7.
    · Updated Help.



    What's new in BOOM 1.6.1:

    January 21st, 2008

    · Improved menubar and Dock handling in full screen mode on Mac OS X 10.2 Jaguar or later (also fixed Dock icons corruption on 10.5 Leopard).
    · Fixed an issue with Mac OS X 10.5 Leopard that caused the game application to not exit full screen mode when displaying Help pages.
    · Improved Preferences dialog appearance on Mac OS X 10.4 Tiger or later (also fixed tab pane drawing problems on 10.5 Leopard).
    · Fixed broken functionality of Application menu items "Hide BOOM", "Hide Others" and "Show All".
    · Updated the Kagi Registration Module (fixed issues with Mac OS X 10.5 Leopard).
    · Other minor bug fixes.



    What's new in BOOM 1.6:

    November 5th, 2007

    · In Leopard, Pads X would usually crash when closing a document or quitting while a document was being displayed.




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