Animation:Master Changelog

What's new in Animation:Master 19.0p

Jun 29, 2021
  • Fixed All:
  • 7081 PNG transparency not working
  • Fixed All:
  • 7074 Chain of bones scales erratically
  • Fixed All:
  • 7077 Bone color not displayed only OpenGL affected, not OpenGL3 (recommended to use this driver)
  • Fixed All:
  • 7057 Crash during A:M Backup it should have now a better error message for this (both as messagebox and in the logfile), let me know if the crash still occur.
  • Fixed All:
  • 7073 OBJ export or Prop import not working 5 point / hook export fixed Repeated decal export not fixable, due obj file format doesn't know anything about repeatable decals
  • Fixed All:
  • 7075 5 point patches render with gaps
  • Fixed All:
  • 6976 crash on Paste Mirror on a Pose
  • Fixed All:
  • 7072 Progressive renders are blank
  • Fixed All:
  • 7070 Shift-cursor key doesn't move rotoscope. Shift + Cursor moves now the rotoscope/bitmap 10 pixel Ctrl + Cursor scales around center
  • Fixed All:
  • 7071 CFA creates unnecessary copies of Materials
  • Fixed All:
  • 7062 Copying patches dosen't copy decals on patches
  • Fixed All:
  • 7060 Copying a patch (only 1) with a decal does not copy the decal
  • Fixed All:
  • 7054 Decal exporting:
  • A new menu entry for single stamps / a opened stamp view is added. "Render Stamp to File"
  • This renders the actual stampview to file with a user defined resolution. If You start from the stamp entry in the PWS and the stampview isn't open, a new stamp view is opened.
  • In the dialog , which opend after hit the menu entry, You can change the Path and Filename (the button on the right side) fileformat is selected trough the filename extension (supported OpenEXR, TGA, PNG and PSD) the "Width" and "Height" for the newly created file limited to 16384 x 16384 for Win64 version, 8192 x 8192 for the others the limitation is the result size, means a resolution from 32768 x 8192 is also possible.
  • Warning: On the highest resolution around 14 Gigabyte is needed at the creation process. The width and height are always changed to a even size. (1025 becomes 1028 , always modulo 2)
  • "Save layered" If this checkbox is checked, two layers are created, one for the decal self and one for the splines. For all formats ,excluding OpenEXR, in this case two files are created with the naming scheme "Filename"_Decal".Extension" and "Filename"_Splines".Extension" OpenExr is saved as one file with two layers.
  • "Render with CP's" rendering also the CP's on the spline layer
  • Fixed All:
  • 7061 Snap Group to Surface snaps to wrong surface.
  • Fixed All:
  • 7068 Rename Bone renames wrong bone
  • Fixed All:
  • 7066 Crash on Radiosity render
  • Fixed All:
  • 7052 Environment Map materials not working
  • Fixed All:
  • 7059 Tooltips only show for keyboard-shortcutted buttons
  • Fixed All:
  • 7058 Progressive Render of shag crashes

New in Animation:Master 19.0o (Feb 4, 2021)

  • Fixed all:
  • 0007055: Action stops working if window is closed
  • Fixed all:
  • 0007056: Library icons not displaying
  • Fixed windows:
  • multiline tooltips are back
  • New all:
  • 0007051: Feature: ALT causes bias handle to aim at next CP [see demo video in post below]
  • ALT changes aims the bias to the next cp on the spline in direction of the handle side, SHIFT+ALT leaves the bias handle on the other side unchanged
  • Fixed all:
  • 0007050: Can't create five-point patches
  • Fixed all:
  • 0007049: Renderslave crash , when rendering is finished
  • Fixed all:
  • in workbook mode, the icons on the tabs are back ...
  • New all:
  • 0007047: Hair grooming mode / guides without showing particles? A new button "Disable Particlesystem update" is available under Tools->Customize->Commands->Categories:Tools add this to Your grooming bar. The other way to enable this button is Help->Reset Toolbars If this button is checked, the particlesystem is not updated while You'r modifying the hairguides. Be sure that only the window , where You modify the guides, is visible (no tiled or cascaded view mode), otherwise the other views are updated. Implemented for Edit, FK, Brush and Lengthen Mode.
  • Fixed all:
  • 0007048: Hooks don't work on small sizes

New in Animation:Master 19.0N (Feb 4, 2021)

  • Changed All:
  • zoom with the mouse wheel is now clamped to 30000000 as maximum zoomfactor
  • Fixed All:
  • 7046 Show Rulers slowing down A:M
  • Fixed All:
  • dump files now written again in the program directory, instead the current working directory
  • Fixed All:
  • crash is occuring when photon samples in relation to the sample area are too high
  • Fixed All:
  • 7030 Save and reload of SimCloth PRJ causes Custom Group name to be lost.
  • Windows Only:
  • minor UI enhancement
  • its now possible to select Spline and CP from the PWS Select the Spline or CP (under Objects -> Your model -> Splines) and hit RMB
  • Fixed All:
  • 7042 Feature: enhance Measure CP Distance plugin Added to A:M self, menu entry "Measure Distance" Select 2 CP's (equal in which view) -> RMB -> "Measure Distance" If more than 2 CP's are selected the distance is calculated for the first 2 cp's in the group can be startedm also from the PWS , select there a cp entry, than select a second cp with holding the strg key down -> RMB -> "Measure Distance"
  • Fixed All:
  • 7042 Marker Lines don't show
  • Fixed All:
  • 7039 NetRender doesn't render
  • Fixed All:
  • 7038 Can't select models Chor view
  • Fixed All:
  • 7037 Composite project infomration lost on Save
  • (Will work only with new saved projects)
  • Fixed All:
  • 7041 insert posteffects corrupt preview for openexr files
  • Fixed All:
  • 7040 wrong displayed openexr buffers
  • Fixed All:
  • 7036 Cycling trough lightviews not correct
  • Fixed All:
  • 7036 Light, depth buffers all blank
  • Fixed All:
  • 7036 Progressive Render always zoomed-in

New in Animation:Master 19.0M (Oct 12, 2020)

  • Fixed All:
  • 7025 Re-arranging bone heirarchy causes constraints to not get made
  • Fixed All:
  • 7023 Adding IK constraint creates motion with incorrect offsets
  • Fixed All:
  • 7022 Interrupt drawing broken
  • Fixed All:
  • 7024 Multi-pass anti-aliasing broken
  • Fixed All:
  • If a renderpreset was loaded ,the projectcamera was not flagged as modified
  • Added All:
  • 6997 Feature: minimum size for translate mainpulator?
  • The translate and the scale manipulator now scaled up, if the size is to small AND the "World Space" button is set to ON.
  • Fixed All:
  • 7021 Fluidsystem broken
  • Fixed All:
  • 7020 Real-time fluid particle display much slower than before.
  • Fixed All:
  • 7018 Cast Occlusion OFF doesn't work.
  • Fixed All:
  • 7019 Problem with Direct X-Exporter
  • Fixed All:
  • 7015 Only one sprite system can show in real time
  • Fixed All:
  • Deleting a bone, which is a boolean cutter isn't recognized, means the model is anyway flagged as boolean
  • Changed All:
  • Properties "Boolean Cutter" and "Prevent assigning cp's" are not longer visible in a model instance they can only be changed in the model cache
  • Fixed All:
  • 6979 PWS adds un-needed labels to User Properties folders.
  • Fixed All:
  • 7014 Cp instance empty additional driver for bias, project marked always as modified.
  • Fixed All:
  • 7013 Particle sprites flipped in Progressive Render

New in Animation:Master 19.0L (Jun 25, 2020)

  • Changed All:
  • Particlesystem Streak and Blobbie there is a new Boolproperty "Color change over lifetime" , this controls how the color is changed as default the color is changed over the lifetime from each particle, if it set to "Off" the color change is done for all particles equal
  • Fixed All:
  • 7011 Particle systems should only display modifyable properties
  • Fixed All:
  • import plugins
  • if peaktolerance is set to 0 , all cp's are peaked ,usefull for importing mechanical models
  • if peaktolerance is set to 360 , all cp's are smooth
  • New All:
  • obj import plugin dialog changed added option for displaying the info messagebox (default the messagebox is displayed)added option for open a frontview for the imported model after the plugin has finished
  • Fixed All:
  • 7010 Selecting a spline by "Spline select" with Mirror Mode on and hiding everything else results in a different selection
  • Fixed All:
  • 7012 Crash , when loading a obj file created from blender
  • Fixed All:
  • 6827 Changing Decal parameter turns all light off
  • Fixed All:
  • 7008 Crash when activation pose slide (on/off) in Action
  • Fixed All:
  • 7006 Editing Toon Gradient causes freeze
  • Fixed All:
  • 7009 Crash when rotation STL-Prop in Chor
  • Internal:
  • Dumpfile for unhandled exceptions has now a new naming scheme:
  • "ApplicationName_DayMonthYear_HourMinuteSecond.dmp"
  • Dumpfiles deleted , when the Master / Master_64 starts
  • Dumpfiles now enabled in release builds and netrender
  • Posteffect Frameburn changed:
  • added PercentProperty "Opacity" -> control the text opacity:
  • Default : 75% (as before)
  • Min Value : 1%
  • Max Value : 100%
  • added BoolProperty "Display name" -> display the filename:
  • Default : True (as before)
  • if it set to False, only the framenumber is burned
  • the default font is now "MS Sans Serif"
  • Windows only:
  • added BoolProperty "With shadows" -> display the text with shadows
  • Default : True (as before)
  • if it set to False, only a white text is displayed (better readable in my opinion)
  • Changed All:
  • Stampview , "Plugin properties" not longer displayed , makes no sense in this context (if You have one let me know and I revert this change)
  • Changed All:
  • for groups in a choreography
  • fixed a crash , when a object in a named group was deleted from the chor
  • removed properties, which makes no sense in this context
  • added the possibility to add other objects to the named chor group(select the chor group -> than Shift + LMB Selection
  • objects can be deleted with a Dialog (RMB -> "Remove From Groups...")
  • popup menu only displayed menu items , which make sense for this type of group

New in Animation:Master 19.0j (Nov 25, 2019)

  • Fixed Windows:
  • Click in PWS causes crash
  • Fixed Windows:
  • upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files

New in Animation:Master 19.0i (May 28, 2019)

  • New All:
  • it's now possible to C&P viewportsettings from one window to another one open the "View Settings" dialog for the source window , push "Copy", open the "View Settings" dialog for the destination window, push "Paste"
  • Minor Fix:
  • Bullet Soft Body -> Advanced Options -> Subdivide this property is now only displayed, if no Hooks or 5Pointers in the model(before it was still ignored at simulation time)
  • Fixed all:
  • 0006961 Font Wizard Freeze
  • 0006960 Crash on DXF Export
  • 0006957 Crash on quit
  • 0006956 Patch images don't render
  • 0006871 Drag decaling in Action View dragging a image into a action view or over a model in a action, has now the same behavior as doing this in a modelling window
  • 0006951 PushCPs doesn't PushCPs
  • 0006955 Crash on PRJ Save
  • 0006953 Crash after Render
  • 0006946 Polygon export creates faulty polygons fix can have sideffects for other export plugins too, external developers should check this
  • 0006952 Crash on Bullet Simulation
  • 0006938 Bullet simulates with stragne results
  • 0006948 Crash if "Clone CP Weights" used twice
  • 0006945 Crash after CTRL-Selecting bones in Chor
  • 0006943 Render>Show Bones, Show Grid not working
  • "World Space" button working again (has only effect in chor or action and not for Rotate Manipulator)

New in Animation:Master 19.0f1 (Aug 30, 2018)

  • Fixed:
  • 6891: Apply decals with application type planar cause a crash

New in Animation:Master 19.0e2 (May 31, 2018)

  • This has a updated OSX version to solve a crash when rendering. There are no windows changes.
  • Fixed:
  • 6874: Colors render in Negative

New in Animation:Master 19.0c (Nov 14, 2017)

  • Fixed:
  • 6824: SimCloth crash
  • 6823: SSS + Displacement Material = crash
  • 6819: Hair guide CP's not easily controlled.
  • 6821: Crash on Save after Model Swap
  • 6817: Mirror Bone crashes
  • 6818: Simcloth crashes
  • Simcloth plugin fixed memory leak, when cloth simulation is aborted with "Esc"
  • 6816: Group Select>Deselect>Copy causes PRJ corruption
  • 6812: Mirror Bone not mirroring CP weights completely
  • 6815: Duplicator Wizard does not duplicate hooks
  • 6808: Backup not saving current state of PRJ backup can now also maked as single backup (not timed) started from menu entry "Backup Project" or button (Commands->Standard, button can be added manually or with "Reset Toolbars"), a keyboard shortcut can be assigned ("Project:Backup Project")
  • Partially Fixed:
  • 6796: Kleig light rim not blocked by object not fixed yet,when volumetrics is ON
  • New:
  • 6809: Feature refinement: Progressive Render Limit
  • Speedup for Simcloth with OpenMP , to disable this option set "Tools->Options->OpenMP Threads" to "Disable OpenMP"
  • 6813: Suggestion: CP Weights dialog box to remember last position

New in Animation:Master 19.0b (Nov 2, 2017)

  • Fixed All - 6808: Backup not saving current state of PRJ
  • Fixed All - 6807: Crash when starting to render this (benchmark) project
  • Fixed All - 6805: Extruder Wizard crash additional change for Extruder Wizard if the spline for "Path to extrude along" is looped and Method is "Extrude" the created segments are connected as loop, if the Checkbox "Extrusion looped" is "ON" too
  • Fixed All - 6793: Unable to Select Control Points in Curve Editor
  • Fixed All - 6794: Copy/Paste not copying decals
  • Fixed All - 6745: Zbuffer Shadow Only does not render correctly when penumbra on
  • Fixed All - 6744: Feature Save before Render
  • New All - 6804: Feature suggestion: user defineable grid highlight interval defineable for Model, Action and Chorview seperat
  • Fixed All - 6795: Render ignores plugin shaders
  • Fixed All - 6802: Simcloth simulations much slower
  • Fixed All - 6803: Choosing wrong menu causes crash(plugin related)
  • Changed AllSimcloth:
  • "Customgroups" now only editable in material instances makes no sense to edit the cache self
  • new propertie "Remove previous simulation Data" Deletes the simulation data from previous Simulation. Setting it to "OFF" is helpful, when the cloth objecthas many cp's. Default is "ON"

New in Animation:Master 19.0 (May 15, 2017)

  • New:
  • Interface: Save before Render:
  • saves the project, if it is modified, after hit "OK" in the "Render to File Settings" Dialog can be controlled with the "Save upon Render" checkbox at Tools/Options/Rendering , Default is ON
  • Physic: Bullet Integration into A:M
  • added Bullet Constraint for physic simulation with the bullet physics engine Alpha Documentation
  • Modelling: Scale to X=0 option
  • Before we do a Copy-Flip-Attach it is good practice to select all the CPs we presume to be on the center Y axis, go to their properties, set their pivot point to X=0, then scale them to 0% in the X axis. It would be a convenience if we could select the CPs and then just RMB>"Scale to X=0" to accomplish this frequent task in one step.
  • Interface: Clear Undostack (menu Edit)
  • removes all entries from undo/redo , has also a button
  • Modelling: Fix Internal Patches
  • "Remove internal patches" Tries to break internal patches , detach cp's from detected internal patchesand create a named group with this cp's. for 3 and 5 point patches it works only partially depends on the spline layout
  • Interface: Reset Toolbars (menu Help)
  • Reset all toolbars to their default layout
  • Particlesystem: Hair
  • support for Turbulence on forces
  • Interface Rendersettings
  • 6782: Render UX 000: Maximize Render Dialog Window
  • 6783: Render UX 001: Add Render Option to File Menu
  • 6784: Render UX 002: Allow Render Setting Open/Collapse State to Persist works only in "Advanced mode" Two new buttons here too, "Expand All" and "Collapse All", expand/collapse all possible properties
  • Plugins:
  • 6759: Feature: update .ai importer to accept other vector formats added a plugin for importing the SVG format Plugin to add bullet constraints to multiple models in a chorRMB on choreographie -> "Add Bullet Constraints to multiple models"
  • Interface View:
  • 6720: Feature suggestion: Birdseye View Queue undoing/redoing for view position have now a seperate undostack has their own buttons and shortcuts
  • shortcut for view undo Shift+Alt+Z
  • shortcut for view redo Shift+Alt+Y
  • If You don't make a new install or "Reset Toolbars" You must manually add the buttons from Tools->Customize->Commands->Standard
  • Choreographie
  • 6779: Feature: Right Click/Duplicate Menu entry "Duplicate" for objects in a chor If the Shift key is hold down , while clicking "Duplicate" keys from the source object are not copied.
  • Interface Timeline
  • Constdrivers displaying now their values in the timeline
  • Interface CPweight dialog
  • 6772: Feature Request: Weight Menu Undo
  • the weight dialog has now a "Cancel" button , which reverts the changes done in the dialog to the state before the dialog was started. Weighting has now also a general Undo/Redo , if the dialog is exited with the "Done" button.
  • Interface Modelling
  • 6773: Bias Handler Snap to Grid
  • New button for this , Tools->Customize->Commands->Manipulator default key Shift+2 act's like "Snap to Grid" Existing installations needs to add this button manually to the toolbar or "Reset Toolsbars" additional: new menu entry for the RMB menu, if a group of cp's is select "Snap Bias To Grid", snaps the in and outbias for the slected cp's to the nearest grid interval
  • Interface Modelling
  • 6771: deleting all "Relationships" new menu entry for models "Remove User Properties" , delete all user properties and relationships for this model avaible only for modelcache, not for instances Warning : This action is not undoable
  • Interface Modelling
  • new menu entry for models "Remove unused drivers" , delete all drivers without a key avaible only for modelcache, not for instances
  • Interface Rendersettings
  • 6744: Feature: Save before Render saves the project, if it is modified, after hit "OK" in the "Render to File Settings" Dialog can be controlled with the "Save upon Render" checkbox at Tools/Options/Rendering , Default is ON
  • Changed:
  • Plugin: Brick
  • it's now possible to add Bullet Constraints for the instanced model
  • z position can be set
  • models can be imported in userfolders
  • save/restore settings
  • documentation
  • Plugin: Simple_Scatter
  • it's now possible to add Bullet Constraints for the instanced model
  • models are now imported into userfolder
  • documentation
  • SDK
  • added Bullet Constraint (HConstra.h)
  • added Userfolder for chor (hhashobj.h HHashObject::InsertUserFolder) (sample how to use both at HXT/Brick)
  • added OpenView for HChor
  • 6687: SDK missing method for joining splines? (HModel.h BOOL JoinSpline( HCP *cp1, HCP *cp2))
  • GetObject() is changed to GetHObject due a nameclash with wingdi.h
  • 6689: No API method for CP detaching (HModel.h void DetachCP( HCP *cp1))
  • added GetPlayRange and SetPlayRange for HChor, HAction and HActionCache
  • example:
  • BOOL CTestPluginApp::OnChor(HChor *chor) {
  • TimeRange tt = chor->GetPlayRange();
  • tt.m_end.StepFramesBack(5, GetHProject()->GetFPS());
  • chor->SetPlayRange(tt);
  • return TRUE;
  • Help
  • AMAindex.txt rebuild ("Display help for current property")
  • Particlesystem: Hair
  • Forces need not longer high magnitudes to affect hair dynamics
  • groom mode
  • selected guidecp's now drawn with the selected cp color
  • added possibility to select more than one hairguide for operations except the "Brush Mode" operation
  • two new buttons
  • "Select Hairguides"
  • if You press this button you are now in the selection mode, and can select more than one Hairguide Limitation, it's only possible to select one HairguideCP, for the other selected Hairguides the HairguideCP from the first selected Hairguide is used
  • "Deselect Hairguides"
  • deselect all selected Hairguides
  • Distortion Action Objects
  • 6686: Distortion Action Objects Resolution limited to 10 Has now the same resolution as the modeling window (maximum 1000), and use as initial value now the same settings as for the distortion in the modelling window
  • Bake Surface
  • 6732: larger border for Baked Surfaces
  • Plugin: Ai import
  • AI import can be find now under "Plugins->Import" (before at "Plugins->Wizards")
  • Interface
  • 6777: Increase size of Info Properties Description and Notes
  • Fixed:
  • 6755: computation error for normals
  • 6748: Space Marines project renders differently than original (tweaked darksimbiont materials)
  • 6749: Flocking birds does not render correctly in Render Lock Mode
  • 6737: Animated Material loses animation in saved file
  • Particlesystem: Hair
  • Hair dynamics are not updated, if project fps was set to 25
  • undo/redo now working as expected
  • when some patches hidden , not all hairguides for the visible patches are drawn
  • Distortion Action object
  • changing the resolution for the distort action object after the target is applied works now as expected (distortion box is updated properly)
  • bug fixed , when the Target is set back to the default value (default values for the distortion box was not restored)
  • All Particlesystems redraw error for all Particlesystems fixed , if the model or group is translated,rotated or scaled
  • 6740: A:M crashes if try to render to file with multipass after reset
  • Decal crash, when a decal has two (or more) images with maptype "Other..." ,the driven properties are the same and one should be deleted
  • 6739: Hair renders white in netrender
  • Choreographie
  • If a model is scaled and a constraint with transform properties added,scaling is incorrectly
  • chor translate mode broken
  • 6733: 5-Pointers seem to have a different behaviour for hair particles...
  • 6728: Bullet Rolling Friction > 1.0 suddenly halts object
  • 6727: Three-point patches render texture incorrectly
  • 6718: Mirror Bone not mirroring CP weights correctly
  • 6730: loading old file causes crash
  • 6729: Adding CP causes crash
  • 6717: Slow Paste when DSTS material present
  • 6722: Smooth Plugin causes crash
  • 6724: plus key not always working for frame change
  • 6721: Props view inside-out in shaded-wireframe Note: Normals can be displayed now for Props too
  • 6716: CP at Bone origin is ignored by Compute Bone weights.
  • 6725: Using Sweeper on this model brings A:M to a crash
  • 6713: Changing CPs from Peaked to Smooth doesn't "dirty" PRJ
  • 6714: PRJ is already "dirty" when loaded
  • 6715: Can't adjust bias of CPs next to Hooks
  • 6704: Rotate Manipulator doesn't work on D-box in Action
  • 6712: Altering hair doesn't add asterisk to PRJ
  • 6711: Undo not working in Hair Grooming mode
  • 6707: NetRender ignores Camera Fog Keyframes
  • 6706: Crash after moving mouse between windows
  • 6703: Crash after importing Rotoscope...
  • 6710: "recall view/position" never works the first time.
  • 6708: STL export doesn't include displacement
  • 6694: Dragging Groups causes crash
  • 6680: Crash after dragging Groups
  • 6693: Dragging Bones causes crash
  • 6679: ALT for Free Rotate not working on axis
  • 6563: Add with Shift-Key pressed does not add a new non-continuies spline
  • 6695: Undo after extrude causes crash
  • 6700: On-screen renders very slow
  • Bullet
  • if no cp/patch is assigned to a Bone with bullet constraint , crash occured
  • joints hasn't worked correct
  • new behavior, if the constraint is added to a model, which is created from the "Explode Rebuildmodel" plugin.
  • In such a case , bullet constraints are added to each "Explode_" bone
  • with a breaking value off 1,
  • constraint's between the pieces from the model automatic generated
  • most of other settings not avaible in this case
  • see the Fracture example
  • 6691: Extruder plugin causes crash
  • Force -
  • Type "Cone"
  • falloff not handled correct
  • Type "Cylinder"
  • false result for Kind "Fan" fixed
  • Type "Box"
  • fixed real time view for "Width Softness"
  • 6685: Decal placement tools do not work correctly in Camera view
  • 6631: Depth sorting problems in choreography
  • 6643: Bias-Handler not showing (the line of the bias handlers not visible)
  • Rendering: material on 3 point patches now correct calculated (in some cases a division by zero has occured)
  • 6511: RMB Menu incomplete with Patch Group Tool
  • 6540: copy loose decaling on 5 point patch
  • 6645: Patches render inside-out in shaded mode
  • 6505: Layers drawn in front
  • Realtime: crash ,when Draw Normals is on, and a other project is loaded , where the shaded mode for a model was not set[/u]
  • 6647: Grid only shows when an object is selected
  • Interface: deleting RigidBody constraint from popup menu not possible
  • "Constraint to Path" position updated after select a Pathmodel or Spline from combobox or cursorpicker
  • Modelling Chor creating Pathmodel in chor is back now
  • 6657: Rendering to file: No file saved...
  • 6661: Screen stops updating after using CTRL-Z
  • 6662: After closing PRJ and starting New PRJ, crash on drawing new spline.
  • ModellingCrash, when deleting a bunch of cp's and splines, and heavy use of Undo/Redo
  • 6663: After Deleting a spline, Undo does not restore it.
  • 6664: Crash upon drawing spline in new PRJ
  • 6666: Crash after multiple Undos
  • 6667: Tutorials Splash screen missing background image.
  • 6668: Axis handles for Scale mode not drawn properly
  • 6660: Play range do not stick when saving and loading a scene/project
  • 6670: Patches not completely drawn in in real-time view
  • 6671: Distortion Box CPs disappear
  • 6672: Undo doesn't work in Distortion Mode
  • 6673: Lens flare errors in Net Render
  • 6571: Net Render slaves cannot load camera from Technocrane
  • 6674: Prop not visible after Turn
  • 6675: rop textures not displayed correctly
  • Note: For decaltype "Color" the alpha channel is not used in final render, if You need this, change the decaltype in the chor to "CookieCut" (the obj file format doesn't know such a type) in contrast the realtime render use the alpha channel , even the decaltype is "Color", but I will not change this behavior due heavy sideeffects
  • Decal crash , when the decaltype for a prop decal is changed to Bump or Displacement
  • Decal Combobox for decaltypes displaying now only the usable decal types for props
  • Decal Bump and Displacement maps for Props now working properly
  • Modelling false RMB menu displayed , when selecting cp's with holding the Shift or Ctrl key and no group was selected before
  • 6791: Crash when doing Move or Zoom
  • 6787: Much longer rendertime compared to previous version,if reflectivity is != 0
  • 6786: Changing preroll from one particle system affects all other too
  • 6781: No reflections below reflectivity values of 0.501
  • 6780: The Modeling Grid turns itself off
  • 6774: Crash upon Rendering (Texture Size)
  • 6775: After fresh install, mfc140.dll not found
  • 6776: Copy/Paste crash
  • 6770: flockfx model not saved
  • 6741: shag hair problem rendering
  • 6769: Channels not displayed properly with N or R
  • 6766: Unable to correctly select render quality in Net Render
  • 6760: Snapshot doesn't remember last directory used
  • 6763: (OSX only) JPEGs cannot be loaded into the application
  • 6757: A:M stops updating display during SimCloth
  • 6753: Flag does not wave correctly when doing cloth simulation
  • 6756: SimCloth fails in V19

New in Animation:Master 18.0p (Feb 29, 2016)

  • Fixed All: 6505: Layers drawn in front
  • Fixed All: 6631: Depth sorting problems in choreography
  • Fixed All: 6643: Bias-Handler not showing (the line of the bias handlers not visible)
  • Fixed All: 6540: copy loose decaling on 5 point patch
  • Fixed All: 6647: Grid only shows when an object is selected
  • Fixed All: 6663: After Deleting a spline, Undo does not restore it.
  • Fixed All: 6664: Crash upon drawing spline in new PRJ
  • Fixed All: 6666: Crash after multiple Undos
  • Fixed All: 6668: V18p Axis handles for Scale mode not drawn properly
  • Fixed All: 6660: Play range do not stick when saving and loading a scene/project
  • Fixed OSX: Combobox "OpenMP Threads" doesn't display correct the last choice
  • Fixed OSX: Particlesystem generated on the false coordinates (comparing to the windows version)
  • Fixed All: 6670: Patches not completely drawn in in real-time view
  • Fixed All: 6671: Distortion Box CPs disappear
  • Fixed All: 6672: Undo doesn't work in Distortion Mode
  • Fixed All: 6673: Lens flare errors in Net Render
  • Fixed All: 6571: Net Render slaves cannot load camera from Technocrane
  • Fixed All: 6674: Prop not visible after Turn
  • Fixed All: 6675: Prop textures not displayed correctly
  • Note: For decaltype "Color" the alpha channel is not used in final render, if You need this, change the decaltype in the chor to "CookieCut" (the obj file format doesn't know such a type)in contrast the realtime render use the alpha channel, even the decaltype is "Color", but I will not change this behavior due heavy sideeffects
  • Fixed All: crash , when the decaltype for a prop decal is changed to Bump or Displacement
  • Fixed All: Combobox for decaltypes displaying now only the usable decal types for props
  • Fixed All: Bump and Displacement maps for Props now working properly

New in Animation:Master 18.0o (Dec 26, 2015)

  • Fixed:
  • Exporting MDL from Chor causes crash
  • Option Dialog Box changes crash
  • Instead wizard amplitude appointed wizard mirrorbone
  • Simcloth simulation crashes
  • NetRender crash when changing JPEG settings
  • New:
  • menu entry for Models "Renumber CP's" renumber the model cp's

New in Animation:Master 18.0n (Sep 23, 2015)

  • 6627: Very slow rendering on select frames
  • 6624: "Paste with Bones" over-simplifies CP Weights
  • 6621: Expressions no longer possible
  • 6616: 2-axis Translate handles not drawn properly
  • psd and tif imageformat plugins added
  • psd files are corrupted if they have a alphachannel
  • tif imageformat plugin, added compression dialog avaible compression types None,Packbits,LZW,Zip default is LZW
  • 6611: "Apply Snapshot" not available in Pose Window
  • changed "Apply Snapshot"
  • applied snapshot now correct scaled , if a value 1 is used for the created decalimage
  • possible to input the value for scaling numerical
  • "Remove All CP Weights" has reassigned some cp's to the false bone
  • 6623: Plugin "Clone CP Weights" clone the weights from one model to another model , the target must be identical to the source model (bones,cp's) except the cp weights and cp bone assignments
  • crash in AMXtex plugin , when export animations

New in Animation:Master 18.0m (May 30, 2015)

  • New:
  • Button "Snap to CP" snap a bone to the nearest cp You must manually add this button from "Tools->Customize->Commands->Manipulator" (Cube with red point and arrow) to add a keyboard shortcut search for "Snap Bone To CP" only active in modelingviews , when the view is in bonesmode Snap the selected bone manipulator (Chain,End,Shaft) to the nearest cp, hidden cp's are excluded from the calculation except of moving the shaft, the bonelength isn't preserved
  • Fixed:
  • 6609: Do not select hidden CP function In shaded modes , cp's which are covered by other patches not longer selectable (also not selectable with group or lasso modes), works in all views. It's now configurable , the button must add manually from Tools->Customize->Commands->Manipulator" (filled cube with a red Z) to add a keyboard shortcut search for "Respect Z-Order" at "Tools->Customize->Keyboard"
  • Displaying the correct keyboard shortcuts in the view popup menu
  • Export plugins "Generated Modelmapsize" can now be up to 8192x8192
  • 6610: Rotoscope not visible in Pose and causes Exception on Delete
  • 6608: Preview render gamma correction function is incorrect. Desired gamma (== gamma for previewrendering) has now it's own spincontrol for changing the value and also a displayfield
  • 6602: Input PNG gamma correction function is incorrect. The gamma correction is now done in dependency of the current gamma
  • Flocksystems false icon in chor unusable icons for instanced models removed.
  • Bonemanipulator not refreshed , when the bone length is set in the Length edit field
  • 6612: Normal indicators display strangely when some geometry is hidden.
  • 6592: All normals are visible in shaded mode (when display normals is enabled).
  • 6614: OBJ sequence exporter needs bigger image size options- 1 setting to work for all frames Export plugins extend the resolution for "Generate Model Maps" up to 8192
  • 6614: OBJ sequence exporter needs bigger image size options- 1 setting to work for all frames obj export plugin ask only at the first frame , if the filenames for decals should be unique, when a range of frames should be exportet
  • 6575: Model Geometry Not Visible In Choriography In Shaded Mode (Mac)

New in Animation:Master 18.0l (Apr 7, 2015)

  • New All: (0006593: Wizard: Import Images on Grids)
  • Plugin "Gridimages" , avaible from a choreographie
  • "Add Images"opens a image selection dialog for selecting the decalimage, multiple selection is possible if the checkbox "Import as an animation or a sequence of images" (win) or "Import as sequence" (mac) is checked and the selected image is a imagesequence a animated decal is created can be used multiple times, new selected images are added at the end of the imagelist
  • "Clear List"
  • remove all items from the imagelist
  • Listbox Imagelist
  • you can drag and drop the entries to make a specific order with RMB You get a menu
  • Menu item "Add Images"
  • the same as the Button "Add Images"
  • Menuitem "Remove selected"
  • removes the selected item from the list
  • "Pixel per unit"
  • let You define the gridsize for the create model/layer, can be a float value (as example 6.4)
  • resulting gridsize is shown in the listbox
  • "Subdivision"
  • how many subdivision in the width/height axis should be createt, has only influence if "Create as" "Model" is selected
  • "Create as"
  • "Model" , creating models for the images
  • "Layer" , creating layers for the images[/b][/b]
  • "Create as CookieCut Decal"
  • create the decal as a CokkieCut deacltype instead of the default Color typ decal has only influence if "Create as" "Model" is selected[/b][/b]
  • "Add to chor"
  • add the created models/layers to the choreographie, if more than one image is in the imagelist a general offset between the importet models is computet, so they don't overlap[/b][/b]
  • "First position"
  • the position for the first created model[/b]
  • "Offset"
  • a additonal position offset
  • "Orientation"
  • in which view the grid should be created has only influence if "Create as" "Model" is selected
  • "Modelname"
  • the basename for the created models/layers
  • New:
  • menu entry bones menu "Bone snap to CP" snap Bone to nearest cp
  • no keyboard modifier -> bone pivot is snapped
  • keyboard modifier Shift -> bone pivot is snapped, bone end is moved to maintain bone length
  • keyboard modifier Ctrl -> bone end is snapped, bone pivot is moved to maintain bone length
  • popup menu entry for imagecontainer "Reload Images"
  • reload all images, if the timestamp for a image is modified , refresh icons in the projectbar and realtime textures related sdk command GetHProject()->ReloadImages();
  • popup menu entry for single image
  • "Reload Image"
  • reload the image, if the timestamp for the image is modified , refresh icons in the projectbar and realtime textures
  • SDK addition
  • HLayer creation and import into a chor
  • Fixed:
  • Turn rotates only around the global axis of selected objects , not the local axis
  • 6605: Group constraint does not obey normal Compensate Mode practices.
  • 6606: Moving Bone does not "dirty" model
  • "Snap group to grid" for CP's in action or relation
  • Imagefile dialog has now the checkbox "Import as sequnce" similar to the windows version
  • file open dialog has now the checkbox "Cancel all remaining missing files during this load." similar to the windows version
  • Informational
  • "Bone snap to grid" snap Bone to nearest grid position no keyboard modifier -> bone pivot is snapped keyboard modifier Shift -> bone pivot is snapped, bone end is moved to maintain bone length

New in Animation:Master 18.0k (Mar 26, 2015)

  • Fixed:
  • 6601: Percentage pose and skeltal keyframe bug
  • 6599: Filepath recognition is not the same as used in master.exe and renderserver.exe
  • 6311: Patch Images do not Bake
  • 6598: realtime display error for textures with alpha channels
  • 6595: Boolen Cutter is working from some viewpoints perfectly, but from other not....
  • 6539: average normal
  • 6597: Crash when rendering from a non camera view and Motionblur is active
  • New:
  • 6391: Set camera to current view two new menu entries for camera objects in a chor
  • Set camera to bird view" transfer the actual camera view into a birdseye view in perspective mode
  • "Set bird view from camera" transfer the actual birdseye view to the selected camera, switch to camera view and make keyframes for rotation and transformation, the birdseye view must be in perspective mode otherwise this option is not avaible
  • new plugin "Textured Grid", avaible only from the objects folder self
  • "Select Image", opens a image selection dialog for selecting the decalimage to use
  • "Pixel per Unit", let You define the gridsize for the create model can be a float value (as example 6.4)
  • "Subdivision x" , how many subdivision in the width axis should be createt
  • "Subdivision y" , how many subdivision in the height axis should be createt
  • "Offset (Pixel)", how much pixel the decal should moved on the gridplane in x and/or y axis , if there any other value as 0 in this editfields a wraparound for the decal is done
  • "Copies", how many models should be createt , minimum value is 1 makes only sense if a offset is used , the offset is shifted for each model
  • "Use offset for the first model",if the checkbox is checked the offset values are used also for the first created model
  • "Orientation" , in which view the grid should be created
  • "Modelname" , the name for the created model , if "Copies" > 1 then a numericalvalue is add to the name
  • Changed:
  • new button for "Zoom Selected Object", add this button manually from "Customize->Commands->Navigation" to a toolbar keyboard shortcut Ctrl+Shift+Z (as before), but can be changed now
  • if You use this from camera or light view , it creates a keyframe for the computet new rotation
  • ViewSettingsDialog added a "Apply" button applied changed settings without closing the dialog
  • Switching viewmode to perspective has now as default keyboard shortcut VK_NUMPAD9 (9 on the numpad) , only active if You have not changed any keyboard acceleration at "Customize->Commands->Keyboard" to get the default acceleration back , You need to delete the file Master.MAC(Master_64.MAC for the 64bit version) in the A:M directory
  • Particle systems speedup for Blobby (rendering) and Fluid (computation)
  • Final rendering with SSS on speedup, if OpenMP is enabled

New in Animation:Master 18.0j (Mar 3, 2015)

  • Fixed All - 6585: Crash when change group order.
  • Fixed All - 6562: SSS and Average Normals don't appear to work together.
  • Fixed All - 6584: CP Weight does not work.
  • Fixed All - 6583: Render crash by the pose sliders.
  • Fixed All - 6572: hover text for bone draw mode
  • Fixed All - 6587: Renderserver: Cannot access selected output directory! error
  • Fixed All - 6573: Render or Netrender hangs on specific FRAMES
  • Fixed All - 6580: Model Window's Background color is set to (0,0,0)
  • Fixed All - 6564: impossible to select (Lasso line mode)
  • New all - 6581: Please add output image with alpha unpremultiply format settings Added new setting "Save with unpremultiplied alpha" to the output properties page, default value is "Off"
  • Fixed All - 6586: Renderserver: "Unable to save outoput path" error and saved files are highly fragmented
  • Fixed All - 6594: The GPU memory total amount RenderSlave uses is too big. It' configurable for each render job .Default value for GPU and OpenMP using is off, it can be changed on the first page from the job wizard (renderserver) The configuration is render job dependant and has precendence over the gpu settings on the render options page.
  • Changed All - OpenMP In the global properties page is now a combobox , where You can select the number of threads which OpenMP should use or disable OpenMP.

New in Animation:Master 18.0i (Jan 5, 2015)

  • Fixed All - 6561: transparent models are not drawn correct in shaded views
  • Fixed All - 6557: Transparency is not shown correctly in workspace for OpenGL 3
  • Fixed All - 6570: multipass rendering with motionblur failed
  • Fixed All - 6563: Add with Shift-Key pressed does not add a new non-continuies spline (worked in v17)
  • Fixed All - 6569: Do not connect two different spline at the beginning of the connection with key-Shift pressed
  • Fixed All - 6576: Crash in final render, when a group has no patches and SSS for this group is on
  • Fixed OSX - 6574: Crash when loading JPEG
  • Changed All:
  • switch from openexr v1x to openexr 2.2 (adresses exr and hdr imageio, read and write(only exr) now possible for the compression methds NO,RLE,ZIPS,ZIP,PIZ,PXR24,B44,B44A,DWAA,DWAB)
  • switch from jpeg6a to jpeg9a (adresses jpg imageio)
  • switch from lpng1237 to lpng1251 (adresses png imageio)
  • New OSX:
  • A SSE4 version is now distributed too , the installer for this version detects if the cpu has the capabilities for this version , otherwise it doesn't install. This results in needing a secondary installation packet . To avoid to download the false packet You can look at http://en.wikipedia....ped_by_CPU_type if Your mac supports sse4.2 or open a terminal and type "sysctl machdep.cpu.features" (look in the output for SSE4.2) or look in your Master.log (Avaible instruction sets)

New in Animation:Master 18.0h (Dec 11, 2014)

  • Fixed All - 6544: Sprite-Particle not in Alpha
  • Fixed All - 6546: alpha channel not detected for png files[/b]
  • Fixed All - 6554: Bake Dynamic Systems does not work - no key frames produced[/b]
  • Fixed All - 6552: simulate spring systems does not work in chor its greyed out and action does nothing[/b]
  • Fixed All - 6556: Pressing Y will not part the spline even (and something deeper going on, as it seems)[/b]
  • Fixed OSX - 6560: settings dialog for jpg and png not working

New in Animation:Master 18.0g (Oct 23, 2014)

  • Fixed All - 6542: Crash When Rendering With SSAO & Stereo Together
  • Fixed All - 6528: Crash after editing groups then re-ordering htem in PWS
  • Fixed All - 6523: Rotate manipulator not drawn correctly
  • Fixed All - 6538: strange hair

New in Animation:Master 18.0f (May 3, 2014)

  • Fixed All:
  • 6522: Pressing Skeletal mode button doesn't work and leads to freeze.
  • Fixed All:
  • 6521: AtTime expressiondoes not retrieve value from indicated time.
  • Added All:
  • Expressions
  • CurrentValue()
  • Returns the current value for this propertie, before the expression is interpreted.
  • VectorF( x )
  • Creates a vector by filling the three floating point values x, y, and z with the initial value.
  • Vector2( x, y )
  • Creates a vector2 by combining the two floating point values x and y.
  • AtFrame(frame , n )
  • Returns the value of n at the given frame.
  • GetFrame()
  • Returns the relative frame within the action. When in a choreography, this is equal to the chor's frame.
  • Clamp( n, min, max )
  • Clamp the value n into the range between min and max

New in Animation:Master 18.0e (Apr 24, 2014)

  • Changed:
Plugin "Merge and purge decals" added check for Percentage,Repeat,Seamless and Exporttype properties for equality, only if this values are also equal the decals are merged
  • if A:M is running out of memory during final render, a more informative messagebox is displayed and the used memory is freed now. A typical scenario for such a exception is rendering with some lights with Z-buffered shadows,high Map Resolution,Penumbra on and Multipass off. 32 bit programs (OSX is a 32 bit process too), can use only at max 3GB memory equal how much memory is installed
  • Expression RGB(rgb) clamp the values between 0 and 255 self (as example 500 is the input value, than 255 used as value) use absolute values (-100 will then be 100)
  • Fixed:
  • 6505:  Layers drawn in front
  • 6513:  Rotoscope hides model in shaded view
  • 6510:  Memory leak after finalrender with zbuffered shadows and Penumbra On
  • 6500:  Request these standard resolutions in the industry for the resolution drop down menu added to the resolution drop down menu in this order
  • "UHD" Ultra high definition television 3840 × 2160
  • "DCI 2K cropped" (CinemaScope cropped) 2048 × 858
  • "DCI 2K native" (native resolution) 2048 × 1080
  • "DCI 4K cropped" (CinemaScope cropped) 4096 × 1716
  • "DCI 4K native" (native resolution) 4096 × 2160
  • 6503:  Patches Not Displaying Correctly
  • 6495:  Displacement from materials results in heavy, black render artefacts
  • - 6509:  Render with SSAO causes crash
  • 6507:  Pressing Bones Mode Button locks computer
  • OpenGL3 driver
  • fixed application crash for nvidia gpu's 
Error code:6
"Your hardware configuration does not meet minimum specifications needed to run the application. The application must close." if this error occured again , please set in the registry (OSX Masterprefs.ini) the value for "OpenGL3" "Max Vertices" to a lower value
  • redudant state changes reduced
  • reworked the opengl3 property page
  • all settings on this page having only influence for the realtime rendering
  • bilinear filtering for real time textures removed
  • the next 3 options are having only influence for realtime textures
  • "Anisotropic filter" for textures added, can be switched with the same named checkbox on the opengl3 properties page, only avaible if the "GL_EXT_texture_filter_anisotropic" extension is supported from the gpu driver
  • "Scale always to power of two", if this checkbox is checked all textures are scaled to the next power of two value for width and height (256,512,1024 and so one)
  • "Compress if x or y > xxx", if this checkbox is checked the textured are stored as compressed texture in the gpu accesible memory, the value means the size for the texture width or height , and is the computed from the "GL_MAX_TEXTURE_SIZE" value , for Your gpu this value can be shown if You save the list of extensions "Show All" on the property page than "Save")
  • "Antialiased Lines" only a hint for OpenGL , that lines should drwaed antialiased
  • "Inverse sortorder" transparent Patches are drawn in reverse order (Z- to Z+)
  • "Polymode" in shaded views , the polygon structure is displayed , which will be used, when You export the model/chor in a polygon export format like stl/obj and so one .
  • special note for OSX users if You get uglish decals/rotoscopes please try first to set "Scale always to power of two" to On , even the OpenGL extension "GL_ARB_texture_non_power_of_two" is reported , it looks like there is problem with the driver (seen the problem on systems with a nvidia gpu, ati or intel seems to be ok)
  • 6471:  Decals Not Displaying Corectly In v18a On Macs
  • 6481:  AM does not render images correctly set "Scale always to power of two" to On in the opengl3 properties
  • appcrash , when selecting controlpoints from a decal, where the cp's are removed
but the stamp still exists
  • 6515:  Can't reorder sequence of a model's constraints in a relationship
  • 6425:  No longer possible to resequence a relationship's constraints in the PWS
  • 6516:  Can't reorder sequence of an Actions constraints in a relationship
  • 6438:  No longer possible to resequence constraints in an Action or Choreography window.
  • 6517:  Crash when trying to resequence the order of contraints in an Action in the PWS without having its action window open.
  • 6188:  Hair Density Maps do not work correctly on 5-point patches
  • 6520:  Decals on background objects appear over foreground objects in real-time
  • 6480:  AM Crashes when trying to remove a hook
  • 6512:  Multipass not dividing motion blur increments properly

New in Animation:Master 18.0d (Apr 3, 2014)

  • Fixed All - 6497:  Hair always jittering
  • Fixed All - 6496:  Hair color incorrect in Final renders
  • Fixed All - 6459:  Bake surface resolution replaced by fixed presets
  • Changed All
Bakesurface
  • default values now the following
Resolution 10
Margins 1
Maximum textures size Automatic
Overwrite Files True
Delete old decals False
Delete materials False
If Bakesurface is started without the dialog (Shift + LMB) last settings are used
  • the created decalimages having now a new naming scheme "bs_"modelname"_"texturetype"."extension (jpg as default) with this change it's possible to bake more than one model in one projectfile
  • new combobox "Maximum textures size", where You can select wich size the created decalimages should have Automatic - based on Resolution , the best matched size (as in previous A:M versions) 128 - maximum texturesize 128x128 pixel and so one up to 4096x4096 only the 64bit version has the possibility to select 8192 as maximum texture size the algorithm tries now to match this value in one dimension
  • new option
"Delete materials" If this is checked , all materialnodes (! INCLUDING particle materials !) are removed from the model and groups and the surface atrributes are set to the default values
  • New All - 6413:  Allow undo functionallity in the stamp editor basic undo/redo funtcionality added, selections are not undoable, only cornercp moving is undoable special functionality for command key's + LMB in the stampview (only as reminder) Ctrl key (Mac Command key) + LMB split uv stack and add the nearest corner to selection Shift key + LMB add uvs to selection Alt key + LMB add vertex to selection
  • New All - 6456:  Feature request: Option to select the visual representation of bones switching to simple bone draw mode (bones are drawn as simple line instead of shaft) possible with keyboard shortcut "Shift+7" or the button from Tools->Customize->Commands->Draw (you need to add this button manually for the first time) keyboard shortcut can found at Tools->Customize->Commands->Keyboard "Toogle bone draw mode
  • Changes All - 6457:  Option to select between Spline/Hold/Linear as default keyframe interpolation
!!! Important change !!!
affects only new created drivers , for this drivers keyframes are created with the selected default keyframe interpolation You can set this at "Tools"->"Options"->"Action"->"Keyframe Interpolation" if "Default" is selected in most cases the interpolation method is "Spline", the behavior of creating keyframes is in this case the same as in previous A:M versions ! if any other is selected, it overrides the default values for the driver !
  • Changes All
Stampview , if a corner or a group of corners are selectet ,  not longer display a popup menu , makes no sense in such a scenario
  • Changes All
different cursor for "Add Lock Mode"
  • Fixed All - 6490:  Crash after Save
  • Fixed All - 6482:  New CPs made with Y key not properly placed
  • Fixed All - 6478:  Can't create bone chain with Snap Manipulator to Grid ON
  • Fixed All - 6491:  Can't Keyframe in Composite
  • Fixed All - 6487:  Lights not fully drawn in Bones mode fixed also some realtime draw issues for bones (ghosty circles)
  • Fixed All - 6494:  strange snapping was a unwanted sideeffect from #  - 6445:  Moving cp's in front view don't keep z axis position
  • fixed Opengl Driver - 6477:  Mac, OpenGL Causing "Bones Mode" Display Issues
  • Fixed All - 6488:  Rotoscopes on lights lost after save and reload of project. see the notes below
  • Fixed All - 6486:  Rotoscope image on light not working Not longer allowed to drag rotoscopes on light or camera caches ,only allowed for instances light/camera in a chor/action or lights inside a model notes for the special case lights inside a model (in the bone hierachie) "if show more than drivers" is selected , the rotoscopes are NOT visible but they are still affects rendering, this is a accommodation for netrender it was very tricky to get this to work ....
  • Fixed All - 6485:  Splines set to "Render as Line" are not smooth in final render I higly recommend to use the "Resamplespline" plugin in such a case for evenly distributed cp's on the spline.

New in Animation:Master 18.0a (Jan 11, 2014)

  • Change Log:
  • Fixed All - 6462: V18_64bit falls over when loading tiled images
  • Fixed All - 6443: Rotoscope on Light not affected by Transparency setting
  • Fixed All - 6454: Volumetrics obscuring scene view
  • A new option added for volumetrics "Draw shaded in real time view" Default Off If it is set to On the a shaded cone is drawed if real time views are set to shaded.
  • Fixed All - 6444: Lights with Rotoscopes ignore light's color Following conditions have to be true the rotoscope image must have a keycolor set or alphachannel transparency for the rotoscope must be smaller than 100% "Use additive color" must be set to ON
  • Fixed All - 6452: Y key shortcut to add CP doesn't always work Inserting a cp (shortcut Y) now working on the last cp on a spline too.
  • Fixed all - 6451: : Attempting to Detach Hook Crashes App
  • Fixed all - fixing a refresh issue for decals in shaded realtime view, when the Repeat parameter for the decal was changed

New in Animation:Master 18.0 (Dec 2, 2013)

  • New:
  • All "Snap to nearest CP"
  • If you select a single cp or a group of cp's, than this new option in the RMB.gif popup menu is avaible. It is snapping the selected cp to the nearest other cp position from the model. If you have a group named "targetgroup" in the model, this group is used as target positions, otherwise a dialog appears, where you must select the target group. Only the cp's from this group are used as possible target cp positions. This option is also avaible in a pose/action/chor, when the muscle mode is selected. The default shortcut is Shift+Ctrl+9.6400: Allow option to invert the functionality of the the "Hide CPs" and "Lock CPs" tool buttons. Holding the Ctrl (for Mac the Command) key down, inverting the affected cp's.
  • 6410: Feature suggestion: Tool buttons for Onion Skin Control Toolbar for Onion Skin added
  • 6347: Feature idea: Automatic Quad view
  • 6389: Please allow deletion of layout presets.
  • 6390: Allow seletion of layout presets from "Load Layout" submenu
  • Tools> Options> Units (additional for #0006374) "Magnet mode"> "Display single manipulator" With checkbox ON, the magnetic field radius is only drawn for the last selected cp, with the checkbox OFF, the magnetic field radius is drawn for each selected cp, but the radius can be only with the maipulators from the last selected cp
  • 6375: Allow user definable workspace/window layout presets "View"> "Save Layout" for saving an individual toolbar layout "View"> "Load Layout" for restoring an individual toolbar layout.
  • OpenGL3 driver:
  • (had also the possibility to use features from newer OpenGL versions, if detected) This is now the default driver, the other OpenGl driver exists only for backward compatibility if the gpu/driver doesn't support OpenGL 3.0 (for gpu postprocessing OpenGL 3.2 is required as minimum) When you switch the drivers, a restart is highly recommended! This driver works faster in realtime mode (in special with high count patch models/models with transparency) and enables some additional features. It also contains some bugfixes for realtime displaying.
  • Polygonmode (only OpenGL3):
  • Tools->Options->OpenGL In shaded views, the polygon structure is displayed, which will be used when you export the model/chor in a polygon export format like stl/obj and so on.
  • Rendersetting "Screen Space Ambiant Occlusion”:
  • This is a posteffect, which is implemented as a GPU Shader, but has also a CPU fallback implementation, for the case that the gpu doesn't support this or opengl3 is not used. The effects also need the depth buffer, if they are not enabled, the effect enables it.
  • Additional settings:
  • On OSX this effect can be computed only on the cpu, due to glTexBuffer and samplerBuffer (gsls) isn't avaible in the compatibility profile, the core profile can't be used (nor supported via AGL) there.
  • "SSAO Effect only”:
  • Only the computed SSAO is shown as a greyscale picture (not applied to the original render, overwrite it)
  • "Samples”:
  • How many samples are used to compute the ssao around each pixel, available values,when gpu is used are 2-1024, if the cpu is used it is limited to 2-128 (higher values are clamped to 128) it's also a good idea to enable OpenMP, when the fallback to the cpu implementation is used.
  • "Radius”:
  • The radius around each pixel, from which the SSAO is computed
  • "Distance”:
  • Distance which occlusion reaches
  • "Gamma”:
  • Gamma correction for occlusion only
  • "Density”:
  • Density for sampling
  • "Softness”:
  • Softness of the edge of occlusion
  • "Luminance influence”:
  • How much luminance affects occlusion (gpu only, and only when applied to finalrender)
  • "Blur the effect”:
  • Enables blurring for the effect itself (not the applied effect)
  • "Radius”:
  • The radius for which the blur is calculated (gpu gaussian blur used)
  • "Apply to finalrender”:
  • See GPU Postprocess effects when "GPU Postprocess effects" is set to ON and "Applying each pass" is ON and the gpu implementation is used the effect is applied each pass.
  • Rendersetting "GPU Postprocess effects" (only OpenGL3, driver version 3.2 or higher is needed):
  • This implements some posteffects as GPU calculated effects, they are faster than the normal posteffects applied to the camera. An additional logfile (GPUShader.log in the A:M installation directory) is created, when such aa effect is used (for bughunting) if an error occurs, the master.log is also needed for bughunting the order for computing the posteffects is SSAO, Blur, Different Posteffects.
  • Settings for each gpu posteffect:
  • "Applying each pass" - When You render with multipass ON, the effect is applied at each pass.
  • "Apply to finalresult" - If this setting is OFF, the result from the posteffect is saved as a seperate image file (also for every pass in multipass), and not added to the final result image. The imagefile is saved in the directory where the final image is stored and appended with the posteffect name and pass number.
  • "Samples" - How often the posteffect is applied.
  • Blur - Additional setting, "Radius" which controls the radius for which the blur posteffect is calculated
  • Different Posteffects - additional setting "Posteffect Type"
  • Available types are:
  • "Greyscale"
  • "Sepia tone"
  • "Negative"
  • "Sharpen"
  • "Dilate"
  • "Erode"
  • "Laplacian"
  • "Prewitt"
  • "Sobel"
  • Snapshot from the active view:
  • Directory where the snapshot is saved is configurable at
  • Tools->Options->Backup The toolbar button for this is under
  • Tools->Customize->Commands->Render the snapshot is saved as a targa file
  • 6358: Feature suggestion: Option to limit realtime subdivision, new checkbox on global property page "Limit realtime subdivisons" Default On, limits the real time subdivisions to 1,4,16,Adaptive
  • 6342: Feature request: update STL exporter to offer higher subdivision avaible subdivs for polygon exporters and realtime view now 1,4,16,64,256,1024,4096,Adaptive. 256 and above require significantly more time in realtime views.
  • 6332: CTRL-Save Snapshot to bring up options panel (for macs Shift-Save Snapshot)
  • 6334: Feature suggestion: Snapshot automatically applied back to model new menu entry for this "Apply Snapshot", avaible only in the contextmenu from a view filename, extension (tga,jpg,png,exr), save destination configurable.
  • Changed:
  • OSX:
  • If a dialog hangs, you can now quit it with Cmd+Q
  • Obj Export:
  • Generate Model Maps
  • If "Generate Model Maps" is active, only the model map texture is exported, this texture is like a baked surface and includes other applied textures too. The texture is now written as a 32bit bmp (with alpha channel). Min and Max Size can now be "512" too, it is the min/max size for each patch in the created texture, depends which size is needed (patch fully covered from a texture is using the max size, a patch with only surface changed the min size).
  • Remove degenerated faces at export:
  • It no longer breaks the UV mapping, It is useful if you want to create valid obj files and 3/5/Hook patches are in the model. It is simply not possible to create only quad polygons (which are valid) for example for patches with hooks, in this case the exported obj file now has Quads and Triangles (have not seen problems in this case with other polygon based apps).
  • Texture handling:
  • Only the first texture for a face is used, because a face can have only one material and uv coordinates assigned, but it can be a multi texture (like the from BakeSurface created one)
  • Copy Textures Dialog:
  • This dialog are now only displayed, if the texture files are not in the 8.3 format.
  • "Export normals”:
  • If the checkbox isn't checked, normal information is not exported, this information is only a hint for other importers and not needed in general (most of the programs are rebuilding the normals at import), unchecking this option reduces the filesize.
  • "Save Snapshot" (Button) and "Apply snapshot" (menu entry) If you hold down the Ctrl (Mac Shift) key, while clicking this command a dialog appears, where you can change the size for the created image, the Filename and imageformat
  • Changed the behavior for "Snap group to surface", it now also works in a pose/action/chor view without changing the original model.
  • Relationships:
  • the menu command's "Select Spline#" and "Select CP#" in the PWS, selecting now the spline/cp in the relationship window, not longer in the PWS
  • Choraction
  • The menu command's "Select Spline#" and "Select CP#" in the PWS, selecting now the spline/cp in the relationship window, no longer in the PWS, if the current viewmode for the chor is "Modeling" or "Muscle"
  • Action
  • the menu command's "Select Spline#" and "Select CP#" in the PWS, selecting now the spline/cp in the relationship window, no longer in the PWS, if the current viewmode for the action is "Muscle"
  • "Snap Group To Surface" for grouped cp's they are member of a patch and the reversed normal direction from the patch is used as the direction for finding the goal surface, for all other cp's the pivot for the group is used as a direction special case if only one cp is selected and the cp is not a member of a patch the view direction is used When you hold down the Shift key, a dialog appears, where you can set the offset and the maximum intersection distance
  • Import -> Prop When you hold the Shift key down, while selecting "Import" -> "Prop" a dialog pops up where you can change the behavior for the imported Prop "Scale the prop at import" Down/Upscaling the prop with the given value(obj files only) "Discard textures" textures for this prop will not loaded and assigned "Don't display information" the information dialog for new imported props is suppressed These settings are saved in the project too, so if you reload the project the same settings given here are reused. The import process can be cancelled with the escape key.
  • Plugin Amplitude added possibility to use a frequency band as controller, bands 1-10 are predefined bands with the following values
  • Center Low Up
  • 31,5Hz 22Hz 44Hz
  • 63Hz 44Hz 88Hz
  • 125Hz 88Hz 177Hz
  • 250Hz 177Hz 355Hz
  • 500Hz 355Hz 710Hz
  • 1Khz 710Hz 1,42Khz
  • 2Khz 1,42Khz 2,84Khz
  • 4Khz 2,84Khz 5,68Khz
  • 8Khz 5,68Khz 11,36Khz
  • 16Khz 11,36Khz 22,72Khz
  • The low and upper limits can change slighly, depends on the sampling rate from the wav file Band 11 is a user defined band, where you can set the lower and upper frequency yourself.
  • 6378: Hide bones with enabled "Prevent assigning cp's" property from list of bones in the "Edit CP Weights" window.
  • the introduction dialog (Help -> Introduction) now has workable links to the single section (like mouseover effect)
  • Posteffects added Shadow and Alpha to the list of possible input buffers
  • changing the Polygonmode now works without closing/reopening the views toolbar button added (Draw Toolbar)
  • Rendersettingsdialog now sizable
  • Fixed:
  • 6442: Cannot subdivide splines in Chor mode It's now possible to subdivide a spline with the Shortcut "Y", when you are in a chor or action. Resulting in important change for Springsystems adding a mass has now the keyboard shortcut "Shift + Y"
  • 6436: A:M hangs (unrecoverably) when saving over a previously saved layout preset
  • 6437: Preset layout inconsistencies
  • 6438: No longer possible to resequence constraints in an Action or Choreography window.
  • 6425: No longer possible to resequence a relationship's constraints in the PWS
  • 6412: Allow the new Snapshot feature to save a snapshop of Stamps
  • Terrain wizard:
  • number of rows and columns now similar to grid wizard
  • orientation similar to grid wizard
  • save and restore changed values now working
  • OSX06423: image io plugin missing, it says (decals are not displayed in realtime mode, occurs only with OpenGL3 driver)
  • 6421: Export of OBJ with baked surface crashes AM and produces no OBJ
  • 6414: Full path of model is file shown in the manipulator properties when "Show CP Weights" toolbar button is enabled.
  • 6415: [Interface] Proposed defaults for Onion Skin
  • 6426: Splash screen image seems a little too large.
  • 6427: Splash screen's image is too rough around its edges
  • false cp are still selected after "Detach Point"
  • 6404: A:M crashes or becomes unstable (then crashes) when copying and pasting two or more groups.
  • 6386: Object manipulators become obscured when using a rotoscope whose "On Top" property is set to "ON".
  • Windows6376: V18 slow at rendering as compared to V17
  • 6394: export obj, 3ds with bad uv added a new checkbox for the obj exporter "Remove degenerated faces at export" if this is checked, the UV datas are not longer valid , should be checked only if You export for 3D printing (solving problems coming from hooks / 5pointers)
  • obj plugin some memoryleaks are fixed (in special when used as importplugin for props)
  • 6399: A:M Crashes when using Clone NullObject plugin
  • 6402: Yellow selection box not visible
  • 6368: A:M crashes when dragging a model with groups onto another model in PWS
  • 6369: Mirror Bones plug-in does not mirror Null color or "prevent assigning cp's" property
  • 6374: Magnet Mode's visual boundary does not display consistently when selecting a CP.
  • 6326: NetRender format choices is only a blank list.
  • 6327: 32 bit Netrender only sees 64 bit renderlsaves
  • 6324: Num 3 to cycle through light views not working
  • Expression "GetWorldPos" and "GetWorldDir" now working as expected
  • 6333: RMB.gif to end spline while in "Sticky Mode"
  • 6362: Render to File settings window always cropped
  • GPU Posteffects:
  • Netrender can now use GPU Posteffects too, if the machine where the slaves are running support this
  • 6357: SSAO doesn't look like AO
  • OpenGl3:
  • fixed some display bugs , in special for bones mode
  • 6341: "Compute CP weights" is not recognized as change to model or PRJ
  • 6356: Crash on RMB.gif in Render To File Dilaog
  • OpenGl3:
  • fixed some memoryleaks
  • Windows:
  • display problem fixed when selecting a group and Aero is active
  • Posteffects are remember now their selected buffers ,has occured when two or more Input buffers are avaible for the posteffect and both of them having a buffer other than Color or Default selected
  • nested Posteffects (one Posteffect are added to another) are remember now their selected buffer correct
  • 6312: Drag a Project from the libraries in the PWS over the Choreographie-Entry > Crash

New in Animation:Master 17.0g (Mar 7, 2013)

  • "Remove from Groups" and "Remove Decals" missing from v17
  • Unexpected Path Request When Copying & Pasting
  • Merge & Purge Decals Crashes A:M

New in Animation:Master 17.0d (Dec 21, 2012)

  • Not animated parameters SimCloth
  • Can not snap to grid when muscle modeling in action window
  • "Show Decals" can't be turned OFF (only camera and light views are affected from this bug)
  • A:M thinks Camera bones are selectable when they are hidden
  • Custom "Preview Resolution" of Images folder in PWS overridden by last model settings loaded.
  • Dragging a model into another model loses material
  • Decal corrupted after model Drag and Drop to new model
  • Group constraint always creates offsets
  • memory leaks for simcloth plugin resolved
  • polgyon export plugins now supporting 32 and 64 polygons/patch

New in Animation:Master 17.0c (Dec 3, 2012)

  • Fixed OSX - 6267:  EXR.iio Plugin Not Loading On Mac
  • Fixed All - 6260:  CutPlane plugin crashes on second "apply"
  • Fixed All - 6264:  "Help" is broken?
  • Fixed All - 6266:  CTRL-Click on Snap to Grid always goes to Modeling tab
  • Fixed All - 6263:  Remove "Chor" from Netrender? not removed , fixed loading chorfiles only
  • Fixed All - 6262:  Warning bell for res limit gone?
  • Fixed All - 6261:  "geometrie"
  • Fixed All - 6247:  Remove warning bell for pressing 1 to slide keys in Curve editor.
  • Updated All
Libraries -> Models some Primitives added
  • Fixed All - 6272:  Selecting Constraint target from drop-down list causes crash
  • Fixed All - 6257:  Don't work LAG parameter (in AM17) In AM v16 - it work
  • Fixed All - 6254:  CP-weighted Splines draw incorrectly when more than one model is present
  • Fixed Partially - 6273:  Don't animate parameters SimCloth & ClothWizard Fixed only for simcloth. But be warned , changing simulation parameters (like stiffness) over the time , having a high potential to make the simulation unresolvable.For the clothwizard I don't change the current behavior (simulation parameters are and will be not animatable)
  • Fixed OSX - 6237:  32bit WAV Files Not Accepted
  • Fixed All - 6274:  Rotoscopes & Decals drop to lower resolution in realtime preview mode
  • Fixed All - 6275:  Patches touched by but not covered by decal turned red in realtime view.

New in Animation:Master 17.0b (Nov 8, 2012)

  • Breaking change:
  • baked sprite systems are not backward compatible, due a needed format change for baking more than one sprite emitter too.
  • New All:
  • Sprite emitter having now additional property
  • "Single Particle" , default is OFF
  • if this option is set to ON , only one particle is created , first when it is died, a new particle will be created the following 3 options having only a effect with image sequences
  • "Randomize the image sequence" , default is OFF
  • if this option is set to ON , each particle is displaying a random frame from the image sequence (and this means each time the frames are randomized , for a repeatable result bake this particles ystem) setting this to ON disabling also the next two options
  • "Image sequence start at particle birth" , default is OFF
  • the old behavior for sprite emitters if this option is set to ON , the image sequence starts first when the sprite is created
  • "Repeat the image sequence" , default is OFF if this option is set to ON , the image sequence is repeated over the particle life
  • Fixed OSX:
  • 6258:No Navigation Window In; 'Options > Folders' On Mac
  • Fixed All:
  • 6256:Rotoscope not visible after Project save and reload
  • Fixed All:
  • 6259:Unwanted channel remain in Chor after bone is unselected
  • Fixed All:
  • 6250:Pose slider doesn't appear for 1st new pose
  • Fixed All:
  • 6252:Baking this model with a resolution-setting crashes A:M
  • Fixed Windows:
  • 6234:Included Technical Reference html links do not work.
  • Fixed All:
  • 6236:Community-Window will not receive all keyboard-events when on website
  • Fixed All:
  • 6240:Changing Channel Curve default Interp between Spline and Zero-slope doesn't work
  • Fixed All:
  • 6235:Glow not showing up in Alpha...
  • Fixed All:
  • 6241:Crash after closing Render Preview Window
  • Fixed All:
  • 2134:Rendering Radiosity With Volumetrics Isn't Working
  • Fixed OS X:
  • 6229:LWO plugin does not export on mac; error message
  • Fixed All:
  • SubSurfaceScattering is working now also correct with multiple instances of the same model in the chor
  • Fixed All:
  • Final Rendering with SubSurfaceScattering and Radiosity doesn't crash longer
  • Fixed All:
  • calculating the crop range for Image sequences from png or bmp files are now correct
  • Changed All:
  • "Calculate Radiosity" no longer needed before You are doing a final render with Radiosity ON
  • New All:
  • "Introduction" dialog displayed at startup (like Tip of the day), which is pointing to resources for beginners

New in Animation:Master 17.0 (Aug 4, 2012)

  • Selecting Group after specific series of otherwise innocent steps causes crash
  • Crash when trying to leave the Action Tab in Options.
  • ForceKeyframe causes crash
  • get error4750 when using explode rebuild wizard
  • Proposed new Default chor
  • Rendering is a reflection of artifacts
  • It is possible now to set the value for "Occlusion Sampling" (Render to File Settings) up to 200% , when the value is more than 100% a different algorithm is used for calculating AO (the result is a bit darker than the original one), this will solve the problem described in this bugreport
  • SSS-Rendering will result in in black Surface in the final rendering, when using a material on the same group
  • Dark surroundings of SSS-groups at the border of the groups...
  • new SSS not rendered well in multi-pass
  • new splashscreen added
  • importing obj files as a Prop now always done with scale 1 , equal , which scaling value is set in the import/export dialog for obj files
  • window placement for Prop are now saved and restored
  • 3ds export was broken
  • SubSurfaceScattering:
  • SSS can now be used also in materials
  • SSS has a new property "Extend group to avoid SSS-borders"
Selecting this option will cause to extend the group with their neighbor patches for SSS computation only Has only affect on groups, not if it is changed in the surface attributes for the figure self. The default value is OFF .
  • Introduced for fixing "Dark surroundings of SSS-groups at the border of the groups" report   - 6192: 
  • for multipass rendering SSS is now computed only at the first pass (exception stereorendering and active motionblur)
  • fixed a crash ,if a patch is in more than one groups with SSS is set to on
  • fixed a memoryleak for multipass rendering
  • SSS progress now displayed for finalrendering
  • for choreographys a new menuentry "Calculate needed memory for SSS" is added this calculates and display's only the memory, which will be needed for the SSS computation at rendertime and inform the user about this value or warn if too much memory will be needed for computation, it writes also additional information's about SSS to the logfile 
a case where SSS computation will need to much memory is as example, if You have very small values for "Half extinction distances" (Red 0.1,Green 4,Blue 5) in conjugation with a high sample area (compute from surface which is covered by SSS) will need around 12 GigaByte for the SSS computation the "Relative density of SSS samples" has also a influence here (the sample projectfile for the values above are from the report   - 6174: )

New in Animation:Master 17.0 Beta 05 (Jun 13, 2012)

  • new Default Chor.cho

New in Animation:Master 17.0 Beta 04 (May 23, 2012)

  • compiler switch to GCC4.7

New in Animation:Master 17.0 Beta 03 (May 23, 2012)

  • Rotoscopes empty rotoscopes are not longer loaded/saved rotoscopes for figures having also now their own folder (like camera/lights in the chor), but only when You create a new rotoscope, existing rotoscopes are displayed as before outside a rotoscope folder in a chor this folder is only displayed , when "Show more than drivers" for the model is active

New in Animation:Master 17.0 Beta 02 (Apr 10, 2012)

  • fixed all - 6104: AM V17 having extremely slow render times. 24 hours to render a frame that takes V16 15 minutes
  • fixed - 6100: Cloth Simulations don't work properly in Camera View
  • fixed all - 6097: Can't create a double linefeed in AMA text
  • fixed all[b] - 6101: Deleting Chor then closing Project causes crash
  • fixed all - 6099: Flocking PRJ causes crash
  • fixed all - 6090: V17 crashes while rendering complex models
  • fixed all - 6096: Render get stuck
  • fixed all:
  • corrected behavior, when the RotateManipulator is selected and ALT-Key is holding down for chor and model views (angle doesn't snap longer in this case)
  • new all
  • plugin simcloth
  • added option "HiRes Simulation" for the simcloth choregraphie properties with this option the simulation has more time to fix intersections and collisions so they will give a more precise result, but offcourse the simulation is slower
  • changed all - speedup for finalrender with AO and high Multipass values
  • Changed all:
  • 6050: (AMA) find now also similar entries , as example for Surface properties they documented entry was found in the versions before only if You have selected a surface propertie from a figure, the documentation now are also found if you select a surface propertie from a group or material
  • new textparser for the format tags in the display window (formatting with whitespaces not longer possible, use instead)
  • Editor:
  • the editfield for the description has now a scrollbar , if the displayed content has more lines than the editfield can display
  • the formattags now set correct, if a portion of text is selectetd and a format button is hit (tags enclosing now the selected text)
  • new format option inserts 5 whitespaces at this position

New in Animation:Master 17.0 Beta 01 (Mar 26, 2012)

  • fixed all - 6089: Manipulator Options>Translate Only makes bone disappear
  • fixed all - 6076: CameraPostEffect - Active Off?property does not work.
  • fixed all - 6083: Snap Manipulator to Grid is broken "Snap Manipulator to Grid" and "Snap Mouse to Surface" now mutally exclusive
  • fixed all - 6082: CutPlane plugin confused by close splines
  • if the "Property Info" window is visible , the help text for the property
  • is now displayed, when the property is selected
  • if the property is a plugin property , than the title line displayed also the plugin name
  • added possibility to edit the documentation/external links in A:M self

New in Animation:Master 16.0a (Jun 25, 2011)

  • 5923:  A:M hangs - does not crash
  • 
5929:  Message server 1 will not connect
  • 
5925:  Upgraded code usb Dongle hasp not working
  • 
5920:  Copying and Pasting Keys causes unwanted "Bone Position" channels to be created
  • 
5924:  Render Presets don't capture full filename path
  • 
5919:  Slikpping off an imput box causes standard dialog box to open
  • 
5921:  Deleting "W" driver re-selecting bone causes A:M to crash
  • Netrender
  - 5909:  renderslave can't save rendered files Jobwizard is checking now the accessibility for the output (rendered files) directory, if they can't accessed, a error message occurs and it is not possible to finish the wizard without changing the output directory to a directory, which can be accessed from the renderserver
  • mac Rendermessenger
removed the OpenMP checkbox , because OpenMP doesn't work on the mac in V16
  • Netrender
  - 5902:  Net Render will not launch , when the IP-Adress for the renderserver machine is not a static IP the rendermessenger has now a additional option "RenderServer is using a dynamic IP" this option is in the wizard (new installation) set to true and should be only unchecked (set to false) , if the machine where the renderserver is running, has assigned a static IP adress. In the case that the rendermessengers are running on a different machine than the renderserver, this option must be unchecked too, but in this scenario a static IP adress for the renderserver is a MUST !
  • 
5899:  Changing "Particle Baked" setting causes crash.
  • 
5908:  Crashes when editing sprite emitter in choreography
  • 
5900:  Render animation preview results in garbage Quicktime movie
  • 
5894:  Baking Dynamics (and sometimes turning on hair) will corrupt properties of unrelated models in chor
  • 
5895:  Curve editor doesn't display correctly after scaling keyframes in Dopesheet
  • 
5878:  Subfolders - Crashes with Large number of items There is now a new entry for the choreography popup menu "Select children with filter" In the "Serach and Select" dialog put in the name to search (not casesensitive, no wildcards) objects in the chor which have the searchstring in the name (at any place) are selected this works much faster than selecting with Shift+LMB , in special for selecting a big bunch of objects
  • 
5892:  A minor refresh bug with the cp
  • 
5913:  Loading large (15k patch) model into new action crashes A:M
  • 
5885:  Cookie Cutter Image Sequence - Causes Triangles and Lines to occur when intersecting other objects (occurs in non multipass render)
  • 
5874:  Cookie Cutter or Color w/Transparancy
  • 5905:  16 Rel Ver. Crashes during RENDERING

New in Animation:Master 16.0 (May 9, 2011)

  • all changed - splash picture is now Tar (updated, thanks to fuchur for his works on this)
  • All New - Stereolitography (STL) export plugin
  • Mac Fixed - Launching A:M file from Finder does not work first time.(happens only if the projectfile is not on the bootvolume)
  • all fixed - Net Render quits with errors.(happens only if a Force object is in the modelbone container)
  • all fixed - Black lines around fluids in front of transparent surfaces in final render mode
  • all fixed - Surface-Transparency and output with alpha buffer problem
  • all fixed - Yves environment plug in shader does not render correctly
  • all fixed - Terrain Wizard won't import bitmap
  • all fixed - Hair system remains on if it is set to ON and the rendersettingsdialog is canceled
  • all fixed - Multiple select of model file to move does not work (in object or material container) changed dropping multiple selected object into a chor is possible now too
  • all fixed - The plug-in Merge and purge Decals (crash , when no decal in model) solved too for Merge and Purge Groups
  • mac fixed - Play Animation in the Render tool bar does not work
  • all fixed - Bump maps not shaded according to light direction. (happens , when used as patch image , decals not affected) fixed for normal and displacement maps too There is also a new menu entry "Reset Group Images Rotation".
  • all fixed - Volumetric Light on a Spot-Light with 'Width Softness'-Problem
  • all fixed - Volumetric Effects render with hard edges when Multipass is ON
  • all fixed - Volumetric Effects with type set to "Box" do not render
  • all fixed - Mist (and dust) object artifacts
  • all fixed - Volumetric artifacts
  • all fixed - Volumetrics rendered with standard renderer causes artifacts
  • all fixed - Backup not working exactly like I expect it to
  • all fixed - Anaglyph Color (stereo) render is broken
  • all fixed - Camera Rotoscope causes background color error in Stereo renders
  • all fixed - Stereoscopic renders are blank when Multi-pass is on
  • all fixed - Fixes Extruder plugin four of them.
  • all fixed - Stereo render causes crash
  • all fixed - Crash when rendering with camera in model on Netrender
  • all fixed - Problem with Camera rotate properties slider
  • all fixed - Porcelain Material is Blotchy
  • all fixed - PLY export of models with displacement maps adds bumps to surface (has affected all polygon exporter plugins)
  • mac fixed - Animated Rotoscopes not working
  • mac fixed - Render Animation Preview fails in model window
  • all fixed - Image Sequence Import and Composite Issues
  • all fixed - Adding 72nd "Aim At" constraint fails
  • all changed - "Aim At" constraints can now point to each other
  • all fixed - CP Weight Editor "Lock" not working with 4 bones added also a option "Balance all Bones" , for even distribution weight to all bones in the boneslist (RMB on a elected bone in the boneslist)
  • all fixed - HDRI loads incorrectly (hdr and pic files now are gammacorrected to 2.2 (NTSC) at import)