Urho3D 1.3

Platform-independent rendering and game engine
Urho3D is a CPU-friendly, cross-platform rendering and game engine developed in C++.

Urho3D is heavily inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org.)

Main features:

  • Direct3D9 or OpenGL rendering (Shader Model 2 or OpenGL 2.0 required as minimum)
  • HLSL or GLSL shaders + offline generation of shader permutations
  • Forward, light pre-pass and deferred rendering modes
  • Component based scene model
  • Skeletal animation with hardware skinning
  • Vertex morph animation
  • Automatic instancing on SM3 capable hardware
  • Point, spot and directional lights
  • Shadow mapping for all light types; cascaded shadow maps for directional lights
  • Particle rendering
  • Auxiliary view rendering (reflections etc.)
  • Geometry, material & animation LOD
  • Software rasterized occlusion culling
  • Post-processing
  • Task-based multithreading
  • Hierarchical performance profiler
  • Scene and object load/save in binary and XML format
  • Cross-platform support using GLFW and PortAudio (currently runs on Windows, Linux and Mac OS X)
  • Physics using Bullet
  • Scripting using AngelScript
  • Networking using kNet
  • Image loading using stb_image + DXT1/3/5 compressed texture support
  • 2D and "3D" audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
  • TrueType font rendering using FreeType
  • Unicode string support
  • Inbuilt UI system
  • Scene editor implemented in script
  • Model/scene/animation/material import from formats supported by Open Asset Import Library
  • Alternative model/animation import from OGRE mesh.xml and skeleton.xml files
  • Minimal DLL dependencies (no VS runtime, no D3DX)

last updated on:
October 5th, 2013, 3:20 GMT
file size:
20.2 MB
price:
FREE!
developed by:
Lasse Öörni
license type:
MIT License 
operating system(s):
Mac OS X
binary format:
-
category:
Home \ Games

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2 Screenshots
Urho3DUrho3D
What's New in This Release:
  • Lua scripting support.
  • Optional build as a single external library, static or dynamic.
  • Raspberry Pi support.
  • 64-bit build support.
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