Autodesk Maya LT Changelog
What's new in Autodesk Maya LT 2016
Apr 17, 2015- General:
- MAYA-51672: Selection/viewport performance slows down after installing Maya LT 2015 SP3
- MAYA-45719: Maya LT won't launch after changing Time Slider "Key Ticks" to Smart
- MAYA-43742: userSetup.mel not called on startup of Maya LT
- MAYA-50083: Send to Unreal sometimes reports that Unreal is not installed
- MAYA-44729: Game Exporter: Using native OS file dialog sets improper path
- MAYA-44677: Game Exporter: FBXReview error when launching for first time on Mac
- MAYA-41719: FBX Export with triangulation results in mixed up polygon-material mapping
- MAYA-23497: getAttr -t returns wrong value after save
- MAYA-23521: Deformer connections not clearing when deleted
- MAYA-27084: listAnimatable returns incorrect attribute names
- MAYA-34909: Crash when deleting group of nodes
- MAYA-35794: Maya crashes on Export Selected with imagePlane
- MAYA-37493: Playblast cannot be canceled by pressing Esc
- MAYA-38390: Maya crashes often with Apple Magic mouse
- MAYA-29065: file -exportSelected -preview; return should contain only valid node paths
- MAYA-33874: Autosave should only occur when Maya is idle and no mouse buttons are pressed
- MAYA-38653: Scene name is changed even with failed save attempt
- MAYA-38715: Fix slow FBX export performance
- Animation:
- MAYA-42785: Blend Shape: Targets disappear after save and reopen
- MAYA-3252: Keying: Right-click in channel box keys attributes which are not keyable
- MAYA-23629: Keying: Changed the channel box "Key All" option for a "Key All Keyable" option
- MAYA-29019: Joint: Moving joints with negative scale in object space causes opposite direction translate
- MAYA-35912: IK: Crash switching from vertex to object view with IK spline handle selected
- MAYA-36359: Joint: Fixed an issue with auto-connecting "inverseScale" attribute of joints when they get parented
- MAYA-36639: Joint: Constrainted joint does not move along world axis
- MAYA-38749: Turntable not working when no model panel is selected
- MAYA-39722: Graph Editor: File will not save after changing keys in Graph Editor
- MAYA-42819: Graph Editor: Cycle with offset animation curve differs from original animation curve
- MAYA-43214: FBX: Fixed a crash on import with "Update Animation" option selected
- MAYA-43943: Deformer: Painting weights on a nonlinear deformer causes vertices to pop
- MAYA-44429: Constraint: Constraints with negative scaled hierarchies should work without changing rotation
- MAYA-45273: Fixed an issue with bakeResults -preserveOutsideKeys option being slow
- MAYA-45305: Playblast: Fixed an error when rendering to network drive
- MAYA-46550: Motion Trail: Motion Trail not always rendering correctly in Viewport 2.0
- MAYA-46663: MotionTrail: Refresh needed when changing timing display mode in Viewport 2.0
- MAYA-47663: Constraint: Constraints fail when parent of both objects has negative scale
- MAYA-11615: HIK: When baking to Control rig, all curves are Independent Euler
- MAYA-21552: HIK: Timeline edits are ignoring keying groups for non HIK nodes
- MAYA-48060: HIK: hikInputSourceUtils.mel error when setting character input
- Modeling:
- MAYA-10790: Improved the Texture Editor center square manipulator so that it works better when scaling UVs
- MAYA-11270: Maya crashes during mesh cleanup for faces with zero UV area
- MAYA-14381: Operations on meshes with partial UV mapping may be unstable
- MAYA-16144: Black vertex colour may not be saved with scene file correctly
- MAYA-23798: Onscreen menus for extrusion not working (German region and language format)
- MAYA-24623: Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly
- MAYA-25579: getAttr on mesh node "normals" attribute causes crash
- MAYA-26003: If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera
- MAYA-28164: Flip button in UV Texture Editor isn't working
- MAYA-31834: Quad Draw: Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash
- MAYA-31851: Modeling Toolkit: the rotate tool manipulator doesn't work properly when enable Soft Selection
- MAYA-33650: Quad Draw fill hole function can sometimes create polygons with inverted normals
- MAYA-33753: Multi-Cut Slice Tool results are not always correct
- MAYA-34671: Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya
- MAYA-35385: UV texture Editor, Image Range is not working correctly
- MAYA-35420: Cannot move or scale certain images in UV Texture Editor after enabling "Use Image ratio"
- MAYA-35789: In some cases material assignments are missing after bevel
- MAYA-35915: In some cases Bevel creates edge loops which are convex instead of concentric concave
- MAYA-35982: Maya may crash with OpenSubdiv when a UV Set named “map11” is present
- MAYA-36197: polySplit behaviour change in 2014 can lead to crash when opening legacy files
- MAYA-36405: Boolean operation creates an extra color set (ColorRGBA)
- MAYA-36769: Transfer vertex colour attributes when invalid vertex colour data is present may cause crash
- MAYA-37176: Black vertex colour may not be saved correctly in Maya binary files
- MAYA-37803: Poly planar projection causes a large mesh points to "jump" to the side
- MAYA-38041: Selection by component type will select occluded objects
- MAYA-38134: Boolean operation performed on meshes with no material assignment causes crash
- MAYA-38528: Active plane handles in move and scale manipulators are not remembered when selection changes
- MAYA-38742: Multicut crash with mesh containing nested (child) meshes
- MAYA-40860: Paint Color on Vertex tool used across multiple meshes leads to crash
- MAYA-41255: Crash when extruding faces in smooth mesh preview
- MAYA-41305: When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned
- MAYA-41928: ATI R9 200 crashes when using Quad Draw Tool
- MAYA-42114: Manipulator line size preference affects all lines in UV Editor and viewport
- MAYA-42404: Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells
- MAYA-42899: OpenSubdiv problem with UV borders via shared/unshared UVs
- MAYA-43422: Soft selection move operation ignores lock status of lattice points
- MAYA-43743: Target Weld doesn’t work correctly when the Working Units preference is not set to centimeter
- MAYA-43900: shrinkwrap 'shape preservation' fails if target shape is away from origin
- MAYA-44083: Combine Skinning option does not work correctly
- MAYA-44097: Modeling Toolkit: Snap to point does not work as intended
- MAYA-44215: The sticky key functionality of the target weld tool appears to be broken.
- MAYA-44236: Instanced NURBS surface don't display with surface precision set to High
- MAYA-44752: quad Draw poly overlay gets inverted when extending
- MAYA-45553: On LMB release, Bevel's Offset as Fraction does not take account of the current linear unit
- MAYA-46383: UV Checker only works on UV1
- MAYA-46757: Maya crashes after several Combine and Separate operations
- MAYA-47513: Scale Tool: Discreet Relative mode has no effect when linear unit is not "centimeters"
- MAYA-48585: Edit Pivot crashes after using Append To Polygon
- MAYA-49252: Transfer Attributes: Transferring UV data in Component space is significantly slower in Maya 2015 than in Maya 2014
- MAYA-49755: Vertex selection can sometimes be unpredictable
- Rendering:
- MAYA-49124: Error when importing texture files with localized file names
- MAYA-44837: Normal maps interpreted as bump maps in Turtle texture baking
- MAYA-27533: dx11Shader VDM with floating point tif is clamped (but exr works)
- MAYA-29242: Viewport 2.0 with orthographic camera shows bad depth sorting
- MAYA-29531: ShaderFX not showing texture in texture editor
- MAYA-30877: Joint drawing is slower now compared to Maya 2014
- MAYA-34403: Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands
- MAYA-34679: Enable error logging for cgfx/dx compile errors
- MAYA-34870: Noise shader fails on Mac in Viewport 2.0
- MAYA-34989: (Consolidation) Flat/smooth shade selected item makes polygon disappear
- MAYA-35172: Viewport 2.0: Poly Count HUD includes hidden poly component totals
- MAYA-35185: Viewport 2.0: unloading/deleting nodes can lead to crash
- MAYA-35711: Viewport 2.0 Settings UI doesn't reset on File > New: appears out of sync
- MAYA-36035: Viewport 2.0: Alpha doesn't work in many TIFF files on OSX
- MAYA-36255: Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object)
- MAYA-36467: Graph Editor slow in Viewport 2.0
- MAYA-36827: Joint local axis issue
- MAYA-36889: Viewport 2.0 SSAO looks darker than it should with negatively scaled objects and flipped normals
- MAYA-37472: Viewport 2.0 shadows are pixelated at grazing angles
- MAYA-37649: Viewport 2.0: Scrubbing timeline is VERY slow with very simple scene
- MAYA-39269: Unable to assign shaders to large set of objects: "Error while parsing arguments"
- MAYA-39310: Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly
- MAYA-39360: Viewport 2.0 Transparency issues with inverted alpha and "Alpha is luminance"
- MAYA-39596: Viewport 2.0: geometry is drawn offset from correct location
- MAYA-40126: As an animator using Viewport 2.0, I expect a similar frame rate when visualising an animation with a render override
- MAYA-40425: Ramp texture is slow to update on changes
- MAYA-40911: Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0 in Maya 2015
- MAYA-41859: Some external image viewer might fail to open specified image file on Windows
- MAYA-41890: Viewport 2.0 light distance limit
- MAYA-41923: Local Rotation Axis display disappears when zooming in
- MAYA-42225: No thumbnail for DDS(DXT5) images in the Hypershade and Attribute Editor in Maya 2015
- MAYA-42246: Simple hardware shader changes lighting color
- MAYA-43049: Viewport 2.0 MaxChangeBuffer: curve shape does not get redrawn as the object is moved with the Move tool manipulator
- MAYA-44821: Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences
- MAYA-45439: Viewport 2.0: Mesh flickers with transparency and non Depth Peeling transparency algorithms
- MAYA-45879: Viewport 2.0: after a new material assignment, objects continue to be rendered with the default material
- MAYA-46036: 2d bumping without texture causes incorrect render in Viewport 2.0
- MAYA-46218: Always use latest GL version when running in Core Profile device Viewport 2.0
- MAYA-47892: Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit
- MAYA-47978: Viewport 2.0/Skinning: Paint Weights tool causes temporary vertex corruption
- MAYA-48103: Tiff texture with alpha channel doesn't display correctly in Viewport 2.0
- MAYA-48105: Object Transparency Sorting should be grayed out when using Viewport 2.0
- MAYA-48239: Viewport 2.0: Crash with .psd that has alpha channel
- MAYA-48303: Viewport 2.0: Camera projection distorts with objects further than 5000 units away
- MAYA-48706: Playing animation with lots of Joints causes runs out of memory at Viewport 2.0 and DX11 mode
- MAYA-49123: Viewport 2.0: Selection Handles don't draw last
- MAYA-49311: Viewport 2.0: Fixed a display issue with FK/IK switch
- MAYA-49720: IK movement is wrong when moving locators in specific character rig
- Color Management:
- MAYA-14354: The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective)
- MAYA-48633: Texture flashes for second when selecting DX11 shader textures in the UV Texture Editor
- Scripting:
- MAYA-5057: There is no command/flag to remove an item from the treeView.
- MAYA-32477: FindType command does not work
- MAYA-43835: In the processing of Matrix, Maya crashes when using nested Proc.
- MAYA-45647: Fix unescaped backslashes in MEL match() calls.
- MAYA-46287: Multiplying unassigned matrix and float array variables can cause a crash
- User Interface:
- MAYA-1940: Hotkeys listed (such as Ctrl+d) in a Maya drop-down menu do not update custom hotkey mappings until Maya has been restarted
- MAYA-37143: Keyable custom attribute with some specific short name cannot show up in the Channel Box
- MAYA-38835: Attribute Editor: AEfileTemplate errors when opening file texture browser with local paths
- MAYA-18450: Script Editor: Quick Help text doesn't fit into its display size
- MAYA-25332: Scene file does not reload with saved layout
- MAYA-34306: Using marking menus causes minimized windows to become "un-minimized"
- MAYA-36876: Alphabetic layer sort reverts to chronological order with new layer & reopen
- MAYA-39143: Key release hotkeys lost during manipulator drag
- MAYA-40582: Setting "Display ToolClips" auto-activate after doing Playback
- MAYA-48316: Sub-menu divider label doesn't show unless the menu is torn off
- MAYA-43319: Outliner: Hotkeys disabled when dragging nodes in with sort order of Alphabetical Within Type
- MAYA-43773: Outliner: Expansion doesn't work correctly in a second split view
- MAYA-18625: Node Editor: Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout & Schematic Orientation disappear
- MAYA-32704: Node Editor causes Set Key/Undo process time issue
- MAYA-35571: Node Editor: output port is creating 6001 menu items
- MAYA-37641: Drag and drop files to Node Editor no longer works
- MAYA-40842: Node Editor/Hypergraph: Maya is unresponsive while the scene graph gets processed
New in Autodesk Maya LT 2015 SP 2 (Oct 20, 2014)
- Autodesk Maya LT 2015 Service Pack 2 includes several important fixes. This Service Pack includes an update to OpenSSL with version 1.0.1h. Refer to the readme for more information.
New in Autodesk Maya LT 2015 SP 1 (May 1, 2014)
- General Animation:
- MAYA-36199 Geodesic Voxel Binding: Fix smoothing due to errors in one-ring vertex neighborhood
- MAYA-36359 Maya LT auto-connecting "inverseScale" attribute of joints when they get parented is problematic
- Foundation:
- MAYA-34909 Fixed a crash when deleting a group of nodes
- MAYA-35451 objExport.mll is not loaded by default on clean system
- MAYA-36466 saveAttrPreset does not save string attribute from compound attribute
- Modeling:
- MAYA-24165 Fixed a crash with (polyengine - TvertexEdgeIterator - next)
- MAYA-32504 Performance improvements for setting component creasing values on large meshes
- Rendering:
- MAYA-30867 In Viewport 2.0, default or scene lighting is applied to the shader during weight painting instead of flat shading like the standard viewport
- MAYA-30877 Joint drawing in Viewport 2.0 is slower than it was in Maya LT 2014
- MAYA-34403 Viewport 2.0 shows incorrect active trim edges on Surfaces with trimmed islands
- MAYA-34870 Noise shader fails on Mac OS X in Viewport 2.0
- MAYA-35711 Viewport 2.0 Settings UI doesn't reset on File > New: appears out of sync
- MAYA-36035 Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X
- MAYA-36827 Fixed a joint local axis issue
- MAYA-35597 ShaderFX: Float3 values give errors when exposed to Maya AE
- General UI:
- MAYA-35251 HUD buttons no longer working in Maya LT 2014/2015