Softpedia
 

MAC CATEGORIES:



GLOBAL PAGES >>
NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Apple TV Firmware 5.3 B...
  • Apple Configurator 1.3
  • Adobe Premiere Pro CC 7.0
  • Adobe After Effects CC ...
  • Java for Mac OS X 2013-...
  • Adobe InDesign CC 9.0
  • Adobe Illustrator CC 17.0
  • Adobe Photoshop CC 14.0
  • Dropbox 2.2.4 / 2.3.15 ...
  • Parallels Desktop 8.0.1...
  • Home > Mac > Development > Libraries
     Report malware

    ODE 0.11.1

    Download button

    No screenshots available
    Downloads: 917  View global page NEW!  Tell us about an update
    User Rating:
    Rated by:
    Excellent (5.0/5)
    1 user(s)
    Developer:

    License / Price:

    Size / OS:

    Binary Format:

    Last Updated:

    Category:
    ODE Team | More programs
    Freeware / FREE
    2.2 MB / Mac OS X
    Universal Binary Universal Binary
    October 26th, 2009, 23:07 UTC [view history]
    Home / Development / Libraries

     Read user reviews (0)  Refer to a friend  Subscribe

    ODE description

    Free and open source library that will help you simulate articulated rigid body dynamics

    ODE is a free, industrial quality library for simulating articulated rigid body dynamics. For example it can simulate ground vehicles, legged creatures, and moving objects in VR environments.

    ODE is fast, flexible and robust and has a built-in collision detection.

    NOTE: ODE si licensed and distributed under the terms of the BSD License and GNU Library or Lesser General Public License (LGPL).

    What's New in This Release: [ read full changelog ]

    · Fix bug: Fix problem when attaching no body to a joint.
    · Fix problem with dJointGetUniversalAngle2 when the joint is attached to only a body 2. The sign was inverted.
    · Fix bug reported by Tilman: dxJointPU::getInfo1 was setting twice the limit of limot1 to zero and not limot2.
    · Fixed a bug in dSpaceCollide2: if both geoms are not in spaces they would not have valid AABBs.
    · Swapped geometries returned in contacts for OPCODE Trimesh-Plane collisions as they were returned in unnatural order being different from that in GIMPACT
    · Fixed an inverted sign problem on positions of joints PU and PR.
    · Fix bug: when a slider, piston, pu or pr joint had only one body attached to position 2, dJointAttach(jId, 0, bId). The body was not push in the right direction to move back between the limits.
    · Fix bug in dJointGetPUAxis2: the axis was not multiplied with the the rotation matrix of the good body.
    · Fix bug if there is only one body on the PU joint the axis returned was not the right one.
    · New functions: dJo...

     


    TAGS:

    industrial quality library | dynamic simulator | articulated rigid body | industrial quality | simulate | simulator

    Go to top

    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM