Unity is an easy to use 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers.
Create amazing games packed with state of the art technology -- dazzling graphics with Beast lightmaps and deferred rendering. Vast, dense terrains rich with unique trees.
High-fidelity audio powered by FMOD, immersive physics with NVIDIA PhysX, super-precise occlusion culling with Umbra and skinnable in-game GUIs.
Integrated debugging, networking and asset streaming. Extensible tools and source control, and blazing fast JavaScript, C#, and Boo with access to the complete .NET libraries.
Build with ease using a fully integrated and streamlined Editor. Deploy to any target: standalone Mac or Windows, streaming webplayer that works in any browser, iPhone, iPad, Android, and the current generation of consoles.
Here are some key features of "Unity":
Shuriken Particle System:
· Artists and programmers now have complete control over how particles look and behave with Shuriken, the awesome new curve- and gradient-driven modular particle system shipping in Unity 3.5.
Built-in Pathfinding:
· Unity 3.5 helps you quickly bring your scene to life with automatic navigation mesh generation. Bake your navigation data in the editor, and let Unity's high-performance path-finding and crowd simulation take over at runtime.
Occlusion Culling & LOD:
· Bake even faster and more reliably with our rewritten occlusion culling system. When combined with built-in level-of-detail support, it gives large-scale games the performance boost that they need.
Google Chrome Native Client deployment:
· Unity 3.5 comes with support for NaCl publishing, so that the Unity Web Player plays automatically in Chrome without requiring an install. NaCl's speed and compatibility across operating systems makes it ideal for web deployment.
Linear Space Lighting and HDR:
· Create jaw-dropping graphics and stunning visuals with linear space (gamma correct) lighting and HDR rendering, and render them faster than before with Unity 3.5's brand new multi-threaded renderer.
Requirements:
· Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
· Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
Limitations:
· 30 days trial
What's New in This Release: [ read full changelog ]
Major New Features:
· Adobe Flash: Final version of 3.5 supports a preview of publishing to Adobe SWF format, otherwise known as Flash Export.
· A separate FAQ for this release is available at http://unity3d.com/unity/publishing/flash.
· New Particle System - "Shuriken".
· Edit, view and playback control in Edit Mode. You can manually scrub time to inspect and fine-tune the particle system using the Scene View playback controls.
· Module-based: Each particle system has several modules that can be enabled to control color, size and movement of particles.
· Groupable: It is possible to group / compose several particle systems in a hierarchy and their playback will behave as one particle system.
· Built-in curve editor for easy curve editing.
· Pathfinding and avoidance sub-system added.
· NavMesh: Path-finding API. Bake navigation mesh with markup areas.
· NavMeshAgent: Character navigation. Avoidance system.
· OffmeshLink: used to create arbitrary connections between NavMesh polygons.
· Built-in LOD manageme...