The Darwine project intends to port and develop WINE as well as other supporting tools that will allow Darwin and Mac OS X users to run Windows Applications, and to provide a Win32 API compatibility at application source code level.
Think of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available.
Wine provides both a program loader, as well as a development toolkit for porting Windows source code to Unix, allowing many unmodified Windows programs to run on x86-based Unixes.
Requirements:
· X11
What's New in This Release: [ read full changelog ]
· Desperados: image masking problem
· Fate Axis - unimplemented function D3DRMCreate
· Oblivion water lacks any shader effects
· Fireworks 3 help fails, URL passed to winebrowser mishandled
· cannot use context menu in password gorilla
· Oblivion water lacks transparency
· Protel does not show correctly status bar
· Oblivion giant tree sprite(s) follow the player
· Civilization 2 Test of Time is Unplayable
· Baldur's Gate 2 Throne of Bhaal fails to save game because the file default.tot exists in the game temp directory.
· Oblivion distant trees flicker and look like 2D sprites
· Enterprise Architect - Text inside block rendered in reversed order
· Heroes of Might and Magic IV crashes
· gdi32: dib.c fails to build with gcc 4.2, -Werror -O3
· Rome Total War always crashes on certain maps
· The Bat! v4.0.34.13 - lose birthday in addressbook
· BMW M3 Challenge: Screen between intro and menu is invisible
· msxml1: Can't set an attribute to Null
· Battlezone 2: frame rate deteriorated
· ntdll/tests/rtlbitmap.c: comparison is al...