Java Classic RPG is an attempt to create a detailed, old-fashioned pen'n'paper like and turn based RPG with a decent story/AI and a huge place to play.
Java Classic RPG is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB.
In the plans are OpenGL, turn based combat, AI, scripting, commanding a group of characters.
Here are some key features of "Java Classic RPG":
· Classic tile based world view in opengl 3D
· Neoclassic simple mountains with 45 degree slopes
· Cave with various parameters (height, size, density, levels)
· Plains
· Classic keyboard input with four direction movement
· Neoclassic look around in 45 degrees.
· Changing day and night with orbiters and optional lighting and route parameters
· Climate with belts
· Flora engine with climate dependency: continental, jungle, desert and arctic implemented
· Configurable graphics detail level 3D core (based on JMonkeyEngine) with optional grass, water reflection, billboarded trees, fog state, bloom effect, shader based wind animation etc. that can load .obj and .3ds models.
What's New in This Release: [ read full changelog ]
· New monsters/humanoids (by tidbit, TheAncientGoat)
· New animations for some beings (by tidbit)
· New town types (anatipion and yeti by tidbit)
· New buildings (by tidbit)
· New character voicepacks (by getter77 and qubodup)
· Generated Road System added
· Mouse support added (based on patches by mkienenb)
· Camera set to smooth turning in combat mode
· Options menu completed
· Very basic scenario support with seed choosing at New Game
· Intro text for scenario added
· Behavior skills are now used in perception
· Easier to use character creation
· World map window enhancements, graphics, town icons
· Enhanced shaders and more normal map textures
· Displaying percept beings in 3D in walk mode with fade shader
· Top button row for accessing windows
· Tooltip system added
· Optimized font rendering for UI elements
· Lamp light added (key L)
· Buffer pool debug OSD (key T)
· Many-many bugfixes, optimization, reference leak fixes