Tile World is a reimplementation of the game "Chip's Challenge". The player controls Chip, navigating him through his challenges. The object of each level of the game is to find and reach the exit tile, which takes you to the next level.
The levels include many different kinds of obstacles, creatures both indifferent and hostile, tools, protective gear -- and, of course, chips.
What's New in This Release: [ read full changelog ]
· Added mouse handling to the code. That includes modifying the SDL code to handle mouse activity, adding a large set of new commands, making it possible for Chip to move towards a goal over several ticks, and modifying the action struct (and the solution file) to permit storing the new moves in solutions.
· Added the database of unsolvable levels, which warns users before they play a level known to be unsolvable, and automatically gives them the password to the next level.
· Added the solution file display, allowing the user to manage multiple solution files for a single level set.
· Changed code to accept a solution file as the sole cmdline argument, if the solution file contains the set name. Hopefully this, and the previous addition, will make it easier for people to share solution files.
· Added the batch-mode verification feature, to check the existing solutions without initializing the GUI subsystem.
· Fixed the old emulation bug (MS logic) involving Chip turning a cloned block into a clo...