Audulus Changelog

What's new in Audulus 3.6.1

Feb 1, 2019
  • Switch to Metal for rendering

New in Audulus 3.6 (Jan 14, 2019)

  • Unit Delay now works feed-forward.
  • Support for macOS Mojave Dark Mode.
  • Bug fixes.

New in Audulus 3.5.2 (Apr 15, 2018)

  • Fix intermittent crash on closing document.

New in Audulus 3.5.1 (Apr 1, 2018)

  • Fix execution times.

New in Audulus 3.5 (Mar 22, 2018)

  • Updated module library: hundreds of new and improved modules, including analog modeling VCFs and VCAs, new effects like the Icebox Audio Freezer, and many new useful module building utilities.
  • Select a node to highlight its connections.
  • Performance improvements.

New in Audulus 3.4.1 (Aug 22, 2017)

  • Bug fixes.

New in Audulus 3.4 (Jun 8, 2017)

  • Support for multi-channel audio I/O with new ADC and DAC nodes. Use Audulus with a DC-coupled audio interface (such as the Expert Sleepers ES-8) for connecting your Eurorack modular!

New in Audulus 3.3.6 (May 2, 2017)

  • Reduce patch file size.
  • Add easy access to iCloud patches via the Create menu.
  • Bug fixes.

New in Audulus 3.3.5 (Mar 24, 2017)

  • Bug fixes.
  • Improve error reporting.

New in Audulus 3.3.4 (Mar 14, 2017)

  • Bug fixes.

New in Audulus 3.3.3 (Feb 20, 2017)

  • Fix a bug that could cause audio processing not to work on a Mac Mini or Mac Pro.

New in Audulus 3.3.2 (Jan 25, 2017)

  • Fix a bug where Audulus could hang on certain MacBook Pros when switching from integrated graphics to discrete graphics. Many thanks to users Dirk L. and Steve S. for their help in fixing this one!

New in Audulus 3.3.1 (Oct 15, 2016)

  • Upgrade OpenGL version.
  • Fix bug that could cause a crash on startup.

New in Audulus 3.3 (Oct 12, 2016)

  • New Audio Engine! Thanks to FANCY ALGORITHMS, you can now use z-1 without slowing down your entire patch.
  • New Patch Library! A revamped patch library including some great new examples.

New in Audulus 3.2.1 (Jul 25, 2016)

  • Bug fixes.

New in Audulus 3.2 (Jun 27, 2016)

  • Bug fixes and performance improvements.
  • Add "Acid Sketch" example patch.

New in Audulus 3.1.3 (Apr 24, 2016)

  • Critical bug fix.

New in Audulus 3.1.1 (Apr 8, 2016)

  • Bug fixes

New in Audulus 3.1 (Mar 8, 2016)

  • Switch to using the native system menu for a context menu.
  • Esc key now exits sub-patches.
  • Bug fixes and performance improvements.

New in Audulus 2.10.6 (Apr 28, 2015)

  • Fix a bug where Audulus could hang on start-up.
  • Graphics performance improvements and bug fixes.

New in Audulus 2.10.4 (Feb 5, 2015)

  • Make the Meter node exposable from a sub-patch.
  • Bug fixes.

New in Audulus 2.10.3 (Jan 26, 2015)

  • Reduce potential audio glitches for large patches

New in Audulus 2.9.2 (Nov 20, 2014)

  • Fix zooming when using a Magic Mouse. Hold down the Control key on your keyboard and scroll with one finger on Magic Mouse to zoom.
  • Graphics performance improvements.
  • Bug fixes.

New in Audulus 2.9 (Oct 29, 2014)

  • Update the context menu with more commands and an in-context Create command.
  • Add a Toggle option for the Trigger node (by user request!).
  • Improve Audio Unit compatibility.

New in Audulus 2.8 (Jul 23, 2014)

  • Add new example patches, including sophisticated patches that show the power of Audulus!
  • Improved graphics rendering. Sharper, faster, and consumes less memory.
  • Update Custom Nodes so the exposed UI now can be edited right on the patch node.
  • Improved labeling of inputs, outputs and knobs.
  • Now use the Create menu to create new nodes instead of right-click on the background.
  • Documentation improvements.
  • Bug fixes.

New in Audulus 2.7.1 (Jun 3, 2014)

  • Fix the Audulus Store

New in Audulus 2.7 (Apr 23, 2014)

  • Added auto-scrolling when making connections or moving nodes.
  • Added a new UnitDelay node (in the DSP category) which allows single-sample feedback, useful for building your own filters.
  • Reduced memory usage.
  • Added an exposable Light node (in the Metering category)
  • Zooming is now about the mouse pointer.

New in Audulus 2.6.1 (Feb 28, 2014)

  • Reduce memory usage.
  • Bug fixes.

New in Audulus 2.6 (Feb 6, 2014)

  • Audulus 2.6 adds three new nodes: FeedbackDelay, Mux8, and Demux8.
  • FeedbackDelay allows you to control where a delay occurs in a feedback loop. Because a feedback loop creates a circular dependency between nodes, a delay must be introduced. Audulus indicates where the delay is by showing a “z” on a delayed input. By inserting a FeedbackDelay node in a feedback loop, the delay will be moved to the FeedbackDelay node, allowing you to control precisely where the delay occurs.
  • Mux8 and Demux8 are 8-way multiplexers and demultiplexers (respectively). Mux8’s selector input (“sel”) controls which of the 8 inputs is routed to the output. Demux8’s selector input controls which of the 8 outputs receives the signal from the input. Both nodes are part of the new Switch Pack upgrade.
  • Audulus 2.6 also adds a new Create menu in the menu bar, so nodes may be created without using the context menu.

New in Audulus 2.5.1 (Dec 20, 2013)

  • fix an OpenGL memory leak
  • improve UI performance when making connections

New in Audulus 2.5 (Dec 12, 2013)

  • Add new DSP node category.
  • Add DCBlocker node in DSP category - requested by forum user BTL.
  • Move HighPass and LowPass nodes to DSP category.
  • Make sync behavior consistent on all oscillators.

New in Audulus 2.2.8 (Aug 21, 2013)

  • By user request, add a "sync" input for the Phasor node.
  • Fix a bug where controlling a knob via MIDI CC could cause discontinuous jumps in the value.

New in Audulus 2.2.7 (Aug 14, 2013)

  • Fix bug where connecting a polyphonic signal to an output node would crash.
  • Fix the PitchShift node
  • Fix the Reverb node
  • Fix a bug where the PolyToMono node could increase the CPU load

New in Audulus 2.2 (Aug 2, 2013)

  • Audulus 2.2 introduces the new AudioKernel™ engine, providing immediate improved performance (so you can build bigger more complex patches!) as well as a solid foundation for future performance improvements and new features. For a given patch, CPU load will be reduced by up to 35%.
  • Audulus 2.2 can run in 64-bit mode, so you can host 64-bit plugins.

New in Audulus 2.1 (Jun 5, 2013)

  • New Phasor Node (Synth -> Phasor). Requested by forum user whitemix.
  • The Poly Pack, available in the Audulus Store. This consists of four new mono/poly conversion nodes (Utility category): MonoToStereo, StereoToMono, MonoToQuad, QuadToMono. Requested by forum user JDRaoul.
  • Graphics optimizations.

New in Audulus 2.0.1 (May 8, 2013)

  • Minor bug fixes.

New in Audulus 2.0 (Apr 20, 2013)

  • Math Expression node (Math -> Expr). Enter textual math expressions, like "2*x + y +z". Available as an upgrade, this node has a variety of uses, including: unit conversion, control-signal mapping, wave-shaping or building custom oscillators. It can also be used when doing math with individual nodes is too cumbersome.
  • Timing mode (enabled via the View menu). This shows timings for all the nodes so you can optimize your patch. This is available as an upgrade.
  • The Oscillator node now has an amplitude input. If the amplitude is zero, the oscillator takes up much less CPU. Synth patches will see a big performance improvement from driving the Osc amplitude with the ADSR.
  • Significant improvement in loading times.
  • Audio engine optimizations. The audio engine now takes various shortcuts
  • when values aren't changing.
  • Bug fixes.
  • PLEASE NOTE: this version drops support for loading the old .amp file format. If you need any patches converted to .audulus format, please contact support.

New in Audulus 1.10 (Feb 9, 2013)

  • Make connections to ANY KNOB!
  • Update algorithms to handle new connections
  • Support for Polyphonic Sub-Patches!
  • Fix zippering when turning knobs
  • Various other fixes

New in Audulus 1.9 (Jan 17, 2013)

  • New Nodes: Div, LessThan, Range
  • Updates for compatibility with Audulus for iPad
  • Graphics optimizations
  • Audio engine optimizations

New in Audulus 1.6.1 (Nov 29, 2012)

  • fixed bug driving Osc node at a frequency higher than the sample rate
  • fixed bug with using multiple MIDI CCs

New in Audulus 1.6 (Nov 12, 2012)

  • Audulus for Mac now loads patches created with Audulus for iPad.
  • Enhanced for the MacBook Pro with Retina Display!
  • Improved graphics performance considerably.
  • Bug fixes.

New in Audulus 1.5.2 (Aug 10, 2012)

  • Uses standard popup menu to handle large collections of plugins.
  • Improves Audio Unit compatibility.
  • Improves OS X 10.8 compatibility for the Audio Unit version.
  • Reduces CPU usage of the Oscillator node.

New in Audulus 1.5.1 (Jul 17, 2012)

  • Fixed issue where a corrupt patch could be saved.
  • Fixed performance issue with saving large patches.

New in Audulus 1.5 (Jul 4, 2012)

  • Added support for Audio Unit Software Instruments!
  • We're phasing out support for the .amp file format. Added new .audulus file format. Please update your patches to the new format.
  • Added 7 new examples!
  • Inputs and outputs are now circular to show the their entire interaction region.
  • New compact UI for the Osc node.
  • Added Sample & Hold node.
  • Added Reverb node.
  • Improved Delay node: added mix and feedback knobs.
  • Added Seq16 16-step sequencer node.
  • Improved Filter node UI. Now shows cutoff frequency while dragging.
  • Updated cutoff frequency response curve for better low-frequency accuracy.
  • Hold shift while dragging to fine-tune the cutoff frequency.
  • Now always show CPU load.
  • Bug fixes and performance improvements.

New in Audulus 1.4 (May 18, 2012)

  • Relaunch as Audulus.

New in Audulus 1.3.1 (Apr 18, 2012)

  • Fixed level meter colors.

New in Audulus 1.3 (Mar 28, 2012)

  • fixed various bugs
  • improved documentation
  • fixed ADSR release pops
  • improved graphics performance
  • added MidiCC node channel menu
  • added asyncronous loading of Samples
  • made Antimatter AudioUnit's view resizable

New in Audulus 1.2.1 (Nov 22, 2011)

  • fix problem launching Antimatter on OS X 10.6

New in Audulus 1.2 (Nov 17, 2011)

  • added support for the Audio Unit version of Antimatter (free download)
  • reduced aliasing in oscillators
  • fixed bugs

New in Audulus 1.1 (Sep 16, 2011)

  • improved the Osc node
  • added new Filter node (low-pass with cutoff and resonance)
  • added new Trigger node (can be triggered using a MIDI note)
  • added new Sample node (loads an AIFF sample)
  • added new Spline node (an arbitrary envelope)
  • added new Timer node (seconds after an event)
  • upgraded existing examples with new nodes
  • added Kick Drum example
  • added Tap Tempo example
  • improved help

New in Audulus 1.0.1 (Aug 16, 2011)

  • Fixed a bug in the Keyboard node
  • Fixed a problem with the Drumsynth patch
  • Fixed the color of input/output text labels in the Midnight theme
  • Add help in the help viewer
  • Turned off auto-play of the user interface tutorial