Second Life 18.104.22.1686904
An ever expanding 3D world
Second Life is an online 3D digital world where its residents can create their own avatars with which they can explore the grid, meet other residents, socialize and get involved in individual or group activities. Second Life also allows you to travel with your virtual friends to thousands of stunning and amazing places, all created by the Second Life community.
In Second Life you can easily communicate with other players from all over the world using voice or text services. Thanks to Second Life, you can find and interact with players from different countries and continents that share your interests and hobbies.
Develop a second personality
Furthermore, Second Life allows you to shape and design a 3D version of you using your own clothes or by purchasing various designer items from the Marketplace. Thanks to the active Second Life community you can also attend numerous events and enjoy new experiences every day.
What is more, you can discover new abilities and talents that you never knew you had and share them with your friends and family. Capture important moments in your virtual life and record machinima videos or let your imagination free and create something from scratch.
Free to play
You can create a Second Life account for free and explore the world and chat with people as much as you want. However, you can upgrade to a Premium account that provides your own 3D house and virtual currency that you can spend in different places and locations.
Moreover, Second Life offers you the option to retain the legal rights to your digital creation that you can sell, buy and trade with other residents. Also, the in-game unit of trade, the Linden dollar, can be easily converted to US dollars using different Linden Dollar exchanges.
Reviewed by George Popescu, last updated on November 26th, 2014
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- This release adds some fixes to previously released changes in the way we handle joint offsets in rigged meshes. Originally, if you attached multiple meshes with joint offsets, the results were unpredictable, depending on the order in which the attachments were processed. This means that you could see yourself with different joint positions at different times, and the way you saw yourself might not match up to what others saw. With these changes, the behavior is deterministic, so wearing the same set of meshes should always produce the same joint positions, and the way you see yourself should consistently match the way others will see you.The process for removing attached meshes is also more robust, so you should be able to reliably get your old joint positions back after meshes are removed. People running un-updated viewers will continue to see the original behavior with the original bugs, but will not experience any new regressions due to these changes.
- This release also fixes some issues found with adding and removing attachments after the recent AISv3 deploy, and improves the status information shown in inventory for attached objects.
- Resolved Issues:
Application descriptionSecond Life gives you the possibility to connect to the Second Life network and allows you to communicate with your fr...