GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is a game where the player controls a ribbon to avoid hitting walls.
You have only one control: when you hold the mouse button, the ribbon goes up. Otherwise the ribbon goes down.
The game uses OpenGL for drawing two-dimensional frames. This is for to offload CPU and portability (for Mac OS X).
You need GLUT to compile and play this game. Although there seems to be many variants and versions of the GLUT library, many of them should work well with this game. MacOS X has GLUT installed by default, however you need to install Developer Tools(Xcode) to compile anything.
GLSFcave work on the following environments:
· Apple MacOS X 10.5.2(PowerPC) ATI Mobility RADEON 9700
· SGI IRIX 6.5.22(IP32,R5000) CRIME
· Debian(Linux) 4.0r3(i386) NVIDIA GeForce 460 Go
· CentOS(Linux) 4(i386) software rendering(mesa)
Installation: Just type `make' and the executable `glsfcave' should compile.
What's New in This Release: [ read full changelog ]
· added sound support
· performance enhancements
· minor bugfixes