MUSCLE 6.10

Cross-platform and simple to use client-server messaging system designed for building dynamic distributed applications from scratch

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What's new in MUSCLE 6.10:

  • The DetectNetworkConfigChangesSession class now has ComputerIsAboutToSleep() and puterJustWokeUp() callback methods that are called at the times indicated by their names. Currently this functionality is implemented only under MacOS/X and Windows.
  • Added work-arounds for gcc-3.x SFINAE incompatibilities to MuscleSupport.h
  • Updated the muscle.dox file using doxygen -u so that it is now up-to-date (as of DOxygen 1.8.8)
  • If a string like "for 10 seconds" was passed to ParseHumanReadableTimeIntervalString(), the "for" prefix would cause the returned value to be twice what it was expected to be. Fixed.
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LICENSE TYPE:
BSD 
FILE SIZE:
2.3 MB
USER RATING:
3.4/5 30
DEVELOPED BY:
Jeremy Friesner
CATEGORY:
Home \ Network/Admin
1 MUSCLE Screenshot:
MUSCLE - When running the muscled command line tool from a Terminal window with the 'help' argument, it will display a usage message.
MUSCLE is practical cross-platform client-server messaging system created for a wide variety of applications capable to run under any POSIX-compliant operating system.

Furthermore, MUSCLE is used as a networking component of numerous applications like CueStation, BeShare, CueConsole and many other audio control applications.

Thanks to MUSCLE you can easily send messages from one computer to another over TCP streams, run a muscled server on your Mac, send messaged under any operating system and more.

Note: Detailed installation and usage instructions are available in the HOWTOBUILD.txt files located inside the muscle ZIP file.

Last updated on October 18th, 2014

Runs on: Mac OS X (-)

feature list requirements

#messaging system #broadcast server #unicast server #multicast #server #unicast #broadcast

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