Exodus Defence is a 3D action game combining modern 3D effects and graphics with gameplay elements inspired by classic games such as Desert Strike and Missile Command.
Faced with environmental disaster, a great project was begun - to escape into space. After many years of work, the exodus has begun.
Now you have come under surprise attack. Falling back on disused bases and out-dated equipment, can you delay the onslaught long enough for your people to escape?
Here are some key features of "Exodus Defence":
· Free open source software
· Full 3D gameplay in various environments and weather conditions.
· Control multiple units such as aircraft and turrets.
· Upgrades which boost and repair your units.
· Highly flexible scripting and objective system.
· Create and modify game content with no need to code or compile.
Requirements:
· Java 6 or later
What's New in This Release: [ read full changelog ]
· Moved from JME1 to JME2, with a corresponding update to the LWJGL version. This made possible several of the improvements below.
· Created an applet version of the game. Exodus Defence can now be played inside a website.
· Significant performance improvements on some machines.
· Various compatibility issues resolved to make the game run well on more machines.
· Added Solaris natives to the distribution. Exodus Defence should now run out of the box on Solaris. Testing required.
· Added 64bit natives to the distribution. Exodus Defence should now run in 64bit JVMs - notably Java 6 on Mac.
· Consolidated the game, sound and graphics menus into a single settings menu. Removed some components that were not implemented.
· Sound is now disabled by default. This may improve compatibility and reduce the startup time. Sound can be enabled in settings.
· To help with testing, detailed logging can now be toggled in the settings menu. Logging is output to the Java console.
· Improved error handling - should they h...