GZDoom is a fre and open-source port of the classic Doom game (Ultimate Doom, Doom II, Final Doom), Hexen, Heretic, Strife and other games on Doom engine made by Graf Zahl.
GZDoom is based on ZDoom by Randy Heit but has OpenGL renderer and many extended features.
The binary distribution contains two application bundles:
· GZDoom_SDL, which is an original SDL-based port the same as old versions.
· GZDoom_Cocoa, which is an experimental native Cocoa version. It has several improvements over SDL version like user-friendly fullscreen mode, support for system shortcuts and some limitations removed. However this version may have additional issues.
There are no plans to improve the SDL version except regular integrations from (G)ZDoom SVN repository. So the Cocoa version is preferred to play with. In addition you can switch back to the SDL version anytime you want as both versions are compatible.
What's New in This Release: [ read full changelog ]
· Added support for bots with configuration file from PerfectBots Mod by Doomguy0505. See http://zdoom.org/wiki/bots
· Added possibility to force WAD picker window to show by pressing Shift, Control or Command during start-up