What's new in 3079 2.20
May 30, 2014
- Fixed a thread leak issue that broke popular servers over time
- Added a message that tells you what item was lost on death
New in 3079 2.19 (May 30, 2014)
- Fixed "Error" results when determining your IP address for multiplayer games
- Fixed minor formatting errors in "Quick Help"
- Fixed Twitter integration
- Visors now require 20% energy before being activated (like the Jetpack)
- Tweaks to the Main Menu
- Built using the latest jMonkeyEngine build (with the latest LWJGL builds)
- Modified some of the sound system to support the latest jMonkeyEngine build
New in 3079 2.18.12 (Feb 22, 2013)
- Fixed a bug that caused construction tools with counts over 127 to not transfer in multiplayer correctly
- Construction tools now can only be charged to 255 (instead of 256)
- Updated the main menu to include links to the sequel (3089) & Twitter
- Updated the graphics configuration screen with better options
- Updated to the latest jMonkeyEngine build
New in 3079 2.18.11.1 (Dec 8, 2012)
- Updated some textures from Patrick Hoesly and bart
- No rebuild of 3079; version number stays the same to support multiplayer backwards compatibility
New in 3079 2.18.11 (Sep 4, 2012)
- Fixed multiplayer spawn problem; should also fix quest targets not appearing
- Improved color selection when making characters (no more jarring head & torso combinations)
- Improved character textures to give them more depth
New in 3079 2.18.9 (Aug 24, 2012)
- Fixed entity management in multiplayer: should save lots of bandwidth & fix "invisible NPCs"
- Fixed stealing in multiplayer
- Local items will now safely drop from storage that was destroyed by you
New in 3079 2.18.7 (Aug 14, 2012)
- Fixed a multiplayer memory leak bug (may have caused crashes on some machines)
- Remastered textures to proper sizes (may improve graphics compatibility)
New in 3079 2.18.5 (Jul 9, 2012)
- Mixed up sloped blocks with cubed blocks to give a more unique look to the terrain
- Sped up chunk generation
- Fixed a bug that caused mini-fighter thrusters (and demon sounds) to not use volume settings
- Fixed the "Error" when 3079 tries to get your public IP address
- Updated to the latest jMonkeyEngine build
- Updated to LWJGL 2.8.4
New in 3079 2.18.4 (Jun 12, 2012)
- Fixed the grappling hook "catch" sound always playing in multiplayer
- Made some balancing tweaks to stealing (made it more challenging)
- Updated to the latest jMonkeyEngine build
- Added a link on the main page to view my other projects (www.phr00t.com)
New in 3079 2.18.3 (May 12, 2012)
- Fixed a bug that prevented reactivating the energy shield
New in 3079 2.18.2 (May 11, 2012)
- Added an energy shield utility that absorbs damage
- Slightly reduced standard armor defense values (to balance with new energy shield item)
- Items placed by quests will now be somewhere near the quest marker, instead of directly at it
- Added a waypoint feature with the satellite map
- The satellite map can now be moved with the mouse
- Fixed a crash when leaving the satellite map when underwater while in "No Effects" mode
- Fixed a rare crash when loading from an unreadable or corrupted player save
- Updated the underlying jMonkeyEngine to latest release
New in 3079 2.17.6 (Apr 27, 2012)
- Added "permanent death" mode: enabled via the console for hardcore players!
- Fixed a bug that caused characters to not spawn when hosting a non-dedicated server
- Improved the responsiveness of terrain loading a bit
- Updated preferences saving format; if you had volume/configuration settings being lost, this should fix it
- Fixed a reported inventory exploit
- Fixed a reported rare crash in the terrain loader
- Loading screen now selects the first option & the key can load selected games
New in 3079 2.17.3 (Apr 20, 2012)
- Improved terrain loading speed & build order
- Purchased miniships will now position themselves better
- Added a note to purchased miniships that they will disappear if abandoned
- Fixed a bug in faction symbols when taking over an enemy fort
New in 3079 2.16 (Apr 17, 2012)
- Map system! Default "M" key toggles map, movement keys pan
- New destructible item: satchel bombs! They can destroy all terrain & building exteriors
- New controls to adjust sound effects and music volume independently
- Construction tool can now be charged up to 256 build points, in increments of 48
- Capital ships will no longer spawn over the starting city
- Capital ship weapons will now destroy terrain like satchel bombs
- Items should no longer spawn inside turrets
- Other blocks are now placed in buildings to give rooms more "character"
- Antigrav device will now be disabled and unusable when flying in a miniship
- You can no longer use /home and /goto commands while flying in a miniship
- "Protect target" quest timer will no longer count down if you are too far away from the target
- When protecting a target for a quest, the target will always accept a follow request
- Local IP address is now shown in addition to public IP when starting a server
- Made the starting Main Menu more space efficient
- Quests will now be generated a bit farther away
- Radar image was slightly improved
New in 3079 2.15.1 (Apr 7, 2012)
- Fixed a hanging crash that happened randomly
- Fixed a Windows crash when returning back to the Main Menu
- Items will drop from targets you've done significant damage to (instead of just getting the last shot)
- Exterior building walls (and doors) are now destroyed by capital ship fire
- Mini fighters now shoot accurately when banking and rolling
- Confirmation key (default F2) is now configurable
- Player lists in multiplayer games now show levels
- Levels are now properly synced between players in multiplayer
- Buildings will no longer be generated near (or within) city border walls
- Added a new multiplayer command "/givecredits" for exchanging credits
- Camouflage increases in multiplayer now require at least 10% damage to be dealt
- Accidental bullets and splash damage won't hurt your faction so much anymore
- Mining skill should increase a bit quicker when using a higher level drill
- Automatic player saves now happen more regularly
- The demo version of 3079 can now run dedicated servers for full versions
- Characters and mini fighters now rotate up & down correctly in multiplayer games
New in 3079 2.14.10 Beta (Mar 31, 2012)
- Mini-ship hijacking! "Interact" with mini-ships to use your strength to attempt a hijack
- You can now grapple to mini-ships (and big ships) using the grappling hook
- Extended the main storyline (level 5 requirement on demon heads & new demon influence challenge)
- New item: night vision goggles! (with a new key mapping to toggle goggles)
- New textures, including a unique player texture for multiplayer games from Urcheon
- Made cities spawn more often
- Added item attribute percentages to better explain/compare bonuses
- Giant enemies now can crush you when very close
- Players now start games with a level 1 radar
- Melee weapons will now hit more accurately according to the crosshairs
- Demon Smiters now do "normal" damage to higher level Demons, instead of none
- Tweaked the difficulty scale (starting game is a bit easier, but gets harder quicker)
- Gave mini-ships a little more health
- Really fixed the bug that caused mini-ships to stack
- Fixed a bug that caused quest targets to be turrets
- Normal (non-merchant & non-leader) guys will sometimes spawn in city fort buildings now
- Fixed a bug that caused some key mappings to not save correctly
- Fixed demon head coloring in inventory
- Generators will now generate more energy
- The "effects" indicator will now properly display on loaded games
- Improved performance a bit with day/night changes
- Added in a "Detects Level: 1-X" for radars (and night visors) in their descriptions
- Fixed the "ESC" key at the end of the game
- Fixed the "player killed by" messages in multiplayer games to be more accurate
- Fixed a bug that caused rare crashes and other oddities with held items in multiplayer
- Reduced the energy bonus caused by using items until your energy runs out
- Radar plots will now be removed immediately on target death
- Effects will now be properly cleared after respawning from death
- Lowered turret health a bit
- Fixed a bug in damage calculation when using the mini-ship weapon
New in 3079 2.13.3 Beta (Mar 28, 2012)
- Dialog with characters! Normal guys now say something when interacted with
- You no longer drop items when dying, which should resolve "lost all items" issues
- Added "Damage Per Second" and "Energy Per Second" to item descriptions
- Merchants will now properly respond to trade requests in multiplayer
- Doors will now open and close as expected (even bigger ones)
- Characters should no longer spawn in floors or walls in multiplayer
- Lights now should shine as expected past "chunk" edges
- Hopefully fixed a bug that caused item duplication with storage boxes and merchants
- Characters now will always drop 1 item, instead of sometimes 2
- Increased value of gems a bit more
- Further improved "chunk" building performance
- Fixed some radar plot coloring bugs
- Commands are now case-insensitive
- The "home waypoint" block now works in air
- First floors of buildings are no longer created locked (fixes "spawning in locked room")
- Fixed a bug that made grappling hooks not disappear when using a ship
- Grenades now bounce as expected when viewed remotely in multiplayer
- Mini-ships should no longer spawn on top of each other
- Explosions & hit "puffs" should no longer linger in multiplayer games
- Tweaked some networking code to improve bandwidth usage a bit
New in 3079 2.12.13 Beta (Mar 22, 2012)
- Fixed a shader problem that caused a crash on some hardware at start
New in 3079 2.11.10 Beta (Mar 12, 2012)
- Turrets! Now you can build and find automatic defense turrets
- Mini-ships are almost complete: cockpits added (thanks to Urcheon) & many bugs fixed
- Mini-ships can now be safely stopped by holding the "stop ship" key
- Mini-ships are now immune to crashes for a few moments when taking off
- Mini-ships now have a thruster sound
- Mini-ships now have an afterburner ability by holding forward
- Added options to restart new worlds and delete previously saved games
- Fixed the ESC key to close out dialogs without popping up "exit game" message
- Added a confirmation dialog to committing suicide
- You can now build elevators
- Fixed a bug that caused mini-ships to spawn inside buildings
- Fixed characters being alive while showing 0% health
- Fixed a crash that happened when clicking "cancel" on the connection address dialog
- Fixed many server-related crashes, which caused "frozen characters" for clients
- Added new Humoid & Neander face textures (thanks again to Urcheon)
- Added a new "Very Basic" graphics setting for slow hardware that reduces draw distance
- Construction options can now be cycled quicker by quickly clicking the right-mouse button
- Fixed the storage box's construction point cost
- Improved starting faction with Humoids so accidental attacks won't cause global hatred
- Disabled camouflage while in a mini-ship
- Demons should no longer spawn in air when the Demon King is dead
- Attacking mini-ships will now affect the player's faction
- Removed rounding errors when characters are finding the correct rotation to look & aim
- You can now immediately activate batteries & generators when purchased at merchants
- Fixed a bug that caused the chat history log to stop updating after awhile
- Limited the console text entry length to avoid really long chat lines
- Found ways to improve networking performance by pre-compressing known item names
- Fixed a bug that made players stay invisible when using ships outside your view area
- Made tweaks to AI so characters investigate when losing a target, instead of still "attacking"
- Found some areas to improve CPU performance
- Made some tweaks to hopefully fix characters not showing up for other players in multiplayer
New in 3079 2.10.6 Beta (Mar 5, 2012)
- Mini fighters "Work in Progress": Buggy in multiplayer, missing cockpit graphics etc.
- Huge 3D performance improvements: Intel HD cards should work much better now!
- Character collision problems / getting stuck in buildings should be fixed
- More polished & detailed textures from Urcheon -- thanks!
- Characters will no longer auto-follow you in multiplayer
- Fixed underwater textures
- Fixed a few rare crashes, some that only affected servers
- Fixed a bug that caused some projectiles to not show up in multiplayer games
- Fixed grappling hooks from not disappearing in multiplayer games
- Added password protection options for servers
- Added banning ability for servers
- Made explosions a bit quieter
- Extended the demo time period by 30%
- Made the sniper rifle require a bit more energy to fire
- /history now shows a chat log that can be toggled with the ~ (tilde) key
- Fixed a bug that made quest item names not appear in a quest description
- Using /goto or /home now disconnects you from a grappling hook
- Tweaked some logic in the "protection" quest to try and resolve a bug report
- Other more minor performance and bandwidth improvements
New in 3079 2.9.1 Beta (Feb 27, 2012)
- Humoid and Neander cities/complexes now implemented!
- You will now start right above (and wake up in) a friendly Humoid city/complex
- Combined keys into one "interaction" key to talk with leaders, merchants & toggle doors
- Many updated textures: trees, dirt, buildings, grass, storage etc.
- Friendly characters should no longer attack each other when fighting in a group
- Reduced the number of free, random items found in buildings
- The server name you are trying to connect to is now trimmed of extra spaces
- Increased the demo time limit a bit
- Mining drill now destroys all soft terrain in addition to rocks
- Corrupted items with no graphics will no longer cause a crash, but an "error" item instead
- Changes to how items store data, which should help multiplayer network performance
- Followers don't cause other characters to auto-follow you anymore
- Followers don't disappear after death now
New in 3079 2.8.13 Beta (Feb 20, 2012)
- Many multiplayer fixes: disconnects & chunk loading problems should be all fixed!
- Fixed the "Multiplayer Servers" link on my homepage -- much easier to find servers!
- All new character textures: new Neanders, Humoids, Ships & Demons! Thanks to Urcheon from Desura
- Improved AI: characters will now follow and jump more intelligently
- Performance improvements
- Fixed a bug that allowed you to stack items on top of each other in storage
- Character heads now pivot correctly at the neck when looking up or down
- Humoids now always have 2 legs, Neanders have 4
- Added more help and tips at the start of the game, especially for first-time players
- Maximum grappling hook and antigrav device support is now shown in inventory
- Characters should no longer spawn on top of each other
- "Action" key now closes the storage screen in addition to opening it
- Fixed a crash when a remote player uses a grappling hook on a demon in multiplayer
- Added an option to the dedicated server to specify the directory to save chunk data
- Dedicated server now can run without any graphical interface correctly
New in 3079 2.7.9 Beta (Feb 13, 2012)
- Music! Different music for questing, wandering and fighting with smooth transitions
- Projectile/bullet trails: smoke trails for rockets & grenades, energy trails for others
- Dedicated server run via command line with java: java -jar 3079.exe --server [name] [population count]
- Limb damage effects: high-damage shots in the legs slow target, arms cause bad accuracy
- Items now show their individual weights in inventory
- Fixed bugs that caused weight inconsistencies
- Fixed a bug that caused weight to not be updated when buying / taking something from storage
- Reduced overall resale value of items
- Removed "resale" penalty from gems, making them worth more
- New fist graphics
- Limited the rate at which you can get free items at the end of the game
- Characters now will have a maximum leg count of 4
- New HUD indicator to notify player of current effects
- Grenades are no longer perfect cubes
- Grappling hook doesn't shake you anymore when reaching the hook point
- Minor changes to performance and memory management
New in 3079 2.6 Beta (Feb 4, 2012)
- More fortress building blocks implemented: storage, traps and "home" blocks
- Fixed animations to be much smoother and natural
- Fixed Demo length bugs that caused the demo to end much sooner than it should in some situations
- Fixed a bug that allowed quests to succeed when killing non-quest targets
- "Getting stuck in other characters" bug should be fixed
- Distant sounds should be more quiet
- Lighting improvements: more accurate, faster & less resource intensive
- Added a limit to using recharging stations
- Improved placement accuracy in building / construction
- Changing construction modes no longer spams message area
- Updated jMonkeyEngine which should improve reliability & performance
New in 3079 2.5.3 Beta (Jan 30, 2012)
- Characters now have more polygons, giving them a less blocky look
- Fortress building preview: you can now build things with a construction tool; not finished yet!
- Multiplayer servers will now detect a public IP address to share
- Added a placement indicator for building blocks and the construction tool
- A red "X" will place itself over your crosshair when energy is too low to fire
- Finally fixed the level bug; you should no longer see excessively high level characters for their area
- New games will no longer start in mountain areas that can be difficult to traverse
- Increased performance by reducing the rate at which characters scan for new nearby characters
New in 3079 2.4.19 Beta (Jan 26, 2012)
- Fixed a grappling hook crash with some saved games
- Items can now be swapped in your inventory
- Added a /compass console command to get your heading
- Updated the /location console command to reveal current area's level
- Increased the maximum mouse sensitivity setting
New in 3079 2.2 Beta (Jan 11, 2012)
- Keys are now configurable
- Help is now dynamic based on customized keys
- Added a bit more info to the in-game help screen
- Improved the grass and desert textures
- Renamed "Special Effects" to "Advanced Graphics"
- Added mipmapping to "Advanced Graphics", making textures look better
- Made attacker/follower indicators a little more transparent
- Fixed a bug that caused followers to get locked together
- Fixed a bug that caused the game to remain frozen after quitting from help