Autodesk Maya Changelog

What's new in Autodesk Maya 2017 Update 2

Nov 23, 2016
  • CUSTOMIZABLE COLORS:
  • You can customize the color of the following items of the Modern Graph Editor in the Preferences Color Settings window:
  • Translate X, Y, Z curve color
  • Rotate X, Y, and Z curve color
  • Scale X, Y, and Z color
  • Default key color
  • Buffer Curve color
  • Breakdown Key color
  • Key on Buffer curve color
  • Time Marker
  • MISCELLANEOUS GRAPH EDITOR IMPROVEMENTS:
  • Improvements to the Modern Graph Editor include improving the position of the selected curve in Stacked view, adding offset and scaling factors for Time Editor clips, restoring Shift-click multiple key selection, and addressing undo and refresh issues, as well as:
  • Nearest picked key tool now respects the "constrained y-axis drag" mode
  • Custom curves interpolator support
  • Improved quaternion curves and tangent manipulation
  • Stacked view now restores correctly between sessions
  • Fixed Text fields update with display of Time Editor clip
  • Improved default colors for better visibility) and improved design for muted curves and muted keys.
  • NEW IN SIMULATION AND EFFECTS:
  • Bifröst Foam:
  • When generating a mesh from foam, the bifrostVelocity channel is now exported as a color set.
  • In addition, there are new attributes for controlling Bifröst foam.
  • Micro Vortices:
  • Creates fine structure in the foam when it is emitted by pushing the particles using vortices that are a few voxels in size.
  • Emit Motion Streak:
  • Randomizes the particle positions along the velocity vector when they are emitted. Higher values may help to reduce banding but also may result in a noisier appearance.
  • Boundary Drag:
  • Applies a drag force that is strongest where foam particles are not colliding with each other and weakest where they are. This can help to break up clumps of foam above the liquid surface because particles on the outside of the clump experience more drag than particles on the inside. For this attribute to be effective, set Preserve Volume to a non-zero value and make sure Point Radius is large enough for particles to collide.
  • Air Turbulence:
  • The magnitude of a turbulence field that is applied to the air velocity, and affects particles above the liquid surface. Note that this controls the speed of the air, while Air Drag and Boundary Drag control how strongly particles are affected by the air velocity based on their density.
  • Air Turbulence Frequency:
  • The granularity of the turbulence. Higher values produce smaller, denser vortices.
  • Air Turbulence Speed:
  • The rate at which the turbulence pattern evolves over time.
  • Bifröst Kill Field improvements:
  • You no longer need to use multiple Kill Fields to delete particles based on a combination of criteria. You can now activate any combination of Boundary, Lifespan, and Droplets modes on the same Kill Field.
  • You can also use any polygon mesh to define the Kill Field boundary, as an alternative to using one of the available implicit shapes. To do so, first select both the mesh and the main Bifröst container or shape, and then select Bifrost > (Add) Kill Field.
  • Cache Bifröst meshes:
  • You can cache the mesh output of a Bifröst simulation as per-frame BIF files. To do so, create a user cache for the simulation (see Create a Bifröst user cache) and make sure that Cache Elements: Mesh is enabled in the Bifrost Compute and Cache Options window.
  • BOSS:
  • There is a new version of the Bifröst Ocean Simulation System. Among many other changes and fixes, please note in particular:
  • You can use BOSS to generate maps representing foam on top of an ocean surface. See Generate BOSS foam maps.
  • For spectral solvers, the behavior of the Patch Size X (m) and Patch Size Z (m) attributes has changed. They still control the extent of ocean surface that is simulated, but now if the simulated patch is smaller than the mesh domain, it results in either undeformed or repeated regions depending on the Periodic attribute. If the simulated patch is larger than the mesh domain, then the deformation represents only a portion of the area that is simulated and optionally cached — you can transform the input mesh within the patch to reveal other regions if desired.
  • Previously, the patch was stretched or squashed to fit the domain. To recover the old behavior, you can use Space Scale to scale the patch to fit the domain.
  • When applying a BOSS cache as a displacement map, you no longer need to flip the image in Z by adjusting the Repeat UV in the place2dTexture node.
  • The Cache Continuously option continuously writes and overwrites cache files for solvers as you adjust settings and play back.
  • You can now use the tokens , , , , , and as tokens for defining cache folders and names. The csh-style ${token_name} format is still supported.
  • NEW IN RENDERING:
  • New Render Setup features:
  • You can now specify an override as a local render override so that it only applies to interactive rendering and not to batch rendering. For example, disable costly render settings such as motion blur, depth of field, or high sampling values for interactive fine-tuning without the need to re-enable your desired shot render settings for batch rendering.
  • You can now re-order render layers in the Render Setup editor by middle-mouse dragging and dropping.
  • You can also cut (Ctrl + X), copy (Ctrl + C) and paste (Ctrl + V) layers, collections and overrides.
  • Create an override on any value and connect a network to the override. For example, you can create a relative override on the color attribute and connect a texture to the override. In addition, both absolute and relative overrides can now be applied to connected attributes.
  • Upon batch rendering and sequence rendering, the folder created for each render layer that contains the rendered images no longer includes the rs_ prefix.
  • Use the syntax :: to recursively match nested namespaces when populating your collection using an expression. For example, foo::* now selects all nested namespaces that begin with foo.
  • When rendering a sequence of frames, messages now appear in the Script Editor, indicating the progress of your render.
  • When creating an override to transform objects, you can now select your collection members and transform them in the viewport to set the override values.
  • Image based lighting support for the hardware renderer in the Hypershade Material Viewer:
  • You can now select any of the available HDRI environments to add image based lighting to your render when using the hardware renderer in the Material Viewer.
  • Skydome light provides image based lighting in Viewport 2.0:
  • The aiSkyDomeLight can now behave as an IBL light and illuminate your scene in Viewport 2.0.
  • New Shaderfx Game Hair shader:
  • The Shaderfx Game Hair shader allows you to view realistic game hair shading for models directly in the viewport. You can create this shader via the Create tab in the Hypershade.
  • Create polygon strips to model the hair and apply the Shaderfx Game Hair shader to these polygon strips, then connect an opacity map to the shader to define the hair strands per strip, and a breakup map to provide controlled noise to make hair appear more realistic. You can then preview your hair shading in the viewport.
  • FIXED ISSUES:
  • Animation:
  • MAYA-73609: Time Editor : Clip matching cannot match translation only (without rotation)
  • MAYA-73459: Time Editor : Animation is incorrect after splitting clips
  • MAYA-73775: Time Editor : Insert keyframe button and "s" hotkey on additive layer causes crash and corruption
  • MAYA-72836: Time Editor : "Clip Edge Edit" cursor not appearing when hovering mouse over edge of clip
  • MAYA-72839: Time Editor: ime ruler and time marker scrubbing icons are not appearing
  • MAYA-73757: Time Editor: Duplicating tab results in a broken panel
  • MAYA-73113: Graph Editor : Region/Lattice tool not drawn correctly after undo
  • MAYA-73489: Graph Editor : Selection : Shift+Click for additive selection in Graph Editor not working
  • MAYA-73549: Graph Editor : No audio while scrubbing Graph Editor's Timeline
  • MAYA-73305: Graph Editor : Crash when selecting controllers if Graph Editor is opened
  • MAYA-73595: Graph Editor : Region/Lattice tools don't always show the correct bounding box
  • MAYA-73606: Graph Editor : Beta : Visual design for locked tangent weight (tangent length)
  • MAYA-73501: Graph Editor: Hotkey "i" is no longer working for insert
  • MAYA-73548: Zero-keying on override layers should capture clip values
  • MAYA-60622: Hang in Parallel evaluation when merging animation layers.
  • MAYA-72840: Cannot bake animation on curves with no keys
  • MAYA-73001: Crash when merging animation layers
  • MAYA-73569: Character sets don't capture correct keyframe value
  • MAYA-72849: Cannot find procedure "buidMuscleMenu".
  • MAYA-72838: The -areCurvesSelected flag is not recognized in the animCurveEditor command
  • Character Setup:
  • MAYA-73379: HIK : Missing Custom Rig UI
  • MAYA-73754: HIK : Deleting a target object also deletes the constrained object
  • MAYA-73180: Skinning : Setting vertices on skins programmatically is broken
  • General:
  • MAYA-47780: Unlocked nodes not saving
  • MAYA-57803: Saving references performance Improvements
  • MAYA-58568: Hotkey Editor: Press & Release: Setting a hotkey for "Release" without having the same key set for "Press" resets the hotkey to Press upon save
  • MAYA-73541: Intermittent Crash on OSX when Starting Maya
  • MAYA-72187: Saving packed multi-multi attribute to mayaBinary can corrupt data
  • MAYA-71902: Undo Performance Enhancements
  • MAYA-72812: Mac 10.11.x: Boss: Intel MKL FATAL ERROR's (and in some cases a crash)
  • UI:
  • MAYA-72460: Fixed an issue where the layout of nodes in an asset container is lost in the legacy Hypershade
  • MAYA-72981: Mac (retina): Shelf buttons with extra menu items have no gray triangle drawn overtop icon (bottom right corner)
  • MAYA-69307: Qt5: Mac: When Maya is in Two Button mode (prefs > Interface > Devices > Mouse Tracking > Two Button), drag and drop doesn't work correctly
  • MAYA-72375: "panel -q -tearOff" always return 0 even if the panel is torn off
  • MAYA-71128: Using M3dView during a timer callback will make Maya menu items display improperly (can also break the fonts)
  • MAYA-72432: Problem with docking and resizing of C# controls
  • MAYA-50910: Attribute color and attribute background color do not display as expected in both main channel box and custom channel box
  • MAYA-73054: Content Browser: Crash after drag and dropping fbx file into Time Editor track
  • MAYA-60498: Outliner: The color of constrains, locators and joints are easier to be differentiated
  • MAYA-70693: Qt5: Mac/Linux: Remove multiple output messages about "QLayout: Attempting to add Layout" from the terminal when opening various editors
  • MAYA-72373: Render View window cannot be closed using command "control -e -visible 0 renderViewWindow"
  • MAYA-73129: NodeEditor: Missing "Other" plug at the bottom of the pop-up list
  • MAYA-68808: When hiding the Shelf tabs, the Shelf doesn't get any shorter
  • Workspaces:
  • MAYA-72900: Workspaces: Attribute Editor and Channel Box does not remember its resized state
  • MAYA-68268: Workspaces: Undocked Status Line cannot be re-docked
  • MAYA-71496: Workspaces: Switching between Workspaces can cause the Help Line to grow taller
  • Viewport:
  • MAYA-66093: Selection behaviour using drawing overrides of shapes nodes, causing Maya to stall.
  • MAYA-73956 / MAYA-73182: Viewport1: MPxGLBuffer - GL error
  • MAYA-72857: Slow Viewport2 tumble: gpuCache nodes are still updating when hidden
  • MAYA-73359: .TX File Textures will not update
  • Shading/Rendering:
  • MAYA-73821: DX11Shader set technique crashes on "Send To" from Max to Maya
  • MAYA-73390: Render Setup and Light Editor windows don't save/restore expand/collapse state of trees
  • MAYA-72862: Render Setup window lags on every operation if one collection has a long static node list
  • MAYA-70783: Objects created by interactive creation do not always get added correctly to Untitled creation in Render Setup
  • MAYA-67935: Per-face shading is overwritten in masterLayer when doing referencing + duplicating geo + material overrides
  • MAYA-67073: Interactive Batch Render fails on Layers with Image Name Prefix overrides in Render Setup (but command line batch works fine)
  • MAYA-73590: Outliner find filters for Render Setup can’t select all lights
  • MAYA-73535: Light editor breaks if LE groups were created and LE window is left open after file > new or file > open
  • MAYA-46083: Cannot change OCIO context environment variables and see the scene color management updated.
  • MAYA-66816: Maya slow to open when rendering on multiple machines. Maya attempts to get a write lock on /prefs/synColorConfig.xml in the user's home directory.
  • MAYA-72548: Color Management : Crash on headless machines using SynColor
  • MAYA-72823: Color Management : Maya Batch hangs at startup
  • MAYA-72855: Color Management : "Parameter is less than lower bound" error when using OCIO file.
  • Modeling:
  • MAYA-72067: Bevel distorted result
  • MAYA-73009: Bevel double faces: nGons Subdivisions
  • MAYA-73013: When user creates a MMeshIsectAccelParams in Python and is using it for intersection, Maya will crash
  • MAYA-72532: Quad Draw Performance improvements - specific mesh
  • MAYA-73617: Sculpt tools don't render properly with backface culling
  • MAYA-72606: Modelers should be able to use non-joint transforms for transform space blend shape targets
  • MAYA-73007: Tangent and transform space targets don't work correctly with non-uniformly scaled objects
  • MAYA-73008: Pose Interpolator with many poses is slow for parallel EM mode
  • MAYA-73010: OGS UV Editor - Toggle isolate select mode feature does not work
  • MAYA-73063: Memory leak while hovering over UVs in UV Editor
  • MAYA-56115: Toggle isolate select mode feature does not work in UV Editor
  • MAYA-73061: Show Last Hidden' failed after undo 'Show Last Hidden'
  • MAYA-72663: Mesh error doesn't include object name
  • MAYA-71349: Target with visibility OFF will become visible when merged with another target
  • MAYA-70556 : Normals are wrong after undoing Mask stroke (on top of clone)
  • MAYA-72604: Improve feedback on the invisible targets who turn visible after switching to a new tool
  • MAYA-72527: Target with visibility OFF will become visible when merged with another target
  • MAYA-72526: Modeling Toolkit goes away permanently
  • MAYA-72241: Target Shape changed after playback
  • MAYA-72091: Modelers should be able to use non-joint transforms for transform space blend shape targets
  • MAYA-72030: angent and transform space targets don't work correctly with non-uniformly scaled objects
  • MAYA-71952: mb file poly mesh from Maya 2016 sp6 opens severely corrupted in Maya 2016 EXT2
  • MAYA-69466: Invert doesn't affect Mask Target tool's Flood option
  • MAYA-73012: Target shape changed after playback
  • MAYA-71273: Target visibility problem after deleting a Target modified with the Clone tool.
  • MAYA-73155: Maya crashes with File -> New after using the Clone tool
  • MAYA-72528: Target visibility problem after deleting a Target modified with the Clone tool.
  • MAYA-73154: Bevel problem with high valence corners
  • MAYA-72180: Pose Interpolator with many poses is slow for parallel EM mode
  • MAYA-73153: Mesh shape artifacts after Undo erase target and erase target again
  • MAYA-73387: Modelers need Per Vertex data (normals, creasing, etc.) to be preserved when transferring or reordering vertex order.
  • MAYA-73391: Mesh is inverted and back faces are ignored when reordering specific mesh
  • MAYA-73392: Reordering verts with per-face shader assignments on object results in green shading (no shader)
  • MAYA-73779: Toggle enable button will change the weight value of Edit Pose
  • MAYA-72423: The keyable state of a mesh's visibility attribute is not saved
  • XGen:
  • MAYA-42690: Wireframe mode: XGen guides alias/fade out in VP2 OpenGL render when you zoom out

New in Autodesk Maya 2017 Update 1 (Nov 23, 2016)

  • Animation:
  • MAYA-73609: Time Editor : Clip matching cannot match translation only (without rotation)
  • MAYA-73459: Time Editor : Animation is incorrect after splitting clips
  • MAYA-73775: Time Editor : Insert keyframe button and "s" hotkey on additive layer causes crash and corruption
  • MAYA-72836: Time Editor : "Clip Edge Edit" cursor not appearing when hovering mouse over edge of clip
  • MAYA-72839: Time Editor: ime ruler and time marker scrubbing icons are not appearing
  • MAYA-73757: Time Editor: Duplicating tab results in a broken panel
  • MAYA-73113: Graph Editor : Region/Lattice tool not drawn correctly after undo
  • MAYA-73489: Graph Editor : Selection : Shift+Click for additive selection in Graph Editor not working
  • MAYA-73549: Graph Editor : No audio while scrubbing Graph Editor's Timeline
  • MAYA-73305: Graph Editor : Crash when selecting controllers if Graph Editor is opened
  • MAYA-73595: Graph Editor : Region/Lattice tools don't always show the correct bounding box
  • MAYA-73606: Graph Editor : Beta : Visual design for locked tangent weight (tangent length)
  • MAYA-73501: Graph Editor: Hotkey "i" is no longer working for insert
  • MAYA-73548: Zero-keying on override layers should capture clip values
  • MAYA-60622: Hang in Parallel evaluation when merging animation layers.
  • MAYA-72840: Cannot bake animation on curves with no keys
  • MAYA-73001: Crash when merging animation layers
  • MAYA-73569: Character sets don't capture correct keyframe value
  • MAYA-72849: Cannot find procedure "buidMuscleMenu".
  • MAYA-72838: The -areCurvesSelected flag is not recognized in the animCurveEditor command
  • Character Setup:
  • MAYA-73379: HIK : Missing Custom Rig UI
  • MAYA-73754: HIK : Deleting a target object also deletes the constrained object
  • MAYA-73180: Skinning : Setting vertices on skins programmatically is broken
  • General:
  • MAYA-47780: Unlocked nodes not saving
  • MAYA-57803: Saving references performance Improvements
  • MAYA-58568: Hotkey Editor: Press & Release: Setting a hotkey for "Release" without having the same key set for "Press" resets the hotkey to Press upon save
  • MAYA-73541: Intermittent Crash on OSX when Starting Maya
  • MAYA-72187: Saving packed multi-multi attribute to mayaBinary can corrupt data
  • MAYA-71902: Undo Performance Enhancements
  • MAYA-72812: Mac 10.11.x: Boss: Intel MKL FATAL ERROR's (and in some cases a crash)
  • UI:
  • MAYA-72460: Fixed an issue where the layout of nodes in an asset container is lost in the legacy Hypershade
  • MAYA-72981: Mac (retina): Shelf buttons with extra menu items have no gray triangle drawn overtop icon (bottom right corner)
  • MAYA-69307: Qt5: Mac: When Maya is in Two Button mode (prefs > Interface > Devices > Mouse Tracking > Two Button), drag and drop doesn't work correctly
  • MAYA-72375: "panel -q -tearOff" always return 0 even if the panel is torn off
  • MAYA-71128: Using M3dView during a timer callback will make Maya menu items display improperly (can also break the fonts)
  • MAYA-72432: Problem with docking and resizing of C# controls
  • MAYA-50910: Attribute color and attribute background color do not display as expected in both main channel box and custom channel box
  • MAYA-73054: Content Browser: Crash after drag and dropping fbx file into Time Editor track
  • MAYA-60498: Outliner: The color of constrains, locators and joints are easier to be differentiated
  • MAYA-70693: Qt5: Mac/Linux: Remove multiple output messages about "QLayout: Attempting to add Layout" from the terminal when opening various editors
  • MAYA-72373: Render View window cannot be closed using command "control -e -visible 0 renderViewWindow"
  • MAYA-73129: NodeEditor: Missing "Other" plug at the bottom of the pop-up list
  • MAYA-68808: When hiding the Shelf tabs, the Shelf doesn't get any shorter
  • Workspaces:
  • MAYA-72900: Workspaces: Attribute Editor and Channel Box does not remember its resized state
  • MAYA-68268: Workspaces: Undocked Status Line cannot be re-docked
  • MAYA-71496: Workspaces: Switching between Workspaces can cause the Help Line to grow taller
  • Viewport:
  • MAYA-66093: Selection behaviour using drawing overrides of shapes nodes, causing Maya to stall.
  • MAYA-73956 / MAYA-73182: Viewport1: MPxGLBuffer - GL error
  • MAYA-72857: Slow Viewport2 tumble: gpuCache nodes are still updating when hidden
  • MAYA-73359: .TX File Textures will not update
  • Shading/Rendering:
  • MAYA-73821: DX11Shader set technique crashes on "Send To" from Max to Maya
  • MAYA-73390: Render Setup and Light Editor windows don't save/restore expand/collapse state of trees
  • MAYA-72862: Render Setup window lags on every operation if one collection has a long static node list
  • MAYA-70783: Objects created by interactive creation do not always get added correctly to Untitled creation in Render Setup
  • MAYA-67935: Per-face shading is overwritten in masterLayer when doing referencing + duplicating geo + material overrides
  • MAYA-67073: Interactive Batch Render fails on Layers with Image Name Prefix overrides in Render Setup (but command line batch works fine)
  • MAYA-73590: Outliner find filters for Render Setup can’t select all lights
  • MAYA-73535: Light editor breaks if LE groups were created and LE window is left open after file > new or file > open
  • MAYA-46083: Cannot change OCIO context environment variables and see the scene color management updated.
  • MAYA-66816: Maya slow to open when rendering on multiple machines. Maya attempts to get a write lock on /prefs/synColorConfig.xml in the user's home directory.
  • MAYA-72548: Color Management : Crash on headless machines using SynColor
  • MAYA-72823: Color Management : Maya Batch hangs at startup
  • MAYA-72855: Color Management : "Parameter is less than lower bound" error when using OCIO file.
  • Modeling:
  • MAYA-72067: Bevel distorted result
  • MAYA-73009: Bevel double faces: nGons Subdivisions
  • MAYA-73013: When user creates a MMeshIsectAccelParams in Python and is using it for intersection, Maya will crash
  • MAYA-72532: Quad Draw Performance improvements - specific mesh
  • MAYA-73617: Sculpt tools don't render properly with backface culling
  • MAYA-72606: Modelers should be able to use non-joint transforms for transform space blend shape targets
  • MAYA-73007: Tangent and transform space targets don't work correctly with non-uniformly scaled objects
  • MAYA-73008: Pose Interpolator with many poses is slow for parallel EM mode
  • MAYA-73010: OGS UV Editor - Toggle isolate select mode feature does not work
  • MAYA-73063: Memory leak while hovering over UVs in UV Editor
  • MAYA-56115: Toggle isolate select mode feature does not work in UV Editor
  • MAYA-73061: Show Last Hidden' failed after undo 'Show Last Hidden'
  • MAYA-72663: Mesh error doesn't include object name
  • MAYA-71349: Target with visibility OFF will become visible when merged with another target
  • MAYA-70556 : Normals are wrong after undoing Mask stroke (on top of clone)
  • MAYA-72604: Improve feedback on the invisible targets who turn visible after switching to a new tool
  • MAYA-72527: Target with visibility OFF will become visible when merged with another target
  • MAYA-72526: Modeling Toolkit goes away permanently
  • MAYA-72241: Target Shape changed after playback
  • MAYA-72091: Modelers should be able to use non-joint transforms for transform space blend shape targets
  • MAYA-72030: angent and transform space targets don't work correctly with non-uniformly scaled objects
  • MAYA-71952: mb file poly mesh from Maya 2016 sp6 opens severely corrupted in Maya 2016 EXT2
  • MAYA-69466: Invert doesn't affect Mask Target tool's Flood option
  • MAYA-73012: Target shape changed after playback
  • MAYA-71273: Target visibility problem after deleting a Target modified with the Clone tool.
  • MAYA-73155: Maya crashes with File -> New after using the Clone tool
  • MAYA-72528: Target visibility problem after deleting a Target modified with the Clone tool.
  • MAYA-73154: Bevel problem with high valence corners
  • MAYA-72180: Pose Interpolator with many poses is slow for parallel EM mode
  • MAYA-73153: Mesh shape artifacts after Undo erase target and erase target again
  • MAYA-73387: Modelers need Per Vertex data (normals, creasing, etc.) to be preserved when transferring or reordering vertex order.
  • MAYA-73391: Mesh is inverted and back faces are ignored when reordering specific mesh
  • MAYA-73392: Reordering verts with per-face shader assignments on object results in green shading (no shader)
  • MAYA-73779: Toggle enable button will change the weight value of Edit Pose
  • MAYA-72423: The keyable state of a mesh's visibility attribute is not saved
  • XGen:
  • MAYA-42690: Wireframe mode: XGen guides alias/fade out in VP2 OpenGL render when you zoom out

New in Autodesk Maya 2017 (Jul 25, 2016)

  • Alembic:
  • MAYA-69177: Maya crashes when choosing a different gpuCache file while one is loading
  • Animation General:
  • MAYA-41887: Graph Editor : Moving vertices is slow when Graph Editor is open
  • MAYA-44503: Viewport 2.0 performance drops when many joints are constrained to many vertices
  • MAYA-51820: 5000 connected transform nodes may crash Maya
  • MAYA-60036: Graph Editor : Locked tangents not preserving their length on manipulation of rotation curves
  • MAYA-60216: Graph Editor : Animation curve becomes corrupted when using the Retimer tool
  • MAYA-62050: Very long DG node chain causes Maya to crash
  • MAYA-62950: Rotate command does not set rotateX component when Autokey is enabled
  • MAYA-64315: listConnections doesn't return all DG connections on sparse arrays
  • MAYA-64362: Published attributes in the Channel box get stuck on connected and remain yellow
  • MAYA-65029: Scenes with skincluster weights load slowly because weights are stored as separate setAttr commands
  • MAYA-66358: Graph Editor : GPU : Animation curves auto-adjust after manipulation when normalized
  • MAYA-66376: Graph Editor : GPU : Constant values should appear at value 0 in normalized view
  • MAYA-66471: Crash when running cmds.bakeResults using -destinationLayer flag
  • MAYA-67306: Maya command error occurs when trying to execute bakeResults
  • MAYA-67314: Performance : Some rig controllers cause instability with parallel evaluation
  • MAYA-67671: scaleConstraint - inherit group scale values are incorrect
  • MAYA-67673: nCloth with InputAttract and animated nucleus transform will double translate
  • MAYA-67871: Crash when evaluating two rigs in parallel
  • MAYA-70300: Performance : Parallel evaluation performance slows down when reference objects are loaded
  • MAYA-70558: Crash after disabling Evaluation Manager via script
  • MAYA-70870: Attached user scene crashes on playback
  • MAYA-71490: Crash in specific scene during Evaluation Manager parallel playback
  • API and Scripting:
  • MAYA-37661: workspace command: cannot create a baseWorkspace and documentation needs clarification
  • MAYA-54199: mayapy crashes with initialize() when launched from a terminal using a relative path
  • MAYA-64908: MPxContextCommand cannot be created with .Net API
  • MAYA-65494: FBX - Hang on FBX export when baking is enabled on export and exporting is done via script
  • MAYA-65957: MFnGenericAttribute.addAccept() fails when adding a second single component type
  • MAYA-66097: MFnUnitAttribute::setMax() does not handle angle units correctly
  • MAYA-66405: Connection to multi-message attribute (indexMatters set to false) is also duplicated when duplicating the connection's source node
  • Bifröst:
  • MAYA-66512: Bifrost graph evaluates on any frame when caching is enabled
  • MAYA-66587: Crash on meshing of specific frame(s)
  • MAYA-67102: Reseeding inside colliders far from liquid surface with spatial adaptivity enabled
  • MAYA-67259: Reseeding artifacts occur when animated emission region passes through guide
  • MAYA-67660: Guided simulations result in reflections and gaps between the edge of the simulation domain and the surrounding ocean
  • MAYA-67662: Guided sim splashes are damped
  • MAYA-67962: Resolution factors lower than one can result in meshes that are offset from the particle representation
  • MAYA-67964: Meshing does not support resolution factors of less than one
  • MAYA-70015: Create foam when there is no collider (solid) object
  • MAYA-70389: Problems with foam quality. See Limitations and notes for more information.
  • Color Management:
  • MAYA-62771: Color management in Playblast loses data precision
  • Core Architecture:
  • MAYA-18633: Playblast misses the first and end frames when using qt as format and h.264 encoding
  • MAYA-37949: Maya command namespaceInfo returns incorrect information
  • MAYA-57012: Remove Python GIL deadlock while maintaining performance
  • MAYA-64470: Crash on selection of a circular dependency
  • MAYA-64559: mayabatch.exe -command "SelectAll" doesn't work as expected
  • MAYA-68434: Maya needs to hide json symbols in its libraries
  • File Interoperability:
  • MAYA-70937: Audio - WAV PCM S16 LE (araw) load issue
  • File Referencing:
  • MAYA-67487: Maya crashes on save when references are loaded
  • Interoperability:
  • MAYA-61009: FBX Triangulate Option corrupts scene files containing per component shaded objects
  • MAYA-69519: Exporting with blend shape deformed models and any fbx extension causes crash
  • Modeling:
  • MAYA-50073: rebuildCurve wiggles near high curvature
  • MAYA-52361: Gimbal introduced when rotating the outer screen space rotation manipulator
  • MAYA-53682: Tiff VDM stamps don't load properly
  • MAYA-55870: Auto UV projection is now backwards compatible
  • MAYA-61023: Adjusting UVs in UV Editor may cause a crash
  • MAYA-64621: 3D Paint crashes on Assign/Edit Textures
  • MAYA-65042: Opening the blendshape editor with 500 or more blendshape targets causes Maya to hang
  • MAYA-68777: Display > Show > Show Last Hidden is now fixed
  • MAYA-69438: Mirror on Pose Editor gives asymmetrical result
  • MAYA-69442: Importing shapes to new blendShape sets all imported shape weights to 1.0
  • MAYA-71277: polyMirror node is now backwards compatible
  • Rendering:
  • MAYA-58659: Material Viewer plug-in render starts before the frame resolution is set
  • MAYA-61089: Crash when using Maya software to render nParticle and a light with Depth Map Shadows option enabled
  • MAYA-61653: Arnold for Maya light icons/objects not displaying in Viewport 2.0 in Core Profile display mode
  • MAYA-70662: HLSL textures not working in the UV Texture Editor
  • MAYA-71402: Error appears when creating the floatMath node of the lookdevKit
  • Scene Assembly:
  • MAYA-60260: Assembly edits seem to stack
  • MAYA-67214: Crash when saving files with scene assemblies
  • Turtle
  • MAYA-64148: Fixed behavior of the Turtle plug-in so that Turtle nodes are not created if the plug-in is not used
  • User Interface
  • MAYA-21284: Pasting data copied to the Windows clipboard from various external editors fails
  • MAYA-54581: QSplitter no longer has visual representation
  • MAYA-62463: Subclasses of QtGui.QComboBox have an unexpected black border
  • MAYA-66815: Users can't identify if a menu item is disabled when What's New Highlighting is enabled
  • MAYA-67201: Finger touch is lost on Cintiq 27QHD Touch device when Maya is the current active application
  • MAYA-69176: Hotkey is lost after restarting Maya if its nameCommand is not saved to preferences
  • Viewport:
  • MAYA-30929: Mac OS X: crash when importing image planes, undoing, then redoing
  • MAYA-32937: MGeometryExtractor does not handle returning named tangent / bitangents
  • MAYA-34880: Playblasts that are larger than 4k x 4k will cause a crash
  • MAYA-35119: Over expanding the Maya UI may cause Viewport 2. 0 to appear black or garbled during marquee selection (when resolution exceeds 4kx4k)
  • MAYA-35768: OpenSubdiv wireframe drawing in Viewport 2. 0 appears fragmented around perimeter
  • MAYA-42195: OpenSubdiv: certain faces are not displayed in Viewport 2.0 (OpenGL mode only)
  • MAYA-44038: Viewport 2.0 - Transform Caching issue
  • MAYA-46906: Z-fighting in shaded mode when using OpenSubdiv
  • MAYA-48567: OpenSubdiv: Viewport 2.0 far edge artifact appears in smooth mesh (3 mode)
  • MAYA-49644: Calling MHWRender::MFragmentManager.removeFragment() does not clear the hardware shader cache as expected
  • MAYA-50573: Hidden components still show in Smooth Mesh Preview (OpenSubdiv)
  • MAYA-53407: MIndexBuffer::resourceHandle() on a kUnsignedInt16 MIndexBuffer does not seem to work
  • MAYA-54706: Viewport 2.0 GPU Cache leaves ghost artifact during playback
  • MAYA-55334: Viewport 2.0 OpenGL: OpenSubdiv Adaptive artifacts (part of object renders black) when ambient occlusion is enabled
  • MAYA-56114: Back side wireframe shows through Smooth Mesh Preview mesh
  • MAYA-56133: Devkit sample hwManagedTextureShader should be removed
  • MAYA-56413: Viewport 2.0 - OpenSubdiv Adaptive: materials render incorrectly
  • MAYA-57601: Shadow does not render correctly in viewOverrideSimple example in the Developer Kit when dx11Shader is used
  • MAYA-59746: Viewport 2.0: when MPxLocator::isBounded() is false, the default bounding box can become offset from the shape
  • MAYA-60119: TBB plug-in deadlock on Linux platform
  • MAYA-60512: Viewport 2.0: Jittering in image plane when camera is far from origin
  • MAYA-61602: Fragment shader gives badly spelled warnings that can't be suppressed
  • MAYA-62281: MPxSelectionContext.h warnings in Maya
  • MAYA-62764: DG: point selection for curve slows down Viewport 2.0 performance when lots of objects are hidden or in isolate select mode
  • MAYA-64802: Performance is slower in Viewport 2.0 when selecting in the viewport or Outliner
  • MAYA-65047: (OpenGL only) When OpenSubdiv Uniform is used, the intersection of two meshes renders badly
  • MAYA-65413: Sprites are displayed at a lower resolution in Viewport 2.0 than in the Legacy Default Viewport
  • MAYA-65874: Isolate Select overrides any MSceneRender::objectSetOverride() filter
  • MAYA-66338: Maya crashes with MetadataSample Developer Kit example
  • MAYA-66775: Python calls to undo stack is causing Maya to crash
  • MAYA-66799: Show Menu in viewport shows some elements as toggled on when they should be off
  • MAYA-67327: Two copies of the Isolate Select menu appear and remain until Maya is restarted
  • MAYA-67391: Z-fighting issue with simple mesh after scale
  • MAYA-67483: Thick edge drawing occasionally produces unpredictable results
  • MAYA-67486: Hardware fog issue with holdouts
  • MAYA-67646: Facial rig performance is poor due to Viewport 2.0 material monitoring
  • MAYA-67704: MPxLocator DrawOverride mesh2d can interfere with depth of field in Viewport 2.0
  • MAYA-68935: MShaderInstance::createShaderInstanceWithColorManagementFragment() deletes pre and post callbacks
  • MAYA-69294: First round of playback is slower in Viewport 2.0 under DG mode
  • MAYA-69535: Extend mayaTextureShader to have an exposure shader parameter
  • MAYA-69553: Viewport 2.0: holdout with depth of field blurs background image
  • MAYA-70053: Loading scene file with bad geometry crashes Maya
  • MAYA-70566: Rendering to TGA format with Maya Hardware 2.0: pixels are cut out
  • MAYA-70762: Post effects are always disabled when using a quad render operation in Viewport 2.0
  • MAYA-71123: Cannot show fluid2d texture after loading scene
  • XGen:
  • MAYA-68469: XGen groomable spline corrupted on File > Open

New in Autodesk Maya 2016 EXT2 SP1 (May 31, 2016)

  • Animation:
  • MAYA-63286: Assets break Channel Box multi-edits
  • MAYA-69928: Published attributes in the Channel box get stuck on connected and remain yellow
  • Bifröst
  • MAYA-67488: Multiple prop nodes that have the same name will lose data
  • Color Management:
  • MAYA-62771: Color management in Playblast loses data precision
  • Modeling:
  • MAYA-50573: Hidden components still appear in OpenSubdiv Smooth Mesh Preview
  • MAYA-55870: Auto UV projection does not give the same result as it did previously
  • MAYA-61615: Shape Editor: Grouping 100 targets is slow
  • MAYA-61843: Performance is slow sometimes when adding new targets on the Shape Editor
  • MAYA-62336: Create Target is slow with posed multi-object
  • MAYA-65889: Curve Warp has poor performance
  • MAYA-66359: Falloff curve refresh produces unexpected results if an in-between target is deleted and then undo is performed
  • MAYA-66464: Wrong deformation order chosen for blend shape for character in scene
  • MAYA-66507: Edit should be auto-enabled for added in-between targets
  • MAYA-66623: Export/import of Transform targets produces the wrong result
  • MAYA-66752: Adding a target for an invisible blendShape will make the Edit button red and un-clickable
  • MAYA-66824: Using Mirror on multiple selection combines meshes
  • MAYA-66888: When changing the interpolation mode between linear and smooth, the base mesh doesn't update
  • MAYA-66900: Mask stroke doesn't reappear after target deletion and undo
  • MAYA-66999: Sculpting on the base mesh when Edit is enabled for In-Between breaks the deformation
  • MAYA-67251: Blend shape target is changed after deleting non-deformer history (post-deformation)
  • MAYA-67401: Undo redo new target crashes Maya
  • MAYA-67480: Creating a Pose Interpolator from a controller crashes Maya, instead of returning an error message
  • MAYA-67532: Masks don't update after flipping or mirroring targets in the Shape Editor
  • MAYA-67730: Masks disappear after changing symmetry state
  • MAYA-67770: Relative in-between targets with smooth interpolation don't update after flipping or mirroring
  • MAYA-67987: Grab tool's twist function corrupts the base object when editing targets
  • MAYA-68135: In-between interpolation reverts to Linear for duplicated in-between targets
  • MAYA-68232: The Shape Editor needs to have the weighting column locked to a minimum of the full width of the sliders
  • MAYA-68290: Targets can't have the same name as deleted targets
  • MAYA-68293: Need to use MEL to create/modify a combination target without UI selection from Shape Editor treeview
  • MAYA-68348: Masks disappear after changing symmetry state
  • MAYA-68478: Grab points on the base mesh when Edit is enabled crashes Maya
  • MAYA-68499: Mask stroke doesn't come back after target deletion and undo
  • MAYA-68501: Curve Warp has poor performance
  • MAYA-68509: Shape Editor - Error message appears when importing blend shape targets
  • MAYA-68861: Hidden setting of targets or groups is not respected sometimes when playing back animation
  • MAYA-69023: Error message when duplicating targets in the Shape Editor
  • MAYA-69099: Mirror target works incorrectly on tangent space target
  • MAYA-69181: Targets can't have the same name as deleted targets
  • MAYA-69427: Using Mirror on multiple selection combines meshes
  • MAYA-69429: In-between interpolation reverts to Linear for duplicated in-between targets
  • MAYA-69812: Modelers need to have options for how combination shapes are calculated
  • MAYA-69820: Hidden setting of targets or groups is not respected sometimes when playing back animation
  • MAYA-70234: Performance is very slow after sculpting in smooth OpenSubdiv Catmull-Clark Uniform mode
  • MAYA-70242: Shadow of mesh changed if mirror target is performed
  • MAYA-70438: Modelers need to have options for how combination shapes are calculated
  • MAYA-70443: Shape Editor: Playback speed is slow with Shape Editor panel open
  • MAYA-70492: Modelers need to be able to toggle the visibility of a target without having to re-enable Edit mode
  • Rendering:
  • MAYA-68657: Outliner filters no longer display yellow vertical bars when using Render Setup Filters
  • MAYA-68659: Materials are lost on File > Open if you don't click the red square immediately after creating material overrides on referenced objects
  • MAYA-68662: Isolate Select should not affect the Light and Render Settings collections
  • MAYA-68922: Both materials are lost when saving a scene after unloading a reference that uses material overrides, if layer is visible when saving
  • MAYA-70062: Materials used in Render Setup Material Overrides are deleted unexpectedly when using Delete Unused Nodes in Hypershade
  • MAYA-70181: Shader overrides apply to all shading engines of all instances of a same shape
  • Viewport::
  • MAYA-32937: MGeometryExtractor does not handle returning named tangent / bitangents
  • MAYA-35119: Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.
  • MAYA-62267: Clicking cancel on Preference window triggers scene background loading
  • MAYA-66775: Python calls to undo stack is causing Maya to crash
  • MAYA-67646: Facial rig performance is poor due to Viewport 2.0 material monitoring

New in Autodesk Maya 2016 SP6 (Apr 4, 2016)

  • Animation:
  • MAYA-64846: Fixed a problem with Viewport 2.0 not respecting .overrideVisibility
  • MAYA-65303: Fixed rounding errors when using bakeResults command
  • MAYA-67314: Fixed a crash when using nParticles and DG parallel evaluation
  • API and Scripting:
  • MAYA-65494: Fixed a hang when exporting to FBX with bake enabled from a script
  • Color Management:
  • MAYA-62771: Previously, color management in Playblast lost data precision. To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1.
  • Interoperability:
  • MAYA-64931: Game Exporter: Fixed issue with missing text field for filename
  • Modeling:
  • MAYA-59680: Fixed a problem with vertex color assignment being lost after multiple bevel operations
  • MAYA-68310: UV Editor: not all UV shells appear when geo selected
  • nCloth:
  • MAYA-56601: Fixed a crash when unloading a reference to an nCloth with in-scene nConstraints
  • Scene Assembly:
  • MAYA-66758: Fixed a crash when saving scene assemblies containing .assemblyEdits
  • User Interface:
  • MAYA-64614: Linux: Fixed a problem with the hotbox causing the viewport to refresh improperly
  • Viewport:
  • MAYA-32937: Fixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API
  • MAYA-35119: Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.
  • MAYA-60433: Added support for Holdout Shadows bleed color to blend with image plane
  • MAYA-63414: Fixed a problem with locators not displaying properly after being moved offscreen
  • MAYA-64031: Fixed a gamma conversion issue with BC1_UNORM_SRGB DDS textures
  • MAYA-64147: Fixed a problem with MSceneRender::postEffectsOverride being ignored
  • MAYA-64189: Fixed a problem with offscreen hold out objects causing image planes to become invisible
  • MAYA-64553: Fixed a crash with Viewport 2.0 when opening certain scene files
  • MAYA-64558: Fixed a problem with ogsRender stuck rendering the same frame repeatedly
  • MAYA-65047 Previously, when using the OpenSubdiv Uniform algorithm to smooth a mesh in OpenGL or OpenGL Core Profile mode, the intersection of two meshes may render incorrectly. You can now fix this issue by setting the environment variable MAYA_VP2_NATIVE_DRAW_FOR_OSD_UNIFORM to 1.
  • MAYA-65262: Fixed a crash when deleting an edge after an extrude
  • MAYA-65493: Fixed a crash with Viewport 2.0 when exporting certain scenes to FBX
  • MAYA-66775: Fixed a crash when using pymel.undo and pymel.ogsRender
  • MAYA-67551: Fixed a condition which could cause the window to be black while drag selecting with Viewport 2.0

New in Autodesk Maya 2016 SP5 (Dec 29, 2015)

  • What's New:
  • New StingrayPBS features:
  • In the StingrayPBS node Attribute Editor, the Parent Material drop-down list has been renamed to Preset Material.
  • The In Engine Material attribute has been renamed to Parent Material.
  • In addition, the Engine Resource attribute has been added that allows you to assign a material name for your StingrayPBS. When you send your assets to the Stingray via File > Send to Stingray, this name will be used for your material in your Stingray project.
  • What's Fixed:
  • MAYA-42895 - Dragging Trax track past last track disables animation
  • MAYA-45414 - Evaluation HUD constantly echoes in the Script Editor
  • MAYA-51652 - Maya FBX Export does not support export of custom attributes driven by other custom attributes
  • MAYA-52688 - Expression node is not evaluated for mental ray nodes
  • MAYA-53520 - Maya crashes when using the dgtimer command with Evaluation Manager (EM)-based evaluation
  • MAYA-53889 - SoftMod does not update when animated
  • MAYA-54723 - Channel Box doesn't refresh when changing the value using middle mouse drag unless asset is selected
  • MAYA-54788 - Maya crashes with maya.standalone skinning
  • MAYA-55220 - Free image planes lose animated texture when duplicated with input graph
  • MAYA-55540 - Cannot re-implement schedulingType() for deformers
  • MAYA-58612 - Maya reverts to serial EM evaluation when animating camera aim
  • MAYA-58664 - Assets break Channel Box multi-edits
  • MAYA-59718 - Graph Editor normalize view has glitches
  • MAYA-60667 - Editable motion trails can be slow when used with animation layers
  • MAYA-60668 - Maya can become slow after deletion of animation layers
  • MAYA-60971 - EM manipulation stops working in some cases
  • MAYA-61007 - Maya crashes when playing or scrubbing animation
  • MAYA-61828 - Mesh problems in Viewport 2.0 with trax clip duplication and split
  • MAYA-62340 - Maya crashes when evaluating scene in parallel
  • MAYA-62469 - Maya crashes on some scenes with HIK and Editable Motion Trails
  • MAYA-62966 - Curves not being normalized in the Graph Editor when using the middle mouse button
  • MAYA-63605 - EM manipulation becomes disabled in the Graph Editor
  • Color Management
  • MAYA-62049 - Color management using OCIO slows down Viewport 2.0 performance
  • General -
  • MAYA-52656 - (Windows and Linux) Temporary files written when creating Playblast are not deleted
  • Interoperability
  • MAYA-55165 - Playblasts to Quicktime format cannot save to temp directory and fails
  • MAYA-61812 - FBX plug-in lost support for DX11 shader
  • MAYA-62220 - GameExporter: Locked Translation or Rotation will prevent move to origin operation from completing
  • mental ray
  • MAYA-40310 - Incorrect motion vector pass with scanline disabled
  • MAYA-60061 - Very long mental ray renders for a specific scene
  • MAYA-61062 - mental ray standalone creates huge log files when used on Red Hat Enterprise Linux
  • MAYA-62630 - Maya now uses mental ray version 3.13.1.10
  • Modeling
  • MAYA-45686 - Falloff result appears incorrect in perspective view when size units is set to screen pixels
  • MAYA-61023 - Adjusting UVs in UV Editor causes a crash
  • MAYA-61391 - When 'autoFit' is enabled, Bevel does not apply curvature conform on all edges as expected
  • Rendering
  • MAYA-57577 - Switching presets in the StingrayPBS node in the Hypershade crashes Maya
  • MAYA-58258 - Performance regression with motion blur
  • MAYA-58476 - Cannot start Maya from remote shell on Linux
  • MAYA-58925 - .tx and .tex image files not showing in image file browser
  • MAYA-60298 - Selecting shape node with same name in a different group causes Hypershade error
  • MAYA-60973 - Hypershade is very slow to open if a large hierarchy is selected when it is launched, and lags when selecting big groups of geometry
  • Scene Assembly
  • MAYA-21981 - DAG-path not included in edit strings when needed for uniqueness
  • MAYA-60644 - Material connections are not maintained when API calls are made to duplicate the assembly node
  • ShaderFX
  • MAYA-60954 - Renaming or editing a node that was exposed as a material input causes a crash
  • MAYA-61429 - StingrayPBS material crash when switching parent material in a docked Attribute Editor
  • MAYA-61583 - StingrayPBS material Make Unique button doesn't refresh Attribute Editor
  • Turtle
  • MAYA-61762 - Default values need to be adjusted to improve quality of result
  • User Interface
  • MAYA-36493 - (Mac OS X) Click release mouse event has a lag when dragging from the viewport over top of Attribute Editor
  • MAYA-54752 - Maya overrides the standard Qt tree control drawing
  • MAYA-58393 - Deleting a bookmark in the Node Editor is wiping out per component shading (groupID nodes)
  • MAYA-62308 - Marking menu can sometimes become stuck and continually appears upon a simple mouse click
  • Viewport
  • MAYA-48439 - Walk Tool doesn't work in Z-Up world coordinate system
  • MAYA-55644 - Screen-space ambient occlusion with multisample anti-aliasing makes the grid visible through geometry in Viewport 2.0
  • MAYA-59468 - Memory leak with nucleus evaluations when display smooth mesh mode is enabled
  • MAYA-60098 - Viewport 2.0 displays EXR images with a lineOrder of decreasing-y 'upside down'
  • MAYA-61651 - HUD operations are no longer (incorrectly) affected by scene operation filters for MRenderOverrides
  • MAYA-62016 - DG mode performance: shading groups with no material always evaluate their inputs
  • MAYA-62225 - Fixed common viewport crash #1 reported via online crash report system
  • MAYA-62258 - Re-loading reference crashes Viewport 2.0
  • MAYA-62626 - Previously, pressing 3 to display a smooth mesh when using the OpenSubdiv Catmull-Clark subdivision method may cause Viewport 2.0 to turn black on the Mac OS X platform. This issue has now been fixed.
  • MAYA-62760 - Motion Blur or depth of field with multisample anti-aliasing makes the grid visible through geometry
  • MAYA-62871 - Fixed common viewport crash #2 reported via online crash report system
  • MAYA-63539 - Broken swatch of plug-in shader such as hwPhongShader
  • MAYA-63686 - The Grease Pencil tool now works correctly in wireframe mode. See also the Limitations and notes section below.
  • XGen
  • MAYA-61476 - Clumping create/modify maps does not save expressions
  • MAYA-62532 - Second Clump Control Map setup settings are lost after first setup

New in Autodesk Maya 2016 SP4 (Oct 16, 2015)

  • New StingrayPBS features:
  • Subsurface scattering and refraction are now supported with the StingrayPBS material.
  • To create a subsurface scattering effect, first set your object to opaque by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Opaque, then adjust the subsurface scattering effect using the Density attribute.
  • To add refraction, first set your object to transparent by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Transparent, then adjust the transparency using the Opacity attribute.
  • Set the Refraction attribute to a value greater than 1 to adjust the refraction in your scene.
  • New API enhancements:
  • For more information on Maya's new API enhancements, see the What's New/What's Changed section in the Maya Developer Help.
  • You can now register a Maya Node ID block or a Tangent Types ID block at http://mayaid.autodesk.io/. See also the Tools & Documentation archives section at http://www.autodesk.com/developmaya for more information.
  • The Developer Kit is available online at Autodesk Exchange at https://apps.exchange.autodesk.com/MAYA/en/Home/Index.
  • Security:
  • MAYA-59623: This release includes the fix for the ATIL library ZDI security exploit.
  • Animation:
  • MAYA-51442: Human IK controls drawn at incorrect location in Viewport 2.0
  • MAYA-53445: Playblast by setting is now respected when playblasting in real-time
  • MAYA-54788: Standalone Maya can crash when attempting to use hardware accelerated skinning methods
  • MAYA-56345: Spotlight manipulator can lock in Parallel Evaluation
  • MAYA-57221: Animated UVs can be incorrect in Parallel Evaluation
  • MAYA-58204: setKeyframe command applies values as expected
  • MAYA-58840: Ensure that ATOM only import attributes with aliases once
  • MAYA-59349: Aim constraints applied to cameras can be incorrect in Parallel Evaluation
  • MAYA-60034: Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation
  • MAYA-60152: MFnAnim::addKeys no longer crashes when creating curves from API
  • MAYA-60296: Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph
  • MAYA-60759: Fixed crash during evaluation in parallel mode
  • Interoperability:
  • MAYA-57975: Enable FBX SDK 2016.1.2
  • MAYA-60138: When importing an fbx file, normals on skinned meshes are ignored
  • mental ray
  • MAYA-57685: Mental ray version is out of sync between the output window and the plug-in information
  • MAYA-59216: Creating a mila_light or changing its parameters during an IPR session does not trigger an update
  • MAYA-59219: Performance problem with IBL pre-baking
  • Modeling
  • MAYA-53115: scriptCtx -toolCursorType option now works correctly
  • MAYA-57982: Deformable Mesh does not support self-intersecting polygons
  • MAYA-59160: Problem displaying history relationship on skinned mesh
  • nCloth:
  • MAYA-56601: Unloading a reference to an nCloth with in-scene nConstraints crashes Maya
  • Rendering:
  • MAYA-51842: Cannot pan or zoom a docked Render View in the Hypershade after using specific scene
  • MAYA-53795: UV Editor within Hypershade: cannot zoom / pan / select after opening some files
  • MAYA-54011: Opening a scene saved with Hypershade open and minornodes enabled crashes Maya
  • MAYA-58286: Maya Hardware 2.0 renderer renders black if Hypershade is open
  • MAYA-59515: Maya crashes when rendering with the Maya Hardware 2.0 renderer after closing all viewports
  • MAYA-59865: Users would like to see motion blur pass(es) from MPassContext::passSemantics()
  • ShaderFX:
  • MAYA-50706: StingrayPBS node global IBL texture paths can now be read from custom install locations
  • MAYA-59648: Incorrect typing of ShaderFX parameters in FBX
  • Turtle:
  • MAYA-60557: Turtle UI organization and usability fixes
  • User Interface:
  • MAYA-53251: The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead
  • MAYA-57299: Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner
  • Viewport:
  • MAYA-43262: Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects
  • MAYA-47288: Allow for MPxDrawOverride to be able to have a selection path when Viewport 2.0 selection is enabled
  • MAYA-49864: Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons
  • MAYA-52568: Depth Peeling and fluids yield wrong display result in Viewport 2.0
  • MAYA-54878: Holdout shadows do not bleed color through
  • MAYA-55742: OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs
  • MAYA-58259: Image plane disappears in Viewport 2.0 when holdout object's material is deleted
  • MAYA-58581: Transparency/Draw order problems in Viewport 2.0 with image plane
  • MAYA-58838: Allow MPxDrawOverride API to contribute drawing to post effects passes
  • MAYA-59556: MFrameContext does not provide object type exclusions like M3dView
  • MAYA-60315: rawfootPrint node in Developer Kit example still has depth of field effect although excludedFromPostEffects always returns true
  • XGen:
  • MAYA-56333: XGen fails to save XGen data
  • MAYA-57002: Maya crashes when playing a large scene in Evaluation Manager mode
  • MAYA-58515: With parallel evaluation enabled, Maya crashes if an XGen patch is being deformed (Blend shape/Alembic node) when multiple guide based descriptions are bound to the mesh

New in Autodesk Maya 2016 SP3 (Sep 9, 2015)

  • Fixed:
  • Animation:
  • MAYA-56585 - Crash activating audio node when path is driven by a string on another node
  • Bifröst:
  • MAYA-58020 - Aero particles now properly inherit the emitter's velocity when no emission velocity is set
  • FBX:
  • MAYA-48246 - FBX: wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet
  • Viewport:
  • MAYA-43906 - Improved feature detection and fixes the number of textures that can be used
  • MAYA-49753 - When calling MFragmentManager::addShadeFragmentFromBuffer(),fragment XML files tag attributes parsing is now order independent; thus it is no longer required to follow a specific correct order for the attributes.
  • MAYA-56379 - On the Windows/Linux platforms, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed. Other effects that were not appearing correctly, for example, sprites particles now also render correctly.
  • Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders
  • MAYA-56600 - Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted
  • MAYA-57589 - Viewport 2.0: Isolate Select isn't taken into account during Playblast
  • MAYA-56980 - Viewport 2.0: Isolate Select not working with custom render overrides (MRenderOverride)
  • MAYA-56550 - Hold out: Light color is visible on the fringes of Viewport 2.0 shadows when casting onto a hold-out object
  • MAYA-52113 - Ambient light is not being add to the shadow of holdouts

New in Autodesk Maya 2016 SP2 (Aug 12, 2015)

  • FIXED:
  • Animation General:
  • MAYA-52935: Soft modification deformer red area should refresh properly in Evaluation Manager modes
  • MAYA-53131: Game Exporter – Various fixes for UI organization and default settings
  • MAYA-53801: Crash occurs when editing motion path CV curve while camera is attached when Evaluation Manager is enabled in Parallel mode
  • MAYA-54009: HIK Panel: HumanIK Examples and Mocap Example buttons are not working, and need to be adjusted to work with online files
  • MAYA-54257: Dopesheet: First frame not updating
  • MAYA-55207: Graph Editor: Pivot point is incorrect when scaling normalized curves
  • MAYA-55550: HIK: Extreme performance lag regression when Auto keyframe is on and creating skeleton or adjusting its settings or creating a control rig
  • MAYA-56147: Crash selecting NURBS curve rig controller in Viewport 2.0 when Evaluation Manager is enabled in Parallel mode
  • MAYA-56313: Graph Editor: Tangent handle disappears when key is hidden by Graph Editor Outliner
  • MAYA-56364, MAYA-56380: Crash on playback after editing nurbsSurface or nurbsCurve control points when Evaluation Manager is enabled in Parallel mode
  • MAYA-56465: Opening scenes with Autokey enabled is much slower than previous versions of Maya, and causes Maya to hang when scrubbing keys
  • MAYA-56577: Skinning: Setting values in weight lists is slower when Autokey is enabled
  • MAYA-56821: Graph Editor : incorrect values with drivenKeys and clipTime enabled
  • MAYA-57263: Visor link to website with Mocap and HIK content does not work
  • Animation Nonlinear:
  • MAYA-52665: Trax: Animation not updating with ghosting
  • MAYA-55031: Trax: Crash when creating a blend between two animation clips
  • Color Management:
  • MAYA-50341: Eyedropper values affected by Exposure and Gamma in UV Editor
  • MAYA-51999: Color management is turned off after deleting custom transform and clicking cancel to close Preference window
  • MAYA-55449: Launching several Maya sessions simultaneously causes hangs/crashes due to SynColor
  • Foundation:
  • MAYA-53842: Profiler now produces a warning dialog when the Start button is pressed while the Profiler buffer is not empty
  • File Referencing:
  • MAYA-56375: historySwitch attribute with incoming connection is incorrectly saving mesh data as a reference edit
  • mental ray:
  • MAYA-36577: Error when rendering a filtered EXR texture via mib_illum_lambert with miLocal attribute (missing tiles error)
  • MAYA-44506: Fixed undo crash after modifying mila parameters or duplicating mila materials
  • MAYA-56814: mental ray Satellite fails to render file that contains passes
  • MAYA-56815: mental ray Satellite hangs when used in batch render with multiple satellite machines
  • MAYA-56836: Creating a second IBL will overwrite the original IBL and its settings
  • Rendering:
  • MAYA-55431: Substance "Export images to disk" doesn't work for a scene with references that contain substance materials
  • MAYA-56521: Hypershade Material Viewer not working in Hardware mode if meters or yards units are used
  • ShaderFX:
  • MAYA-55845: Closing Hypershade with ShaderFX window open causes crash
  • MAYA-56533: Using an environment variable in a texture path crashes Maya
  • Viewport:
  • MAYA-37933: Mac OS X: Glitches with shadow display (area light with shadows causes Viewport 2.0 artifacts on Mac OS X/ATI hardware)
  • MAYA-53185: Viewport 2.0: Pause and stutter on every start of playback
  • MAYA-53218: Viewport 2.0: Performance issue on scenes with large hierarchies of hidden objects
  • MAYA-54232: Motion Trail: several display issues in Viewport 2.0
  • MAYA-54881: Deleting holdout object breaks the image plane
  • MAYA-56255: Cubemap sampling broken
  • MAYA-56319: OpenGL: Imageplane texture not working in Legacy Default Viewport
  • MAYA-56542: Maya crashes when performing zoom using Ctrl+Alt+left mouse drag next to an object

New in Autodesk Maya 2016 SP1 (Jun 24, 2015)

  • WHAT'S NEW:
  • Hardware selection features:
  • If you are writing your own custom shader for use with the dx11Shader or glslShader plug-in in Viewport 2.0, the following semantics have been added that allow your DX11 or GLSL shader to perform hardware selection; for example, semantics that allow you to specify whether selection is to be done at the object level or vertex level. Annotations have also been added that allow you to draw non-material items such as the wireframe and selected edges/vertices components.
  • Hardware selection is enabled when you run Maya in OpenGL Core Profile mode. Alternatively, you can also set the environment variable MAYA_USE_HARDWARE_SELECTION = 1.
  • The Maya Developer Kit has been updated to include new versions of the dx11Shader and glslShader plug-in examples. These examples have been updated to illustrate hardware selection. In addition, the glslShader example also supports shadow pass, transparency and advanced transparency passes. Varying inputs are selectable (choice of color or UV sets), and performance is improved.
  • The Developer Kit is available online at Autodesk Exchange at https://apps.exchange.autodesk.com/MAYA/en/Home/Index.
  • WHAT'S FIXED:
  • Animation:
  • MAYA-16724: Playback is not as fast as expected when all rigs are hidden
  • MAYA-45974: Performance : Investigate why transform nodes have a lot of attributes evaluated
  • MAYA-48500: Performance : Manipulation with Evaluation Manager in Legacy Default Viewport after switching from Viewport 2.0 doesn't always work
  • MAYA-50016: Fixed the filterCurve slowdown when motion trails are used
  • MAYA-51067: Trax Editor Offset poses key incorrectly
  • MAYA-51112: Undo of key all controls will hang Maya for a long time when autokey is on
  • MAYA-51181: Sequencer : Message displayed in viewport after Ubercam creation
  • MAYA-51394: MotionTrail : Maya fails to create motion trail on a simple sphere
  • MAYA-52178: Performance : Hide on playback does not perform as well as turning off visibility
  • MAYA-52247: Sequencer : Memory spikes with large number of shots
  • MAYA-52252: Performance : softMod GPU override doesn't support per vertex weights
  • MAYA-52313: Performance : Zooming causes mesh to disappear
  • MAYA-52414: Performance : Shadows disappear when GPU override is enabled
  • MAYA-52430: Performance : Shadows don't properly update with Evaluation Manager and Viewport 2.0
  • MAYA-52544: Performance : Wrap deformer evaluation triggers a wait cursor
  • MAYA-52910: Geometry cache : Crash when switching topology on the cached mesh
  • MAYA-53076: Fixed performance of cmds.deformer
  • MAYA-53381: Fixed an error loading Python scripted plug-in (Unknown C global variable)
  • MAYA-53941: MFnGeometryFilter::indexForOutputConnection produces error for sparse outputs
  • Bifröst:
  • MAYA-34678: Mesh clip bounding box inexact
  • MAYA-35206: Bifröst: Attributes left behind when object is removed from simulation
  • MAYA-35458: Attribute Editor tabs for bifrostContainer and bifrostShape should be displayed upon selection (showEditor.mel : More than one object matches name)
  • MAYA-35974: When creating a liquid without a mesh selected, an error occurs (but the liquid is created)
  • MAYA-36645: Bifröst: Auto-rename does not check if renamed name exists
  • MAYA-42236: Bifröst emitter density values of 0 hang/crash Maya
  • MAYA-44322: Turning on meshing on an Aero returns vorticity warning
  • MAYA-45283: Clip Bounding Box Min and Max are still exposed as channels in the Channel Box
  • MAYA-45947: Mesh node that holds current or prior Bifröst attributes will break redo if Attribute Editor is open
  • MAYA-48543: Bifröst: Too much dissipation in Aero voxels compared to particles
  • MAYA-48544: Bifröst: Performance problems when emitter is outside adaptive mesh
  • MAYA-49577: Unable to render both liquid and aero together
  • MAYA-49946: Bifröst Aero: Adaptive mesh deletes all particles outside mesh
  • MAYA-51397: Bifröst: Accelerators consume too much RAM
  • MAYA-51440: Bifröst Aero: Adaptive mesh is not managed by state server, consumes RAM
  • MAYA-51469: Gravity is applied twice when spatial is Off
  • MAYA-51509: Bifröst cached scenes that are saved at a non-start frame should read cache on load
  • MAYA-51526: Unable to emit into thin geometries with spatial on
  • MAYA-51614: Foam moves too slowly when time steps are used
  • MAYA-51634: Particle properties not properly transferred to the mesh with spatial on
  • MAYA-51747: Turning off BGcompute after user caching multi-liquid Bifröst simulations with the same user cache name crashes Maya during playback
  • MAYA-51863: Imported Bifröst Visor example scenes have zeroed out foam (foam 0.0) attributes
  • MAYA-52068: Adaptive Aero memory leak
  • MAYA-52110: Opening Bifröst scene twice on windows with GTX card prints a lot of hardware shader code
  • MAYA-52153: Viewing Aero voxels from orthographic view at far distances hangs Maya
  • MAYA-52167: Diffusion in emitted aero quantities presents problems for adaptive Aero
  • MAYA-52431: Aero blockiness
  • Color Management:
  • MAYA-43869: Adding an invalid transform while in regional mode (for example, Simplified Chinese) fails to generate a popup error and adds the invalid transform to list
  • MAYA-49394: Shaderball swatch without file texture doesn't update with Color Management preference settings
  • MAYA-50854: The Color Management setting does not update after loading a policy that enables Color Management
  • MAYA-51125: Color Management custom view transform is not loaded after adding a new transform from Apply Output Transform to Playblast in the Preferences window
  • FBX:
  • MAYA-53738: relativeNamespace flag of file command doesn't work on FBX files when Dialog style preference set to OS native
  • General:
  • MAYA-44677: GameExporter FBXReview feature on Mac OS X - folder not found error occurs if FBXReview has never been launched
  • MAYA-45050: Mac OS X: Menu labels in Bullet drop down menu are missing their labels
  • MAYA-47723: Crash when importing FBX
  • MAYA-49175: Fixed an issue where removing a connectAttr edit would delete other connectAttr edits involving the same plug
  • MAYA-51363: Fluid shelf icons not executing commands as expected
  • MAYA-51551: Fixed renaming of multi-attribute
  • MAYA-51628: Fixed an FBX import/export problem when blendShape items have the same short name
  • MAYA-51689: Fixed the MFnMesh::setFaceVertexColors() API
  • MAYA-52207: getFilesToArchive() never gets called for MPxLocatorNode
  • MAYA-52449: nParticles > Paint Soft Body Weights Tool menu now appears correctly
  • MAYA-52943: Alembic reference doesn't work with dir mapping correctly (command dirmap)
  • MAYA-53385: HIK rename character tool only changes the name of the character in Outliner once
  • MAYA-53631: Can't right-mouse paint goal weights on nSoftbody
  • MAYA-54273: Game Exporter does not find FBX Review on Mac OS X
  • MAYA-54358: PySide Phonon fails to import on Mac OS X
  • mental ray
  • MAYA-49286: Maya crashes when performing several mental ray renders consecutively in scenes with instances
  • MAYA-50396: mila_material specular highlight in IPR is too large and creates a cloudy halo effect
  • MAYA-50932: Runtime error returned with mila_material and render layer material override workflow upon invoking Attribute Editor
  • MAYA-51275: Improved mental ray render times with procedural shaders/textures (ocean, fractal, and so forth)
  • MAYA-51970: mental ray always uses/creates optimized texture for UV-tiled textures
  • MAYA-52168: mental ray colorprofile shader parameter always enabled for UV-tile scenes
  • MAYA-52657: mental ray, if selected as the renderer in the Hypershade Material View, will crash the given scene if file nodes use UV-tiling
  • MAYA-52696: Hypershade Material Viewer errors with mental ray mila_material
  • MAYA-52863: mental ray batch render crashes or hangs after a few frames with large mental ray mi proxy, abc and UV tiles in scene
  • MAYA-53478: Adding mental ray bake set throws error
  • MAYA-53719: mental ray preference 'Use optimized textures (auto-conversion)' does not work
  • Modeling:
  • MAYA-32188: Bevel produces bad results on a simple geometry
  • MAYA-40032: Bevel creates skewed geometry in example scene
  • MAYA-43256: MAC OS X: Multi-cut tool cut line is drawn on mouse up or when dragging
  • MAYA-43491: In Viewer Editor text and values are in bold on Mac OS X and on Windows when using the Legacy Default Viewport
  • MAYA-44278: Crash beveling edges after merging vertices to center
  • MAYA-45889: Sculpting may stop working if mesh has been rotated
  • MAYA-47328: Mac OS X: Stamp thumbnail sometimes does not display in the Sculpt Tool settings window
  • MAYA-48630: Editing blend shape targets using the Scale tool and symmetry causes problems
  • MAYA-48987: Cannot sculpt mesh after delete history and freeze transforms
  • MAYA-50720: OpenSubdiv Adaptive displacement is always on even when disabled
  • MAYA-50806: Edge selection is inaccurate after bevel
  • MAYA-50824: Freeze brush not working properly with pen pressure and surface falloff
  • MAYA-50970: Pinch brush not creating symmetrical strokes in object mirror mode
  • MAYA-50995: Delete part edges of smoothed mesh crashes Maya
  • MAYA-51026: Screen pixel performance drop in Volume falloff
  • MAYA-51029: While in UV Editor, soft select doesn't work on any other components than UVs
  • MAYA-51184: Grab brush's Grab silhouette doesn't work properly with Volume or Surface falloff
  • MAYA-51530: Bevel Fraction not working as expected
  • MAYA-52156: Grab UV and Pin UV tool are missing from UV Editor right-mouse menu
  • MAYA-52441: Bevel problem when increasing segment count
  • MAYA-52867: Pivot reset when changing the view
  • MAYA-53447: Bevel is not connecting an edge
  • MAYA-53479: Component axis orientation sometimes incorrect on rotated or non-uniformly scaled objects
  • MAYA-53602: Disappearing geometry with Bevel tool
  • MAYA-53610: Performing Poly Smooth while in Sculpting Tool corrupts geometry
  • MAYA-53926: Increasing segments moves UVs to -1 -1
  • MAYA-54476: Beveling this geometry creates non-planar faces
  • Rendering:
  • MAYA-47111: Maya Software renderer IPR crashes the application
  • MAYA-47703: Soloing/unsoloing complex Layered Shader locks up Maya even though nothing changes
  • MAYA-50337: Removing default windows inside Hypershade and then re-adding them will not be restored upon File > New
  • MAYA-50529: Docking Hypershade windows, then closing Maya with Hypershade still open, will not restore the docked windows after restart
  • MAYA-50549: Changing Node Editor tabs or re-opening the Hypershade causes the Material Viewer to render the selected node if an upstream node is selected
  • MAYA-51087: Hardware Material Viewer is always active and causes unnecessary Viewport 2.0 processing (slow down)
  • MAYA-51327: Scene is dirtied when selecting File > New after opening the Render Settings
  • MAYA-51829: Texture-centric UV linking does not work with Hypershade open
  • MAYA-52321: Fatal error trying to snap with Bifröst shape visible
  • MAYA-52418: Frames per second drops unexpectedly when setting Hypershade swatch button to OFF
  • MAYA-53409: Viewport and Hypershade Material Viewer get out of sync when deleting a node and soloing in Hypershade
  • MAYA-54004: Maya will crash when rendering scenes with textures over 8k using the software renderer
  • MAYA-54403: Maya crashes when IPR renders checker texture using the software renderer
  • MAYA-54709: Latest mental ray satellite doesn't have the right mental ray version
  • User Interface:
  • MAYA-54522: Node Editor bookmark stops shape node from being removed when you delete history
  • MAYA-55057: Unconnected DG nodes get deleted on save
  • MAYA-53166: hotkey command doesn't work anymore
  • Viewport:
  • MAYA-17905: Viewport 2.0: rawfootPrintNode node shaded display is incorrect
  • MAYA-31779: Mac OS X with wacom pen : viewport frames per second much slower during manipulation with help line visible
  • MAYA-37518: Viewport 2.0: Assign Shader to Each Projection does not work as expected
  • MAYA-42089: User can't select the XGen guide in the viewport in OpenGL Core Profile mode
  • MAYA-50042: Image sequence fails to load with image names such as image.
  • MAYA-50565: Joints and locators are not drawn when isolated in Viewport 2.0
  • MAYA-50891: OpenSubdiv smoothed geometry in Viewport 2.0 in Core Profile mode is covered in cross-hatched artifacts
  • MAYA-50931: Cannot point snap to geometry in OpenGL Core Profile mode (middle mouse move snap to curve fails)
  • MAYA-51013: Errors when switching renderer in Render Settings window if rendering shelf is open
  • MAYA-51094: Crash adjusting subdivisions on extruded faces that are isolated
  • MAYA-51215: Viewport 2.0 locator depth drawing is inconsistent with Legacy Default Viewport
  • MAYA-51437: Incorrect intersection point computation in software selection mode when all points are in selection region
  • MAYA-51638: Maya crashes in Viewport 2.0 when duplicating instancer of fireworks
  • MAYA-51818: Pivot edit mode curve and point snap problems in OpenGL Core Profile mode
  • MAYA-51831: playblastTest crashes when run in automated test mode
  • MAYA-51862: Selected spring components are not shown in Viewport 2.0
  • MAYA-52549: MotionTrail : Viewport 2.0 sorting issue when show frame markers are enabled
  • MAYA-52746: Major memory leak in Viewport 2.0 when cycling select/unselect
  • MAYA-52966: Image plane losing alignment in Viewport 2.0
  • MAYA-53350: Missing transparency in Playblast
  • MAYA-53388: Image sequences as textures do not load
  • MAYA-53661: Image sequence cache on image plane doesn't work well for the specified scene
  • MAYA-53869: Framing locator with no bounding box confuses perspective layout
  • MAYA-54045: Viewport 2.0 MRenderOverride heads-up display does not appear
  • XGen:
  • MAYA-51245: Performance problem when iterating objects in XgmUtil::pushOver()
  • MAYA-51976: Select Material Attributes context menu fails for items with XGen groomable splines attached
  • MAYA-52246: XGen Export Selected as Archives triggers firewall message on Mac OS X
  • MAYA-52496: The _lo and _med objects are exported twice using batch export archive with manual Level of Detail

New in Autodesk Maya 2016 (Apr 17, 2015)

  • Animation Character:
  • MAYA-26591: Skinning - Label option does not work when mirroring skin weights
  • MAYA-32248: Skinning - Dual quaternion gives unexpected results when rotating/scaling a joint
  • MAYA-34999: Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API
  • MAYA-35805: Deformer - Jiggle cache file size is very small
  • MAYA-36626: Skinning - skinCluster -e -removeInfluence leaves joint.objectColorRGB connected to skinCluster
  • MAYA-37904: Reference - Fixed an issue when loading a file with reference
  • MAYA-39263: BlendShape - Fixed a BlendShape evaluation regression
  • MAYA-42785: BlendShape - Targets disappear after save and reopen
  • MAYA-44271: BlendShape - inputPointsTarget and inputComponentsTarget attributes are not saved
  • MAYA-47436: Deformer - Fixed an issue with DeformerWeights command when using barycentric and nearest options
  • Animation General:
  • MAYA-3252: Keying - Right-click in channel box keys attributes which are not keyable
  • MAYA-16445: Sequencer - Playblasting a shot on a solo track leaves all other shots muted
  • MAYA-18743: Animation layers - animLayer - query -attribute command does not return unique names when queried
  • MAYA-23629: Keying - Changed the channel box Key All option for a Key All Keyable option
  • MAYA-29019: Joint - Moving joints with negative scale in object space causes opposite direction translate
  • MAYA-29756: Animation layers - animLayer -fcv should be a query flag and not an edit flag
  • MAYA-32553: Animation layers - animLayer -affectedLayers returns incorrect results
  • MAYA-32858: Sequencer - Allow sequenceManager -modelPanel to function correctly with scriptedPanel using custom modelEditor
  • MAYA-35713: File I/O - Fixed an issue when opening older animation files
  • MAYA-35912: IK - Crash switching from vertex to object view with IK spline handle selected
  • MAYA-36359: Joint - Fixed an issue with auto-connecting inverseScale attribute of joints when they get parented
  • MAYA-36639: Joint - Joint with constraint does not move along world axis
  • MAYA-36993: Animation layers - Layer refresh bug where muting / unmuting layer reverts objects to origin and ignores created key
  • MAYA-37260: DG - Multiple connections do not dirty properly
  • MAYA-38393: Deformer - Fixed an issue with older bend channels setup not working
  • MAYA-38588: Audio - Waveform doesn't always draw on the correct frame
  • MAYA-38749: Turntable not working when no model panel is selected
  • MAYA-38927: Deformer - Transferring weightList from custom node to skinCluster node fails
  • MAYA-38986: Transform - Connecting transform rotate to its rotate axis does not undo properly
  • MAYA-39645: API - animEngine.c example is not up-to-date
  • MAYA-39722: Graph Editor - File will not save after changing keys in the Graph Editor
  • MAYA-39887: DG - Fixed a multi-connection cycle warning
  • MAYA-40150: Fixed an issue with a mesh related to arcLengthDimension node
  • MAYA-41784: Deformer - Can't set bend deformer weights within a script
  • MAYA-41949: ATOM - Fixed an issue on import when replacing the start/end time
  • MAYA-42627: Reference - Fixed a crash when using load-reference check-file callback
  • MAYA-42819: Graph Editor - Cycle with offset animation curve differs from original animation curve
  • MAYA-42838: Fixed a crash with a scene using cluster, follicle and blendshape connections
  • MAYA-43214: FBX - Fixed a crash on import with Update Animation option selected
  • MAYA-43943: Deformer - Painting weights on a non-linear deformer cause vertices to pop
  • MAYA-44429: Constraint - Constraints with negative scaled hierarchies should work without changing rotation
  • MAYA-44814: Performance - Fixed a degradation of performance in the Legacy Default Viewport
  • MAYA-45273: Fixed an issue with bakeResults -preserveOutsideKeys option being slow
  • MAYA-45305: Playblast - Fixed an error when rendering to network drive
  • MAYA-45759: Constraint - scaleConstraint behavior has changed
  • MAYA-45906: Joint - Pivot does not move as expected on a joint
  • MAYA-46550: MotionTrail - Motion trails not always rendering correctly in Viewport 2.0
  • MAYA-46663: MotionTrail - Refresh needed when changing timing display mode in Viewport 2.0
  • MAYA-47029: Fixed an issue with animation snapshot update
  • MAYA-47663: Constraint - Constraints fail when parent of both objects has negative scale
  • MAYA-48233: Constraint - Fixed an issue with pointOnPolyConstraint node being slow
  • MAYA-50830: Using wd as node name leads to unwanted text in the Output Window
  • API:
  • MAYA-4366: Undo/redo fails with Developer Kit example polyPrimitiveCmd
  • MAYA-23312: Undoing move, rotate, scale commands on custom MPxTransform gives wrong rotation
  • MAYA-32290: Setting input attribute value in MPxConstraintCommand::connectObjectAndConstraint() does not take effect
  • MAYA-32552: Added missing documentation for MPxConstraintCommand *constraintNode()
  • MAYA-34142: Crash when accessing an array data attribute
  • MAYA-35672: Added better documentation for file -q -referenceNode
  • MAYA-41298: MxPxShaderOveride class doesn't work well in Viewport 2.0
  • MAYA-41318: Crash when running ls on instance added callbacks
  • MAYA-43121: Prevent attributes from being named with spaces in their names
  • MAYA-44254: Fixed loading .NET plugins in Python standalone will crash
  • MAYA-45511: Japanese language cannot be displayed in the Script Editor
  • Assets:
  • MAYA-49605: Changing attributes on multiple nodes doesn't work consistently when in assets
  • Bifröst:
  • MAYA-33464: Submitting more frames after stopping BGC ruins the simulation and timeline display
  • MAYA-33541: Stop button creating gap in scratch cache
  • MAYA-33615: startFrame doesn't appear in Channel Box
  • MAYA-34179: Fixed namespace change breaks Bifröst simulation
  • MAYA-34435: Fixed inability to perform render layer override on any Bifröst nodes
  • MAYA-34834: Bifröst Scratch Cache lost when going back to first frame with animated parameter
  • MAYA-35064: Bifröst shader doesn't render with alpha
  • MAYA-35142: Bifröst liquid Shader is missing the swatch in the Attribute Editor
  • MAYA-35524: Loading a scene with user cache needs to go to frame 1 to read the cache
  • MAYA-36566: Scratch cache is affecting Batch with User Cache
  • MAYA-36703: Beginning portion of Bifröst simulation is missing with voxel display
  • MAYA-36704: Bifröst voxel displays incorrectly with anomalies in wireframe mode
  • MAYA-37253: Random crash when rendering mental ray swatch after new scene
  • MAYA-38629: Bifröst does not render without preferences
  • Cache Representation - Alembic & Baked Geometry:
  • MAYA-34296: Alembic does not export animation on translate channels if nothing is connected to it, even if it's part of an ikSpline
  • MAYA-38729: Alembic export: face material information can't be kept on deformed objects
  • MAYA-42952: Alembic cache file browser defaults to filter image file types, not .abc files
  • MAYA-43224: Alembic fails to export anim on extruded geo with history
  • MAYA-41542: Fix gpuCache plug-in crash with colored particles
  • Color Management:
  • MAYA-14354: The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective)
  • MAYA-41781: Connecting file texture to mia_material_x_passes causes color transform errors
  • MAYA-42141: When clicking Edit > Restore Default Settings in the Preferences window, Color Management settings now revert back to their default values but the policy name renames unchanged
  • MAYA-44417: useBackground shader is not color managed in Viewport 2.0
  • MAYA-45655: mental ray batch render does not match UI render output
  • MAYA-47594: Default Render Globals Color Profile affects scenes created before Maya 2014 when using mental ray to render
  • MAYA-48633: Texture flashes for second when selecting DirectX 11 shader textures in the UV Texture Editor
  • Data Transfer:
  • MAYA-16226: Fix problem importing STEP files
  • MAYA-24555: Fix scale errors when importing some IGES files
  • Dynamics:
  • MAYA-43227: Crash with snap to points and there is an empty particle shape in the scene
  • MAYA-45346: Fix surface solid and crack shatter effects
  • External Plugins:
  • MAYA-23191: Wrl2ma.exe utility has been removed from the Maya installation
  • File Referencing:
  • MAYA-27818: animCurve nodes no longer inherit object's namespace
  • MAYA-36023: Export Selected is not retaining unloaded reference information
  • MAYA-38297: Cache doesn't re-apply when the reference is loaded
  • MAYA-38979: Outliner not updating with scripted removal of namespaces
  • MAYA-39199: Poor performance loading/unloading references with reference edits and light link
  • MAYA-41273: Remove reference edits not working
  • MAYA-41701: File references do not store options for specified type
  • File Interoperability:
  • MAYA-29065: file -exportSelected -preview; return should contain only valid node paths
  • MAYA-33874: Autosave should only occur when Maya is idle and no mouse buttons are pressed
  • MAYA-35493: FBX exporter doesn't export currentUVSet
  • MAYA-36578: gzipped files incorrectly get renamed upon resaving existing scenes
  • MAYA-37309: MPxFileTranslator cannot resolve URI paths
  • MAYA-38653: Scene name is changed even with failed save attempt
  • MAYA-38715: Fix slow FBX export performance
  • MAYA-40564: Unloaded references not being saved with autosave
  • MAYA-41036: file -q saveTextures returns unlesRef instead of unlessRef
  • MAYA-42734: Cannot transfer aux effector reach animation from MotionBuilder to Maya
  • MAYA-43174: Fix problem where some compound array attributes could not be re-connected to once disconnected
  • Foundation:
  • MAYA-9502: Volume lights not rendering at all or crashing with the Maya Software renderer (extension attributes related)
  • MAYA-14422: Maya Render / Create Backburner Job port default of 0 is not working. Must specify port # 7347
  • MAYA-23497: getAttr -t returns wrong value after save
  • MAYA-23521: Deformer connections not clearing when deleted
  • MAYA-27084: listAnimatable returning incorrect attribute names
  • MAYA-28674: Blendshape - Not saved to reference files properly
  • MAYA-31918: PSD nodes crashing Maya when layer set to unsupported layer
  • MAYA-34141: Fix scripted Playblast after switching to scriptedPanel with custom model editor
  • MAYA-34909: Crash when deleting group of nodes
  • MAYA-35111: Invalid string formatting syntax in analytics/utilities.py script
  • MAYA-35740: Unable to read gzip-compressed binary scene files
  • MAYA-35794: Maya crashes on Export Selected with image plane
  • MAYA-36468: Maya version requirement for .mod files
  • MAYA-37031: Boost library conflict with libfbxassetscore2.dylib on Mac OS X
  • MAYA-37107: maya.cmds.ls() speed significantly slower when 2 or more nodes have the same name
  • MAYA-37493: Playblast cannot be canceled by pressing Esc
  • MAYA-38274: Fix error when launching Maya saying that libc.so.6: version GLIBC_2.12 not found
  • MAYA-38390: Maya crashes often with Apple Magic mouse
  • MAYA-39322: ImageMagic components updated to version 6.8.9-3 for security
  • MAYA-40572: Fix mayapy crash when using uuid module on Linux
  • MAYA-42475: animBlendNodeAdditiveRotation nodes in Node Editor and Hypergraph bookmark get deleted when bookmark is deleted
  • MAYA-44108: Creating an image plane (set to movie) displays the wrong frames
  • MAYA-45505: Registering extension attribute leads to crash if the scene contains a custom node which derives from another custom node
  • HIK:
  • MAYA-11615: When baking to control rig, all curves are Independent Euler
  • MAYA-21552: Timeline edits are ignoring keying groups for non HIK nodes
  • MAYA-48060: hikInputSourceUtils.mel error when setting character input
  • Installer:
  • MAYA-39771: Enable installing Maya without the Autodesk Application Manager
  • MAYA-45787: Installer makes reference to uninstaller on Mac OS X
  • mental ray:
  • MAYA-14657: Matte Render Pass outputs color information when color management is enabled
  • MAYA-22700: AEmentalrayReplaceMessage() and AEmentalRayNewMessage() error when selecting a node with an attribute of type stringArray
  • MAYA-23918: Mac OS X and Linux: mental ray fails to render particle instanced geometry - crash to OS
  • MAYA-26657: Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (fur, and so forth)
  • MAYA-33762: New Maya install doesn't use all cores/threads for first batch render with default preferences
  • MAYA-34280: XGen: Cannot Render Dense Hair with mental ray
  • MAYA-34978: Maya mental ray batch renders hang in Mavericks (Mac OS X 10.9 only)
  • MAYA-35098: MILA: reordering layers with bump or weight connection is broken
  • MAYA-35306: mental ray Ptex shader: additional parameters for hair rendering are ignored
  • MAYA-35355: mental ray segfaults when rendering specific scene on Linux with many cores
  • MAYA-35749: mental ray builtin_object_light missing
  • MAYA-36068: some mental ray shader nodes saved in mb scene files are not compatible between Maya 2014 and Maya 2015
  • MAYA-36531: Errors/artifacts for OpenEXR textures with mipmap pyramids
  • MAYA-36807: Point, spot, directional lights don't update in Progressive IPR when moved or rotated (but area lights work)
  • MAYA-36945: MILA shaders: possible Nan issue/negative pixels with bump in glossy component
  • MAYA-37089: Mental Ray IBL: IPR doesn't update automatically when changing the emit light features
  • MAYA-37371: Deleting single layer in mila_material Attribute Editor interface causes error
  • MAYA-39071: Final Gather mode: no final gather caching breaks pass system
  • MAYA-40039: mayabase.lib missing from mental ray devkit
  • MAYA-40061: mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
  • MAYA-41283: Combined mesh crashes when rendering
  • MAYA-41835: mental ray motion blur on file with XGen causes crash
  • MAYA-41954: Error message by cmds.createNode('textureBakeSet')
  • MAYA-42219: mental ray assemblies from before Maya 2015 SP3 no longer work after installing Maya 2015 SP3
  • MAYA-43225: Accessing unknown tag and Maya exited with status 1 in mental batch render with specific scene
  • MAYA-44348: EXR files with depth passes are corrupt
  • MAYA-45727: Secondary bounce only calculates on first frame in batch render
  • MAYA-47005: IBL transforms not working in batch render
  • Metadata:
  • MAYA-41931: Can only register one MPxAttributePatternFactory
  • Modeling:
  • MAYA-10790: Improved the UV Texture Editor's center square manipulator so that it is works better when scaling UVs
  • MAYA-11270: Maya crash during mesh cleanup for faces with zero UV area
  • MAYA-14381: Operations on meshes with partial UV mapping may be unstable
  • MAYA-16144: Black vertex color may not be saved with scene file correctly
  • MAYA-23798: Onscreen menus for extrusion not working ( German Region and language format )
  • MAYA-24623: Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly
  • MAYA-25579: getAttr on mesh node normals attribute causes crash
  • MAYA-26003: If a shape node is named the same as a default camera name (top, side, persp, front), changing to that camera view via the Hotbox creates a new camera
  • MAYA-28164: Flip button in UV Texture Editor isn't working
  • MAYA-31801: arcLengthDimension node returns incorrect value
  • MAYA-31834: Quad Draw: Relax Border Vertices - Shift+middle drag in area of mesh which doesn't include border vertices will crash
  • MAYA-31851: Modeling Toolkit: the rotate tool manipulator doesn't work properly when Soft Selection is enabled
  • MAYA-33650: Quad Draw fill hole function can sometimes create polygons with inverted normals
  • MAYA-33753: Multi-Cut Slice Tool results are not always correct
  • MAYA-34671: Files that contain meshes with their tangent space coordinate system set to left-handed don't re-load properly back into Maya
  • MAYA-35385: UV Texture Editor, Image Range is not working correctly
  • MAYA-35420: Cannot move or scale certain images in the UV Texture Editor after enabling Use Image ratio
  • MAYA-35789: In some cases, material assignments are missing after bevel
  • MAYA-35915: In some cases, Bevel creates edge loops which are convex instead of concentric concave
  • MAYA-35982: Maya may crash with OpenSubdiv when a UV Set named map11 is present
  • MAYA-36197: polySplit behaviour change in Maya 2014 can lead to crash when opening legacy files
  • MAYA-36405: Boolean operation creates an extra color set (ColorRGBA)
  • MAYA-36769: Transfer vertex color attributes when invalid vertex colour data is present may cause crash
  • MAYA-37176: Black vertex color may not be saved correctly in Maya binary files
  • MAYA-37420: Some runtime commands incorrectly expose variables at a global scope, and those variables can't have their type changed
  • MAYA-37424: textureEditorIsolateSelect.mel potential error
  • MAYA-37573: Legacy boolean crash & solid shatter
  • MAYA-37703: Breaking the connection between a texture node and a displacement node on an mesh using OpenSubDiv method may cause crash
  • MAYA-37803: Poly planar projection causes points of a large mesh to jump to the side
  • MAYA-38041: Selection by component type will select occluded objects
  • MAYA-38101: Some scenes saved as ASCII may not load correctly
  • MAYA-38134: Boolean operation performed on meshes with no material assignment causes crash
  • MAYA-38528: Active plane handles in move and scale manipulators are not remembered when selection changes
  • MAYA-38742: Multi-cut crash with mesh containing nested (child) meshes
  • MAYA-40860: Paint Color on Vertex tool used across multiple meshes leads to crash
  • MAYA-41255: Crash when extruding faces in smooth mesh preview
  • MAYA-41305: When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned
  • MAYA-41792: With certain files that have UV linking, loading a PSD file into psdFileTex node may cause memory leak and crash
  • MAYA-41928: ATI R9 200 crashes when using Quad Draw Tool
  • MAYA-42112: Modeling Toolkit doesn't apply to the tweak node when moving a sole vertex
  • MAYA-42114: Manipulator line size preference affects all lines in UV Editor and viewport
  • MAYA-42404: Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells
  • MAYA-42899: OpenSubdiv problem with UV borders via shared/unshared UVs
  • MAYA-43207: UV-linking information should be retained after applying a deformation to my referenced mesh
  • MAYA-43422: Soft selection move operation ignores lock status of lattice points
  • MAYA-43743: Target Weld doesn't work correctly when the Working Units preference is not set to centimeter
  • MAYA-43900: Shrinkwrap shape preservation fails if target shape is away from origin
  • MAYA-43911: Modeling Toolkit localized resource error
  • MAYA-43944: The displaySmoothness command does not work on subDs
  • MAYA-44083: Combine Skinning option does not work correctly
  • MAYA-44097: Snap to point does not work as intended in Modeling Toolkit
  • MAYA-44215: The sticky key functionality of the target weld tool appears to be broken
  • MAYA-44236: Instanced NURBS surface don't display with surface precision set to High
  • MAYA-44752: Quad Draw poly overlay gets inverted when extending
  • MAYA-45368: polyBlendColor command missing documentation
  • MAYA-45553: On left mouse button release, Bevel's Offset as Fraction does not take account of the current linear unit
  • MAYA-46383: UV Checker only works on UV1
  • MAYA-46757: Maya crashes after several Combine and Separate operations
  • MAYA-47513: Scale Tool: Discreet Relative mode has no effect when linear unit is not centimeters
  • MAYA-47931: MFnMesh::updateSurface() with does not work in Viewport 2.0
  • MAYA-48585: Edit Pivot crashes after using Append To Polygon
  • MAYA-49252: Transferring UV data in component space performance issue
  • MAYA-49755: Vertex selection can sometimes be unpredictable
  • Multiple Representation:
  • MAYA-38173: mayapy crashes on exit when using Scene Assembly.
  • MAYA-40440: If MPxRepresentation::activate() creates nodes directly in C++ with MFnDagNode, then it will not work with Assembly Edits
  • MAYA-45488: Assembly Edits are added on elements of connected compound attributes
  • nCloth:
  • MAYA-39216: Issue when using Input Attract Method and animating the nucleus transform
  • nParticles:
  • MAYA-22407: Maya crashes when opening an exported file with an expression for nParticle velocity
  • Rendering:
  • MAYA-6810: Gamma correction shader affects user interface and background
  • MAYA-25630: mental ray crashes Maya when rendering a combined polygon with many UV sets on Mac OS X
  • MAYA-27533: Directx11Shader vector displacement map with floating point TIFF is clamped (but EXR works)
  • MAYA-29242: Viewport 2.0 with orthographic camera shows bad depth sorting
  • MAYA-29531: ShaderFX not showing texture in UV Texture Editor
  • MAYA-30554: Enabling the film gate in Viewport 2.0 through MEL won't work until manually enabled through menu
  • MAYA-30877: Joint drawing is slower now compared to Maya 2014 or Legacy Default Viewport
  • MAYA-33445: Some BC5/BC6/BC7 DDS file are displayed incorrectly in material swatch
  • MAYA-33783: Using a clipOpacity of 0.0 in the shot command corrupts the image plane
  • MAYA-34377: Image Plane - attribute change display issue (Legacy Default Viewport only)
  • MAYA-34403: Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands
  • MAYA-34679: Enable error logging for CgFX/DX compile errors
  • MAYA-34870: Noise shader fails on Mac OS X in Viewport 2.0
  • MAYA-34989: Consolidation: Flat/smooth shade selected item makes polygon disappear
  • MAYA-35172: Viewport 2.0: Poly Count heads up display includes hidden poly component totals
  • MAYA-35185: Viewport 2.0: unloading/deleting nodes can lead to crash
  • MAYA-35262: MUIDrawManager should respect 2D primitive's Z value so that the user can control primitives' relative depth
  • MAYA-35711: Viewport 2.0 Settings doesn't reset on File > New: appears out of sync
  • MAYA-36035: Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X
  • MAYA-36255: Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object)
  • MAYA-36467: Graph Editor slow in Viewport 2.0 and with render layers
  • MAYA-36519: spotLight.decayRate attribute is not readable
  • MAYA-36827: Joint local axis issue
  • MAYA-36889: Viewport 2.0 screen space ambient occlusion looks darker than it should with negatively scaled objects and flipped normals
  • MAYA-37448: Clear bound buffer state before MUserOperation (user operation)
  • MAYA-37472: Viewport 2.0 shadows are pixelated at grazing angles
  • MAYA-37504: There is no example no how to port multi-pass filtered rendering from the Legacy Default Viewport to Viewport 2.0.
  • MAYA-37577: Add surface shader developer kit example that actually registers all fragments
  • MAYA-37649: Viewport 2.0: Scrubbing timeline is very slow with a very simple scene
  • MAYA-37934: hwPhongShader developer kit sample does not animate well.
  • MAYA-38135: Need ability to replace fragments in the fragment library via API
  • MAYA-38411: Using 3rd-party applications won't let user view or edit file textures
  • MAYA-38619: MVertexBuffer::resourceHandle() doesn't work with MPxSubSceneOverride
  • MAYA-38816: mental ray satellite crashes on single large image renders over 5k x 5k
  • MAYA-38985: Non-light projection shader in Viewport 2.0 displays black
  • MAYA-39269: Unable to assign shaders to large set of objects: "Error while parsing arguments"
  • MAYA-39310: Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly
  • MAYA-39323: Viewport 2.0 doesn't update properly when setting keys in Legacy Default Viewport first
  • MAYA-39360: Viewport 2.0 transparency issues with inverted alpha and Alpha is luminance
  • MAYA-39524: Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts
  • MAYA-39596: Viewport 2.0: geometry is drawn offset from correct location
  • MAYA-39973: viewImageBlitOverride developer kit example crashes Maya
  • MAYA-40047: XGen and Viewport 2.0 - memory leak when ambient occlusion is enabled
  • MAYA-40126: As an animator using Viewport 2.0, I expect a similar frame rate when visualizing an animation with a render override
  • MAYA-40425: Ramp texture is slow to update on changes
  • MAYA-40911: Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0
  • MAYA-41069: Maya crashes when creating nParticles instancer.
  • MAYA-41147: psdFileNode - Layer Set drop-down list is blank in the Attribute Editor after using Copy Tab
  • MAYA-41246: Viewport doesn't display Height Field properly
  • MAYA-41279: Executing getAttr file.outSize increases memory usage
  • MAYA-41859: Some external image viewer might fail to open specified image file on Windows
  • MAYA-41890: Viewport 2.0 light distance limit
  • MAYA-41910: MSceneRender object type exclusions issue (kExcludeAll)
  • MAYA-41917: MSceneRender::mClearOperation behaves differently in Maya 2015 than in Maya 2014
  • MAYA-41919: Use of pre callback on MHWRender::MShaderInstance causes crash
  • MAYA-41923: Local Rotation Axis display disappears when zooming in
  • MAYA-41959: Maya software renders texture transparency wrong via Alpha Gain connection
  • MAYA-42225: No thumbnail for DDS(DXT5) images in the Hypershade and Attribute editor
  • MAYA-42246: Simple hardware shader changes lighting color
  • MAYA-42971: Using particle sampler to display per-particle attributes of sprites is difficult
  • MAYA-43049: Curve shape does not get redrawn as the object is moved with the Move tool manipulator
  • MAYA-43551: Custom image plane (customImagePlane) develop kit example crashes when setting options for Use Image Sequence
  • MAYA-43871: Ocean Preview Plane doesn't update in Viewport 2.0
  • MAYA-43982: Viewport 2.0: Custom image plane node (with use image sequence) renders at a different location when playback is stopped
  • MAYA-44074: Major performance hit when using a .exr image sequence versus .iff or other formats for image sequences on a surface shader
  • MAYA-44156: Activating Maximum Texture Resolution Clamping with an image sequence surface shader results in a big fps performance hit
  • MAYA-44194: Batch rendering with Paint Effects takes long to start
  • MAYA-44821: Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences
  • MAYA-44860: Custom locator can be culled unexpectedly from viewport
  • MAYA-45165: Playback performance slowdown with Use Background shader and Viewport 2.0
  • MAYA-45192: Depth Peeling and fluids yield incorrect display result in Viewport 2.0.
  • MAYA-45209: Switching to Viewport 2.0 and then back to Legacy Default Viewport degrades performance of Legacy FPS
  • MAYA-45261: Increasing memory usage and CPU utilization when opening old data and switching texture mode in Maya 2015 SP4 and Maya 2015 Extension 1
  • MAYA-45439: Mesh flickers in Viewport 2.0 with transparency and non-Depth Peeling transparency algorithms
  • MAYA-45684: MPxShaderOverride applied to particle system does not render in Viewport 2.0
  • MAYA-45812: M3dView::DisplayObjects is mixed up
  • MAYA-45879: Viewport 2.0 - after a new material assignment, objects continue to be rendered with the default material
  • MAYA-45897: Selection not working consistently in MPxLocatorNode
  • MAYA-45950: Viewport 2.0 crashes when unloading a reference
  • MAYA-45977: Crash when importing a custom shader with remove duplicate shader networks
  • MAYA-45992: MRenderItem doesn't use node transform if a NULL matrix is set
  • MAYA-46036: 2D bumping without texture causes incorrect render in Viewport 2.0
  • MAYA-46051: MPxDrawOverride::boundingBox() should be virtual instead of pure virtual
  • MAYA-46052: Delete mBoundingBox from footPrintNode developer kit example to avoid confusion
  • MAYA-46086: MPxGeometryOverride takes more than 30 minutes to consolidate with 17000 render items
  • MAYA-46115: Consolidation is broken each time an object is selected
  • MAYA-46119: Ability to specify a MPxHardwareShader/MPxHwShaderNode's color in shaded mode in Viewport 2.0
  • MAYA-46122: Facial system occasionally ceases to update in Viewport 2.0
  • MAYA-46174: Global setting in Render Layer attributes does not update in Viewport 2.0
  • MAYA-46194: implicitSphere does not respect Deformers display filter in Viewport 2.0
  • MAYA-46710: Displaying file node swatch in Node Editor stops Attribute Editor swatch updates
  • MAYA-46731: GPU Instancing incorrectly offsets objects in Viewport 2.0
  • MAYA-46971: DX resource leak in MGeometryUtilities
  • MAYA-47069: Internal nodes are exposed unexpectedly through the API
  • MAYA-47114: swatchShadingGroup node type mixes up listHistory command
  • MAYA-47219: Image Sequence - Performance Lag on polyPlane
  • MAYA-47625: Animated image texture slow down occurs in Viewport 2.0.
  • MAYA-47853: Screen space ambient occlusion can't work with vertex buffer layout with 12 elements
  • MAYA-47892: Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit
  • MAYA-47961: Blending vertex color and Layered Texture using vertex alpha does not work
  • MAYA-47978: Viewport 2.0 / Skinning - Paint Weights tool causes temporary vertex corruption
  • MAYA-48019: Viewport 2.0: extend image sequence caching to image projection workflows
  • MAYA-48103: TIFF texture with alpha channel doesn't display correctly in Viewport 2.0
  • MAYA-48105: Object Transparency Sorting should be grayed out when using Viewport 2.0
  • MAYA-48106: Depth peeling Viewport 2.0 transparency failed to work with lighting and textures
  • MAYA-48239: Crash in Viewport 2.0 with PSD that has alpha channel
  • MAYA-48275: TIFF loading by ATIL: the texture displays incorrectly for the attached scene
  • MAYA-48303: Viewport 2.0: Camera projection distorts with objects further than 5000 units away
  • MAYA-48555: Legacy Default Viewport: crash with smooth mesh preview caused by materials
  • MAYA-48575: dx11Shader plug-in in the developer kit cannot compile and run
  • MAYA-48706: Playing animation with lots of joints causes memory to run out in Viewport 2.0 and DirectX11 mode
  • MAYA-48917: Operation on a file texture node is extremely slow when the image sequence is large and is stored on a network drive
  • MAYA-49123: Selection Handles don't draw last with Viewport 2.0
  • MAYA-49127: Viewport 2.0 with GPU instancing missing and corrupting geometry
  • MAYA-49311: Viewport 2.0 - Fixed a display issue with FK/IK switch
  • MAYA-49720: IK movement is wrong when moving locators in specific character rig
  • Scripting MEL:
  • MAYA-5057: treeView: There is no command/flag to remove an item from the treeView
  • MAYA-32477: findType command does not work.
  • MAYA-43835: In the processing of Matrix, Maya crashes when using nested procedures
  • MAYA-45647: Fix unescaped backslashes in MEL match() calls.
  • MAYA-46287: Multiplying unassigned matrix and float array variables can cause a crash
  • Scripting Python:
  • MAYA-29061: In standalone Python on Linux, maya.OpenMaya must be imported for maya.api.OpenMaya to import
  • MAYA-34628: Using the Python API function maya.api.OpenMaya.MFnComponentListData.length() crashes Maya
  • MAYA-36024: mayapy crashes on Mac 10.9 with interactive input in the prompt
  • ShaderFX:
  • MAYA-39275: Address ShaderFX build issues
  • User Interface:
  • MAYA-1940: Hotkeys listed (such as Ctrl+D) in a Maya drop down menu does not update custom hotkey mappings until after Maya has been restarted
  • MAYA-18450: Script Editor Quick Help text doesn't fit into its display size
  • MAYA-18625: Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout & Schematic Orientation disappear
  • MAYA-22815: colorSliderGrp: Color picker clips values to 1
  • MAYA-25332: Scene file does not reload with saved layout
  • MAYA-31682: Paint Attributes Tool setting drop-down menu crash
  • MAYA-32550: treeView command -itemDblClickCommand flag uses display name instead item name
  • MAYA-32573: Some of the Node Editor option menu items aren't saved in preferences
  • MAYA-32704: SetKey/Undo process time issue caused by Node Editor
  • MAYA-34306: Using marking menus causes minimized windows to become un-minimized
  • MAYA-34515: editorTemplate -removeControl doesn't appear to work in Attribute Editor
  • MAYA-34603: Fixed scriptedPanel crash after deleting stereo cam
  • MAYA-35571: Node Editor output port is creating 6001 menu items
  • MAYA-36876: Alphabetic layer sort reverts to chronological order with new layer and re-open
  • MAYA-37143: Keyable custom attribute with some specific short name cannot show up in the Channel Box
  • MAYA-37641: Drag and drop files to Node Editor no longer works
  • MAYA-38835: AEfileTemplate errors when opening file texture browser with local paths
  • MAYA-39143: Key release hotkeys lost during manipulator drag
  • MAYA-40582: Setting Display ToolClips auto-activates after starting playback in Maya
  • MAYA-40842: Node Editor/Hypergraph: Maya is unresponsive while the scene graph gets processed
  • MAYA-41687: Fix problem where calling hotkey with invalid string causes Maya to stop unexpectedly
  • MAYA-43319: Hotkeys disabled and dragging nodes in Outliner not possible when Sort Order is set to Alphabetical Within Type:
  • MAYA-43773: Outliner: Expansion doesn't work correctly in a second split view
  • MAYA-48316: Sub-menu divider label doesn't show unless the menu is torn off
  • MAYA-48679: Dragging nodes around in the Outliner crashes with assets
  • XGen:
  • MAYA-28234: XGen plug-ins take long a long time to load, hence Maya is slower to load
  • MAYA-30850: Very slow switching between descriptions which contain modifiers
  • MAYA-32074: XGen path not checked correctly on load
  • MAYA-32125: Use animation displays user interface incorrectly
  • MAYA-32569: Grooming doesn't work properly on non-quad meshes
  • MAYA-32809: Base XGen Python API shouldn't use Maya API Python/Mel commands
  • MAYA-33648: Groom guide lost
  • MAYA-34171: Wind modifier has noise and pops during playback and loopable doesn't work
  • MAYA-34236: Groomable splines export directory shouldn't use optionVars to define value
  • MAYA-34522: Cant bind geometry when not using mental ray
  • MAYA-35080: Add or move guides slow and with memory leak
  • MAYA-35225: Patch ownership incorrect
  • MAYA-35663: Can't motion blur with mental ray version 3.12.1.12
  • MAYA-36849: xgmExternalAPI_res.py text correction
  • MAYA-36904: mental ray is too slow when rendering patches with a lot hair and a lot of faces
  • MAYA-37621: XGen Python API missing
  • MAYA-38609: XGen grooming performance issue
  • MAYA-39002: Deleting XGen guide control points does not work properly
  • MAYA-39003: Soft selection broken to various degrees
  • MAYA-39871: Problem with using Create From Selection archives or export selection to archive that are in a group
  • MAYA-40240: XGen expression samples contain hardcoded paths
  • MAYA-40492: Manually editing the path when Export Selection to Archive is set to Custom location fails.
  • MAYA-40495: Export selection only supports unique short names
  • MAYA-40669: Corrupt file causes crash on scene load
  • MAYA-40821: XGen render API is broken
  • MAYA-41502: Crash when requesting a non-integer time sample from XGen with an animated expression with the $frame SeExpr variable
  • MAYA-41861: Deleting a mesh with XGen description can create a scene that crashes on load
  • MAYA-42349: XGen motion blur doesn't work with AnimWire
  • MAYA-43812: XGen attributes lost when opening scene if the expression isn't saved with line breaks
  • MAYA-43978: Exporting archive doesn't work on Mac OS X 10.10: mayapy command not found
  • MAYA-45611: Maya crashes when creating XGen grooming description on tiny object
  • MAYA-45908: Maya crashes when selecting object with an XGen archive description
  • MAYA-46708: Viewport 2.0 doesn't populate XGen archives properly when two .xarcs point at one .abc
  • MAYA-48108: Error importing description with existing identically named global expression
  • MAYA-49044: Mouse wheel scrolling behaves incorrectly in the XGen panel

New in Autodesk Maya 2015 SP5 (Oct 15, 2014)

  • Animation Character:
  • MAYA-42785 - BlendShape : Targets disappear after file save and reopen
  • MAYA-44083 - Fixed combine skinning option in Mesh > Combine tool
  • MAYA-44271 - inputPointsTarget and inputComponentsTarget attributes of a blendShape node are not saved
  • Animation General:
  • MAYA-42627 - Fixed crash when using the load-reference-check file callback
  • MAYA-42838 - Cluster, follical and blendshape connections cause crash in Maya 2015
  • MAYA-43943 - Painting weights on non-linear deformers causes vertices to pop
  • API .NET: 
  • MAYA-41298 - .Net attribute MxPxShaderOverideClass does not work well in Viewport 2.0
  • Dynamics:
  • MAYA-43227 - Maya 2015 crashes when snap to points is enabled and there is an empty particle shape in the scene
  • ECS Interop: 
  • MAYA-42734 - Cannot transfer aux effector reach animation from Motionbuilder to Maya
  • Foundation:
  • MAYA-44573 - Integrate OpenSSL 1.0.0n, which contains security fixes
  • mental ray: 
  • MAYA-26657 - Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (such as fur)
  • MAYA-36807 - Fixed point, spot, directional lights not updating in mental ray Progressive IPR when moved or rotated (but area lights work)
  • MAYA-40061 - mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
  • Modeling:
  • MAYA-42564 - Using Mesh > Combine with meshes that have creasing may cause a crash
  • MAYA-43489 - Some files which use legacy Boolean operations may crash when opening them on Windows 8
  • MAYA-44425 - Fixed missing Modeling Toolkit resources in the Japanese and Chinese versions of Maya
  • nCloth:
  • MAYA-39216 - Issue when using inputAttractMethod and animating the nucleus transform
  • Rendering: 
  • MAYA-32863 - The footPrintNode devkit example is now made simpler and demonstrates how to use MUIDrawManager to draw a simple locator in Viewport 2.0. The original sample is now renamed to rawfootPrintNode which demonstrates how to draw the locator with raw OpenGL/DX calls. Plug-in code using MUIDrawManager can be written once and used on all platforms and all draw API’s.
  • MAYA-35460/ MAYA-43049 - Fixed an issue where the mesh doesn’t follow the controller in Viewport 2.0. You must set the environment variable MAYA_DISABLE_MAX_CHANGE_BUFFER_MANIP=1 before starting Maya to benefit from the fix.
  • MAYA-36103 - VSync will be automatically disabled when Maya starts up on Mac OS X
  • MAYA-38135 - The new MFragmentManager::removeFragment() function now allows you to change a fragment by removing and adding it again during Maya run-time. In addition, using this method, you can also replace Maya's default fragments with your own.
  • MAYA-39596 - Viewport 2.0 : geometry is drawn offset from the correct location
  • MAYA-40126 - Fixed performance issue when using a render override
  • MAYA-41246 - Fixed a regression with the Height Field node where its height is incorrectly scaled in the viewport and in the render result
  • MAYA-41588 - Matte layer pass is black on Mac OS X and Linux
  • MAYA-41919 - Fixed a crash when using pre-callback of MHWRender::MShaderInstance
  • MAYA-42971 - Added a display result for particle sprites that is similar to that of the Legacy Default Viewport when the particleSamplerInfo node is not used
  • MAYA-43505 - Fixed a lighting issue with the Height Field node where it seems to be rotated by 90-degrees in Viewport 2.0
  • MAYA-43551 - Fixed a crash with image planes that use an image sequence
  • Scripting MEL:
  • MAYA-43835 - When processing matrices, Maya crashes when using nested procedures
  • XGen: 
  • MAYA-32554 - Exporting XGen archives with underscores can invalidate the MEL file

New in Autodesk Maya 2015 SP3 (Jul 23, 2014)

  • Animation Character:
  • MAYA-39263: Fixed an issue with blendShape DG evaluation
  • Animation General:
  • MAYA-38633: Skinning : some vertices change position after skinning
  • MAYA-39722: GraphEditor : file will not save after changing keys in graph editor
  • Bifrost:
  • MAYA-34091: Collider : full DAG name not recognized, causing name clashing
  • MAYA-37475: Bifrost : Address overwriting user caches
  • FBX:
  • MAYA-36106: Update FBX SDK to version 2015.1 (see FBX Help for more information about this update)
  • Foundation:
  • MAYA-38274: Fixed an issue with libc.so.6: version GLIBC_2.12 not found on Linux
  • MAYA-39444: Update to OpenSSL 1.0.1h on Windows
  • Installer:
  • MAYA-38601: mental ray for Maya 2015 patch cannot be uninstalled correctly
  • MAYA-39064: Speed up Maya 2015 patch install time
  • mental ray:
  • MAYA-35143: Fixed the initial delay before first image when progressive rendering
  • MAYA-36872: GPU cache deforming animation does not change during batch rendering
  • MAYA-38026: Remove the little white frame when progressive rendering
  • MAYA-40003: maya_volumefog default for refractions/reflections is off
  • MAYA-40039: mayabase.lib missing from mentalray devkit 2015
  • MAYA-40393: createMentalRayQualityTab.mel triggers error about missing control
  • Multiple Representation:
  • MAYA-35169: Maya crashes when editing keys of scene assembly nodes / assets in channel box
  • Rendering:
  • MAYA-36887: Fixed a crash when opening a legacy scene with mental ray area light
  • MAYA-37004: MPxShaderOverride not always consolidating
  • MAYA-38304: Transparent instances are being drawn twice in the legacy pipeline
  • MAYA-39524: Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts
  • XGen:
  • MAYA-39003: Fixed an issue with soft selection not working on guides
  • MAYA-34137: Add support for xgen_ptex_lookup, xgen_hair_length_mapping, xgen_root_tip_color_blend shaders, providing more control in customizing the XGen hair shader

New in Autodesk Maya 2015 SP2 (Jul 11, 2014)

  • Animation General:
  • MAYA-18743 - AnimLayers : Command does not return unique names when queried
  • MAYA-35713 - Fixed a crash when loading some Maya 2013 files
  • Bifröst:
  • MAYA-34435 - Cannot perform render layer override on any Bifrost nodes
  • MAYA-36566 - Bifrost: Scratch cache is affecting Batch with User Cache
  • MAYA-36704 - Bifrost voxel display displays incorrectly with anomalies in wireframe mode.
  • MAYA-38193 - bifrostLiquidMaterial renders black
  • Cache Representation - Baked Geometry:
  • MAYA-35582 - Graphic card info cannot be detected correctly by gpuCache on the new Mac Pro
  • FileIO Maya:
  • MAYA-37309 - MPxFileTranslator cannot resolve URI paths
  • mental ray:
  • MAYA-37089 - Mental Ray IBL: IPR doesn't update automatically when changing the "emit light" features
  • MAYA-37371 - Deleting single layer in mila_material AE interface causes error
  • Modeling:
  • MAYA-24623 - Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly
  • MAYA-26003 - If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera
  • MAYA-31834 - Quad Draw, Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash
  • MAYA-33650 - Quad Draw fill hole function can sometimes create polys with inverted normals
  • MAYA-33753 - Multi-Cut Slice Tool results are not always correct
  • MAYA-34671 - Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya
  • MAYA-35385 - UV texture Editor, Image Range is not working correctly
  • MAYA-35789 - In some cases material assignments are missing after bevel
  • MAYA-35795 - Edit Mesh ->Duplicate options is missing
  • MAYA-35982 - Maya may crash turning on Smooth Mesh Preview (3 key) when the Subdivision Method is OpenSubdiv and a UV Set named “map11” is present
  • MAYA-37327 - MFnMesh getClosestPoint fails without accelerator
  • MAYA-37420 - Some runtimeCommands incorrectly expose variables at a global scope, and those variables can't have their type changed
  • MAYA-37703 - Breaking the connection between a texture node and a displacement node on a mesh using OpenSubDiv method may cause crash
  • Rendering:
  • MAYA-34377 - Image Plane - attribute change display issue (default renderer)
  • MAYA-36298 - Viewport 2 with large models causes graph editor slowdown
  • MAYA-36713 - Renaming Paint Effects stroke node breaks visibility in VP2.0
  • MAYA-38044 - Crashing with MacPro AMD 500/700 with Softmodification in VP 2.0
  • UI Attribute Editor:
  • MAYA-32418 - AE errors occur when 'short' node name is not unique
  • MAYA-36994 - Can't drag and drop connections onto torn off/copied tab of Attribute Editor anymore
  • UI General Editors -
  • MAYA-9496 - Fixed an issue with channelBox -attrColor and -attrBgColor flags not being supported
  • XGen:
  • MAYA-35663 - XGen: Can't Motion Blur with mental ray 3.12.1.12

New in Autodesk Maya 2015 (Apr 15, 2014)

  • HIGHLIGHTS:
  • The Bifröst Simulation Platform brings new capabilities for simulating and rendering photorealistic liquids. Additionally, the XGen Arbitrary Primitive Generator lets you use instanced geometry to create and groom hair and fur, as well as create foliage and vegetation for environments.
  • Geodesic Voxel Binding for skinning offers an innovative method for binding complex geometry to joint skeletons with ease. Support for Pixar's OpenSubdiv libraries, enhanced Modeling tools, and new UV options accelerate performance to keep you productive.
  • New support in Viewport 2.0 for major effects, rendering and texturing workflows means you can work in a real-time environment with significant performance gains. Also, use the new ShaderFX editor to create and preview advanced HLSL, GLSL and CgFX shaders in Viewport 2.0.
  • BUG FIXES:
  • Animation Character:
  • MAYA-12299 - Skinning: Fixed a problem where Undo after Painting Weights may sometimes provide unexpected results
  • MAYA-21886 - Skinning: Fixed a crash when running cleanUpScene.mel on Linux
  • MAYA-22108 - IK: Fixed a problem where getAttr -t returns wrong values for IK spline solver
  • MAYA-22111 - Performance: Fixed a lag when redrawing manipulated curves in Graph Editor
  • MAYA-23456 - Skinning: Fixed a problem with some influences not being shown in the Component Editor UI
  • MAYA-23505 - Skinning: Fixed a problem when saving Closest component for Mirror Skin Weights options
  • MAYA-23636 - Deformer: Fixed a crash when using Duplicate Special with Input Graph activated
  • MAYA-24866 - Skinning: Fixed a problem where painting smooth skin weights can cause vertices to pop
  • MAYA-25400 - Joint: Fixed a problem with removeJoint command
  • MAYA-25717 - Skinning: Fixed a problem with skinCluster command
  • MAYA-26924 - Skinning: Fixed a problem where you can't bind skin when shape is hidden
  • MAYA-27960 - Blendshape: Fixed a problem where evaluation on all geometry is triggered, even though they are not deformed
  • MAYA-28168 - Skinning: Fixed a bind error with Heat Map option and a small scale
  • MAYA-29407 - Blendshape: Fixed a problem where only the first blendShape is working
  • MAYA-29710 - Paint Blend Shape Weights Tool: Fixed a problem where the second target shape on a base object is disconnected
  • MAYA-30851 - Blendshape: Fixed a problem where weight value of connected blendShape node is not updated
  • MAYA-34999 - Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API
  • Animation General:
  • MAYA-3311 - Performance: Improved file I/O performance for animation
  • MAYA-11325 - Constraints: Fixed a problem with parent constraint not respecting inverse scale connection between joints
  • MAYA-11644 - Graph Editor: Fixed a problem with animCurve look changing at a certain zoom factor
  • MAYA-13994 - Fixed a problem with MAnimMessage callbacks not invoked by API
  • MAYA-15231 - Fixed a problem when using the outer ring of the rotate manipulator
  • MAYA-15452 - Constraints: Fixed a problem with Parent Constraint not maintaining offset correctly
  • MAYA-16600 - Fixed a problem with cyclic evaluations when transforms were evaluated
  • MAYA-18962 - Fixed a crash when using an empty mesh as a deformer (such as a lattice)
  • MAYA-20738 - Fixed a problem where autokey sets keys to 0 for attributes of type time
  • MAYA-21275 - FBX: Fixed a problem where FBX animation was not loaded when in File > Open dialog
  • MAYA-22381 - Fixed Playblast command documentation where it indicated that offscreen is only supported on Linux
  • MAYA-22434 - Playblast: Ensure custom applications can be used to visualize image sequences
  • MAYA-22492 - Fixed a timing error when looping animation in the timeline
  • MAYA-22535 - AnimLayers: Fixed a problem where muting an animation layer can cause it to disappear when reloading the scene
  • MAYA-23075 - ATOM: Fixed an issue where atom import would fail if constraints and namespaces were involved
  • MAYA-23383 - Constraints: Fixed an issue where constraints are not updated when inheritsTransform state is modified
  • MAYA-23543 - Docs: Fixed some inaccuracies in Playblast command (MEL and Python)
  • MAYA-23629 - Keying: changed the Channel Box Key All option to a Key All Keyable option
  • MAYA-23700 - Fixed a selection issue with objects that have shader overrides
  • MAYA-23896 - Playblast: Fixed a problem where QuickTime movies output on Windows are a frame short
  • MAYA-24155 - Fixed a crash when undoing the creation of an orient constraint on a joint
  • MAYA-24231 - AnimLayers: Fixed a problem where the Layers menu can become greyed out in the Animation Editor
  • MAYA-24288 - Playblast: Fixed a crash in Fcheck when playblasting animation with sound
  • MAYA-24383 - Fixed a problem where deleting MPxThreadedDeviceNode does not terminate secondary thread
  • MAYA-24444 - Fixed a performance issue where the Graph Editor is slow when displaying many animation curves on Windows
  • MAYA-24620 - Graph Editor: Fixed an issue where the Retimer would put the Graph Editor into a stuck state
  • MAYA-24956 - Playblast: Fixed a playblast crash in batch mode
  • MAYA-25127 - Graph Editor: Fixed a performance issue when selecting a massive amount of keys in the Graph Editor
  • MAYA-25868 - Docs: Fixed the bindMethod attribute description
  • MAYA-25999 - Cameras: Fixed the turntable functionality so that Z-up is supported
  • MAYA-26198 - Graph Editor: Fixed an issue where animation curve infinity configuration was not preserved between file load
  • MAYA-26246 - Fixed an issue where u hotkey is not working in Paint BlendShape Weights
  • You can now use the hotkey u to access the marking menu for the Paint Blend Shape Weights Tool.
  • MAYA-26449 - Fixed an issue where deleteAttr is slow with many attributes
  • MAYA-27006 - Skinning: Fixed an issue with Prune Small Weights
  • MAYA-27382 - AnimLayers: Fixed a crash when an empty string parent was specified.
  • MAYA-27405 - Graph Editor: Fixed an issue where Channel Box selection remains after selecting an animation curve in the Graph Editor
  • MAYA-27808 - Fixed an issue with undo in autokey mode while using the channel sliders
  • MAYA-27850 - Fixed an issue where a joint driven by an IK handle and a direct connection gives different results in interactive versus batch mode
  • MAYA-27916 - Fixed an issue with timeline color changes that were affecting users
  • MAYA-28167 - Fixed an issue where extension attributes are locked when keyed
  • MAYA-28304 - Skinning: Fixed an issue with scripts that attempt to extract information about non-existent contexts
  • MAYA-29214 - Graph Editor: Fixed an issue where Show Buffer Curves impacts performance by modifying selection
  • MAYA-29563 - Deformers: Added single/multiple shrinkwrap node behavior as an option
  • MAYA-30724 - Fixed a crash on file open
  • MAYA-30956 - AnimLayers: Fixed an issue where Euler filter doesn't work when using animLayers
  • MAYA-31066 - Trax: Fixed an issue with dynamic doubleAngle attributes
  • MAYA-31250 - Fixed a performance issue with shrinkwrap
  • MAYA-31773 - AnimLayers: Fixed an issue with copy/paste keys for boolean and enum attributes
  • MAYA-32714 - Fixed a crash on File > New after issuing recordAttr
  • MAYA-32996 - Docs: Updated keyingGroup command documentation to make examples work correctly
  • MAYA-33110 - Fixed an issue with undo when dragging a value with a custom attribute
  • MAYA-33153 - Timeline: Fixed an issue with a pause during playback loop
  • MAYA-33681 - Fixed an issue where setting an attribute with autokey requires two undos to remove key
  • MAYA-34681 - Fixed an issue with bindPose on referenced file
  • Animation Nonlinear:
  • MAYA-6052 - Fixed a problem with expanding animClip channel offsets in Attribute Editor being slow
  • MAYA-18932 - Sequencer: Fixed a problem with scrubbing in Sequencer not invoking callback
  • MAYA-20064 - Sequencer: Fixed a problem where deleting an imagePlane also deletes the connected shot node
  • MAYA-20387 - Sequencer: Fixed problem with camera names in the Sequencer
  • MAYA-26189 - Sequencer: Fixed a problem where deleting the camera also deletes the connected shot node
  • MAYA-29420 - Sequencer: Fixed a problem where playback is slow in real time mode
  • MAYA-30348 - Fixed a problem with shot command not working in batch mode
  • MAYA-32572 - Sequencer: Fixed a crash when creating a new shot node
  • MAYA-33470 - Sequencer: Fixed an issue with shot group UI
  • API:
  • MAYA-1638 - Fixed a problem with querying dgtimer callback metrics in python
  • MAYA-9320 - API: Added an equivalent of removeMultiInstance
  • MAYA-18756 - API: Improved performance for MFnSingleIndexedComponent::getElements() method
  • MAYA-19305 - Fixed a problem where loadPlugin fails to find/load plug-in specifically if the basename suffix is the same as the platform extension
  • MAYA-21563 - Expose APIs in MPxSurfaceShape class for soft select transformations
  • MAYA-21901 - Added example in devkit plug-in apiMeshShape for MPxComponentShape::weightedTweakUsing() function
  • MAYA-22495 - Constraint: Fixed an issue where the MFnDagNode and MFnTransform API classes could not be instantiated with a symmetry constraint object.
  • MAYA-22723 - API added in MNodeClass to selectively disable swatch rendering
  • MAYA-23134 - Fixed a precision problem when parsing double values
  • MAYA-26004 - Fixed documentation of textScrollList in html code
  • MAYA-27349 - Fixed a failure of .NET SDK with PythonDotNet
  • MAYA-28157 - Fixed a memory leak and crash with TextScrollListCmd
  • MAYA-30258 - addCallback: Fixed an issue with kAfterNew message where the registered function is called before it should be
  • MAYA-32162 - addAttr: Fixed an issue with dynamic attributes losing their properties after the scene is saved and reloaded
  • Bullet:
  • MAYA-19832 - Fixed an issue with Bullet not exporting collision name properly
  • Cache Representation - Alembic:
  • MAYA-14466 - Alembic: Fixed an issue for AbcExport to take Scale Compensate into account
  • MAYA-20142 - AbcExport: Improved the performance of util::isAnimated() for complex rigging
  • MAYA-23168 - Alembic: Added UI options for exporting color sets and face sets
  • Cache Representation - Baked Geometry:
  • MAYA-16220 - Fixed a crash when exporting an empty mesh with GPU cache
  • MAYA-17016 - GPU Cache: Fixed a problem with exporting multiple hierarchies to multiple files
  • Data Transfer:
  • MAYA-27861 - Direct Connect: Fixed a crash when importing JT files
  • MAYA-30581 - Obj export: Fixed an issue when exporting a file node connected to a Lambert shader
  • Documentation:
  • MAYA-15287 - Fixed a problem with html docs not wrapping to window size
  • MAYA-21042 - Fixed an error in the hyperShade documentation
  • MAYA-22383 - Fixed an error in the playblast command documentation
  • MAYA-23411 - Fixed an error in the hairSystemShape documentation
  • MAYA-23666 - Fixed an issue with scriptTable Python example
  • MAYA-24892 - Fixed an error in the hairSystem node documentation
  • MAYA-26206 - Doc: Added documentation for Selection Child Highlighting in the User Guide
  • MAYA-26936 - Fixed an error in the recordAttr command documentation
  • MAYA-30898 - Sequencer: Fixed an error in the sequencer documentation
  • Dynamics:
  • MAYA-22945 - Fixed a crash for some MFnParticleSystem methods when status defaulted (or set) to NULL
  • External Plugins:
  • MAYA-31637 - Fixed a problem with the Bonus Tools page from Help menu
  • File Referencing:
  • MAYA-10407 - Fixed a problem where referencing a MEL file creates a reference node every time you open a scene
  • MAYA-13522 - Fixed an issue to allow the switching of render layers with unloaded references in certain cases
  • MAYA-18650 - Fixed an issue where placeholder namespace mapping was not working correctly with offline (parent) edit on Export To Offline file.
  • MAYA-21806 - Fixed a problem with resolving file names permanently
  • MAYA-22581 - Fixed an issue where referencing a scene with a child reference does not properly convert units
  • MAYA-23227 - File referencing: Fixed a problem with the evaluation of expressions during file load which could result in errors or incomplete file load
  • MAYA-24045 - Fixed an issue where referenced character set is incorrectly updated when changed
  • MAYA-24865 - Fixed an issue where reloading a reference is asking for the file paths again
  • MAYA-25730 - Fixed an issue where relationship command (light linker) is causing larger scene files
  • MAYA-26477 - Fixed a problem where parent reference edits are not persistent
  • MAYA-27568 - Fixed a crash when unloading reference after mental ray plug-in is unloaded
  • MAYA-27877 - Fixed an issue with display layers when referencing an object with layers
  • MAYA-28376 - Fixed an issue with nested reference load state being lost
  • MAYA-28547 - Fixed an issue where the Load saved reference load state is not being respected in certain cases
  • MAYA-29111 - Fixed an issue where unloading a locked reference node will prompt a dialog
  • MAYA-33408 - Fixed an issue with adding target to parent constraint after saving/reopening a file containing a reference
  • File I/O
  • MAYA-3095 - Fixed a problem where storable state of dynamic attributes is lost after saving scene
  • MAYA-9444 - Fixed an issue where file -modified command doesn't remove the asterisk next to the file name in the Maya window title
  • MAYA-16949 - Ensure project/workspace that contain multiple-bytes characters will open/save scene files on systems using different languages
  • MAYA-21751 - Fixed an issue where options used to reference files using MPxFileTranslator are not retained in main Maya scene
  • MAYA-22281 - Fixed an issue to populate the File Name field with the existing saved scene name when Save As is invoked
  • MAYA-24676 - Fixed a crash with FBX Export commands
  • MAYA-25122 - Fixed a problem where expressions don't preserve unique long names for underworld nodes
  • MAYA-27742 - Fixed errors with incremental save when the file name does not exist on disk
  • MAYA-28616 - Fixed an issue with exporting construction history on selected nodes
  • MAYA-32038 - Fixed an issue where archiving scene doesn't include entire image sequence texture
  • Fluids:
  • MAYA-25267 - Fixed a crash when turning off a grid on a cached auto-resize fluid
  • Foundation:
  • MAYA-6288 - Fixed a crash with loading unknown node type with compound multi attributes
  • MAYA-12130 - Fixed a crash when instancing an object containing custom dynamic attributes
  • MAYA-21564 - Added TdbTrace stub to TdagObject
  • MAYA-22459 - Fixed an issue where 3dPaintTextures auto-renames incorrectly when scene name changes (if sourceimages/3dPaintTextures is in the 3dPaintTextures workspace path)
  • MAYA-22699 - Fixed an issue with the getAttr command documentation
  • MAYA-23714 - Prevent a crash when calling currentCallbackId() after the current callback has been removed
  • MAYA-24583 - Fixed a crash when replacing custom dynamic attributes with extension attributes
  • MAYA-24594 - Fixed an issue with Node Editor not supporting Mac OS X one-button mode
  • MAYA-25019 - Fixed a problem where plug-ins that are derived from MPxDataType won't unload
  • MAYA-26142 - Added option to force the Legacy Default Viewport size
  • MAYA-26262 - File I/O: Fixed a problem where exportAsReference can cause Maya to crash under certain conditions
  • MAYA-26330 - Fixed the value setting in intSliderGrp and floatSliderGrp to properly use the slider group set function
  • MAYA-28565 - Fixed an issue where Increment and Save doesn't add the file name to the Recently Open file list
  • MAYA-29201 - Fixed a performance issue with NURBS curve
  • MAYA-29316 - Fixed an issue where deleting the outputGeometry node deletes the entire network
  • MAYA-30003 - Fixed a MEL memory read error that leads to a crash
  • MAYA-30513 - Fixed a crash when Playblast in batch mode on Linux
  • MAYA-30839 - Fixed a crash when loading a scene file
  • MAYA-31599 - Fixed an issue where mayaMixin.py needs _NOL10N() defined at top of file to be able to import script without localization
  • MAYA-31772 - Fixed an issue where DG profile column headers are indicating milliseconds instead of seconds
  • MAYA-32163 - Fixed an issue where dynamic attribute readable and writable states are not written to scene file
  • HIK:
  • MAYA-14026 - HIK: Fixed a problem where Full Body keying group appears multiple times in the Graph Editor
  • MAYA-14045 - HIK: Fixed an issue when changing the rotation order on the HIK rig
  • MAYA-16929 - HIK: Fixed an issue with control rig IK effectors local axis
  • MAYA-16941 - HIK: Fixed an issue to allow double-evaluation on auxiliaries
  • MAYA-19106 - HIK: Fixed an issue where keying groups are not exported with Export Selection
  • MAYA-21043 - HIK: Fixed a problem with rotation interpolation
  • MAYA-21551 - HIK: Added support for removing animation from animLayers after a bake
  • MAYA-21595 - HIK: Fixed an issue where Character Controls T/R elements were not updating properly
  • MAYA-25119 - HIK: Fixed an issue when baking auxiliary effector
  • MAYA-25123 - HIK: Fixed an issue where FK joints have non zero values after characterization
  • MAYA-26047 - HIK: Added a warning when trying to change accumulation parameters on non empty layers
  • MAYA-26058 - HIK: Fixed an issue when keying in autokey
  • MAYA-26221 - HIK: Fixed a problem with Global Scale using Human IK on Mac OS X and Linux
  • MAYA-26647 - HIK: Fixed a crash when pasting keys on timeline
  • MAYA-30108 - HIK: Fixed an issue with head effector behaving as if it is always pinned on rotation
  • MAYA-30114 - HIK: Fixed a typo in add to selection FK script
  • MAYA-31912 - HIK: Fixed an issue to prevent baking of non animatable properties on the rig
  • MAYA-33805 - HIK: Fixed an issue where Body Part keying groups were missing on the FK nodes
  • MAYA-34285 - HIK: Fixed a crash when scaling baked curves in Graph Editor
  • Installer:
  • MAYA-28163 - Documentation and Support folder provide .6 versions of libssl and libcrypto but want .10 versions
  • Licensing:
  • MAYA-24740 - License error when attempting to batch bake with Turtle using T1MF license
  • Localization:
  • MAYA-22570 - Fixed an issue to change file textures Attribute to paint list for 3D Paint Tool in Simplified Chinese and Japanese UI mode
  • mental ray:
  • MAYA-12865 - Fixed a crash with miLabel on particleShape or nParticleShape during mental ray render
  • MAYA-13111 - Fixed a crash with mayabase shader while rendering with mental ray
  • MAYA-15089 - Fixed a crash when creating render layer while IPR is running
  • MAYA-22532 - Fixed an issue where imported mesh causes distorted flakes in mia shader
  • MAYA-22868 - Fixed an issue where scenes with motion blur and large scale are not working well with BSP2
  • MAYA-23371 - Fixed an issue where mental ray is not reading the alpha channel in a dds texture correctly
  • MAYA-23628 - Fixed an issue with photon map generation
  • MAYA-25470 - Fixed a crash with motion blurred object lights in mental ray
  • MAYA-25780 - Fixed an issue where interpolation flag of the Z framebuffer is ignored in Adaptive Sampling mode
  • MAYA-26432 - Fixed an issue with mental ray depth buffer
  • MAYA-28640 - Fixed an issue where Framebuffer > Premultiply > Off in the mental ray Render Settings does not work with Unified Sampling mode
  • MAYA-31064 - Fixed an issue where image plane casts shadows when rendered with mental ray
  • MAYA-31276 - Fixed an issue with the mental ray render flags on image plane transform nodes
  • MAYA-34851 - Fixed an issue where Skip existing frames causes mental ray batch renders to hang on Mac
  • Meta Data:
  • MAYA-30386 - Fixed an issue where applyMetadata commands are not selected when using Export selection
  • Modeling:
  • MAYA-144 - Edit Mesh > Bevel: new faces are left unshaded
  • MAYA-1349 - Mesh crease data: Maya crashes when querying non-numeric data
  • MAYA-1747 - Edit Curves->Modify Curves->Lock Length does not work correctly
  • MAYA-1842 - UV Texture Editor - selected texture border edges are difficult to see
  • MAYA-6166 - Transfer Attributes between meshes that are topologically different using the Sample space = Component setting, then Layout UVs on destination mesh may cause instability
  • MAYA-10249 - Per face material assignment for polygon object without history is lost after combine (polyUnite)
  • MAYA-11328 - Crash on undo after attempt to bridge an edge loop border with another
  • MAYA-12323 - Tool context for creating NURBS does not respect the setting for degrees and always uses the default 3
  • MAYA-13918 - Select Edge Loop crashes when selecting edges on polygons with deleteEdge history
  • MAYA-14377 - The second UVset is deleted when the default map1 is renamed
  • MAYA-16144 - Black vertex color may not be saved with scene file correctly
  • MAYA-17367 - Pre-selection highlighting will display components that are hidden with Isolate select
  • MAYA-17411 - Drag selection with Camera based paint selection does not work when selecting edges
  • MAYA-19338 - Incorrect results with bevel when units are in inches
  • MAYA-20095 - Vertex snapping may crash when using camera based selection
  • MAYA-20853 - Soft selection doesn't work with custom plug-in shapes and components
  • MAYA-20905 - Maya may become unstable when using Quad Draw on combined meshes with history
  • MAYA-21065 - Bevel after boolean operation deletes the shader
  • MAYA-21356 - Heads Up Display->Poly Count: crash when deleting history on mesh in Smooth Mesh Preview
  • MAYA-21895 - TmidBodyVtxIterator::normal() is wrong
  • MAYA-22033 - UVs can't be selected in the UV Texture Editor after Unitize and moving a shell of a set of extracted faces
  • MAYA-22063 - Topological Symmetry does not work as expected with open surfaces
  • MAYA-22120 - Vertex tangents are wrong with extremely large scale meshes
  • MAYA-22162 - MTK | Mesh editing tools do not stay active upon file save
  • MAYA-22309 - MTK | Switching tools while in UV component mode puts you into Multi-Component mode
  • MAYA-22454 - Hardcoded 3dPaintTextures path used in Maya code will cause unexpected Maya behavior, if the 3dPaintTextures string is in the 3dPaintTextures project setting
  • MAYA-23070 - Fixed a crash with polySeparate on certain meshes
  • MAYA-23145 - Smooth Mesh Preview inhibits display of color sets other than the first
  • MAYA-23238 - Delete Vertex shortcut on Mac OS X is wrong
  • MAYA-23797 - Modeling Toolkit: Symmetry only works with pivot in Local mode
  • MAYA-23986 - Instability issues with certain meshes when using Append to Polygon and Extrude
  • MAYA-24622 - Quad Draw should not Pre-select highlight components behind tri (reference) mesh
  • MAYA-24654 - Crash while cutting the mesh using Quad Draw in Viewport 2.0 while UV Texture Editor is open
  • MAYA-25173 - Selection slows down when camera based selection is turned on
  • MAYA-25365 - Quad Draw Relax: Interior vertices does not always prevent border vertices from being affected
  • MAYA-25684 - Split: Turning on Insert with Edge Flow and changing Adjust Edge Flow on the polySplit node has no effect
  • MAYA-25879 - Quad Draw - insert edge loop sometimes fails to draw complete edge loop
  • MAYA-25990 - Fixed a performance issue when using the Soft Select tool
  • MAYA-26000 - modelingToolkit plug-in constantly prints polySelectConstraint command to Script Editor
  • MAYA-26607 - Bevel corners may produce unwanted polygons and poor connections between the newly created faces
  • MAYA-26619 - Tumble: Tumble on object option is not respected when in Polygon Multi-Component mode
  • MAYA-26683 - Manipulator handle won't reset after hitting hotkey
  • MAYA-26686 - Camera-based selection is erratic
  • MAYA-26718 - Quad Draw Relax: Border Vertices should relax only the vertices on the borders which were part of the initial Pre-selection Highlighting at the start of the relax operation
  • MAYA-26738 - Move tool Shift-MMB on component selection does not work until manipulator is clicked
  • MAYA-27408 - Opening file with polyEdgeToCurve with empty input mesh or no input mesh may cause crash
  • MAYA-27467 - UV Texture Editor: View > Isolate Select issues
  • MAYA-27724 - Shading assignments may be lost on some faces after switching the boolean operation or when animating meshes with a boolean operation
  • MAYA-27963 - Normal method not displayed correctly
  • MAYA-27977 - Slow performance when Crease Set Editor is visible and performing duplicate on objects with creases
  • MAYA-28447 - Boolean operations with meshes that contain n-sided faces may cause some triangles to not get shader assignments
  • MAYA-28511 - Multi-Cut fails to cut along the same edges more than once
  • MAYA-28561 - Camera-based selection very slow on Mac OS X with moderately high density geometry and becomes unusable with Pre-selection Highlighting on.
  • MAYA-28864 - Bevel segments edges are not parallel
  • MAYA-29006 - Crease Set Editor should save/restore window size/position as a windowPref
  • MAYA-29930 - Quad Draw: Deleting Border Edges (Ctrl+LMB) does not delete faces
  • MAYA-30445 - Quad Draw: Soft selection falloff is displayed when deleting faces but not when deleting edge loops
  • MAYA-30548 - Soft select in the UV Texture Editor can still be in effect after toggling it to off using the b key
  • MAYA-30738 - Quad Draw Relax does not undo properly
  • MAYA-32544 - Cursor display gets stuck in Multi-Cut mode in Viewport 2.0
  • MAYA-32568 - Any tool applied at the object level will affect child instead of a parent object even when child is hidden
  • MAYA-33112 - Multi-Cut can't draw cut lines on meshes far from Maya's world origin (0, 0, 0)
  • MAYA-33639 - Best Plane Texturing Tool is broken
  • MAYA-34301 - When using the Multi-Cut tool, Pre-selection highlighting edges on long edged polygon doesn't work
  • MAYA-34302 - Depending on camera distance and angle, Multi-Cut cursor may not allow for cut on simple mesh
  • Multiple Representation:
  • MAYA-22429 - Fixed a crash with Mayapy when opening a high memory consuming scene file
  • MAYA-23649 - Allow custom representations to leave nodes in the scene when they are deactivated
  • MAYA-24910 - Fixed an issue where duplicating grouped Scene Assembly References fail
  • MAYA-25047 - Fixed Assembly node compute method
  • MAYA-26178 - Fixed a selection issue when duplicating a grouped scene assembly reference
  • MAYA-26202 - Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations
  • MAYA-26951 - Fixed an issue to make nested assembly node duplication respect Group Under option of Duplicate Special.
  • MAYA-29623 - Deleting scene assembly reference nodes connected to non-deletable nodes creates a condition where non-deleteable's are deleted (hyperGraphLayout.msg -> AR.hyperLayout connection)
  • MAYA-31099 - Fixed an issue where representations are not restored on undo of delete of an assemblyReference node
  • nCloth:
  • MAYA-3855 - Fixed an issue to separate stretch and compression maps
  • MAYA-11132 - Fixed an issue where nCloth transform nConstraint on two separate objects causes double transform when animated
  • MAYA-22672 - Fixed a crash with geometry cache on partially mapped mesh
  • MAYA-22876 - Fixed an issue where input attract on nCloth becomes much stronger with higher substeps
  • nHair:
  • MAYA-10805 - Fixed an issue where time step computation is wrong for first solve step when frame rate is not 24fps
  • MAYA-23856 - Fixed an issue where updating the sample density value on the follicle node does not immediately display more CVs
  • MAYA-27429 - Fixed a problem where batch caching is off by 1 frame in interactive mode
  • MAYA-29629 - Fixed a problem where batch caching is off by 1 frame; specifically, fixed these two issues:
  • 1. When batch caching a hair system on animated geometry, the hair attachment could be off by one frame from the geometry
  • 2. For 2 or more hair systems with only output curves (no paint effects) using the same nucleus solver, the draw of the output curves for the 2nd and subsequent hair systems was off by one frame.
  • MAYA-30852 - Fixed a problem where nHair follicle Dynamics Override ramps have no effect
  • MAYA-30853 - Fixed a problem with nHair follicle Override Dynamics
  • nParticles:
  • MAYA-24099 - Fixed an nParticle crash when meshTriangleSize is too small
  • Paint Effects:
  • MAYA-17154 - Fixed an issue where converted toon line with backfacing creases OFF appears incorrect
  • Platforms:
  • MAYA-25726 - Fixed an issue where API clashes with XCode 4 and OS X 10.8 in openGLclass use
  • Rendering:
  • MAYA-1491 - DDS with cubemap and mipchain is not loadable using image command
  • MAYA-13331 - Fixed an issue where the HLSL plug-in fails to map to correct files if the plug-in is reloaded
  • MAYA-15751 - JPEG images now write out with the correct pixel aspect ratio
  • MAYA-16315 - renderWindowEditor command gives error: Only one instance of this panel type allowed: renderWindowEditor (with no Render View open)
  • MAYA-17094 - Viewport 2.0 color gain not working when connected via Env node
  • MAYA-17986 - Post render callback doesn't fire with offscreen playblasts in Viewport 2.0
  • MAYA-18848 - Fixed Default Texture Data feature for plug-in shaders
  • MAYA-18955 - Fixed an issue where strings such as $currentRendererName are printed in the Script Editor continuously when Viewport 2.0 is used
  • MAYA-19489 - Fixed an issue where BC7 compressed dds textures produce an error
  • MAYA-20882 - Wrong setting in project file of cgfx shader under devkit plug-ins directory
  • MAYA-20947 - ATI Radeon + Viewport 2.0 GL only: GPU Instancing makes textured objects turn grey
  • Previously, with AMD video cards in OpenGL mode, instanced objects with textures (in certain scenes) may randomly lose their textures. This bug has now been fixed.
  • MAYA-21003 - Fixed a Viewport 2.0 corruption problem on Linux
  • MAYA-21030 - Loading cgfx shader in batch mode on a farm machine exits Maya
  • MAYA-22050 - Set Preferred Preset has no effect on Image Format (Render Settings) when it should
  • MAYA-22346 - Fixed an issue where Maya does not return error to Perl script when files are not written
  • MAYA-22614 - Render Settings window unusable after being closed when minimized
  • MAYA-22615 - Ramp and other procedural textures will not evaluate for Playblast during startup
  • MAYA-22620 - Image viewing application preferences are not consistent across various access points and cause different failures
  • Image viewers and editors now default to Fcheck and respects custom preferences on all platforms.
  • MAYA-22738 - Added an utility to check if we are using remote desktop (Windows only)
  • Maya checks for use of remote desktop. Remote desktop should not be used for Viewport 2.0, but when it is used, Maya does not crash.
  • MAYA-22783 - Depth images are being written out with incorrect extension (Hardware 2.0 renderer)
  • Previously, if you write out depth for a given renderable camera used for batch rendering, the file type would match the original file type. This meant that the contents didn't match the file type.
  • Now, depth files are always named _depth.iff.
  • MAYA-22984 - Fixed an issue with multiple color sets in Viewport 2.0 with display smooth mesh activated
  • MAYA-23152 - Ubershader: Fixed typo in anisotropic specular (WardAniso() code in AutodeskUberShader.fx)
  • MAYA-23185 - Legacy Default Viewport only: lots of CPV and per-face shading not displaying on polygons
  • MAYA-23263 - Fixed an issue with duplicated HLSL shaders
  • MAYA-23288 - mia_material presets Glazed Ceramic, Glossy Plastic, Matte Plastic have transparency set incorrectly
  • MAYA-23493 - Fixed a problem with setAttr not working on some attributes
  • MAYA-23558 - Vertex color streams contain the wrong data with multiple MPxShaderOverride materials on a mesh
  • MAYA-23561 - Fixed a problem where the HLSL shader plug-in loses set parameter value
  • MAYA-23590 - Batch Rendering: dx11Shader to lambert feature doesn't work in mental ray Batch
  • When batch rendering, add the MEL procedure to the Pre render MEL field of the Render Settings window: Common tab.
  • MAYA-23795 - Viewport 2.0 and depth of field not calculating fluid volumes
  • MAYA-23914 - Use Previously Selected lights is grayed out in Viewport 2.0
  • This feature has now been deprecated.
  • MAYA-24227 - Fix an issue where HLSL shader nodes lose their links to the textures
  • MAYA-24363 - Ensure all attributes are included in their delegated Attribute Spread Sheet columns (for example, visible in reflection/refraction, motion blur flags)
  • MAYA-24701 - Can't hide grid (Display > Grid workflow) from orthographic camera in Viewport 2.0
  • MAYA-24968 - Render view not updating all blocks
  • MAYA-25074 - UV Editor: Fixed an issue with texture display for custom hardware shaders
  • MAYA-25853 - Fixed a mental ray crash in scenes which contain MASH plug-in or particle instancing on Mac OS X
  • MAYA-25966 - Slow setting keyframes in Viewport 2.0
  • MAYA-26091 - HLSL: WorldInverse semantic is not recognized properly
  • MAYA-26235 - Maya segfaults when using a 0 point font
  • MAYA-26489 - Hardware 2.0 Renderer: Batch Render does not render ornaments (HUD)
  • MAYA-26883 - Fixed an issue where broken relative path displays on file texture node input fields
  • MAYA-27569 - ThwTextureManager loads float textures (exr) as 8-bit/channel instead of floating point textures
  • MAYA-27699 - Free image planes deleted when selecting Edit->Delete Unused Nodes in the Hypershade
  • MAYA-28205 - Viewport 2.0 clamps HDR/EXR values unexpectedly when using the global option: Clamp Texture Resolution
  • MAYA-28338 - Fixed an issue where the cgfxShader does not work with vertex colors or multiple UV sets
  • MAYA-28599 - HLSL textures not working in the UV Texture Editor
  • MAYA-28760 - Fixed an issue with MGeometryManager
  • MAYA-30176 - PSD node, layers drop down selection menu doesn't work with dx11Shader
  • MAYA-30304 - Second assignment of shader to non-connected faces while in component mode of poly object doesn't update in Viewport 2.0
  • MAYA-30577 - Custom user data in MPxShaderOverride blocking consolidation
  • MAYA-30740 - HLSL shaders don't support 3d textures
  • MAYA-31005 - Curve selection does not work in Viewport 2.0 in certain situations
  • MAYA-31994 - Render view snapshot shouldn't always be tied to Legacy Default Viewport
  • The Snapshot functionality in the Render View now respects the current renderer in your active workspace. For example, if you are using Viewport 2.0, the snapshot will also select Viewport 2.0.
  • MAYA-33208 - Viewport 2.0: Performance of edit components is very slow on a mesh with many materials assigned
  • MAYA-34609 - Maya is not successfully registering the new MacPro's memory resources for Viewport 2.0
  • MAYA-34636 - Viewport2.0: inconsistencies between locator display and selection
  • MAYA-34679 - Enable error logging for CGFX/DX compile errors
  • MAYA-34863 - Free image planes and image planes on a camera jump to different locations
  • Scripting MEL:
  • MAYA-1526 - Fixed an issue to disable drawing overrides if an object's display layer is deleted
  • Previously, when deleting a display layer that has a drawing override applied, the drawing override is left enabled on the object while the layer is deleted.
  • This problem has now been fixed. When you delete a display layer, the drawing override is also deleted and disabled.
  • MAYA-15321 - Fixed an issue with MEL example for renderWindowEditor command in documentation
  • MAYA-22753 - Fixed an issue where shelfButton -menuItem outputs debug messages
  • MAYA-26859 - Fixed an issue to refrain from showing cameras in scene view when Display > Show All Geometry is selected
  • Display > Show > Show Geometry > All now works correctly, and non-geometry objects such as cameras, lights, locators, skeletons and so forth are not shown in the scene when this menu is selected.
  • MAYA-29325 - Fixed an issue where value will become empty if array is substituted for the variable of the same name
  • MAYA-33917 - Fixed an issue where using Direct Connect from command line raises license issue block
  • Scripting Python:
  • MAYA-15635 - Fixed an issue where importing pymel all modules fails when using Japanese UI
  • MAYA-24159 - Fixed warning messages: could not create a PyNode for manipulator when import pymel.core is called
  • MAYA-29321 - 2^15 attributes: Fixed attributeCount() and numChildren() calls to use TuInt32 instead of Tint16
  • MAYA-31350 - 2^15 attributes: Fixed a problem with renameAttr() similar to the one with listAttr(), and a problem where the Save As in a Maya scene loses all attribute values
  • MAYA-34092 - PyMEL - factories.registerVirtualClass. invalid attribute name(s) __apicls__: special attributes are not allowed on virtual nodes
  • UI Architecture:
  • MAYA-1189 - Fixed an issue where swatch image by Grab Swatch to Hypershade/Visor is stored in BGR not RGB
  • MAYA-13569 - Fixed an issue where Maya prompts are sometimes hidden behind windows
  • MAYA-22121 - The way Maya changes focus on a panel has changed from Maya 2013
  • MAYA-23410 - Fixed an issue where query mode for gradientControlNoAttr command does not return value for flag -visible
  • UI Attribute Editor:
  • MAYA-30774 - Fixed an issue where copy tab in Attribute Editor doesn't work properly with cameras when changing Focal Length or other attributes
  • UI General:
  • MAYA-2046 - Fixed an issue where the Outliner scrolls automatically to the end of the longest name or to the bottom of the node list
  • MAYA-9586 - Handle Enter/Return key events for the correct entry focus in Attribute Editor/Tools Editor/etc.
  • MAYA-11324 - Fixed a fileDialog2 crash if file filter is *.mb
  • MAYA-15890 - Fixed an issue where window -sizeable false -menuBar false can't keep window width
  • MAYA-18583 - Fixed an issue where hotkey shortcuts stop working (QAction::eventFilter: Ambiguous shortcut overload:)
  • MAYA-19711 - Fixed an issue where moving shelf buttons with middle mouse no longer works with multi-row shelf layouts
  • MAYA-23466 - Fixed an issue to set appropriate shelf path separator character for specific OS
  • MAYA-23487 - Fixed a sporadic UI lockup while invoking Hotbox
  • MAYA-24348 - Fixed an issue where Select All and Invert Selection menu commands are mapped incorrectly
  • MAYA-25005 - Fixed an issue where Move manipulator active axis cannot be queried
  • MAYA-25116 - Fixed an issue where selected hidden and non hidden objects are displayed with the same color in the Outliner
  • When selecting in the Outliner, it is now easier to identify hidden objects. When selected, hidden objects appear as grey instead of white, which is used for visible objects.
  • MAYA-29223 - Fixed an issue where Remove References confirmation dialog text can be larger than screen height and hide the action buttons
  • MAYA-30669 - QT issue: Fixed a problem where selecting a large number of elements from a TextScrollList is very slow
  • UI General Editors:
  • MAYA-21610 - Fixed an issue where Maya can perform an unexpected refresh of the editors in the sidebar when the main window is redrawn
  • MAYA-23779 - Fixed a crash when opening the Hypershade with Japanese UI
  • MAYA-24280 - Fixed an issue where constraint connection lines appear sometimes in the Hypergraph even though the nodes don't have any constraints
  • MAYA-25706 - Performance: Fixed an issue where Outliner has slow performance when displaying many deformation nodes on Windows
  • MAYA-27683 - Fixed a performance issue where Outliner continuously looks for missing icons
  • MAYA-29027 - Fixed an issue where Hypershade is slow because it is searching for tsm9ut554.dll
  • UI Node Editor:
  • MAYA-22299 - Node Editor connection line between nodes containing locked attribute(s) should not disconnect
  • MAYA-23955 - The Cmd+Option+Left drag shortcut can now be used with a mouse in 1-button or 2-button mode to pan in the Node Editor on the Mac OS X Platform.
  • MAYA-24499 - Cannot graph connections of nodes within assets
  • MAYA-24807 - Node Editor hotkeys fail between 3 and 4 keys
  • MAYA-25752 - Fixed a scene bloat issue with many hidden Node Editors
  • MAYA-26958 - Scenes containing numerous (25+) open nodeEditorPanels can be slow
  • XGen:
  • MAYA-29322 - When one scrubs the timeline or plays the animation, the XGen primitives will be out of sync with the geometry if the vertices are keyed
  • MAYA-32850 - Animated influence curve for XGen primitives loses guide influence when moving between guides
  • MAYA-32955 - Fixed an issue where baked noise locks up in infinite loop

New in Autodesk Maya 2014 SP4 (Feb 13, 2014)

  • Fixed:
  • MAYA-22492 - Play every frame, maximum real-time inaccurate when looping
  • MAYA-27405 - Triggering evaluation on one shape in a blendShape triggers them all (performance improvement)
  • MAYA-27808 - Fixed issue with Autokey mode and Undo in Channel Box (sliders)
  • MAYA-29214 - Correct performance of buffer curves when modifying selection with new optionVar
  • MAYA-29407 - Only the first blendShape works
  • MAYA-29420 - Sequencer playback stutters when in real time mode
  • MAYA-29710 - Paint blendShape weights tool disconnects second target shape on object
  • MAYA-30956 - Euler filter doesn't work with layers
  • MAYA-31773 - AnimLayers: Can't copy/paste keys for boolean and enum attributes
  • MAYA-33681 - Setting attributes with autokey enabled requires two undos to remove the key
  • MAYA-33805 - HIK rigs don't have BPKGs on the FK nodes
  • MAYA-34285 - Maya HIK scaling baked curves in Graph Editor causes crash
  • MAYA-30258 - Improper call to kAfterNew message where it appears at startup
  • MAYA-30581 - Obj export with file node connected to lambert breaks on import (manual editing required to correct)
  • MAYA-33917 - Using DirectConnect from command line raises license issue
  • MAYA-28616 - Fixed issues with epxorting construction history on selected nodes
  • MAYA-23602 - Unable to remove references from Outliner context menu (previously resolved by browsing to the file)
  • MAYA-26142 - QtOpenGL issue where the viewport conforms to the QtWindow size
  • MAYA-30003 - MEL memory read error causes crash
  • MAYA-14397 - Fixed memory issues with unassigned return values
  • MAYA-13111 - Fixed crash with mayabase.dll and ramp shade
  • MAYA-31064 - ImagePlane casts shadows when rendered in mental ray
  • MAYA-29629 - Single frame performance lag in solve
  • MAYA-13670 - HLSL Shader plugin failed to find shader that is in folder with scene file
  • MAYA-24366 - Fixed crash with Delete Edge Tool (polyengine/ TpolyGeom getVertex)
  • MAYA-29829 - Draw issue with face normals on inverted faces
  • MAYA-30176 - PSD layers drop-down menu does not with with DX11 shader
  • MAYA-30304 - Update problem in Viewport 2.0 with shader assignment to unconnected faces in component mode on a poly object
  • MAYA-30966 - Fixed issue with Viewport 2.0 and Undo workflows that caused displays to be out of sync
  • MAYA-31059 - Fixed performance issues with Interactive Sequence caching option in File node
  • MAYA-29623 - Deleting scene assemblies connected to undeletable nodes allows undeletable nodes to be deleted
  • MAYA-29321 - Fix listAttr to work when a node has greater than 2^15 attributes
  • MAYA-31350 - Fix renameAttr and Save As functionality for nodes with greater than 2^15 attributes
  • MAYA-33012 - Baked noise infinite loop fix
  • MAYA-33013 - Animated influence curve fix

New in Autodesk Maya 2014 SP3 (Oct 24, 2013)

  • ANIMATION:
  • MAYA-26449 - deleteAttr is too slow with too many attributes
  • MAYA-27405 - Graph Editor : Channel box selection remains after selecting an animation curve in the Graph Editor
  • MAYA-27960 - Triggering evaluation on all geometry, even though they are not deformed
  • MAYA-29214 - Graph Editor: Show Buffer Curves impacts performance by modifying selection
  • MAYA-29420 - Sequencer : playback stutters when in real-time mode
  • API :
  • MAYA-18756 - Improve performance of MFnSingleIndexedComponent::getElements()
  • FOUNDATION:
  • MAYA-26181 - Fixed a start up with nvidia driver error: nvd3d9wrapx
  • MAYA-30003 - MEL memory read error leads to crash
  • HIK:
  • MAYA-28197 - HIK : Custom rig source option is not working
  • mental ray:
  • MAYA-25780 - Interpolation flag of the Z framebuffer is ignored in Adaptive Sampling mode (Legacy Sampling Mode)
  • MAYA-25986 - Crash while rendering with mental ray on newer architecture machines
  • MAYA-26432 - mental ray depth buffer issue
  • MODELING:
  • MAYA-21352 - Deleting an Extrude node may cause Maya to crash
  • MAYA-21403 - Modeling Toolkit may cause slower performace within Maya
  • MAYA-21815 - Vertex Normal Method is set to Area Weighted but normals are wrongly using Unweighted method
  • MAYA-22483 - Deleting history for creased geometry, then mirroring geometry, may cause instability in Maya
  • MAYA-28050 - Fixed an issue where the Component and Object Buttons in the Status line are swapped
  • MAYA-28226 - When creating CV and EP curves, the knots may not display correctly
  • MULTIPLE REPRESENTATION:
  • MAYA-26178 - Fixed a selection issue when duplicating a grouped scene assembly reference
  • MAYA-26202 - Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations
  • MAYA-26951 - Group under option of Duplicate Special should work for nested assembly node duplication
  • RENDERING:
  • MAYA-24950 - Hypershade swatches not rendering ZIP compressed TIFFs
  • MAYA-28205 - VP2 clamps HDR/EXR values unexpectedly when using the global option Clamp Texture Resolution
  • Previously, Viewport 2.0 linearized high dynamic range images when using the Clamp Texture Resolution option. This has been fixed and this option now works correctly for high dynamic range images.
  • MAYA-28599 - HLSL textures not working in the UV Texture Editor

New in Autodesk Maya 2014 (Apr 12, 2013)

  • BUG FIXES:
  • ANIMATION:
  • MAYA-167 Character sets make setting keys unusably slow.
  • MAYA-2019 MAnimCurveChange doesn't scale well.
  • MAYA-3154 Autokey ON: Requires undo twice to undo actual operation.
  • MAYA-6415 Constraint : Point on poly constraint option box doesn't include maintain offset option.
  • MAYA-8427 Skinning : "Go to Bind pose" causes error when multiple skeletons are parented to same group.
  • MAYA-9872 Animation is not transferring in to the base animation layer on a reference(d) scene.
  • MAYA-10276 Animation Layers are not properly transferring and solving complex non-linear layering between reference scene and parent scene.
  • MAYA-10546 If joint is duplicated, then parented, then "inverseScale" connection is not made
  • MAYA-10906 bakePartialHistory : Command fails when the scene does not contain geometry shapes.
  • MAYA-12752 playblast -options command opens a different (limited) options window.
  • MAYA-13327 AutoKeyframe conflicts with Rotate Order connections.
  • MAYA-13467 maya.cmds.deformer('skinCluster1', q=True, deformerTools=True) does not return full name of objects.
  • MAYA-13743 HIK : Auxiliary effector not affecting the rig during manipulation.
  • MAYA-13850 Playblast in Quicktime doesn't open in viewer if name contains a .(dot)
  • MAYA-14040 HIK : Rig is not in sync when baking to control rig (self-bake).
  • MAYA-14394 Software freeze caused by specific IK workflow.
  • MAYA-14457 Animation Layers : Animation Layer not returning correct animCurves for camera
  • MAYA-14511 Paint Skin Weights : Hammer weights cause Maya to crash when a large number of vertices selected.
  • MAYA-14654 Motion Trails : Don't allow motion trails to be created on objects without keys.
  • MAYA-14761 Graph Editor : Crash deleting keys with Pre-Select Highlight on if a highlight exists on key frames or tangents.
  • MAYA-15101 AnimLayers : Merge Animation Layers fails to copy some attributes.
  • MAYA-15105 AnimLayers : AnimLayer add selected on reference not working.
  • MAYA-15210 HIK : With Autokey enabled, 2 undos are required to actually undo the move operation on HIK effectors.
  • MAYA-15260 Typo in performMirrorDeformerWeights.mel.
  • MAYA-15314 cMuscleSaveWeights mel error when switching the "load by" options in line 658, 663.
  • MAYA-15670 Maya 2013 skinCluster influences are shown in a different order than in Maya 2012.
  • MAYA-15974 AnimLayers : Attributes not keyed with the right value after MMB + Drag on TimeSlider.
  • MAYA-16179 AnimLayers : Rotate order set to incorrect value when added to animLayer.
  • MAYA-16286 AnimLayers : Performance issue when merging animLayers.
  • MAYA-16449 Querying lattice points, Maya returns points that don't exist
  • MAYA-16559 aimConstraint doesn't work properly when parent is scaled.
  • MAYA-16585 RetimeTool : Undoing retime of animation keys doesn't work (related to selection).
  • MAYA-16724 Playback is not as fast as expected when all rigs are hidden.
  • MAYA-16742 Skinning : Deleting a referenced joint removes it as an influence on the skinCluster.
  • MAYA-17210 Skinning : Skin cluster max influences breaks tools (weight hammer)
  • MAYA-17377 Painting weights on a non-linear deformer doesn't work if all points in the shape are not included in the set.
  • MAYA-17970 The “setKeyframe” command will not allow you to set the “value” when trying to set the keyframe on an Animation Layer.
  • MAYA-17971 AnimLayers : Merging layers is failing silently when there is a constraint.
  • MAYA-18066 Playblast : Movie player is not launched automatically on Linux.
  • MAYA-18178 Make HIK scripts not assume joints.
  • MAYA-18418 Playblast : Movie player cannot open file because the filename is missing an extension.
  • MAYA-18687 Problem with per-component influence skinning.
  • MAYA-19570 eulerToQuat and quatToEuler nodes on Attribute Editor are not updated by node connection and setAttr.
  • MAYA-20001 Skinning : Influence precision is bad when Use Components is turned on in the skinCluster attributes and model is at a small scale.
  • MAYA-20180 Unlocked influences have distracting icon in Paint Skin Weights tool.
  • MAYA-20189 Corrupt rig & skin weights can cause a crash when skin weights are updated.
  • MAYA-20600 Keying a pose with animation layers using middle mouse drag on the timeline not working as expected.
  • MAYA-22802 AnimLayers : Transform added every time a keyframe is set.
  • Animation Nonlinear:
  • MAYA-9783 sequencerCreateShot assumes a modelPanel.
  • MAYA-13993 Trax : Clip rotate axis is not respected.
  • MAYA-14333 Sequencer : Can't split shotEnd clip (even though it's selected) after splitting a clip once.
  • MAYA-16232 Sequencer: Camera sequencer deletes shot node image plane on save when camera is referenced.
  • MAYA-17020 Sequencer : Image plane playback performance is slow on Linux.
  • MAYA-18657 Sequencer : Shot node gets into odd state.
  • API:
  • MAYA-14751 Maya API: MHwrCallback.h has unsatisfied dependencies.
  • MAYA-15057 The getApplicationVersionAsFloat() mel function parses `about -v` instead of using `about -apiVersion`.
  • MAYA-15204 Add _L10N('kKey', 'value') format for Python localization to allow running Python source directly.
  • MAYA-16524 Loading .ma scene file with array attribute is slow.
  • MAYA-16744 MPxSurfaceShapeUI::select() gets called when other mesh's components are selected.
  • MAYA-17160 Custom Transform node not updating matrices for children.
  • MAYA-19305 loadPlugin fails to find/load plug-in specifically if basename suffix is the same as platform extension.
  • MAYA-20996 MMutexLock memory leak.
  • Artisan:
  • MAYA-15219 Object 'exportMapValueMenu' not found. Artisan tools become corrupt.
  • Assets:
  • MAYA-17133 Locked DAG container allows parenting.
  • Bullet:
  • MAYA-9865 Ragdolls created using Bullet shelf/menu do not work as expected.
  • Cache Representation - Baked Geometry:
  • MAYA-15284 GPU Cache Alembic files not supporting ambient occlusion in Viewport 2.0.
  • Composite;
  • MAYA-9555 Python documentation is missing from installed Composite.
  • Dynamics:
  • MAYA-10690 Crashes while caching ncloth objects on Linux.
  • MAYA-12321 Fluid cache having a 2GB limit.
  • MAYA-15397 Can't create correct nCloth cache if input mesh has upstream geometry cache.
  • MAYA-16798 nHair Solver doesn't evaluate a live rest curve in Rest Pose in From Curve mode.
  • MAYA-21612 nParticle with nCache batch renders particles black.
  • External Plugins:
  • MAYA-17370 Export .obj over network is slow on Windows.
  • MAYA-21408 Crash with (libextensionlayer_dylib - TidleAction - preDoIdleAction).
  • File Referencing - Reference Edits:
  • MAYA-3089 exportEdits doesn't work when there is an intermediate unitConversion node.
  • MAYA-3287 Default setting for Load Settings of references should be "Load saved reference load state", and not "Load all references".
  • MAYA-7281 Memory usage increases when loading and unloading references.
  • MAYA-8898 Referencing a file that contains nested referenced files and a global render layer crashes Maya.
  • MAYA-10182 importing a reference can crash Maya.
  • MAYA-12163 File is still dirty after it has been saved (possibly due to temporary reference namespace).
  • MAYA-15297 Crash when performing a Remove Reference.
  • MAYA-16547 Loading reference crashes Maya 2013 - NULL reference passed into TrefConnectAttrEdit::initialize() crashing Maya.
  • MAYA-18148 File > Open: reference fails with 'unknown file type' if plug-in describing file type is not loaded.
  • MAYA-21410 kAfterLoadReferenceAndRecordEdits callback performance issue.
  • FileIO Maya:
  • MAYA-3088 Remove mayaBinary file size limitation (2 GBytes), support larger file size.
  • MAYA-9540 addAttr category not saved on file save.
  • MAYA-10314 "Object 'EEexprNameT' not found" error returned when opening a scene containing an expression with the Expression Editor closed.
  • MAYA-13547 Fixed crash occurring from opening a Maya file that was created from an exported (binary) file.
  • MAYA-15099 Crash with export selection.
  • MAYA-15754 Fixed crash that occurred after exporting a scene containing a motion path and then invoking File > New.
  • MAYA-16331 Backslashes are duplicated upon each save/load on Maya Binary files.
  • MAYA-16680 Prompt for 'Save' upon Maya exit, even if file is already saved.
  • MAYA-17044 Manipulator caused "save on exit".
  • MAYA-19363 Unloading reference node may cause Maya crash.
  • MAYA-19566 File I/O: exportAsReference omits 'requires' lines from file.
  • MAYA-19803 Crashes during batch save.
  • MAYA-20393 Extrude manipulator causes "save on exit".
  • MAYA-20810 Maya 2013.5 crash on scene file load with MAYA_ASCII_ENABLE_BULK_PARSING=1.
  • Fluids:
  • MAYA-3037 "Grid" coordinate method for Fluid with "Auto Resize" enabled loses texture detail.
  • MAYA-13430 Maya crashes when opening the Hypershade (fluidsVelocityShape).
  • MAYA-14319 Fluids with color grid get black emission from colliding objects.
  • MAYA-14866 When creating nodes of type MPxFluidEmitter using setInternalValueInContext, nothing is triggered when internal attribute is set.
  • MAYA-15301 Filling a volume with fluid when emitting from a surface.
  • Foundation:
  • MAYA-10156 jumpToElement slow.
  • MAYA-10255 Maya 2013: dgdirty crash.
  • MAYA-15142 ChannelBox "Duplicate Values" limited to work with only 1 object.
  • MAYA-15271 dgInfo does not provide enough information about connections.
  • MAYA-16737 Crash with (libextensionlayer_dylib - TeventHandler - doIdles).
  • MAYA-17615 getAttr -t returns wrong value.
  • HIK:
  • MAYA-11428 HIK : Offset on Hips effector will offset other body parts on manip
  • MAYA-11775 HIK : Missing Hand and Foot keying groups in Maya.
  • MAYA-14031 HIK : Multiple cycle warnings appear when merging animation layers.
  • MAYA-15951 HIK : RMB crash in Characterization Tool/Name Match widget on Win64.
  • MAYA-16865 HIK : Merging animLayers change the anim curves to linear interpolation.
  • MAYA-16942 HIK : Aux/Pivot effectors are not added to AnimLayer properly
  • MAYA-17369 HIK : Issue when adding a single HIK effector on a new animLayer.
  • MAYA-18839 HIK : Can't get back to original pose after moving Hips effector.
  • MAYA-18902 HIK : Character seems to break when unlocking the character and relocking
  • MAYA-21434 HIK: Custom rig retargeting erroring constantly on retarget
  • mental ray:
  • MAYA-736 Error: No object matches name: mentalrayGlobals.imageCompression
  • MAYA-3069 Never ending render with IncidenceLN pass and mia_material_X_passes with Cutout Opacity
  • MAYA-3160 mia_material_x drop their connections made to the result attribute when opened from previous versions.
  • MAYA-6026 Maya 2013 fails to render when using projection along with mental ray sun and sky system (2012 crash)
  • MAYA-7529 mentalray rendering changing topo Alembic cache data with motionblur crashes Maya2012SAP
  • MAYA-10582 Importons checkbox cannot be re-enabled (Render Settings UI)
  • MAYA-12239 MAYA_EXR_LONGNAME doesn't work in Maya.env and does not respect 0 as a value
  • MAYA-12578 Disabling "Filtering" in Camera Depth render pass causes Maya to crash
  • MAYA-13113 MR needs to support normal mapping and displacement with floating point ptex maps
  • MAYA-15585 mental ray batch render crashes in processing (Motion blur crash - Maya exited with status -1073741819 )
  • MAYA-16275 Maya file with particular line crashes with locknode
  • MAYA-16551 adskFrameBufferState doesn't correctly export data "cameraShape:fbdata"
  • MAYA-16881 mip motionblur crash maya 2013
  • MAYA-18496 mental ray crashes if TIFF files have multiple alpha channels
  • MAYA-19739 Maya 2013 SP2 crashes on linux in Mental Ray final gather on computers with more than 256GB RAM
  • MAYA-20537 Changing quality preset for mental ray crashes application
  • Meta Data:
  • MAYA-19376 hasMetadata doesn't work when using the -scene flag
  • Modeling:
  • MAYA-1515 Undoing "Insert edge loop" causes edges to be left selected even in object mode
  • MAYA-9625 polyCollapseEdge can corrupt a mesh and lead to a crash in non-manifold meshes
  • MAYA-11138 Crashes when changing viewport from 1 up to 4 up.
  • MAYA-11421 undo/redo of some poly ops (polySmooth, polySplitRing, polyExtrudeFacet, duplicate) with no intermediate eval commands results in different objectSet membership
  • MAYA-12603 polyMirrorFace and polyChipOff actions do not propagate objectSet membership for edges and verts as expected
  • MAYA-13962 Review non-native CreaseSet backend emulation in the creaseSetEditor.py to make more robust or remove
  • MAYA-14690 Poly reduce | Crash when set Mesh borders to 1 on objects with holes
  • MAYA-14763 polyChipOff & keepFacesTogether when set to False = crash
  • MAYA-14958 MFnMesh.generateSmoothMesh() produces NANs, request to have warning produced
  • MAYA-15561 Vertex Color display automatically turned on even when "Convert Display" setting is off
  • MAYA-15594 crash when Moving UV shells
  • MAYA-15956 UV set editor not displaying all uv sets in certain situations when there are intermediate mesh objects
  • MAYA-16267 UV set editor not displaying all uv sets in certain situations when there are intermediate mesh objects
  • MAYA-16736 Crash with UV editing (libpolyuislice_dylib - TtexMoveContext - doDrag)
  • MAYA-16833 All polygon faces are selected by undo inserting edge loop on smoothed mesh
  • MAYA-17156 open and close UV editor causes crash
  • MAYA-17311 Mesh data passed through connection causes issue on first vertex edit
  • MAYA-17794 missing manipulator options for the extrude tool
  • MAYA-18018 Display of high surface precision NURBS Geo is incorrect in VP1
  • MAYA-19652 CreaseSetEditor "Add" action drops all crease membership if item already in target creaseSet
  • MAYA-19713 art3dPaintCtx changes texture filename whenever switching to the context
  • MAYA-19858 CSE spitting out non-fatal warning/error messages to stdout when running creaseSetEditorTest
  • MAYA-19920 Extending art3dPaint to allow for painting on custom attributes and preserving destination texture paths
  • MAYA-20457 Crease edge display does not respect "Isolate Select"
  • MAYA-20698 'Deselect" from context sensitive marking menu don't work
  • MAYA-21356 HUD: Poly Count: crash when deleting history on mesh in smooth mesh preview
  • MAYA-21816 Adjusting edges causes tweaked normals.
  • MAYA-22199 creaseSetEditor's MayaUndoChunk class example is broken
  • mental ray standalone:
  • MAYA-1645 mental ray standalone "ray" hangs and does not abort when it can't get a license on lnx and mac
  • Multiple Representation:
  • MAYA-16243 Scene Assembly nodes lose the asset icon when duplicated
  • MAYA-19123 Geometry to Bounding Box creates an oversized bbox when the object is rotated
  • nCloth:
  • MAYA-9040 nCloth Weld Adjacent Border tearing due to collision.
  • MAYA-13120 crash while caching with ncloth
  • MAYA-15437 nCloth out-of-range bend angle dropoff crash
  • MAYA-19246 nCloth input attract locking does not work properly with damping
  • nHair:
  • MAYA-10684 point to surface constraint is not stable for hair on cloth
  • MAYA-11547 Nucleus transform causes problem for bend on some hairs
  • MAYA-14203 playback and creation performance for nHair performace with output curves has deteriorated
  • MAYA-15103 Convert selection -> start curve end CV's menu item not working
  • Nucleus:
  • MAYA-6484 Maya on Linux Crashes at the End of a Sim
  • MAYA-13119 Random simulation crashes - Moving the mouse cursor out then back causes a crash.
  • MAYA-13909 nCloth - input attract not respecting collisions
  • MAYA-15881 nCloth Input Attract gives unexpected results running at speed with weights less than 1
  • MAYA-19124 Mixed up public/private access specifiers in MnObject
  • Platforms:
  • MAYA-11273 Color Chooser eyedropper is not functioning with external pointing device on Mac OS
  • MAYA-17962 Mac OS: Selecting Cancel in save prompt dialog for closing Maya closes Maya anyway
  • Rendering:
  • MAYA-1367 Setting camera visiblity when looking through it causes other image planes to disappear
  • MAYA-1859 MR: materials render on different parts of the mesh to those they appear assigned to (per face shading)
  • MAYA-6070 Imageplanes: setting the Film roll on the camera breaks alpha gain on connected imageplane
  • MAYA-9490 Maya fails to provide up-to-date geometry to custom renderer
  • MAYA-10482 Convert to File Texture: color's wrong on Linux
  • MAYA-10644 Objects appear black when scaled with a negative value with "use default material" option in VP2
  • MAYA-11646 copying a hlsl shader using duplicate appends _1 to the attribute names of the shader
  • MAYA-12174 opening a tif file which has multiple alpha channels crashes Maya (when it tries to create a thumbnail)
  • MAYA-13177 MGeometryExtractor didn't get implemented completely to support second UV sets
  • MAYA-13203 Adding render pass when Hypershade or Node Editor is opened 100% Maya2013 crashes.
  • MAYA-13331 Plugin will lose set parameter values when recovering from a lost device / shader reload
  • MAYA-13789 Painting on textured object leads to crash ((JasperSlice.dll) in maya.exe: 0xC0000094: Integer division by zero)
  • MAYA-14135 make the wireframe visible during interactive object creation, like it is in a regular viewport, and I would like to know if it is possible
  • MAYA-14364 The image plane isn't updated properly in Viewport 2.0 if camera parameters are changed
  • MAYA-14414 Substance Attribute Editor in 2013 is broken at loading scene from 2012
  • MAYA-14636 hw2 (Viewport 2.0) renderer can't be specified with Maya.app/Contents/MacOS/Render
  • MAYA-16077 "Transfer Maps" with hardware renderer
  • MAYA-16725 when shading is set to "use default material" xray does not work
  • MAYA-17037 Skinning : Crash reopening scene file after binding skin.
  • MAYA-17081 wireframe object is always drawn in the back of imageplane
  • MAYA-17161 Memory leak in sample plugin "viewRenderOverride"
  • MAYA-17275 Error in Python command "hyperShade" examples
  • MAYA-17877 Escalation: Crash with 2k stereopanel offscreen playblast
  • MAYA-17888 GPU Texture Ram Exceeded - memory leak
  • MAYA-17954 Investigate Capcom VDM issue
  • MAYA-17976 Light Linking behaviour with mental ray IBL Light changed in 2013.5
  • MAYA-18483 HLSL / DX11shader paths are always baked to absolute paths, even when originally relative
  • MAYA-18660 Imageplane stays hidden with show menu
  • MAYA-18671 setting camera image plane changes visibility of camera hierarchy
  • MAYA-18702 clipping planes ignored by mental ray
  • MAYA-18706 error when renaming imagePlanes or disconnected imagePlanes
  • MAYA-18838 dx11Shader plugin : "COLOR0" Semantics Initial value
  • MAYA-18933 Maya2013 ext - Mudbox2013 = Textures don´t show up in VP2.0
  • MAYA-18977 Mia_MatX Roughness breaking renderpass and contribution maps
  • MAYA-19218 Material information lost after Hypershade Delete Unused Nodes
  • MAYA-19544 File with referenced scene that contains CGFX shaders crashes
  • MAYA-19578 EXR textures used in the DX11shader are being corrupted
  • MAYA-20236 headsUpMessage disappears based on camera near clip-plane
  • MAYA-20408 Mac only: error on load of EXR files with File Texture node, does not display in swatch or viewport, VP2
  • MAYA-20529 VP2 active poly object turns green when extracting faces
  • MAYA-20663 batch render crashing on attempting to autoload turtle plugin
  • MAYA-20882 Wrong setting in project file of cgfx shader under devkit plug-ins directory
  • MAYA-21282 Maya crashes in wireframe mode in HQ or VP2 with empty or zero-area Nurbs Planer nodes displayed
  • MAYA-21360 crash with rendering (libdependengine_dylib - TattributeFloat - copyValue)
  • MAYA-21814 hlslShader attribute shader parameter name issues
  • MAYA-21956 Loading unregistered fragment through fragment manager crashes
  • MAYA-22288 TURTLE saves corrupt TGA file when baking
  • Scripting Python:
  • MAYA-15718 PyQt can cause Maya to crash
  • MAYA-16254 mel memory command returns inconsistant results
  • MAYA-16822 SCRIPTING: Maya crashes when combination of code is executed by executeDeferred.
  • MAYA-18903 _NOL10N( 'myval' ) pythonProcess.py indentation issues and code compile failure if starts a new line
  • MAYA-19119 Crash on file command querying a blank location
  • MAYA-20484 Mac - OS X - Maya crash with python Lib - deeXVrayFast
  • MAYA-21364 a problem occurs in shelfEditorWindow.py
  • Turtle:
  • MAYA-22242 TURTLE render crashes on Mac only (texture baking + GI)
  • UI Architecture:
  • MAYA-1204 Rotate, Move and Scale tool actions with MMB are interrupted when holding and releasing hotkeys
  • MAYA-14864 Querying the objectTypeUI 'listAll' argument is broken in Maya 2013
  • MAYA-19371 Maya CER with default settings reports too much info
  • MAYA-21409 Crash when exiting Maya on idle with modal CIP dialog still open
  • UI Attribute Editor:
  • MAYA-1232 Hidden dynamic controls in the Attribute Editor take up unnecessary space
  • MAYA-15181 Children of compound attributes are sometimes named incorrectly
  • UI General:
  • MAYA-124 Display layer with the same name as a shelf will destroy that shelf
  • MAYA-11089 Ctrl + Spacebar (to hide UI elements) not behaving correctly after Maya is restarted
  • MAYA-13227 Framing zoom levels not consistent when changing units
  • MAYA-13415 "Performance Settings" window doesn't remember position after closing it with the "Close" button
  • MAYA-14455 SetFocusToNumericInputLine hotkey setting doesn't work at all
  • MAYA-14637 Pressing the "Camera Attributes" button changes your current selection to the camera.
  • MAYA-14923 menuItem annotation is not supported in optionMenuGrp/optionMenu
  • MAYA-16484 QTableView clicked() causing Maya2013 to crash
  • MAYA-20292 Need option to prevent hotkeys from giving focus to panels under the current window in focus
  • MAYA-21240 ToolClip offset distance is too small
  • MAYA-1096 Undo in the Script Editor no longer works with the Clear History function
  • MAYA-8418 modelEditor stateString query returns unsupported flag
  • MAYA-16156 snapping/framing in UV editor is incorrect if Use Image Ratio is on
  • MAYA-18342 Hypergraph: In Hierarchy mode, reorder by Ctrl+MMB fails
  • UI Node Editor:
  • MAYA-472 Node Editor: Node names should be fully legible at reasonable zoom levels
  • MAYA-491 Node Editor: inMesh attribute not displayed in mesh node's input superport menu
  • MAYA-11416 Nodes in Node Editor are over-scaled when duplicated.
  • MAYA-13413 Node Editor: Tweak node doesn't work properly in full mode (show primary attributes)
  • MAYA-14708 Node Editor - Merged connections don't display properly when the multi-attribute is partially expanded
  • MAYA-15463 Node Editor: Fix layout inconsistencies when regraphing the same objects
  • MAYA-19232 Node Editor filter field issue with attribute names
  • MAYA-21159 Node Editor is outputting Statistics to the Window all the time

New in Autodesk Maya 2011 (Aug 20, 2010)

  • Enhanced User Interface:
  • Enjoy a consistent, enhanced user experience on all supported platforms with an updated user interface that offers a fresh new look, dockable UI elements, more flexible editors, and a new color chooser and file browser.
  • Accelerated Skinning Workflow:
  • Create better skinned characters with more realistic deformations in less time, with new skinning tools and workflows: a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.
  • Nondestructive Live Retargeting:
  • More quickly and easily reuse, correct, and enhance motion capture and certain other animation data with a new nondestructive retargeting workflow that uses the Autodesk HumanIK (HIK) middleware libraries. Transfer animation from one character to another and adjust retargeting parameters live.
  • 3D Editorial:
  • Accelerate pre-visualization and virtual moviemaking production with new 3D editorial capabilities in Maya. Lay out multiple camera shots directly in Maya, or import an edit decision list in Apple Final Cut Pro XML or AAF formats. Then change the timings of shots, create alternate versions, and use Playblast to playback and review.
  • Enhancements to Assets and File Referencing:
  • More easily segment, reuse, and exchange data with or without file referencing. A new option to create assets with transforms (DAG assets) helps streamline the most common workflows with assets. Moreover, data can be exported and imported as offline files to flexibly partition scenes, while reference edits can be imported, exported, and removed without unloading.
  • Color Management:
  • Make better decisions and preserve creative intent throughout the rendering pipeline by working within the context of the final color space in which images
  • will be viewed. Initial support is through the mental ray for Maya renderer.
  • Qt User Interface Toolkit:
  • Maya now uses the Qt UI. As a result, you can create interface components for proprietary tools with Qt Designer and load them directly into Maya, while
  • the Script Editor offers syntax coloring, automatic indentation, and auto-completion.
  • Large Scene Performance:
  • Achieve significantly faster frame rates with a new interactive viewport display option—especially useful for level editors and others working with large scenes
  • and many textures. Texture loading for interactive display is also significantly faster for BMP, JPEG, PNG, and Targa formats.
  • Vector Paint in Maya Composite:
  • Perform complex rotoscoping operations such as removing or replacing elements from live-action plates using the new vector paint option in the Maya Composite functionality. Fully integrated with tracking, paint strokes are animatable and can be used to clone data from another source.

New in Autodesk Maya 2009 (Nov 26, 2008)

  • General and Performance:
  • There are many enhancements in this release that help make you more productive, including Maya Assets, Pre-Selection highlighting, Heat Map Display, Transfer Attribute Values and a host of enhancements to the Maya User Interface.
  • In addition, you’ll find significant performance improvements in numerous areas including more multi-threading work and algorithmic speed-ups to boost interactive draw, simulation, and rendering performance for even the heaviest scenes.
  • Modeling:
  • Polygon modelers and texture artists can be much more efficient, thanks to a wide range of new features and workflow enhancements in Maya 2009, including true soft selection, a tweak mode for rapid modifications, new UV layout and unfolding options, and Merge Vertex.
  • Animation:
  • In Maya 2009, you’ll find a powerful new animation layering paradigm built on technology from Autodesk MotionBuilder software. This feature allows artists to create multiple layers of animation non-destructively. The flexible architecture works with any attribute; animation layers can be blended, merged, grouped, and re-ordered, and can override or add to preceding layers.
  • Rigging:
  • A fully updated Maya Muscle toolset provides realistic skin and muscle behavior with secondary motion, collisions, wrinkles, sliding and stickiness all built-in in Maya 2009.
  • Dynamics and Effects:
  • In Maya 2009, you’ll find new Dynamics features like Volume Axis Curve and Volume Trapping.
  • In this release you can take advantage of nCaching with Fluid Effects, and enhanced smoothing for fluid to polygon mesh conversions.
  • nDynamics:
  • The Maya Nucleus unified simulation framework gains an innovative new nParticles module, featuring particle to particle collisions, bi-directional interaction with Maya nCloth, and a special method for liquid simulation.
  • Also, in Maya 2009, you’ll find new features for nCloth including Force Field Generation attributes and Stickiness. Find all Maya Nucleus help in the new nDynamics guide.
  • Rendering:
  • In Maya 2009, we’ve added a completely updated Render Pass feature set that optimizes integration with compositing packages such as Autodesk Toxik software and supports production-level pipelines.And to help studios capitalize on the trend for stereo 3D films, there is a flexible new stereoscopic camera rig complete with in-viewport stereo viewing.
  • In addition, you’ll find many enhancements to IPR, and new features for mental ray for Maya.
  • Documentation:
  • The Maya Help is now faster and more easily searchable than ever before.
  • Also, many new tutorials for beginners and advanced users have been added this release.
  • API:
  • The Maya API now includes new classes for Render Passes and User Defined Manipulators, improved documentation and much more.