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  • Home / Mac / Graphics
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    Equalizer 0.9

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    Category:
    Eyescale Software GmbH | More programs
    GPL / FREE
    9.8 MB / Mac OS X 10.0 or later
    Universal Binary Universal Binary
    August 13th, 2009, 14:19 GMT [view history]
    C: \ Graphics

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    Equalizer description

     

    The standard middleware to create parallel OpenGL-based applications

    Equalizer enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size.

    An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.

    Benefits:
    · Parallel Rendering Know-How: Equalizer contains the essence of 10+ years of experience in parallel and scalable rendering, easily integrated into your application.
    · Fast Path for Scalable OpenGL Applications: Equalizer provides the natural parallel execution model to exploit the parallelism of multicore, multi-GPU workstations and graphics clusters.
    · Feature-Rich Framework: Equalizer contains state-of-the-art scalable rendering algorithms, and its open development model ensures constant improvement. Equalizer applications are flexible and deployable in many, rapidly changing environments.

    Equalizer is a cross-platform toolkit, available for Mac OS X, Linux, Windows XP and supports both 32-bit and 64-bit execution.

    Equalizer does not interfere with the application's OpenGL rendering code. Equalizer requires at a minimum OpenGL version 1.1 in order to run, but uses later OpenGL features and extensions where available.

    What's New in This Release: [ read full changelog ]

    New Features:
    · Automatic cross-segment load-balancing for multi-display installations
    · Dynamic Frame Resolution (DFR) for constant framerate rendering
    · Compression Plugin API for runtime-loadable image compression engines
    · Canvas and Layout API for runtime-switchable layouts and resource configurations
    · Simple configuration of physical projection system
    · Logical view layouts on multi-segment projection surfaces
    · Simple 2D operations on multi-segment projection surfaces
    · Run-time (de-)activation of nodes, pipes, windows and channels
    · Support for multiple observers in a single configuration
    · Support for Head-Mounted Displays (HMD)
    · Monitor Equalizer for the observation of other views
    · Up- and down-scaling for source channel pixel viewports, including zoom support for compositing
    · Support for hardware swapbuffer synchronization with nVidia G-Sync
    · Support for Framebuffer Objects (FBO)
    · Support for half_float and float PBuffers and FBOs
    · Spacemouse support (AGL only)
    · New helper class to handle dynamic libraries
    · New helper class for memory-mapped files

    Enhancements:
    · Improved statistics overlay (added legend, FPS counter, image compression ratio, pipe idle ratio, framerate throttle statistic)
    · New helper class eq::Object for easier data distribution of dynamic, versioned objects
    · Texture-based frames for optimal compositing on a single GPU
    · Upgraded to VMMlib 1.0
    · Abstraction for window-system specific code through OSPipe interface
    · AGL event handling follows same threading model as GLX and WGL
    · Config file versioning
    · Synchronize clock used for logging across all nodes
    · Improved handling for event-driven applications

    Optimizations:
    · Lock-free network packet cache for low-latency, high-performance packet dispatch
    · Network layer uses asynchronous IO semantics and has better performance on Windows
    · Per-component and differential RLE image compressor
    · Use GL_UNSIGNED_INT depth buffer instead of GL_FLOAT for better performance and compression
    · DPlex framerate equalizer optimizations
    · Faster serialization of std::vectors in distributed objects
    · Named pipe connection for fast local communication on Windows

    Bug Fixes:
    · 2822348: No latency when event-driven
    · 2803528: assertion with zero area pvps
    · 2797391: Error state in parser not reset
    · 2788964: Suspicious compiler warning
    · 2782038: Mapping of multiple Objects of type DELTA creates assertions
    · 2778587: eqServer crashes when running without an appNode
    · 2688797: Configs with no appNode crash
    · 2592240: DPlex LB breaks swapbarrier
    · 2556921: AGL context updates broken
    · 2545209: crashes on specific configs
    · 2458583: Mouse buttons are numbered differently between AGL and GLX
    · 2268547: fullscreen windows not always active on Win32
    · 1997583: eqPly: ortho frustum culling broken
    · 1816670: eVolve: binary swap configs don't work

     


    TAGS:

    opengl framework | opengl visualization | opengl runtime | framework | visualize | opengl



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