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    Home > Mac > Multimedia > Adobe Flash Pro > Changelog

    Adobe Flash Pro CS6 12.0.0.481 - Changelog


    What's new in Adobe Flash Pro CS6 12.0.0.481:

    May 8th, 2012

    Mobile content simulation for AIR:
    · The new mobile content simulator allows you to simulate Hardware keys, acceleromenter, Multi-touch, and Geo-location.

    Choose network interface for remote debugging for AIR:
    · When you publish an AIR app to an Android or iOS device, you can choose the network interface to use for remote debugging. Flash Pro will package the IP address of the selected network interface into the debug mode mobile application. The app can then auto-connect to the host IP to start a debug session when it launches on the target mobile device. To access the setting, choose File > Publish Settings, and then select the Deployment tab in the AIR Settings dialog box.

    Toolkit for CreateJS:
    · The Adobe Flash Professional Toolkit for CreateJS is an extension for Flash Professional CS6 that enables designers and animators to create assets for HTML5 projects using the open source CreateJS JavaScript libraries. The extension supports most of the core animation and illustration capabilities of Flash Professional, including vectors, bitmaps, classic tweens, sounds and JavaScript timeline scripting. With one click, the Toolkit for CreateJS exports the contents on the stage and in the library as JavaScript that can be previewed in the browser to help you start building expressive HTML5-based content in noTime.
    · The Toolkit for CreateJS is designed to help Flash Pro users make the transition to HTML5. It turns symbols in the Library and content on the Stage into cleanly formatted JavaScript that is understandable, editable and easily reusable by developers who can add interactivity using JavaScript and the CreateJS APIs that will be familiar to ActionScript 3 users. The Toolkit for CreateJS also publishes a simple HTML page that provides a quick way to preview the assets.

    Export sprite sheets:
    You can now export a sprite sheet by selecting a symbol in the Library or on the Stage. A sprite sheet is a single graphic image file that contains all the graphic elements used in the selected symbol. The elements are arranged in tiled format in the file. You can also include bitmaps in the Library when selecting a symbol in the Library. To create a sprite sheet, follow these steps:
    · Select a symbol in the Library or on the Stage.
    · Right-click and choose Export Sprite Sheet.

    High efficiency SWF compression:
    · For SWFs that target Flash Player 11 or later, a new compression algorithm, LZMA, is available. The new compression can be up to 40% more efficient, particularly for files that contain a lot of ActionScript or vector graphics.
    · Choose File > Publish Settings
    · In the Advanced section of the dialog box, select the Compress movie option and choose LZMA from the menu.

    Direct Mode publishing:
    · A new window mode called Direct is available which enables hardware accelerated content using Stage3D. (Stage3D requires Flash Player 11 or later.)
    · Choose File > Publish Settings
    · Select HTML Wrapper.
    · Select Direct from the Window Mode menu.

    Support for Direct render mode in AIR plugins:
    · This feature brings Flash Player's Direct mode rendering support for StageVideo/Stage3D to AIR applications. A new renderMode=direct setting can be used in the application descriptor file of an AIR application. Direct mode can be set for AIR for Desktop, AIR for iOS and AIR for Android.

    Debug iOS through Wi-Fi:
    · You can now debug AIR applications on iOS through Wi-Fi, including breakpoints, step-in and step-out, variable watcher, and trace.

    Support for captive runtime for AIR:
    · The Publish Settings dialog for AIR now has an option for embedding the AIR runtime into the application
package. An application with the runtime embedded can run on any desktop, Android, or iOS device without the shared AIR runtime installed.

    Native extensions for AIR:
    · You can incorporate native extensions into the AIR applications you develop in Flash Pro. By using native extensions, your applications can access all of the features of your target platform, even if the runtime itself doesn't have built-in support for them.

    · Get latest Flash Player from within Flash Pro
    · You can now go directly to the Flash Player download page on Adobe.com from the Help menu in Flash Pro.

    Export PNG sequence:
    · Use this feature to generate image files that Flash Pro or other applications can use to generate content. For example, PNG sequences are often used in gaming applications. This feature allows you to export a sequence of PNG files from a Library item or individual movie clips, graphic symbols, and buttons on the Stage.
    · Select a single movie clip, button or graphic symbol in the Library or the Stage
    · Right-click it to display the context menu.
    · Choose Export PNG Sequence.
    · In the system Save dialog, choose a location for the output. Click OK.
    · In the Export PNG dialog box, set your options. Click Export to export the PNG sequence.



    What's new in Adobe Flash Pro CS5.5 11.5.1:

    September 16th, 2011

    · Contains fixes for opening and saving some Flash Professional files (FLAs) in CS5.5, and other bug fixes. It is highly recommended that you install this update.



    What's new in Adobe Flash Pro CS5 11.0.2:

    September 10th, 2010

    · This Flash Professional update includes several fixes to improve the opening of some legacy files and correctly saving them in the new XFL format for Flash Professional CS5. It also addresses issues where some components are unable to be added to the stage, the preservation of all properties in TLF linked containers, better handling of certain characters when included in TLF text fields, and other minor issues.



    What's new in Adobe Flash Pro CS5 11.0.0.485:

    April 30th, 2010

    · Take complete control over your text with print-quality typography via the new Text Layout Framework.
    · Reduce the ActionScript® 3.0 learning curve and enable greater creativity by injecting prebuilt code into projects.
    · Speed the development process with an improved ActionScript editor, including custom class code hinting and code completion.
    · Enhance productivity when using Adobe Creative Suite® components such as Adobe Photoshop®, Illustrator®, InDesign®, and Flash Builderâ„¢.
    · Use Flash Builder as your primary ActionScript editor for Flash Professional projects.
    · Streamline video processes with on-stage video scrubbing and a new cue points property inspector.
    · Import your design from Photoshop CS5 Extended or Illustrator CS5 and then add interactivity and motion with Flash Professional to bring your work to life.



    What's new in Adobe Flash Pro CS4 10.0.2:

    May 14th, 2009

    · Addresses issues related to compiling large projects.
    · Specifically, it addresses stability and performance issues related to large animation files, such as timeline scrubbing and looping and nested movie clips, as well as text handling.



    What's new in Adobe Flash Pro 10.0 CS4:

    December 12th, 2008

    · New: Object-based animation - Gain complete control over individual animation attributes with object-based animation, which applies tweens directly to objects instead of to keyframes. Easily make changes to motion with Bezier handles.
    · New: 3D transformation - Animate 2D objects through 3D space with exciting new 3D translation and rotation tools, which allow you to animate along the x, y, and z axes. Apply local or global transformation to any object.
    · New: Procedural modeling with Deco and Spray Brush - Turn symbols into instant design tools. Apply symbols in a variety of ways: Quickly create kaleidoscope-like effects and apply fills using the Deco tool, or randomly spray symbols across any defined area using the Spray Brush.
    · New: Metadata (XMP) support - Add metadata to SWF files using the new XMP panel. Quickly assign tags for enhanced collaboration and better mobile experiences.
    · New: Authoring for Adobe AIR - Deliver interactive experiences to the desktop with new integrated capability to publish to the Adobe® AIRâ„¢ runtime. Reach even more audiences across more devices — web, mobile, and now the desktop.
    · New: XFL support - Open content from Adobe InDesign® or After Effects® software and retain file integrity. With the cross-application XFL format, easily import content for further development in Adobe Flash®.
    · New: Inverse kinematics with the Bones tool - Create chain-like animation effects with a series of linked objects, or quickly distort a single shape using the new Bones tool.
    · New: Motion editor - Experience detailed control over keyframe parameters, including rotation, size, scale, position, filters, and more, using the new motion editor. Refine easing control with graphical displays similar to those in After Effects.
    · New: Motion presets - Jump-start your project with prebuilt animations that can be applied to any object. Select from dozens of presets or create and save your own. Share presets with others to save animation time.
    · New: H.264 support - Encode to any format recognized by the Adobe Flash Player runtime with Adobe Media Encoder, the same tool found in other Adobe video products and now with support for H.264.



    What's new in Adobe Flash Pro 9.0.3:

    July 3rd, 2008

    · The Adobe AIR Update for Flash CS3 Professional enables you to deliver your rich interactive experiences to the desktop. Adobe AIR, a new cross-operating system runtime allows you to leverage local desktop resources and data to deliver even more personal, engaging experiences. What’s more impressive is you can use the exact same skills you use today to deliver to the Adobe Flash Player. With the introduction of the Adobe AIR Update for Flash CS3 Professional, your content can reach audiences across more devices – web, mobile and now the desktop - in the most powerful and engaging ways.




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