Whether on an iPhone or an iPod Touch, Unity iPhone gives you the possibility to dazzle your audience using the finest content available in the App Store.
Here are some key features of "Unity iPhone":
· iPhone-enabled Live Preview - With the iPhone Remote, you can use an actual iPhone or iPod Touch to view and test your game live, right inside the Unity Editor. Just hit Play then test with iPhone in hand.
· Seamless Publishing Workflow - Publishing a build for iPhone will create an entire, complete XCode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches.
· High Performance Scripting - JavaScript and C# scripts are compiled to native ARM assembler code during the build process. This gives an average performance increase of 20-40 times over interpreted languages.
· High Performance Mesh Rendering - Unity uses packed mesh formats that get every last bit of performance out of the iPhone. We consistently beat GL ES benchmarks by 30-40%.
· VFP Optimized Skinning - Unity has custom assembly-coded animation skinning to maximize vertex throughput. All mesh modifications are offloaded to the iPhone's SIMD vector coprocessor so your game can run fast — even with many characters onscreen.
· Occlusion Culling - Everybody loves high performance. PVS-based occlusion culling enabled on the iPhone is perfect for squeezing maximum performance out of the iPhone.
· Shader Emulation - Mimic the graphical capabilities of the iPhone right inside the Unity Editor for fast WYSIWYG prototyping without any surprises in the final output.
· Combiner based shaders - Unity exposes the full multi-texture capabilities of the iPhone. All aspects of the iPhone graphics pipeline can be modified through Unity's easy to use shader language.
· PVRTC Texture Compression - Save your multilayer Photoshop files and let Unity automatically compress your images with PVRTC Texture Compression. It's all automatic without a single required click. This greatly reduces memory usage and distribution size, and also improves rendering performance.
Requirements:
· iPhone or iPod Touch
What's New in This Release: [ read full changelog ]
Highlights:
· WordDeckEnables iPad deployment for both Unity iPhone Basic and Unity iPhone Advanced.
· WordDeckAdds iPad Simulator support so you can develop iPad apps even if you do not have the hardware yet.
· WordDeckAdded universal application support so you can make apps that work both on iPad and iPhone.
Additional Features and Improvements:
· WordDeckApple iPad target, icon and splash screen can be chosen in Player Settings.
· WordDeck3:4 and 4:3 aspect ratios can be used to prepare your game for iPad.
· WordDeckNative plugins are supported in iPad Simulator.
Bug Fixes:
· WordDeckSystem.xml can now be used with iPhone Basic license.
· WordDeckFixed static batching to correctly treat multiple materials in the source meshes.
Known Issues:
· WordDeckUnity iPhone Remote does not work on iPad.
· WordDeckUnity iPhone Remote does not support iPad resolution emulation in Unity iPhone Editor.
· WordDeckVideo playback is always portrait on iPad (possible workaround is to use rotated video).
· WordDeckAudio ...