Offers a common image and video processing infrastructure.. #Image filter #Image effect #Process image #Process #Filter #Effect
The Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware.
You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.
The Pixel Bender Toolkit includes the Pixel Bender kernel language and graph language, the Pixel Bender Toolkit IDE (an integrated development environment for Pixel Bender), sample filters, and documentation.
Pixel Bender is best suited for the kind of algorithms in which processing of any pixel has minimum dependence on the values of other pixels.
For example, you can efficiently write a kernel to manipulate brightness of the image because brightness of each pixel can be changed independently. Pixel Bender can also be used to compute a histogram, because a histogram is using the values of all the pixels in an image.
System requirements
- G4/G5/Intel Processor.
- 512 MB of Memory.
- 80 MB of Disk Space.
What's new in Pixel Bender Pre 7 Build 081809:
- Pixel Bender Toolkit Release 7 fixes some issues with bytecode generation for Flash Player.
Pixel Bender Pre 7 Build 081809
add to watchlist add to download basket send us an update REPORT- runs on:
- Mac OS X 10.4.10 or later (PPC & Intel)
- file size:
- 32.5 MB
- filename:
- pixelbender_p7_mac_081809.dmg
- main category:
- Graphics
- developer:
- visit homepage
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