Oolite incorporates trade, battles with pirates, bounty hunting, secret missions and more. Oolite was written specifically for Mac OS X using Cocoa and opimised for OpenGL.
Oolite features high-quality sound and smooth, fast three dimensional graphics
And it's free. Oolite was written by Giles Williams, who was inspired by the work of David Braben and Ian Bell with Elite, however this work is an entirely independent interpretation and expansion of the original game.
Oolite has benefited immensely from the responses of the many people who volunteer their time and skills to test the game and to suggest and make improvements to this open-source project.
What's New in This Release: [ read full changelog ]
· Fixed nova mission.
· Fixed missing planet name in Constrictor Hunt mission.
· Fixed bug where subentities of sold ships could come back to haunt your log.
· When buying a ship which does not specify a HUD, the default HUD is now used
· immediately.
· Scooping can no longer overfill your cargo bay.
· Fixed some cosmetic issues with equipment list UIs.
· removeEquipment scripting method now works with damaged equipment.
· awardEquipment scripting method now works with EQ_REMOVE_MISSILES.
· Fixed spurious OXP verifier warning about display_name key.
· Hyperspeed is now turned off when dying.
· [Windows] Installer now uninstalls old versions correctly.
· [Mac] Fixed an error where random (often very loud) noise could be played
· through the right channel at the end of long sounds.
· [Mac] Game now starts in full-screen mode if it was in full-screen mode when
· last quit.
· [Non-Mac] Fixed a problem with mouse control.
· [Non-Mac] Added option to suppress splash screen, which forces the game to run
· with software rendering on some systems.