May 17th, 2011· Justine - Added the expansion "Justine". Launch it from the Launcher, using the Justine button.
Lang:
· Added complete Russian translation.
· Fixed typo in english.lang.
· Mouse - Mouse movement should scale better if you have really wide setups (as in multiple monitors).
· UI - Show icons when no cross active.
· Inventory script - Fixed typo on variable name.
· Level00 - Add details to part of map where people explore.
· Level02 - Fixed static that clipped through wall.
Level03:
· Moved PlayerStart after teleporting to vision, hopefully fixing problem some with low end computers have.
· Fixed hole into library, should fix player "bouncing" out from hole and not into.
· Level06 - Implemented a simple fix for incorrect chemical jar.
Level07:
· Move boxed and debris a bit to minimize chance of lurky hitting player while on the box.
· Added extra collider boxes to keep player from falling out of level (very unlikely).
· Level17 - Added colliders below stairs so that pipe entities can't get stuck.
· Level18 - Fixed the three steam pipes getting stuck in steam burst mode.
· Level22 - Fixed z-conflict between two static meshes.
· Level27 - Moved the slime that could potentially block the door by mistake.
October 5th, 2010· DO NOT upgrade if you are in the middle of a game. Depending on where you upgrade you might experience some oddities due to save game differences between 1.0 and 1.0.1.
Mac Specific:
· Vsync works.
· Better support for keyboard layouts under certain languages.
· Crash issue when loading cetain levels.
level00:
· Going into cave and into the void.
· In the passage with stabs, possible to look under floor.
level01:
· Torch goes through wall.
level02:
· The web reappears if leaving the level and entering a gain after using acid.
· Texture fixes.
level03:
· Falling out of level in corner.
· Carpet with dirt on it.
level07:
· Water thing might be less prone to attack on boxes. Might.
· -Texture fixes.
level09:
· -Texture fixes.
· No colliders on bottom of stairs in main room
level12:
· Fixed door in wall.
· Fire gives damage.
level13:
· Getting stuck behind machine.
level15 N/S:
· Can jump through the gap in the floor without widening it.
· Falling out of map by cavein and in a crypt wall.
· Pushed out of level by grunt.
· Magnetic boxes.
level 18:
· Saved the valve that was forgotten.
· Texture fixes.
level 22/27:
· Texture fixes.
· Capture improvements.
· Going through railing.
· -Less chance of circle running.
level 24:
· -Texture fixes.
· Found some "on the moon" objects.
level25:
· Repositioned some red slime web.
Menu:
· Pressing ESC while binding a new key ends up in quite the predicament.
· Improved binding to mouse buttons beyond the first 3
Extra:
· Herbery diary part 3 distorts.
Language:
· New page tag in italian translation.
· Misc english translation fixes.
· English manual minor fixes.
· Minor german translation fix.
Technical:
· Fix for ATI X 1000-series
· Forced cache loading (increases load speed)
· Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
· Fixed ladder climbing crash bug
· Fixed item combine crash bug
· The crash flag check is removed.
· Rotation interaction now works better with mouse smoothing off.
· Fixed wheel-rope connection save bug
· Lean does not interfere with scripting
· Lancher saves log file to proper folder
· Some settings are now properly saved to cfg files.