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  • Home > Mac > Graphics
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    Equalizer 1.0

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    Downloads: 643  Tell us about an update
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    Category:
    Eyescale Software GmbH | More programs
    GPL / FREE
    9.8 MB / Mac OS X 10.0 or later
    Universal Binary Universal Binary
    May 12th, 2011, 13:07 UTC [view history]
    Home / Graphics

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    Equalizer description

    The standard middleware to create parallel OpenGL-based applications

    Equalizer enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size.

    An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.

    Benefits:
    · Parallel Rendering Know-How: Equalizer contains the essence of 10+ years of experience in parallel and scalable rendering, easily integrated into your application.
    · Fast Path for Scalable OpenGL Applications: Equalizer provides the natural parallel execution model to exploit the parallelism of multicore, multi-GPU workstations and graphics clusters.
    · Feature-Rich Framework: Equalizer contains state-of-the-art scalable rendering algorithms, and its open development model ensures constant improvement. Equalizer applications are flexible and deployable in many, rapidly changing environments.

    Equalizer is a cross-platform toolkit, available for Mac OS X, Linux, Windows XP and supports both 32-bit and 64-bit execution.

    Equalizer does not interfere with the application's OpenGL rendering code. Equalizer requires at a minimum OpenGL version 1.1 in order to run, but uses later OpenGL features and extensions where available.

    What's New in This Release: [ read full changelog ]

    · Collage: an object-oriented network library, formerly known as eq::net. Eventually Collage will be separated completely from Equalizer. (technology preview)
    · CMake build system for all supported platforms
    · Support for GPU-CPU transfer and compression plugins
    · Failure tolerance during initialization
    · Administrative API for runtime configuration changes (technology preview)
    · Runtime stereo switching to select mono and stereo rendering at application runtime
    · Slave object commit supports serializing changed data on a slave object instance to the master instance
    · Automatic compression of distributed object data
    · Support for pixel formats with 10 bit per color component
    · Rendering capabilities allow application-dependent (de-)activation of channels
    · Interruptible rendering allows applications to stop rendering on all pending frames

     


    TAGS:

    opengl framework | opengl visualization | opengl runtime | framework | visualize | opengl



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