What's New in This Release:
· Importing geometry and opening .bip files have now been merged into a single button. “Open Model” from the Main menu, or “File Open” from the toolbar (CTLR - O or Command - O) will now allow you to either import geometry or open existing scenes (.bip files).
· Faster realtime calculation of self shadows.
· Improved performance when applying textured materials to objects without texture coordinates.
· The Material Library is now cached. When you first open the Material Library in version 1.5 all materials will be rendered and added to the cache. Next time you start HyperShot and open the Material Library, all materials will be displayed instantly. When adding new materials, only those materials will rendered, and then added to the cache.
· Objects are now truly deleted from the scene and file when saved
· Picking the color from the color wheel no longer causes crash when done several times in arow.
· Optional automatic Gamma adjustment for backplate images:
· The user now has the option whether to leave the backplate image in its original state, or to have it automatically gamma corrected.
· Ray bounces can now be turned off completely (0), or go as high as 64 bounces in realtime.
· Rendered shadows now truly match the realtime shadows. This is a checkbox which is checked by default. When “Sharp Shadows” are not needed based on the applied materials, the user can uncheck the box and thus shorten rendering times.
· Textures render now sharper when viewed at grazing angles, i.e . the texture is almost parallel to the direction of the camera view.
· Fixed UI library memory leak when renderin2g large turntable animations.
· Multiple objects are now automatically grouped.
· Option to set the rotation center either at the center of the scene or the center of the grouped objects.
· Mac support: It will read the tessellated information that is stored with the Rhino file.... [
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