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    Urho3D 1.23

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    Category:
    Lasse Öörni | More programs
    MIT License / FREE
    17 MB / Mac OS X
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    April 29th, 2013, 23:08 UTC [view history]
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    Urho3D description

    Platform-independent rendering and game engine

    Urho3D is a CPU-friendly, cross-platform rendering and game engine developed in C++.

    Urho3D is heavily inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org.)

    Here are some key features of "Urho3D":

    · Direct3D9 or OpenGL rendering (Shader Model 2 or OpenGL 2.0 required as minimum)
    · HLSL or GLSL shaders + offline generation of shader permutations
    · Forward, light pre-pass and deferred rendering modes
    · Component based scene model
    · Skeletal animation with hardware skinning
    · Vertex morph animation
    · Automatic instancing on SM3 capable hardware
    · Point, spot and directional lights
    · Shadow mapping for all light types; cascaded shadow maps for directional lights
    · Particle rendering
    · Auxiliary view rendering (reflections etc.)
    · Geometry, material & animation LOD
    · Software rasterized occlusion culling
    · Post-processing
    · Task-based multithreading
    · Hierarchical performance profiler
    · Scene and object load/save in binary and XML format
    · Cross-platform support using GLFW and PortAudio (currently runs on Windows, Linux and Mac OS X)
    · Physics using Bullet
    · Scripting using AngelScript
    · Networking using kNet
    · Image loading using stb_image + DXT1/3/5 compressed texture support
    · 2D and "3D" audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
    · TrueType font rendering using FreeType
    · Unicode string support
    · Inbuilt UI system
    · Scene editor implemented in script
    · Model/scene/animation/material import from formats supported by Open Asset Import Library
    · Alternative model/animation import from OGRE mesh.xml and skeleton.xml files
    · Minimal DLL dependencies (no VS runtime, no D3DX)

    What's New in This Release: [ read full changelog ]

    · UI editing support in the editor.
    · Undo/redo in the editor.
    · Recast/Detour library integration for navigation mesh generation and pathfinding.
    · Open Asset Import Library update, enables FBX file support.
    · "Is Enabled" attribute in scene nodes and components for an uniform mechanism to temporarily disable unneeded audiovisual, physics or logic objects.
    · Script object public variables editing and serialization.
    · New components: Text3D and Sprite.
    · UI library functionality improvements.
    · sRGB texture and framebuffer support.
    · Switched to GLEW library for OpenGL extension handling.
    · Vegetation and lightmapping example shaders.
    · Engine configuration through a parameter map.
    · Lots of refactoring, code cleanup and bugfixes.

     


    TAGS:

    rendering engine | game engine | develop game | render | game | engine

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