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    Home > Mac > Games > Amnesia: The Dark Descent > Changelog

    Amnesia: The Dark Descent 1.2 - Changelog


    What's new in Amnesia: The Dark Descent 1.2:

    May 17th, 2011

    · Justine - Added the expansion "Justine". Launch it from the Launcher, using the Justine button.

    Lang:
    · Added complete Russian translation.
    · Fixed typo in english.lang.

    · Mouse - Mouse movement should scale better if you have really wide setups (as in multiple monitors).
    · UI - Show icons when no cross active.
    · Inventory script - Fixed typo on variable name.
    · Level00 - Add details to part of map where people explore.
    · Level02 - Fixed static that clipped through wall.

    Level03:
    · Moved PlayerStart after teleporting to vision, hopefully fixing problem some with low end computers have.
    · Fixed hole into library, should fix player "bouncing" out from hole and not into.

    · Level06 - Implemented a simple fix for incorrect chemical jar.

    Level07:
    · Move boxed and debris a bit to minimize chance of lurky hitting player while on the box.
    · Added extra collider boxes to keep player from falling out of level (very unlikely).

    · Level17 - Added colliders below stairs so that pipe entities can't get stuck.
    · Level18 - Fixed the three steam pipes getting stuck in steam burst mode.
    · Level22 - Fixed z-conflict between two static meshes.
    · Level27 - Moved the slime that could potentially block the door by mistake.



    What's new in Amnesia: The Dark Descent 1.0.1:

    October 5th, 2010

    · DO NOT upgrade if you are in the middle of a game. Depending on where you upgrade you might experience some oddities due to save game differences between 1.0 and 1.0.1.

    Mac Specific:
    · Vsync works.
    · Better support for keyboard layouts under certain languages.
    · Crash issue when loading cetain levels.

    level00:
    · Going into cave and into the void.
    · In the passage with stabs, possible to look under floor.

    level01:
    · Torch goes through wall.

    level02:
    · The web reappears if leaving the level and entering a gain after using acid.
    · Texture fixes.

    level03:
    · Falling out of level in corner.
    · Carpet with dirt on it.

    level07:
    · Water thing might be less prone to attack on boxes. Might.
    ·    -Texture fixes.

    level09:
    ·    -Texture fixes.
    · No colliders on bottom of stairs in main room

    level12:
    · Fixed door in wall.
    · Fire gives damage.

    level13:
    · Getting stuck behind machine.

    level15 N/S:
    · Can jump through the gap in the floor without widening it.
    · Falling out of map by cavein and in a crypt wall.
    · Pushed out of level by grunt.
    · Magnetic boxes.

    level 18:
    · Saved the valve that was forgotten.
    · Texture fixes.

    level 22/27:
    · Texture fixes.
    · Capture improvements.
    · Going through railing.
    ·     -Less chance of circle running.

    level 24:
    ·     -Texture fixes.
    · Found some "on the moon" objects.

    level25:
    · Repositioned some red slime web.

    Menu:
    · Pressing ESC while binding a new key ends up in quite the predicament.
    · Improved binding to mouse buttons beyond the first 3

    Extra:
    · Herbery diary part 3 distorts.

    Language:
    · New page tag in italian translation.
    · Misc english translation fixes.
    · English manual minor fixes.
    · Minor german translation fix.

    Technical:
    · Fix for ATI X 1000-series
    · Forced cache loading (increases load speed)
    · Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
    · Fixed ladder climbing crash bug
    · Fixed item combine crash bug
    · The crash flag check is removed.
    · Rotation interaction now works better with mouse smoothing off.
    · Fixed wheel-rope connection save bug
    · Lean does not interfere with scripting
    · Lancher saves log file to proper folder
    · Some settings are now properly saved to cfg files.




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