Octane Render 1.021 Beta 2.1

World's first GPU based, un-biased, physically based renderer
What does that mean? Octane Render uses the video card in your computer to render photorealistic results fast...really fast. This will allow the user to create stunning works in a fraction of the time of traditional CPU based renderers.

Yet, to date no other software makes use of it in the way that Octane does. With a single, modern, GPU you can typically expect to see a 1000%-5000% (10X to 50X) speed increase over a typical un-biased, CPU based renderer.

Octane Render is a standalone application that doesn't require a specific modeling package to function. If your application can export to one of the supported file formats, you can use Octane Render.

· It's important to install the drivers and cuda toolkit before you install the Octane Render mac package.
· If the right mouse button does not work on your mac, eg it does'nt pan the view, use the CMD + mouse instead.

Main features:

  • Physically based / Spectral Light Transport
  • Unbiased and directlighting/ambient occlusion
  • Pause/resume render
  • RGB colours
  • Gaussian spectra
  • Static spectra / drawn in UI
  • Blackbody spectra
  • Supports multiple colourspaces
  • Image textures incl support for loading over 40 different formats
  • HDR, Canon RAW, and OpenEXR HDRI image textures
  • Output of HDR and LDR real-time GPU tonemapped images
  • Output of raw HDR images (exr, hdr, canon RAW)
  • Spectrum or HDRI environment lighting
  • Spectral sunsky daylight with real-time location/date control system
  • Physically based material models
  • Bump and normal mapping
  • Opacity / Alpha mapping
  • Mappable Thin Film Coatings
  • Thin lens perspective with true DOF
  • Realtime 3D Anaglyphic Stereo Rendering
  • Real-time control of DOF
  • Interactive focal-length adjustment in user interface
  • Full GPU based real-time tonemapping pipeline
  • Realistic camera controls, F-stop, shutterspeed
  • Measured camera response curves
  • Complete real-time interactive editing and monitoring of scene and rendering
  • Complete flexible nodegraph based user interface
  • Build complex procedural objects and materials by connecting nodes
  • Sharing of node macros with programmable functionality between registered users
  • Import of wavefront OBJ format with parameters and material import
  • Import supplied vertex normals or calculate them via supplied smooth groups
  • Windows 32 and 64 bit
  • Linux 64 bit
  • Mac OS X 10.5 & 10.6

last updated on:
May 3rd, 2010, 10:41 GMT
file size:
9 MB
developed by:
Refractive Software LTD
license type:
operating system(s):
Mac OS X 10.5 or later
binary format:
Intel only
Home \ Graphics

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What's New in This Release:
  • built in support for rendering turntable animations
  • built in support for rendering daycycle animations
  • support for fermi architectures (Nvidia GTX400 series)
read full changelog

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