June 18th, 2013· Editing Finesse
· Link & Locate
· Lumetri Deep Color Engine
· Precise audio control
· Adobe Anywhere Integration
September 7th, 2012· updates for HiDPI display, which improves appearance on computers that use Retina Display, such as MacBook Pro computers
· added GPUs to the list of those that Premiere Pro CS6 will use for GPU processing: GT 650M (which is in the newer MacBook Pro computers) and GTX 680
Note: Premiere Pro can use either OpenCL or CUDA for GPU processing on the GT 650M. The default is to use OpenCL. You can change this in the General project settings.
For details of GPU acceleration in Premiere Pro, see this page. For details of OpenCL features in Premiere Pro CS6, see this page.
Notable bugs fixed in this update:
· tearing in image when using XDCAM EX footage
· numeric keypad keys couldn’t be assigned to keyboard shortcuts
· audio deleted when enabling Audio Follows Video without enabling multicam for audio track
· color shift introduced by Three-Way Color Corrector at default settings when GPU acceleration turned off
· color shifts in some imported M2TS assets
· Premiere Pro ignored Command+Option+H command to hide applications on Mac OSX
· Auto-save window appearing over other applications when Premiere Pro was in the background
· crash during auto-save if a third-party effect’s modal dialog box was open on Mac OSX (affects CoreMelt, etc.)
· rendering preview files using OpenCL caused dropped frames in some cases
· rendered preview files not used when restarting Premiere Pro in some cases, including when using certain third-party effects
· when using CUDA on Mac OSX to export a sequence consisting of a very large number of still images (e.g., timelapse), GPU memory could become depleted and output frames corrupted
· audio recorded through Audio Mixer (e.g., voice-over recording) appearing incorrectly as duplicated audio
· channel output mapping for adaptive tracks was reset to default settings for duplicated sequences
· audio waveform displayed incorrectly for clips with speed adjustments
· audio playback for multichannel files too quiet in some circumstances
· markers added during peak file generation not saved if Premiere Pro quit before peak file generation completed
· fixes for QuickTime groiwng files
· some 4:2:2 footage appeared jagged or pixelated in Program Monitor or Source Monitor when no effects applied
· some MXF files going offline, requiring relinking
· relinking to AVCHD media on Mountain Lion (Mac OSX v10.8) not possible for projects created on other operating systems
· automatic relinking of footage occurring incorrectly in some cases
· frames imported out of order for some MPEG assets
· changes to timeline clip channel mapping performed using the context menu for the clip in the Timeline panel Audio were not saved with the project
· Audition opened when choosing Reveal Project In Explorer from context menu for a clip in Premiere Pro Project panel
· multicam source sequences in Source Monitor lost A/V synch when an In point was created
· setting an In point in the Source Monitor created an In point for all clips in the Media Browser directory
· thumbnails not appearing for some XDCAM HD items in Project panel and Timeline panel
· deleting a nested sequence not providing a warning
· layers not correctly counted in PSD file (Photoshop document) if layers contained in groups
· importing a QuickTime file created by the FORK media system also imported the disabled proxy track
· QT32Server failing in some circumstances, disabling ability to use some QuickTime features
· some exported AVC-I files didn’t include appropriate drop-frame timecode information, so appeared with non-drop-frame timecode
· closed captioning metadata was being set incorrectly
· many other fixes in Mercury Transmit and in plug-in SDK, fixing issues with AJA, BlackMagic, Matrox, and other third-party I/O systems for video monitoring, tape capture, and exporting to tape
· various fixes to FCP XML import and export
· crash when removing some effects using Remove Effects command
· crash during OMF export in some circumstances
· crash on Mac OSX when computer wakes from sleep
· various fixes for other crashes
· various performance and stability improvements for CUDA and OpenCL processing
May 26th, 2012Features added or changed in this update:
· Improved performance using OpenCL, especially when used on Mac OSX v10.7.4 or later.
· Added encoding presets with additional bit-rate settings for XDCAM HD.
· Added Automatic Peak File Generation preference in the Audio category for turning off automatic peak file generation for imported audio. By default, this preference is enabled and matches the behavior of Premiere Pro CS6 (6.0.0).
When this preference is disabled, importing audio or opening projects will not cause peak files to be generated. If peak files were already generated, then waveforms will be visible. Files imported before the preference was disabled will continue to generate peak files.
· Enabled “smart rendering” and added Enable Smart Rendering Codec setting to the Video tab of the MXF OP1a exporters for XDCAM HD and XDCAM EX to enable or disable smart rendering for these formats. This option defaults to the off/disabled state. We’ll have more information about this feature in a post on this blog within a day.
Bugs fixed in this update:
· Start timecode was not imported or exported correctly when working with AAF files.
· Some files from the Canon 5D Mark III camera were imported with the wrong timecode.
· Playing/viewing waveforms in the Source Monitor caused audio dropouts with some XDCAM HD clips.
· NTSC MXF OP1a files that were exported with drop-frame timecode had video data that was tagged as non-drop-frame.
· Switching the Renderer project setting from Mercury Playback Engine Software Only to Mercury Playback Acceleration GPU Acceleration on a computer using OpenCL caused Premiere Pro to crash under some circumstances. Switching between the two settings on a computer using CUDA would in some cases cause problems with video and/or audio playback.
· Crash when using full-screen, cinema mode on some computer systems.
· Tape capture was not working correctly with some third-party systems.
· Crash when capturing from tape using some BlackMagic hardware.
· An extra, black frame was included at the end of the output when exporting to P2 MXF in some circumstances.
· First two frames were being played twice on external monitor using Matrox MXO2.
· Crash when using “hover scrub” with Matrox MXO2.
· Audio/video synchronization was off by a few frames when playing video on external monitor.
· The Export Frame button was not exporting the correct frame, instead exporting a frame one or two frames away from the current frame.
· Some audio files and some MXF files would go offline or have their audio reconformed when the project was re-opened or when Premiere Pro was minimized or lost focus.
· Crash when modifying an effect property while playback was occurring.
· Hang/freeze when using a dissolve transition on an adjustment layer.
· Dropped frames and audio/video synchronization issues when exporting to tape using some third-party hardware.
· Information about dropped frames on output to tape was not accessible to third-party systems.
· Some QuickTime files were imported with the wrong field order.
· When audio was sent through a Mercury Transmit plug-in, any number of channels that was not 2 or 6 was treated as mono.
· In HDV editing mode, File > Export > Tape could not be used with third-party hardware.
· The current-time indicator (playhead) was not returning to the current time after using the Play Around command.
· Last several frames of output when exporting to tape were black.
· When encoding a 23.976 fps video to H.264, the duration of the video in the output .m4v file was too short, and audio drifted out of synchronization with the video.
· Transparency (alpha channel) information from a dynamically linked After Effects composition was rendered incorrectly in Premiere Pro.
· Importing some QuickTime OP1a files caused Premiere Pro to hang.
· The duration of the audio track sent to SpeedGrade using the Send To SpeedGrade command was the length of the entire Premiere Pro sequence, not the length of the work area.
· Timecode written to trimmed clips using the Project Manager did not match the source timecode for some QuickTime files.
· Various other crashes.
May 7th, 2012Redesigned, customizable user interface:
New default workspace:
· Premiere Pro CS6 has a new default editing workspace with larger Source and Program monitors (a configuration referred to as "2-up"). This view allows you to view high-definition video much more easily in this workspace.
· To return to the standard editing workspace found in Premiere Pro CS5.5 and earlier, choose Window > Workspace > Editing (CS5.5).
Redesigned Source and Program Monitors:
· The Source and Program monitors have been redesigned to be more customizable.
· Customizable button bar.
· Timecode numbers can be toggled on or off (also available in the Timeline).
· Pop-up menu for direct access to playback resolution.
· Setting button for easier access to monitor settings.
Redesigned Project panel:
The Project Panel has been redesigned with these features:
· Resizable clip thumbnails.
· Clip thumbnails maximized to use space more efficiently.
· In thumbnail view, scrub clips by dragging the mouse across a thumbnail. This technique is called "hover scrubbing".
· In thumbnail view, clips can be selected and scrubbed with the Clip Playhead, or by using the JKL and Spacebar keyboard shortcuts.
· Mark In and Out points on clips as you are scrubbing, or on the fly as you are playing back by using the JKL and Spacebar keyboard shortcuts.
· A usage icon can be used to navigate to clips in sequences.
Timecode panel:
· A panel that displays oversized timecode, and feet+frames is now available in Premiere Pro CS6.
· To view the Timecode panel, choose Window > Timecode.
Primary edit display in Cinema mode:
· Put either the Program monitor or the Source monitor into full-screen, “cinema” mode on your system’s primary display.
· To toggle Cinema mode on and off, press the Ctrl key and the Accent key, and then click either the Source monitor or Program monitor. Press the keyboard shortcuts once more to return to the interface.
Dropped Frame indicator:
· Both the Source and the Program monitor now have the option to display an icon that indicates if frames are being dropped during playback.
Trackpad gesture support for Mac OS:
· Use trackpad gestures to navigate the Timeline and other panels in Premiere Pro using the MacBook Pro's trackpad or the Apple Magic Trackpad.
Editing workflow improvements:
Mercury Playback Engine improvements:
· The Adobe Mercury Transmit feature enables third-party capture cards to plug directly in to the performance of the Mercury Playback Engine. The feature gives you access to CUDA acceleration and enhanced support for SDI I/O and professional broadcast monitoring.
· New support for the OpenCL-based AMD Radeon HD 6750M, and 6770 graphics cards makes the Mercury Playback Engine (Hardware) available on certain Apple MacBook Pro computers.
· More CUDA-based video cards are approved for the Mercury Playback Engine. For an up-to-date list of supported cards, see: www.adobe.com/go/64bitsupport
Efficient ingest and logging with Adobe Prelude:
· Ingest clips using Adobe Prelude. Then log clips and create subclips, markers, In and Out points, searchable notes, metadata, and rough cuts. You can bring the data from the Prelude project right into Premiere Pro.
· Note: Adobe Prelude is a separate application.
Multicam improvements:
· You can now use more than four camera angles in multicam editing. You are limited in number of angles only by the power of your computer. It's also easier to create multicam sequences.
· There are powerful new options for quickly selecting and shifting edit points using the mouse, new keyboard shortcuts, or the numeric keypad. JKL dynamic trimming is supported, as well. The new Trim mode provides a two-up display showing the outgoing and incoming frames right inside the Program monitor.
· To open Trim mode, double-click any edit point.
Continuous playback:
· The Timeline transport now continues playback unless the user specifically issues a Stop command. This feature supports real-time adjustment of common editing actions.
New functionality for clip markers:
· Clip markers have been improved with color labels and the ability to span a duration of time. Functionality previously available only in sequence markers is now available in clip markers. Customize markers in the redesigned Marker dialog box. View all of your clip markers in the new Markers panel.
Improved Adobe Dynamic Link:
· Improved Dynamic Link, including performance enhancements, and removal of the limitation of Dynamic Link to only work within a suite (for example, Dynamic Link will now work between CS6 applications purchased as individual products).
Audio workflow improvements:
Redesigned Audio Mixer:
· The Audio Mixer panel has been redesigned to include the following features.
· Select between two visual metering modes.
· Double-click a fader to return it to 0dB.
· Separate dB scales for the meters and faders.
· A context menu for meter options in the panel menu.
Redesigned Audio Meter panel:
The Audio Meter panel has been redesigned to be more accurate, customizable, and easier to use. The Audio Meter panel offers these features:
· Meters auto layout horizontally or vertically
· Meters scale as needed
· New Solo buttons for each channel
· Audio Meter panel now meters the Source Monitor content
· Several options for displaying audio
New audio track functionality:
· Mono and stereo audio tracks are no longer separate. A new kind of audio track, called "Standard" can contain both stereo and mono clips.
Improved audio channel functionality in Source monitor:
· In the Source monitor, you can now view clips with multiple audio channels, including grouped clips, or merged clips.
Use timecode from master audio in merged clips:
· A new DSLR workflow allows you to use the timecode from an audio master clip to be used when you create a merged clip. You can also choose to omit the source camera audio when creating a merged clip.
Effects enhancements and workflow improvements:
Adjustment layers:
· Adjustment layers, used in products like Photoshop and After Effects, are now available in Premiere Pro CS6. Adjustment layers are useful for many things, including greater control in color correction.
· To add an adjustment layer to your project, select the Project panel and then choose File > New Adjustment Layer.
Warp Stabilizer effect:
· Formerly available only in After Effects CS5.5 (and later), Warp Stabilizer is a CUDA accelerated effect that allows you to smooth out shaky, handheld footage.
· Locate the effect in the Effects panel, Effects > Distort > Warp Stabilizer.
Rolling Shutter Repair effect:
· Use the Rolling Shutter Repair effect for fixing clips with rolling shutter artifacts.
· Locate the effect in the Effects panel, then choose Effects > Distort > Rolling Shutter Repair.
Redesigned 3-Way Color Corrector effect:
· The 3-Way Color Corrector effect is more intuitive. Tools are easier to find and use.
· The 3-Way Color Corrector is located in the Effects panel. Choose Effects > Color Correction > 3-Way Color Corrector.
Adobe SpeedGrade Color Correction:
· Export sequences to Adobe SpeedGrade to professionally color-grade your work.
· To export your sequence to SpeedGrade, select it in the Project panel, and then choose File > Send to Adobe SpeedGrade.
November 2nd, 2011· Fixes issues which prevent the proper display of closed captions and the timecode effect, fixes the color picker on Mac OS X 10.7 (Lion) and an issue where the program monitor would go black when using trim preview and a 3rd party I/O card plugin.
September 13th, 2011· Includes numerous bug fixes and performance improvements, including fixes for some issues related to Closed Captioning.
December 8th, 2010· Adds Mercury Playback Engine (MPE) support for the NVIDIA Quadro 5000m card (Windows) and the NVIDIA Quadro 4000 card (Mac), along with other bug fixes.
· This update applies to electronic installations of Adobe Premiere Pro CS5 only.
September 2nd, 2010· Enhances the Mercury Playback Engine's support for Windows-based NVIDIA GPU cards, adds XD-CAM-HD export, Broadcast WAV support, and improves RED workflows with support for the RED Rocket card and latest Color Science.
May 27th, 2010· This update allows the Mercury Playback Engine to support additional layers on the NVIDIA GeForce GTX 285 GPU card.
May 3rd, 2010· Industry-leading performance with the new Mercury Playback Engine
· Expanded native tapeless workflows
· Open workflows with Final Cut Pro and Avid software
· Script-to-screen workflow
· Tapeless camera support in Adobe OnLocation CS5
· Client reviews made simple
· Dozens of timesaving improvements
December 8th, 2009· Update fixes a memory issue that occured when importing large numbers of AVC-Intra files into Adobe Premiere Pro.
November 10th, 2009· Adds support for AVC-Intra import, Apple Final Cut Pro 7 compatibility, and other third-party support, along with numerous stability and quality improvements.
May 29th, 2009· Adds additional support for REDCODE and Avid-captured DV or IMX footage, third-party support, and .vob extension support along with numerous other stability and quality improvements.
· The update is recommended for all Adobe Premiere Pro CS4 users.
November 20th, 2008· Adds support for AAF import/export, Apple Final Cut Pro XML project import, and OMF export, along with numerous other stability and quality improvements.
· The update is recommended for all Adobe Premiere Pro CS4 users.
December 7th, 2007· The Adobe Premiere Pro CS3 3.1.1 update includes Mac OS X v10.5 (Leopard) compatibility updates and important bug fixes. It is highly recommended for all Adobe Premiere Pro CS3 users.