3079 Changelog

What's new in 3079 2.20

May 30, 2014
  • Fixed a thread leak issue that broke popular servers over time
  • Added a message that tells you what item was lost on death

New in 3079 2.19 (May 30, 2014)

  • Fixed "Error" results when determining your IP address for multiplayer games
  • Fixed minor formatting errors in "Quick Help"
  • Fixed Twitter integration
  • Visors now require 20% energy before being activated (like the Jetpack)
  • Tweaks to the Main Menu
  • Built using the latest jMonkeyEngine build (with the latest LWJGL builds)
  • Modified some of the sound system to support the latest jMonkeyEngine build

New in 3079 2.18.12 (Feb 22, 2013)

  • Fixed a bug that caused construction tools with counts over 127 to not transfer in multiplayer correctly
  • Construction tools now can only be charged to 255 (instead of 256)
  • Updated the main menu to include links to the sequel (3089) & Twitter
  • Updated the graphics configuration screen with better options
  • Updated to the latest jMonkeyEngine build

New in 3079 2.18.11.1 (Dec 8, 2012)

  • Updated some textures from Patrick Hoesly and bart
  • No rebuild of 3079; version number stays the same to support multiplayer backwards compatibility

New in 3079 2.18.11 (Sep 4, 2012)

  • Fixed multiplayer spawn problem; should also fix quest targets not appearing
  • Improved color selection when making characters (no more jarring head & torso combinations)
  • Improved character textures to give them more depth

New in 3079 2.18.9 (Aug 24, 2012)

  • Fixed entity management in multiplayer: should save lots of bandwidth & fix "invisible NPCs"
  • Fixed stealing in multiplayer
  • Local items will now safely drop from storage that was destroyed by you

New in 3079 2.18.7 (Aug 14, 2012)

  • Fixed a multiplayer memory leak bug (may have caused crashes on some machines)
  • Remastered textures to proper sizes (may improve graphics compatibility)

New in 3079 2.18.5 (Jul 9, 2012)

  • Mixed up sloped blocks with cubed blocks to give a more unique look to the terrain
  • Sped up chunk generation
  • Fixed a bug that caused mini-fighter thrusters (and demon sounds) to not use volume settings
  • Fixed the "Error" when 3079 tries to get your public IP address
  • Updated to the latest jMonkeyEngine build
  • Updated to LWJGL 2.8.4

New in 3079 2.18.4 (Jun 12, 2012)

  • Fixed the grappling hook "catch" sound always playing in multiplayer
  • Made some balancing tweaks to stealing (made it more challenging)
  • Updated to the latest jMonkeyEngine build
  • Added a link on the main page to view my other projects (www.phr00t.com)

New in 3079 2.18.3 (May 12, 2012)

  • Fixed a bug that prevented reactivating the energy shield

New in 3079 2.18.2 (May 11, 2012)

  • Added an energy shield utility that absorbs damage
  • Slightly reduced standard armor defense values (to balance with new energy shield item)
  • Items placed by quests will now be somewhere near the quest marker, instead of directly at it
  • Added a waypoint feature with the satellite map
  • The satellite map can now be moved with the mouse
  • Fixed a crash when leaving the satellite map when underwater while in "No Effects" mode
  • Fixed a rare crash when loading from an unreadable or corrupted player save
  • Updated the underlying jMonkeyEngine to latest release

New in 3079 2.17.6 (Apr 27, 2012)

  • Added "permanent death" mode: enabled via the console for hardcore players!
  • Fixed a bug that caused characters to not spawn when hosting a non-dedicated server
  • Improved the responsiveness of terrain loading a bit
  • Updated preferences saving format; if you had volume/configuration settings being lost, this should fix it
  • Fixed a reported inventory exploit
  • Fixed a reported rare crash in the terrain loader
  • Loading screen now selects the first option & the key can load selected games

New in 3079 2.17.3 (Apr 20, 2012)

  • Improved terrain loading speed & build order
  • Purchased miniships will now position themselves better
  • Added a note to purchased miniships that they will disappear if abandoned
  • Fixed a bug in faction symbols when taking over an enemy fort

New in 3079 2.16 (Apr 17, 2012)

  • Map system! Default "M" key toggles map, movement keys pan
  • New destructible item: satchel bombs! They can destroy all terrain & building exteriors
  • New controls to adjust sound effects and music volume independently
  • Construction tool can now be charged up to 256 build points, in increments of 48
  • Capital ships will no longer spawn over the starting city
  • Capital ship weapons will now destroy terrain like satchel bombs
  • Items should no longer spawn inside turrets
  • Other blocks are now placed in buildings to give rooms more "character"
  • Antigrav device will now be disabled and unusable when flying in a miniship
  • You can no longer use /home and /goto commands while flying in a miniship
  • "Protect target" quest timer will no longer count down if you are too far away from the target
  • When protecting a target for a quest, the target will always accept a follow request
  • Local IP address is now shown in addition to public IP when starting a server
  • Made the starting Main Menu more space efficient
  • Quests will now be generated a bit farther away
  • Radar image was slightly improved

New in 3079 2.15.1 (Apr 7, 2012)

  • Fixed a hanging crash that happened randomly
  • Fixed a Windows crash when returning back to the Main Menu
  • Items will drop from targets you've done significant damage to (instead of just getting the last shot)
  • Exterior building walls (and doors) are now destroyed by capital ship fire
  • Mini fighters now shoot accurately when banking and rolling
  • Confirmation key (default F2) is now configurable
  • Player lists in multiplayer games now show levels
  • Levels are now properly synced between players in multiplayer
  • Buildings will no longer be generated near (or within) city border walls
  • Added a new multiplayer command "/givecredits" for exchanging credits
  • Camouflage increases in multiplayer now require at least 10% damage to be dealt
  • Accidental bullets and splash damage won't hurt your faction so much anymore
  • Mining skill should increase a bit quicker when using a higher level drill
  • Automatic player saves now happen more regularly
  • The demo version of 3079 can now run dedicated servers for full versions
  • Characters and mini fighters now rotate up & down correctly in multiplayer games

New in 3079 2.14.10 Beta (Mar 31, 2012)

  • Mini-ship hijacking! "Interact" with mini-ships to use your strength to attempt a hijack
  • You can now grapple to mini-ships (and big ships) using the grappling hook
  • Extended the main storyline (level 5 requirement on demon heads & new demon influence challenge)
  • New item: night vision goggles! (with a new key mapping to toggle goggles)
  • New textures, including a unique player texture for multiplayer games from Urcheon
  • Made cities spawn more often
  • Added item attribute percentages to better explain/compare bonuses
  • Giant enemies now can crush you when very close
  • Players now start games with a level 1 radar
  • Melee weapons will now hit more accurately according to the crosshairs
  • Demon Smiters now do "normal" damage to higher level Demons, instead of none
  • Tweaked the difficulty scale (starting game is a bit easier, but gets harder quicker)
  • Gave mini-ships a little more health
  • Really fixed the bug that caused mini-ships to stack
  • Fixed a bug that caused quest targets to be turrets
  • Normal (non-merchant & non-leader) guys will sometimes spawn in city fort buildings now
  • Fixed a bug that caused some key mappings to not save correctly
  • Fixed demon head coloring in inventory
  • Generators will now generate more energy
  • The "effects" indicator will now properly display on loaded games
  • Improved performance a bit with day/night changes
  • Added in a "Detects Level: 1-X" for radars (and night visors) in their descriptions
  • Fixed the "ESC" key at the end of the game
  • Fixed the "player killed by" messages in multiplayer games to be more accurate
  • Fixed a bug that caused rare crashes and other oddities with held items in multiplayer
  • Reduced the energy bonus caused by using items until your energy runs out
  • Radar plots will now be removed immediately on target death
  • Effects will now be properly cleared after respawning from death
  • Lowered turret health a bit
  • Fixed a bug in damage calculation when using the mini-ship weapon

New in 3079 2.13.3 Beta (Mar 28, 2012)

  • Dialog with characters! Normal guys now say something when interacted with
  • You no longer drop items when dying, which should resolve "lost all items" issues
  • Added "Damage Per Second" and "Energy Per Second" to item descriptions
  • Merchants will now properly respond to trade requests in multiplayer
  • Doors will now open and close as expected (even bigger ones)
  • Characters should no longer spawn in floors or walls in multiplayer
  • Lights now should shine as expected past "chunk" edges
  • Hopefully fixed a bug that caused item duplication with storage boxes and merchants
  • Characters now will always drop 1 item, instead of sometimes 2
  • Increased value of gems a bit more
  • Further improved "chunk" building performance
  • Fixed some radar plot coloring bugs
  • Commands are now case-insensitive
  • The "home waypoint" block now works in air
  • First floors of buildings are no longer created locked (fixes "spawning in locked room")
  • Fixed a bug that made grappling hooks not disappear when using a ship
  • Grenades now bounce as expected when viewed remotely in multiplayer
  • Mini-ships should no longer spawn on top of each other
  • Explosions & hit "puffs" should no longer linger in multiplayer games
  • Tweaked some networking code to improve bandwidth usage a bit

New in 3079 2.12.13 Beta (Mar 22, 2012)

  • Fixed a shader problem that caused a crash on some hardware at start

New in 3079 2.11.10 Beta (Mar 12, 2012)

  • Turrets! Now you can build and find automatic defense turrets
  • Mini-ships are almost complete: cockpits added (thanks to Urcheon) & many bugs fixed
  • Mini-ships can now be safely stopped by holding the "stop ship" key
  • Mini-ships are now immune to crashes for a few moments when taking off
  • Mini-ships now have a thruster sound
  • Mini-ships now have an afterburner ability by holding forward
  • Added options to restart new worlds and delete previously saved games
  • Fixed the ESC key to close out dialogs without popping up "exit game" message
  • Added a confirmation dialog to committing suicide
  • You can now build elevators
  • Fixed a bug that caused mini-ships to spawn inside buildings
  • Fixed characters being alive while showing 0% health
  • Fixed a crash that happened when clicking "cancel" on the connection address dialog
  • Fixed many server-related crashes, which caused "frozen characters" for clients
  • Added new Humoid & Neander face textures (thanks again to Urcheon)
  • Added a new "Very Basic" graphics setting for slow hardware that reduces draw distance
  • Construction options can now be cycled quicker by quickly clicking the right-mouse button
  • Fixed the storage box's construction point cost
  • Improved starting faction with Humoids so accidental attacks won't cause global hatred
  • Disabled camouflage while in a mini-ship
  • Demons should no longer spawn in air when the Demon King is dead
  • Attacking mini-ships will now affect the player's faction
  • Removed rounding errors when characters are finding the correct rotation to look & aim
  • You can now immediately activate batteries & generators when purchased at merchants
  • Fixed a bug that caused the chat history log to stop updating after awhile
  • Limited the console text entry length to avoid really long chat lines
  • Found ways to improve networking performance by pre-compressing known item names
  • Fixed a bug that made players stay invisible when using ships outside your view area
  • Made tweaks to AI so characters investigate when losing a target, instead of still "attacking"
  • Found some areas to improve CPU performance
  • Made some tweaks to hopefully fix characters not showing up for other players in multiplayer

New in 3079 2.10.6 Beta (Mar 5, 2012)

  • Mini fighters "Work in Progress": Buggy in multiplayer, missing cockpit graphics etc.
  • Huge 3D performance improvements: Intel HD cards should work much better now!
  • Character collision problems / getting stuck in buildings should be fixed
  • More polished & detailed textures from Urcheon -- thanks!
  • Characters will no longer auto-follow you in multiplayer
  • Fixed underwater textures
  • Fixed a few rare crashes, some that only affected servers
  • Fixed a bug that caused some projectiles to not show up in multiplayer games
  • Fixed grappling hooks from not disappearing in multiplayer games
  • Added password protection options for servers
  • Added banning ability for servers
  • Made explosions a bit quieter
  • Extended the demo time period by 30%
  • Made the sniper rifle require a bit more energy to fire
  • /history now shows a chat log that can be toggled with the ~ (tilde) key
  • Fixed a bug that made quest item names not appear in a quest description
  • Using /goto or /home now disconnects you from a grappling hook
  • Tweaked some logic in the "protection" quest to try and resolve a bug report
  • Other more minor performance and bandwidth improvements

New in 3079 2.9.1 Beta (Feb 27, 2012)

  • Humoid and Neander cities/complexes now implemented!
  • You will now start right above (and wake up in) a friendly Humoid city/complex
  • Combined keys into one "interaction" key to talk with leaders, merchants & toggle doors
  • Many updated textures: trees, dirt, buildings, grass, storage etc.
  • Friendly characters should no longer attack each other when fighting in a group
  • Reduced the number of free, random items found in buildings
  • The server name you are trying to connect to is now trimmed of extra spaces
  • Increased the demo time limit a bit
  • Mining drill now destroys all soft terrain in addition to rocks
  • Corrupted items with no graphics will no longer cause a crash, but an "error" item instead
  • Changes to how items store data, which should help multiplayer network performance
  • Followers don't cause other characters to auto-follow you anymore
  • Followers don't disappear after death now

New in 3079 2.8.13 Beta (Feb 20, 2012)

  • Many multiplayer fixes: disconnects & chunk loading problems should be all fixed!
  • Fixed the "Multiplayer Servers" link on my homepage -- much easier to find servers!
  • All new character textures: new Neanders, Humoids, Ships & Demons! Thanks to Urcheon from Desura
  • Improved AI: characters will now follow and jump more intelligently
  • Performance improvements
  • Fixed a bug that allowed you to stack items on top of each other in storage
  • Character heads now pivot correctly at the neck when looking up or down
  • Humoids now always have 2 legs, Neanders have 4
  • Added more help and tips at the start of the game, especially for first-time players
  • Maximum grappling hook and antigrav device support is now shown in inventory
  • Characters should no longer spawn on top of each other
  • "Action" key now closes the storage screen in addition to opening it
  • Fixed a crash when a remote player uses a grappling hook on a demon in multiplayer
  • Added an option to the dedicated server to specify the directory to save chunk data
  • Dedicated server now can run without any graphical interface correctly

New in 3079 2.7.9 Beta (Feb 13, 2012)

  • Music! Different music for questing, wandering and fighting with smooth transitions
  • Projectile/bullet trails: smoke trails for rockets & grenades, energy trails for others
  • Dedicated server run via command line with java: java -jar 3079.exe --server [name] [population count]
  • Limb damage effects: high-damage shots in the legs slow target, arms cause bad accuracy
  • Items now show their individual weights in inventory
  • Fixed bugs that caused weight inconsistencies
  • Fixed a bug that caused weight to not be updated when buying / taking something from storage
  • Reduced overall resale value of items
  • Removed "resale" penalty from gems, making them worth more
  • New fist graphics
  • Limited the rate at which you can get free items at the end of the game
  • Characters now will have a maximum leg count of 4
  • New HUD indicator to notify player of current effects
  • Grenades are no longer perfect cubes
  • Grappling hook doesn't shake you anymore when reaching the hook point
  • Minor changes to performance and memory management

New in 3079 2.6 Beta (Feb 4, 2012)

  • More fortress building blocks implemented: storage, traps and "home" blocks
  • Fixed animations to be much smoother and natural
  • Fixed Demo length bugs that caused the demo to end much sooner than it should in some situations
  • Fixed a bug that allowed quests to succeed when killing non-quest targets
  • "Getting stuck in other characters" bug should be fixed
  • Distant sounds should be more quiet
  • Lighting improvements: more accurate, faster & less resource intensive
  • Added a limit to using recharging stations
  • Improved placement accuracy in building / construction
  • Changing construction modes no longer spams message area
  • Updated jMonkeyEngine which should improve reliability & performance

New in 3079 2.5.3 Beta (Jan 30, 2012)

  • Characters now have more polygons, giving them a less blocky look
  • Fortress building preview: you can now build things with a construction tool; not finished yet!
  • Multiplayer servers will now detect a public IP address to share
  • Added a placement indicator for building blocks and the construction tool
  • A red "X" will place itself over your crosshair when energy is too low to fire
  • Finally fixed the level bug; you should no longer see excessively high level characters for their area
  • New games will no longer start in mountain areas that can be difficult to traverse
  • Increased performance by reducing the rate at which characters scan for new nearby characters

New in 3079 2.4.19 Beta (Jan 26, 2012)

  • Fixed a grappling hook crash with some saved games
  • Items can now be swapped in your inventory
  • Added a /compass console command to get your heading
  • Updated the /location console command to reveal current area's level
  • Increased the maximum mouse sensitivity setting

New in 3079 2.2 Beta (Jan 11, 2012)

  • Keys are now configurable
  • Help is now dynamic based on customized keys
  • Added a bit more info to the in-game help screen
  • Improved the grass and desert textures
  • Renamed "Special Effects" to "Advanced Graphics"
  • Added mipmapping to "Advanced Graphics", making textures look better
  • Made attacker/follower indicators a little more transparent
  • Fixed a bug that caused followers to get locked together
  • Fixed a bug that caused the game to remain frozen after quitting from help