modo is the unique, artist-friendly 3D software that combines modeling, painting, animation and rendering in a fused workflow for designers and artists working in the areas of industrial design, architectural visualization, package design, game development, film and broadcast, education and scientific studies.
Engineered For Flexibility
modo was engineered to meet the challenges of the increasing demands of film, gaming, television, print and many other markets. modo combines a highly advanced real-time subdivision surface engine, fast, flexible and extensible modeling tools, and one of the most innovative and flexible user interfaces ever created.
Due to the flexible nature of the modo toolset and interface, modo is excellent for creating models of any type. From organics to hard surfaces, from high-resolution film models to low-resolution real-time meshes, modo has the tools you need.
Built For Artists
Luxology modo is a tool created to fill a void in the production world..Today's 3D modelers require a much more robust set of modeling tools, within a real-time environment, designed specifically for manipulating subdivision surfaces. modo delivers this toolset in an architecture that is designed with expansion in mind.
This allows artists to create more detailed models, in an interactive environment, in a shorter timeline. modo's customizable nature allows these advanced artists to sculpt the toolset to their production requirements so that productivity can jump to new levels once the artist is fully established in the modo environment.
Requirements:
· Minimum 1GB RAM
· Minimum 100MB available hard disk space (3GB required for all content and integrated training materials)
· OpenGL accelerated graphics card and monitor capable of at least 1024 by 768 screen resolution
· Internet connection required for initial product activation
Limitations:
· 30 days trial
What's New in This Release: [ read full changelog ]
· Feature: Implemented Physical Sky and Physical Sun rendering options. Sun position is based on its time and place channel values (sun position defaults to Luxology world headquarters). A custom luminal function allows sunlight to use solar intensity and color from Physical Sky model when sun position is enabled. The size of solar disc (when viewing the sun itself) is adjustable. Sky haze can be set. A “north” channel is provided to change orientation of physical world in relation to physical sun.
· feature > modo is now location aware. Locate your model’s locations in latitude-longitude and modo will use this plus your timezone/day/time of day for automatic calculations of sun position.
· Feature: A new modo File I/O SDK is available to facilitate reading and writing of data to/from modo. Source code samples for loaders and savers are provided for developers.
· Feature: modo can now be run in a “headless” mode
· Feature: Added new Trackview animation editor to modo. Allows cut/cop...