Artlantis Render Changelog

What's new in Artlantis Render 7.0.2.3

Aug 9, 2018
  • Fixes:
  • Fixed rendering of parallel views with active infinite ground
  • Fixed background gradient in parallel views

New in Artlantis Render 7.0.2.2 (Jul 7, 2018)

  • Fixes:
  • Matte Shadow shader is fixed
  • Postcards are now sharp in all situations
  • Postcards are displayed in all situations
  • Postcards materials are now always applied
  • Parallel views: the plane of the target point masks the geometry in the background
  • OpenGL preview is now displayed when requested
  • 4 seasons trees switch according to seasons
  • “Perpendicular to surface” feature now works with parallel views
  • No longer crashes when deleting an animation key frame
  • “Save As” dialog is now localized
  • Automatic update URL has been fixed

New in Artlantis Render 6.5.2.14 (Oct 24, 2017)

  • Fixes:
  • Artlantis crashes when trying to open a V5 project and gave a strange message
  • Impossible to activate/deactivate the enhanced Sky le Ciel when in White Model engine
  • Render Manager did not manage the right displacements when the objects are linked to each other
  • Render Manager hierarchized objets were deformed
  • Render Manager light cone not taken into account
  • crashed when opening an .atl version 5.0 file
  • When a light had a cone of 0 degree the engine crashed when switching off the light
  • Deleting a keyframe crashed
  • Render Manager displayed the billboards differently than in Artlantis
  • Lost of files saved on the Desktop
  • Object Man-C040 crashed Artlantis
  • Error displayed after a rendering in 3840 x 2160 pxl with an Education license
  • Render Manager crashed if the user name of the session embedded double bit characters or accents
  • Render Manager solicited too much the CPU even when it was not calculating
  • Create a keyframe then deleted it crashed Artlantis
  • .atla file objects lost after a Save as .atl
  • Enhancements:
  • Artlantis Batch is reintroduced it is located into the Artlantis folder.

New in Artlantis Render 6.5.2.12 (Apr 3, 2017)

  • Render Manager:
  • PSD Object layer colors are different depending to the Clients
  • Pausing a rendering clicking on Cancel the program quits
  • Ambient occlusion not rendered or different from Artlantis
  • Possible crashes when rendering large images
  • Artlantis:
  • Light Cone not taken in account when rendering
  • Demo mode period not working on MacOS Sierra
  • Impossible to enter a power value in HDRI
  • Artlantis crashed when manipulating the background

New in Artlantis Render 6.0.2.26 (May 20, 2016)

  • Fixes:
  • Crash while checking the Cloud box
  • An Ambient effect associated with a texture concerned all the material
  • HDRI, impossible to type a decimal value
  • Propagation tool not working as it should
  • Open a skp file generates a plugins error
  • Use Reference File tool issue
  • An avi rendering will not be created if the destination has accentuated characters.

New in Artlantis Render 6.0.2.25 (Mar 25, 2016)

  • Fixes:
  • Reading SketchUp 2016 files
  • Cancelling the move of a camera didn't retreive the original position in one step
  • Use Reference File didn't add the Infinite Ground linked to the panoramas
  • Crash using the Use Reference File command
  • After having done a reference to a file, save an .atlo file did not saved the Objects and Shaders folders
  • An .atl file get corrupted
  • An image stored in the Media catalog couldn't get opened in the Artlantis alpha channel editor
  • Zooming in the Media Catalog the vignettes became blurred.
  • Vignetting parameters didn't get into account when using a reference file
  • Matte Shadow a soft shadow became hard after a file reference
  • The old .atl Art*lantis 4.5 files didn't get opened
  • The coordinates of animated sequences: the angle values H and V were not taken into account.
  • Under Windows 10 the log files displayed Windows 8 instead
  • Media file issue to read them in a user's session.
  • Crash when rendering a VR Object
  • Tree billboards impossible to select something seen through a billboard transparency Crash while using the Ageratum_houstonianum tree object.
  • Impossible to set a light at 360°
  • Postcard impossible to get the texture depending of a Shader
  • Impossible to import a file when the User or User_Name had accentuated or "exotic" characters.
  • Unable to convert an image into .atlp
  • Removing a “Use independent material” Artlantis crashes
  • Crash when removing or replacing an object
  • Animation of a light on the path impossible to add a control point
  • Media Store issue / Failed to extract package
  • Add other image formats to Alpha Mask Editor

New in Artlantis Render 6.0.2.23 (Dec 3, 2015)

  • Fixes:
  • Creating a 2d viewpoint then make a 2d insertion the insertion tools did not appear
  • In 2D View duplicate a light it didn't show up in the window

New in Artlantis Render 6.0.2.22 (Nov 25, 2015)

  • Fixes:
  • Crash when opening an .atla archive
  • Add two .mov files on a same material crashed Artlantis
  • Save as Object do not work after many actions Cancel / Redo
  • Connection to Artlantis KeyServer fixed
  • Enhancements:
  • Lighting changes concerning the sky the sun the lamps the effect is to refine the balance of power lightings.

New in Artlantis Render 6.0.2.21 (Oct 16, 2015)

  • Fixes:
  • Mac OS X El Capitan missing Media dialog box blocked to open the document
  • Windows icons missing in the WebGL player
  • Even when the rendering was completed the progress bar was still displayed
  • Final rendering in demo mode the temporary file wrote a 17Gb file
  • Animation rendering once completed the temporary folder was not destroyed
  • In the window of Preferences changing the location of the auto-save folder or the
  • destination folder was not updated

New in Artlantis Render 6.0.2.20 (Oct 7, 2015)

  • Fixes:
  • Animation bug to extend path
  • Animation bug to open path
  • Animated clouds didn't moved
  • OBJ export fixed
  • EPX export couldn't generate the file
  • Enhancements:
  • Rendering time accurate
  • Rendering interface enhanced

New in Artlantis Render 6.0.2.17 (Aug 8, 2015)

  • Enhancements:
  • A new option in the General Preferences - "Hardware Acceleration". Checked allows a more fluide OpenGL, the memory of the graphic card becomes highly stressed. The whole geometry of the project is stored on the card. Uncheck the option lightens the memory of the card, resulting in a slower OpenGL display.
  • Glitter Effects animations fixed: during rendering of an animation the calculation of the lighting of the current image is smoothed over several frames upstream and downstream of it.
  • Fixes:
  • Crash while duplicating an animation
  • Duplication tool not working in 2D View
  • psd file format the background was not isolated on its own layer Overexposed in the final rendering
  • Panoramas inspector, Postcards didn't get oriented like the current camera were
  • Document changed state was false if clicking Render later without changing the rendering parameters in the render window of a modified document
  • Textures disappeared and re-appeared when moved on a surface
  • Scene parameters, the fast anchor point configuration of an anchor point didn't get displayed
  • The gallery didn't get displayed in the Welcome window
  • Apply gravity became useless on certain projects
  • Some difficulties to apply Shaders
  • Impossible to edit the name of a not yet calculated document
  • Log files distinction between Artlantis and the License Manager
  • Some issues when reading some panoramas on certain web browsers
  • The alpha channel manager generated too small images
  • Animation flicking
  • Overlapped textures do not stayed grouped
  • Crash while opening files
  • Moving a plan object on the surface set this object underneath this surface

New in Artlantis Render 6.0.2.12 (Jun 19, 2015)

  • Fixes:
  • Unable to select the material when the clipping box was active
  • Crash when displaying the Shaders inspector after deleting an object instance
  • Now an alert appears when the automatic backup folder is not found
  • Undo / Redo of the scene get deactivated when the scene information dialog had been opened
  • Applying a texture to an object with bevels canceled them
  • Background Image a double-clicks in the area do not always displayed the dialog
  • Image foreground was placed, the button edit alpha channel remained grayed out if the image names contained accented characters
  • The foreground image edited for the alpha channel changed size 256x256
  • Preview window: The level of transparency of shadows shader of the MatteShadow shader did not updated
  • Batch crash solved
  • Unable to drag and drop a shader on a geometry laid on the infinite ground
  • The power slider of the foreground did not work
  • List of objects, crash when using displaying by alphabetical order
  • Improvements on the Irradiance Map for camera animation only.
  • Insertion tool: Clicking on Reset to Default, then Cancel didn't cancel the Reset to Default Changing the Heliodon settings, the Preview window twinkled
  • Batch dialog: in multi selection, all the document names turned to "-"
  • Artlantis Batch rendering: spots could appear on the renderings
  • Crashes while calculating an animation
  • Constraining a 3D tree to a given date then Save / Open didn't work.
  • Mac: In the Foreground the Power cursor was deactivated
  • In renderings normal maps were ignored
  • The base of Billboards showed artifacts
  • The Clipping box was not for the Infinite ground
  • White balance had no effect in rendering
  • Help menu new item "show log files" facilitating the recovery of log files
  • Language, Polish version fixed
  • Interface, truncated texts fixed
  • Postcards dialog enlarged
  • Media Store icon restored
  • Media Converter many crash issues solved
  • Keyboard shortcuts deactivated when editing an alphanumeric field Media Converter crashed on Mac OS X 10.8.5
  • Catalog: converted HDRI vignettes badly displayed
  • Camera Architect activated, the laser vanished
  • IES now tuned up
  • 2D View display correctly, close then reopen the file the 2D View didn't display the angle and the camera position
  • In Italian the translation of Ambient Occlusion was missing.
  • In the export dialog from ArchiCAD 17 and 18 to Artlantis 6 when using a reference file textures were ignored
  • Clipping box rotation was inoperative

New in Artlantis Render 6.0.2.1 (Apr 9, 2015)

  • GENERAL POINTS:
  • An automatic save function allows you to save the document at regular intervals and choose the number of saved versions. In Preferences, you can set another interface language, the mode of OpenGL display...
  • RENDERING PARAMETERS:
  • New Engines:
  • The rendering parameters offer three new engines White Model, Fast Engine and Physical Engine.
  • White Model: All materials dressed with Shaders or Textures are assigned to a unique diffuse white color. Lights preserve their color.
  • Fast Engine: For very fast rendering treatment, even with a complex model.
  • Physical Engine: For superior rendering quality with precision, material accuracy and energy exchanges. It principally concerns materials with a sampling calculation for reflection and glossy materials.
  • White Balance:
  • Allows you to adjust the dominant ambient color lighting. Can be set on automatic color mode or by selecting the reference surface recognized as white in the scene.
  • Ambient Occlusion:
  • Concerns interiors, revealing the hidden details of a scene covered in shaded zones.
  • MEDIA MANAGEMENT ENHANCEMENT:
  • For better access to your Media, you can customize the default catalogs or your own catalogs with sub-levels.
  • The Catalog can display recently used, or selected Media.
  • After having selected a number of objects, the spread tool can be used to scatter them at random in the scene.
  • When the Catalog is displayed in a stand alone window, and if a Media subcategory is selected, the names of the folders in this subcategory will be displayed.
  • Subcategories can be managed in the list. Clicking on the + or - icon adds or removes a category or a subcategory.
  • It is possible to manage the subcategories of subcategory.
  • Enhancement access to the Online Media Store.
  • Custom folders can be added to the Catalog, the latest Media used can be viewed and Media can be added to a selection. A new drop tool allows you to scatter a selection of Media at random in the scene.
  • OBJECT MANAGEMENT CHANGES:
  • Editing the materials of an object will now affect all the same objects set and next to set in the scene. Of course an object already set can be make as independent to have its own materials. An object can be set again to its original materials.
  • NEW MODEL INSERTION IN THE PICTURE:
  • A new and simple process has been developed with more accurate calculations. Just position the X, Y and Z axes in the Preview and 2D View. You do not even need to set the focal length of the camera.
  • NEW ALPHA MASK EDITOR:
  • Integrated in Artlantis, this allows you to create a cut-out of a foreground and see through the model. Can also be used to cut out textures, billboards, etc.
  • LIGHTS: IES PROFILE ENHANCEMENT:
  • Artlantis is delivered with 8 IES preset profiles. A light can be associated with a corresponding manufacturer's IES profile by downloading its IES file.
  • NEW LASER TOOL:
  • Allows you to define an infinite virtual plan in the scene, which is very useful to align objects, lamps and textures with a laser line.
  • MORE ENHANCEMENTS:
  • In Preview, displaying quality: Render by Surfaces, Render by Blocks and Auto Switch Open GL.
  • OpenGL display: the fastest navigation mode. Very useful in animation.
  • Block display: fast navigation mode. When moving the camera, the model is displayed with both pixelized straight lines and filled surfaces.
  • Surface display: slower navigation mode but the most accurate. When moving the model, it is displayed with sharp lines.
  • Auto switch OpenGL: accelerates the display. When checked, it combines the display by Block or Surface and when moving, the camera it toggles to OpenGL. While displaying in OpenGL the realistic lights, cast shadows and transparency are ignored.
  • INSPECTOR GENERAL POINTS:
  • For the purposes of consistency, the order of the inspectors has been reorganized.
  • Viewpoint inspectors: the coordinates are stored in a separate dialog.
  • Inspectors Viewpoints, Lights and Objects: a new "Altitude reference" allows to define a position in reference to a clicked geometry. By default, the value is 0.
  • Shaders Inspector: Texture resizing with a dynamic cursor.
  • A billboard texture is editable.
  • In the lists, there is a new alphanumeric field so that you can search quickly for any material, object, light or viewpoint by name.
  • A Vignetting post-process lets you darken the edges of the image.
  • A useful Matte Shadows Shader: combining with a background image, enables to render a material transparent and let this material to receive cast shadows.
  • ANIMATION WINDOW:
  • In Animation mode, toggles the display between the Timeline and the Catalog.
  • PANORAMA AND VR OBJECTS RENDERING:
  • The calculation can be stopped and resumed later. When rendering a pno for Panorama and vro for VR Object files are automatically generated no more need the create them with iVisit 3D Builder.
  • ARTLANTIS KEYSERVER ENHANCEMENT:
  • Artlantis KeyServer is now a stand alone application. It can start as a Windows service and get automatically launched at the start of the server. Silent install is taken into account. From the KeyServer dialog the names and IP addresses of connected clients are listed it allows to disconnect them.

New in Artlantis Render 5.1.2.7 (Feb 26, 2015)

  • Fixes:
  • Saving the viewpoints in the Batch window had no effect.

New in Artlantis Render 5.1.2.3 (Mar 21, 2014)

  • FIXES:
  • Under Mac OS X 10.9 some .atl files saved in 3 and 4 format couldn't get opened. Chinese version characters fixed.
  • Rendering an animation the number of images was wrong when rendering a define number.
  • Batch Render:
  • When calculating a click on “Close” Artlantis crashed.
  • The index were not all correct.

New in Artlantis Render 5.1.2.3 (Feb 14, 2014)

  • Fixes:
  • Crash when adding a animated people
  • Material list Smoothness slider get jammed.
  • Scroll screen available with two finger.
  • Destination folder changed after a crop render.
  • Media catalog a created subcategory to a category was not taken into account.
  • In the material list the selected Shader is not the right one displayed into the Shader's inspector.
  • The light is differently calculated between Artlantis and the Batch Rendering.
  • Some Dosch Design cars in aof couldn't be converted in atlo.
  • Delete a layer the animated connected objets were not deleted.
  • Animation rendering, the last image was rendered x times.
  • A VR Object couldn't be read.
  • In 2D View the clipping box didn't cut the geometry
  • Casted shadows of a relief Shader was different between the Preview and the final rendering. An atl file generated by ArchiCAD, all the geometries were stack in a unique layer.
  • The Batch could get jammed.
  • Neon Shader became activated in all the points of view.
  • The Bath Rendering did not calculate the sun study.
  • Site insertion tool: impossible to see the axes in 2D view.
  • The Update button of the Keyserver is not working.
  • Calculated a VR Object, Windows restarts the machine even if the Batch Rendering is calculating.
  • Media Store we can now download more than one Media at a time.
  • Crash while moving a tree.
  • Maxwell Render “Error while trying to render a file”.
  • Shader Granulated Glass, Refraction and Shininess parameters the numeric fields were not operationnal.
  • Open an atlo or atla file then export as skp led to an export error.
  • Batch rendering once relaunched a VR Object restarted not at the x image but at the 1st one. dwf and obj files imported lost all its objects a Shader saved into the atl file.

New in Artlantis Render 5.1.2.2 (Dec 5, 2013)

  • Enhancement:
  • Compatibility Mac OS X 10.9 Mavericks
  • VR Objects generate a .vro file to be read on an iOS or Android device. Possibility to create your own Billboards.
  • Fixes:
  • Duplicating a panorama duplicates the nodes too.
  • VR Object the rotation of an opened VR.
  • When opening an .atl file the besides Media are found.
  • Quitting the Batch when one rendering is already done do not crash.
  • Some .atla do not crash Artlantis anymore
  • Site insertion axis positions fixed.
  • Animation path and Use Reference File, path could be lost.
  • .atlo file generated with the Media Converter refuse to open into Artlantis.
  • Media “Sport 009” didn't show up into the Catalog.
  • 2D View clipping box rotation unavailable.
  • Animated people, impossible to change the reflection.
  • Frosted Glass Shader didn't keep it's aspect when rendering with Maxwell.
  • Animation issue according to the geographical position of the computer.
  • Crash when opening an .atl file.
  • .atl file version 2, impossible to set the heliodon parameters.
  • An .atl file version 3 opened and saved in Artlantis 5 couldn't be opened anymore. Set as default parameters not taken into account.
  • A psd file with alpha channel not display correctly.
  • Black spots in rendering with Physical Camera mode on.
  • Too much time to display the file recently opened.
  • Deactivation unwanted of the Neon Shader.
  • Detached Timeline delete an animated element do not update the Timeline.
  • Impossibility to move an object to the Scene level.
  • Media Converter, some objects didn't go into the right folder.
  • Animated people Shaders were not editable.
  • Impossibility to save as archive.
  • Opening some .atl files led to a crash.
  • Double-click on an atlo file iVisit 3D get launched.
  • VR Objects unicode characters issue in the name of the rendering.
  • Spacebar didn't wrk to Play/Stop a sequence.
  • Animation selection issue of actions in the Timeline.
  • Crash when selecting a sequence.
  • Timeline, impossible to navigate horizontally with the wheel mouse. Animation 2D View a selected control point was not highlighted.
  • Use a Reference File crashed.
  • Crash when deleting an object of the scene.
  • Artlantis folder permission rights fixed.
  • Move the origin of an object made the object impossible to be saved. Keyboard shortcuts via System Preferences kept.
  • HDRI background blured.
  • Media Converter the Convert button disaappears.
  • Export from an atlo file to skp, obj, dwf impossible.
  • Resize of an object atlo then deleting it Artlantis crashes.
  • Light cone wide open generated a bad lighting.

New in Artlantis Render 5.0.2.1 (Sep 19, 2013)

  • A new logo and new facets of the Artlantis revolution start moving around a redesigned interface, an integrated media store and optimized functions !
  • With version 5, Artlantis's updates vividly proclaim: "Ergonomics, Simplicity, and Quality" for photo-realistic renderings for everyone! Raise the curtain and discover the world through this window, which reveals, in real-time and in full radiosity, your imagination and our reputation.
  • Interface:
  • Times change, hardware evolves, and the Artlantis interface has changed, too. To take advantage of the benefits a wider screen has to offer, the Artlantis 5 interface has been completely redesigned. Artlantis 5 optimizes the project’s display, and offers an even larger preview size. Artlantis 5 makes it easier and more comfortable than ever to work on your projects: standardized on MacOS and Windows, Artlantis 5‘s interface is based on a single clear window, adjustable and easy-to-use. With its inspectors grouped at the top of the screen, the working window is more readable - displaying on the fly or permanently, depending on your preference, the lists on the left and catalog at the bottom of the screen. As a result, the number of clicks needed to access the desired feature has been considerably reduced !
  • To meet your own needs and work habits, Artlantis 5 offers a new option to filter the list to optimize the content.
  • Perspectives:
  • Artlantis 5 offers new features to your perspectives: each point of view now has its own infinite ground with altitude and material, as well as background and foreground images. Handling, re-sizing and adjusting backgrounds and foregrounds is easier than ever in this new version. Artlantis 5 also introduces a new function particularly useful for high vertical projects: the Architect camera. This option displays the project in two vanishing points only to obtain real verticals.
  • Finally, Artlantis 5 offers better visibility of your project in the 2D view thanks to a sectional cut at the height of the camera and the display of textures.
  • Media:
  • Using the new media catalog is fast and efficient. Its organization into categories (icons) and subcategories (titles) allows you to choose in mere seconds the right media for your project. For better use of your workspace, the catalog window can be moved independently on your second screen if you use one.
  • Taking advantage of the new catalog, Artlantis 5 includes new shaders. Some are optimized with additional parameters like relief mapping to better simulate the depths of surfaces. In addition, non-repetitive tiling shaders and multi-texture natural shaders simulate natural surfaces like ground, grass, and water.
  • The Artlantis 5 revolution would not be complete without the InApp Media Store offering more than 5,000 objects and shaders of all kinds for purchase. Enrich your catalog at any time by logging in and downloading new media that are automatically placed in the correct categories and subcategories of your catalog. Artlantis 5 includes a media converter application. Users of previous versions can convert their own library or previously purchased Artlantis Media CDs.
  • Preview Controller:
  • Handling shaders or simple textures in the preview or in the 2D window is easy. A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically.
  • Just like shaders and textures, objects are handled with the same ease in the preview or in the 2D view. Rotate, move, resize or duplicate … everything is optimized! The objects can also be snapped onto edges.
  • Light:
  • Editing lights in the 2D view or in the preview? Thanks to the new ’vertical guides’ in Artlantis 5, lighting can be edited quickly and easily in both windows. It allows you to position the direction and fall-off of a single light or of a selection of lights right in the 3D space.
  • Last but not least, Artlantis 5 simulates the volumetric effect of a light by adding a cone of light at each spot in your scene.
  • Heliodon:
  • Starting with Artlantis 5, the manual heliodon can be set easier than ever by adjusting the angles for zenith and azimuth right in the Inspector.
  • Like the lights, the volumetric effect of the rays of light, or ‘God rays’, can be added in post-process in the heliodon settings. To give you greater freedom in image reprocessing, these effects are recorded in specific layers when exporting in PSD.
  • iVisit 3D:
  • In addition to panoramas, Artlantis 5 and iVisit 3D allow you to create VR Objects! The iVisit 3D Player has been upgraded to open up new horizons in creativity. The display quality of iVisit 3D panoramas and VR Objects is better than ever -- whether you’re viewing on a website or on a mobile device. For unlimited sharing, a new Android application is now available on Google Play, in addition to that from the AppStore.
  • To improve your experience using multi-node panoramas, iVisit 3D now offers two navigation methods: 1) keep the point of view of the direction you’re moving in, or 2) choose the default view of each node. The navigation thumbnails precisely represent each point of view. Setting your iVisit 3D panoramas, you can now navigate between the nodes directly in the preview.

New in Artlantis Render 4.1.8 (Dec 11, 2012)

  • Fixes:
  • Mac and Windows:
  • ArchiCAD gsm objects the colors were not distinguished when saving by layers or on a unique layer.
  • When importing a file it was not possible to open it again, now the Revert command allows it.
  • The program could freeze when selecting an object.
  • Artlantis crash when using "Delete the material ID unused".
  • Exporting a file from SketchUp 8 to ATL some points of views became unavailable.
  • Export from ArchiCAD 16 to 4.1 the geometry was offset from the origin.
  • Export DWF and OBJ did not export geometry if the current view was a panorama, a VR object or an animation.
  • OBJ importer missing textures fixed.
  • DWG-DXF fixes : Tessalation, distorted geometry and missing geometry.
  • Mac:
  • The color picker of Artlantis didn't match the material in Preview.

New in Artlantis Render 4.1.7fc0 (Nov 10, 2012)

  • General Points:
  • There is a new way of managing the light of the project: The Physical Camera allows users to enhance the quality and colors. The ISO and speed shutter settings can be adjusted.
  • Viewpoint Inspectors:
  • New background option: HDRI: High Dynamic Range Image. This is a 360°; image, which represents many levels of light intensity. No need for additional light sources to light a scene. The image processing technique attempts to give a more natural look to the scene.
  • Maxwell Render Engine:
  • Available as a paid option: possibility of rendering directly into Artlantis using the famous Maxwell Render Engine, delivered with specific Maxwell Shaders.

New in Artlantis Render 3.0 (Dec 10, 2009)

  • More accurate radiosity engine, new management of geometry by layers, better management and enrichment of media, and simplified control of optimized lighting.