Eat The Whistle 3.6
Eat The Whistle - One of the most configurable soccer game ever written
Here are some key features of "Eat The Whistle":
￭ world cup, leagues, cups with real teams (with slightly modified names);
￭ more than 550 frames of animations for the player, 300 for the goalkeeper and 100 for the referee;
￭ spoken comment in the CD-ROM version;
￭ 30 different fields, including muddy, frozen and wet;
￭ fouls, corners, throw-in, heading and other special shots with an intuitive control system;
￭ tactic editor, team players (with individual stats) and team editor.
￭ replays with load and save option;
￭ Eat The Whistle also gives you the possibility to play as the whole team or only as a player.
￭ control method with acceleration/deceleration;
￭ arcade version with powerups and bonuses (something like Speedball II);
￭ 0, 1 and 2 players mode;
￭ not yet ready but planned 3 e 4 players mode (via 4 joy adaptors or keyboard);
￭ control via Joystick, CD32 compatible joypads (with a better control) or two buttons joysticks;
￭ uses SDL library to assure compatibility for different systems;
￭ system friendly: it runs in multitasking;
￭ it runs on any amiga, also on clones, with at least 1MB of chip memory;
￭ graphic cards supported with CyberGraphX and Picasso96;
￭ sound cards supported with AHI;
￭ time synchronized, faster CPU get faster framerate but not faster gameplay.
Eat The Whistle
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What's New in This Release:
- Large cleanup of the codebase.
- Linux version is now distributed as autopackage.
- Initial AROS (www.aros.org) port.
- A lot of bugs fixed.