TexturePacker is a very easy to use and cross-platform application that provides a complete set of tools for sprite sheet creation and image optimization.
The application comes with a full featured graphical user interface including multi touch support, zooming and a tree view with all used sprites! The extreme fast layout algorithm shows all changes in real-time!
Integrate TexturePacker in your build toolchain or add it directly to XCode. When updating your assets just drop them into the assets folder. Rebuilding your project will also rebuild all sprite sheets with changes.
You can optimize your images for different pixel formats, including RGBA4444, RGB565, RGBA8888. To preserve the colors you can also apply different dithering methods.
TexturePacker is the first tool which has direct support for cocos2d's new .pvr.ccz format! Especially when working with 16bit textures this new format is faster and smaller than even optimized PNG files.
TexturePacker will help you create simple sprite sheets up to 2048x2048 pixels by using GUI and command line. Extrude repeats the outer pixels around a shape to avoid flickering when tiling textures. Automated trimming, automated sizing, extreme fast automated layout.
Here are some key features of "TexturePacker Pro":
· High quality color reduction
· Resizing on the fly
· Integrate it into your build process
· Trimming / Cropping
· Create heuristic mask
· Resizing on the fly
· Alias creation
· Automatic sizing
· Full XCode integration
Limitations:
· 7 days trial
What's New in This Release: [ read full changelog ]
Features:
· Exporter for UIKit
· Exporer for CAAT ()
Fixes:
· ETC1 compression for libGDX
· SVG import